X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=docs%2FTODO.txt;h=c329a464ad96b0cb0da02593eeff6dea08997a87;hp=fd18247206f5129f5a2bfd6a771f9dc8b878ba7f;hb=d001c71e526773eb4b7b97121604be4ecd7cbf40;hpb=d259fe564f296c5e9783359109cb89f6988555fe diff --git a/docs/TODO.txt b/docs/TODO.txt index fd182472..c329a464 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -104,11 +104,23 @@ - +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar -- 0.8: Does the wind trigger brush need to account scale based gravity? +- 0.8: Don't apply weight in vore.qc, since it's not a more general component - 0.8 BUG: Stomach load appeared 101 while my health was 100 -- 0.8: Give weapons a weight, which affects the player based on size +- 0.8: Give weapons a weight, which affects the player based on size? + +- 0.8: How do teamed items work? + +- 0.8: Does item alpha break any game modes, now that slow swallowing items are implemented? + +- 0.8: Why does the consumable cvar of each health item duplicate the health value? Shouldn't it be 0 or 1? + +- 0.8: Test items without g_vore + +- 0.8: Should items always be swallowed by standing over them only? + +- 0.8: Don't allow macros in the tutorial map (use health rot), since their weight makes it impossible to pass some parts - 0.8: Make some g_healthsize cvars g_balance_healthsize, and move them to balanceVT.cfg @@ -178,4 +190,52 @@ - 0.8: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side -- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement? \ No newline at end of file +- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement? + +- 0.8 BUG (reported): The biggest bug that I've noticed so far would be the fact that there's a horrible lag in the single-player campaign starting at level 4 (Gas Station). The maps themselves work fine when running through Instant Action, so it must have to do with something unique to the campaign mode itself - quite possible the Story dialogue that loops across the top of the screen. I don't know the cause, but it certainly needs to be fixed. + +- 0.8: Make character.sounds also depend on skin (eg: character_0.sounds). And / or make all character setups same as in Xonotic + +- 0.8: Rename the Purple Vixen character to Grey Vixen and change Fur color: too + +- 0.8: The grey vixen still has a purple preview + +- 0.8: Physical ODE entities (gibs, casings and dropped weapons). Must wait for Xonotic's engine to distribute the ODE lib + +- 0.8: Prey - Use EF_NODRAW instead of self.alpha = -1 + +- +0.8: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too + +- 0.8: Make crosshair size change based on distance of what you're looking at? + +- 0.8: Play grab sound when grabbing consumable items? (maybe a different one) + +- 0.8 BUG: Dodging seems to be less for macros and more for micros, so it's not perfectly centered + +- 0.8: Do what Xonotic did to avoid conflicting versions when joining + +- 0.8: Use a modded version of Xonotic's menu skin? + +- 0.8: Put HUD item positions in a text file, to allow for customizable HUD's + +- 0.8 BUG: When bunny-hopping, you don't hear the landing sound each time. Fix! + +- 0.8 NEW HUD: With the new system, put all HUD settings in one place + +- 0.8: Colorize weapon icon in accuracy + +- 0.8 NEW HUD: Make position of the HUD cvars so that scale works around the center + +- 0.8: Rename defaultVT to default-VT and so on + +- 0.8: Introduction movie (ask LH how you do it in DP) + +- +0.8 NEW HUD: A menu to edit the HUD + +- 0.8 NEW HUD: Arrange the functions in Sbar_DrawXNum the same way as in the others + +- 0.8 NEW HUD: Make HUD font scale two-sized too, so it matches everything else + +- 0.8 NEW HUD: Load and noload should have different position values for the ammo icon + +- 0.8 NEW HUD: Rename the hud cvar settings accordingly \ No newline at end of file