X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=blobdiff_plain;f=docs%2FTODO.txt;h=c81fe6e9c691ab037a2603d70ca4432dd8b5c72a;hp=9d8fb6d05a407ebef45aab8d3295bd41b9f2dcbf;hb=d2d442965bc9528d6ea8f7f3dd0e7904c3fa9c68;hpb=1d3535908ccc7002b30ca07acf9c7a27602b148a diff --git a/docs/TODO.txt b/docs/TODO.txt index 9d8fb6d0..c81fe6e9 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -1,5 +1,7 @@ - 1.0: Create documentation +- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -12,13 +14,13 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- +0.8: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater @@ -26,7 +28,7 @@ - 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu -- 0.7 | 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it +- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -34,21 +36,19 @@ - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY -- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load +- 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots - -- 0.8: Sort the credits better +- 0.7 | 0.8: Skill based damage for bots. -- 0.7 | 0.8: Vore roles mutator, or gametype +- +0.8: Sort the credits better, before 1.0 -- +0.8: Make sure bots follow the prey they are trying to swallow, and don't go for other items and stuff +- 0.8: Vore roles mutator, or gametype -- 0.7 | 0.8: New player color symbols for scoreboard +- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel -- +0.8: Perhaps make new bots in bots.txt, using characters with names? +- 0.8: Make new bots in bots.txt, using characters with names? - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL @@ -56,11 +56,9 @@ - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) -- 0.7: Enable that new engine setting, to render models in batches for higher FPS - -- 0.7 | 0.8: Remake helper voices +- 0.8: Remake helper voices -- 0.7: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls +- 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls - 0.7: Anaglyph stereo in the menu @@ -68,40 +66,24 @@ - 0.8: Loading screens with messages -- 0.7: HUD ring; Make a glow? +- 0.8: HUD ring; Make a glow? -- 0.8: Refraction effect for damage when you have armor (with a model) +- +0.8: Refraction effect for damage when you have armor (with a model) -- 0.7: Do we really need a framegroups file for the weapon model? +- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8: Lower glow color on weapon when shooting and reloading? +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.8: Fix remaining divisions by zero, look for backtrace in the console - -- 0.7 | 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too -- 0.7: Make sure default player depthtest works - -- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves - -- 0.8: Add info about consumable items to tutorial map +- +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items -- 0.7: Is distributed digestion really working properly? - -- 0.7: Create missing player / map / skin preview images - -- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - - 0.7 | 0.8: Make sure the new blood leaves stains -- 0.7: Fix bunny hopping in tutorial map with the new physics - -- 0.7: Does r_viewfbo belong in the effect presets too? - - 0.7 | 0.8: Add cubemap reflections for eX and trak5 - 0.7 | 0.8: Maybe find better footstep sounds? @@ -114,14 +96,60 @@ - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7 | 0.8: Enable r_shadows in some way? +- 0.7 | 0.8: HUD icon when stunned. -- 0.7: HUD icon when stunned. +- 0.7 | 0.8: Better portrait images. -- 0.7: Better portrait images. +- 0.7 BUG: Default player model is broken? -- 0.7 BUG: If the player is dead, his display digits still appear on his third person model, visible with chase event camera +- 0.7 | 0.8: Is the proper blue color used in team games, with the new colormap? -- 0.7 BUG: Default player model is broken? +- 0.7 | 0.8: Use R_SetProperty instead of R_SetView + +- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. + +- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? + +- 0.8: Port a few other maps I had in mind from Nexuiz. + +- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar + +- 0.8: Make weight depend on player size as well, not only stomach load + +- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders + +- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly + +- 0.8: Make menu song depend on the menu skin? + +- 0.7 | 0.8: Always play the eating animations when the fire button is down? OR play an error sound saying "there is nothing to vore" + +- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count + +- 0.7: Rename fire keybinds to difference between weapon attach and vore attack? + +- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? + +- 0.7 | 0.8: Move source branch to mediasource like Xonotic + +- 0.8 BUG: Bots can still senect no weapon when they have the grabber + +- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250 + +- +0.8: Maybe turn health items into creatures that run around? + +- 0.8: Maybe give a swallow progress to items as well, but by standing on them + +- 0.8: Swallow animation when eating items (goes together with the above feature) + +- 0.7 | 0.8: Add an ambient idlescale for the view? + +- 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? + +- 0.7 | 0.8: Water on Arahia is too bright + +- +0.8: Create a recommended bot number for maps in mapinfo + +- 0.7 | 0.8: Allow more bots from the menu? -- 0.7 BUG: Display digits on th 1st persom model disappear when the next map starts. \ No newline at end of file +- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames \ No newline at end of file