Some rather major changes to the model setting system. Basically, we no longer attemp...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 19 Apr 2011 14:19:53 +0000 (17:19 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 19 Apr 2011 14:19:53 +0000 (17:19 +0300)
commit0194636efd5ba1d282165dfd29f3314da5d1cc6d
tree651e815d2c183b0defa62bdeec4d6c8c3042005a
parentb1448088c02a14b43c2814283e0792ede4fbc310
Some rather major changes to the model setting system. Basically, we no longer attempt to customize the player entities per client (and their weapon models) each frame, but only when they are changed. Also reduce some useless code and improve it. Needs testing.
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weaponsystem.qc