Apply the chase_active cvar of the spectatee, not of the player that's spectated...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 13 Jul 2011 15:24:23 +0000 (18:24 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 13 Jul 2011 15:24:23 +0000 (18:24 +0300)
commitc06fb23d425e6527460358d14dc10660c90dfbb9
tree87a5e7bb01a29062f13315c1ad67d892e08e9f6e
parent815f8b2c1db97bb2c48913705d9b687ca8d5fb43
Apply the chase_active cvar of the spectatee, not of the player that's spectated. This fixes players seeing enemies as floating stomachs if spectating prey with chase_active enabled
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_weaponsystem.qc