]> de.git.xonotic.org Git - voretournament/voretournament.git/commit
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 28 Jan 2012 15:14:34 +0000 (17:14 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 28 Jan 2012 15:14:34 +0000 (17:14 +0200)
commitc2518941a2a4efeb3acdee9ec14a7bb8dcbc0d9d
tree348051af9613d9b427c2820b14b5a61676384872
parent3fcdcb4935a0b2e5d97bd65cf79ac21cf9b01699
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for metal
52 files changed:
data/scripts/e8.shader
data/scripts/evil1_floors.shader
data/scripts/evil1_grates.shader
data/scripts/evil1_metals.shader
data/scripts/evil1_misc.shader
data/scripts/evil1_trims.shader
data/scripts/evil2_basefloor.shader
data/scripts/evil2_basemetal.shader
data/scripts/evil2_basewall.shader
data/scripts/evil2_lights.shader
data/scripts/evil2_misc.shader
data/scripts/evil2_trim.shader
data/scripts/evil3_floors.shader
data/scripts/evil3_lights.shader
data/scripts/evil3_metals.shader
data/scripts/evil3_misc.shader
data/scripts/evil3_support.shader
data/scripts/evil3_walls.shader
data/scripts/evil4_d_techwalls.shader
data/scripts/evil4_lights.shader
data/scripts/evil4_metals.shader
data/scripts/evil4_techfloors.shader
data/scripts/evil4_techtrims.shader
data/scripts/evil5_floor.shader
data/scripts/evil5_metal.shader
data/scripts/evil5_trim.shader
data/scripts/evil6_bmtls.shader
data/scripts/evil6_floors.shader
data/scripts/evil6_lights.shader
data/scripts/evil6_support.shader
data/scripts/evil6_trims.shader
data/scripts/evil6_walls.shader
data/scripts/evil8_floor.shader
data/scripts/evil8_fx.shader
data/scripts/evil8_grate.shader
data/scripts/evil8_lights.shader
data/scripts/evil8_trim.shader
data/scripts/evil8_wall.shader
data/scripts/evil9.shader
data/scripts/evil_basemetal.shader
data/scripts/evil_basewall.shader
data/scripts/evil_d_techwalls.shader
data/scripts/evil_floor.shader
data/scripts/evil_floors.shader
data/scripts/evil_lights.shader
data/scripts/evil_metal.shader
data/scripts/evil_metals.shader
data/scripts/evil_techfloors.shader
data/scripts/evil_techtrims.shader
data/scripts/evil_techwalls.shader
data/scripts/evil_trim.shader
data/textures/evil4_metals/mtlbrushed_reflect.JPG [new file with mode: 0644]