I think Jump is a more appropriate key for getting out than Alt Fire. Also don't...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 7 Sep 2010 20:58:29 +0000 (23:58 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 7 Sep 2010 20:58:29 +0000 (23:58 +0300)
data/defaultVoretournament.cfg
data/qcsrc/client/sbar.qc
data/qcsrc/server/vore.qc

index 5026bf2..e015ffd 100644 (file)
@@ -726,7 +726,6 @@ bind LEFTARROW +moveleft
 bind DOWNARROW +back\r
 bind RIGHTARROW +moveright\r
 bind SHIFT +crouch\r
-bind ENTER +jump\r
 bind SPACE +jump\r
 \r
 // weapons\r
index 6bd1153..746861a 100644 (file)
@@ -3080,7 +3080,7 @@ void Sbar_Draw (void)
                if(getstati(STAT_VORE_CANLEAVE))\r
                if not(spectatee_status) // this message doesn't address spectated players\r
                {\r
-                       s = strcat("^7Press ^3", getcommandkey("secondary fire", "+attack2"), " ^7to exit");\r
+                       s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
                        pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
                        pos_y = bottom_y - 120;\r
                        drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
index f6f4165..102ce98 100644 (file)
@@ -420,7 +420,7 @@ void Vore()
 \r
        if(self.BUTTON_ATCK)\r
                Vore_StomachKick();\r
-       else if(self.BUTTON_ATCK2)\r
+       else if(self.BUTTON_JUMP)\r
                Vore_StomachLeave();\r
 \r
        self.stat_canleave = Vore_PreyCanLeave();\r