Fix an outdated reload system comment, for the sake of correction
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 1 Mar 2011 23:20:23 +0000 (01:20 +0200)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 1 Mar 2011 23:20:23 +0000 (01:20 +0200)
data/qcsrc/client/View.qc

index ef62afc..af6ebd6 100644 (file)
@@ -1197,7 +1197,7 @@ void CSQC_UpdateView(float w, float h)
                                CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);\r
                                wcross_name_alpha_goal_prev = f;\r
 \r
-                               // ring around crosshair representing bullets left in weapon clip\r
+                               // ring around crosshair representing ammo left in weapon clip\r
                                weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
                                a = cvar("crosshair_ring_alpha");\r
                                if (weapon_clipload && a)\r