Go a bit through the mutators. Fix a bug with one, and note a big with another
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)
Todo & known bugs.txt
data/qcsrc/server/g_damage.qc

index e2dde4793d40b1ba9b475c9e86710a1a1f47c957..bee3ce88375b70dd0c5d16ef256ef7e868b33a15 100644 (file)
@@ -8,6 +8,8 @@ Todo:
 \r
 Known bugs:\r
 \r
+- Weapon stay mutator: When picking up a weapon, it gets picked up infinitely until your ammo is full, rather than only once\r
+\r
 - Prey bots don't kick in the stomach in Arena and Clan Arena gametypes\r
 \r
 - If you go spectating with someone in your belly, they are released at the spawnpoint you are teleported to once you become an observer
\ No newline at end of file
index d86a49b84b16d1f79da3539c45c4f2e1fc0a59d4..0562a14496616fb67e37862459784f79b512e845 100644 (file)
@@ -859,6 +859,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                // Savage: vampire mode\r
                if (g_vampire)\r
                if (time >= self.spawnshieldtime)\r
+               if (deathtype != DEATH_DIGESTION) // a different vampire system is used for this\r
                {\r
                        attacker.health += damage;\r
                }\r