- damage *= (self.scale / self.predator.scale);\r
- force *= (self.scale / self.predator.scale);\r
- vol *= (self.scale / self.predator.scale); // kick sound volume based on the same scale\r
+ damage *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff"));\r
+ force *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff"));\r
+ vol *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_kick_scalediff")); // kick sound volume based on the same scale\r