From: MirceaKitsune Date: Mon, 28 Feb 2011 21:53:49 +0000 (+0200) Subject: cvar descriptions X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=commitdiff_plain;h=67cfa47dffe3495192231c59e4d6399fdec0e3bc;hp=921e32b443bb72a8b2ecb4cffc2d1c5a005418b2 cvar descriptions --- diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 15098213..837d2d56 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -108,15 +108,15 @@ _cl_name "Player" _cl_playermodel models/player/vixen.zym _cl_playerskin 0 crosshair 1 -seta crosshair_pickup 1 -seta crosshair_pickup_speed 4 -seta crosshair_ring_alpha 0.5 -seta crosshair_ring_size 3 -seta crosshair_swallowindicator 1 -seta crosshair_swallowindicator_size 0.5 -seta crosshair_swallowindicator_color_red 1 -seta crosshair_swallowindicator_color_green 1 -seta crosshair_swallowindicator_color_blue 1 +seta crosshair_pickup 1 "crosshair grows then shrinks back when picking something up" +seta crosshair_pickup_speed 4 "speed of pickup effect" +seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" +seta crosshair_ring_size 3 "size of the crosshair ammo ring" +seta crosshair_swallowindicator 1 "when enabled, the crosshair will turn into a symbol to indicate when you can swallow an enemy or team mate" +seta crosshair_swallowindicator_size 0.5 "size of the crosshair swallow indicator" +seta crosshair_swallowindicator_color_red 1 "red amount for the crosshair swallow indicator" +seta crosshair_swallowindicator_color_green 1 "green amount for the crosshair swallow indicator" +seta crosshair_swallowindicator_color_blue 1 "blue amount for the crosshair swallow indicator" seta crosshair_effect_speed 0.15 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"