From: MirceaKitsune Date: Mon, 28 Feb 2011 23:14:53 +0000 (+0200) Subject: Colorize by health in the menu, and enabled by default X-Git-Url: http://de.git.xonotic.org/?p=voretournament%2Fvoretournament.git;a=commitdiff_plain;h=6f1981e2d7a1d842a65feae8524e1668f94e02a9 Colorize by health in the menu, and enabled by default --- diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index e62d34e6..0d67f416 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -109,7 +109,7 @@ _cl_playermodel models/player/vixen.zym _cl_playerskin 0 crosshair 1 seta crosshair_pickup 1 "crosshair grows then shrinks back when picking up an item" -seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" +seta crosshair_color_by_health 1 "if enabled, crosshair color will depend on current health" seta crosshair_pickup_speed 4 "speed of the crosshair pickup effect" seta crosshair_ring_alpha 0.5 "alpha of the crosshair ammo ring" seta crosshair_ring_size 3 "size of the crosshair ammo ring" diff --git a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c index 61f016ea..540cb596 100644 --- a/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c +++ b/data/qcsrc/menu/voret/dialog_multiplayer_playersetup_weapons.c @@ -6,7 +6,7 @@ CLASS(VoretWeaponsDialog) EXTENDS(VoretDialog) ATTRIB(VoretWeaponsDialog, title, string, "Weapon & Crosshair settings") ATTRIB(VoretWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) ATTRIB(VoretWeaponsDialog, intendedWidth, float, 0.5) - ATTRIB(VoretWeaponsDialog, rows, float, 18) + ATTRIB(VoretWeaponsDialog, rows, float, 19) ATTRIB(VoretWeaponsDialog, columns, float, 4) ATTRIB(VoretWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(VoretWeaponsDialog) @@ -73,14 +73,20 @@ void fillVoretWeaponsDialog(entity me) me.TDempty(me, 0.3); me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Red:")); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_red")); + setDependent(e, "crosshair_color_by_health", 0, 0); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Green:")); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_green")); + setDependent(e, "crosshair_color_by_health", 0, 0); me.TR(me); me.TDempty(me, 0.3); me.TD(me, 1, 1.25, e = makeVoretTextLabel(0, "Crosshair Blue:")); me.TD(me, 1, 2.5, e = makeVoretSlider(0, 1, 0.01, "crosshair_color_blue")); + setDependent(e, "crosshair_color_by_health", 0, 0); + me.TR(me); + me.TDempty(me, 0.3); + me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_color_by_health", "Colorize by health")); me.TR(me); me.TR(me); me.TDempty(me, 0.3);