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Bigger prey position for healthsize
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2010-09-12 MirceaKitsuneBots for that campaign level
2010-09-12 MirceaKitsuneFirst part of VoreTournament campaign (storyline)....
2010-09-12 MirceaKitsuneI like this song more here
2010-09-12 MirceaKitsuneMapinfo updates for the new maps
2010-09-12 MirceaKitsunePort the map Farewell from Nexuiz
2010-09-12 MirceaKitsuneRecompile Stormkeep2 with the fixed texture
2010-09-12 MirceaKitsunePort the map Stormkeep2 from Nexuiz
2010-09-12 MirceaKitsunePort the Nexuiz map Reslimed to Vore Tournament
2010-09-08 MirceaKitsuneMore spawnpoints in Voretemple
2010-09-07 MirceaKitsuneVoretemple compilation ready
2010-09-07 MirceaKitsuneMake the artwork slots per-map
2010-09-07 MirceaKitsuneMore fixes to Voretemple, and getting ready to do a...
2010-09-07 MirceaKitsuneDelete old voretemple map
2010-09-07 MirceaKitsuneMore updates to Voretemple (mostly dialogues, and you...
2010-09-06 MirceaKitsuneMake Soylent an RPG map too
2010-09-06 MirceaKitsunewaypoints.cache files (to avoid getting a hitch when...
2010-09-06 MirceaKitsuneNew Voretemple map
2010-09-06 MirceaKitsuneDelete the compiled map to refresh it with the new...
2010-09-06 MirceaKitsuneBelly gurgles on the cubs. Not THAT hard to calculate...
2010-09-06 MirceaKitsuneMerge branch 'master' into mirceakitsune/voretemple_updates
2010-09-06 MirceaKitsunePath to the digest sound has changed too
2010-09-06 MirceaKitsuneDo it properly
2010-09-06 MirceaKitsuneSmaller atten on belly gurgle noises
2010-09-06 MirceaKitsuneThe sound paths have changed
2010-09-06 MirceaKitsuneGurgle sounds on the NPCs. You can now listen to their...
2010-09-06 MirceaKitsuneIt's no longer a town, but a temple.
2010-09-03 MirceaKitsuneVoretown should be called Voretemple. If I'll make...
2010-09-03 MirceaKitsuneIn RPG, there should be no time limit by default.
2010-09-02 MirceaKitsuneImplement RPG / Free Roam gametype. Next step is to...
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.