Limit g_balance_vore_swallow_limit between 1 and 9. This fixes some small bugs, such...
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
2011-07-07 MirceaKitsuneLimit g_balance_vore_swallow_limit between 1 and 9...
2011-07-07 MirceaKitsuneFix stomach states not being applied correctly when...
2011-07-06 MirceaKitsuneAdapt the coloring system in Xonotic. The second player...
2011-05-03 MirceaKitsuneFix fake prey getting rendered as well
2011-05-03 MirceaKitsuneNo need to check if self == other when setting player...
2011-05-03 MirceaKitsuneLet's not forget the fake prey
2011-05-03 MirceaKitsuneAllow scaling prey down when the neighboring prey featu...
2011-05-03 MirceaKitsuneRename cvar
2011-05-03 MirceaKitsuneCvar the distance by which prey are separated in the...
2011-05-03 MirceaKitsuneFirst step in making prey that have the same predator...
2011-05-03 MirceaKitsuneCopy ring settings for spectators
2011-05-03 MirceaKitsuneUse self.stat_eaten instead of checking self.predator...
2011-05-03 MirceaKitsunePort respawn ghosts from Xonotic, original code by...
2011-05-03 MirceaKitsuneSome major changes to fake prey and the way prey is...
2011-05-02 MirceaKitsuneCopy spectatee scale
2011-05-02 MirceaKitsuneBase prey view height on the size difference between...
2011-05-02 MirceaKitsuneDo update health-based scale for prey, just not the...
2011-05-02 MirceaKitsuneSome tiny tweaks
2011-05-02 MirceaKitsuneUse a different method of applying the predator's scale...
2011-05-02 MirceaKitsuneMerge branch 'master' into mirceakitsune/health_size
2011-05-02 MirceaKitsuneFix player sizing working in reverse
2011-05-02 MirceaKitsuneLimit the health below / past which player size may...
2011-05-02 MirceaKitsuneAllow specifying health at which the player is default...
2011-05-02 MirceaKitsuneFix view offset with prey at different sizes.
2011-05-02 MirceaKitsuneSet the view offset according to the payer size. Due...
2011-05-02 MirceaKitsuneDon't smoothly scale players, but let the amount of...
2011-05-02 MirceaKitsuneDon't resize the bounding box any more, due to the...
2011-05-01 MirceaKitsuneAccount crouching for the bbox. Still need to fix issue...
2011-05-01 MirceaKitsuneSet bounding box to the size of the player model. This...
2011-05-01 MirceaKitsuneBasic implementation for scaling players based on their...
2011-04-19 MirceaKitsuneRemove my previous prevention of running the models...
2011-04-19 MirceaKitsuneFinally fix the animation issue when eating players...
2011-04-19 MirceaKitsuneSome rather major changes to the model setting system...
2011-04-16 MirceaKitsuneAdd iqm support to the code, and use it for weapons...
2011-04-16 MirceaKitsuneFix bug with fake prey being removed from predator
2011-04-16 MirceaKitsuneFinally fix the server code attempting to animate stoma...
2011-04-16 MirceaKitsunePrefix all sounds as .wav, since this is the way it...
2011-04-15 MirceaKitsuneRemove part of an old forgotten Nexuiz code
2011-04-15 MirceaKitsuneDo it AFTER setting the new player origin, else the...
2011-04-15 MirceaKitsuneFix a bug that caused insane speeds when respawning...
2011-04-14 MirceaKitsunePort a xonotic feature with UTF-8 characters
2011-02-28 MirceaKitsuneCanswallow indicator for crosshair. When enabled, the...
2011-02-28 MirceaKitsuneMore server side code I forgot
2011-02-28 MirceaKitsunePort weapon reload code server side from Xonotic (code...
2011-02-28 MirceaKitsuneMake the vore taunt play-rate server side. There's...
2011-02-28 MirceaKitsuneImplement ambient taunts for predators, and rework...
2011-02-27 MirceaKitsuneSet the proper voice types in code
2011-02-27 MirceaKitsunePut code in place to allow different types of taunts
2011-02-27 MirceaKitsuneFinally, remove the last known bugs, and nail the last...
2011-02-27 MirceaKitsuneUse fakepredator in more important cases
2011-02-27 MirceaKitsuneImplement full digest feature. When enabled, the pred...
2011-02-27 MirceaKitsuneOnly play the regen sound when regen is actually enabled.
2011-02-27 MirceaKitsuneHealth and armor regen sounds. Taken from Xonotic
2011-02-26 MirceaKitsuneSeparate health and armor regen pauses
2011-02-25 MirceaKitsunePort crosshair pickup effect from Xonotic
2010-10-03 MirceaKitsunesimplify player/botclip collision cvars
2010-10-03 MirceaKitsuneImplement botclip collisions
2010-09-24 MirceaKitsuneNon-colliding players in last level (since you all...
2010-09-13 MirceaKitsuneCampaign mode hooks
2010-09-12 MirceaKitsuneAdd a cvar that allows disabling the vore system. Yes...
2010-09-09 MirceaKitsuneteam vore also needs to be enabled in order to show...
2010-09-09 MirceaKitsuneGet rid of networking a cvar by doing another check...
2010-09-09 MirceaKitsuneRename another cvar to reflect reality
2010-09-09 MirceaKitsuneFix Nexuiz's "players hear bot announcers" bug
2010-09-08 MirceaKitsuneDo the same for the stomach model
2010-09-08 MirceaKitsuneGet the extension properly
2010-09-08 MirceaKitsuneuse a different system for applying the belly states
2010-09-08 MirceaKitsuneFix an old temporary test code I had forgotten :)
2010-09-08 MirceaKitsuneeater -> predator, because that's a more correct word
2010-09-07 MirceaKitsuneFix the other bug too. We now have no more known bugs :)
2010-09-07 MirceaKitsuneTeam heal indicator for the team bubble. You will now...
2010-09-07 MirceaKitsuneHide that message differently for spectators
2010-09-07 MirceaKitsuneFix some comments for that last change
2010-09-07 MirceaKitsuneAdd a message that lets us know we can leave the belly...
2010-09-06 MirceaKitsuneCorrect button name
2010-09-05 MirceaKitsuneFinally fix the model issues! Might be done in a slight...
2010-09-05 MirceaKitsuneFirst step toward fixing a big issue with animations...
2010-09-05 MirceaKitsuneAdd a cvar to allow disabling / changing the alpha...
2010-09-05 MirceaKitsuneMore useless stuff
2010-09-05 MirceaKitsuneSpectatorcopy stat_digesting
2010-09-03 MirceaKitsuneSpectatorCopy stat_stomachload
2010-09-03 MirceaKitsuneTeam bubble & chat bubble: Don't show for eaten players...
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.