]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc/server/vore.qc
Fix the final cvars and document the new feature of swallowing items. It should now...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
2012-03-19 MirceaKitsuneFix the final cvars and document the new feature of...
2012-03-19 MirceaKitsuneFirst attempt to make health possible to swallow slowly...
2012-03-19 MirceaKitsunePlayer size now influences a player's weight as well...
2012-03-18 MirceaKitsuneRevert the commit with predator.velocity breakage,...
2012-03-18 MirceaKitsuneUndo part of a previous commit, which broke automatic...
2012-03-18 MirceaKitsuneFix a bug causing consumable items to be instantly...
2012-03-18 MirceaKitsuneDisable automatic digestion in RPG, and also trigger...
2012-03-18 MirceaKitsuneFix a major bug causing darkplaces to crash during...
2012-03-16 MirceaKitsuneMake particles depend on player scale even more
2012-03-16 MirceaKitsuneRename the cvar accordingly
2012-03-16 MirceaKitsuneApply the bot offset to the swallow speed as well,...
2012-03-15 MirceaKitsuneFix my last commit
2012-03-15 MirceaKitsunePunchangle strength depends on healthsize difference...
2012-03-15 MirceaKitsuneDon't regurgitate fully digested prey silently by default
2012-03-15 MirceaKitsunePrey / predator velocity when regurgitating / being...
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-02-01 MirceaKitsuneSafer implementation for removing consumable items
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2011-11-19 MirceaKitsuneSome more tweaks
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
2011-11-19 MirceaKitsuneFix a bug with items getting stuck when near 0 health...
2011-11-19 MirceaKitsuneHealth rot needs to pause when gaining health from...
2011-11-19 MirceaKitsuneFix an issue with distributed digestion working in...
2011-11-19 MirceaKitsuneFix some older bugs with the digestion sounds
2011-11-19 MirceaKitsuneAllow items to be digested. Only partly implemented
2011-11-19 MirceaKitsuneRemove the stealprey feature. It's hard to test and...
2011-11-19 MirceaKitsuneUse a slightly different system for forced regurgitatio...
2011-11-19 MirceaKitsuneAllow consumable items to be dropped instead of disappe...
2011-11-19 MirceaKitsuneConsumable item effects for swallowing and regurgitatin...
2011-11-19 MirceaKitsuneProperly apply item mass
2011-11-19 MirceaKitsuneConsumable items now add to stomach load as well
2011-11-19 MirceaKitsuneMake consumable items show when and where they should...
2011-11-18 MirceaKitsuneFix the worst cases of divisions by zero
2011-11-17 MirceaKitsuneFix something in my last commit
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-16 MirceaKitsuneTwo more visual effects, making the view get pushed...
2011-11-15 MirceaKitsunePlay predator and prey taunts when swallowing or being...
2011-08-02 MirceaKitsuneIf the prey has been fully digested, silently detach...
2011-08-02 MirceaKitsuneThe inflicter of regurgitation damage is the prey getti...
2011-08-02 MirceaKitsuneRemove g_healthsize_vore_pos, since it wasn't working...
2011-08-01 MirceaKitsuneSome tweaks to the last feature
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-08-01 MirceaKitsuneNo vore taunts for dead prey and predators with dead...
2011-07-31 MirceaKitsuneSpawn gibs when regurgitating a dead body below gib...
2011-07-31 MirceaKitsuneMake sure health doesn't go below the limit
2011-07-31 MirceaKitsuneDon't allow some vore functions when dead
2011-07-31 MirceaKitsuneAmplify digestion damage for dead prey
2011-07-31 MirceaKitsuneAdd a damage limit down to which dead prey can be diges...
2011-07-31 MirceaKitsuneAllow dead prey to remain in the stomach and be digeste...
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-31 MirceaKitsuneWash stomach fluids faster off players that are underwater
2011-07-31 MirceaKitsuneTweak how regurgitation colors are applied for prey...
2011-07-30 MirceaKitsuneNot if we're a gibbed dead body or not visible any...
2011-07-30 MirceaKitsuneSome code and code comment arrangements for the last...
2011-07-30 MirceaKitsuneImplement constant particles falling off regurgitated...
2011-07-19 MirceaKitsuneRework the buttons yet again. Both grabber modes is...
2011-07-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/firing_buttons
2011-07-19 MirceaKitsuneAh... keep primary fire for stomach kicks though
2011-07-19 MirceaKitsuneMove vore swallowing to the alt fire button, which...
2011-07-18 MirceaKitsuneRemove forgotten debug print
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
2011-07-18 MirceaKitsuneFix a bug that caused the stomach load to be filtered...
2011-07-18 MirceaKitsuneFix extra space in my last commit
2011-07-18 MirceaKitsuneMore descriptive swallow message when out of prey capacity
2011-07-18 MirceaKitsuneMake prey pop out of the predator if the pred becomes...
2011-07-18 MirceaKitsuneProperly prevent swallowing more players than your...
2011-07-18 MirceaKitsuneRandomize the position of prey in the stomach, now...
2011-07-18 MirceaKitsuneFix distributed digestion
2011-07-18 MirceaKitsuneActually fix the speedcap
2011-07-18 MirceaKitsuneAdapt the speedcap to the new system
2011-07-18 MirceaKitsuneGet the gravity system to work properly
2011-07-18 MirceaKitsuneNew system for applying stomach load and weight
2011-07-18 MirceaKitsuneUse floor() instead of ceil() for max load, to match...
2011-07-18 MirceaKitsuneFix how weight is calculated and applied
2011-07-18 MirceaKitsuneAdjust some more cvars to the new system
2011-07-18 MirceaKitsuneRename some cvars
2011-07-18 MirceaKitsuneFurther progress on the belly mass system
2011-07-18 MirceaKitsuneMore progress on the mass based stomach system, impleme...
2011-07-18 MirceaKitsuneFirst part of a mass based swallowing system. Swallow...
2011-07-16 MirceaKitsuneAlso use the proper alpha cvars for the swallow model
2011-07-16 MirceaKitsuneFix the swallow model not showing to spectators when...
2011-07-16 MirceaKitsuneFinally fix the prey scanning issue! I was forgetting...
2011-07-16 MirceaKitsuneRevert everything. Neither the old method nor the new...
2011-07-16 MirceaKitsuneUse a different, and very weird solution for the prey...
2011-07-16 MirceaKitsuneFix a big issue in the new tick check for prey. The...
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