]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc/server
Fix uservec*_enable cvars getting set dynamically, causing hiccups. They will now...
[voretournament/voretournament.git] / data / qcsrc / server /
2011-02-28 MirceaKitsuneThe unavailable.wav sound is only located in misc/...
2011-02-28 MirceaKitsuneSince we don't have an infinite ammo weapon in vore...
2011-02-28 MirceaKitsuneTilted view when receiving stomach kicks
2011-02-28 MirceaKitsuneRecoil for the grabber
2011-02-28 MirceaKitsuneCanswallow indicator for crosshair. When enabled, the...
2011-02-28 MirceaKitsuneNo shooting while reloading
2011-02-28 MirceaKitsuneDon't allow one grabber firing button to block the...
2011-02-28 MirceaKitsuneFix an issue with forced reloading. It shouldn't force...
2011-02-28 MirceaKitsuneDon't set ammo to 0 when out of ammo
2011-02-28 MirceaKitsunePrecache unavailable sound
2011-02-28 MirceaKitsuneThe sound is called unavailable, not dryfire
2011-02-28 MirceaKitsuneDon't endlessly attempt to force reload the grabber...
2011-02-28 MirceaKitsuneMore server side code I forgot
2011-02-28 MirceaKitsuneReload impulse / button
2011-02-28 MirceaKitsuneUnhook while reloading
2011-02-28 MirceaKitsuneFix remaining parts of server side code. Reloading...
2011-02-28 MirceaKitsunePort weapon reload code server side from Xonotic (code...
2011-02-28 MirceaKitsuneFix a code typo
2011-02-28 MirceaKitsuneBetter balancing with the new taunts.
2011-02-28 MirceaKitsuneFix the timer
2011-02-28 MirceaKitsuneMake a minimum and maximum time probability for each...
2011-02-28 MirceaKitsuneRevert another part of the code
2011-02-28 MirceaKitsuneMake the vore taunt play-rate server side. There's...
2011-02-28 MirceaKitsuneUse a (likely bad) way of making each player's taunt...
2011-02-28 MirceaKitsune50/50 probability for either a predator or prey to...
2011-02-28 MirceaKitsuneTaunts for prey. Still need fixing
2011-02-28 MirceaKitsuneDon't taunt if we have team mates in our stomach. Also...
2011-02-28 MirceaKitsuneImplement ambient taunts for predators, and rework...
2011-02-27 MirceaKitsuneSet the proper voice types in code
2011-02-27 MirceaKitsunePut code in place to allow different types of taunts
2011-02-27 MirceaKitsuneDon't start digestion if we already ate someone, as...
2011-02-27 MirceaKitsuneFix a foolish mistake
2011-02-27 MirceaKitsuneAutodigest is not a feature for bots
2011-02-27 MirceaKitsuneAutodigest client-side feature. When enabled, a player...
2011-02-27 MirceaKitsuneRename cvar from fulldigest to keepdeadprey
2011-02-27 MirceaKitsuneFix something I wrote badly in the code
2011-02-27 MirceaKitsuneAlso detach dead prey if their predator gets swallowed...
2011-02-27 MirceaKitsuneFulldigest - detach the dead player if he's still in...
2011-02-27 MirceaKitsuneThat was not properly fixing it. This is.
2011-02-27 MirceaKitsuneFix one more bug that broke the old digestion method
2011-02-27 MirceaKitsuneFinally, remove the last known bugs, and nail the last...
2011-02-27 MirceaKitsuneWrite copybody code in a better way
2011-02-27 MirceaKitsuneDon't run copybody for dead players in the stomach
2011-02-27 MirceaKitsuneUse fakepredator in more important cases
2011-02-27 MirceaKitsuneImprove some names in the code
2011-02-27 MirceaKitsuneSmall cleanups and comment changes
2011-02-27 MirceaKitsuneRemove some useless code and fix a bug
2011-02-27 MirceaKitsuneFix all remaining known issues with the full digest...
2011-02-27 MirceaKitsuneImplement full digest feature. When enabled, the pred...
2011-02-27 MirceaKitsuneOnly play the regen sound when regen is actually enabled.
2011-02-27 MirceaKitsuneHealth and armor regen sounds. Taken from Xonotic
2011-02-26 MirceaKitsuneSeparate health and armor regen pauses
2011-02-26 MirceaKitsuneArrange the code better
2011-02-26 MirceaKitsuneAllow the green goo to slowly wash away from the player...
2011-02-25 MirceaKitsunePort crosshair pickup effect from Xonotic
2010-10-30 MirceaKitsuneSimplify fall damage sound, as done in Xonotic
2010-10-05 MirceaKitsuneFix another comment just for the sake of it
2010-10-05 MirceaKitsuneGramm@r
2010-10-05 MirceaKitsuneFix a major forgotten issue in the vore AI. 0.4 has...
2010-10-04 MirceaKitsuneYou are defenseless in the stomach if you can't kick...
2010-10-04 MirceaKitsuneComment
2010-10-04 MirceaKitsuneVore AI: Team heal swallowing should be done the same...
2010-10-04 MirceaKitsuneAdd another check to the digestion switch
2010-10-04 MirceaKitsuneAdd Gentle Digestion mutator to menu. 0.4 has been...
2010-10-04 MirceaKitsuneProperly implement that last change. 0.4 has been delay...
2010-10-04 MirceaKitsuneAdd a request made by several players; A way to disable...
2010-10-04 MirceaKitsuneFix some little things I came across. 0.4 has been...
2010-10-04 MirceaKitsuneA comment too
2010-10-04 MirceaKitsuneVore AI: Don't eat someone with spawn shield active...
2010-10-04 MirceaKitsuneLose spawn shield when we vore someone
2010-10-03 MirceaKitsuneImplement stomach kick force (predators get pushed...
2010-10-03 MirceaKitsuneSame for other similar func's
2010-10-03 MirceaKitsuneComment on my last fix
2010-10-03 MirceaKitsuneFix a major and very rare issue, that would cause killt...
2010-10-03 MirceaKitsunesimplify player/botclip collision cvars
2010-10-03 MirceaKitsuneBotclip CTF flags and Keyhunt keys too. Or if the key...
2010-10-03 MirceaKitsuneBot clips should block waypoints too
2010-10-03 MirceaKitsuneImplement botclip collisions
2010-10-02 MirceaKitsuneProperly execute target_changelevel
2010-10-02 MirceaKitsuneTransform this too, from Quake's trigger_changelevel
2010-10-02 MirceaKitsuneGametype key
2010-10-02 MirceaKitsuneMake trigger_changelevel a target instead
2010-10-02 MirceaKitsunetrigger_changelevel. Changing maps when touched
2010-09-30 MirceaKitsunekeepinstomach - same thing on the predator's end. When...
2010-09-30 MirceaKitsuneCvar bots leaving the stomach automatically once team...
2010-09-30 MirceaKitsuneMove a check in the proper place
2010-09-30 MirceaKitsuneDon't execute the predator vore AI if the bot is prey
2010-09-30 MirceaKitsuneWe only need one randomtry float now
2010-09-30 MirceaKitsuneVore AI: Correct fearing system, and teach bots to...
2010-09-29 MirceaKitsuneDon't play fall sound for dead players
2010-09-29 MirceaKitsuneEnable falling sounds
2010-09-29 MirceaKitsuneAllow fall damage in situations where it should be...
2010-09-29 MirceaKitsuneNew health pickup sounds
2010-09-27 MirceaKitsuneMore intermission music client side, and fix an issue...
2010-09-27 MirceaKitsuneAdd menu entry for intermission art & music
2010-09-27 MirceaKitsuneDon't do intermission in RPG, since no one wins or...
2010-09-26 MirceaKitsuneA hopefully better bot balancing
2010-09-26 MirceaKitsuneEngrish!
2010-09-26 MirceaKitsunePlay, not loop. Don't think anyone would want short...
2010-09-26 MirceaKitsuneNo intermission music for spectators (since they don...
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