2011-04-16 |
MirceaKitsune | Add iqm support to the code, and use it for weapons... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Fix bug with fake prey being removed from predator |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Use modelindex to hide dead fakeprey. Also fix another... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | If we teleported above the ground, require touching... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Same thing in player_setupanimsformodel(), to fix legac... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Finally fix the server code attempting to animate stoma... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Make sure we can never reload weapons inside stomachs |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Prefix all sounds as .wav, since this is the way it... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Play beep sound when a team mate was healed to the... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Remove part of an old forgotten Nexuiz code |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Do it AFTER setting the new player origin, else the... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Fix a bug that caused insane speeds when respawning... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Only show "don't digest" / "don't kick" team messages... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Show a no swallow indicator when the entity is a player... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Play a different sound when unable to do some vore... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Only do vore complaints if the player is holding down... |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Port a xonotic feature with UTF-8 characters |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Fix infinite multijumps |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Fix another forgotten code. Multijump finally works now |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Some multijump code I forgot |
tree | commitdiff |
2011-04-14 |
MirceaKitsune | Attempt to port Xonotic's multi-jump feature (previousl... |
tree | commitdiff |
2011-03-23 |
MirceaKitsune | Some bugfixes from Xonotic, regarding features I ported... |
tree | commitdiff |
2011-03-20 |
MirceaKitsune | Cvar the amount of health dead bodies must take in... |
tree | commitdiff |
2011-03-14 |
MirceaKitsune | Small tweaks to the weapon reload code, that I also... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Fix an issue that appeared as of recent. Odd this didn... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Move code in an already existing function, as that... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Add a comment |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Only update grabber accuracy stats when we hit a player... |
tree | commitdiff |
2011-03-02 |
MirceaKitsune | Play hit sound when the grabber links to a player. |
tree | commitdiff |
2011-03-01 |
MirceaKitsune | Remove firing the grabber with the jetpack button when... |
tree | commitdiff |
2011-03-01 |
MirceaKitsune | Enable having to reload your weapon after dropping... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | The unavailable.wav sound is only located in misc/... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Since we don't have an infinite ammo weapon in vore... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Tilted view when receiving stomach kicks |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Recoil for the grabber |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Canswallow indicator for crosshair. When enabled, the... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | No shooting while reloading |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't allow one grabber firing button to block the... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix an issue with forced reloading. It shouldn't force... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't set ammo to 0 when out of ammo |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Precache unavailable sound |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | The sound is called unavailable, not dryfire |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't endlessly attempt to force reload the grabber... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | More server side code I forgot |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Reload impulse / button |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Unhook while reloading |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix remaining parts of server side code. Reloading... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Port weapon reload code server side from Xonotic (code... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix a code typo |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Better balancing with the new taunts. |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix the timer |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Make a minimum and maximum time probability for each... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Revert another part of the code |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | 50/50 probability for either a predator or prey to... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Taunts for prey. Still need fixing |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't taunt if we have team mates in our stomach. Also... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Set the proper voice types in code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Improve some names in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Small cleanups and comment changes |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Remove some useless code and fix a bug |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix all remaining known issues with the full digest... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Implement full digest feature. When enabled, the pred... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Only play the regen sound when regen is actually enabled. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Health and armor regen sounds. Taken from Xonotic |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Arrange the code better |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Port crosshair pickup effect from Xonotic |
tree | commitdiff |
2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix another comment just for the sake of it |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Gramm@r |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix a major forgotten issue in the vore AI. 0.4 has... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | You are defenseless in the stomach if you can't kick... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Comment |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Team heal swallowing should be done the same... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add another check to the digestion switch |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | A comment too |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
tree | commitdiff |
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