]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc
Cutsound cvars must be seta, not set.
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2011-02-26 MirceaKitsuneAdd sound / music cutting to the menu.
2011-02-26 MirceaKitsuneMake hud_damage and hud_stomach 0.6 by default
2011-02-26 MirceaKitsuneSound and music cutting effect when inside the stomach
2011-02-26 MirceaKitsuneProperly fix the menu to use the current settings
2011-02-26 MirceaKitsuneQuick fix for menu
2011-02-26 MirceaKitsuneOops! Forgot the underwater blur code. Blur postprocess...
2011-02-26 MirceaKitsuneAdd sharpening effect in the menu
2011-02-26 MirceaKitsuneFix some things with the sharpen effect
2011-02-26 MirceaKitsuneImplement sharpen effect when having the shield or...
2011-02-26 MirceaKitsunedon't allow blur to get stuck on if we disable the...
2011-02-25 MirceaKitsuneDamage blur requires screen splashes in the menu, due...
2011-02-25 MirceaKitsuneThough honestly, 0.65 seems like a better default
2011-02-25 MirceaKitsuneOops, 0.5 on value
2011-02-25 MirceaKitsuneAdd screen splashes in the menu
2011-02-25 MirceaKitsuneAlso remove the stomach splash effect for observers
2011-02-25 MirceaKitsuneOnly fade out the stomach splash if we're still alive.
2011-02-25 MirceaKitsuneRemove the stomach splash effect at respawn
2011-02-25 MirceaKitsuneSeparate image file for the food splash. Currently...
2011-02-25 MirceaKitsuneFade the stomach splash effect in and out. Once you...
2011-02-25 MirceaKitsuneSplash screen with green goo when inside the stomach...
2011-02-25 MirceaKitsuneAdd the screen colorize effect for when in the stomach...
2011-02-25 MirceaKitsuneAdd intensity slider for bloom
2011-02-25 MirceaKitsuneLengthen menu. Will be needed for a future change.
2011-02-25 MirceaKitsuneRemove old damage blur system from the menu
2011-02-25 MirceaKitsuneBlur postprocessing effect when damaged. Ported from...
2011-02-25 MirceaKitsunePort blood effect from Xonotic code. When your health...
2011-02-25 MirceaKitsuneColorize the screen when inside water or other fluids...
2011-02-25 MirceaKitsunePort crosshair pickup effect from Xonotic
2010-10-30 MirceaKitsuneSimplify fall damage sound, as done in Xonotic
2010-10-05 MirceaKitsuneFix another comment just for the sake of it
2010-10-05 MirceaKitsuneGramm@r
2010-10-05 MirceaKitsuneFix a major forgotten issue in the vore AI. 0.4 has...
2010-10-04 MirceaKitsuneYou are defenseless in the stomach if you can't kick...
2010-10-04 MirceaKitsuneComment
2010-10-04 MirceaKitsuneVore AI: Team heal swallowing should be done the same...
2010-10-04 MirceaKitsuneAdd another check to the digestion switch
2010-10-04 MirceaKitsuneAdd Gentle Digestion mutator to menu. 0.4 has been...
2010-10-04 MirceaKitsuneProperly implement that last change. 0.4 has been delay...
2010-10-04 MirceaKitsuneAdd a request made by several players; A way to disable...
2010-10-04 MirceaKitsuneFix some little things I came across. 0.4 has been...
2010-10-04 MirceaKitsuneA comment too
2010-10-04 MirceaKitsuneVore AI: Don't eat someone with spawn shield active...
2010-10-04 MirceaKitsuneLose spawn shield when we vore someone
2010-10-03 MirceaKitsuneImplement stomach kick force (predators get pushed...
2010-10-03 MirceaKitsuneTutorial map in the menu
2010-10-03 MirceaKitsuneSame for other similar func's
2010-10-03 MirceaKitsuneComment on my last fix
2010-10-03 MirceaKitsuneFix a major and very rare issue, that would cause killt...
2010-10-03 MirceaKitsunesimplify player/botclip collision cvars
2010-10-03 MirceaKitsuneBotclip CTF flags and Keyhunt keys too. Or if the key...
2010-10-03 MirceaKitsuneBot clips should block waypoints too
2010-10-03 MirceaKitsuneImplement botclip collisions
2010-10-02 MirceaKitsuneProperly execute target_changelevel
2010-10-02 MirceaKitsuneTransform this too, from Quake's trigger_changelevel
2010-10-02 MirceaKitsuneGametype key
2010-10-02 MirceaKitsuneMake trigger_changelevel a target instead
2010-10-02 MirceaKitsunetrigger_changelevel. Changing maps when touched
2010-09-30 MirceaKitsunekeepinstomach - same thing on the predator's end. When...
2010-09-30 MirceaKitsuneCvar bots leaving the stomach automatically once team...
2010-09-30 MirceaKitsuneMove a check in the proper place
2010-09-30 MirceaKitsuneDon't execute the predator vore AI if the bot is prey
2010-09-30 MirceaKitsuneWe only need one randomtry float now
2010-09-30 MirceaKitsuneVore AI: Correct fearing system, and teach bots to...
2010-09-29 MirceaKitsuneDon't play fall sound for dead players
2010-09-29 MirceaKitsuneEnable falling sounds
2010-09-29 MirceaKitsuneAllow fall damage in situations where it should be...
2010-09-29 MirceaKitsuneNew health pickup sounds
2010-09-28 MirceaKitsuneSwitch to the old (safer) instantaction system. With...
2010-09-28 MirceaKitsuneActually, set the gametype in the .instantaction file
2010-09-28 MirceaKitsuneLeave the game type alone
2010-09-28 MirceaKitsuneBetter Instant Action system
2010-09-28 MirceaKitsuneSimpler file name
2010-09-28 MirceaKitsuneHide the screenshots of locked campaign levels
2010-09-28 MirceaKitsuneFix campaign entries getting cut when a new level is...
2010-09-28 MirceaKitsuneSlightly better text arrangement in campaign window
2010-09-27 MirceaKitsuneA nice message in the campaign winning dialog
2010-09-27 MirceaKitsuneFix maplist overlapping with all / none buttons
2010-09-27 MirceaKitsuneFix intermission music being played each frame. Also...
2010-09-27 MirceaKitsuneMore intermission music client side, and fix an issue...
2010-09-27 MirceaKitsuneAdd menu entry for intermission art & music
2010-09-27 MirceaKitsuneDon't do intermission in RPG, since no one wins or...
2010-09-27 MirceaKitsuneWhy should this block seeing the timer?
2010-09-27 MirceaKitsuneFix an overlap with the map vote window, by removing...
2010-09-26 MirceaKitsuneA hopefully better bot balancing
2010-09-26 MirceaKitsuneBetter artwork cvar names
2010-09-26 MirceaKitsuneEngrish!
2010-09-26 MirceaKitsunePlay, not loop. Don't think anyone would want short...
2010-09-26 MirceaKitsuneNo intermission music for spectators (since they don...
2010-09-26 MirceaKitsuneSeparate intermission tracks for winning and loosing
2010-09-26 MirceaKitsuneTabs are better :P
2010-09-26 MirceaKitsuneFurther fix the map voting code, and remove some now...
2010-09-26 MirceaKitsuneProperly fix the map list. Another check was the proble...
2010-09-26 MirceaKitsuneNo map voting at campaign end! Fixes a big issue
2010-09-26 MirceaKitsuneFix the map voting screen. I have no idea why that...
2010-09-26 MirceaKitsuneFade cvar adjustments
2010-09-26 MirceaKitsuneFix a forgotten float that caused a conflict
2010-09-26 MirceaKitsuneFix a dumb issue
2010-09-26 MirceaKitsuneDon't show artwork for spectators. Perhaps someone...
2010-09-26 MirceaKitsuneComments
2010-09-26 MirceaKitsuneCvar the alpha too
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