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Brighter HUD by default
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2011-07-07 MirceaKitsuneShow a different fuel icon when owning the fuel_regen
2011-07-07 MirceaKitsuneDisable damage blur when dead, but keep content blur...
2011-07-07 MirceaKitsuneLimit g_balance_vore_swallow_limit between 1 and 9...
2011-07-07 MirceaKitsuneFix stomach states not being applied correctly when...
2011-07-07 MirceaKitsuneAdd distributed digestion. When enabled, digestion...
2011-07-07 MirceaKitsuneFix a code that was causing digestion to be applied...
2011-07-07 MirceaKitsuneBase regurgitation probability on the amount of damage...
2011-07-07 MirceaKitsuneStomach kicks no longer have a probability of regurgita...
2011-07-06 MirceaKitsunePickup flash effect, for more eye candy
2011-07-06 MirceaKitsuneAdapt the coloring system in Xonotic. The second player...
2011-07-06 MirceaKitsuneMake Weather a menu setting
2011-07-05 MirceaKitsuneStronger gloss with slightly darker bloom
2011-07-05 MirceaKitsuneTweak the Effects menu, and add iris adaptation to...
2011-05-14 MirceaKitsuneMake a comment more descriptive
2011-05-14 MirceaKitsuneEvent chasecam fixes done in Xonotic
2011-05-04 MirceaKitsuneFix bug with bots not selecting the Grabber gun. This...
2011-05-04 MirceaKitsuneComplete my last commit
2011-05-04 MirceaKitsuneFix exterior weapon entities showing when they shouldn...
2011-05-04 MirceaKitsuneFix and improve prey animations
2011-05-04 MirceaKitsuneLastly, add some good animations to prey. Idle prey...
2011-05-04 MirceaKitsuneDon't attempt to rotate positions based on predator...
2011-05-04 MirceaKitsuneDetermine stomach center by the predator's scale also
2011-05-03 MirceaKitsuneUse a more correct default prey view offset
2011-05-03 MirceaKitsuneFix fake prey getting rendered as well
2011-05-03 MirceaKitsuneRe-integrate prey view offset based on scale with the...
2011-05-03 MirceaKitsuneMore tweaks to the prey positioning code
2011-05-03 MirceaKitsuneRename a function
2011-05-03 MirceaKitsuneNo need to check if self == other when setting player...
2011-05-03 MirceaKitsuneLet's not forget the fake prey
2011-05-03 MirceaKitsuneTweaks to how the predator's angles are applied to...
2011-05-03 MirceaKitsuneAllow scaling prey down when the neighboring prey featu...
2011-05-03 MirceaKitsuneRename cvar
2011-05-03 MirceaKitsuneCvar the distance by which prey are separated in the...
2011-05-03 MirceaKitsunePositions for all 9 occupants
2011-05-03 MirceaKitsuneFirst system for positioning prey differently in the...
2011-05-03 MirceaKitsuneFirst step in making prey that have the same predator...
2011-05-03 MirceaKitsuneCvar each ring's action, and showing the ring for that...
2011-05-03 MirceaKitsuneCopy ring settings for spectators
2011-05-03 MirceaKitsuneCvar sbar ring settings
2011-05-03 MirceaKitsuneLarger fonts for the larger ring
2011-05-03 MirceaKitsuneRing for stomach kicking
2011-05-03 MirceaKitsuneSbar ring for regurgitation delay
2011-05-03 MirceaKitsuneSome safety tweaks with the action delay
2011-05-03 MirceaKitsuneFix action delay for regurgitating
2011-05-03 MirceaKitsuneChange th swallow_delay cvar to also affect regurgitati...
2011-05-03 MirceaKitsuneAdd first actual functionality to the sbar ring; Showin...
2011-05-03 MirceaKitsuneAdd ring stats
2011-05-03 MirceaKitsuneSome small tweaks and fixes
2011-05-03 MirceaKitsuneAdd proper ring functions to work with
2011-05-03 MirceaKitsuneAdd text strings, which will be used later to describe...
2011-05-03 MirceaKitsuneDraw the two sbar rings. They will be used to indicate...
2011-05-03 MirceaKitsuneDon't allow kicking immediately after being swallowed...
2011-05-03 MirceaKitsuneFix a bug with keepdeadprey being probability based...
2011-05-03 MirceaKitsuneFix a small bug with vore taunts introduced in my last...
2011-05-03 MirceaKitsuneUse self.stat_eaten instead of checking self.predator...
2011-05-03 MirceaKitsunePort respawn ghosts from Xonotic, original code by...
2011-05-03 MirceaKitsuneSlightly lower view offset for prey
2011-05-03 MirceaKitsuneDon't allow players to swallow anyone larger than them...
2011-05-03 MirceaKitsuneImprove the swallowing complaint system. Also done...
2011-05-03 MirceaKitsuneRemove the smooth camera for prey entering the stomach...
2011-05-03 MirceaKitsuneSome major changes to fake prey and the way prey is...
2011-05-02 MirceaKitsuneCopy spectatee scale
2011-05-02 MirceaKitsuneBase prey view height on the size difference between...
2011-05-02 MirceaKitsuneDo update health-based scale for prey, just not the...
2011-05-02 MirceaKitsuneSome tiny tweaks
2011-05-02 MirceaKitsuneMove the falldamage offset in the right spot
2011-05-02 MirceaKitsuneMake falling damage depend on size (especially since...
2011-05-02 MirceaKitsuneDon't attempt to scale the world when weapon models...
2011-05-02 MirceaKitsuneSame for fake predator
2011-05-02 MirceaKitsuneUse a different method of applying the predator's scale...
2011-05-02 MirceaKitsuneMerge branch 'master' into mirceakitsune/health_size
2011-05-02 MirceaKitsuneUse a separate view offset for prey
2011-05-02 MirceaKitsuneRun the camera effect when fake prey too
2011-05-02 MirceaKitsuneSeparate cvars for exterior and view weapon scaling
2011-05-02 MirceaKitsuneThe exterior weapon entity will now scale properly...
2011-05-02 MirceaKitsuneAllow weapons to keep their size while the player shrin...
2011-05-02 MirceaKitsuneScale the amount by which movement is influenced by...
2011-05-02 MirceaKitsuneFix a comment
2011-05-02 MirceaKitsuneDon't account view offset when attempting to swallow...
2011-05-02 MirceaKitsuneSize also determines the distance from which you can...
2011-05-02 MirceaKitsuneFix player sizing working in reverse
2011-05-02 MirceaKitsuneLimit the health below / past which player size may...
2011-05-02 MirceaKitsuneAllow specifying health at which the player is default...
2011-05-02 MirceaKitsuneFix view offset with prey at different sizes.
2011-05-02 MirceaKitsuneMovement and jumping speed now depends on size. Needs...
2011-05-02 MirceaKitsuneInclude the scale factor in CopyBody()
2011-05-02 MirceaKitsuneSet the view offset according to the payer size. Due...
2011-05-02 MirceaKitsuneDon't smoothly scale players, but let the amount of...
2011-05-02 MirceaKitsuneDon't resize the bounding box any more, due to the...
2011-05-01 MirceaKitsuneAccount crouching for the bbox. Still need to fix issue...
2011-05-01 MirceaKitsuneSet bounding box to the size of the player model. This...
2011-05-01 MirceaKitsuneBasic implementation for scaling players based on their...
2011-05-01 MirceaKitsuneOnly use the event chasecam when we aren't fake prey...
2011-05-01 MirceaKitsuneEvent chasecam from Xonotic (original code by me)....
2011-04-20 MirceaKitsuneFix map voting screen still using the old HUD fonts
2011-04-19 MirceaKitsuneRemove my previous prevention of running the models...
2011-04-19 MirceaKitsuneRemove commented out code blocking the animation of...
2011-04-19 MirceaKitsuneMake sure that only the animation info of the normal...
2011-04-19 MirceaKitsuneFix a big issue with my probability deadprey check
2011-04-19 MirceaKitsuneMake keeping digested prey in the stomach probability...
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