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More tweaks to the prey positioning code
[voretournament/voretournament.git]
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data
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2011-05-03
MirceaKitsune
More tweaks to the prey positioning code
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commitdiff
2011-05-03
MirceaKitsune
Rename a function
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commitdiff
2011-05-03
MirceaKitsune
No need to check if self == other when setting player...
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commitdiff
2011-05-03
MirceaKitsune
Let's not forget the fake prey
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2011-05-03
MirceaKitsune
Tweaks to how the predator's angles are applied to...
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2011-05-03
MirceaKitsune
Allow scaling prey down when the neighboring prey featu...
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2011-05-03
MirceaKitsune
Rename cvar
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2011-05-03
MirceaKitsune
Cvar the distance by which prey are separated in the...
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2011-05-03
MirceaKitsune
Positions for all 9 occupants
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2011-05-03
MirceaKitsune
First system for positioning prey differently in the...
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2011-05-03
MirceaKitsune
First step in making prey that have the same predator...
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2011-05-03
MirceaKitsune
Cvar each ring's action, and showing the ring for that...
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2011-05-03
MirceaKitsune
Copy ring settings for spectators
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2011-05-03
MirceaKitsune
Slightly smaller rings
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2011-05-03
MirceaKitsune
Less intense crosshair pickup effect
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2011-05-03
MirceaKitsune
Cvar sbar ring settings
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2011-05-03
MirceaKitsune
Larger fonts for the larger ring
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2011-05-03
MirceaKitsune
Ring for stomach kicking
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2011-05-03
MirceaKitsune
Make vore delays a little longer
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2011-05-03
MirceaKitsune
Sbar ring for regurgitation delay
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2011-05-03
MirceaKitsune
Some safety tweaks with the action delay
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commitdiff
2011-05-03
MirceaKitsune
Fix action delay for regurgitating
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commitdiff
2011-05-03
MirceaKitsune
Change th swallow_delay cvar to also affect regurgitati...
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2011-05-03
MirceaKitsune
Add first actual functionality to the sbar ring; Showin...
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2011-05-03
MirceaKitsune
Add ring stats
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commitdiff
2011-05-03
MirceaKitsune
Some small tweaks and fixes
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2011-05-03
MirceaKitsune
Add proper ring functions to work with
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2011-05-03
MirceaKitsune
Add text strings, which will be used later to describe...
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2011-05-03
MirceaKitsune
Draw the two sbar rings. They will be used to indicate...
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2011-05-03
MirceaKitsune
Don't allow kicking immediately after being swallowed...
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2011-05-03
MirceaKitsune
Tweak crosshair swallow indicator size
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2011-05-03
MirceaKitsune
Fix a bug with keepdeadprey being probability based...
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commitdiff
2011-05-03
MirceaKitsune
Fix a small bug with vore taunts introduced in my last...
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2011-05-03
MirceaKitsune
Use self.stat_eaten instead of checking self.predator...
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2011-05-03
MirceaKitsune
I like this crosshair better by default :)
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2011-05-03
MirceaKitsune
Make the new crosshair ring better for indicating ammo...
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2011-05-03
MirceaKitsune
More crosshair tweaks
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2011-05-03
MirceaKitsune
Set good crosshair defaults for the new crosshairs
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2011-05-03
MirceaKitsune
Less blurry crosshair ring
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2011-05-03
MirceaKitsune
Port crosshair reload ring from Xonotic as well, with...
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commitdiff
2011-05-03
MirceaKitsune
Sort crosshairs better
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2011-05-03
MirceaKitsune
Make the dot crosshair visible
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commitdiff
2011-05-03
MirceaKitsune
Port high quality crosshairs from Xonotic, and replace...
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commitdiff
2011-05-03
MirceaKitsune
Add a sbar ring texture. Will be used in the future...
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2011-05-03
MirceaKitsune
Higher quality swallow crosshair indicators
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2011-05-03
MirceaKitsune
Port respawn ghosts from Xonotic, original code by...
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2011-05-03
MirceaKitsune
Slower default viewheight smoothing (for crouching...
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2011-05-03
MirceaKitsune
Slightly increase swallowing range, and decrease stomac...
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2011-05-03
MirceaKitsune
Slightly lower view offset for prey
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2011-05-03
MirceaKitsune
Don't allow players to swallow anyone larger than them...
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2011-05-03
MirceaKitsune
Improve the swallowing complaint system. Also done...
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2011-05-03
MirceaKitsune
Remove the smooth camera for prey entering the stomach...
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2011-05-03
MirceaKitsune
Some major changes to fake prey and the way prey is...
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2011-05-02
MirceaKitsune
Decrease default position a bit to avoid the view pokin...
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2011-05-02
MirceaKitsune
Copy spectatee scale
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2011-05-02
MirceaKitsune
Base prey view height on the size difference between...
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2011-05-02
MirceaKitsune
Do update health-based scale for prey, just not the...
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commitdiff
2011-05-02
MirceaKitsune
Some tiny tweaks
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2011-05-02
MirceaKitsune
Move the falldamage offset in the right spot
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2011-05-02
MirceaKitsune
Make falling damage depend on size (especially since...
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2011-05-02
MirceaKitsune
Make weapon even larger / smaller when changing size
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2011-05-02
MirceaKitsune
Don't attempt to scale the world when weapon models...
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2011-05-02
MirceaKitsune
Tweak viewmodel scaling size
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2011-05-02
MirceaKitsune
Same for fake predator
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2011-05-02
MirceaKitsune
Use a different method of applying the predator's scale...
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commitdiff
2011-05-02
MirceaKitsune
Merge branch 'master' into mirceakitsune/health_size
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2011-05-02
MirceaKitsune
Use a separate view offset for prey
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2011-05-02
MirceaKitsune
Run the camera effect when fake prey too
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2011-05-02
MirceaKitsune
Lower music volume when in the stomach by default
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2011-05-02
MirceaKitsune
Better defaults for the time being
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2011-05-02
MirceaKitsune
Separate cvars for exterior and view weapon scaling
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2011-05-02
MirceaKitsune
The exterior weapon entity will now scale properly...
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commitdiff
2011-05-02
MirceaKitsune
Allow weapons to keep their size while the player shrin...
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2011-05-02
MirceaKitsune
Scale the amount by which movement is influenced by...
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commitdiff
2011-05-02
MirceaKitsune
Fix a comment
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2011-05-02
MirceaKitsune
Don't account view offset when attempting to swallow...
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2011-05-02
MirceaKitsune
Size also determines the distance from which you can...
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2011-05-02
MirceaKitsune
Fix player sizing working in reverse
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2011-05-02
MirceaKitsune
Limit the health below / past which player size may...
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2011-05-02
MirceaKitsune
Allow specifying health at which the player is default...
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2011-05-02
MirceaKitsune
Fix view offset with prey at different sizes.
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2011-05-02
MirceaKitsune
Movement and jumping speed now depends on size. Needs...
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2011-05-02
MirceaKitsune
Include the scale factor in CopyBody()
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2011-05-02
MirceaKitsune
Set the view offset according to the payer size. Due...
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commitdiff
2011-05-02
MirceaKitsune
Don't smoothly scale players, but let the amount of...
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commitdiff
2011-05-02
MirceaKitsune
Don't resize the bounding box any more, due to the...
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commitdiff
2011-05-01
MirceaKitsune
Account crouching for the bbox. Still need to fix issue...
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commitdiff
2011-05-01
MirceaKitsune
Set bounding box to the size of the player model. This...
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commitdiff
2011-05-01
MirceaKitsune
Basic implementation for scaling players based on their...
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commitdiff
2011-05-01
MirceaKitsune
Only use the event chasecam when we aren't fake prey...
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2011-05-01
MirceaKitsune
Event chasecam from Xonotic (original code by me)....
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commitdiff
2011-04-20
MirceaKitsune
Fix map voting screen still using the old HUD fonts
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commitdiff
2011-04-19
MirceaKitsune
Remove my previous prevention of running the models...
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commitdiff
2011-04-19
MirceaKitsune
Remove commented out code blocking the animation of...
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2011-04-19
MirceaKitsune
Make sure that only the animation info of the normal...
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2011-04-19
MirceaKitsune
Fix a big issue with my probability deadprey check
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2011-04-19
MirceaKitsune
Make keeping digested prey in the stomach probability...
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2011-04-19
MirceaKitsune
Do show 0 minutes when showing remaining time
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2011-04-19
MirceaKitsune
Fix HUD timer position when showing time left
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2011-04-19
MirceaKitsune
Finally fix the animation issue when eating players...
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