Adapt Strength & Invincible HUD elements to the new system
[voretournament/voretournament.git] / extra /
2012-03-18 MirceaKitsuneUpdate netRadiant
2012-03-18 MirceaKitsunelol, I already had fteqcc.exe in another folder
2011-07-14 MirceaKitsuneUpdate netRadiant
2011-04-17 MirceaKitsuneRename the compiled fteqcc to fteqcc-win32 (as that...
2011-04-17 MirceaKitsuneInclude fteqcc as well. Just like the engine, don't...
2011-04-17 MirceaKitsuneUpdate netRadiant to latest version, part 2
2011-04-17 MirceaKitsuneUpdate netRadiant to latest version, part 1
2011-02-25 MirceaKitsuneUpdate NetRadiant.
2010-10-02 MirceaKitsuneBetter changelevel texts
2010-10-02 MirceaKitsuneBetter color for target_changelevel
2010-10-02 MirceaKitsuneGametype key
2010-10-02 MirceaKitsuneMake trigger_changelevel a target instead
2010-10-02 MirceaKitsunetrigger_changelevel. Changing maps when touched
2010-09-29 MirceaKitsuneUpdate NetRadiant
2010-09-26 MirceaKitsuneUpdate shaderlist in netradiant
2010-09-24 MirceaKitsuneAdd warpzones to entities.def. Not sure why they weren...
2010-09-20 MirceaKitsuneWe don't have lod models in Vore Tournament any more
2010-09-20 MirceaKitsuneFix NetRadiant options. Ambient Occlusion is the defaul...
2010-09-10 MirceaKitsuneAdd updated netradiant
2010-09-10 MirceaKitsuneUpdate netradiant. Remove the old one first
2010-09-06 MirceaKitsuneFix netRadiant URL
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.