voretournament/voretournament.git
9 years agoDon't allow one grabber firing button to block the other off
MirceaKitsune [Mon, 28 Feb 2011 16:07:15 +0000 (18:07 +0200)]
Don't allow one grabber firing button to block the other off

9 years agoFix an issue with forced reloading. It shouldn't force reload while you are hooked...
MirceaKitsune [Mon, 28 Feb 2011 16:05:58 +0000 (18:05 +0200)]
Fix an issue with forced reloading. It shouldn't force reload while you are hooked and still have ammo to stay hooked.

9 years agoDon't set ammo to 0 when out of ammo
MirceaKitsune [Mon, 28 Feb 2011 15:44:48 +0000 (17:44 +0200)]
Don't set ammo to 0 when out of ammo

9 years agoPrecache unavailable sound
MirceaKitsune [Mon, 28 Feb 2011 15:40:20 +0000 (17:40 +0200)]
Precache unavailable sound

9 years agoThe sound is called unavailable, not dryfire
MirceaKitsune [Mon, 28 Feb 2011 15:38:03 +0000 (17:38 +0200)]
The sound is called unavailable, not dryfire

9 years agoDon't endlessly attempt to force reload the grabber if we're out of ammo, since we...
MirceaKitsune [Mon, 28 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Don't endlessly attempt to force reload the grabber if we're out of ammo, since we have no other weapon to switch to

9 years agoReload key bind
MirceaKitsune [Mon, 28 Feb 2011 15:31:45 +0000 (17:31 +0200)]
Reload key bind

9 years agoCrosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture

9 years agoAnd lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.

9 years agoMore server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot

9 years agoReload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button

9 years agoUnhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading

9 years agoFix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now

9 years agoReload sound
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound

9 years agoReload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars

9 years agoPort weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).

9 years agoFix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo

9 years agoCredits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds

9 years agoBetter balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.

9 years agoFix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer

9 years agoMake a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.

9 years agoomg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!

9 years agoRevert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code

9 years agoMake the vore taunt play-rate server side. There's simply no way to make it a client...
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.

9 years agoUse a (likely bad) way of making each player's taunt not limit another player's taunt...
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...

9 years ago50/50 probability for either a predator or prey to play the taunt, fixing a conflict...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P

9 years agoTaunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing

9 years agoDon't taunt if we have team mates in our stomach. Also make checking team mates in...
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.

9 years agoImplement ambient taunts for predators, and rework the autotaunt code for better...
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features

9 years agoUpdate the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too

9 years agoSet the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code

9 years agoPut code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts

9 years agoAdd voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)

9 years agoUpdate another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description

9 years agoBetter cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description

9 years agoAdd autodigest to the menu. Input menu, since it's an automatization for the digest...
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.

9 years agoDon't start digestion if we already ate someone, as that means we manually disabled...
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations

9 years agoFix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake

9 years agoAutodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots

9 years agoAutodigest client-side feature. When enabled, a player automatically begins digesting...
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.

9 years agoRename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey

9 years agoJust a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less

9 years agoIntensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default

9 years agoFix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code

9 years agoAlso detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.

9 years agoFulldigest - detach the dead player if he's still in the stomach of another player...
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime

9 years agoThat was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.

9 years agoFix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method

9 years agoFinally, remove the last known bugs, and nail the last known issues in the fulldigest...
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature

9 years agoWrite copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way

9 years agoDon't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach

9 years agoUse fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases

9 years agoImprove some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code

9 years agoSmall cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes

9 years agoRemove some useless code and fix a bug
MirceaKitsune [Sun, 27 Feb 2011 15:49:47 +0000 (17:49 +0200)]
Remove some useless code and fix a bug

9 years agoFix all remaining known issues with the full digest feature. There might still be...
MirceaKitsune [Sun, 27 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Fix all remaining known issues with the full digest feature. There might still be some bugs left though.

9 years agoImplement full digest feature. When enabled, the pred doesn't spit the prey's dead...
MirceaKitsune [Sun, 27 Feb 2011 15:09:49 +0000 (17:09 +0200)]
Implement full digest feature. When enabled, the pred doesn't spit the prey's dead body out, and the prey can see the stomach until respawning. Still buggy and not fully ready.

9 years agoArmor is fully implemented in VoreTournament and working.
MirceaKitsune [Sun, 27 Feb 2011 02:16:34 +0000 (04:16 +0200)]
Armor is fully implemented in VoreTournament and working.

9 years agoOnly play the regen sound when regen is actually enabled.
MirceaKitsune [Sun, 27 Feb 2011 02:08:41 +0000 (04:08 +0200)]
Only play the regen sound when regen is actually enabled.

9 years agoUpdate official campaign to use armor (you get it at level 5)
MirceaKitsune [Sun, 27 Feb 2011 02:04:46 +0000 (04:04 +0200)]
Update official campaign to use armor (you get it at level 5)

9 years agoWrite those credits properly
MirceaKitsune [Sun, 27 Feb 2011 01:43:18 +0000 (03:43 +0200)]
Write those credits properly

9 years agoAdd Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.
MirceaKitsune [Sun, 27 Feb 2011 01:42:17 +0000 (03:42 +0200)]
Add Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.

9 years agoHealth and armor regen sounds. Taken from Xonotic
MirceaKitsune [Sun, 27 Feb 2011 01:41:15 +0000 (03:41 +0200)]
Health and armor regen sounds. Taken from Xonotic

9 years agoDo a rebalancing, now that armor is in play. Generally, everything does more damage...
MirceaKitsune [Sun, 27 Feb 2011 00:21:49 +0000 (02:21 +0200)]
Do a rebalancing, now that armor is in play. Generally, everything does more damage now, to cover the armor's protection. Armor recharges fast, but after a certain amount of time from your last damage.

9 years agoSeparate health and armor regen pauses
MirceaKitsune [Sat, 26 Feb 2011 23:28:50 +0000 (01:28 +0200)]
Separate health and armor regen pauses

9 years agoRemove comments saying armor is not used in VT. Now it is :)
MirceaKitsune [Sat, 26 Feb 2011 23:10:24 +0000 (01:10 +0200)]
Remove comments saying armor is not used in VT. Now it is :)

9 years agoIntegrate acmor cvars back in the config file (except for the pickup ones, as we...
MirceaKitsune [Sat, 26 Feb 2011 23:09:19 +0000 (01:09 +0200)]
Integrate acmor cvars back in the config file (except for the pickup ones, as we won't have that).

9 years agoAnother small positioning tweak
MirceaKitsune [Sat, 26 Feb 2011 22:35:21 +0000 (00:35 +0200)]
Another small positioning tweak

9 years agoMore position tweaking
MirceaKitsune [Sat, 26 Feb 2011 22:33:14 +0000 (00:33 +0200)]
More position tweaking

9 years agoProperly position the armor icon too
MirceaKitsune [Sat, 26 Feb 2011 22:30:56 +0000 (00:30 +0200)]
Properly position the armor icon too

9 years agoFirst part of reintegrating HUD armor. Text is now positioned properly at all values.
MirceaKitsune [Sat, 26 Feb 2011 22:24:48 +0000 (00:24 +0200)]
First part of reintegrating HUD armor. Text is now positioned properly at all values.

9 years agoBegin reintegration of armor in Vore Tournament. There will still be no armor pickups...
MirceaKitsune [Sat, 26 Feb 2011 21:50:55 +0000 (23:50 +0200)]
Begin reintegration of armor in Vore Tournament. There will still be no armor pickups by default, but armor can be given at spawn time and / or regenerate. Anyway, bring back the armor HUD icon.

9 years agoTweak some defaults again
MirceaKitsune [Sat, 26 Feb 2011 18:28:41 +0000 (20:28 +0200)]
Tweak some defaults again

9 years agoAdd some code comments
MirceaKitsune [Sat, 26 Feb 2011 18:03:30 +0000 (20:03 +0200)]
Add some code comments

9 years agoFurther fix and improve the sound fading code
MirceaKitsune [Sat, 26 Feb 2011 18:01:08 +0000 (20:01 +0200)]
Further fix and improve the sound fading code

9 years agoSome more fixes to that hack. Not sure what more can be done.
MirceaKitsune [Sat, 26 Feb 2011 17:56:35 +0000 (19:56 +0200)]
Some more fixes to that hack. Not sure what more can be done.

9 years agoMake the hack less ugly, first step. Still needs one more fix to even work as it...
MirceaKitsune [Sat, 26 Feb 2011 17:32:39 +0000 (19:32 +0200)]
Make the hack less ugly, first step. Still needs one more fix to even work as it should

9 years agoUse an even uglier hack in the menu, until I can figure out the right maths. Sometime...
MirceaKitsune [Sat, 26 Feb 2011 16:53:13 +0000 (18:53 +0200)]
Use an even uglier hack in the menu, until I can figure out the right maths. Sometimes you have to go with these hacks :/

9 years agoImprove the cutsound code. Unfortunately, as long as the cutsound feature is enabled...
MirceaKitsune [Sat, 26 Feb 2011 16:32:43 +0000 (18:32 +0200)]
Improve the cutsound code. Unfortunately, as long as the cutsound feature is enabled, you won't be able to configure your volume while inside the stomach.

9 years agoFirst step toward repairing the volume adjusters with the cutsound feature. It was...
MirceaKitsune [Sat, 26 Feb 2011 16:26:00 +0000 (18:26 +0200)]
First step toward repairing the volume adjusters with the cutsound feature. It was broken before, and still is broken now.

9 years agoUse different content blur cvars for the stomach
MirceaKitsune [Sat, 26 Feb 2011 15:18:39 +0000 (17:18 +0200)]
Use different content blur cvars for the stomach

9 years agoArrange the code better
MirceaKitsune [Sat, 26 Feb 2011 14:54:19 +0000 (16:54 +0200)]
Arrange the code better

9 years agoAllow the green goo to slowly wash away from the player and weapon model after they...
MirceaKitsune [Sat, 26 Feb 2011 14:50:41 +0000 (16:50 +0200)]
Allow the green goo to slowly wash away from the player and weapon model after they leave the stomach. By default, this takes about 40 seconds.

9 years agoFix stats conflict from pickup crosshair. Happens all the time when I code new stats :P
MirceaKitsune [Sat, 26 Feb 2011 14:07:54 +0000 (16:07 +0200)]
Fix stats conflict from pickup crosshair. Happens all the time when I code new stats :P

9 years agoCorrect check on the cutsound cvars
MirceaKitsune [Sat, 26 Feb 2011 13:51:20 +0000 (15:51 +0200)]
Correct check on the cutsound cvars

9 years agoCutsound cvars must be seta, not set.
MirceaKitsune [Sat, 26 Feb 2011 13:48:08 +0000 (15:48 +0200)]
Cutsound cvars must be seta, not set.

9 years agoBetter defaults and descriptions
MirceaKitsune [Sat, 26 Feb 2011 13:47:33 +0000 (15:47 +0200)]
Better defaults and descriptions

9 years agoAdd sound / music cutting to the menu.
MirceaKitsune [Sat, 26 Feb 2011 13:47:05 +0000 (15:47 +0200)]
Add sound / music cutting to the menu.

9 years agoMake hud_damage and hud_stomach 0.6 by default
MirceaKitsune [Sat, 26 Feb 2011 13:35:27 +0000 (15:35 +0200)]
Make hud_damage and hud_stomach 0.6 by default

9 years agoSound and music cutting effect when inside the stomach
MirceaKitsune [Sat, 26 Feb 2011 13:34:09 +0000 (15:34 +0200)]
Sound and music cutting effect when inside the stomach

9 years agoAdapt the config files too
MirceaKitsune [Sat, 26 Feb 2011 02:50:19 +0000 (04:50 +0200)]
Adapt the config files too

9 years agoProperly fix the menu to use the current settings
MirceaKitsune [Sat, 26 Feb 2011 02:47:27 +0000 (04:47 +0200)]
Properly fix the menu to use the current settings

9 years agoQuick fix for menu
MirceaKitsune [Sat, 26 Feb 2011 02:12:03 +0000 (04:12 +0200)]
Quick fix for menu

9 years agoOops! Forgot the underwater blur code. Blur postprocessing will properly work now.
MirceaKitsune [Sat, 26 Feb 2011 01:57:02 +0000 (03:57 +0200)]
Oops! Forgot the underwater blur code. Blur postprocessing will properly work now.

9 years agoAdd sharpening effect in the menu
MirceaKitsune [Sat, 26 Feb 2011 01:18:42 +0000 (03:18 +0200)]
Add sharpening effect in the menu

9 years agoFix some things with the sharpen effect
MirceaKitsune [Sat, 26 Feb 2011 01:13:36 +0000 (03:13 +0200)]
Fix some things with the sharpen effect

9 years agoImplement sharpen effect when having the shield or strength powerup. Not fully finished.
MirceaKitsune [Sat, 26 Feb 2011 01:04:42 +0000 (03:04 +0200)]
Implement sharpen effect when having the shield or strength powerup. Not fully finished.

9 years agodon't allow blur to get stuck on if we disable the cvar while damaged
MirceaKitsune [Sat, 26 Feb 2011 00:15:55 +0000 (02:15 +0200)]
don't allow blur to get stuck on if we disable the cvar while damaged

9 years agoDamage blur requires screen splashes in the menu, due to how the cvars work
MirceaKitsune [Fri, 25 Feb 2011 23:50:59 +0000 (01:50 +0200)]
Damage blur requires screen splashes in the menu, due to how the cvars work

9 years agoThough honestly, 0.65 seems like a better default
MirceaKitsune [Fri, 25 Feb 2011 23:48:50 +0000 (01:48 +0200)]
Though honestly, 0.65 seems like a better default