voretournament/voretournament.git
10 years agoMake bots jump while being swallowed, to make it even harder to eat them. They should...
MirceaKitsune [Sat, 9 Jul 2011 15:12:18 +0000 (18:12 +0300)]
Make bots jump while being swallowed, to make it even harder to eat them. They should not do this when a team mate is eating them, but there's no way to check sadly

10 years agoprey now walks slower the closer they are to being swallowed
MirceaKitsune [Sat, 9 Jul 2011 14:56:46 +0000 (17:56 +0300)]
prey now walks slower the closer they are to being swallowed

10 years agoTweak bot AI and make bots able to play with the slow swallowing feature
MirceaKitsune [Sat, 9 Jul 2011 14:38:37 +0000 (17:38 +0300)]
Tweak bot AI and make bots able to play with the slow swallowing feature

10 years agoEmpty predator / prey swallow progress upon respawn
MirceaKitsune [Sat, 9 Jul 2011 14:05:20 +0000 (17:05 +0300)]
Empty predator / prey swallow progress upon respawn

10 years agoMake the swallow progress idly decrease
MirceaKitsune [Sat, 9 Jul 2011 14:03:59 +0000 (17:03 +0300)]
Make the swallow progress idly decrease

10 years agosbar rings for swallowing and being swallowed (what those rings were initially intend...
MirceaKitsune [Sat, 9 Jul 2011 13:43:08 +0000 (16:43 +0300)]
sbar rings for swallowing and being swallowed (what those rings were initially intended for also)

10 years agoBasic implementation of slow swallowing. You need to aim at the prey from up close...
MirceaKitsune [Sat, 9 Jul 2011 13:29:16 +0000 (16:29 +0300)]
Basic implementation of slow swallowing. You need to aim at the prey from up close and hold fire (as until now), but for an amount of time, before the actual swallowing will occur.

10 years agoDo not send entcs for prey. This saves us from having to check the predator client...
MirceaKitsune [Sat, 9 Jul 2011 13:07:35 +0000 (16:07 +0300)]
Do not send entcs for prey. This saves us from having to check the predator client-side and network it over. It also fixes the issue of prey showing on the team radar.

10 years agoFix start armor in campaign
MirceaKitsune [Sat, 9 Jul 2011 12:57:28 +0000 (15:57 +0300)]
Fix start armor in campaign

10 years agoUse Shorts instead of Coords, for fewer bandwidth usage. Also tweak the healthsize...
MirceaKitsune [Sat, 9 Jul 2011 12:30:00 +0000 (15:30 +0300)]
Use Shorts instead of Coords, for fewer bandwidth usage. Also tweak the healthsize offset for shownames.

10 years agoOops... also consider the healthsize_min and healthsize_max values for offsetting...
MirceaKitsune [Sat, 9 Jul 2011 12:25:31 +0000 (15:25 +0300)]
Oops... also consider the healthsize_min and healthsize_max values for offsetting the names

10 years agoBetter fading distance
MirceaKitsune [Sat, 9 Jul 2011 12:21:23 +0000 (15:21 +0300)]
Better fading distance

10 years agoDon't show names through walls, even for team mates
MirceaKitsune [Sat, 9 Jul 2011 12:12:26 +0000 (15:12 +0300)]
Don't show names through walls, even for team mates

10 years agoAdapt the HUD menu to the new shownames
MirceaKitsune [Sat, 9 Jul 2011 12:03:33 +0000 (15:03 +0300)]
Adapt the HUD menu to the new shownames

10 years agoUse a different cvar setting for showing enemies or team mates
MirceaKitsune [Sat, 9 Jul 2011 11:34:13 +0000 (14:34 +0300)]
Use a different cvar setting for showing enemies or team mates

10 years agoChange how the status setting works for shownames. Also, don't show armor by default...
MirceaKitsune [Sat, 9 Jul 2011 11:15:19 +0000 (14:15 +0300)]
Change how the status setting works for shownames. Also, don't show armor by default for team mates

10 years agoAdd symbols for health and armor
MirceaKitsune [Sat, 9 Jul 2011 11:07:38 +0000 (14:07 +0300)]
Add symbols for health and armor

10 years agoSend health and armor as shorts instead of coords
MirceaKitsune [Sat, 9 Jul 2011 01:36:06 +0000 (04:36 +0300)]
Send health and armor as shorts instead of coords

10 years agoColor descriptional parts of the names
MirceaKitsune [Sat, 9 Jul 2011 01:33:06 +0000 (04:33 +0300)]
Color descriptional parts of the names

10 years agoOnly show the health and armor of team mates, not enemies. Sadly, the health of all...
MirceaKitsune [Sat, 9 Jul 2011 01:29:27 +0000 (04:29 +0300)]
Only show the health and armor of team mates, not enemies. Sadly, the health of all players needs to be sent to the client, and hacked clients could still spy on enemy health / armor.

10 years agoLet's also use the chat bubble texture from Xonotic ^.^
MirceaKitsune [Sat, 9 Jul 2011 00:42:58 +0000 (03:42 +0300)]
Let's also use the chat bubble texture from Xonotic ^.^

10 years agoRemove the team bubble, now that we have new shownames
MirceaKitsune [Sat, 9 Jul 2011 00:40:54 +0000 (03:40 +0300)]
Remove the team bubble, now that we have new shownames

10 years agoRemove radar_showennemies, so player names can show for enemies without using Xonotic...
MirceaKitsune [Sat, 9 Jul 2011 00:33:38 +0000 (03:33 +0300)]
Remove radar_showennemies, so player names can show for enemies without using Xonotic's hack. The issue is that this allows someone to hack the client and see players through walls. For Vore Tournament though, it's not THAT bad, like it would be for a game based mostly on doing damage with weapons.

10 years agoOffset the names for scaled players, to match the proper scale
MirceaKitsune [Sat, 9 Jul 2011 00:19:40 +0000 (03:19 +0300)]
Offset the names for scaled players, to match the proper scale

10 years agoSend / receive the predator entnum instead
MirceaKitsune [Sat, 9 Jul 2011 00:04:17 +0000 (03:04 +0300)]
Send / receive the predator entnum instead

10 years agoDo not show names for prey
MirceaKitsune [Fri, 8 Jul 2011 23:56:03 +0000 (02:56 +0300)]
Do not show names for prey

10 years agoRemove an unused cvar
MirceaKitsune [Fri, 8 Jul 2011 23:06:11 +0000 (02:06 +0300)]
Remove an unused cvar

10 years agoCommit the new code files to GIT
MirceaKitsune [Fri, 8 Jul 2011 23:05:57 +0000 (02:05 +0300)]
Commit the new code files to GIT

10 years agoAttempt to port the shownames feature from Xonotic (floating names above players...
MirceaKitsune [Fri, 8 Jul 2011 22:50:30 +0000 (01:50 +0300)]
Attempt to port the shownames feature from Xonotic (floating names above players). Might still need tweaks before actually working safely.

10 years agoBetter console background
MirceaKitsune [Fri, 8 Jul 2011 22:17:15 +0000 (01:17 +0300)]
Better console background

10 years agoRemove my crappy art from the won / lost intermission images
MirceaKitsune [Fri, 8 Jul 2011 21:49:21 +0000 (00:49 +0300)]
Remove my crappy art from the won / lost intermission images

10 years agoRename shader file
MirceaKitsune [Fri, 8 Jul 2011 21:38:19 +0000 (00:38 +0300)]
Rename shader file

10 years agoAdd detail textures for the fuel / fuel regen / jetpack
MirceaKitsune [Fri, 8 Jul 2011 21:37:01 +0000 (00:37 +0300)]
Add detail textures for the fuel / fuel regen / jetpack

10 years agoMove player textures to a subfolder
MirceaKitsune [Fri, 8 Jul 2011 21:18:45 +0000 (00:18 +0300)]
Move player textures to a subfolder

10 years agoColor vixen stomach _reflect textures to a greenish / yellowish texture. Do the same...
MirceaKitsune [Fri, 8 Jul 2011 21:05:08 +0000 (00:05 +0300)]
Color vixen stomach _reflect textures to a greenish / yellowish texture. Do the same for the _gloss textures, instead of the grayscale ones. Much better and more realistic bellies :)

10 years agoReflection-mapped vixen bellies
MirceaKitsune [Fri, 8 Jul 2011 20:37:18 +0000 (23:37 +0300)]
Reflection-mapped vixen bellies

10 years agoCubemap
MirceaKitsune [Fri, 8 Jul 2011 17:54:30 +0000 (20:54 +0300)]
Cubemap

10 years agoAdd a cubemap reflection to the grabber model, in addition to gloss. Makes it much...
MirceaKitsune [Fri, 8 Jul 2011 17:54:02 +0000 (20:54 +0300)]
Add a cubemap reflection to the grabber model, in addition to gloss. Makes it much more metallic and pretty

10 years ago75% probability that receiving a stomach kick will cause you to abort regurgitation
MirceaKitsune [Fri, 8 Jul 2011 17:13:50 +0000 (20:13 +0300)]
75% probability that receiving a stomach kick will cause you to abort regurgitation

10 years agoTweak other colors and effects a little
MirceaKitsune [Fri, 8 Jul 2011 16:57:54 +0000 (19:57 +0300)]
Tweak other colors and effects a little

10 years agoTweak regurgitated player colors a bit, now that we have glowing players and they...
MirceaKitsune [Fri, 8 Jul 2011 16:48:56 +0000 (19:48 +0300)]
Tweak regurgitated player colors a bit, now that we have glowing players and they no longer get in the way of teamplay.

10 years agoBetter balance settings, for all of the new changes
MirceaKitsune [Fri, 8 Jul 2011 16:30:30 +0000 (19:30 +0300)]
Better balance settings, for all of the new changes

10 years agoAdd hud_saturation to the video presets
MirceaKitsune [Fri, 8 Jul 2011 15:30:07 +0000 (18:30 +0300)]
Add hud_saturation to the video presets

10 years agoSaturation should depend on the configured max armor. It will now read the server...
MirceaKitsune [Fri, 8 Jul 2011 15:25:15 +0000 (18:25 +0300)]
Saturation should depend on the configured max armor. It will now read the server side armor limit, and lower saturation when current armor is half that value or below.

10 years agoRemove the old saturation slider from the menu, and add the armor based saturation...
MirceaKitsune [Fri, 8 Jul 2011 15:04:33 +0000 (18:04 +0300)]
Remove the old saturation slider from the menu, and add the armor based saturation as a post process effect.

10 years agoDon't check the warmup stage to see if armor is enabled on the server. That check...
MirceaKitsune [Fri, 8 Jul 2011 14:55:47 +0000 (17:55 +0300)]
Don't check the warmup stage to see if armor is enabled on the server. That check is only sent once, so the client doesn't really see when the warmup stage has ended.

10 years agoMake saturation depend on the amount of armor the player has (post process effect)
MirceaKitsune [Fri, 8 Jul 2011 14:54:26 +0000 (17:54 +0300)]
Make saturation depend on the amount of armor the player has (post process effect)

10 years agoIncrease / decrease digestion damage and stomach kick damage based on the size of...
MirceaKitsune [Fri, 8 Jul 2011 13:24:34 +0000 (16:24 +0300)]
Increase / decrease digestion damage and stomach kick damage based on the size of the player dealing them. Being bigger means you have a stronger digestion / kick, while being smaller makes you have weaker damage instead.

10 years agoMisc tweaks on several things
MirceaKitsune [Fri, 8 Jul 2011 12:48:01 +0000 (15:48 +0300)]
Misc tweaks on several things

10 years agoNew vore sounds for the vixens. Some people will love them. Others will not be able...
MirceaKitsune [Fri, 8 Jul 2011 01:46:39 +0000 (04:46 +0300)]
New vore sounds for the vixens. Some people will love them. Others will not be able to eat and sleep for a few days ;)

10 years agoFix my last fix
MirceaKitsune [Fri, 8 Jul 2011 00:51:52 +0000 (03:51 +0300)]
Fix my last fix

10 years agoRe-fix players showing as stomach models after being spectated, then the spectator...
MirceaKitsune [Thu, 7 Jul 2011 23:58:29 +0000 (02:58 +0300)]
Re-fix players showing as stomach models after being spectated, then the spectator becoming an observer.

10 years agoFix a bug causing the bot AI to get stuck at high skill levels after voring.
MirceaKitsune [Thu, 7 Jul 2011 23:14:24 +0000 (02:14 +0300)]
Fix a bug causing the bot AI to get stuck at high skill levels after voring.

10 years agoAdd some better stomach kick sounds. Much better >:)
MirceaKitsune [Thu, 7 Jul 2011 20:37:32 +0000 (23:37 +0300)]
Add some better stomach kick sounds. Much better >:)

10 years agoBrighter HUD by default
MirceaKitsune [Thu, 7 Jul 2011 17:33:56 +0000 (20:33 +0300)]
Brighter HUD by default

10 years agoAdd a discrete glow around the HUD panels
MirceaKitsune [Thu, 7 Jul 2011 17:31:10 +0000 (20:31 +0300)]
Add a discrete glow around the HUD panels

10 years agoTweaks to the new HUD design
MirceaKitsune [Thu, 7 Jul 2011 16:45:54 +0000 (19:45 +0300)]
Tweaks to the new HUD design

10 years agoSources for the new HUD
MirceaKitsune [Thu, 7 Jul 2011 15:46:28 +0000 (18:46 +0300)]
Sources for the new HUD

10 years agoBetter and more detailed HUD and Scoreboard textures
MirceaKitsune [Thu, 7 Jul 2011 15:45:51 +0000 (18:45 +0300)]
Better and more detailed HUD and Scoreboard textures

10 years agoShow a different fuel icon when owning the fuel_regen
MirceaKitsune [Thu, 7 Jul 2011 13:28:39 +0000 (16:28 +0300)]
Show a different fuel icon when owning the fuel_regen

10 years agoDisable damage blur when dead, but keep content blur. Also tweak the death fade to...
MirceaKitsune [Thu, 7 Jul 2011 13:09:43 +0000 (16:09 +0300)]
Disable damage blur when dead, but keep content blur. Also tweak the death fade to be much slower (screen going red after you die).

10 years agoLimit g_balance_vore_swallow_limit between 1 and 9. This fixes some small bugs, such...
MirceaKitsune [Thu, 7 Jul 2011 12:44:42 +0000 (15:44 +0300)]
Limit g_balance_vore_swallow_limit between 1 and 9. This fixes some small bugs, such as the scoreboard having to hide players it can no longer fit on the HUD.

10 years agoFix stomach states not being applied correctly when swallowing more than 3 players
MirceaKitsune [Thu, 7 Jul 2011 12:11:26 +0000 (15:11 +0300)]
Fix stomach states not being applied correctly when swallowing more than 3 players

10 years agoAdd distributed digestion. When enabled, digestion damage is divided by the number...
MirceaKitsune [Thu, 7 Jul 2011 11:35:25 +0000 (14:35 +0300)]
Add distributed digestion. When enabled, digestion damage is divided by the number of prey in your belly (enabled by default).

10 years agoFix a code that was causing digestion to be applied to one prey at a time, rather...
MirceaKitsune [Thu, 7 Jul 2011 11:24:02 +0000 (14:24 +0300)]
Fix a code that was causing digestion to be applied to one prey at a time, rather than all prey at the same time. Digesting while having more than one player in your belly will cause all players to take damage now.

10 years agoBase regurgitation probability on the amount of damage dealt to the predator. eg...
MirceaKitsune [Thu, 7 Jul 2011 11:19:38 +0000 (14:19 +0300)]
Base regurgitation probability on the amount of damage dealt to the predator. eg: Hitting a predator with the Grabber alt fire has a higher chance of him throwing up his prey, over a stomach kick done by his prey, as it deals more damage.

10 years agoStomach kicks no longer have a probability of regurgitating the player. Instead,...
MirceaKitsune [Thu, 7 Jul 2011 11:03:15 +0000 (14:03 +0300)]
Stomach kicks no longer have a probability of regurgitating the player. Instead, the predator taking any damage makes it likely for a player they ate to get regurgitated. Practically, stomach kicks still keep their escape probability this way, but only as long as they deal some damage.

10 years agoProperly fit the logo on CTF flags
MirceaKitsune [Thu, 7 Jul 2011 01:40:55 +0000 (04:40 +0300)]
Properly fit the logo on CTF flags

10 years agoCredit the users I used clipart from
MirceaKitsune [Thu, 7 Jul 2011 01:29:09 +0000 (04:29 +0300)]
Credit the users I used clipart from

10 years agoReplace the old logo from CTF flags, DOM control points, and Keyhunt keys
MirceaKitsune [Thu, 7 Jul 2011 01:23:39 +0000 (04:23 +0300)]
Replace the old logo from CTF flags, DOM control points, and Keyhunt keys

10 years agoLoading screen settings
MirceaKitsune [Thu, 7 Jul 2011 00:57:30 +0000 (03:57 +0300)]
Loading screen settings

10 years agoTwo new loading screens, using the new logo
MirceaKitsune [Thu, 7 Jul 2011 00:57:15 +0000 (03:57 +0300)]
Two new loading screens, using the new logo

10 years agoAdd source for the new Vore Tournament logo. Uses clip art from http://www.openclipar...
MirceaKitsune [Thu, 7 Jul 2011 00:24:39 +0000 (03:24 +0300)]
Add source for the new Vore Tournament logo. Uses clip art from openclipart.org/ which is better than my ugly picture :)

10 years agoPickup flash effect, for more eye candy
MirceaKitsune [Wed, 6 Jul 2011 21:53:10 +0000 (00:53 +0300)]
Pickup flash effect, for more eye candy

10 years agoUpdate preview images to represent the glowing characters more
MirceaKitsune [Wed, 6 Jul 2011 21:13:48 +0000 (00:13 +0300)]
Update preview images to represent the glowing characters more

10 years agoAppropriate vixen and grabber textures for the latest change. We now have neon foxes...
MirceaKitsune [Wed, 6 Jul 2011 21:03:21 +0000 (00:03 +0300)]
Appropriate vixen and grabber textures for the latest change. We now have neon foxes like Xonotic players :)

10 years agoAdapt the coloring system in Xonotic. The second player color will no longer be pants...
MirceaKitsune [Wed, 6 Jul 2011 20:53:18 +0000 (23:53 +0300)]
Adapt the coloring system in Xonotic. The second player color will no longer be pants, but glow. Players and weapons will now have the previous "pants" texture / color being a bright glow, visible anywhere in the dark. Much prettier and more scifi-ish :)

10 years agoAdd Arena and Clan Arena to maps that should have had it but didn't
MirceaKitsune [Wed, 6 Jul 2011 16:43:39 +0000 (19:43 +0300)]
Add Arena and Clan Arena to maps that should have had it but didn't

10 years agoEvilspace waypoint cache
MirceaKitsune [Wed, 6 Jul 2011 16:37:29 +0000 (19:37 +0300)]
Evilspace waypoint cache

10 years agoGive Evilspace a better song, as well as a better skybox
MirceaKitsune [Wed, 6 Jul 2011 16:37:13 +0000 (19:37 +0300)]
Give Evilspace a better song, as well as a better skybox

10 years agoEvilspace radar and maplist
MirceaKitsune [Wed, 6 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Evilspace radar and maplist

10 years agoEvilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be...
MirceaKitsune [Wed, 6 Jul 2011 16:27:14 +0000 (19:27 +0300)]
Evilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be fun for dragging people into space with the Grabber :)

10 years agoTweak video config presets, and add Weather and Iris Adaptation to them
MirceaKitsune [Wed, 6 Jul 2011 16:12:03 +0000 (19:12 +0300)]
Tweak video config presets, and add Weather and Iris Adaptation to them

10 years agoMake Weather a menu setting
MirceaKitsune [Wed, 6 Jul 2011 16:04:23 +0000 (19:04 +0300)]
Make Weather a menu setting

10 years agoMake Warfare a snowy winter map
MirceaKitsune [Wed, 6 Jul 2011 16:00:02 +0000 (19:00 +0300)]
Make Warfare a snowy winter map

10 years agoRadar and maplist for DesertFactory
MirceaKitsune [Wed, 6 Jul 2011 00:38:35 +0000 (03:38 +0300)]
Radar and maplist for DesertFactory

10 years agoPort Desert Factory, another good Nexuiz map
MirceaKitsune [Wed, 6 Jul 2011 00:38:17 +0000 (03:38 +0300)]
Port Desert Factory, another good Nexuiz map

10 years agoImprove the menu song a little (export it better)
MirceaKitsune [Wed, 6 Jul 2011 00:17:37 +0000 (03:17 +0300)]
Improve the menu song a little (export it better)

10 years agoUpdate maplist
MirceaKitsune [Tue, 5 Jul 2011 23:50:33 +0000 (02:50 +0300)]
Update maplist

10 years agoRadars for the new maps
MirceaKitsune [Tue, 5 Jul 2011 23:50:19 +0000 (02:50 +0300)]
Radars for the new maps

10 years agoPort two new maps from Nexuiz, Ruiner and Warfare
MirceaKitsune [Tue, 5 Jul 2011 23:49:57 +0000 (02:49 +0300)]
Port two new maps from Nexuiz, Ruiner and Warfare

10 years agoRemove some songs I decided not to include from the credits
MirceaKitsune [Tue, 5 Jul 2011 22:16:02 +0000 (01:16 +0300)]
Remove some songs I decided not to include from the credits

10 years agoNew songs from opengameart.org, used by some existing maps. Also a new menu song
MirceaKitsune [Tue, 5 Jul 2011 22:15:39 +0000 (01:15 +0300)]
New songs from opengameart.org, used by some existing maps. Also a new menu song

10 years agoAdd a setting that should make motion blur a little stronger
MirceaKitsune [Tue, 5 Jul 2011 19:51:54 +0000 (22:51 +0300)]
Add a setting that should make motion blur a little stronger

10 years agoStronger gloss with slightly darker bloom
MirceaKitsune [Tue, 5 Jul 2011 17:17:30 +0000 (20:17 +0300)]
Stronger gloss with slightly darker bloom

10 years agoBoost bloom up to 3.5 by default
MirceaKitsune [Tue, 5 Jul 2011 13:18:33 +0000 (16:18 +0300)]
Boost bloom up to 3.5 by default

10 years agoFix some stuff I forgot in defaultVT.cfg
MirceaKitsune [Tue, 5 Jul 2011 13:08:00 +0000 (16:08 +0300)]
Fix some stuff I forgot in defaultVT.cfg

10 years agoTweak the Effects menu, and add iris adaptation to it as well.
MirceaKitsune [Tue, 5 Jul 2011 13:07:33 +0000 (16:07 +0300)]
Tweak the Effects menu, and add iris adaptation to it as well.

10 years agoDecrease bloom brightness by default, as the iris adaptation makes it stronger than...
MirceaKitsune [Tue, 5 Jul 2011 12:54:22 +0000 (15:54 +0300)]
Decrease bloom brightness by default, as the iris adaptation makes it stronger than before.

10 years agoEnable HDR iris adaptation by default. Causes the view to get brighter when the playe...
MirceaKitsune [Tue, 5 Jul 2011 12:52:38 +0000 (15:52 +0300)]
Enable HDR iris adaptation by default. Causes the view to get brighter when the player sits in a dark spot, and vice versa (like in real life).