voretournament/voretournament.git
9 years agoAdd source for the new Vore Tournament logo. Uses clip art from http://www.openclipar...
MirceaKitsune [Thu, 7 Jul 2011 00:24:39 +0000 (03:24 +0300)]
Add source for the new Vore Tournament logo. Uses clip art from openclipart.org/ which is better than my ugly picture :)

9 years agoPickup flash effect, for more eye candy
MirceaKitsune [Wed, 6 Jul 2011 21:53:10 +0000 (00:53 +0300)]
Pickup flash effect, for more eye candy

9 years agoUpdate preview images to represent the glowing characters more
MirceaKitsune [Wed, 6 Jul 2011 21:13:48 +0000 (00:13 +0300)]
Update preview images to represent the glowing characters more

9 years agoAppropriate vixen and grabber textures for the latest change. We now have neon foxes...
MirceaKitsune [Wed, 6 Jul 2011 21:03:21 +0000 (00:03 +0300)]
Appropriate vixen and grabber textures for the latest change. We now have neon foxes like Xonotic players :)

9 years agoAdapt the coloring system in Xonotic. The second player color will no longer be pants...
MirceaKitsune [Wed, 6 Jul 2011 20:53:18 +0000 (23:53 +0300)]
Adapt the coloring system in Xonotic. The second player color will no longer be pants, but glow. Players and weapons will now have the previous "pants" texture / color being a bright glow, visible anywhere in the dark. Much prettier and more scifi-ish :)

9 years agoAdd Arena and Clan Arena to maps that should have had it but didn't
MirceaKitsune [Wed, 6 Jul 2011 16:43:39 +0000 (19:43 +0300)]
Add Arena and Clan Arena to maps that should have had it but didn't

9 years agoEvilspace waypoint cache
MirceaKitsune [Wed, 6 Jul 2011 16:37:29 +0000 (19:37 +0300)]
Evilspace waypoint cache

9 years agoGive Evilspace a better song, as well as a better skybox
MirceaKitsune [Wed, 6 Jul 2011 16:37:13 +0000 (19:37 +0300)]
Give Evilspace a better song, as well as a better skybox

9 years agoEvilspace radar and maplist
MirceaKitsune [Wed, 6 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Evilspace radar and maplist

9 years agoEvilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be...
MirceaKitsune [Wed, 6 Jul 2011 16:27:14 +0000 (19:27 +0300)]
Evilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be fun for dragging people into space with the Grabber :)

9 years agoTweak video config presets, and add Weather and Iris Adaptation to them
MirceaKitsune [Wed, 6 Jul 2011 16:12:03 +0000 (19:12 +0300)]
Tweak video config presets, and add Weather and Iris Adaptation to them

9 years agoMake Weather a menu setting
MirceaKitsune [Wed, 6 Jul 2011 16:04:23 +0000 (19:04 +0300)]
Make Weather a menu setting

9 years agoMake Warfare a snowy winter map
MirceaKitsune [Wed, 6 Jul 2011 16:00:02 +0000 (19:00 +0300)]
Make Warfare a snowy winter map

9 years agoRadar and maplist for DesertFactory
MirceaKitsune [Wed, 6 Jul 2011 00:38:35 +0000 (03:38 +0300)]
Radar and maplist for DesertFactory

9 years agoPort Desert Factory, another good Nexuiz map
MirceaKitsune [Wed, 6 Jul 2011 00:38:17 +0000 (03:38 +0300)]
Port Desert Factory, another good Nexuiz map

9 years agoImprove the menu song a little (export it better)
MirceaKitsune [Wed, 6 Jul 2011 00:17:37 +0000 (03:17 +0300)]
Improve the menu song a little (export it better)

9 years agoUpdate maplist
MirceaKitsune [Tue, 5 Jul 2011 23:50:33 +0000 (02:50 +0300)]
Update maplist

9 years agoRadars for the new maps
MirceaKitsune [Tue, 5 Jul 2011 23:50:19 +0000 (02:50 +0300)]
Radars for the new maps

9 years agoPort two new maps from Nexuiz, Ruiner and Warfare
MirceaKitsune [Tue, 5 Jul 2011 23:49:57 +0000 (02:49 +0300)]
Port two new maps from Nexuiz, Ruiner and Warfare

9 years agoRemove some songs I decided not to include from the credits
MirceaKitsune [Tue, 5 Jul 2011 22:16:02 +0000 (01:16 +0300)]
Remove some songs I decided not to include from the credits

9 years agoNew songs from opengameart.org, used by some existing maps. Also a new menu song
MirceaKitsune [Tue, 5 Jul 2011 22:15:39 +0000 (01:15 +0300)]
New songs from opengameart.org, used by some existing maps. Also a new menu song

9 years agoAdd a setting that should make motion blur a little stronger
MirceaKitsune [Tue, 5 Jul 2011 19:51:54 +0000 (22:51 +0300)]
Add a setting that should make motion blur a little stronger

9 years agoStronger gloss with slightly darker bloom
MirceaKitsune [Tue, 5 Jul 2011 17:17:30 +0000 (20:17 +0300)]
Stronger gloss with slightly darker bloom

9 years agoBoost bloom up to 3.5 by default
MirceaKitsune [Tue, 5 Jul 2011 13:18:33 +0000 (16:18 +0300)]
Boost bloom up to 3.5 by default

9 years agoFix some stuff I forgot in defaultVT.cfg
MirceaKitsune [Tue, 5 Jul 2011 13:08:00 +0000 (16:08 +0300)]
Fix some stuff I forgot in defaultVT.cfg

9 years agoTweak the Effects menu, and add iris adaptation to it as well.
MirceaKitsune [Tue, 5 Jul 2011 13:07:33 +0000 (16:07 +0300)]
Tweak the Effects menu, and add iris adaptation to it as well.

9 years agoDecrease bloom brightness by default, as the iris adaptation makes it stronger than...
MirceaKitsune [Tue, 5 Jul 2011 12:54:22 +0000 (15:54 +0300)]
Decrease bloom brightness by default, as the iris adaptation makes it stronger than before.

9 years agoEnable HDR iris adaptation by default. Causes the view to get brighter when the playe...
MirceaKitsune [Tue, 5 Jul 2011 12:52:38 +0000 (15:52 +0300)]
Enable HDR iris adaptation by default. Causes the view to get brighter when the player sits in a dark spot, and vice versa (like in real life).

9 years agoMake a comment more descriptive
MirceaKitsune [Sat, 14 May 2011 14:28:57 +0000 (17:28 +0300)]
Make a comment more descriptive

9 years agoEvent chasecam fixes done in Xonotic
MirceaKitsune [Sat, 14 May 2011 14:27:59 +0000 (17:27 +0300)]
Event chasecam fixes done in Xonotic

9 years agoFix bug with bots not selecting the Grabber gun. This was caused by an improper weapo...
MirceaKitsune [Wed, 4 May 2011 12:53:56 +0000 (15:53 +0300)]
Fix bug with bots not selecting the Grabber gun. This was caused by an improper weapon count check. Bots can now hold the Grabber for the first time in VT, though they don't know how to use it yet :)

9 years agoComplete my last commit
MirceaKitsune [Wed, 4 May 2011 12:07:46 +0000 (15:07 +0300)]
Complete my last commit

9 years agoFix exterior weapon entities showing when they shouldn't. They should only be visible...
MirceaKitsune [Wed, 4 May 2011 12:03:21 +0000 (15:03 +0300)]
Fix exterior weapon entities showing when they shouldn't. They should only be visible on neighboring prey.

9 years agoFix and improve prey animations
MirceaKitsune [Wed, 4 May 2011 11:24:15 +0000 (14:24 +0300)]
Fix and improve prey animations

9 years agoDecrease healthsize_vore_pos again, as it causes the view to poke out sometimes
MirceaKitsune [Wed, 4 May 2011 01:13:32 +0000 (04:13 +0300)]
Decrease healthsize_vore_pos again, as it causes the view to poke out sometimes

9 years agoLastly, add some good animations to prey. Idle prey will use the jump animation,...
MirceaKitsune [Wed, 4 May 2011 01:01:21 +0000 (04:01 +0300)]
Lastly, add some good animations to prey. Idle prey will use the jump animation, and prey that perform stomach kicks will use the duckjump animation, simulating them attacking the stomach.

9 years agoDon't attempt to rotate positions based on predator angles. It didn't work right...
MirceaKitsune [Wed, 4 May 2011 00:17:33 +0000 (03:17 +0300)]
Don't attempt to rotate positions based on predator angles. It didn't work right and IMO there's no real need to do this.

9 years agoDetermine stomach center by the predator's scale also
MirceaKitsune [Wed, 4 May 2011 00:11:52 +0000 (03:11 +0300)]
Determine stomach center by the predator's scale also

9 years agoActually, it seems ok to bump the prey position on scale to 8... no view poking out
MirceaKitsune [Wed, 4 May 2011 00:02:08 +0000 (03:02 +0300)]
Actually, it seems ok to bump the prey position on scale to 8... no view poking out

9 years agoBigger prey position for healthsize
MirceaKitsune [Tue, 3 May 2011 23:58:31 +0000 (02:58 +0300)]
Bigger prey position for healthsize

9 years agoUse a more correct default prey view offset
MirceaKitsune [Tue, 3 May 2011 23:56:01 +0000 (02:56 +0300)]
Use a more correct default prey view offset

9 years agoFix fake prey getting rendered as well
MirceaKitsune [Tue, 3 May 2011 23:41:27 +0000 (02:41 +0300)]
Fix fake prey getting rendered as well

9 years agoRe-integrate prey view offset based on scale with the new prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:37:44 +0000 (02:37 +0300)]
Re-integrate prey view offset based on scale with the new prey positioning code

9 years agoMore tweaks to the prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:27:17 +0000 (02:27 +0300)]
More tweaks to the prey positioning code

9 years agoRename a function
MirceaKitsune [Tue, 3 May 2011 23:19:21 +0000 (02:19 +0300)]
Rename a function

9 years agoNo need to check if self == other when setting player alpha
MirceaKitsune [Tue, 3 May 2011 23:14:41 +0000 (02:14 +0300)]
No need to check if self == other when setting player alpha

9 years agoLet's not forget the fake prey
MirceaKitsune [Tue, 3 May 2011 23:06:32 +0000 (02:06 +0300)]
Let's not forget the fake prey

9 years agoTweaks to how the predator's angles are applied to prey positions
MirceaKitsune [Tue, 3 May 2011 23:04:00 +0000 (02:04 +0300)]
Tweaks to how the predator's angles are applied to prey positions

9 years agoAllow scaling prey down when the neighboring prey feature is enable. Don't enable...
MirceaKitsune [Tue, 3 May 2011 22:56:17 +0000 (01:56 +0300)]
Allow scaling prey down when the neighboring prey feature is enable. Don't enable it by default yet though.

9 years agoRename cvar
MirceaKitsune [Tue, 3 May 2011 22:43:29 +0000 (01:43 +0300)]
Rename cvar

9 years agoCvar the distance by which prey are separated in the stomach. Setting the cvar to...
MirceaKitsune [Tue, 3 May 2011 22:37:45 +0000 (01:37 +0300)]
Cvar the distance by which prey are separated in the stomach. Setting the cvar to 0 will disable the ability to see neighboring prey, and everything will work as before.

9 years agoPositions for all 9 occupants
MirceaKitsune [Tue, 3 May 2011 22:19:41 +0000 (01:19 +0300)]
Positions for all 9 occupants

9 years agoFirst system for positioning prey differently in the stomach. Each frame, a loop...
MirceaKitsune [Tue, 3 May 2011 22:09:50 +0000 (01:09 +0300)]
First system for positioning prey differently in the stomach. Each frame, a loop will run. The position will be offset in a square shape for all occupants of that stomach.

9 years agoFirst step in making prey that have the same predator able to see each other in the...
MirceaKitsune [Tue, 3 May 2011 21:41:30 +0000 (00:41 +0300)]
First step in making prey that have the same predator able to see each other in the stomach. The model for other prey will now be shown. However, each "occupant" must be positioned properly, else all models will just overlap in the center... which is the harder part to fix.

9 years agoCvar each ring's action, and showing the ring for that purpose.
MirceaKitsune [Tue, 3 May 2011 20:37:34 +0000 (23:37 +0300)]
Cvar each ring's action, and showing the ring for that purpose.

9 years agoCopy ring settings for spectators
MirceaKitsune [Tue, 3 May 2011 20:27:46 +0000 (23:27 +0300)]
Copy ring settings for spectators

9 years agoSlightly smaller rings
MirceaKitsune [Tue, 3 May 2011 20:24:32 +0000 (23:24 +0300)]
Slightly smaller rings

9 years agoLess intense crosshair pickup effect
MirceaKitsune [Tue, 3 May 2011 20:20:34 +0000 (23:20 +0300)]
Less intense crosshair pickup effect

9 years agoCvar sbar ring settings
MirceaKitsune [Tue, 3 May 2011 20:18:46 +0000 (23:18 +0300)]
Cvar sbar ring settings

9 years agoLarger fonts for the larger ring
MirceaKitsune [Tue, 3 May 2011 20:10:05 +0000 (23:10 +0300)]
Larger fonts for the larger ring

9 years agoRing for stomach kicking
MirceaKitsune [Tue, 3 May 2011 20:06:56 +0000 (23:06 +0300)]
Ring for stomach kicking

9 years agoMake vore delays a little longer
MirceaKitsune [Tue, 3 May 2011 19:51:42 +0000 (22:51 +0300)]
Make vore delays a little longer

9 years agoSbar ring for regurgitation delay
MirceaKitsune [Tue, 3 May 2011 19:50:52 +0000 (22:50 +0300)]
Sbar ring for regurgitation delay

9 years agoSome safety tweaks with the action delay
MirceaKitsune [Tue, 3 May 2011 19:36:16 +0000 (22:36 +0300)]
Some safety tweaks with the action delay

9 years agoFix action delay for regurgitating
MirceaKitsune [Tue, 3 May 2011 19:34:15 +0000 (22:34 +0300)]
Fix action delay for regurgitating

9 years agoChange th swallow_delay cvar to also affect regurgitating. The system is now called...
MirceaKitsune [Tue, 3 May 2011 17:21:13 +0000 (20:21 +0300)]
Change th swallow_delay cvar to also affect regurgitating. The system is now called action_delay. Whenever you both swallow or regurgitate someone, the delay is applied and blocks both actions.

9 years agoAdd first actual functionality to the sbar ring; Showing the swallowing delay.
MirceaKitsune [Tue, 3 May 2011 17:01:10 +0000 (20:01 +0300)]
Add first actual functionality to the sbar ring; Showing the swallowing delay.

9 years agoAdd ring stats
MirceaKitsune [Tue, 3 May 2011 15:26:14 +0000 (18:26 +0300)]
Add ring stats

9 years agoSome small tweaks and fixes
MirceaKitsune [Tue, 3 May 2011 15:13:19 +0000 (18:13 +0300)]
Some small tweaks and fixes

9 years agoAdd proper ring functions to work with
MirceaKitsune [Tue, 3 May 2011 15:04:05 +0000 (18:04 +0300)]
Add proper ring functions to work with

9 years agoAdd text strings, which will be used later to describe what the ring is addressing
MirceaKitsune [Tue, 3 May 2011 14:54:53 +0000 (17:54 +0300)]
Add text strings, which will be used later to describe what the ring is addressing

9 years agoDraw the two sbar rings. They will be used to indicate certain things, including...
MirceaKitsune [Tue, 3 May 2011 14:05:56 +0000 (17:05 +0300)]
Draw the two sbar rings. They will be used to indicate certain things, including slow swallowing once it will be implemented.

9 years agoDon't allow kicking immediately after being swallowed. Increase escape probability...
MirceaKitsune [Tue, 3 May 2011 13:42:37 +0000 (16:42 +0300)]
Don't allow kicking immediately after being swallowed. Increase escape probability a little too, as this means prey gets to kick one time less now.

9 years agoTweak crosshair swallow indicator size
MirceaKitsune [Tue, 3 May 2011 13:36:33 +0000 (16:36 +0300)]
Tweak crosshair swallow indicator size

9 years agoFix a bug with keepdeadprey being probability based. Also give it a probability of...
MirceaKitsune [Tue, 3 May 2011 13:34:04 +0000 (16:34 +0300)]
Fix a bug with keepdeadprey being probability based. Also give it a probability of 0.75 by default (prey staying in the stomach once dead).

9 years agoFix a small bug with vore taunts introduced in my last commit
MirceaKitsune [Tue, 3 May 2011 13:16:04 +0000 (16:16 +0300)]
Fix a small bug with vore taunts introduced in my last commit

9 years agoUse self.stat_eaten instead of checking self.predator.classname. Also adjust the...
MirceaKitsune [Tue, 3 May 2011 13:10:58 +0000 (16:10 +0300)]
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the fakeprey status accordingly. This is a major change and might brake some things, but it's cleaner and more correct.

9 years agoI like this crosshair better by default :)
MirceaKitsune [Tue, 3 May 2011 12:15:34 +0000 (15:15 +0300)]
I like this crosshair better by default :)

9 years agoMake the new crosshair ring better for indicating ammo load
MirceaKitsune [Tue, 3 May 2011 12:11:43 +0000 (15:11 +0300)]
Make the new crosshair ring better for indicating ammo load

9 years agoMore crosshair tweaks
MirceaKitsune [Tue, 3 May 2011 12:07:44 +0000 (15:07 +0300)]
More crosshair tweaks

9 years agoSet good crosshair defaults for the new crosshairs
MirceaKitsune [Tue, 3 May 2011 12:01:12 +0000 (15:01 +0300)]
Set good crosshair defaults for the new crosshairs

9 years agoLess blurry crosshair ring
MirceaKitsune [Tue, 3 May 2011 11:55:08 +0000 (14:55 +0300)]
Less blurry crosshair ring

9 years agoPort crosshair reload ring from Xonotic as well, with a small tweak to its sharpness
MirceaKitsune [Tue, 3 May 2011 11:53:38 +0000 (14:53 +0300)]
Port crosshair reload ring from Xonotic as well, with a small tweak to its sharpness

9 years agoSort crosshairs better
MirceaKitsune [Tue, 3 May 2011 11:48:59 +0000 (14:48 +0300)]
Sort crosshairs better

9 years agoMake the dot crosshair visible
MirceaKitsune [Tue, 3 May 2011 11:45:52 +0000 (14:45 +0300)]
Make the dot crosshair visible

9 years agoPort high quality crosshairs from Xonotic, and replace the old ones
MirceaKitsune [Tue, 3 May 2011 11:39:30 +0000 (14:39 +0300)]
Port high quality crosshairs from Xonotic, and replace the old ones

9 years agoAdd a sbar ring texture. Will be used in the future for a planned feature
MirceaKitsune [Tue, 3 May 2011 11:32:30 +0000 (14:32 +0300)]
Add a sbar ring texture. Will be used in the future for a planned feature

9 years agoHigher quality swallow crosshair indicators
MirceaKitsune [Tue, 3 May 2011 11:30:42 +0000 (14:30 +0300)]
Higher quality swallow crosshair indicators

9 years agoPort respawn ghosts from Xonotic, original code by me. Makes dead bodies become float...
MirceaKitsune [Tue, 3 May 2011 11:08:18 +0000 (14:08 +0300)]
Port respawn ghosts from Xonotic, original code by me. Makes dead bodies become floating ghosts if they are still whole and visible, once the player respawns. Effect only.

9 years agoSlower default viewheight smoothing (for crouching and changing size)
MirceaKitsune [Tue, 3 May 2011 01:07:11 +0000 (04:07 +0300)]
Slower default viewheight smoothing (for crouching and changing size)

9 years agoSlightly increase swallowing range, and decrease stomach kicking escape probability.
MirceaKitsune [Tue, 3 May 2011 01:04:16 +0000 (04:04 +0300)]
Slightly increase swallowing range, and decrease stomach kicking escape probability.

9 years agoAdd a TODO I forgot, regarding player sizes and the bounding box.
MirceaKitsune [Tue, 3 May 2011 00:51:04 +0000 (03:51 +0300)]
Add a TODO I forgot, regarding player sizes and the bounding box.

9 years agoSlightly lower view offset for prey
MirceaKitsune [Tue, 3 May 2011 00:46:59 +0000 (03:46 +0300)]
Slightly lower view offset for prey

9 years agoDon't allow players to swallow anyone larger than them by default. This means you...
MirceaKitsune [Tue, 3 May 2011 00:42:28 +0000 (03:42 +0300)]
Don't allow players to swallow anyone larger than them by default. This means you can only swallow someone who is lower on health (or same health) than you.

9 years agoImprove the swallowing complaint system. Also done for the change in the commit to...
MirceaKitsune [Tue, 3 May 2011 00:34:08 +0000 (03:34 +0300)]
Improve the swallowing complaint system. Also done for the change in the commit to follow.

9 years agoRemove the smooth camera for prey entering the stomach. It was ugly to begin with...
MirceaKitsune [Tue, 3 May 2011 00:22:07 +0000 (03:22 +0300)]
Remove the smooth camera for prey entering the stomach. It was ugly to begin with, and now with sizes it risked being buggy too. View offset changes are already smoothed now (see view smoothing for crouching), so this was just a duplicate effect now.

9 years agoSome major changes to fake prey and the way prey is hidden. Fixes a bug and might...
MirceaKitsune [Tue, 3 May 2011 00:11:14 +0000 (03:11 +0300)]
Some major changes to fake prey and the way prey is hidden. Fixes a bug and might prevent and improve other parts.

9 years agoDecrease default position a bit to avoid the view poking out of the stomach model...
MirceaKitsune [Mon, 2 May 2011 23:12:38 +0000 (02:12 +0300)]
Decrease default position a bit to avoid the view poking out of the stomach model, when the size difference is too big

9 years agoCopy spectatee scale
MirceaKitsune [Mon, 2 May 2011 23:06:33 +0000 (02:06 +0300)]
Copy spectatee scale

9 years agoBase prey view height on the size difference between them and their predator.
MirceaKitsune [Mon, 2 May 2011 23:05:23 +0000 (02:05 +0300)]
Base prey view height on the size difference between them and their predator.