voretournament/voretournament.git
11 years agoFix a code that was causing digestion to be applied to one prey at a time, rather...
MirceaKitsune [Thu, 7 Jul 2011 11:24:02 +0000 (14:24 +0300)]
Fix a code that was causing digestion to be applied to one prey at a time, rather than all prey at the same time. Digesting while having more than one player in your belly will cause all players to take damage now.

11 years agoBase regurgitation probability on the amount of damage dealt to the predator. eg...
MirceaKitsune [Thu, 7 Jul 2011 11:19:38 +0000 (14:19 +0300)]
Base regurgitation probability on the amount of damage dealt to the predator. eg: Hitting a predator with the Grabber alt fire has a higher chance of him throwing up his prey, over a stomach kick done by his prey, as it deals more damage.

11 years agoStomach kicks no longer have a probability of regurgitating the player. Instead,...
MirceaKitsune [Thu, 7 Jul 2011 11:03:15 +0000 (14:03 +0300)]
Stomach kicks no longer have a probability of regurgitating the player. Instead, the predator taking any damage makes it likely for a player they ate to get regurgitated. Practically, stomach kicks still keep their escape probability this way, but only as long as they deal some damage.

11 years agoProperly fit the logo on CTF flags
MirceaKitsune [Thu, 7 Jul 2011 01:40:55 +0000 (04:40 +0300)]
Properly fit the logo on CTF flags

11 years agoCredit the users I used clipart from
MirceaKitsune [Thu, 7 Jul 2011 01:29:09 +0000 (04:29 +0300)]
Credit the users I used clipart from

11 years agoReplace the old logo from CTF flags, DOM control points, and Keyhunt keys
MirceaKitsune [Thu, 7 Jul 2011 01:23:39 +0000 (04:23 +0300)]
Replace the old logo from CTF flags, DOM control points, and Keyhunt keys

11 years agoLoading screen settings
MirceaKitsune [Thu, 7 Jul 2011 00:57:30 +0000 (03:57 +0300)]
Loading screen settings

11 years agoTwo new loading screens, using the new logo
MirceaKitsune [Thu, 7 Jul 2011 00:57:15 +0000 (03:57 +0300)]
Two new loading screens, using the new logo

11 years agoAdd source for the new Vore Tournament logo. Uses clip art from http://www.openclipar...
MirceaKitsune [Thu, 7 Jul 2011 00:24:39 +0000 (03:24 +0300)]
Add source for the new Vore Tournament logo. Uses clip art from openclipart.org/ which is better than my ugly picture :)

11 years agoPickup flash effect, for more eye candy
MirceaKitsune [Wed, 6 Jul 2011 21:53:10 +0000 (00:53 +0300)]
Pickup flash effect, for more eye candy

11 years agoUpdate preview images to represent the glowing characters more
MirceaKitsune [Wed, 6 Jul 2011 21:13:48 +0000 (00:13 +0300)]
Update preview images to represent the glowing characters more

11 years agoAppropriate vixen and grabber textures for the latest change. We now have neon foxes...
MirceaKitsune [Wed, 6 Jul 2011 21:03:21 +0000 (00:03 +0300)]
Appropriate vixen and grabber textures for the latest change. We now have neon foxes like Xonotic players :)

11 years agoAdapt the coloring system in Xonotic. The second player color will no longer be pants...
MirceaKitsune [Wed, 6 Jul 2011 20:53:18 +0000 (23:53 +0300)]
Adapt the coloring system in Xonotic. The second player color will no longer be pants, but glow. Players and weapons will now have the previous "pants" texture / color being a bright glow, visible anywhere in the dark. Much prettier and more scifi-ish :)

11 years agoAdd Arena and Clan Arena to maps that should have had it but didn't
MirceaKitsune [Wed, 6 Jul 2011 16:43:39 +0000 (19:43 +0300)]
Add Arena and Clan Arena to maps that should have had it but didn't

11 years agoEvilspace waypoint cache
MirceaKitsune [Wed, 6 Jul 2011 16:37:29 +0000 (19:37 +0300)]
Evilspace waypoint cache

11 years agoGive Evilspace a better song, as well as a better skybox
MirceaKitsune [Wed, 6 Jul 2011 16:37:13 +0000 (19:37 +0300)]
Give Evilspace a better song, as well as a better skybox

11 years agoEvilspace radar and maplist
MirceaKitsune [Wed, 6 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Evilspace radar and maplist

11 years agoEvilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be...
MirceaKitsune [Wed, 6 Jul 2011 16:27:14 +0000 (19:27 +0300)]
Evilspace. Not my favorite Nexuiz map, but many people seem to like it. Should be fun for dragging people into space with the Grabber :)

11 years agoTweak video config presets, and add Weather and Iris Adaptation to them
MirceaKitsune [Wed, 6 Jul 2011 16:12:03 +0000 (19:12 +0300)]
Tweak video config presets, and add Weather and Iris Adaptation to them

11 years agoMake Weather a menu setting
MirceaKitsune [Wed, 6 Jul 2011 16:04:23 +0000 (19:04 +0300)]
Make Weather a menu setting

11 years agoMake Warfare a snowy winter map
MirceaKitsune [Wed, 6 Jul 2011 16:00:02 +0000 (19:00 +0300)]
Make Warfare a snowy winter map

11 years agoRadar and maplist for DesertFactory
MirceaKitsune [Wed, 6 Jul 2011 00:38:35 +0000 (03:38 +0300)]
Radar and maplist for DesertFactory

11 years agoPort Desert Factory, another good Nexuiz map
MirceaKitsune [Wed, 6 Jul 2011 00:38:17 +0000 (03:38 +0300)]
Port Desert Factory, another good Nexuiz map

11 years agoImprove the menu song a little (export it better)
MirceaKitsune [Wed, 6 Jul 2011 00:17:37 +0000 (03:17 +0300)]
Improve the menu song a little (export it better)

11 years agoUpdate maplist
MirceaKitsune [Tue, 5 Jul 2011 23:50:33 +0000 (02:50 +0300)]
Update maplist

11 years agoRadars for the new maps
MirceaKitsune [Tue, 5 Jul 2011 23:50:19 +0000 (02:50 +0300)]
Radars for the new maps

11 years agoPort two new maps from Nexuiz, Ruiner and Warfare
MirceaKitsune [Tue, 5 Jul 2011 23:49:57 +0000 (02:49 +0300)]
Port two new maps from Nexuiz, Ruiner and Warfare

11 years agoRemove some songs I decided not to include from the credits
MirceaKitsune [Tue, 5 Jul 2011 22:16:02 +0000 (01:16 +0300)]
Remove some songs I decided not to include from the credits

11 years agoNew songs from opengameart.org, used by some existing maps. Also a new menu song
MirceaKitsune [Tue, 5 Jul 2011 22:15:39 +0000 (01:15 +0300)]
New songs from opengameart.org, used by some existing maps. Also a new menu song

11 years agoAdd a setting that should make motion blur a little stronger
MirceaKitsune [Tue, 5 Jul 2011 19:51:54 +0000 (22:51 +0300)]
Add a setting that should make motion blur a little stronger

11 years agoStronger gloss with slightly darker bloom
MirceaKitsune [Tue, 5 Jul 2011 17:17:30 +0000 (20:17 +0300)]
Stronger gloss with slightly darker bloom

11 years agoBoost bloom up to 3.5 by default
MirceaKitsune [Tue, 5 Jul 2011 13:18:33 +0000 (16:18 +0300)]
Boost bloom up to 3.5 by default

11 years agoFix some stuff I forgot in defaultVT.cfg
MirceaKitsune [Tue, 5 Jul 2011 13:08:00 +0000 (16:08 +0300)]
Fix some stuff I forgot in defaultVT.cfg

11 years agoTweak the Effects menu, and add iris adaptation to it as well.
MirceaKitsune [Tue, 5 Jul 2011 13:07:33 +0000 (16:07 +0300)]
Tweak the Effects menu, and add iris adaptation to it as well.

11 years agoDecrease bloom brightness by default, as the iris adaptation makes it stronger than...
MirceaKitsune [Tue, 5 Jul 2011 12:54:22 +0000 (15:54 +0300)]
Decrease bloom brightness by default, as the iris adaptation makes it stronger than before.

11 years agoEnable HDR iris adaptation by default. Causes the view to get brighter when the playe...
MirceaKitsune [Tue, 5 Jul 2011 12:52:38 +0000 (15:52 +0300)]
Enable HDR iris adaptation by default. Causes the view to get brighter when the player sits in a dark spot, and vice versa (like in real life).

11 years agoMake a comment more descriptive
MirceaKitsune [Sat, 14 May 2011 14:28:57 +0000 (17:28 +0300)]
Make a comment more descriptive

11 years agoEvent chasecam fixes done in Xonotic
MirceaKitsune [Sat, 14 May 2011 14:27:59 +0000 (17:27 +0300)]
Event chasecam fixes done in Xonotic

11 years agoFix bug with bots not selecting the Grabber gun. This was caused by an improper weapo...
MirceaKitsune [Wed, 4 May 2011 12:53:56 +0000 (15:53 +0300)]
Fix bug with bots not selecting the Grabber gun. This was caused by an improper weapon count check. Bots can now hold the Grabber for the first time in VT, though they don't know how to use it yet :)

11 years agoComplete my last commit
MirceaKitsune [Wed, 4 May 2011 12:07:46 +0000 (15:07 +0300)]
Complete my last commit

11 years agoFix exterior weapon entities showing when they shouldn't. They should only be visible...
MirceaKitsune [Wed, 4 May 2011 12:03:21 +0000 (15:03 +0300)]
Fix exterior weapon entities showing when they shouldn't. They should only be visible on neighboring prey.

11 years agoFix and improve prey animations
MirceaKitsune [Wed, 4 May 2011 11:24:15 +0000 (14:24 +0300)]
Fix and improve prey animations

11 years agoDecrease healthsize_vore_pos again, as it causes the view to poke out sometimes
MirceaKitsune [Wed, 4 May 2011 01:13:32 +0000 (04:13 +0300)]
Decrease healthsize_vore_pos again, as it causes the view to poke out sometimes

11 years agoLastly, add some good animations to prey. Idle prey will use the jump animation,...
MirceaKitsune [Wed, 4 May 2011 01:01:21 +0000 (04:01 +0300)]
Lastly, add some good animations to prey. Idle prey will use the jump animation, and prey that perform stomach kicks will use the duckjump animation, simulating them attacking the stomach.

11 years agoDon't attempt to rotate positions based on predator angles. It didn't work right...
MirceaKitsune [Wed, 4 May 2011 00:17:33 +0000 (03:17 +0300)]
Don't attempt to rotate positions based on predator angles. It didn't work right and IMO there's no real need to do this.

11 years agoDetermine stomach center by the predator's scale also
MirceaKitsune [Wed, 4 May 2011 00:11:52 +0000 (03:11 +0300)]
Determine stomach center by the predator's scale also

11 years agoActually, it seems ok to bump the prey position on scale to 8... no view poking out
MirceaKitsune [Wed, 4 May 2011 00:02:08 +0000 (03:02 +0300)]
Actually, it seems ok to bump the prey position on scale to 8... no view poking out

11 years agoBigger prey position for healthsize
MirceaKitsune [Tue, 3 May 2011 23:58:31 +0000 (02:58 +0300)]
Bigger prey position for healthsize

11 years agoUse a more correct default prey view offset
MirceaKitsune [Tue, 3 May 2011 23:56:01 +0000 (02:56 +0300)]
Use a more correct default prey view offset

11 years agoFix fake prey getting rendered as well
MirceaKitsune [Tue, 3 May 2011 23:41:27 +0000 (02:41 +0300)]
Fix fake prey getting rendered as well

11 years agoRe-integrate prey view offset based on scale with the new prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:37:44 +0000 (02:37 +0300)]
Re-integrate prey view offset based on scale with the new prey positioning code

11 years agoMore tweaks to the prey positioning code
MirceaKitsune [Tue, 3 May 2011 23:27:17 +0000 (02:27 +0300)]
More tweaks to the prey positioning code

11 years agoRename a function
MirceaKitsune [Tue, 3 May 2011 23:19:21 +0000 (02:19 +0300)]
Rename a function

11 years agoNo need to check if self == other when setting player alpha
MirceaKitsune [Tue, 3 May 2011 23:14:41 +0000 (02:14 +0300)]
No need to check if self == other when setting player alpha

11 years agoLet's not forget the fake prey
MirceaKitsune [Tue, 3 May 2011 23:06:32 +0000 (02:06 +0300)]
Let's not forget the fake prey

11 years agoTweaks to how the predator's angles are applied to prey positions
MirceaKitsune [Tue, 3 May 2011 23:04:00 +0000 (02:04 +0300)]
Tweaks to how the predator's angles are applied to prey positions

11 years agoAllow scaling prey down when the neighboring prey feature is enable. Don't enable...
MirceaKitsune [Tue, 3 May 2011 22:56:17 +0000 (01:56 +0300)]
Allow scaling prey down when the neighboring prey feature is enable. Don't enable it by default yet though.

11 years agoRename cvar
MirceaKitsune [Tue, 3 May 2011 22:43:29 +0000 (01:43 +0300)]
Rename cvar

11 years agoCvar the distance by which prey are separated in the stomach. Setting the cvar to...
MirceaKitsune [Tue, 3 May 2011 22:37:45 +0000 (01:37 +0300)]
Cvar the distance by which prey are separated in the stomach. Setting the cvar to 0 will disable the ability to see neighboring prey, and everything will work as before.

11 years agoPositions for all 9 occupants
MirceaKitsune [Tue, 3 May 2011 22:19:41 +0000 (01:19 +0300)]
Positions for all 9 occupants

11 years agoFirst system for positioning prey differently in the stomach. Each frame, a loop...
MirceaKitsune [Tue, 3 May 2011 22:09:50 +0000 (01:09 +0300)]
First system for positioning prey differently in the stomach. Each frame, a loop will run. The position will be offset in a square shape for all occupants of that stomach.

11 years agoFirst step in making prey that have the same predator able to see each other in the...
MirceaKitsune [Tue, 3 May 2011 21:41:30 +0000 (00:41 +0300)]
First step in making prey that have the same predator able to see each other in the stomach. The model for other prey will now be shown. However, each "occupant" must be positioned properly, else all models will just overlap in the center... which is the harder part to fix.

11 years agoCvar each ring's action, and showing the ring for that purpose.
MirceaKitsune [Tue, 3 May 2011 20:37:34 +0000 (23:37 +0300)]
Cvar each ring's action, and showing the ring for that purpose.

11 years agoCopy ring settings for spectators
MirceaKitsune [Tue, 3 May 2011 20:27:46 +0000 (23:27 +0300)]
Copy ring settings for spectators

11 years agoSlightly smaller rings
MirceaKitsune [Tue, 3 May 2011 20:24:32 +0000 (23:24 +0300)]
Slightly smaller rings

11 years agoLess intense crosshair pickup effect
MirceaKitsune [Tue, 3 May 2011 20:20:34 +0000 (23:20 +0300)]
Less intense crosshair pickup effect

11 years agoCvar sbar ring settings
MirceaKitsune [Tue, 3 May 2011 20:18:46 +0000 (23:18 +0300)]
Cvar sbar ring settings

11 years agoLarger fonts for the larger ring
MirceaKitsune [Tue, 3 May 2011 20:10:05 +0000 (23:10 +0300)]
Larger fonts for the larger ring

11 years agoRing for stomach kicking
MirceaKitsune [Tue, 3 May 2011 20:06:56 +0000 (23:06 +0300)]
Ring for stomach kicking

11 years agoMake vore delays a little longer
MirceaKitsune [Tue, 3 May 2011 19:51:42 +0000 (22:51 +0300)]
Make vore delays a little longer

11 years agoSbar ring for regurgitation delay
MirceaKitsune [Tue, 3 May 2011 19:50:52 +0000 (22:50 +0300)]
Sbar ring for regurgitation delay

11 years agoSome safety tweaks with the action delay
MirceaKitsune [Tue, 3 May 2011 19:36:16 +0000 (22:36 +0300)]
Some safety tweaks with the action delay

11 years agoFix action delay for regurgitating
MirceaKitsune [Tue, 3 May 2011 19:34:15 +0000 (22:34 +0300)]
Fix action delay for regurgitating

11 years agoChange th swallow_delay cvar to also affect regurgitating. The system is now called...
MirceaKitsune [Tue, 3 May 2011 17:21:13 +0000 (20:21 +0300)]
Change th swallow_delay cvar to also affect regurgitating. The system is now called action_delay. Whenever you both swallow or regurgitate someone, the delay is applied and blocks both actions.

11 years agoAdd first actual functionality to the sbar ring; Showing the swallowing delay.
MirceaKitsune [Tue, 3 May 2011 17:01:10 +0000 (20:01 +0300)]
Add first actual functionality to the sbar ring; Showing the swallowing delay.

11 years agoAdd ring stats
MirceaKitsune [Tue, 3 May 2011 15:26:14 +0000 (18:26 +0300)]
Add ring stats

11 years agoSome small tweaks and fixes
MirceaKitsune [Tue, 3 May 2011 15:13:19 +0000 (18:13 +0300)]
Some small tweaks and fixes

11 years agoAdd proper ring functions to work with
MirceaKitsune [Tue, 3 May 2011 15:04:05 +0000 (18:04 +0300)]
Add proper ring functions to work with

11 years agoAdd text strings, which will be used later to describe what the ring is addressing
MirceaKitsune [Tue, 3 May 2011 14:54:53 +0000 (17:54 +0300)]
Add text strings, which will be used later to describe what the ring is addressing

11 years agoDraw the two sbar rings. They will be used to indicate certain things, including...
MirceaKitsune [Tue, 3 May 2011 14:05:56 +0000 (17:05 +0300)]
Draw the two sbar rings. They will be used to indicate certain things, including slow swallowing once it will be implemented.

11 years agoDon't allow kicking immediately after being swallowed. Increase escape probability...
MirceaKitsune [Tue, 3 May 2011 13:42:37 +0000 (16:42 +0300)]
Don't allow kicking immediately after being swallowed. Increase escape probability a little too, as this means prey gets to kick one time less now.

11 years agoTweak crosshair swallow indicator size
MirceaKitsune [Tue, 3 May 2011 13:36:33 +0000 (16:36 +0300)]
Tweak crosshair swallow indicator size

11 years agoFix a bug with keepdeadprey being probability based. Also give it a probability of...
MirceaKitsune [Tue, 3 May 2011 13:34:04 +0000 (16:34 +0300)]
Fix a bug with keepdeadprey being probability based. Also give it a probability of 0.75 by default (prey staying in the stomach once dead).

11 years agoFix a small bug with vore taunts introduced in my last commit
MirceaKitsune [Tue, 3 May 2011 13:16:04 +0000 (16:16 +0300)]
Fix a small bug with vore taunts introduced in my last commit

11 years agoUse self.stat_eaten instead of checking self.predator.classname. Also adjust the...
MirceaKitsune [Tue, 3 May 2011 13:10:58 +0000 (16:10 +0300)]
Use self.stat_eaten instead of checking self.predator.classname. Also adjust the fakeprey status accordingly. This is a major change and might brake some things, but it's cleaner and more correct.

11 years agoI like this crosshair better by default :)
MirceaKitsune [Tue, 3 May 2011 12:15:34 +0000 (15:15 +0300)]
I like this crosshair better by default :)

11 years agoMake the new crosshair ring better for indicating ammo load
MirceaKitsune [Tue, 3 May 2011 12:11:43 +0000 (15:11 +0300)]
Make the new crosshair ring better for indicating ammo load

11 years agoMore crosshair tweaks
MirceaKitsune [Tue, 3 May 2011 12:07:44 +0000 (15:07 +0300)]
More crosshair tweaks

11 years agoSet good crosshair defaults for the new crosshairs
MirceaKitsune [Tue, 3 May 2011 12:01:12 +0000 (15:01 +0300)]
Set good crosshair defaults for the new crosshairs

11 years agoLess blurry crosshair ring
MirceaKitsune [Tue, 3 May 2011 11:55:08 +0000 (14:55 +0300)]
Less blurry crosshair ring

11 years agoPort crosshair reload ring from Xonotic as well, with a small tweak to its sharpness
MirceaKitsune [Tue, 3 May 2011 11:53:38 +0000 (14:53 +0300)]
Port crosshair reload ring from Xonotic as well, with a small tweak to its sharpness

11 years agoSort crosshairs better
MirceaKitsune [Tue, 3 May 2011 11:48:59 +0000 (14:48 +0300)]
Sort crosshairs better

11 years agoMake the dot crosshair visible
MirceaKitsune [Tue, 3 May 2011 11:45:52 +0000 (14:45 +0300)]
Make the dot crosshair visible

11 years agoPort high quality crosshairs from Xonotic, and replace the old ones
MirceaKitsune [Tue, 3 May 2011 11:39:30 +0000 (14:39 +0300)]
Port high quality crosshairs from Xonotic, and replace the old ones

11 years agoAdd a sbar ring texture. Will be used in the future for a planned feature
MirceaKitsune [Tue, 3 May 2011 11:32:30 +0000 (14:32 +0300)]
Add a sbar ring texture. Will be used in the future for a planned feature

11 years agoHigher quality swallow crosshair indicators
MirceaKitsune [Tue, 3 May 2011 11:30:42 +0000 (14:30 +0300)]
Higher quality swallow crosshair indicators

11 years agoPort respawn ghosts from Xonotic, original code by me. Makes dead bodies become float...
MirceaKitsune [Tue, 3 May 2011 11:08:18 +0000 (14:08 +0300)]
Port respawn ghosts from Xonotic, original code by me. Makes dead bodies become floating ghosts if they are still whole and visible, once the player respawns. Effect only.

11 years agoSlower default viewheight smoothing (for crouching and changing size)
MirceaKitsune [Tue, 3 May 2011 01:07:11 +0000 (04:07 +0300)]
Slower default viewheight smoothing (for crouching and changing size)

11 years agoSlightly increase swallowing range, and decrease stomach kicking escape probability.
MirceaKitsune [Tue, 3 May 2011 01:04:16 +0000 (04:04 +0300)]
Slightly increase swallowing range, and decrease stomach kicking escape probability.

11 years agoAdd a TODO I forgot, regarding player sizes and the bounding box.
MirceaKitsune [Tue, 3 May 2011 00:51:04 +0000 (03:51 +0300)]
Add a TODO I forgot, regarding player sizes and the bounding box.