voretournament/voretournament.git
6 years agoMove hud images to the default subfolder, and fix loading of backgrounds in the code
MirceaKitsune [Sun, 3 Feb 2013 00:12:47 +0000 (02:12 +0200)]
Move hud images to the default subfolder, and fix loading of backgrounds in the code

6 years agoAllow multiple gfx/hud/ subfolders and a cvar to choose which is in use
MirceaKitsune [Sun, 3 Feb 2013 00:04:12 +0000 (02:04 +0200)]
Allow multiple gfx/hud/ subfolders and a cvar to choose which is in use

6 years agoRemove the code for each HUD background image, and create a system which allows defin...
MirceaKitsune [Sat, 2 Feb 2013 23:20:22 +0000 (01:20 +0200)]
Remove the code for each HUD background image, and create a system which allows definind any number of background components. Old HUD will still look how it used to of course.

6 years agoAdapt Strength & Invincible HUD elements to the new system
MirceaKitsune [Sat, 2 Feb 2013 22:18:12 +0000 (00:18 +0200)]
Adapt Strength & Invincible HUD elements to the new system

6 years agoGet rid of fields which are now useless
MirceaKitsune [Sat, 2 Feb 2013 21:53:25 +0000 (23:53 +0200)]
Get rid of fields which are now useless

6 years agoMake timer customizable too
MirceaKitsune [Sat, 2 Feb 2013 21:39:08 +0000 (23:39 +0200)]
Make timer customizable too

6 years agoAdapt scores to the new HUD system. This only affects the score numbers displayed...
MirceaKitsune [Sat, 2 Feb 2013 21:16:21 +0000 (23:16 +0200)]
Adapt scores to the new HUD system. This only affects the score numbers displayed at the top of the screen by default, not the race timers or spectator messages

6 years agoUpdate information regarding the new HUD
MirceaKitsune [Sat, 2 Feb 2013 15:15:10 +0000 (17:15 +0200)]
Update information regarding the new HUD

6 years agoMove two more items to the new HUD system
MirceaKitsune [Sat, 2 Feb 2013 14:54:59 +0000 (16:54 +0200)]
Move two more items to the new HUD system

6 years agoUse independent functions for some tasks, and fix how scale and position are defined
MirceaKitsune [Sat, 2 Feb 2013 14:03:00 +0000 (16:03 +0200)]
Use independent functions for some tasks, and fix how scale and position are defined

6 years agoAdapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD...
MirceaKitsune [Sat, 2 Feb 2013 12:07:14 +0000 (14:07 +0200)]
Adapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD, we don't do that any more at least

6 years agoGet prey list to work properly with the customizable HUD
MirceaKitsune [Sat, 2 Feb 2013 10:52:26 +0000 (12:52 +0200)]
Get prey list to work properly with the customizable HUD

6 years agoMerge master
MirceaKitsune [Sat, 2 Feb 2013 08:53:36 +0000 (10:53 +0200)]
Merge master

6 years agoMore to the TODO list. Lots to do and little time and energy :P
MirceaKitsune [Wed, 30 Jan 2013 23:30:40 +0000 (01:30 +0200)]
More to the TODO list. Lots to do and little time and energy :P

7 years agoAdd an update from Xonotic related to my last commit
MirceaKitsune [Sat, 6 Oct 2012 14:47:21 +0000 (17:47 +0300)]
Add an update from Xonotic related to my last commit

7 years agoScoreboard respawn info from my code in Xonotic
MirceaKitsune [Sat, 6 Oct 2012 14:39:02 +0000 (17:39 +0300)]
Scoreboard respawn info from my code in Xonotic

7 years agoMore TODO's
MirceaKitsune [Sat, 6 Oct 2012 13:43:02 +0000 (16:43 +0300)]
More TODO's

7 years agoadd a new todo. Also my first GIT commit from Linux :)
MirceaKitsune [Tue, 5 Jun 2012 12:46:58 +0000 (15:46 +0300)]
add a new todo. Also my first GIT commit from Linux :)

7 years agoPartial attempt at porting the stomach board list to the new system. This commit...
MirceaKitsune [Thu, 17 May 2012 11:18:41 +0000 (14:18 +0300)]
Partial attempt at porting the stomach board list to the new system. This commit currently breaks the whole list, until I feel like figuring out the complex maths to cvar the list position and keep items in correct proportions

7 years agoRename HUD cvars to match the architecture I had planned
MirceaKitsune [Thu, 17 May 2012 09:44:18 +0000 (12:44 +0300)]
Rename HUD cvars to match the architecture I had planned

7 years agoRe-setup the status panel, HUD looking ok again. Also add my many TODO's to the list...
MirceaKitsune [Wed, 16 May 2012 21:50:50 +0000 (00:50 +0300)]
Re-setup the status panel, HUD looking ok again. Also add my many TODO's to the list (about the new HUD)

7 years agoInvert minus and plus for Y axis to represent correct direction
MirceaKitsune [Wed, 16 May 2012 20:23:39 +0000 (23:23 +0300)]
Invert minus and plus for Y axis to represent correct direction

7 years agoAdapt all of the status panel to the new code. Needs correct settings next
MirceaKitsune [Wed, 16 May 2012 20:19:59 +0000 (23:19 +0300)]
Adapt all of the status panel to the new code. Needs correct settings next

7 years agoAdapt Sbar_DrawXNum to the new system
MirceaKitsune [Wed, 16 May 2012 20:03:14 +0000 (23:03 +0300)]
Adapt Sbar_DrawXNum to the new system

7 years agoSwitch to a new system of defining HUD element positions. This will currently break...
MirceaKitsune [Wed, 16 May 2012 19:30:27 +0000 (22:30 +0300)]
Switch to a new system of defining HUD element positions. This will currently break the HUD

7 years agoPosition items on the status panel properly for now
MirceaKitsune [Wed, 16 May 2012 15:58:35 +0000 (18:58 +0300)]
Position items on the status panel properly for now

7 years agoThe HUD configuration file, will need cleanups
MirceaKitsune [Wed, 16 May 2012 15:38:23 +0000 (18:38 +0300)]
The HUD configuration file, will need cleanups

7 years agoAllow cvar positions and sizes for the status HUD panel (everything else will follow...
MirceaKitsune [Wed, 16 May 2012 15:37:33 +0000 (18:37 +0300)]
Allow cvar positions and sizes for the status HUD panel (everything else will follow). Some icons are not positioned properly, but this can be fixed later on

7 years agoTweak bloom settings and add much warmer looks. This requires an updated engine to...
MirceaKitsune [Wed, 16 May 2012 13:08:25 +0000 (16:08 +0300)]
Tweak bloom settings and add much warmer looks. This requires an updated engine to display properly

7 years agoMake swallowing color stronger
MirceaKitsune [Wed, 16 May 2012 11:48:34 +0000 (14:48 +0300)]
Make swallowing color stronger

7 years agoProper HUD blur colors when getting eaten (improved stomach environment as well)
MirceaKitsune [Wed, 16 May 2012 11:44:43 +0000 (14:44 +0300)]
Proper HUD blur colors when getting eaten (improved stomach environment as well)

7 years agoBase blur amount on swallow progress. The screen will blur at full configured intensi...
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed

7 years agoContent blur & color when being swallowed
MirceaKitsune [Wed, 16 May 2012 11:12:40 +0000 (14:12 +0300)]
Content blur & color when being swallowed

7 years agoProperly calculate dodging speed based on player size, stomach load and prey / pred...
MirceaKitsune [Wed, 16 May 2012 11:06:58 +0000 (14:06 +0300)]
Properly calculate dodging speed based on player size, stomach load and prey / pred swallow progress. Tested and complete

7 years agoCleanup and improve dodging code implementation
MirceaKitsune [Wed, 16 May 2012 10:59:50 +0000 (13:59 +0300)]
Cleanup and improve dodging code implementation

7 years agoAdd vore and size offsets to dodging speed. Needs testing
MirceaKitsune [Wed, 16 May 2012 10:29:47 +0000 (13:29 +0300)]
Add vore and size offsets to dodging speed. Needs testing

7 years agoPort dodging from Xonotic. Double-tap a movement key to leap in that direction. Still...
MirceaKitsune [Wed, 16 May 2012 10:26:36 +0000 (13:26 +0300)]
Port dodging from Xonotic. Double-tap a movement key to leap in that direction. Still not finished

7 years agoNew stuff to do. Don't worry, I'm still around and active
MirceaKitsune [Sun, 13 May 2012 09:29:10 +0000 (12:29 +0300)]
New stuff to do. Don't worry, I'm still around and active

7 years agoMore TODO notes (so much on my head for this version @.@)
MirceaKitsune [Sun, 8 Apr 2012 19:23:58 +0000 (22:23 +0300)]
More TODO notes (so much on my head for this version @.@)

7 years agoAnother TODO
MirceaKitsune [Tue, 3 Apr 2012 22:49:58 +0000 (01:49 +0300)]
Another TODO

7 years agoSome new TODOs
MirceaKitsune [Tue, 3 Apr 2012 11:56:19 +0000 (14:56 +0300)]
Some new TODOs

7 years agoAdd a bug someone reported on Eka's Portal to the list
MirceaKitsune [Fri, 23 Mar 2012 09:48:17 +0000 (11:48 +0200)]
Add a bug someone reported on Eka's Portal to the list

7 years agoThis needs to be tested better though
MirceaKitsune [Tue, 20 Mar 2012 09:08:28 +0000 (11:08 +0200)]
This needs to be tested better though

7 years agoSlow swallowing of items: Require g_vore too!
MirceaKitsune [Tue, 20 Mar 2012 09:07:55 +0000 (11:07 +0200)]
Slow swallowing of items: Require g_vore too!

7 years agoSomething else to check in the future
MirceaKitsune [Mon, 19 Mar 2012 16:46:37 +0000 (18:46 +0200)]
Something else to check in the future

7 years agole sigh
MirceaKitsune [Mon, 19 Mar 2012 16:40:11 +0000 (18:40 +0200)]
le sigh

7 years agoSeparate and fix some cvars
MirceaKitsune [Mon, 19 Mar 2012 16:39:09 +0000 (18:39 +0200)]
Separate and fix some cvars

7 years agoAn important improvement to my last commit
MirceaKitsune [Mon, 19 Mar 2012 16:33:00 +0000 (18:33 +0200)]
An important improvement to my last commit

7 years agoFix the final cvars and document the new feature of swallowing items. It should now...
MirceaKitsune [Mon, 19 Mar 2012 15:57:10 +0000 (17:57 +0200)]
Fix the final cvars and document the new feature of swallowing items. It should now be complete and bug-free so far.

7 years agoFix item alpha, and get slow item swallowing to work with dropped consumables
MirceaKitsune [Mon, 19 Mar 2012 15:47:39 +0000 (17:47 +0200)]
Fix item alpha, and get slow item swallowing to work with dropped consumables

7 years agoCvar the swallowing speed of items, and influence based on health difference. Since...
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead

7 years agoGet swallowable items closer to working. They are almost ready, but need cvars to...
MirceaKitsune [Mon, 19 Mar 2012 15:09:11 +0000 (17:09 +0200)]
Get swallowable items closer to working. They are almost ready, but need cvars to work

7 years agoFirst attempt to make health possible to swallow slowly. Incomplete and still buggy...
MirceaKitsune [Mon, 19 Mar 2012 15:00:16 +0000 (17:00 +0200)]
First attempt to make health possible to swallow slowly. Incomplete and still buggy, but working for the most part.

7 years agoApply scale-based weight to wind fields too (trigger_impulse)
MirceaKitsune [Mon, 19 Mar 2012 13:33:35 +0000 (15:33 +0200)]
Apply scale-based weight to wind fields too (trigger_impulse)

7 years agoHigher movement factor based on scale
MirceaKitsune [Mon, 19 Mar 2012 13:23:24 +0000 (15:23 +0200)]
Higher movement factor based on scale

7 years agoProperly calculate falling damage based on player scale. Don't just offset the damage...
MirceaKitsune [Mon, 19 Mar 2012 13:10:37 +0000 (15:10 +0200)]
Properly calculate falling damage based on player scale. Don't just offset the damage, but also when it happens

7 years agoMake jump pads account the scale gravity of players, so macros can reach their destin...
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)

7 years agoPlayer size now influences a player's weight as well, alongside stomach load. Macros...
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready

7 years agoRename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind

7 years agoAll 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8

7 years agoVore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8

7 years agoFix default player colors
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors

7 years agoInclude a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder

7 years agoRemove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map

7 years agoAdded known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes

7 years agoAlso don't show our predator on the radar, since it would once again overlap with...
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow

7 years agoRadar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating

7 years agoDraw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low

7 years agoAdd new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released

7 years agoI updated all components, and tested for most of this day. 0.7 is to be released...
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours

7 years agoSmall tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu

7 years agoUpdate the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source

7 years agoRename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders

7 years agoUpdate dll's
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's

7 years agoUpdate the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine

7 years agoUpdate netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source

7 years agoUpdate netRadiant
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant

7 years agolol, I already had fteqcc.exe in another folder
MirceaKitsune [Sun, 18 Mar 2012 21:04:42 +0000 (23:04 +0200)]
lol, I already had fteqcc.exe in another folder

7 years agoDistribute the fteqcc win32 binary. Sorry... no linux version since I can't compile...
MirceaKitsune [Sun, 18 Mar 2012 20:40:22 +0000 (22:40 +0200)]
Distribute the fteqcc win32 binary. Sorry... no linux version since I can't compile that

7 years agoUpdate fteqcc source
MirceaKitsune [Sun, 18 Mar 2012 20:39:29 +0000 (22:39 +0200)]
Update fteqcc source

7 years agoDropped consumable items are also a pickup! Make them update last pickup time
MirceaKitsune [Sun, 18 Mar 2012 19:07:12 +0000 (21:07 +0200)]
Dropped consumable items are also a pickup! Make them update last pickup time

7 years agoDue to the latest commit, screen flashes require the HUD to be enabled in order to...
MirceaKitsune [Sun, 18 Mar 2012 19:02:39 +0000 (21:02 +0200)]
Due to the latest commit, screen flashes require the HUD to be enabled in order to work

7 years agoVore flash: Don't flash when team healing, and use another method to determine prey...
MirceaKitsune [Sun, 18 Mar 2012 18:59:42 +0000 (20:59 +0200)]
Vore flash: Don't flash when team healing, and use another method to determine prey count

7 years agoRevert the commit with predator.velocity breakage, since the bug just got fixed in...
MirceaKitsune [Sun, 18 Mar 2012 18:47:09 +0000 (20:47 +0200)]
Revert the commit with predator.velocity breakage, since the bug just got fixed in latest fteqcc and no longer happens.

7 years agoMegahealth is not a powerup. Always enable it
MirceaKitsune [Sun, 18 Mar 2012 15:10:11 +0000 (17:10 +0200)]
Megahealth is not a powerup. Always enable it

7 years agoUndo part of a previous commit, which broke automatic digestion. Need to do something...
MirceaKitsune [Sun, 18 Mar 2012 15:03:26 +0000 (17:03 +0200)]
Undo part of a previous commit, which broke automatic digestion. Need to do something else for a feature I want, but in 0.8 at best

7 years agoFix a bug causing consumable items to be instantly regurgitated in Arena games, if...
MirceaKitsune [Sun, 18 Mar 2012 15:00:55 +0000 (17:00 +0200)]
Fix a bug causing consumable items to be instantly regurgitated in Arena games, if eating them before the match starts

7 years agoDisable automatic digestion in RPG, and also trigger it if our stomach is already...
MirceaKitsune [Sun, 18 Mar 2012 14:33:58 +0000 (16:33 +0200)]
Disable automatic digestion in RPG, and also trigger it if our stomach is already full (helps with items + team healing)

7 years agoDon't apply mirror damage penalty and don't play typehit sound and team damage sound...
MirceaKitsune [Sun, 18 Mar 2012 14:08:01 +0000 (16:08 +0200)]
Don't apply mirror damage penalty and don't play typehit sound and team damage sound for regurgitation damage

7 years agoFix a bug with the bot AI causing bots to get stuck in team games when eating consuma...
MirceaKitsune [Sun, 18 Mar 2012 13:53:55 +0000 (15:53 +0200)]
Fix a bug with the bot AI causing bots to get stuck in team games when eating consumable items

7 years agoAdd more new things to the TODO list :/
MirceaKitsune [Sun, 18 Mar 2012 13:53:07 +0000 (15:53 +0200)]
Add more new things to the TODO list :/

7 years agoFix .zym vs .iqm in the last two levels of the campaign
MirceaKitsune [Sun, 18 Mar 2012 13:29:06 +0000 (15:29 +0200)]
Fix .zym vs .iqm in the last two levels of the campaign

7 years agoFix a major bug causing darkplaces to crash during the campaign (and possibly other...
MirceaKitsune [Sun, 18 Mar 2012 13:26:10 +0000 (15:26 +0200)]
Fix a major bug causing darkplaces to crash during the campaign (and possibly other cases). Seems like a fteqcc bug is causing this, so word the code differently which seems to fix the problem.

7 years agoAdd a safety check in the first campaign levels
MirceaKitsune [Sun, 18 Mar 2012 13:24:44 +0000 (15:24 +0200)]
Add a safety check in the first campaign levels

7 years agoAllow setting which players to see on the radar. Either show no players, either team...
MirceaKitsune [Sun, 18 Mar 2012 11:44:33 +0000 (13:44 +0200)]
Allow setting which players to see on the radar. Either show no players, either team mates, either all players

7 years agoDon't show prey on the radar
MirceaKitsune [Sun, 18 Mar 2012 11:25:49 +0000 (13:25 +0200)]
Don't show prey on the radar

7 years agoImprove Exilspace brightness a little
MirceaKitsune [Sun, 18 Mar 2012 11:21:39 +0000 (13:21 +0200)]
Improve Exilspace brightness a little

7 years agoA balance and bot skill tweak, as well as more TODO's
MirceaKitsune [Sun, 18 Mar 2012 11:12:23 +0000 (13:12 +0200)]
A balance and bot skill tweak, as well as more TODO's

7 years agoUse the proper cvar name to disable skill offset in the campaign
MirceaKitsune [Sun, 18 Mar 2012 10:46:53 +0000 (12:46 +0200)]
Use the proper cvar name to disable skill offset in the campaign

7 years agoPrepare for the 0.7 release, and go into testing and updating of other components
MirceaKitsune [Sun, 18 Mar 2012 10:36:13 +0000 (12:36 +0200)]
Prepare for the 0.7 release, and go into testing and updating of other components