voretournament/voretournament.git
10 years agoUpdate DLL's
MirceaKitsune [Fri, 3 Sep 2010 01:05:49 +0000 (04:05 +0300)]
Update DLL's

10 years agoMore ideas for the future
MirceaKitsune [Fri, 3 Sep 2010 01:04:31 +0000 (04:04 +0300)]
More ideas for the future

10 years agoRemove scoring from RPG gametype. Hope I removed it everywhere...
MirceaKitsune [Fri, 3 Sep 2010 00:12:03 +0000 (03:12 +0300)]
Remove scoring from RPG gametype. Hope I removed it everywhere...

10 years agoImplement RPG / Free Roam gametype. Next step is to remove scoring under this type...
MirceaKitsune [Thu, 2 Sep 2010 23:27:04 +0000 (02:27 +0300)]
Implement RPG / Free Roam gametype. Next step is to remove scoring under this type (since that is its purpose). Also make voretown a map of this gametype

10 years agoDo the same for thrown weapons, and remove useless checks. Again, if someone else...
MirceaKitsune [Thu, 2 Sep 2010 21:59:02 +0000 (00:59 +0300)]
Do the same for thrown weapons, and remove useless checks. Again, if someone else picks a dirty thrown weapon, it gets clean... no way to fix that.

10 years agoFix some mistakes
MirceaKitsune [Thu, 2 Sep 2010 21:44:48 +0000 (00:44 +0300)]
Fix some mistakes

10 years agoApply regurgitation colors to weapon entities.
MirceaKitsune [Thu, 2 Sep 2010 21:16:44 +0000 (00:16 +0300)]
Apply regurgitation colors to weapon entities.

Unfortunately, there's no way to dirty specific weapons only. So for instance: If you are regurgitated, drop your weapon, then pick up a new weapon from a pickup spot, the new weapon will still appear green. An excuse however can be that "you dirty / clean any new weapon you touch" :P

10 years agoThis issue seems to be fixed with proper engine branding
MirceaKitsune [Thu, 2 Sep 2010 19:01:35 +0000 (22:01 +0300)]
This issue seems to be fixed with proper engine branding

10 years agoThis isn't Pyria any more
MirceaKitsune [Thu, 2 Sep 2010 18:59:46 +0000 (21:59 +0300)]
This isn't Pyria any more

10 years agoVore sounds for fallback voice
MirceaKitsune [Thu, 2 Sep 2010 18:57:15 +0000 (21:57 +0300)]
Vore sounds for fallback voice

10 years agoFix an issue with PlayerSound
MirceaKitsune [Thu, 2 Sep 2010 18:53:13 +0000 (21:53 +0300)]
Fix an issue with PlayerSound

10 years agoThe digest sound shall be per-player as well
MirceaKitsune [Thu, 2 Sep 2010 18:47:23 +0000 (21:47 +0300)]
The digest sound shall be per-player as well

10 years agoMake gurgle sound per-player
MirceaKitsune [Thu, 2 Sep 2010 18:27:12 +0000 (21:27 +0300)]
Make gurgle sound per-player

10 years agoCredits update
MirceaKitsune [Thu, 2 Sep 2010 17:45:36 +0000 (20:45 +0300)]
Credits update

10 years agoMore fixes to the gurgle sound. I guess it's ready and working
MirceaKitsune [Thu, 2 Sep 2010 17:44:06 +0000 (20:44 +0300)]
More fixes to the gurgle sound. I guess it's ready and working

10 years agoUgh, what are these doing in the repo?
MirceaKitsune [Thu, 2 Sep 2010 17:28:40 +0000 (20:28 +0300)]
Ugh, what are these doing in the repo?

10 years agoCloser to getting the gurgle sound right. We also have a gurgle sound now :D
MirceaKitsune [Thu, 2 Sep 2010 17:27:58 +0000 (20:27 +0300)]
Closer to getting the gurgle sound right. We also have a gurgle sound now :D

Yes, I'm using a hard coded audio file length for looping. What can I do?

10 years agoFirst step toward an ambient stomach gurgling sound. The sound's volume depends on...
MirceaKitsune [Thu, 2 Sep 2010 17:06:45 +0000 (20:06 +0300)]
First step toward an ambient stomach gurgling sound. The sound's volume depends on how many players there are inside.

10 years agoCorrect default
MirceaKitsune [Thu, 2 Sep 2010 15:10:18 +0000 (18:10 +0300)]
Correct default

10 years agoIt's probably better without randomization though
MirceaKitsune [Thu, 2 Sep 2010 15:08:00 +0000 (18:08 +0300)]
It's probably better without randomization though

10 years agoAdd randomization back
MirceaKitsune [Thu, 2 Sep 2010 15:04:09 +0000 (18:04 +0300)]
Add randomization back

10 years agoRegurgitated players now rocket in the direction the predator is facing. The predator...
MirceaKitsune [Thu, 2 Sep 2010 14:57:34 +0000 (17:57 +0300)]
Regurgitated players now rocket in the direction the predator is facing. The predator himself is pushed in the opposite direction.

10 years agoAlso push players when they regurgitate
MirceaKitsune [Thu, 2 Sep 2010 14:27:25 +0000 (17:27 +0300)]
Also push players when they regurgitate

10 years agoOur ramdomvec must be between -1 and 1, not 0 and 1.
MirceaKitsune [Thu, 2 Sep 2010 14:01:05 +0000 (17:01 +0300)]
Our ramdomvec must be between -1 and 1, not 0 and 1.

10 years agoRegurgitation force. Players "rocket out" at the specified speed when thrown up.
MirceaKitsune [Thu, 2 Sep 2010 13:49:12 +0000 (16:49 +0300)]
Regurgitation force. Players "rocket out" at the specified speed when thrown up.

10 years agoCorrect game version
MirceaKitsune [Thu, 2 Sep 2010 13:31:21 +0000 (16:31 +0300)]
Correct game version

10 years agoSome minor tweak
MirceaKitsune [Thu, 2 Sep 2010 13:28:01 +0000 (16:28 +0300)]
Some minor tweak

10 years agoTeam heal feature. When a player spends time inside a team mate's stomach, they keep...
MirceaKitsune [Thu, 2 Sep 2010 13:26:01 +0000 (16:26 +0300)]
Team heal feature. When a player spends time inside a team mate's stomach, they keep healing.

10 years agoBetter way of fixing that last bug
MirceaKitsune [Thu, 2 Sep 2010 13:06:38 +0000 (16:06 +0300)]
Better way of fixing that last bug

10 years agoFix a bug where an eaten player would see the stomach model left behind in online...
MirceaKitsune [Thu, 2 Sep 2010 12:33:49 +0000 (15:33 +0300)]
Fix a bug where an eaten player would see the stomach model left behind in online matches, as their eater walked around. Seems to be fixed by not attempting to animate md3 models, which I think makes sense.

10 years agoThis also doesn't belong on the repo.
MirceaKitsune [Thu, 2 Sep 2010 11:59:28 +0000 (14:59 +0300)]
This also doesn't belong on the repo.

10 years agoThese don't belong here
MirceaKitsune [Thu, 2 Sep 2010 11:57:23 +0000 (14:57 +0300)]
These don't belong here

10 years agoWe are now version 0.2git
MirceaKitsune [Thu, 2 Sep 2010 11:55:11 +0000 (14:55 +0300)]
We are now version 0.2git

10 years agoInitial checkout of Vore Tournament 0.1.alpha.
MirceaKitsune [Wed, 1 Sep 2010 18:06:33 +0000 (21:06 +0300)]
Initial checkout of Vore Tournament 0.1.alpha.