voretournament/voretournament.git
10 years agoDocument defaults
MirceaKitsune [Wed, 2 Mar 2011 15:52:04 +0000 (17:52 +0200)]
Document defaults

10 years agoDisable the blur and sharpen effects by default. They qualify as fancier rendering...
MirceaKitsune [Wed, 2 Mar 2011 15:47:08 +0000 (17:47 +0200)]
Disable the blur and sharpen effects by default. They qualify as fancier rendering effects IMO, and as long as they're in the menu, they're best off I think.

10 years agoBetter defaults for vore autotaunts
MirceaKitsune [Wed, 2 Mar 2011 15:01:52 +0000 (17:01 +0200)]
Better defaults for vore autotaunts

10 years agoAdd a comment
MirceaKitsune [Wed, 2 Mar 2011 14:59:20 +0000 (16:59 +0200)]
Add a comment

10 years agoOnly update grabber accuracy stats when we hit a player! Currently, it also updated...
MirceaKitsune [Wed, 2 Mar 2011 14:57:59 +0000 (16:57 +0200)]
Only update grabber accuracy stats when we hit a player! Currently, it also updated when hitting any movable entity.

10 years agoPlay hit sound when the grabber links to a player.
MirceaKitsune [Wed, 2 Mar 2011 14:56:27 +0000 (16:56 +0200)]
Play hit sound when the grabber links to a player.

10 years agoFix an outdated reload system comment, for the sake of correction
MirceaKitsune [Tue, 1 Mar 2011 23:20:23 +0000 (01:20 +0200)]
Fix an outdated reload system comment, for the sake of correction

10 years agoRemove firing the grabber with the jetpack button when we have no jetpack. That's...
MirceaKitsune [Tue, 1 Mar 2011 23:06:59 +0000 (01:06 +0200)]
Remove firing the grabber with the jetpack button when we have no jetpack. That's an old behavior from Nexuiz that would not apply well or have any use in VoreTournament.

10 years agoEnable having to reload your weapon after dropping it by getting swallowed. This...
MirceaKitsune [Tue, 1 Mar 2011 22:47:42 +0000 (00:47 +0200)]
Enable having to reload your weapon after dropping it by getting swallowed. This should have already been happening, and was part of something bigger that I missed.

10 years agoFix uservec*_enable cvars getting set dynamically, causing hiccups. They will now...
MirceaKitsune [Tue, 1 Mar 2011 17:55:33 +0000 (19:55 +0200)]
Fix uservec*_enable cvars getting set dynamically, causing hiccups. They will now be turned on or off if the features that use them are on or off.

10 years agoSeveral menu tweaks
MirceaKitsune [Tue, 1 Mar 2011 16:55:01 +0000 (18:55 +0200)]
Several menu tweaks

10 years agoSeveral other fixes to the blur / sharpen effects
MirceaKitsune [Tue, 1 Mar 2011 15:32:48 +0000 (17:32 +0200)]
Several other fixes to the blur / sharpen effects

10 years agoUpdate config presets
MirceaKitsune [Tue, 1 Mar 2011 15:04:36 +0000 (17:04 +0200)]
Update config presets

10 years agoFix a few other checks and things regarding the blur effect
MirceaKitsune [Tue, 1 Mar 2011 14:59:09 +0000 (16:59 +0200)]
Fix a few other checks and things regarding the blur effect

10 years agoReduce cvar_set spam as much as possible for the blur and sharpen postprocessing...
MirceaKitsune [Tue, 1 Mar 2011 13:56:41 +0000 (15:56 +0200)]
Reduce cvar_set spam as much as possible for the blur and sharpen postprocessing effects

10 years agocl_shownames 2 by default
MirceaKitsune [Tue, 1 Mar 2011 00:20:37 +0000 (02:20 +0200)]
cl_shownames 2 by default

10 years agoAdd the new dim feature to the weapons menu, and also make some changes to that menu
MirceaKitsune [Tue, 1 Mar 2011 00:19:55 +0000 (02:19 +0200)]
Add the new dim feature to the weapons menu, and also make some changes to that menu

10 years agoDim crosshair color and / or alpha when unarmed
MirceaKitsune [Tue, 1 Mar 2011 00:08:30 +0000 (02:08 +0200)]
Dim crosshair color and / or alpha when unarmed

10 years agoThe unavailable.wav sound is only located in misc/, not weapons/ (as it addresses...
MirceaKitsune [Mon, 28 Feb 2011 23:53:19 +0000 (01:53 +0200)]
The unavailable.wav sound is only located in misc/, not weapons/ (as it addresses many things)

10 years agoSince we don't have an infinite ammo weapon in vore tournament, allow switching to...
MirceaKitsune [Mon, 28 Feb 2011 23:49:48 +0000 (01:49 +0200)]
Since we don't have an infinite ammo weapon in vore tournament, allow switching to the grabber even when it has no ammo

10 years agoDefault a different crosshair
MirceaKitsune [Mon, 28 Feb 2011 23:37:12 +0000 (01:37 +0200)]
Default a different crosshair

10 years agoAdd velocity zoom to menu and enable it by default
MirceaKitsune [Mon, 28 Feb 2011 23:29:31 +0000 (01:29 +0200)]
Add velocity zoom to menu and enable it by default

10 years agoColorize by health in the menu, and enabled by default
MirceaKitsune [Mon, 28 Feb 2011 23:14:53 +0000 (01:14 +0200)]
Colorize by health in the menu, and enabled by default

10 years agoUpdate the last change in description
MirceaKitsune [Mon, 28 Feb 2011 23:06:36 +0000 (01:06 +0200)]
Update the last change in description

10 years agoOnly colorize the swallow indicator if one of its color cvars is enabled
MirceaKitsune [Mon, 28 Feb 2011 23:05:34 +0000 (01:05 +0200)]
Only colorize the swallow indicator if one of its color cvars is enabled

10 years agoCrosshair coloring by health, moar Xonotic code
MirceaKitsune [Mon, 28 Feb 2011 22:55:43 +0000 (00:55 +0200)]
Crosshair coloring by health, moar Xonotic code

10 years agoAlso the images
MirceaKitsune [Mon, 28 Feb 2011 22:41:00 +0000 (00:41 +0200)]
Also the images

10 years agoPort aiming reticles from Xonotic.
MirceaKitsune [Mon, 28 Feb 2011 22:40:42 +0000 (00:40 +0200)]
Port aiming reticles from Xonotic.

10 years agoSome menu tweaks
MirceaKitsune [Mon, 28 Feb 2011 22:18:41 +0000 (00:18 +0200)]
Some menu tweaks

10 years agoEnable rollangle effect by default
MirceaKitsune [Mon, 28 Feb 2011 22:03:58 +0000 (00:03 +0200)]
Enable rollangle effect by default

10 years agocvar descriptions
MirceaKitsune [Mon, 28 Feb 2011 21:53:49 +0000 (23:53 +0200)]
cvar descriptions

10 years agoAdd swallow indicator to crosshair settings menu
MirceaKitsune [Mon, 28 Feb 2011 21:48:18 +0000 (23:48 +0200)]
Add swallow indicator to crosshair settings menu

10 years agoTilted view when receiving stomach kicks
MirceaKitsune [Mon, 28 Feb 2011 21:45:19 +0000 (23:45 +0200)]
Tilted view when receiving stomach kicks

10 years agoRecoil for the grabber
MirceaKitsune [Mon, 28 Feb 2011 21:25:42 +0000 (23:25 +0200)]
Recoil for the grabber

10 years agoBetter crosshair default settings
MirceaKitsune [Mon, 28 Feb 2011 21:11:36 +0000 (23:11 +0200)]
Better crosshair default settings

10 years agoFix size cvar for the indicator
MirceaKitsune [Mon, 28 Feb 2011 21:01:38 +0000 (23:01 +0200)]
Fix size cvar for the indicator

10 years agoAdd color for swallow indicator
MirceaKitsune [Mon, 28 Feb 2011 20:45:49 +0000 (22:45 +0200)]
Add color for swallow indicator

10 years agoCanswallow crosshair images
MirceaKitsune [Mon, 28 Feb 2011 18:28:59 +0000 (20:28 +0200)]
Canswallow crosshair images

10 years agoCanswallow indicator for crosshair. When enabled, the crosshair will turn into a...
MirceaKitsune [Mon, 28 Feb 2011 18:24:49 +0000 (20:24 +0200)]
Canswallow indicator for crosshair. When enabled, the crosshair will turn into a ! or ? symbol to indicate you can swallow an enemy or team mate. Still some work to be done here.

10 years agoHealthier way of making the volume sliders work with cutsound
MirceaKitsune [Mon, 28 Feb 2011 17:36:44 +0000 (19:36 +0200)]
Healthier way of making the volume sliders work with cutsound

10 years agoFix a mistake I made by reordering some lines of code
MirceaKitsune [Mon, 28 Feb 2011 17:06:54 +0000 (19:06 +0200)]
Fix a mistake I made by reordering some lines of code

10 years agoAdd crosshair ring setting to menu
MirceaKitsune [Mon, 28 Feb 2011 17:03:38 +0000 (19:03 +0200)]
Add crosshair ring setting to menu

10 years agoCode comments
MirceaKitsune [Mon, 28 Feb 2011 16:54:50 +0000 (18:54 +0200)]
Code comments

10 years agoShow two lines on HUD while the weapon is being reloaded, instead of -1
MirceaKitsune [Mon, 28 Feb 2011 16:52:36 +0000 (18:52 +0200)]
Show two lines on HUD while the weapon is being reloaded, instead of -1

10 years agoWhen holding a reloadable weapon, also show its count on the HUD
MirceaKitsune [Mon, 28 Feb 2011 16:41:58 +0000 (18:41 +0200)]
When holding a reloadable weapon, also show its count on the HUD

10 years agoNo shooting while reloading
MirceaKitsune [Mon, 28 Feb 2011 16:10:21 +0000 (18:10 +0200)]
No shooting while reloading

10 years agoDon't allow one grabber firing button to block the other off
MirceaKitsune [Mon, 28 Feb 2011 16:07:15 +0000 (18:07 +0200)]
Don't allow one grabber firing button to block the other off

10 years agoFix an issue with forced reloading. It shouldn't force reload while you are hooked...
MirceaKitsune [Mon, 28 Feb 2011 16:05:58 +0000 (18:05 +0200)]
Fix an issue with forced reloading. It shouldn't force reload while you are hooked and still have ammo to stay hooked.

10 years agoDon't set ammo to 0 when out of ammo
MirceaKitsune [Mon, 28 Feb 2011 15:44:48 +0000 (17:44 +0200)]
Don't set ammo to 0 when out of ammo

10 years agoPrecache unavailable sound
MirceaKitsune [Mon, 28 Feb 2011 15:40:20 +0000 (17:40 +0200)]
Precache unavailable sound

10 years agoThe sound is called unavailable, not dryfire
MirceaKitsune [Mon, 28 Feb 2011 15:38:03 +0000 (17:38 +0200)]
The sound is called unavailable, not dryfire

10 years agoDon't endlessly attempt to force reload the grabber if we're out of ammo, since we...
MirceaKitsune [Mon, 28 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Don't endlessly attempt to force reload the grabber if we're out of ammo, since we have no other weapon to switch to

10 years agoReload key bind
MirceaKitsune [Mon, 28 Feb 2011 15:31:45 +0000 (17:31 +0200)]
Reload key bind

10 years agoCrosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture

10 years agoAnd lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.

10 years agoMore server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot

10 years agoReload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button

10 years agoUnhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading

10 years agoFix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now

10 years agoReload sound
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound

10 years agoReload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars

10 years agoPort weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).

10 years agoFix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo

10 years agoCredits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds

10 years agoBetter balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.

10 years agoFix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer

10 years agoMake a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.

10 years agoomg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!

10 years agoRevert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code

10 years agoMake the vore taunt play-rate server side. There's simply no way to make it a client...
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.

10 years agoUse a (likely bad) way of making each player's taunt not limit another player's taunt...
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...

10 years ago50/50 probability for either a predator or prey to play the taunt, fixing a conflict...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P

10 years agoTaunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing

10 years agoDon't taunt if we have team mates in our stomach. Also make checking team mates in...
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.

10 years agoImplement ambient taunts for predators, and rework the autotaunt code for better...
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features

10 years agoUpdate the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too

10 years agoSet the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code

10 years agoPut code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts

10 years agoAdd voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)

10 years agoUpdate another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description

10 years agoBetter cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description

10 years agoAdd autodigest to the menu. Input menu, since it's an automatization for the digest...
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.

10 years agoDon't start digestion if we already ate someone, as that means we manually disabled...
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations

10 years agoFix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake

10 years agoAutodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots

10 years agoAutodigest client-side feature. When enabled, a player automatically begins digesting...
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.

10 years agoRename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey

10 years agoJust a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less

10 years agoIntensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default

10 years agoFix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code

10 years agoAlso detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.

10 years agoFulldigest - detach the dead player if he's still in the stomach of another player...
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime

10 years agoThat was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.

10 years agoFix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method

10 years agoFinally, remove the last known bugs, and nail the last known issues in the fulldigest...
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature

10 years agoWrite copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way

10 years agoDon't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach

10 years agoUse fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases

10 years agoImprove some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code

10 years agoSmall cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes