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13 years agoFirst part of the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:14:15 +0000 (15:14 +0300)]
First part of the weapon icon

13 years agoNow draw the image. All we need next is a good icon
MirceaKitsune [Sun, 5 Sep 2010 11:56:13 +0000 (14:56 +0300)]
Now draw the image. All we need next is a good icon

13 years agoWe may have only one weapon, but we can be left unarmed, and should see on the HUD...
MirceaKitsune [Sun, 5 Sep 2010 11:48:10 +0000 (14:48 +0300)]
We may have only one weapon, but we can be left unarmed, and should see on the HUD when we are. So, let's show the active weapon there.

First step: Getting the weapon name in the right place

13 years agoSpectatorcopy stat_digesting
MirceaKitsune [Sun, 5 Sep 2010 11:29:16 +0000 (14:29 +0300)]
Spectatorcopy stat_digesting

13 years agoOops! Do this properly and fix an issue. Now it can be merged
MirceaKitsune [Sun, 5 Sep 2010 11:22:44 +0000 (14:22 +0300)]
Oops! Do this properly and fix an issue. Now it can be merged

13 years agoFinal fixes and improvements. This branch can now be merged
MirceaKitsune [Sun, 5 Sep 2010 11:10:30 +0000 (14:10 +0300)]
Final fixes and improvements. This branch can now be merged

13 years agoApply colors differently. We also don't need the brightness cvars now
MirceaKitsune [Sun, 5 Sep 2010 10:33:59 +0000 (13:33 +0300)]
Apply colors differently. We also don't need the brightness cvars now

13 years agoAnd if we're at cvar-ing, why not cvar the colors too?
MirceaKitsune [Sun, 5 Sep 2010 10:30:14 +0000 (13:30 +0300)]
And if we're at cvar-ing, why not cvar the colors too?

13 years agoCvar the color fading speed too
MirceaKitsune [Sun, 5 Sep 2010 10:18:27 +0000 (13:18 +0300)]
Cvar the color fading speed too

13 years agoRestore color smoothing again
MirceaKitsune [Sun, 5 Sep 2010 10:16:12 +0000 (13:16 +0300)]
Restore color smoothing again

13 years agoShow digestion of the predator too
MirceaKitsune [Sun, 5 Sep 2010 01:06:06 +0000 (04:06 +0300)]
Show digestion of the predator too

13 years agoBigger text
MirceaKitsune [Sun, 5 Sep 2010 01:01:42 +0000 (04:01 +0300)]
Bigger text

13 years agoProperly cvar each component. No more adjusting brightness by HUD background and...
MirceaKitsune [Sun, 5 Sep 2010 00:38:18 +0000 (03:38 +0300)]
Properly cvar each component. No more adjusting brightness by HUD background and such

13 years agoPut the eater name in a different function
MirceaKitsune [Sat, 4 Sep 2010 23:42:05 +0000 (02:42 +0300)]
Put the eater name in a different function

13 years agoHighlight entries in the stomach board, to make it even more obvious if they're our...
MirceaKitsune [Sat, 4 Sep 2010 23:18:31 +0000 (02:18 +0300)]
Highlight entries in the stomach board, to make it even more obvious if they're our prey or people who are joining us in a stomach

13 years agoWhite text is better
MirceaKitsune [Sat, 4 Sep 2010 22:53:27 +0000 (01:53 +0300)]
White text is better

13 years agoBring back the color smoothing
MirceaKitsune [Sat, 4 Sep 2010 22:49:08 +0000 (01:49 +0300)]
Bring back the color smoothing

13 years agoReflect HUD background brightness if bigger than 0.25 (so the color remains visible...
MirceaKitsune [Sat, 4 Sep 2010 22:46:24 +0000 (01:46 +0300)]
Reflect HUD background brightness if bigger than 0.25 (so the color remains visible with black HUD)

13 years agoDo it properly
MirceaKitsune [Sat, 4 Sep 2010 22:32:23 +0000 (01:32 +0300)]
Do it properly

13 years agoTurn the transition back to black when we die or go spectating
MirceaKitsune [Sat, 4 Sep 2010 22:27:35 +0000 (01:27 +0300)]
Turn the transition back to black when we die or go spectating

13 years agoColor transition effect for stomach board status indicator
MirceaKitsune [Sat, 4 Sep 2010 22:24:03 +0000 (01:24 +0300)]
Color transition effect for stomach board status indicator

13 years agoEven better image
MirceaKitsune [Sat, 4 Sep 2010 20:58:27 +0000 (23:58 +0300)]
Even better image

13 years agoAdd text for the last commit
MirceaKitsune [Sat, 4 Sep 2010 16:28:32 +0000 (19:28 +0300)]
Add text for the last commit

13 years agoAdd stomach board indicator to show whether you are seeing your stomach or your preda...
MirceaKitsune [Sat, 4 Sep 2010 16:13:37 +0000 (19:13 +0300)]
Add stomach board indicator to show whether you are seeing your stomach or your predator's. Not ready yet.

13 years agoSelf looks nicer
MirceaKitsune [Sat, 4 Sep 2010 12:43:18 +0000 (15:43 +0300)]
Self looks nicer

13 years agoThis shall stay removed. Also better a comment
MirceaKitsune [Sat, 4 Sep 2010 12:38:55 +0000 (15:38 +0300)]
This shall stay removed. Also better a comment

13 years agoUndo last commit. The issue I was trying to fix was caused by something else
MirceaKitsune [Sat, 4 Sep 2010 12:36:58 +0000 (15:36 +0300)]
Undo last commit. The issue I was trying to fix was caused by something else

13 years agoUse another function to print the predator name. We can undo the 0 health hiding...
MirceaKitsune [Sat, 4 Sep 2010 12:28:58 +0000 (15:28 +0300)]
Use another function to print the predator name. We can undo the 0 health hiding too. Also remove some useless code.

13 years agoShow "me" instead of health in the stomach board for your own self (you see your...
MirceaKitsune [Sat, 4 Sep 2010 11:36:35 +0000 (14:36 +0300)]
Show "me" instead of health in the stomach board for your own self (you see your health in the normal area on the HUD)

13 years agoMove another check while I'm at it
MirceaKitsune [Sat, 4 Sep 2010 11:26:52 +0000 (14:26 +0300)]
Move another check while I'm at it

13 years agoDo it in a better way. The server only sends the health of eaten players. So instead...
MirceaKitsune [Sat, 4 Sep 2010 11:25:55 +0000 (14:25 +0300)]
Do it in a better way. The server only sends the health of eaten players. So instead, only show health if health is not 0, which means the predator's health is always hidden.

13 years agoDon't show the health of our predator. At least for now... not sure if this should...
MirceaKitsune [Sat, 4 Sep 2010 11:20:48 +0000 (14:20 +0300)]
Don't show the health of our predator. At least for now... not sure if this should be cvared later.

13 years agoPut our tools back in the shelf once our work is done. Also remove the now useless...
MirceaKitsune [Sat, 4 Sep 2010 11:15:10 +0000 (14:15 +0300)]
Put our tools back in the shelf once our work is done. Also remove the now useless if() statements.

13 years agoShow the predator's name on the stomach board.
MirceaKitsune [Sat, 4 Sep 2010 11:12:43 +0000 (14:12 +0300)]
Show the predator's name on the stomach board.

13 years agoAttempt to fix spectators. This might not be the right way and need to be checked...
MirceaKitsune [Fri, 3 Sep 2010 23:23:18 +0000 (02:23 +0300)]
Attempt to fix spectators. This might not be the right way and need to be checked again though.

13 years agoSpectatorCopy stat_stomachload
MirceaKitsune [Fri, 3 Sep 2010 23:21:27 +0000 (02:21 +0300)]
SpectatorCopy stat_stomachload

13 years agoSecond part; Show the stomach board of the eater as well
MirceaKitsune [Fri, 3 Sep 2010 23:19:14 +0000 (02:19 +0300)]
Second part; Show the stomach board of the eater as well

13 years agoFirst part of the predator stomach board; Send the stomach load stat of the predator...
MirceaKitsune [Fri, 3 Sep 2010 23:05:19 +0000 (02:05 +0300)]
First part of the predator stomach board; Send the stomach load stat of the predator when we are eaten.

13 years agoThis comes here
MirceaKitsune [Fri, 3 Sep 2010 22:42:44 +0000 (01:42 +0300)]
This comes here

13 years agoThis was done
MirceaKitsune [Fri, 3 Sep 2010 21:47:43 +0000 (00:47 +0300)]
This was done

13 years agoVore AI: Teach bots some manners - Don't eat players who are chatting
MirceaKitsune [Fri, 3 Sep 2010 21:46:22 +0000 (00:46 +0300)]
Vore AI: Teach bots some manners - Don't eat players who are chatting

13 years agoTeam bubble & chat bubble: Don't show for eaten players. Or someone may confuse the...
MirceaKitsune [Fri, 3 Sep 2010 21:33:56 +0000 (00:33 +0300)]
Team bubble & chat bubble: Don't show for eaten players. Or someone may confuse the predator for a player who is typing / a team mate.

13 years agoMore forgotten Nexuiz unbranding
MirceaKitsune [Fri, 3 Sep 2010 21:19:38 +0000 (00:19 +0300)]
More forgotten Nexuiz unbranding

13 years agoDebrand the Nexuiz logo from another image
MirceaKitsune [Fri, 3 Sep 2010 21:17:10 +0000 (00:17 +0300)]
Debrand the Nexuiz logo from another image

13 years agoThis is pretty much useless too
MirceaKitsune [Fri, 3 Sep 2010 21:13:17 +0000 (00:13 +0300)]
This is pretty much useless too

13 years agoHow could I still have these here?
MirceaKitsune [Fri, 3 Sep 2010 21:11:38 +0000 (00:11 +0300)]
How could I still have these here?

13 years agoFix a major mistake I just realized
MirceaKitsune [Fri, 3 Sep 2010 21:09:05 +0000 (00:09 +0300)]
Fix a major mistake I just realized

13 years agoCorrect something in the menu
MirceaKitsune [Fri, 3 Sep 2010 17:22:13 +0000 (20:22 +0300)]
Correct something in the menu

13 years agoCorrect comments in effectinfo.txt and remove some useless code
MirceaKitsune [Fri, 3 Sep 2010 17:17:08 +0000 (20:17 +0300)]
Correct comments in effectinfo.txt and remove some useless code

13 years agoCorrect particle effects for grabber secondary
MirceaKitsune [Fri, 3 Sep 2010 16:38:28 +0000 (19:38 +0300)]
Correct particle effects for grabber secondary

13 years agoCorrect color for the last change
MirceaKitsune [Fri, 3 Sep 2010 16:30:23 +0000 (19:30 +0300)]
Correct color for the last change

13 years agoWhite grabber wire for non-team games
MirceaKitsune [Fri, 3 Sep 2010 16:29:44 +0000 (19:29 +0300)]
White grabber wire for non-team games

13 years agoBetter off, don't show any information in RPG scoreboard than the connected players...
MirceaKitsune [Fri, 3 Sep 2010 16:22:35 +0000 (19:22 +0300)]
Better off, don't show any information in RPG scoreboard than the connected players. It's not a gametype where it has any importance how much you kill or how many times you die. Also fix a warning.

13 years agoDon't show the timer in RPG if there's no time limit. Also add two missing cvars
MirceaKitsune [Fri, 3 Sep 2010 16:15:06 +0000 (19:15 +0300)]
Don't show the timer in RPG if there's no time limit. Also add two missing cvars

13 years agoDon't draw the HUD scores in RPG
MirceaKitsune [Fri, 3 Sep 2010 16:05:02 +0000 (19:05 +0300)]
Don't draw the HUD scores in RPG

13 years agoAdd a tiny delay system, that should prevent some issues. Also change a default
MirceaKitsune [Fri, 3 Sep 2010 14:46:49 +0000 (17:46 +0300)]
Add a tiny delay system, that should prevent some issues. Also change a default

13 years agoBetter grammar in a message
MirceaKitsune [Fri, 3 Sep 2010 14:08:39 +0000 (17:08 +0300)]
Better grammar in a message

13 years agoUpdate comments
MirceaKitsune [Fri, 3 Sep 2010 14:08:02 +0000 (17:08 +0300)]
Update comments

13 years agoSmallest change you could possibly think of :)
MirceaKitsune [Fri, 3 Sep 2010 14:06:50 +0000 (17:06 +0300)]
Smallest change you could possibly think of :)

13 years agoApply swallow delay after regurgitation too
MirceaKitsune [Fri, 3 Sep 2010 14:05:28 +0000 (17:05 +0300)]
Apply swallow delay after regurgitation too

13 years agoStomach kick escape probability. While stomach kicking, there's a small chance you...
MirceaKitsune [Fri, 3 Sep 2010 13:58:27 +0000 (16:58 +0300)]
Stomach kick escape probability. While stomach kicking, there's a small chance you might get regurgitated by your predator.

13 years agoRemove finished todo
MirceaKitsune [Fri, 3 Sep 2010 13:45:37 +0000 (16:45 +0300)]
Remove finished todo

13 years agoNo need to show Frags on RPG scoreboard
MirceaKitsune [Fri, 3 Sep 2010 13:44:09 +0000 (16:44 +0300)]
No need to show Frags on RPG scoreboard

13 years agoThe Vore Town button may go now
MirceaKitsune [Fri, 3 Sep 2010 13:19:11 +0000 (16:19 +0300)]
The Vore Town button may go now

13 years agoSeveral menu rearrangements
MirceaKitsune [Fri, 3 Sep 2010 13:17:45 +0000 (16:17 +0300)]
Several menu rearrangements

13 years agoVoretown should be called Voretemple. If I'll make a town, that will likely be a...
MirceaKitsune [Fri, 3 Sep 2010 12:49:37 +0000 (15:49 +0300)]
Voretown should be called Voretemple. If I'll make a town, that will likely be a separate map.

13 years agoIn RPG, there should be no time limit by default.
MirceaKitsune [Fri, 3 Sep 2010 12:44:38 +0000 (15:44 +0300)]
In RPG, there should be no time limit by default.

13 years agoMenu dependency
MirceaKitsune [Fri, 3 Sep 2010 12:37:39 +0000 (15:37 +0300)]
Menu dependency

13 years agoComment
MirceaKitsune [Fri, 3 Sep 2010 12:32:03 +0000 (15:32 +0300)]
Comment

13 years agoRemove scoring field from RPG. Not sure if this removes everything once again...
MirceaKitsune [Fri, 3 Sep 2010 12:30:25 +0000 (15:30 +0300)]
Remove scoring field from RPG. Not sure if this removes everything once again...

13 years agoUpdate DLL's
MirceaKitsune [Fri, 3 Sep 2010 01:05:49 +0000 (04:05 +0300)]
Update DLL's

13 years agoMore ideas for the future
MirceaKitsune [Fri, 3 Sep 2010 01:04:31 +0000 (04:04 +0300)]
More ideas for the future

13 years agoRemove scoring from RPG gametype. Hope I removed it everywhere...
MirceaKitsune [Fri, 3 Sep 2010 00:12:03 +0000 (03:12 +0300)]
Remove scoring from RPG gametype. Hope I removed it everywhere...

13 years agoImplement RPG / Free Roam gametype. Next step is to remove scoring under this type...
MirceaKitsune [Thu, 2 Sep 2010 23:27:04 +0000 (02:27 +0300)]
Implement RPG / Free Roam gametype. Next step is to remove scoring under this type (since that is its purpose). Also make voretown a map of this gametype

13 years agoDo the same for thrown weapons, and remove useless checks. Again, if someone else...
MirceaKitsune [Thu, 2 Sep 2010 21:59:02 +0000 (00:59 +0300)]
Do the same for thrown weapons, and remove useless checks. Again, if someone else picks a dirty thrown weapon, it gets clean... no way to fix that.

13 years agoFix some mistakes
MirceaKitsune [Thu, 2 Sep 2010 21:44:48 +0000 (00:44 +0300)]
Fix some mistakes

13 years agoApply regurgitation colors to weapon entities.
MirceaKitsune [Thu, 2 Sep 2010 21:16:44 +0000 (00:16 +0300)]
Apply regurgitation colors to weapon entities.

Unfortunately, there's no way to dirty specific weapons only. So for instance: If you are regurgitated, drop your weapon, then pick up a new weapon from a pickup spot, the new weapon will still appear green. An excuse however can be that "you dirty / clean any new weapon you touch" :P

13 years agoThis issue seems to be fixed with proper engine branding
MirceaKitsune [Thu, 2 Sep 2010 19:01:35 +0000 (22:01 +0300)]
This issue seems to be fixed with proper engine branding

13 years agoThis isn't Pyria any more
MirceaKitsune [Thu, 2 Sep 2010 18:59:46 +0000 (21:59 +0300)]
This isn't Pyria any more

13 years agoVore sounds for fallback voice
MirceaKitsune [Thu, 2 Sep 2010 18:57:15 +0000 (21:57 +0300)]
Vore sounds for fallback voice

13 years agoFix an issue with PlayerSound
MirceaKitsune [Thu, 2 Sep 2010 18:53:13 +0000 (21:53 +0300)]
Fix an issue with PlayerSound

13 years agoThe digest sound shall be per-player as well
MirceaKitsune [Thu, 2 Sep 2010 18:47:23 +0000 (21:47 +0300)]
The digest sound shall be per-player as well

13 years agoMake gurgle sound per-player
MirceaKitsune [Thu, 2 Sep 2010 18:27:12 +0000 (21:27 +0300)]
Make gurgle sound per-player

13 years agoCredits update
MirceaKitsune [Thu, 2 Sep 2010 17:45:36 +0000 (20:45 +0300)]
Credits update

13 years agoMore fixes to the gurgle sound. I guess it's ready and working
MirceaKitsune [Thu, 2 Sep 2010 17:44:06 +0000 (20:44 +0300)]
More fixes to the gurgle sound. I guess it's ready and working

13 years agoUgh, what are these doing in the repo?
MirceaKitsune [Thu, 2 Sep 2010 17:28:40 +0000 (20:28 +0300)]
Ugh, what are these doing in the repo?

13 years agoCloser to getting the gurgle sound right. We also have a gurgle sound now :D
MirceaKitsune [Thu, 2 Sep 2010 17:27:58 +0000 (20:27 +0300)]
Closer to getting the gurgle sound right. We also have a gurgle sound now :D

Yes, I'm using a hard coded audio file length for looping. What can I do?

13 years agoFirst step toward an ambient stomach gurgling sound. The sound's volume depends on...
MirceaKitsune [Thu, 2 Sep 2010 17:06:45 +0000 (20:06 +0300)]
First step toward an ambient stomach gurgling sound. The sound's volume depends on how many players there are inside.

13 years agoCorrect default
MirceaKitsune [Thu, 2 Sep 2010 15:10:18 +0000 (18:10 +0300)]
Correct default

13 years agoIt's probably better without randomization though
MirceaKitsune [Thu, 2 Sep 2010 15:08:00 +0000 (18:08 +0300)]
It's probably better without randomization though

13 years agoAdd randomization back
MirceaKitsune [Thu, 2 Sep 2010 15:04:09 +0000 (18:04 +0300)]
Add randomization back

13 years agoRegurgitated players now rocket in the direction the predator is facing. The predator...
MirceaKitsune [Thu, 2 Sep 2010 14:57:34 +0000 (17:57 +0300)]
Regurgitated players now rocket in the direction the predator is facing. The predator himself is pushed in the opposite direction.

13 years agoAlso push players when they regurgitate
MirceaKitsune [Thu, 2 Sep 2010 14:27:25 +0000 (17:27 +0300)]
Also push players when they regurgitate

13 years agoOur ramdomvec must be between -1 and 1, not 0 and 1.
MirceaKitsune [Thu, 2 Sep 2010 14:01:05 +0000 (17:01 +0300)]
Our ramdomvec must be between -1 and 1, not 0 and 1.

13 years agoRegurgitation force. Players "rocket out" at the specified speed when thrown up.
MirceaKitsune [Thu, 2 Sep 2010 13:49:12 +0000 (16:49 +0300)]
Regurgitation force. Players "rocket out" at the specified speed when thrown up.

13 years agoCorrect game version
MirceaKitsune [Thu, 2 Sep 2010 13:31:21 +0000 (16:31 +0300)]
Correct game version

13 years agoSome minor tweak
MirceaKitsune [Thu, 2 Sep 2010 13:28:01 +0000 (16:28 +0300)]
Some minor tweak

13 years agoTeam heal feature. When a player spends time inside a team mate's stomach, they keep...
MirceaKitsune [Thu, 2 Sep 2010 13:26:01 +0000 (16:26 +0300)]
Team heal feature. When a player spends time inside a team mate's stomach, they keep healing.

13 years agoBetter way of fixing that last bug
MirceaKitsune [Thu, 2 Sep 2010 13:06:38 +0000 (16:06 +0300)]
Better way of fixing that last bug

13 years agoFix a bug where an eaten player would see the stomach model left behind in online...
MirceaKitsune [Thu, 2 Sep 2010 12:33:49 +0000 (15:33 +0300)]
Fix a bug where an eaten player would see the stomach model left behind in online matches, as their eater walked around. Seems to be fixed by not attempting to animate md3 models, which I think makes sense.