voretournament/voretournament.git
9 years agoBetter skybox for some maps
MirceaKitsune [Tue, 12 Jul 2011 00:32:16 +0000 (03:32 +0300)]
Better skybox for some maps

9 years agoHow did this get in GIT?
MirceaKitsune [Mon, 11 Jul 2011 23:34:01 +0000 (02:34 +0300)]
How did this get in GIT?

9 years agoRemove deleted script from shaderlist.txt
MirceaKitsune [Mon, 11 Jul 2011 22:59:13 +0000 (01:59 +0300)]
Remove deleted script from shaderlist.txt

9 years agoUpdated shaderlist.txt
MirceaKitsune [Mon, 11 Jul 2011 22:58:27 +0000 (01:58 +0300)]
Updated shaderlist.txt

9 years agoUpdate skies textures
MirceaKitsune [Mon, 11 Jul 2011 22:55:40 +0000 (01:55 +0300)]
Update skies textures

9 years agoScripts for the new skies
MirceaKitsune [Mon, 11 Jul 2011 22:51:22 +0000 (01:51 +0300)]
Scripts for the new skies

9 years agoAdd new skies from Xonotic
MirceaKitsune [Mon, 11 Jul 2011 22:51:01 +0000 (01:51 +0300)]
Add new skies from Xonotic

9 years agoUpdate radar and finish renaming the map
MirceaKitsune [Mon, 11 Jul 2011 22:41:21 +0000 (01:41 +0300)]
Update radar and finish renaming the map

9 years agoPort warpzones to Stormkeep. Also rename the map file to stormkeep from stormkeep2
MirceaKitsune [Mon, 11 Jul 2011 22:40:40 +0000 (01:40 +0300)]
Port warpzones to Stormkeep. Also rename the map file to stormkeep from stormkeep2

9 years agoTweak mapinfo and instantacion files
MirceaKitsune [Mon, 11 Jul 2011 21:01:34 +0000 (00:01 +0300)]
Tweak mapinfo and instantacion files

9 years agoSort mutators properly
MirceaKitsune [Mon, 11 Jul 2011 20:51:06 +0000 (23:51 +0300)]
Sort mutators properly

9 years agoBot AI: If reverse scoring is on, it's in the interest of the prey to get eaten,...
MirceaKitsune [Mon, 11 Jul 2011 20:49:02 +0000 (23:49 +0300)]
Bot AI: If reverse scoring is on, it's in the interest of the prey to get eaten, so don't fight back

9 years agoMake "reverse scoring" a mutator, and tweak other things
MirceaKitsune [Mon, 11 Jul 2011 20:46:24 +0000 (23:46 +0300)]
Make "reverse scoring" a mutator, and tweak other things

9 years agoBot AI: When reverse scoring is on, it's in the interest of the prey to get eaten...
MirceaKitsune [Mon, 11 Jul 2011 20:34:24 +0000 (23:34 +0300)]
Bot AI: When reverse scoring is on, it's in the interest of the prey to get eaten, so the predator has nothing to fear

9 years agoBot AI: Base the decision to team heal around HOW damaged the team mate is. The lower...
MirceaKitsune [Mon, 11 Jul 2011 20:30:22 +0000 (23:30 +0300)]
Bot AI: Base the decision to team heal around HOW damaged the team mate is. The lower the health of our team mate, the more likely the bot will decide to team heal him

9 years agoConsidering armor, we can boost regurgitation damage to 5
MirceaKitsune [Mon, 11 Jul 2011 20:21:36 +0000 (23:21 +0300)]
Considering armor, we can boost regurgitation damage to 5

9 years agoDeal some damage (very little) to predators who are regurgitating. After all, it...
MirceaKitsune [Mon, 11 Jul 2011 20:21:02 +0000 (23:21 +0300)]
Deal some damage (very little) to predators who are regurgitating. After all, it's not a pleasant thing that doesn't affect your health at all, in reality :P

9 years agoGive all maps correct score / time limits, considering the rate at which fragging...
MirceaKitsune [Mon, 11 Jul 2011 17:21:54 +0000 (20:21 +0300)]
Give all maps correct score / time limits, considering the rate at which fragging happens in the current VT

9 years agoTweak campaign scoring to match the latest functionality
MirceaKitsune [Mon, 11 Jul 2011 16:31:52 +0000 (19:31 +0300)]
Tweak campaign scoring to match the latest functionality

9 years agoUse Xonotic's system for selecting teams and spectating
MirceaKitsune [Mon, 11 Jul 2011 15:35:10 +0000 (18:35 +0300)]
Use Xonotic's system for selecting teams and spectating

9 years agoFix toggling g_vore while a vore is existent
MirceaKitsune [Mon, 11 Jul 2011 14:03:27 +0000 (17:03 +0300)]
Fix toggling g_vore while a vore is existent

9 years agoHopefully fix a bug causing ammo to get to negative values sometimes
MirceaKitsune [Mon, 11 Jul 2011 12:54:33 +0000 (15:54 +0300)]
Hopefully fix a bug causing ammo to get to negative values sometimes

9 years agoFix grabber checking the wrong ammo value while hooked, when being reloadable
MirceaKitsune [Mon, 11 Jul 2011 12:46:31 +0000 (15:46 +0300)]
Fix grabber checking the wrong ammo value while hooked, when being reloadable

9 years agoRemove unused sound set
MirceaKitsune [Mon, 11 Jul 2011 12:36:24 +0000 (15:36 +0300)]
Remove unused sound set

9 years agoTweak announcer sounds
MirceaKitsune [Mon, 11 Jul 2011 12:34:26 +0000 (15:34 +0300)]
Tweak announcer sounds

9 years agoDisable stomach kick re-pressing by default. The gameplay is complex enough as it...
MirceaKitsune [Mon, 11 Jul 2011 12:13:37 +0000 (15:13 +0300)]
Disable stomach kick re-pressing by default. The gameplay is complex enough as it is right now :P

9 years agoPlay the hit sound for predators
MirceaKitsune [Mon, 11 Jul 2011 12:12:48 +0000 (15:12 +0300)]
Play the hit sound for predators

9 years agoTweak a few settings
MirceaKitsune [Mon, 11 Jul 2011 01:17:06 +0000 (04:17 +0300)]
Tweak a few settings

9 years agoAdd screen flashes for eating and getting eaten
MirceaKitsune [Mon, 11 Jul 2011 01:14:08 +0000 (04:14 +0300)]
Add screen flashes for eating and getting eaten

9 years agoDon't require re-pressing for stomach kicks for bots (again). This prevents a certain...
MirceaKitsune [Mon, 11 Jul 2011 00:31:28 +0000 (03:31 +0300)]
Don't require re-pressing for stomach kicks for bots (again). This prevents a certain issue.

9 years agoDon't hide the predator's stomach model behind walls. This fixes walls showing throug...
MirceaKitsune [Mon, 11 Jul 2011 00:24:05 +0000 (03:24 +0300)]
Don't hide the predator's stomach model behind walls. This fixes walls showing through the stomach when the predator is too close to a wall

9 years agoRevert last commit, it was not needed
MirceaKitsune [Mon, 11 Jul 2011 00:06:11 +0000 (03:06 +0300)]
Revert last commit, it was not needed

9 years agoBots don't need to re-press to kick
MirceaKitsune [Mon, 11 Jul 2011 00:03:59 +0000 (03:03 +0300)]
Bots don't need to re-press to kick

9 years agoRequire re-pressing the stomach kick key by default
MirceaKitsune [Sun, 10 Jul 2011 23:53:12 +0000 (02:53 +0300)]
Require re-pressing the stomach kick key by default

9 years agoMove player sources to their own subfolder
MirceaKitsune [Sun, 10 Jul 2011 23:15:24 +0000 (02:15 +0300)]
Move player sources to their own subfolder

9 years agoMisc tweaks
MirceaKitsune [Sun, 10 Jul 2011 23:14:45 +0000 (02:14 +0300)]
Misc tweaks

9 years agoBetter default menu skin
MirceaKitsune [Sun, 10 Jul 2011 23:05:34 +0000 (02:05 +0300)]
Better default menu skin

9 years agoSome tweaks to the sbar rings
MirceaKitsune [Sun, 10 Jul 2011 22:27:09 +0000 (01:27 +0300)]
Some tweaks to the sbar rings

9 years agoUse a different cvar for the swallow model than the stomach model
MirceaKitsune [Sun, 10 Jul 2011 22:14:03 +0000 (01:14 +0300)]
Use a different cvar for the swallow model than the stomach model

9 years agoStronger lips on the gloss and glow textures
MirceaKitsune [Sun, 10 Jul 2011 22:03:21 +0000 (01:03 +0300)]
Stronger lips on the gloss and glow textures

9 years agoRemove the swallow model in more circumstances
MirceaKitsune [Sun, 10 Jul 2011 21:54:11 +0000 (00:54 +0300)]
Remove the swallow model in more circumstances

9 years agoBump, gloss, reflect, and glow textures for the swallow model
MirceaKitsune [Sun, 10 Jul 2011 21:51:05 +0000 (00:51 +0300)]
Bump, gloss, reflect, and glow textures for the swallow model

9 years agoAlso show the swallow model to a prey that's been regurgitated, if we give them swall...
MirceaKitsune [Sun, 10 Jul 2011 21:29:31 +0000 (00:29 +0300)]
Also show the swallow model to a prey that's been regurgitated, if we give them swallow progress when that happens

9 years agoTweak and update several things for the swallow model
MirceaKitsune [Sun, 10 Jul 2011 21:22:58 +0000 (00:22 +0300)]
Tweak and update several things for the swallow model

9 years agoBetter swallow model textures
MirceaKitsune [Sun, 10 Jul 2011 20:58:23 +0000 (23:58 +0300)]
Better swallow model textures

9 years agoCommit main swallow model textures
MirceaKitsune [Sun, 10 Jul 2011 20:50:24 +0000 (23:50 +0300)]
Commit main swallow model textures

9 years agoUpdate the stomach model source to Blender 2.57 while I'm at it (UI really)
MirceaKitsune [Sun, 10 Jul 2011 20:38:27 +0000 (23:38 +0300)]
Update the stomach model source to Blender 2.57 while I'm at it (UI really)

9 years agoFinal swallow model for the vixen, with proper scale and positioning
MirceaKitsune [Sun, 10 Jul 2011 20:35:53 +0000 (23:35 +0300)]
Final swallow model for the vixen, with proper scale and positioning

9 years agoFix a weird bug
MirceaKitsune [Sun, 10 Jul 2011 19:35:01 +0000 (22:35 +0300)]
Fix a weird bug

9 years agoGet the swallow model working as intended. Adjustments still needed however
MirceaKitsune [Sun, 10 Jul 2011 19:24:40 +0000 (22:24 +0300)]
Get the swallow model working as intended. Adjustments still needed however

9 years agoProperly position the swallow model based on view
MirceaKitsune [Sun, 10 Jul 2011 19:06:09 +0000 (22:06 +0300)]
Properly position the swallow model based on view

9 years agoPut trace in place for positioning the swallow model based on swallow progress
MirceaKitsune [Sun, 10 Jul 2011 18:47:38 +0000 (21:47 +0300)]
Put trace in place for positioning the swallow model based on swallow progress

9 years agoChange how the swallow model is attached and applied
MirceaKitsune [Sun, 10 Jul 2011 17:32:39 +0000 (20:32 +0300)]
Change how the swallow model is attached and applied

9 years agoAllow the swallow model to be removed again when there's no more swallow progress
MirceaKitsune [Sun, 10 Jul 2011 16:34:46 +0000 (19:34 +0300)]
Allow the swallow model to be removed again when there's no more swallow progress

9 years agoUpdate the texture in the shader file
MirceaKitsune [Sun, 10 Jul 2011 16:34:31 +0000 (19:34 +0300)]
Update the texture in the shader file

9 years agoUpdate swallow model source
MirceaKitsune [Sun, 10 Jul 2011 16:31:45 +0000 (19:31 +0300)]
Update swallow model source

9 years agoExport the model with UV texture
MirceaKitsune [Sun, 10 Jul 2011 16:30:00 +0000 (19:30 +0300)]
Export the model with UV texture

9 years agoSwallow model source
MirceaKitsune [Sun, 10 Jul 2011 15:16:06 +0000 (18:16 +0300)]
Swallow model source

9 years agoFinished swallow model with skin files
MirceaKitsune [Sun, 10 Jul 2011 15:15:14 +0000 (18:15 +0300)]
Finished swallow model with skin files

9 years agoImprove the last commit
MirceaKitsune [Sat, 9 Jul 2011 23:07:47 +0000 (02:07 +0300)]
Improve the last commit

9 years agoProperly set and update the swallow model
MirceaKitsune [Sat, 9 Jul 2011 23:03:37 +0000 (02:03 +0300)]
Properly set and update the swallow model

9 years agoCorrect positioning of the swallow model, and some more tweaks
MirceaKitsune [Sat, 9 Jul 2011 22:33:01 +0000 (01:33 +0300)]
Correct positioning of the swallow model, and some more tweaks

9 years agoProperly export the model, so it actually shows.
MirceaKitsune [Sat, 9 Jul 2011 22:05:35 +0000 (01:05 +0300)]
Properly export the model, so it actually shows.

9 years agoTweak the model a little
MirceaKitsune [Sat, 9 Jul 2011 20:35:08 +0000 (23:35 +0300)]
Tweak the model a little

9 years agoBasic swallow model (maw and guts). Unfinished and untextured yet
MirceaKitsune [Sat, 9 Jul 2011 20:30:34 +0000 (23:30 +0300)]
Basic swallow model (maw and guts). Unfinished and untextured yet

9 years agoPut code in place for a "swallow model", which will be a model shown at the prey...
MirceaKitsune [Sat, 9 Jul 2011 20:06:12 +0000 (23:06 +0300)]
Put code in place for a "swallow model", which will be a model shown at the prey's view origin, that shows their trip to the belly. It will be mapped based on the prey's swallow progress.

9 years agoApply weighty gravity first
MirceaKitsune [Sat, 9 Jul 2011 19:26:27 +0000 (22:26 +0300)]
Apply weighty gravity first

9 years ago1024 x 1024 console backgrounds. Mainly for improving the quality of the console...
MirceaKitsune [Sat, 9 Jul 2011 19:21:14 +0000 (22:21 +0300)]
1024 x 1024 console backgrounds. Mainly for improving the quality of the console logo

9 years agoApply weight based speed reduction in a different area of the code. Much smoother...
MirceaKitsune [Sat, 9 Jul 2011 19:13:52 +0000 (22:13 +0300)]
Apply weight based speed reduction in a different area of the code. Much smoother and more realistic, now affecting actual acceleration as well

9 years agoFix something else again
MirceaKitsune [Sat, 9 Jul 2011 17:29:32 +0000 (20:29 +0300)]
Fix something else again

9 years agoTweak the bot AI a little
MirceaKitsune [Sat, 9 Jul 2011 17:27:33 +0000 (20:27 +0300)]
Tweak the bot AI a little

9 years agoFix something
MirceaKitsune [Sat, 9 Jul 2011 17:19:53 +0000 (20:19 +0300)]
Fix something

9 years agoCode my last change differently
MirceaKitsune [Sat, 9 Jul 2011 17:16:24 +0000 (20:16 +0300)]
Code my last change differently

9 years agoBase my last commit on bot skill
MirceaKitsune [Sat, 9 Jul 2011 17:12:38 +0000 (20:12 +0300)]
Base my last commit on bot skill

9 years agoWhen a bot is being swallowed, he will try to swallow the enemy back in defense,...
MirceaKitsune [Sat, 9 Jul 2011 17:10:00 +0000 (20:10 +0300)]
When a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear

9 years agoTeach bots to fear / be courageous toward prey based on player size difference and...
MirceaKitsune [Sat, 9 Jul 2011 17:06:16 +0000 (20:06 +0300)]
Teach bots to fear / be courageous toward prey based on player size difference and stomach load

9 years agoDisable biggergut and biggersize by default. You can now swallow players larger than...
MirceaKitsune [Sat, 9 Jul 2011 16:54:48 +0000 (19:54 +0300)]
Disable biggergut and biggersize by default. You can now swallow players larger than you (or with stomachs bigger than yours), but it will be much slower

9 years agoSwallow progress fill rate is influenced by the prey's stomach load
MirceaKitsune [Sat, 9 Jul 2011 16:52:48 +0000 (19:52 +0300)]
Swallow progress fill rate is influenced by the prey's stomach load

9 years agoRename _playerscale to _scalediff cvars
MirceaKitsune [Sat, 9 Jul 2011 16:47:22 +0000 (19:47 +0300)]
Rename _playerscale to _scalediff cvars

9 years agoSwallow speed, digestion damage, and stomach kick damage, now depend on the size...
MirceaKitsune [Sat, 9 Jul 2011 16:46:00 +0000 (19:46 +0300)]
Swallow speed, digestion damage, and stomach kick damage, now depend on the size of the predator compared to the size of the prey, rather than the size of the predator alone.

9 years agoFill rate depends on predator size
MirceaKitsune [Sat, 9 Jul 2011 16:22:42 +0000 (19:22 +0300)]
Fill rate depends on predator size

9 years agoChange "Being swallowed..." to "Swallowed..." on the HUD ring.
MirceaKitsune [Sat, 9 Jul 2011 16:17:29 +0000 (19:17 +0300)]
Change "Being swallowed..." to "Swallowed..." on the HUD ring.

9 years agoRegurgitated prey is given 0.5 swallow progress, to simulate being more vulnerable
MirceaKitsune [Sat, 9 Jul 2011 16:14:28 +0000 (19:14 +0300)]
Regurgitated prey is given 0.5 swallow progress, to simulate being more vulnerable

9 years agoChange how movement cutting is applied
MirceaKitsune [Sat, 9 Jul 2011 16:08:15 +0000 (19:08 +0300)]
Change how movement cutting is applied

9 years agoMake the balance more reasonable for players
MirceaKitsune [Sat, 9 Jul 2011 16:02:07 +0000 (19:02 +0300)]
Make the balance more reasonable for players

9 years agoMerge branch 'master' into mirceakitsune/slow_swallowing
MirceaKitsune [Sat, 9 Jul 2011 15:54:47 +0000 (18:54 +0300)]
Merge branch 'master' into mirceakitsune/slow_swallowing

9 years agoA bit more damage on grabber alt fire
MirceaKitsune [Sat, 9 Jul 2011 15:54:14 +0000 (18:54 +0300)]
A bit more damage on grabber alt fire

9 years agoMore fuel from fuel pickups. Also add some cvars for an upcoming feature
MirceaKitsune [Sat, 9 Jul 2011 15:53:24 +0000 (18:53 +0300)]
More fuel from fuel pickups. Also add some cvars for an upcoming feature

9 years agoDon't use slow swallowing in the last two levels of the campaign, which would make...
MirceaKitsune [Sat, 9 Jul 2011 15:51:09 +0000 (18:51 +0300)]
Don't use slow swallowing in the last two levels of the campaign, which would make them harder than they already are :P

9 years agoBalance the swallow progress movement cutting factor, and do some small tweaks
MirceaKitsune [Sat, 9 Jul 2011 15:42:07 +0000 (18:42 +0300)]
Balance the swallow progress movement cutting factor, and do some small tweaks

9 years agoMake bots jump while being swallowed, to make it even harder to eat them. They should...
MirceaKitsune [Sat, 9 Jul 2011 15:12:18 +0000 (18:12 +0300)]
Make bots jump while being swallowed, to make it even harder to eat them. They should not do this when a team mate is eating them, but there's no way to check sadly

9 years agoprey now walks slower the closer they are to being swallowed
MirceaKitsune [Sat, 9 Jul 2011 14:56:46 +0000 (17:56 +0300)]
prey now walks slower the closer they are to being swallowed

9 years agoTweak bot AI and make bots able to play with the slow swallowing feature
MirceaKitsune [Sat, 9 Jul 2011 14:38:37 +0000 (17:38 +0300)]
Tweak bot AI and make bots able to play with the slow swallowing feature

9 years agoEmpty predator / prey swallow progress upon respawn
MirceaKitsune [Sat, 9 Jul 2011 14:05:20 +0000 (17:05 +0300)]
Empty predator / prey swallow progress upon respawn

9 years agoMake the swallow progress idly decrease
MirceaKitsune [Sat, 9 Jul 2011 14:03:59 +0000 (17:03 +0300)]
Make the swallow progress idly decrease

9 years agosbar rings for swallowing and being swallowed (what those rings were initially intend...
MirceaKitsune [Sat, 9 Jul 2011 13:43:08 +0000 (16:43 +0300)]
sbar rings for swallowing and being swallowed (what those rings were initially intended for also)

9 years agoBasic implementation of slow swallowing. You need to aim at the prey from up close...
MirceaKitsune [Sat, 9 Jul 2011 13:29:16 +0000 (16:29 +0300)]
Basic implementation of slow swallowing. You need to aim at the prey from up close and hold fire (as until now), but for an amount of time, before the actual swallowing will occur.

9 years agoDo not send entcs for prey. This saves us from having to check the predator client...
MirceaKitsune [Sat, 9 Jul 2011 13:07:35 +0000 (16:07 +0300)]
Do not send entcs for prey. This saves us from having to check the predator client-side and network it over. It also fixes the issue of prey showing on the team radar.

9 years agoFix start armor in campaign
MirceaKitsune [Sat, 9 Jul 2011 12:57:28 +0000 (15:57 +0300)]
Fix start armor in campaign

9 years agoUse Shorts instead of Coords, for fewer bandwidth usage. Also tweak the healthsize...
MirceaKitsune [Sat, 9 Jul 2011 12:30:00 +0000 (15:30 +0300)]
Use Shorts instead of Coords, for fewer bandwidth usage. Also tweak the healthsize offset for shownames.