voretournament/voretournament.git
10 years agoComments
MirceaKitsune [Wed, 8 Sep 2010 09:58:46 +0000 (12:58 +0300)]
Comments

10 years agoRespawn time -1 for items: Allows the item to never respawn again after being picked up
MirceaKitsune [Wed, 8 Sep 2010 09:37:34 +0000 (12:37 +0300)]
Respawn time -1 for items: Allows the item to never respawn again after being picked up

10 years agoTeamheal AI: Don't swallow a team mate who is digesting someone and ruin his frag.
MirceaKitsune [Wed, 8 Sep 2010 01:15:25 +0000 (04:15 +0300)]
Teamheal AI: Don't swallow a team mate who is digesting someone and ruin his frag.

10 years agoFix two cvar names
MirceaKitsune [Wed, 8 Sep 2010 00:56:19 +0000 (03:56 +0300)]
Fix two cvar names

10 years ago3 vore personalities for bots (multiplied by the bot_ai_vore_* cvars)
MirceaKitsune [Wed, 8 Sep 2010 00:55:06 +0000 (03:55 +0300)]
3 vore personalities for bots (multiplied by the bot_ai_vore_* cvars)

10 years agoMore spawnpoints in Voretemple
MirceaKitsune [Wed, 8 Sep 2010 00:34:00 +0000 (03:34 +0300)]
More spawnpoints in Voretemple

10 years agoFix a bug where the grabber would still stick to a player after he's been swallowed...
MirceaKitsune [Wed, 8 Sep 2010 00:13:59 +0000 (03:13 +0300)]
Fix a bug where the grabber would still stick to a player after he's been swallowed. If you kept holding the fire button down while bringing a player toward you with the grabber, you would have the gun sticking to you (the player inside you) if you still held the fire button pressed.

10 years agoAnother Todo
MirceaKitsune [Tue, 7 Sep 2010 23:54:21 +0000 (02:54 +0300)]
Another Todo

10 years agoFix the other bug too. We now have no more known bugs :)
MirceaKitsune [Tue, 7 Sep 2010 23:50:11 +0000 (02:50 +0300)]
Fix the other bug too. We now have no more known bugs :)

10 years agoMy change to the Vore AI also fixed this bug
MirceaKitsune [Tue, 7 Sep 2010 23:45:04 +0000 (02:45 +0300)]
My change to the Vore AI also fixed this bug

10 years agoNah, why else?
MirceaKitsune [Tue, 7 Sep 2010 23:43:22 +0000 (02:43 +0300)]
Nah, why else?

10 years agoOops, at highest skill
MirceaKitsune [Tue, 7 Sep 2010 23:38:39 +0000 (02:38 +0300)]
Oops, at highest skill

10 years agoBase it on skill
MirceaKitsune [Tue, 7 Sep 2010 23:37:04 +0000 (02:37 +0300)]
Base it on skill

10 years agoVore AI: Team heal abandoning. When the probability returns true, a bot will abandon...
MirceaKitsune [Tue, 7 Sep 2010 23:31:04 +0000 (02:31 +0300)]
Vore AI: Team heal abandoning. When the probability returns true, a bot will abandon healing a team mate in order to attack an enemy

10 years agoImprove a message again
MirceaKitsune [Tue, 7 Sep 2010 22:59:55 +0000 (01:59 +0300)]
Improve a message again

10 years agoTeam heal indicator for the team bubble. You will now see an additional Heal panel...
MirceaKitsune [Tue, 7 Sep 2010 22:55:08 +0000 (01:55 +0300)]
Team heal indicator for the team bubble. You will now see an additional Heal panel on the team bubble when someone can be healed.

10 years agocomment
MirceaKitsune [Tue, 7 Sep 2010 21:38:48 +0000 (00:38 +0300)]
comment

10 years agoTeach bots to use the "willingly leave" feature when available
MirceaKitsune [Tue, 7 Sep 2010 21:31:32 +0000 (00:31 +0300)]
Teach bots to use the "willingly leave" feature when available

10 years agoMajor improvement in the bot AI. Don't execute the rest of the Havocbot system for...
MirceaKitsune [Tue, 7 Sep 2010 21:27:29 +0000 (00:27 +0300)]
Major improvement in the bot AI. Don't execute the rest of the Havocbot system for eaten bots, since all they can do is kick in the stomach and stuff. This might even fix some small bot issues...

10 years agoAlignment
MirceaKitsune [Tue, 7 Sep 2010 21:19:05 +0000 (00:19 +0300)]
Alignment

10 years agoOr maybe do bind it but in different order?
MirceaKitsune [Tue, 7 Sep 2010 20:59:31 +0000 (23:59 +0300)]
Or maybe do bind it but in different order?

10 years agoI think Jump is a more appropriate key for getting out than Alt Fire. Also don't...
MirceaKitsune [Tue, 7 Sep 2010 20:58:29 +0000 (23:58 +0300)]
I think Jump is a more appropriate key for getting out than Alt Fire. Also don't bind it to the Enter button by default, just space

10 years agoThis TODO is not needed any more, because we do damage when stomach kicking
MirceaKitsune [Tue, 7 Sep 2010 18:45:30 +0000 (21:45 +0300)]
This TODO is not needed any more, because we do damage when stomach kicking

10 years agoHide that message differently for spectators
MirceaKitsune [Tue, 7 Sep 2010 18:39:21 +0000 (21:39 +0300)]
Hide that message differently for spectators

10 years agoFix some comments for that last change
MirceaKitsune [Tue, 7 Sep 2010 18:31:23 +0000 (21:31 +0300)]
Fix some comments for that last change

10 years agoAdd a message that lets us know we can leave the belly, when it's the case
MirceaKitsune [Tue, 7 Sep 2010 18:30:14 +0000 (21:30 +0300)]
Add a message that lets us know we can leave the belly, when it's the case

10 years agoFix a tiny issue
MirceaKitsune [Tue, 7 Sep 2010 17:48:29 +0000 (20:48 +0300)]
Fix a tiny issue

10 years agoA comment
MirceaKitsune [Tue, 7 Sep 2010 17:37:14 +0000 (20:37 +0300)]
A comment

10 years agoBad bot! Haven't I taught you not to kick team mate's bellies? Probably not :P
MirceaKitsune [Tue, 7 Sep 2010 17:36:02 +0000 (20:36 +0300)]
Bad bot! Haven't I taught you not to kick team mate's bellies? Probably not :P

10 years agoProper delays
MirceaKitsune [Tue, 7 Sep 2010 17:28:22 +0000 (20:28 +0300)]
Proper delays

10 years agoBetter message
MirceaKitsune [Tue, 7 Sep 2010 17:21:49 +0000 (20:21 +0300)]
Better message

10 years agoUse correct value in Vore_AI
MirceaKitsune [Tue, 7 Sep 2010 17:19:56 +0000 (20:19 +0300)]
Use correct value in Vore_AI

10 years agoStomach leaving feature (alt fire button for prey). Allows prey to get out o their...
MirceaKitsune [Tue, 7 Sep 2010 17:19:49 +0000 (20:19 +0300)]
Stomach leaving feature (alt fire button for prey). Allows prey to get out o their predator willingly in some circumstances, such as team mates.

10 years agoCvar dependency for team healing AI
MirceaKitsune [Tue, 7 Sep 2010 17:06:47 +0000 (20:06 +0300)]
Cvar dependency for team healing AI

10 years agoChange some item balances
MirceaKitsune [Tue, 7 Sep 2010 17:05:27 +0000 (20:05 +0300)]
Change some item balances

10 years agoAlso notify the prey when they're swallowed by a team mate, so they can know not...
MirceaKitsune [Tue, 7 Sep 2010 16:58:16 +0000 (19:58 +0300)]
Also notify the prey when they're swallowed by a team mate, so they can know not to kick.

10 years agoTeam healing AI is now finished. It might still be possible to improve, but it's...
MirceaKitsune [Tue, 7 Sep 2010 16:54:20 +0000 (19:54 +0300)]
Team healing AI is now finished. It might still be possible to improve, but it's working properly and as intended now

10 years agoTeam healing AI now working as intended, but not ready yet. Also fix another tiny...
MirceaKitsune [Tue, 7 Sep 2010 15:54:30 +0000 (18:54 +0300)]
Team healing AI now working as intended, but not ready yet. Also fix another tiny issue

10 years agoA Todo (found a use for the alt fire button in the stomach)
MirceaKitsune [Tue, 7 Sep 2010 15:41:34 +0000 (18:41 +0300)]
A Todo (found a use for the alt fire button in the stomach)

10 years agoOne more step in the teamhealing AI
MirceaKitsune [Tue, 7 Sep 2010 15:37:25 +0000 (18:37 +0300)]
One more step in the teamhealing AI

10 years agoFirst step in teaching bots to use the teamheal feature in team games. Not ready...
MirceaKitsune [Tue, 7 Sep 2010 15:09:42 +0000 (18:09 +0300)]
First step in teaching bots to use the teamheal feature in team games. Not ready yet.

10 years agoCorrect radar image this time
MirceaKitsune [Tue, 7 Sep 2010 14:09:40 +0000 (17:09 +0300)]
Correct radar image this time

10 years agoRevert that last change... not good
MirceaKitsune [Tue, 7 Sep 2010 14:06:52 +0000 (17:06 +0300)]
Revert that last change... not good

10 years agoFix Voretemple minimap image
MirceaKitsune [Tue, 7 Sep 2010 14:02:45 +0000 (17:02 +0300)]
Fix Voretemple minimap image

10 years agoVoretemple compilation ready
MirceaKitsune [Tue, 7 Sep 2010 13:42:17 +0000 (16:42 +0300)]
Voretemple compilation ready

10 years agoRe-arrange some code in the meantime
MirceaKitsune [Tue, 7 Sep 2010 13:35:54 +0000 (16:35 +0300)]
Re-arrange some code in the meantime

10 years agoMake the artwork slots per-map
MirceaKitsune [Tue, 7 Sep 2010 13:25:27 +0000 (16:25 +0300)]
Make the artwork slots per-map

10 years agoMore fixes to Voretemple, and getting ready to do a change in the shader
MirceaKitsune [Tue, 7 Sep 2010 13:18:50 +0000 (16:18 +0300)]
More fixes to Voretemple, and getting ready to do a change in the shader

10 years agoDelete old voretemple map
MirceaKitsune [Tue, 7 Sep 2010 12:33:35 +0000 (15:33 +0300)]
Delete old voretemple map

10 years agoMore updates to Voretemple (mostly dialogues, and you can now purchase the grabber...
MirceaKitsune [Tue, 7 Sep 2010 12:31:39 +0000 (15:31 +0300)]
More updates to Voretemple (mostly dialogues, and you can now purchase the grabber from a weapons dealer)

10 years agoTodo
MirceaKitsune [Tue, 7 Sep 2010 12:18:57 +0000 (15:18 +0300)]
Todo

10 years agoAlso turn your predator into your pusher. So we make a frag out of regurgitating...
MirceaKitsune [Tue, 7 Sep 2010 10:57:46 +0000 (13:57 +0300)]
Also turn your predator into your pusher. So we make a frag out of regurgitating someone in a deadly pit.

10 years agoInclude a text file listing the authors of each piece
MirceaKitsune [Tue, 7 Sep 2010 01:28:31 +0000 (04:28 +0300)]
Include a text file listing the authors of each piece

10 years agoDo it properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:50 +0000 (03:58 +0300)]
Do it properly

10 years agoDo the team check properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:01 +0000 (03:58 +0300)]
Do the team check properly

10 years agoRemove code for an outdated feature
MirceaKitsune [Tue, 7 Sep 2010 00:56:37 +0000 (03:56 +0300)]
Remove code for an outdated feature

10 years agoIt's pointless for bots to randomly release you out, even at lower skills
MirceaKitsune [Tue, 7 Sep 2010 00:53:38 +0000 (03:53 +0300)]
It's pointless for bots to randomly release you out, even at lower skills

10 years agoPut the regurgitate_prepare sound on a different channel than the regurgitate sound...
MirceaKitsune [Tue, 7 Sep 2010 00:33:44 +0000 (03:33 +0300)]
Put the regurgitate_prepare sound on a different channel than the regurgitate sound, so one doesn't cut the other. Too bad this didn't make it in 0.2, so the effect will be missing for a while.

10 years agoKeep only one CTFscoring
MirceaKitsune [Mon, 6 Sep 2010 22:59:13 +0000 (01:59 +0300)]
Keep only one CTFscoring

10 years agoDoes not belong on this repo any more
MirceaKitsune [Mon, 6 Sep 2010 22:53:58 +0000 (01:53 +0300)]
Does not belong on this repo any more

10 years agoFix the sbar again. At this point, I'm releasing version 0.2 :)
MirceaKitsune [Mon, 6 Sep 2010 22:47:47 +0000 (01:47 +0300)]
Fix the sbar again. At this point, I'm releasing version 0.2 :)

10 years agoMake Soylent an RPG map too
MirceaKitsune [Mon, 6 Sep 2010 22:39:20 +0000 (01:39 +0300)]
Make Soylent an RPG map too

10 years agoForgotten dll's from last commit
MirceaKitsune [Mon, 6 Sep 2010 22:22:49 +0000 (01:22 +0300)]
Forgotten dll's from last commit

10 years agoUpdate \ replace more dll's
MirceaKitsune [Mon, 6 Sep 2010 22:22:18 +0000 (01:22 +0300)]
Update \ replace more dll's

10 years agoInclude Linux in my rebranding script
MirceaKitsune [Mon, 6 Sep 2010 22:09:04 +0000 (01:09 +0300)]
Include Linux in my rebranding script

10 years agoPink item effects
MirceaKitsune [Mon, 6 Sep 2010 21:40:58 +0000 (00:40 +0300)]
Pink item effects

10 years agoMore descriptive comment
MirceaKitsune [Mon, 6 Sep 2010 18:31:55 +0000 (21:31 +0300)]
More descriptive comment

10 years agoAdd cvar (acting as probability factor)
MirceaKitsune [Mon, 6 Sep 2010 18:30:26 +0000 (21:30 +0300)]
Add cvar (acting as probability factor)

10 years agoPrey stealing system. When enabled, eating someone who already has someone in their...
MirceaKitsune [Mon, 6 Sep 2010 18:17:29 +0000 (21:17 +0300)]
Prey stealing system. When enabled, eating someone who already has someone in their stomach will automatically get them in your stomach too. In other words, prey joins its previous predator in your stomach, when that predator gets eaten by you.

10 years agoMove the rest of the swallowing code in the right place
MirceaKitsune [Mon, 6 Sep 2010 17:58:02 +0000 (20:58 +0300)]
Move the rest of the swallowing code in the right place

10 years agoFix more comments and add a TODO
MirceaKitsune [Mon, 6 Sep 2010 17:44:01 +0000 (20:44 +0300)]
Fix more comments and add a TODO

10 years agoFix comments and move check
MirceaKitsune [Mon, 6 Sep 2010 17:37:20 +0000 (20:37 +0300)]
Fix comments and move check

10 years agoThe "start the predator's digestion" feature doesn't make too much sense now. We...
MirceaKitsune [Mon, 6 Sep 2010 17:35:12 +0000 (20:35 +0300)]
The "start the predator's digestion" feature doesn't make too much sense now. We should probably add something else on secondary attack button for prey...

10 years agoNever allow using the jetpack in someone's belly (and fix some text alignment)
MirceaKitsune [Mon, 6 Sep 2010 17:25:06 +0000 (20:25 +0300)]
Never allow using the jetpack in someone's belly (and fix some text alignment)

10 years agoCorrect button name
MirceaKitsune [Mon, 6 Sep 2010 17:16:44 +0000 (20:16 +0300)]
Correct button name

10 years agoPersist gametypes in menu
MirceaKitsune [Mon, 6 Sep 2010 17:07:53 +0000 (20:07 +0300)]
Persist gametypes in menu

10 years agoFix netRadiant URL
MirceaKitsune [Mon, 6 Sep 2010 16:53:05 +0000 (19:53 +0300)]
Fix netRadiant URL

10 years ago"No start weapon" mutator
MirceaKitsune [Mon, 6 Sep 2010 16:50:49 +0000 (19:50 +0300)]
"No start weapon" mutator

10 years agoBy default, don't give the grabber at spawn time in RPG (since in this gametype you...
MirceaKitsune [Mon, 6 Sep 2010 16:43:49 +0000 (19:43 +0300)]
By default, don't give the grabber at spawn time in RPG (since in this gametype you must find your own items)

10 years agowaypoints.cache files (to avoid getting a hitch when putting bots on a map for the...
MirceaKitsune [Mon, 6 Sep 2010 16:24:09 +0000 (19:24 +0300)]
waypoints.cache files (to avoid getting a hitch when putting bots on a map for the first time)

10 years agoImprove a sbar issue a little
MirceaKitsune [Mon, 6 Sep 2010 16:17:01 +0000 (19:17 +0300)]
Improve a sbar issue a little

10 years agoCorrect names for the radar images
MirceaKitsune [Mon, 6 Sep 2010 16:10:07 +0000 (19:10 +0300)]
Correct names for the radar images

10 years agoAdd Voretemple to default maplist
MirceaKitsune [Mon, 6 Sep 2010 16:06:16 +0000 (19:06 +0300)]
Add Voretemple to default maplist

10 years agoRadar image for it
MirceaKitsune [Mon, 6 Sep 2010 16:02:29 +0000 (19:02 +0300)]
Radar image for it

10 years agoNew Voretemple map
MirceaKitsune [Mon, 6 Sep 2010 16:02:07 +0000 (19:02 +0300)]
New Voretemple map

10 years agoDelete the compiled map to refresh it with the new version
MirceaKitsune [Mon, 6 Sep 2010 15:50:44 +0000 (18:50 +0300)]
Delete the compiled map to refresh it with the new version

10 years agoBelly gurgles on the cubs. Not THAT hard to calculate the volumes :P
MirceaKitsune [Mon, 6 Sep 2010 15:44:55 +0000 (18:44 +0300)]
Belly gurgles on the cubs. Not THAT hard to calculate the volumes :P

10 years agoMerge branch 'master' into mirceakitsune/voretemple_updates
MirceaKitsune [Mon, 6 Sep 2010 15:30:02 +0000 (18:30 +0300)]
Merge branch 'master' into mirceakitsune/voretemple_updates

10 years agoThe digest sound shall be an ogg
MirceaKitsune [Mon, 6 Sep 2010 15:28:56 +0000 (18:28 +0300)]
The digest sound shall be an ogg

10 years agoPath to the digest sound has changed too
MirceaKitsune [Mon, 6 Sep 2010 15:26:55 +0000 (18:26 +0300)]
Path to the digest sound has changed too

10 years agoDo it properly
MirceaKitsune [Mon, 6 Sep 2010 15:24:49 +0000 (18:24 +0300)]
Do it properly

10 years agoSmaller atten on belly gurgle noises
MirceaKitsune [Mon, 6 Sep 2010 15:15:59 +0000 (18:15 +0300)]
Smaller atten on belly gurgle noises

10 years agoThe sound paths have changed
MirceaKitsune [Mon, 6 Sep 2010 15:09:14 +0000 (18:09 +0300)]
The sound paths have changed

10 years agoGurgle sounds on the NPCs. You can now listen to their bellies murr ^.^
MirceaKitsune [Mon, 6 Sep 2010 15:08:24 +0000 (18:08 +0300)]
Gurgle sounds on the NPCs. You can now listen to their bellies murr ^.^

10 years agoIt's no longer a town, but a temple.
MirceaKitsune [Mon, 6 Sep 2010 14:19:20 +0000 (17:19 +0300)]
It's no longer a town, but a temple.

10 years agoSmall changes to the default physics
MirceaKitsune [Mon, 6 Sep 2010 14:14:02 +0000 (17:14 +0300)]
Small changes to the default physics

10 years agoUseless version name
MirceaKitsune [Mon, 6 Sep 2010 14:02:36 +0000 (17:02 +0300)]
Useless version name

10 years agoText file stuff
MirceaKitsune [Mon, 6 Sep 2010 13:49:11 +0000 (16:49 +0300)]
Text file stuff

10 years agoAdd my little rebranding script and defaults to the repo
MirceaKitsune [Mon, 6 Sep 2010 13:48:12 +0000 (16:48 +0300)]
Add my little rebranding script and defaults to the repo

10 years agoWe are now version 0.2
MirceaKitsune [Mon, 6 Sep 2010 13:41:09 +0000 (16:41 +0300)]
We are now version 0.2