From 139e4eecfe697071dfe921d945b3fefc9ecdcc7d Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 28 Feb 2011 17:38:03 +0200 Subject: [PATCH] The sound is called unavailable, not dryfire --- data/qcsrc/server/cl_weaponsystem.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_weaponsystem.qc b/data/qcsrc/server/cl_weaponsystem.qc index 4a3cea8f..f5dab957 100644 --- a/data/qcsrc/server/cl_weaponsystem.qc +++ b/data/qcsrc/server/cl_weaponsystem.qc @@ -994,7 +994,7 @@ float weapon_prepareattack_checkammo(float secondary) { if(self.weapon == self.switchweapon && time - self.prevdryfire > 1) // only play once BEFORE starting to switch weapons { - sound (self, CHAN_AUTO, "weapons/dryfire.wav", VOL_BASE, ATTN_NORM); + sound (self, CHAN_AUTO, "weapons/unavailable.wav", VOL_BASE, ATTN_NORM); self.prevdryfire = time; } -- 2.39.2