From 39700a4316c6b987720f2b6dc4a79256d3773abe Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 2 Mar 2011 16:57:59 +0200 Subject: [PATCH] Only update grabber accuracy stats when we hit a player! Currently, it also updated when hitting any movable entity. --- data/qcsrc/server/g_grabber.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/g_grabber.qc b/data/qcsrc/server/g_grabber.qc index e9b405f6..079a0e12 100644 --- a/data/qcsrc/server/g_grabber.qc +++ b/data/qcsrc/server/g_grabber.qc @@ -270,10 +270,10 @@ void GrabberTouch (void) self.owner.typehitsound += 1; else self.owner.hitsound += 1; + W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit } SetMovetypeFollow(self, other); - W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment); } -- 2.39.2