From 55098e3231796bc6746f352822b04ac1ddc99cba Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Thu, 14 Jul 2011 18:12:22 +0300 Subject: [PATCH] Some tweaks to the release notes --- docs/Release notes.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 6b054985..040fdb21 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -202,7 +202,7 @@ Features: - Many new and exciting gameplay changes, graphics and sounds! Very more random and complex gameplay, as well as modern and exciting visual effects. -- Realistic micro / macro support. Player size now depends on health. Being low on health will make you tiny, while having over-health makes you grow bigger. Size difference between predators and prey affects the damage you deal / take, how fast you swallow your prey, and other aspects. A feature for micro / macro lovers :) +- Realistic micro / macro support, with player size depending on health. Being low on health will make you tiny, while having over-health makes you grow bigger. Size difference between predators and prey affects the damage you deal / take, how fast you swallow your prey, and other aspects. A feature for micro / macro lovers :) - Slow swallowing. You no longer swallow your prey instantly when pressing the fire button while standing close to them. Instead, you need to aim at them for a second, and keep the fire button down until the swallow progress ring fills up. @@ -226,6 +226,8 @@ Features: - Improved bot AI for much smarter bots in many circumstances. They will choose their prey wisely based on size (and stay away from larger predators like anyone should), and take other decisions more wisely. +- Vore Tounament now has its own icon and logo, which is a pretty self explanatory symbol. + Known bugs: - Due to the darkplaces engine not supporting custom bounding box (collision) sizes for movement prediction, player collisions do not change with size (only the size of the player model visually). This means that tiny players will have a large collision around them, while large players can partly go through walls. The camera can also go through the ceiling if it's too low, for macro players. I must wait for the engine to have customizable bbox sizes for this. -- 2.39.2