From 72c62dd8d1c79bdec2e61175947d85063174cb4e Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 16 Apr 2011 18:42:27 +0300 Subject: [PATCH 1/1] Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the predator's weapon model to appear inside the stomach for fake prey. --- data/qcsrc/server/cl_weaponsystem.qc | 2 +- data/qcsrc/server/vore.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/cl_weaponsystem.qc b/data/qcsrc/server/cl_weaponsystem.qc index 00360d68..d8069134 100644 --- a/data/qcsrc/server/cl_weaponsystem.qc +++ b/data/qcsrc/server/cl_weaponsystem.qc @@ -262,7 +262,7 @@ float CL_ExteriorWeaponentity_CustomizeEntityForClient() } if(other.spectatee_status) other = other.enemy; // also do this for the player we are spectating - if(other.predator == self.owner) + if(other.predator == self.owner || other.fakepredator == self.owner) { setmodel(self, ""); return TRUE; diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index c4b467ec..1df5d2f4 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -286,7 +286,7 @@ void Vore_DeadPrey_Configure(entity e) e.aiment = e.fakepredator; // completely remove the dead body - e.alpha = -1; + e.modelindex = 0; } void Vore_DeadPrey_Detach(entity e) -- 2.39.2