From a6ef7c58d19977e959313ec64a5e2b19a406ebca Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 28 Feb 2011 04:03:43 +0200 Subject: [PATCH] Better balancing with the new taunts. --- data/defaultVoretournament.cfg | 6 +++--- data/qcsrc/server/vore.qc | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/data/defaultVoretournament.cfg b/data/defaultVoretournament.cfg index 3ab5cb93..aece24ec 100644 --- a/data/defaultVoretournament.cfg +++ b/data/defaultVoretournament.cfg @@ -206,9 +206,9 @@ seta vid_x11_display "" "voretournament-linux-*.sh will use this to start voreto cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // taunts and voices -seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them" -seta sv_vore_autotaunt_repeat_min 2.5 "how many seconds to attempt playing vore taunts, minimum" -seta sv_vore_autotaunt_repeat_max 10 "how many seconds to attempt playing vore taunts, maximum" +seta cl_autotaunt 0.65 "automatically taunt enemies when fragging them" +seta sv_vore_autotaunt_repeat_min 0.5 "how many seconds to attempt playing vore taunts, minimum" +seta sv_vore_autotaunt_repeat_max 2 "how many seconds to attempt playing vore taunts, maximum" seta sv_taunt 1 "allow taunts on the server" seta sv_autotaunt 1 "allow autotaunts on the server" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index c806b2fd..ae066df9 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -419,7 +419,7 @@ void Vore_AutoTaunt() // predator taunts if(self.stomach_load && !Stomach_TeamMates_check(self)) { - if(!self.taunt_soundtime) + if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played { taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min"); SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPRED); @@ -434,7 +434,7 @@ void Vore_AutoTaunt() // prey taunts if(self.predator.classname == "player" && !(teams_matter && self.team == self.predator.team)) { - if(!self.taunt_soundtime) + if(!self.taunt_soundtime) // taunt_soundtime becomes 0 once the taunt has played { taunt_time = random() * (cvar("sv_vore_autotaunt_repeat_max") - cvar("sv_vore_autotaunt_repeat_min")) + cvar("sv_vore_autotaunt_repeat_min"); SetAutoTaunt(self, time + taunt_time, TAUNTTYPE_VOREPREY); -- 2.39.2