From bbc14ad6160d9146a3000e2e28bbe8c20ceeec5c Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 16 Jul 2011 18:00:13 +0300 Subject: [PATCH] Fix an issue with the grabber reloading --- data/qcsrc/server/w_grabber.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_grabber.qc b/data/qcsrc/server/w_grabber.qc index 0eedd518..7e931f33 100644 --- a/data/qcsrc/server/w_grabber.qc +++ b/data/qcsrc/server/w_grabber.qc @@ -83,7 +83,7 @@ float w_grabber(float req) grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel"); // forced reload if(cvar("g_balance_grabber_reload_ammo") && self.clip_load < min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo")) - && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK)) // not while hooked and still have ammo to stay hooked + && self.clip_load >= 0 && !(self.clip_load >= (time - self.grabber_time_fueldecrease) * grabbered_fuel && self.BUTTON_ATCK)) // not while hooked and still have ammo to stay hooked { if(self.ammo_fuel >= 1) // we only have one weapon in VT, so nothing else to switch to if we're out of ammo weapon_action(self.weapon, WR_RELOAD); -- 2.39.2