From de6f8785aa0c4a5ced4d54314c15a046c04fad22 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 4 May 2011 02:14:41 +0300 Subject: [PATCH 1/1] No need to check if self == other when setting player alpha --- data/qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 69404cb8..e707f999 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -530,7 +530,7 @@ float Client_customizeentityforclient() Client_setmodel(setmodel_state()); if not(self.stat_eaten || self.fakeprey) self.alpha = default_player_alpha; - else if(cvar("g_vore_neighborprey_distance") && (self.predator == other.predator || self.predator == other.fakepredator) && self != other && !(other.cvar_chase_active || other.classname == "observer")) + else if(cvar("g_vore_neighborprey_distance") && (self.predator == other.predator || self.predator == other.fakepredator) && !(other.cvar_chase_active || other.classname == "observer")) self.alpha = default_player_alpha; // allow seeing neighboring prey else self.alpha = -1; // hide prey -- 2.39.2