From fab09967239e69b30d9f5e118a5ddc5ed1f01ddd Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Wed, 13 Jul 2011 00:18:07 +0300 Subject: [PATCH 1/1] No warmup stage or start delay in RPG --- data/qcsrc/server/miscfunctions.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/miscfunctions.qc b/data/qcsrc/server/miscfunctions.qc index 3a97b623..2f36d607 100644 --- a/data/qcsrc/server/miscfunctions.qc +++ b/data/qcsrc/server/miscfunctions.qc @@ -1031,7 +1031,7 @@ void readlevelcvars(void) g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); - if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign")) + if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign")) inWarmupStage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); @@ -1083,7 +1083,7 @@ void readlevelcvars(void) if(g_ghost_items >= 1) g_ghost_items = 0.25; // default alpha value - if not(inWarmupStage && !g_ca) + if not(inWarmupStage && !g_ca && !g_rpg) game_starttime = cvar("g_start_delay"); sv_pitch_min = cvar("sv_pitch_min"); -- 2.39.2