Removed per-platform clients (wgl/glx/agl) - now only SDL2 client exists. Removed dedicated server from VS2017 projects - it's not really needed. Removed cd_sdl.c since SDL1.2 support is not maintained, and the SDL2 code path in it is equivalent to cd_null.c as SDL2 does not support controlling cd audio playback - also removed cd_null.c and the corresponding code in cd_shared.c, which now only uses faketrack mode. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12422 d7cf8633-e32d-0410-b094-e92efae38249
Steel Storm additions for mobile (EluanCM) engine support for Android (EluanCM's port, some cleanup by Forest Hale) engine support for iPhoneOS (Forest Hale) credit: EluanCM, myself (Forest Hale) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11973 d7cf8633-e32d-0410-b094-e92efae38249
DPiOS almost works now... Side effects: had to change the internalformat hints on the GL texture formats, because values 3 and 4 are not supported on GLES, using GL_RGB and GL_RGBA instead (same meaning). git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10830 d7cf8633-e32d-0410-b094-e92efae38249