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1
2 #include "quakedef.h"
3 #include "cl_collision.h"
4
5 float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
6 {
7         float maxfrac;
8         int n;
9         entity_render_t *ent;
10         vec_t tracemins[3], tracemaxs[3];
11         trace_t trace;
12         vec_t tempnormal[3], starttransformed[3], endtransformed[3];
13
14         memset (&trace, 0 , sizeof(trace_t));
15         trace.fraction = 1;
16         VectorCopy (end, trace.endpos);
17
18         if (hitent)
19                 *hitent = 0;
20         if (cl.worldmodel && cl.worldmodel->TraceLine)
21                 cl.worldmodel->TraceLine(cl.worldmodel, NULL, NULL, &trace, start, end, SUPERCONTENTS_SOLID);
22
23         if (normal)
24                 VectorCopy(trace.plane.normal, normal);
25         maxfrac = trace.fraction;
26
27         tracemins[0] = min(start[0], end[0]);
28         tracemaxs[0] = max(start[0], end[0]);
29         tracemins[1] = min(start[1], end[1]);
30         tracemaxs[1] = max(start[1], end[1]);
31         tracemins[2] = min(start[2], end[2]);
32         tracemaxs[2] = max(start[2], end[2]);
33
34         // look for embedded bmodels
35         for (n = 0;n < cl.num_entities;n++)
36         {
37                 if (!cl.entities_active[n])
38                         continue;
39                 ent = &cl.entities[n].render;
40                 if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
41                         continue;
42                 if (!ent->model || !ent->model->TraceLine)
43                         continue;
44                 if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
45                         continue;
46                 // if transparent and not selectable, skip entity
47                 if (!(cl.entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
48                         continue;
49                 if (ent == ignoreent)
50                         continue;
51                 Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
52                 Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
53                 Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL);
54                 if (maxfrac < trace.fraction)
55                         continue;
56
57                 ent->model->TraceLine(ent->model, ent->frameblend, ent->skeleton, &trace, starttransformed, endtransformed, SUPERCONTENTS_SOLID);
58
59                 if (maxfrac > trace.fraction)
60                 {
61                         if (hitent)
62                                 *hitent = n;
63                         maxfrac = trace.fraction;
64                         if (normal)
65                         {
66                                 VectorCopy(trace.plane.normal, tempnormal);
67                                 Matrix4x4_Transform3x3(&ent->matrix, tempnormal, normal);
68                         }
69                 }
70         }
71         maxfrac = bound(0, maxfrac, 1);
72         //maxrealfrac = bound(0, maxrealfrac, 1);
73         //if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__);
74         if (impact)
75                 VectorLerp(start, maxfrac, end, impact);
76         return maxfrac;
77 }
78
79 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
80 {
81         // FIXME: check multiple brush models
82         if (cl.worldmodel && cl.worldmodel->brush.FindNonSolidLocation)
83                 cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
84 }
85
86 dp_model_t *CL_GetModelByIndex(int modelindex)
87 {
88         if(!modelindex)
89                 return NULL;
90         if (modelindex < 0)
91         {
92                 modelindex = -(modelindex+1);
93                 if (modelindex < MAX_MODELS)
94                         return cl.csqc_model_precache[modelindex];
95         }
96         else
97         {
98                 if(modelindex < MAX_MODELS)
99                         return cl.model_precache[modelindex];
100         }
101         return NULL;
102 }
103
104 dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
105 {
106         prvm_prog_t *prog = CLVM_prog;
107         if (!ed || ed->priv.server->free)
108                 return NULL;
109         return CL_GetModelByIndex((int)PRVM_clientedictfloat(ed, modelindex));
110 }
111
112 void CL_LinkEdict(prvm_edict_t *ent)
113 {
114         prvm_prog_t *prog = CLVM_prog;
115         vec3_t mins, maxs;
116
117         if (ent == prog->edicts)
118                 return;         // don't add the world
119
120         if (ent->priv.server->free)
121                 return;
122
123         // set the abs box
124
125         if (PRVM_clientedictfloat(ent, solid) == SOLID_BSP)
126         {
127                 dp_model_t *model = CL_GetModelByIndex( (int)PRVM_clientedictfloat(ent, modelindex) );
128                 if (model == NULL)
129                 {
130                         Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
131
132                         model = CL_GetModelByIndex( 0 );
133                 }
134
135                 if( model != NULL )
136                 {
137                         if (!model->TraceBox)
138                                 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
139
140                         if (PRVM_clientedictvector(ent, angles)[0] || PRVM_clientedictvector(ent, angles)[2] || PRVM_clientedictvector(ent, avelocity)[0] || PRVM_clientedictvector(ent, avelocity)[2])
141                         {
142                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmins, mins);
143                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->rotatedmaxs, maxs);
144                         }
145                         else if (PRVM_clientedictvector(ent, angles)[1] || PRVM_clientedictvector(ent, avelocity)[1])
146                         {
147                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmins, mins);
148                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->yawmaxs, maxs);
149                         }
150                         else
151                         {
152                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmins, mins);
153                                 VectorAdd(PRVM_clientedictvector(ent, origin), model->normalmaxs, maxs);
154                         }
155                 }
156                 else
157                 {
158                         // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
159                         VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
160                         VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
161                 }
162         }
163         else
164         {
165                 VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
166                 VectorAdd(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
167         }
168
169         VectorCopy(mins, PRVM_clientedictvector(ent, absmin));
170         VectorCopy(maxs, PRVM_clientedictvector(ent, absmax));
171
172         World_LinkEdict(&cl.world, ent, mins, maxs);
173 }
174
175 int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
176 {
177         prvm_prog_t *prog = CLVM_prog;
178         if (passedict)
179         {
180                 int dphitcontentsmask = (int)PRVM_clientedictfloat(passedict, dphitcontentsmask);
181                 if (dphitcontentsmask)
182                         return dphitcontentsmask;
183                 else if (PRVM_clientedictfloat(passedict, solid) == SOLID_SLIDEBOX)
184                 {
185                         if ((int)PRVM_clientedictfloat(passedict, flags) & FL_MONSTER)
186                                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
187                         else
188                                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
189                 }
190                 else if (PRVM_clientedictfloat(passedict, solid) == SOLID_CORPSE)
191                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
192                 else if (PRVM_clientedictfloat(passedict, solid) == SOLID_TRIGGER)
193                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
194                 else
195                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
196         }
197         else
198                 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
199 }
200
201 /*
202 ==================
203 CL_Move
204 ==================
205 */
206 trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
207 {
208         prvm_prog_t *prog = CLVM_prog;
209         int i, bodysupercontents;
210         int passedictprog;
211         prvm_edict_t *traceowner, *touch;
212         trace_t trace;
213         // temporary storage because prvm_vec_t may need conversion
214         vec3_t touchmins, touchmaxs;
215         // bounding box of entire move area
216         vec3_t clipboxmins, clipboxmaxs;
217         // size when clipping against monsters
218         vec3_t clipmins2, clipmaxs2;
219         // start and end origin of move
220         vec3_t clipstart;
221         // trace results
222         trace_t cliptrace;
223         // matrices to transform into/out of other entity's space
224         matrix4x4_t matrix, imatrix;
225         // model of other entity
226         dp_model_t *model;
227         // list of entities to test for collisions
228         int numtouchedicts;
229         static prvm_edict_t *touchedicts[MAX_EDICTS];
230
231         if (hitnetworkentity)
232                 *hitnetworkentity = 0;
233
234         VectorCopy(start, clipstart);
235         VectorClear(clipmins2);
236         VectorClear(clipmaxs2);
237 #if COLLISIONPARANOID >= 3
238         Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
239 #endif
240
241         // clip to world
242         Collision_ClipPointToWorld(&cliptrace, cl.worldmodel, clipstart, hitsupercontentsmask);
243         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
244         if (cliptrace.startsolid || cliptrace.fraction < 1)
245                 cliptrace.ent = prog ? prog->edicts : NULL;
246         if (type == MOVE_WORLDONLY)
247                 goto finished;
248
249         if (type == MOVE_MISSILE)
250         {
251                 // LordHavoc: modified this, was = -15, now -= 15
252                 for (i = 0;i < 3;i++)
253                 {
254                         clipmins2[i] -= 15;
255                         clipmaxs2[i] += 15;
256                 }
257         }
258
259         // create the bounding box of the entire move
260         for (i = 0;i < 3;i++)
261         {
262                 clipboxmins[i] = clipstart[i] - 1;
263                 clipboxmaxs[i] = clipstart[i] + 1;
264         }
265
266         // debug override to test against everything
267         if (sv_debugmove.integer)
268         {
269                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
270                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
271         }
272
273         // if the passedict is world, make it NULL (to avoid two checks each time)
274         // this checks prog because this function is often called without a CSQC
275         // VM context
276         if (prog == NULL || passedict == prog->edicts)
277                 passedict = NULL;
278         // precalculate prog value for passedict for comparisons
279         passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
280         // precalculate passedict's owner edict pointer for comparisons
281         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
282
283         // collide against network entities
284         if (hitnetworkbrushmodels)
285         {
286                 for (i = 0;i < cl.num_brushmodel_entities;i++)
287                 {
288                         entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
289                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
290                                 continue;
291                         Collision_ClipPointToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, hitsupercontentsmask);
292                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
293                                 *hitnetworkentity = cl.brushmodel_entities[i];
294                         Collision_CombineTraces(&cliptrace, &trace, NULL, true);
295                 }
296         }
297
298         // collide against player entities
299         if (hitnetworkplayers)
300         {
301                 vec3_t origin, entmins, entmaxs;
302                 matrix4x4_t entmatrix, entinversematrix;
303
304                 if(IS_OLDNEXUIZ_DERIVED(gamemode))
305                 {
306                         // don't hit network players, if we are a nonsolid player
307                         if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
308                                 goto skipnetworkplayers;
309                 }
310
311                 for (i = 1;i <= cl.maxclients;i++)
312                 {
313                         entity_render_t *ent = &cl.entities[i].render;
314
315                         // don't hit ourselves
316                         if (i == cl.playerentity)
317                                 continue;
318
319                         // don't hit players that don't exist
320                         if (!cl.scores[i-1].name[0])
321                                 continue;
322
323                         if(IS_OLDNEXUIZ_DERIVED(gamemode))
324                         {
325                                 // don't hit spectators or nonsolid players
326                                 if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
327                                         continue;
328                         }
329
330                         Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
331                         VectorAdd(origin, cl.playerstandmins, entmins);
332                         VectorAdd(origin, cl.playerstandmaxs, entmaxs);
333                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
334                                 continue;
335                         Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
336                         Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
337                         Collision_ClipPointToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, hitsupercontentsmask);
338                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
339                                 *hitnetworkentity = i;
340                         Collision_CombineTraces(&cliptrace, &trace, NULL, false);
341                 }
342
343 skipnetworkplayers:
344                 ;
345         }
346
347         // clip to entities
348         // because this uses World_EntitiestoBox, we know all entity boxes overlap
349         // the clip region, so we can skip culling checks in the loop below
350         // note: if prog is NULL then there won't be any linked entities
351         numtouchedicts = 0;
352         if (hitcsqcentities && prog != NULL)
353         {
354                 numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
355                 if (numtouchedicts > MAX_EDICTS)
356                 {
357                         // this never happens
358                         Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
359                         numtouchedicts = MAX_EDICTS;
360                 }
361         }
362         for (i = 0;i < numtouchedicts;i++)
363         {
364                 touch = touchedicts[i];
365
366                 if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
367                         continue;
368                 if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
369                         continue;
370
371                 if (passedict)
372                 {
373                         // don't clip against self
374                         if (passedict == touch)
375                                 continue;
376                         // don't clip owned entities against owner
377                         if (traceowner == touch)
378                                 continue;
379                         // don't clip owner against owned entities
380                         if (passedictprog == PRVM_clientedictedict(touch, owner))
381                                 continue;
382                         // don't clip points against points (they can't collide)
383                         if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
384                                 continue;
385                 }
386
387                 bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
388
389                 // might interact, so do an exact clip
390                 model = NULL;
391                 if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
392                         model = CL_GetModelFromEdict(touch);
393                 if (model)
394                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
395                 else
396                         Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
397                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
398                 VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
399                 VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
400                 if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
401                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, 0.0f);
402                 else
403                         Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
404
405                 if (cliptrace.fraction > trace.fraction && hitnetworkentity)
406                         *hitnetworkentity = 0;
407                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
408         }
409
410 finished:
411         return cliptrace;
412 }
413
414 /*
415 ==================
416 CL_TraceLine
417 ==================
418 */
419 trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
420 {
421         prvm_prog_t *prog = CLVM_prog;
422         int i, bodysupercontents;
423         int passedictprog;
424         prvm_edict_t *traceowner, *touch;
425         trace_t trace;
426         // temporary storage because prvm_vec_t may need conversion
427         vec3_t touchmins, touchmaxs;
428         // bounding box of entire move area
429         vec3_t clipboxmins, clipboxmaxs;
430         // size when clipping against monsters
431         vec3_t clipmins2, clipmaxs2;
432         // start and end origin of move
433         vec3_t clipstart, clipend;
434         // trace results
435         trace_t cliptrace;
436         // matrices to transform into/out of other entity's space
437         matrix4x4_t matrix, imatrix;
438         // model of other entity
439         dp_model_t *model;
440         // list of entities to test for collisions
441         int numtouchedicts;
442         static prvm_edict_t *touchedicts[MAX_EDICTS];
443         if (VectorCompare(start, end))
444                 return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
445
446         if (hitnetworkentity)
447                 *hitnetworkentity = 0;
448
449         VectorCopy(start, clipstart);
450         VectorCopy(end, clipend);
451         VectorClear(clipmins2);
452         VectorClear(clipmaxs2);
453 #if COLLISIONPARANOID >= 3
454         Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
455 #endif
456
457         // clip to world
458         Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, extend, hitsurfaces);
459         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
460         if (cliptrace.startsolid || cliptrace.fraction < 1)
461                 cliptrace.ent = prog ? prog->edicts : NULL;
462         if (type == MOVE_WORLDONLY)
463                 goto finished;
464
465         if (type == MOVE_MISSILE)
466         {
467                 // LordHavoc: modified this, was = -15, now -= 15
468                 for (i = 0;i < 3;i++)
469                 {
470                         clipmins2[i] -= 15;
471                         clipmaxs2[i] += 15;
472                 }
473         }
474
475         // create the bounding box of the entire move
476         for (i = 0;i < 3;i++)
477         {
478                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
479                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
480         }
481
482         // debug override to test against everything
483         if (sv_debugmove.integer)
484         {
485                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
486                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
487         }
488
489         // if the passedict is world, make it NULL (to avoid two checks each time)
490         // this checks prog because this function is often called without a CSQC
491         // VM context
492         if (prog == NULL || passedict == prog->edicts)
493                 passedict = NULL;
494         // precalculate prog value for passedict for comparisons
495         passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
496         // precalculate passedict's owner edict pointer for comparisons
497         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
498
499         // collide against network entities
500         if (hitnetworkbrushmodels)
501         {
502                 for (i = 0;i < cl.num_brushmodel_entities;i++)
503                 {
504                         entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
505                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
506                                 continue;
507                         Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, extend, hitsurfaces);
508                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
509                                 *hitnetworkentity = cl.brushmodel_entities[i];
510                         Collision_CombineTraces(&cliptrace, &trace, NULL, true);
511                 }
512         }
513
514         // collide against player entities
515         if (hitnetworkplayers)
516         {
517                 vec3_t origin, entmins, entmaxs;
518                 matrix4x4_t entmatrix, entinversematrix;
519
520                 if(IS_OLDNEXUIZ_DERIVED(gamemode))
521                 {
522                         // don't hit network players, if we are a nonsolid player
523                         if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
524                                 goto skipnetworkplayers;
525                 }
526
527                 for (i = 1;i <= cl.maxclients;i++)
528                 {
529                         entity_render_t *ent = &cl.entities[i].render;
530
531                         // don't hit ourselves
532                         if (i == cl.playerentity)
533                                 continue;
534
535                         // don't hit players that don't exist
536                         if (!cl.scores[i-1].name[0])
537                                 continue;
538
539                         if(IS_OLDNEXUIZ_DERIVED(gamemode))
540                         {
541                                 // don't hit spectators or nonsolid players
542                                 if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
543                                         continue;
544                         }
545
546                         Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
547                         VectorAdd(origin, cl.playerstandmins, entmins);
548                         VectorAdd(origin, cl.playerstandmaxs, entmaxs);
549                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
550                                 continue;
551                         Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
552                         Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
553                         Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, extend, hitsurfaces);
554                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
555                                 *hitnetworkentity = i;
556                         Collision_CombineTraces(&cliptrace, &trace, NULL, false);
557                 }
558
559 skipnetworkplayers:
560                 ;
561         }
562
563         // clip to entities
564         // because this uses World_EntitiestoBox, we know all entity boxes overlap
565         // the clip region, so we can skip culling checks in the loop below
566         // note: if prog is NULL then there won't be any linked entities
567         numtouchedicts = 0;
568         if (hitcsqcentities && prog != NULL)
569         {
570                 numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
571                 if (numtouchedicts > MAX_EDICTS)
572                 {
573                         // this never happens
574                         Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
575                         numtouchedicts = MAX_EDICTS;
576                 }
577         }
578         for (i = 0;i < numtouchedicts;i++)
579         {
580                 touch = touchedicts[i];
581
582                 if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
583                         continue;
584                 if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
585                         continue;
586
587                 if (passedict)
588                 {
589                         // don't clip against self
590                         if (passedict == touch)
591                                 continue;
592                         // don't clip owned entities against owner
593                         if (traceowner == touch)
594                                 continue;
595                         // don't clip owner against owned entities
596                         if (passedictprog == PRVM_clientedictedict(touch, owner))
597                                 continue;
598                         // don't clip points against points (they can't collide)
599                         if (VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
600                                 continue;
601                 }
602
603                 bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
604
605                 // might interact, so do an exact clip
606                 model = NULL;
607                 if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
608                         model = CL_GetModelFromEdict(touch);
609                 if (model)
610                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
611                 else
612                         Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
613                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
614                 VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
615                 VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
616                 if (type == MOVE_MISSILE && (int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
617                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, extend);
618                 else
619                         Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, extend, hitsurfaces);
620
621                 if (cliptrace.fraction > trace.fraction && hitnetworkentity)
622                         *hitnetworkentity = 0;
623                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
624         }
625
626 finished:
627         return cliptrace;
628 }
629
630 /*
631 ==================
632 CL_Move
633 ==================
634 */
635 trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
636 {
637         prvm_prog_t *prog = CLVM_prog;
638         vec3_t hullmins, hullmaxs;
639         int i, bodysupercontents;
640         int passedictprog;
641         qboolean pointtrace;
642         prvm_edict_t *traceowner, *touch;
643         trace_t trace;
644         // temporary storage because prvm_vec_t may need conversion
645         vec3_t touchmins, touchmaxs;
646         // bounding box of entire move area
647         vec3_t clipboxmins, clipboxmaxs;
648         // size of the moving object
649         vec3_t clipmins, clipmaxs;
650         // size when clipping against monsters
651         vec3_t clipmins2, clipmaxs2;
652         // start and end origin of move
653         vec3_t clipstart, clipend;
654         // trace results
655         trace_t cliptrace;
656         // matrices to transform into/out of other entity's space
657         matrix4x4_t matrix, imatrix;
658         // model of other entity
659         dp_model_t *model;
660         // list of entities to test for collisions
661         int numtouchedicts;
662         static prvm_edict_t *touchedicts[MAX_EDICTS];
663         if (VectorCompare(mins, maxs))
664         {
665                 vec3_t shiftstart, shiftend;
666                 VectorAdd(start, mins, shiftstart);
667                 VectorAdd(end, mins, shiftend);
668                 if (VectorCompare(start, end))
669                         trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
670                 else
671                         trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, extend, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
672                 VectorSubtract(trace.endpos, mins, trace.endpos);
673                 return trace;
674         }
675
676         if (hitnetworkentity)
677                 *hitnetworkentity = 0;
678
679         VectorCopy(start, clipstart);
680         VectorCopy(end, clipend);
681         VectorCopy(mins, clipmins);
682         VectorCopy(maxs, clipmaxs);
683         VectorCopy(mins, clipmins2);
684         VectorCopy(maxs, clipmaxs2);
685 #if COLLISIONPARANOID >= 3
686         Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
687 #endif
688
689         // clip to world
690         Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, extend);
691         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
692         if (cliptrace.startsolid || cliptrace.fraction < 1)
693                 cliptrace.ent = prog ? prog->edicts : NULL;
694         if (type == MOVE_WORLDONLY)
695                 goto finished;
696
697         if (type == MOVE_MISSILE)
698         {
699                 // LordHavoc: modified this, was = -15, now -= 15
700                 for (i = 0;i < 3;i++)
701                 {
702                         clipmins2[i] -= 15;
703                         clipmaxs2[i] += 15;
704                 }
705         }
706
707         // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
708         if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
709                 cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
710         else
711         {
712                 VectorCopy(clipmins, hullmins);
713                 VectorCopy(clipmaxs, hullmaxs);
714         }
715
716         // create the bounding box of the entire move
717         for (i = 0;i < 3;i++)
718         {
719                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
720                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
721         }
722
723         // debug override to test against everything
724         if (sv_debugmove.integer)
725         {
726                 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
727                 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
728         }
729
730         // if the passedict is world, make it NULL (to avoid two checks each time)
731         // this checks prog because this function is often called without a CSQC
732         // VM context
733         if (prog == NULL || passedict == prog->edicts)
734                 passedict = NULL;
735         // precalculate prog value for passedict for comparisons
736         passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
737         // figure out whether this is a point trace for comparisons
738         pointtrace = VectorCompare(clipmins, clipmaxs);
739         // precalculate passedict's owner edict pointer for comparisons
740         traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_clientedictedict(passedict, owner)) : NULL;
741
742         // collide against network entities
743         if (hitnetworkbrushmodels)
744         {
745                 for (i = 0;i < cl.num_brushmodel_entities;i++)
746                 {
747                         entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
748                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
749                                 continue;
750                         Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask, extend);
751                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
752                                 *hitnetworkentity = cl.brushmodel_entities[i];
753                         Collision_CombineTraces(&cliptrace, &trace, NULL, true);
754                 }
755         }
756
757         // collide against player entities
758         if (hitnetworkplayers)
759         {
760                 vec3_t origin, entmins, entmaxs;
761                 matrix4x4_t entmatrix, entinversematrix;
762
763                 if(IS_OLDNEXUIZ_DERIVED(gamemode))
764                 {
765                         // don't hit network players, if we are a nonsolid player
766                         if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
767                                 goto skipnetworkplayers;
768                 }
769
770                 for (i = 1;i <= cl.maxclients;i++)
771                 {
772                         entity_render_t *ent = &cl.entities[i].render;
773
774                         // don't hit ourselves
775                         if (i == cl.playerentity)
776                                 continue;
777
778                         // don't hit players that don't exist
779                         if (!cl.scores[i-1].name[0])
780                                 continue;
781
782                         if(IS_OLDNEXUIZ_DERIVED(gamemode))
783                         {
784                                 // don't hit spectators or nonsolid players
785                                 if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
786                                         continue;
787                         }
788
789                         Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
790                         VectorAdd(origin, cl.playerstandmins, entmins);
791                         VectorAdd(origin, cl.playerstandmaxs, entmaxs);
792                         if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
793                                 continue;
794                         Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
795                         Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
796                         Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask, extend);
797                         if (cliptrace.fraction > trace.fraction && hitnetworkentity)
798                                 *hitnetworkentity = i;
799                         Collision_CombineTraces(&cliptrace, &trace, NULL, false);
800                 }
801
802 skipnetworkplayers:
803                 ;
804         }
805
806         // clip to entities
807         // because this uses World_EntitiestoBox, we know all entity boxes overlap
808         // the clip region, so we can skip culling checks in the loop below
809         // note: if prog is NULL then there won't be any linked entities
810         numtouchedicts = 0;
811         if (hitcsqcentities && prog != NULL)
812         {
813                 numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
814                 if (numtouchedicts > MAX_EDICTS)
815                 {
816                         // this never happens
817                         Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
818                         numtouchedicts = MAX_EDICTS;
819                 }
820         }
821         for (i = 0;i < numtouchedicts;i++)
822         {
823                 touch = touchedicts[i];
824
825                 if (PRVM_clientedictfloat(touch, solid) < SOLID_BBOX)
826                         continue;
827                 if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
828                         continue;
829
830                 if (passedict)
831                 {
832                         // don't clip against self
833                         if (passedict == touch)
834                                 continue;
835                         // don't clip owned entities against owner
836                         if (traceowner == touch)
837                                 continue;
838                         // don't clip owner against owned entities
839                         if (passedictprog == PRVM_clientedictedict(touch, owner))
840                                 continue;
841                         // don't clip points against points (they can't collide)
842                         if (pointtrace && VectorCompare(PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)))
843                                 continue;
844                 }
845
846                 bodysupercontents = PRVM_clientedictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
847
848                 // might interact, so do an exact clip
849                 model = NULL;
850                 if ((int) PRVM_clientedictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
851                         model = CL_GetModelFromEdict(touch);
852                 if (model)
853                         Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
854                 else
855                         Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
856                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
857                 VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
858                 VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
859                 if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
860                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, extend);
861                 else
862                         Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, extend);
863
864                 if (cliptrace.fraction > trace.fraction && hitnetworkentity)
865                         *hitnetworkentity = 0;
866                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
867         }
868
869 finished:
870         return cliptrace;
871 }
872
873 /*
874 ==================
875 CL_Cache_TraceLine
876 ==================
877 */
878 trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask)
879 {
880         prvm_prog_t *prog = CLVM_prog;
881         int i;
882         prvm_edict_t *touch;
883         trace_t trace;
884         // bounding box of entire move area
885         vec3_t clipboxmins, clipboxmaxs;
886         // start and end origin of move
887         vec3_t clipstart, clipend;
888         // trace results
889         trace_t cliptrace;
890         // matrices to transform into/out of other entity's space
891         matrix4x4_t matrix, imatrix;
892         // model of other entity
893         dp_model_t *model;
894         // list of entities to test for collisions
895         int numtouchedicts;
896         static prvm_edict_t *touchedicts[MAX_EDICTS];
897
898         VectorCopy(start, clipstart);
899         VectorCopy(end, clipend);
900 #if COLLISIONPARANOID >= 3
901         Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
902 #endif
903
904         // clip to world
905         Collision_Cache_ClipLineToWorldSurfaces(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask);
906         cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
907         if (cliptrace.startsolid || cliptrace.fraction < 1)
908                 cliptrace.ent = prog ? prog->edicts : NULL;
909         if (type == MOVE_WORLDONLY)
910                 goto finished;
911
912         // create the bounding box of the entire move
913         for (i = 0;i < 3;i++)
914         {
915                 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) - 1;
916                 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + 1;
917         }
918
919         // if the passedict is world, make it NULL (to avoid two checks each time)
920         // this checks prog because this function is often called without a CSQC
921         // VM context
922
923         // collide against network entities
924         for (i = 0;i < cl.num_brushmodel_entities;i++)
925         {
926                 entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
927                 if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
928                         continue;
929                 Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, ent->model, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask);
930                 Collision_CombineTraces(&cliptrace, &trace, NULL, true);
931         }
932
933         // clip to entities
934         // because this uses World_EntitiestoBox, we know all entity boxes overlap
935         // the clip region, so we can skip culling checks in the loop below
936         // note: if prog is NULL then there won't be any linked entities
937         numtouchedicts = 0;
938         if (prog != NULL)
939         {
940                 numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
941                 if (numtouchedicts > MAX_EDICTS)
942                 {
943                         // this never happens
944                         Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
945                         numtouchedicts = MAX_EDICTS;
946                 }
947         }
948         for (i = 0;i < numtouchedicts;i++)
949         {
950                 touch = touchedicts[i];
951                 // might interact, so do an exact clip
952                 // only hit entity models, not collision shapes
953                 model = CL_GetModelFromEdict(touch);
954                 if (!model)
955                         continue;
956                 // animated models are too slow to collide against and can't be cached
957                 if (touch->priv.server->frameblend || touch->priv.server->skeleton.relativetransforms)
958                         continue;
959                 if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
960                         continue;
961                 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
962                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
963                 Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, model, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
964                 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
965         }
966
967 finished:
968         return cliptrace;
969 }
970