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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_main.c  -- client main loop
21
22 #include "quakedef.h"
23 #include "cl_collision.h"
24 #include "cl_video.h"
25
26 // we need to declare some mouse variables here, because the menu system
27 // references them even when on a unix system.
28
29 // these two are not intended to be set directly
30 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
31 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
32 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
33
34 cvar_t cl_shownet = {0, "cl_shownet","0"};
35 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
36
37 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
38 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
39
40 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
41 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
42 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
43
44 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
45 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
46 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
47 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
48
49 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
50
51 cvar_t r_draweffects = {0, "r_draweffects", "1"};
52
53 cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"};
54 cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
55
56 mempool_t *cl_scores_mempool;
57 mempool_t *cl_refdef_mempool;
58 mempool_t *cl_entities_mempool;
59
60 client_static_t cls;
61 client_state_t  cl;
62
63 int cl_max_entities;
64 int cl_max_static_entities;
65 int cl_max_temp_entities;
66 int cl_max_effects;
67 int cl_max_beams;
68 int cl_max_dlights;
69 int cl_max_lightstyle;
70 int cl_max_brushmodel_entities;
71
72 entity_t *cl_entities;
73 qbyte *cl_entities_active;
74 entity_t *cl_static_entities;
75 entity_t *cl_temp_entities;
76 cl_effect_t *cl_effects;
77 beam_t *cl_beams;
78 dlight_t *cl_dlights;
79 lightstyle_t *cl_lightstyle;
80 entity_render_t **cl_brushmodel_entities;
81
82 int cl_num_entities;
83 int cl_num_static_entities;
84 int cl_num_temp_entities;
85 int cl_num_brushmodel_entities;
86
87 /*
88 =====================
89 CL_ClearState
90
91 =====================
92 */
93 void CL_ClearState (void)
94 {
95         int i;
96
97         if (!sv.active)
98                 Host_ClearMemory ();
99
100         Mem_EmptyPool(cl_scores_mempool);
101         Mem_EmptyPool(cl_entities_mempool);
102
103 // wipe the entire cl structure
104         memset (&cl, 0, sizeof(cl));
105
106         SZ_Clear (&cls.message);
107
108         cl_num_entities = 0;
109         cl_num_static_entities = 0;
110         cl_num_temp_entities = 0;
111         cl_num_brushmodel_entities = 0;
112
113         // tweak these if the game runs out
114         cl_max_entities = MAX_EDICTS;
115         cl_max_static_entities = 256;
116         cl_max_temp_entities = 512;
117         cl_max_effects = 256;
118         cl_max_beams = 24;
119         cl_max_dlights = MAX_DLIGHTS;
120         cl_max_lightstyle = MAX_LIGHTSTYLES;
121         cl_max_brushmodel_entities = MAX_EDICTS;
122
123         cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t));
124         cl_entities_active = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(qbyte));
125         cl_static_entities = Mem_Alloc(cl_entities_mempool, cl_max_static_entities * sizeof(entity_t));
126         cl_temp_entities = Mem_Alloc(cl_entities_mempool, cl_max_temp_entities * sizeof(entity_t));
127         cl_effects = Mem_Alloc(cl_entities_mempool, cl_max_effects * sizeof(cl_effect_t));
128         cl_beams = Mem_Alloc(cl_entities_mempool, cl_max_beams * sizeof(beam_t));
129         cl_dlights = Mem_Alloc(cl_entities_mempool, cl_max_dlights * sizeof(dlight_t));
130         cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
131         cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
132
133         CL_Screen_NewMap();
134
135         CL_Particles_Clear();
136
137         // LordHavoc: have to set up the baseline info for alpha and other stuff
138         for (i = 0;i < cl_max_entities;i++)
139         {
140                 ClearStateToDefault(&cl_entities[i].state_baseline);
141                 ClearStateToDefault(&cl_entities[i].state_previous);
142                 ClearStateToDefault(&cl_entities[i].state_current);
143         }
144
145         CL_CGVM_Clear();
146 }
147
148 /*
149 =====================
150 CL_Disconnect
151
152 Sends a disconnect message to the server
153 This is also called on Host_Error, so it shouldn't cause any errors
154 =====================
155 */
156 void CL_Disconnect (void)
157 {
158         if (cls.state == ca_dedicated)
159                 return;
160
161 // stop sounds (especially looping!)
162         S_StopAllSounds (true);
163
164         // clear contents blends
165         cl.cshifts[0].percent = 0;
166         cl.cshifts[1].percent = 0;
167         cl.cshifts[2].percent = 0;
168         cl.cshifts[3].percent = 0;
169
170         cl.worldmodel = NULL;
171
172         if (cls.demoplayback)
173                 CL_StopPlayback ();
174         else if (cls.state == ca_connected)
175         {
176                 if (cls.demorecording)
177                         CL_Stop_f ();
178
179                 Con_DPrintf ("Sending clc_disconnect\n");
180                 SZ_Clear (&cls.message);
181                 MSG_WriteByte (&cls.message, clc_disconnect);
182                 NET_SendUnreliableMessage (cls.netcon, &cls.message);
183                 SZ_Clear (&cls.message);
184                 NET_Close (cls.netcon);
185                 cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
186                 // if running a local server, shut it down
187                 if (sv.active)
188                         Host_ShutdownServer(false);
189         }
190         cls.state = ca_disconnected;
191
192         cls.demoplayback = cls.timedemo = false;
193         cls.signon = 0;
194 }
195
196 void CL_Disconnect_f (void)
197 {
198         CL_Disconnect ();
199         if (sv.active)
200                 Host_ShutdownServer (false);
201 }
202
203
204
205
206 /*
207 =====================
208 CL_EstablishConnection
209
210 Host should be either "local" or a net address to be passed on
211 =====================
212 */
213 void CL_EstablishConnection (char *host)
214 {
215         if (cls.state == ca_dedicated)
216                 return;
217
218         if (cls.demoplayback)
219                 return;
220
221         CL_Disconnect ();
222
223         cls.netcon = NET_Connect (host);
224         if (!cls.netcon)
225                 Host_Error ("CL_Connect: connect failed\n");
226         Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
227
228         cls.demonum = -1;                       // not in the demo loop now
229         cls.state = ca_connected;
230         cls.signon = 0;                         // need all the signon messages before playing
231
232         CL_ClearState ();
233 }
234
235 /*
236 ==============
237 CL_PrintEntities_f
238 ==============
239 */
240 static void CL_PrintEntities_f (void)
241 {
242         entity_t *ent;
243         int i, j;
244         char name[32];
245
246         for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++)
247         {
248                 if (!ent->state_current.active)
249                         continue;
250
251                 if (ent->render.model)
252                         strncpy(name, ent->render.model->name, 25);
253                 else
254                         strcpy(name, "--no model--");
255                 name[25] = 0;
256                 for (j = strlen(name);j < 25;j++)
257                         name[j] = ' ';
258                 Con_Printf ("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
259         }
260 }
261
262 static const vec3_t nomodelmins = {-16, -16, -16};
263 static const vec3_t nomodelmaxs = {16, 16, 16};
264 void CL_BoundingBoxForEntity(entity_render_t *ent)
265 {
266         if (ent->model)
267         {
268                 if (ent->angles[0] || ent->angles[2])
269                 {
270                         // pitch or roll
271                         VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
272                         VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
273                 }
274                 else if (ent->angles[1])
275                 {
276                         // yaw
277                         VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
278                         VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
279                 }
280                 else
281                 {
282                         VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
283                         VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
284                 }
285         }
286         else
287         {
288                 VectorAdd(ent->origin, nomodelmins, ent->mins);
289                 VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
290         }
291 }
292
293 void CL_LerpUpdate(entity_t *e)
294 {
295         entity_persistent_t *p;
296         entity_render_t *r;
297         p = &e->persistent;
298         r = &e->render;
299
300         if (p->modelindex != e->state_current.modelindex)
301         {
302                 // reset all interpolation information
303                 p->modelindex = e->state_current.modelindex;
304                 p->frame1 = p->frame2 = e->state_current.frame;
305                 p->frame1time = p->frame2time = cl.time;
306                 p->framelerp = 1;
307         }
308         else if (p->frame2 != e->state_current.frame)
309         {
310                 // transition to new frame
311                 p->frame1 = p->frame2;
312                 p->frame1time = p->frame2time;
313                 p->frame2 = e->state_current.frame;
314                 p->frame2time = cl.time;
315                 p->framelerp = 0;
316         }
317         else
318         {
319                 // update transition
320                 p->framelerp = (cl.time - p->frame2time) * 10;
321                 p->framelerp = bound(0, p->framelerp, 1);
322         }
323
324         r->model = cl.model_precache[e->state_current.modelindex];
325         Mod_CheckLoaded(r->model);
326         r->frame = e->state_current.frame;
327         r->frame1 = p->frame1;
328         r->frame2 = p->frame2;
329         r->framelerp = p->framelerp;
330         r->frame1time = p->frame1time;
331         r->frame2time = p->frame2time;
332 }
333
334 /*
335 ===============
336 CL_LerpPoint
337
338 Determines the fraction between the last two messages that the objects
339 should be put at.
340 ===============
341 */
342 static float CL_LerpPoint (void)
343 {
344         float f;
345
346         // dropped packet, or start of demo
347         if (cl.mtime[1] < cl.mtime[0] - 0.1)
348                 cl.mtime[1] = cl.mtime[0] - 0.1;
349
350         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
351
352         // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
353         f = cl.mtime[0] - cl.mtime[1];
354         if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
355         {
356                 cl.time = cl.mtime[0];
357                 return 1;
358         }
359
360         f = (cl.time - cl.mtime[1]) / f;
361         return bound(0, f, 1);
362 }
363
364 void CL_ClearTempEntities (void)
365 {
366         cl_num_temp_entities = 0;
367 }
368
369 entity_t *CL_NewTempEntity (void)
370 {
371         entity_t *ent;
372
373         if (r_refdef.numentities >= r_refdef.maxentities)
374                 return NULL;
375         if (cl_num_temp_entities >= cl_max_temp_entities)
376                 return NULL;
377         ent = &cl_temp_entities[cl_num_temp_entities++];
378         memset (ent, 0, sizeof(*ent));
379         r_refdef.entities[r_refdef.numentities++] = &ent->render;
380
381         ent->render.colormap = -1; // no special coloring
382         ent->render.scale = 1;
383         ent->render.alpha = 1;
384         return ent;
385 }
386
387 void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
388 {
389         int i;
390         dlight_t *dl;
391
392         /*
393 // first look for an exact key match
394         if (ent)
395         {
396                 dl = cl_dlights;
397                 for (i = 0;i < MAX_DLIGHTS;i++, dl++)
398                         if (dl->ent == ent)
399                                 goto dlightsetup;
400         }
401         */
402
403 // then look for anything else
404         dl = cl_dlights;
405         for (i = 0;i < MAX_DLIGHTS;i++, dl++)
406                 if (!dl->radius)
407                         goto dlightsetup;
408
409         // unable to find one
410         return;
411
412 dlightsetup:
413         //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
414         memset (dl, 0, sizeof(*dl));
415         dl->ent = ent;
416         VectorCopy(org, dl->origin);
417         dl->radius = radius;
418         dl->color[0] = red;
419         dl->color[1] = green;
420         dl->color[2] = blue;
421         dl->decay = decay;
422         if (lifetime)
423                 dl->die = cl.time + lifetime;
424         else
425                 dl->die = 0;
426 }
427
428 void CL_DecayLights (void)
429 {
430         int i;
431         dlight_t *dl;
432         float time;
433
434         time = cl.time - cl.oldtime;
435
436         dl = cl_dlights;
437         for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
438         {
439                 if (!dl->radius)
440                         continue;
441                 if (dl->die < cl.time)
442                 {
443                         dl->radius = 0;
444                         continue;
445                 }
446
447                 dl->radius -= time*dl->decay;
448                 if (dl->radius < 0)
449                         dl->radius = 0;
450         }
451 }
452
453 void CL_RelinkWorld (void)
454 {
455         if (cl_num_entities < 1)
456                 cl_num_entities = 1;
457         cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
458         CL_BoundingBoxForEntity(&cl_entities[0].render);
459 }
460
461 static void CL_RelinkStaticEntities(void)
462 {
463         int i;
464         for (i = 0;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++)
465         {
466                 Mod_CheckLoaded(cl_static_entities[i].render.model);
467                 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
468         }
469 }
470
471 /*
472 ===============
473 CL_RelinkEntities
474 ===============
475 */
476 static void CL_RelinkNetworkEntities(void)
477 {
478         entity_t *ent;
479         int i, effects, temp;
480         float d, bobjrotate, bobjoffset, lerp;
481         vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
482
483         bobjrotate = ANGLEMOD(100*cl.time);
484         if (cl_itembobheight.value)
485                 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
486         else
487                 bobjoffset = 0;
488
489         // start on the entity after the world
490         for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++)
491         {
492                 // if the object isn't active in the current network frame, skip it
493                 if (!cl_entities_active[i])
494                         continue;
495                 if (!ent->state_current.active)
496                 {
497                         cl_entities_active[i] = false;
498                         continue;
499                 }
500
501                 VectorCopy(ent->persistent.trail_origin, oldorg);
502
503                 if (!ent->state_previous.active)
504                 {
505                         // only one state available
506                         VectorCopy (ent->persistent.neworigin, neworg);
507                         VectorCopy (ent->persistent.newangles, ent->render.angles);
508                         VectorCopy (neworg, oldorg);
509                 }
510                 else
511                 {
512                         // if the delta is large, assume a teleport and don't lerp
513                         VectorSubtract(ent->persistent.neworigin, ent->persistent.oldorigin, delta);
514                         if (ent->persistent.lerpdeltatime > 0)
515                         {
516                                 lerp = (cl.time - ent->persistent.lerpstarttime) / ent->persistent.lerpdeltatime;
517                                 if (lerp < 1)
518                                 {
519                                         // interpolate the origin and angles
520                                         VectorMA(ent->persistent.oldorigin, lerp, delta, neworg);
521                                         VectorSubtract(ent->persistent.newangles, ent->persistent.oldangles, delta);
522                                         if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
523                                         if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
524                                         if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
525                                         VectorMA(ent->persistent.oldangles, lerp, delta, ent->render.angles);
526                                 }
527                                 else
528                                 {
529                                         // no interpolation
530                                         VectorCopy (ent->persistent.neworigin, neworg);
531                                         VectorCopy (ent->persistent.newangles, ent->render.angles);
532                                 }
533                         }
534                         else
535                         {
536                                 // no interpolation
537                                 VectorCopy (ent->persistent.neworigin, neworg);
538                                 VectorCopy (ent->persistent.newangles, ent->render.angles);
539                         }
540                 }
541
542                 VectorCopy (neworg, ent->persistent.trail_origin);
543                 // persistent.modelindex will be updated by CL_LerpUpdate
544                 if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
545                         VectorCopy(neworg, oldorg);
546
547                 VectorCopy (neworg, ent->render.origin);
548                 ent->render.flags = ent->state_current.flags;
549                 if (i == cl.viewentity)
550                         ent->render.flags |= RENDER_EXTERIORMODEL;
551                 ent->render.effects = effects = ent->state_current.effects;
552                 if (ent->state_current.flags & RENDER_COLORMAPPED)
553                         ent->render.colormap = ent->state_current.colormap;
554                 else if (cl.scores == NULL || !ent->state_current.colormap)
555                         ent->render.colormap = -1; // no special coloring
556                 else
557                         ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
558                 ent->render.skinnum = ent->state_current.skin;
559                 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
560                 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
561
562                 // update interpolation info
563                 CL_LerpUpdate(ent);
564
565                 // handle effects now...
566                 dlightcolor[0] = 0;
567                 dlightcolor[1] = 0;
568                 dlightcolor[2] = 0;
569
570                 // LordHavoc: if the entity has no effects, don't check each
571                 if (effects)
572                 {
573                         if (effects & EF_BRIGHTFIELD)
574                         {
575                                 if (gamemode == GAME_NEXIUZ)
576                                 {
577                                         dlightcolor[0] += 100.0f;
578                                         dlightcolor[1] += 200.0f;
579                                         dlightcolor[2] += 400.0f;
580                                         // don't do trail if we have no previous location
581                                         if (ent->state_previous.active)
582                                                 CL_RocketTrail (oldorg, neworg, 8, ent);
583                                 }
584                                 else
585                                         CL_EntityParticles (ent);
586                         }
587                         if (effects & EF_MUZZLEFLASH)
588                                 ent->persistent.muzzleflash = 100.0f;
589                         if (effects & EF_DIMLIGHT)
590                         {
591                                 dlightcolor[0] += 200.0f;
592                                 dlightcolor[1] += 200.0f;
593                                 dlightcolor[2] += 200.0f;
594                         }
595                         if (effects & EF_BRIGHTLIGHT)
596                         {
597                                 dlightcolor[0] += 400.0f;
598                                 dlightcolor[1] += 400.0f;
599                                 dlightcolor[2] += 400.0f;
600                         }
601                         // LordHavoc: added EF_RED and EF_BLUE
602                         if (effects & EF_RED) // red
603                         {
604                                 dlightcolor[0] += 200.0f;
605                                 dlightcolor[1] +=  20.0f;
606                                 dlightcolor[2] +=  20.0f;
607                         }
608                         if (effects & EF_BLUE) // blue
609                         {
610                                 dlightcolor[0] +=  20.0f;
611                                 dlightcolor[1] +=  20.0f;
612                                 dlightcolor[2] += 200.0f;
613                         }
614                         if (effects & EF_FLAME)
615                         {
616                                 if (ent->render.model)
617                                 {
618                                         mins[0] = neworg[0] - 16.0f;
619                                         mins[1] = neworg[1] - 16.0f;
620                                         mins[2] = neworg[2] - 16.0f;
621                                         maxs[0] = neworg[0] + 16.0f;
622                                         maxs[1] = neworg[1] + 16.0f;
623                                         maxs[2] = neworg[2] + 16.0f;
624                                         // how many flames to make
625                                         temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
626                                         CL_FlameCube(mins, maxs, temp);
627                                 }
628                                 d = lhrandom(200, 250);
629                                 dlightcolor[0] += d * 1.0f;
630                                 dlightcolor[1] += d * 0.7f;
631                                 dlightcolor[2] += d * 0.3f;
632                         }
633                         if (effects & EF_STARDUST)
634                         {
635                                 if (ent->render.model)
636                                 {
637                                         mins[0] = neworg[0] - 16.0f;
638                                         mins[1] = neworg[1] - 16.0f;
639                                         mins[2] = neworg[2] - 16.0f;
640                                         maxs[0] = neworg[0] + 16.0f;
641                                         maxs[1] = neworg[1] + 16.0f;
642                                         maxs[2] = neworg[2] + 16.0f;
643                                         // how many particles to make
644                                         temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
645                                         CL_Stardust(mins, maxs, temp);
646                                 }
647                                 d = 100;
648                                 dlightcolor[0] += d * 1.0f;
649                                 dlightcolor[1] += d * 0.7f;
650                                 dlightcolor[2] += d * 0.3f;
651                         }
652                 }
653
654                 if (ent->persistent.muzzleflash > 0)
655                 {
656                         AngleVectors (ent->render.angles, v, NULL, NULL);
657
658                         v2[0] = v[0] * 18 + neworg[0];
659                         v2[1] = v[1] * 18 + neworg[1];
660                         v2[2] = v[2] * 18 + neworg[2] + 16;
661                         CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
662
663                         CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
664                         ent->persistent.muzzleflash -= cl.frametime * 1000;
665                 }
666
667                 // LordHavoc: if the model has no flags, don't check each
668                 if (ent->render.model && ent->render.model->flags)
669                 {
670                         if (ent->render.model->flags & EF_ROTATE)
671                         {
672                                 ent->render.angles[1] = bobjrotate;
673                                 ent->render.origin[2] += bobjoffset;
674                         }
675                         // only do trails if present in the previous frame as well
676                         if (ent->state_previous.active)
677                         {
678                                 if (ent->render.model->flags & EF_GIB)
679                                         CL_RocketTrail (oldorg, neworg, 2, ent);
680                                 else if (ent->render.model->flags & EF_ZOMGIB)
681                                         CL_RocketTrail (oldorg, neworg, 4, ent);
682                                 else if (ent->render.model->flags & EF_TRACER)
683                                 {
684                                         CL_RocketTrail (oldorg, neworg, 3, ent);
685                                         dlightcolor[0] += 0x10;
686                                         dlightcolor[1] += 0x40;
687                                         dlightcolor[2] += 0x10;
688                                 }
689                                 else if (ent->render.model->flags & EF_TRACER2)
690                                 {
691                                         CL_RocketTrail (oldorg, neworg, 5, ent);
692                                         dlightcolor[0] += 0x50;
693                                         dlightcolor[1] += 0x30;
694                                         dlightcolor[2] += 0x10;
695                                 }
696                                 else if (ent->render.model->flags & EF_ROCKET)
697                                 {
698                                         CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
699                                         dlightcolor[0] += 200.0f;
700                                         dlightcolor[1] += 160.0f;
701                                         dlightcolor[2] +=  80.0f;
702                                 }
703                                 else if (ent->render.model->flags & EF_GRENADE)
704                                 {
705                                         if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility (cigar smoke)
706                                                 CL_RocketTrail (oldorg, neworg, 7, ent);
707                                         else
708                                                 CL_RocketTrail (oldorg, neworg, 1, ent);
709                                 }
710                                 else if (ent->render.model->flags & EF_TRACER3)
711                                 {
712                                         CL_RocketTrail (oldorg, neworg, 6, ent);
713                                         dlightcolor[0] += 0x50;
714                                         dlightcolor[1] += 0x20;
715                                         dlightcolor[2] += 0x40;
716                                 }
717                         }
718                 }
719                 // LordHavoc: customizable glow
720                 if (ent->state_current.glowsize)
721                 {
722                         // * 4 for the expansion from 0-255 to 0-1023 range,
723                         // / 255 to scale down byte colors
724                         VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&palette_complete[ent->state_current.glowcolor], dlightcolor);
725                 }
726                 // LordHavoc: customizable trail
727                 if (ent->render.flags & RENDER_GLOWTRAIL)
728                         CL_RocketTrail2 (oldorg, neworg, ent->state_current.glowcolor, ent);
729
730                 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
731                 {
732                         VectorCopy(neworg, v);
733                         // hack to make glowing player light shine on their gun
734                         if (i == cl.viewentity/* && !chase_active.integer*/)
735                                 v[2] += 30;
736                         CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
737                 }
738
739                 if (chase_active.integer && (ent->render.flags & RENDER_VIEWMODEL))
740                         continue;
741
742                 // don't show entities with no modelindex (note: this still shows
743                 // entities which have a modelindex that resolved to a NULL model)
744                 if (!ent->state_current.modelindex)
745                         continue;
746                 if (effects & EF_NODRAW)
747                         continue;
748
749                 CL_BoundingBoxForEntity(&ent->render);
750                 if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
751                         cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
752
753                 if (r_refdef.numentities < r_refdef.maxentities)
754                         r_refdef.entities[r_refdef.numentities++] = &ent->render;
755
756                 if (cl_num_entities < i + 1)
757                         cl_num_entities = i + 1;
758         }
759 }
760
761 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
762 {
763         int i;
764         cl_effect_t *e;
765         if (!modelindex) // sanity check
766                 return;
767         for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
768         {
769                 if (e->active)
770                         continue;
771                 e->active = true;
772                 VectorCopy(org, e->origin);
773                 e->modelindex = modelindex;
774                 e->starttime = cl.time;
775                 e->startframe = startframe;
776                 e->endframe = startframe + framecount;
777                 e->framerate = framerate;
778
779                 e->frame = 0;
780                 e->frame1time = cl.time;
781                 e->frame2time = cl.time;
782                 break;
783         }
784 }
785
786 static void CL_RelinkEffects(void)
787 {
788         int i, intframe;
789         cl_effect_t *e;
790         entity_t *ent;
791         float frame;
792
793         for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
794         {
795                 if (e->active)
796                 {
797                         frame = (cl.time - e->starttime) * e->framerate + e->startframe;
798                         intframe = frame;
799                         if (intframe < 0 || intframe >= e->endframe)
800                         {
801                                 e->active = false;
802                                 memset(e, 0, sizeof(*e));
803                                 continue;
804                         }
805
806                         if (intframe != e->frame)
807                         {
808                                 e->frame = intframe;
809                                 e->frame1time = e->frame2time;
810                                 e->frame2time = cl.time;
811                         }
812
813                         // if we're drawing effects, get a new temp entity
814                         // (NewTempEntity adds it to the render entities list for us)
815                         if (r_draweffects.integer && (ent = CL_NewTempEntity()))
816                         {
817                                 // interpolation stuff
818                                 ent->render.frame1 = intframe;
819                                 ent->render.frame2 = intframe + 1;
820                                 if (ent->render.frame2 >= e->endframe)
821                                         ent->render.frame2 = -1; // disappear
822                                 ent->render.framelerp = frame - intframe;
823                                 ent->render.frame1time = e->frame1time;
824                                 ent->render.frame2time = e->frame2time;
825
826                                 // normal stuff
827                                 VectorCopy(e->origin, ent->render.origin);
828                                 ent->render.model = cl.model_precache[e->modelindex];
829                                 ent->render.frame = ent->render.frame2;
830                                 ent->render.colormap = -1; // no special coloring
831                                 ent->render.scale = 1;
832                                 ent->render.alpha = 1;
833
834                                 CL_BoundingBoxForEntity(&ent->render);
835                         }
836                 }
837         }
838 }
839
840 void CL_RelinkBeams (void)
841 {
842         int i;
843         beam_t *b;
844         vec3_t dist, org;
845         float d;
846         entity_t *ent;
847         float yaw, pitch;
848         float forward;
849
850         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
851         {
852                 if (!b->model || b->endtime < cl.time)
853                         continue;
854
855                 // if coming from the player, update the start position
856                 //if (b->entity == cl.viewentity)
857                 //      VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
858                 if (b->entity && cl_entities[b->entity].state_current.active)
859                 {
860                         VectorCopy (cl_entities[b->entity].render.origin, b->start);
861                         b->start[2] += 16;
862                 }
863
864                 // calculate pitch and yaw
865                 VectorSubtract (b->end, b->start, dist);
866
867                 if (dist[1] == 0 && dist[0] == 0)
868                 {
869                         yaw = 0;
870                         if (dist[2] > 0)
871                                 pitch = 90;
872                         else
873                                 pitch = 270;
874                 }
875                 else
876                 {
877                         yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
878                         if (yaw < 0)
879                                 yaw += 360;
880
881                         forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
882                         pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
883                         if (pitch < 0)
884                                 pitch += 360;
885                 }
886
887                 // add new entities for the lightning
888                 VectorCopy (b->start, org);
889                 d = VectorNormalizeLength(dist);
890                 while (d > 0)
891                 {
892                         ent = CL_NewTempEntity ();
893                         if (!ent)
894                                 return;
895                         VectorCopy (org, ent->render.origin);
896                         ent->render.model = b->model;
897                         ent->render.effects = EF_FULLBRIGHT;
898                         ent->render.angles[0] = pitch;
899                         ent->render.angles[1] = yaw;
900                         ent->render.angles[2] = rand()%360;
901                         CL_BoundingBoxForEntity(&ent->render);
902                         VectorMA(org, 30, dist, org);
903                         d -= 30;
904                 }
905         }
906 }
907
908 void CL_LerpPlayer(float frac)
909 {
910         int i;
911         float d;
912
913         if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
914         {
915                 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
916                 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
917                 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
918         }
919         else
920                 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
921
922         cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
923
924         for (i = 0;i < 3;i++)
925                 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
926
927         if (cls.demoplayback)
928         {
929                 // interpolate the angles
930                 for (i = 0;i < 3;i++)
931                 {
932                         d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
933                         if (d > 180)
934                                 d -= 360;
935                         else if (d < -180)
936                                 d += 360;
937                         cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
938                 }
939         }
940 }
941
942 void CL_RelinkEntities (void)
943 {
944         float frac;
945
946         // fraction from previous network update to current
947         frac = CL_LerpPoint();
948
949         CL_ClearTempEntities();
950         CL_DecayLights();
951         CL_RelinkWorld();
952         CL_RelinkStaticEntities();
953         CL_RelinkNetworkEntities();
954         CL_RelinkEffects();
955         CL_RelinkBeams();
956         CL_MoveParticles();
957
958         CL_LerpPlayer(frac);
959 }
960
961
962 /*
963 ===============
964 CL_ReadFromServer
965
966 Read all incoming data from the server
967 ===============
968 */
969 int CL_ReadFromServer (void)
970 {
971         int ret, netshown;
972
973         cl.oldtime = cl.time;
974         cl.time += cl.frametime;
975
976         netshown = false;
977         do
978         {
979                 ret = CL_GetMessage ();
980                 if (ret == -1)
981                         Host_Error ("CL_ReadFromServer: lost server connection");
982                 if (!ret)
983                         break;
984
985                 cl.last_received_message = realtime;
986
987                 if (cl_shownet.integer)
988                         netshown = true;
989
990                 CL_ParseServerMessage ();
991         }
992         while (ret && cls.state == ca_connected);
993
994         if (netshown)
995                 Con_Printf ("\n");
996
997         r_refdef.numentities = 0;
998         cl_num_entities = 0;
999         cl_num_brushmodel_entities = 0;
1000
1001         if (cls.state == ca_connected && cls.signon == SIGNONS)
1002         {
1003                 CL_RelinkEntities ();
1004
1005                 // run cgame code (which can add more entities)
1006                 CL_CGVM_Frame();
1007         }
1008
1009 //
1010 // bring the links up to date
1011 //
1012         return 0;
1013 }
1014
1015 /*
1016 =================
1017 CL_SendCmd
1018 =================
1019 */
1020 void CL_SendCmd (void)
1021 {
1022         usercmd_t               cmd;
1023
1024         if (cls.state != ca_connected)
1025                 return;
1026
1027         if (cls.signon == SIGNONS)
1028         {
1029         // get basic movement from keyboard
1030                 CL_BaseMove (&cmd);
1031
1032                 IN_PreMove(); // OS independent code
1033
1034         // allow mice or other external controllers to add to the move
1035                 IN_Move (&cmd);
1036
1037                 IN_PostMove(); // OS independent code
1038
1039         // send the unreliable message
1040                 CL_SendMove (&cmd);
1041         }
1042 #ifndef NOROUTINGFIX
1043         else if (cls.signon == 0 && !cls.demoplayback)
1044         {
1045                 // LordHavoc: fix for NAT routing of netquake:
1046                 // bounce back a clc_nop message to the newly allocated server port,
1047                 // to establish a routing connection for incoming frames,
1048                 // the server waits for this before sending anything
1049                 if (realtime > cl.sendnoptime)
1050                 {
1051                         cl.sendnoptime = realtime + 3;
1052                         Con_DPrintf("sending clc_nop to get server's attention\n");
1053                         {
1054                                 sizebuf_t buf;
1055                                 qbyte data[128];
1056                                 buf.maxsize = 128;
1057                                 buf.cursize = 0;
1058                                 buf.data = data;
1059                                 MSG_WriteByte(&buf, clc_nop);
1060                                 if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
1061                                 {
1062                                         Con_Printf ("CL_SendCmd: lost server connection\n");
1063                                         CL_Disconnect ();
1064                                 }
1065                         }
1066                 }
1067         }
1068 #endif
1069
1070         if (cls.demoplayback)
1071         {
1072                 SZ_Clear (&cls.message);
1073                 return;
1074         }
1075
1076 // send the reliable message
1077         if (!cls.message.cursize)
1078                 return;         // no message at all
1079
1080         if (!NET_CanSendMessage (cls.netcon))
1081         {
1082                 Con_DPrintf ("CL_WriteToServer: can't send\n");
1083                 if (developer.integer)
1084                         SZ_HexDumpToConsole(&cls.message);
1085                 return;
1086         }
1087
1088         if (NET_SendMessage (cls.netcon, &cls.message) == -1)
1089                 Host_Error ("CL_WriteToServer: lost server connection");
1090
1091         SZ_Clear (&cls.message);
1092 }
1093
1094 // LordHavoc: pausedemo command
1095 static void CL_PauseDemo_f (void)
1096 {
1097         cls.demopaused = !cls.demopaused;
1098         if (cls.demopaused)
1099                 Con_Printf("Demo paused\n");
1100         else
1101                 Con_Printf("Demo unpaused\n");
1102 }
1103
1104 /*
1105 ======================
1106 CL_PModel_f
1107 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1108 ======================
1109 */
1110 static void CL_PModel_f (void)
1111 {
1112         int i;
1113         eval_t *val;
1114
1115         if (Cmd_Argc () == 1)
1116         {
1117                 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1118                 return;
1119         }
1120         i = atoi(Cmd_Argv(1));
1121
1122         if (cmd_source == src_command)
1123         {
1124                 if (cl_pmodel.integer == i)
1125                         return;
1126                 Cvar_SetValue ("_cl_pmodel", i);
1127                 if (cls.state == ca_connected)
1128                         Cmd_ForwardToServer ();
1129                 return;
1130         }
1131
1132         host_client->pmodel = i;
1133         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1134                 val->_float = i;
1135 }
1136
1137 /*
1138 ======================
1139 CL_Fog_f
1140 ======================
1141 */
1142 static void CL_Fog_f (void)
1143 {
1144         if (Cmd_Argc () == 1)
1145         {
1146                 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
1147                 return;
1148         }
1149         fog_density = atof(Cmd_Argv(1));
1150         fog_red = atof(Cmd_Argv(2));
1151         fog_green = atof(Cmd_Argv(3));
1152         fog_blue = atof(Cmd_Argv(4));
1153 }
1154
1155 /*
1156 =================
1157 CL_Init
1158 =================
1159 */
1160 void CL_Init (void)
1161 {
1162         cl_scores_mempool = Mem_AllocPool("client player info");
1163         cl_entities_mempool = Mem_AllocPool("client entities");
1164         cl_refdef_mempool = Mem_AllocPool("refdef");
1165
1166         memset(&r_refdef, 0, sizeof(r_refdef));
1167         // max entities sent to renderer per frame
1168         r_refdef.maxentities = MAX_EDICTS + 256 + 512;
1169         r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
1170         // 256k drawqueue buffer
1171         r_refdef.maxdrawqueuesize = 256 * 1024;
1172         r_refdef.drawqueue = Mem_Alloc(cl_refdef_mempool, r_refdef.maxdrawqueuesize);
1173
1174         SZ_Alloc (&cls.message, 1024, "cls.message");
1175
1176         CL_InitInput ();
1177         CL_InitTEnts ();
1178
1179 //
1180 // register our commands
1181 //
1182         Cvar_RegisterVariable (&cl_name);
1183         Cvar_RegisterVariable (&cl_color);
1184         if (gamemode == GAME_NEHAHRA)
1185                 Cvar_RegisterVariable (&cl_pmodel);
1186         Cvar_RegisterVariable (&cl_upspeed);
1187         Cvar_RegisterVariable (&cl_forwardspeed);
1188         Cvar_RegisterVariable (&cl_backspeed);
1189         Cvar_RegisterVariable (&cl_sidespeed);
1190         Cvar_RegisterVariable (&cl_movespeedkey);
1191         Cvar_RegisterVariable (&cl_yawspeed);
1192         Cvar_RegisterVariable (&cl_pitchspeed);
1193         Cvar_RegisterVariable (&cl_anglespeedkey);
1194         Cvar_RegisterVariable (&cl_shownet);
1195         Cvar_RegisterVariable (&cl_nolerp);
1196         Cvar_RegisterVariable (&lookspring);
1197         Cvar_RegisterVariable (&lookstrafe);
1198         Cvar_RegisterVariable (&sensitivity);
1199         Cvar_RegisterVariable (&freelook);
1200
1201         Cvar_RegisterVariable (&m_pitch);
1202         Cvar_RegisterVariable (&m_yaw);
1203         Cvar_RegisterVariable (&m_forward);
1204         Cvar_RegisterVariable (&m_side);
1205
1206         Cvar_RegisterVariable (&cl_itembobspeed);
1207         Cvar_RegisterVariable (&cl_itembobheight);
1208
1209         Cmd_AddCommand ("entities", CL_PrintEntities_f);
1210         Cmd_AddCommand ("disconnect", CL_Disconnect_f);
1211         Cmd_AddCommand ("record", CL_Record_f);
1212         Cmd_AddCommand ("stop", CL_Stop_f);
1213         Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
1214         Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
1215
1216         Cmd_AddCommand ("fog", CL_Fog_f);
1217
1218         // LordHavoc: added pausedemo
1219         Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
1220         if (gamemode == GAME_NEHAHRA)
1221                 Cmd_AddCommand ("pmodel", CL_PModel_f);
1222
1223         Cvar_RegisterVariable(&r_draweffects);
1224         Cvar_RegisterVariable(&cl_explosions);
1225         Cvar_RegisterVariable(&cl_stainmaps);
1226
1227         CL_Parse_Init();
1228         CL_Particles_Init();
1229         CL_Screen_Init();
1230         CL_CGVM_Init();
1231
1232         CL_Video_Init();
1233 }
1234