reduced client memory usage by 29MB by making cl_max_entities dynamic (starts out...
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25
26 char *svc_strings[128] =
27 {
28         "svc_bad",
29         "svc_nop",
30         "svc_disconnect",
31         "svc_updatestat",
32         "svc_version",          // [long] server version
33         "svc_setview",          // [short] entity number
34         "svc_sound",                    // <see code>
35         "svc_time",                     // [float] server time
36         "svc_print",                    // [string] null terminated string
37         "svc_stufftext",                // [string] stuffed into client's console buffer
38                                                 // the string should be \n terminated
39         "svc_setangle",         // [vec3] set the view angle to this absolute value
40
41         "svc_serverinfo",               // [long] version
42                                                 // [string] signon string
43                                                 // [string]..[0]model cache [string]...[0]sounds cache
44                                                 // [string]..[0]item cache
45         "svc_lightstyle",               // [byte] [string]
46         "svc_updatename",               // [byte] [string]
47         "svc_updatefrags",      // [byte] [short]
48         "svc_clientdata",               // <shortbits + data>
49         "svc_stopsound",                // <see code>
50         "svc_updatecolors",     // [byte] [byte]
51         "svc_particle",         // [vec3] <variable>
52         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
53
54         "svc_spawnstatic",
55         "OBSOLETE svc_spawnbinary",
56         "svc_spawnbaseline",
57
58         "svc_temp_entity",              // <variable>
59         "svc_setpause",
60         "svc_signonnum",
61         "svc_centerprint",
62         "svc_killedmonster",
63         "svc_foundsecret",
64         "svc_spawnstaticsound",
65         "svc_intermission",
66         "svc_finale",                   // [string] music [string] text
67         "svc_cdtrack",                  // [byte] track [byte] looptrack
68         "svc_sellscreen",
69         "svc_cutscene",
70         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
71         "svc_hidelmp",  // [string] iconlabel
72         "svc_skybox", // [string] skyname
73         "", // 38
74         "", // 39
75         "", // 40
76         "", // 41
77         "", // 42
78         "", // 43
79         "", // 44
80         "", // 45
81         "", // 46
82         "", // 47
83         "", // 48
84         "", // 49
85         "svc_cgame", //                         50              // [short] length [bytes] data
86         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
87         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89         "svc_sound2", //                        54              // short soundindex instead of byte
90         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
91         "svc_spawnstatic2", //          56              // short modelindex instead of byte
92         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93         "svc_unusedlh3", //                     58
94         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
95 };
96
97 //=============================================================================
98
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101
102 mempool_t *cl_scores_mempool;
103
104 /*
105 ==================
106 CL_ParseStartSoundPacket
107 ==================
108 */
109 void CL_ParseStartSoundPacket(int largesoundindex)
110 {
111         vec3_t  pos;
112         int     channel, ent;
113         int     sound_num;
114         int     volume;
115         int     field_mask;
116         float   attenuation;
117
118         field_mask = MSG_ReadByte();
119
120         if (field_mask & SND_VOLUME)
121                 volume = MSG_ReadByte ();
122         else
123                 volume = DEFAULT_SOUND_PACKET_VOLUME;
124
125         if (field_mask & SND_ATTENUATION)
126                 attenuation = MSG_ReadByte () / 64.0;
127         else
128                 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
129
130         if (field_mask & SND_LARGEENTITY)
131         {
132                 ent = (unsigned short) MSG_ReadShort ();
133                 channel = MSG_ReadByte ();
134         }
135         else
136         {
137                 channel = (unsigned short) MSG_ReadShort ();
138                 ent = channel >> 3;
139                 channel &= 7;
140         }
141
142         if (largesoundindex || field_mask & SND_LARGESOUND)
143                 sound_num = (unsigned short) MSG_ReadShort ();
144         else
145                 sound_num = MSG_ReadByte ();
146
147         MSG_ReadVector(pos, cl.protocol);
148
149         if (sound_num >= MAX_SOUNDS)
150         {
151                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
152                 return;
153         }
154
155         if (ent >= MAX_EDICTS)
156         {
157                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
158                 return;
159         }
160
161         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
162 }
163
164 /*
165 ==================
166 CL_KeepaliveMessage
167
168 When the client is taking a long time to load stuff, send keepalive messages
169 so the server doesn't disconnect.
170 ==================
171 */
172
173 static qbyte olddata[NET_MAXMESSAGE];
174 void CL_KeepaliveMessage (void)
175 {
176         float time;
177         static float lastmsg;
178         int oldreadcount;
179         qboolean oldbadread;
180         sizebuf_t old;
181
182         // no need if server is local and definitely not if this is a demo
183         if (sv.active || cls.demoplayback)
184                 return;
185
186 // read messages from server, should just be nops
187         oldreadcount = msg_readcount;
188         oldbadread = msg_badread;
189         old = net_message;
190         memcpy(olddata, net_message.data, net_message.cursize);
191
192         NetConn_ClientFrame();
193
194         msg_readcount = oldreadcount;
195         msg_badread = oldbadread;
196         net_message = old;
197         memcpy(net_message.data, olddata, net_message.cursize);
198
199         if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
200         {
201                 sizebuf_t       msg;
202                 qbyte           buf[4];
203                 lastmsg = time;
204                 // write out a nop
205                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
206                 Con_Print("--> client to server keepalive\n");
207                 msg.data = buf;
208                 msg.maxsize = sizeof(buf);
209                 msg.cursize = 0;
210                 MSG_WriteChar(&msg, svc_nop);
211                 NetConn_SendUnreliableMessage(cls.netcon, &msg);
212         }
213 }
214
215 void CL_ParseEntityLump(char *entdata)
216 {
217         const char *data;
218         char key[128], value[4096];
219         FOG_clear(); // LordHavoc: no fog until set
220         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
221         R_SetSkyBox(cl.worldmodel->brush.skybox);
222         data = entdata;
223         if (!data)
224                 return;
225         if (!COM_ParseToken(&data, false))
226                 return; // error
227         if (com_token[0] != '{')
228                 return; // error
229         while (1)
230         {
231                 if (!COM_ParseToken(&data, false))
232                         return; // error
233                 if (com_token[0] == '}')
234                         break; // end of worldspawn
235                 if (com_token[0] == '_')
236                         strlcpy (key, com_token + 1, sizeof (key));
237                 else
238                         strlcpy (key, com_token, sizeof (key));
239                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
240                         key[strlen(key)-1] = 0;
241                 if (!COM_ParseToken(&data, false))
242                         return; // error
243                 strlcpy (value, com_token, sizeof (value));
244                 if (!strcmp("sky", key))
245                         R_SetSkyBox(value);
246                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
247                         R_SetSkyBox(value);
248                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
249                         R_SetSkyBox(value);
250                 else if (!strcmp("fog", key))
251                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
252                 else if (!strcmp("fog_density", key))
253                         fog_density = atof(value);
254                 else if (!strcmp("fog_red", key))
255                         fog_red = atof(value);
256                 else if (!strcmp("fog_green", key))
257                         fog_green = atof(value);
258                 else if (!strcmp("fog_blue", key))
259                         fog_blue = atof(value);
260         }
261 }
262
263 /*
264 =====================
265 CL_SignonReply
266
267 An svc_signonnum has been received, perform a client side setup
268 =====================
269 */
270 static void CL_SignonReply (void)
271 {
272         //char  str[8192];
273
274 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
275
276         switch (cls.signon)
277         {
278         case 1:
279                 MSG_WriteByte (&cls.message, clc_stringcmd);
280                 MSG_WriteString (&cls.message, "prespawn");
281                 break;
282
283         case 2:
284                 MSG_WriteByte (&cls.message, clc_stringcmd);
285                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
286
287                 MSG_WriteByte (&cls.message, clc_stringcmd);
288                 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
289
290                 if (cl_pmodel.integer)
291                 {
292                         MSG_WriteByte (&cls.message, clc_stringcmd);
293                         MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
294                 }
295                 if (*cl_playermodel.string)
296                 {
297                         MSG_WriteByte (&cls.message, clc_stringcmd);
298                         MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
299                 }
300                 if (*cl_playerskin.string)
301                 {
302                         MSG_WriteByte (&cls.message, clc_stringcmd);
303                         MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
304                 }
305
306                 MSG_WriteByte (&cls.message, clc_stringcmd);
307                 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
308
309                 MSG_WriteByte (&cls.message, clc_stringcmd);
310                 MSG_WriteString (&cls.message, "spawn");
311                 break;
312
313         case 3:
314                 MSG_WriteByte (&cls.message, clc_stringcmd);
315                 MSG_WriteString (&cls.message, "begin");
316                 break;
317
318         case 4:
319                 Con_ClearNotify();
320                 break;
321         }
322 }
323
324 /*
325 ==================
326 CL_ParseServerInfo
327 ==================
328 */
329 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
330 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
331 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
332 void CL_ParseServerInfo (void)
333 {
334         char *str;
335         int i;
336         int nummodels, numsounds;
337         entity_t *ent;
338
339         Con_DPrint("Serverinfo packet received.\n");
340 //
341 // wipe the client_state_t struct
342 //
343         CL_ClearState ();
344
345 // parse protocol version number
346         i = MSG_ReadLong ();
347         // hack for unmarked Nehahra movie demos which had a custom protocol
348         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
349                 i = PROTOCOL_NEHAHRAMOVIE;
350         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
351         {
352                 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
353                 return;
354         }
355         cl.protocol = i;
356         Con_DPrintf("Server protocol is %i\n", cl.protocol);
357
358 // parse maxclients
359         cl.maxclients = MSG_ReadByte ();
360         if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
361         {
362                 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
363                 return;
364         }
365         Mem_EmptyPool(cl_scores_mempool);
366         cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
367
368 // parse gametype
369         cl.gametype = MSG_ReadByte ();
370
371 // parse signon message
372         str = MSG_ReadString ();
373         strlcpy (cl.levelname, str, sizeof(cl.levelname));
374
375 // seperate the printfs so the server message can have a color
376         if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
377                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
378
379         // check memory integrity
380         Mem_CheckSentinelsGlobal();
381
382         S_StopAllSounds();
383         // if server is active, we already began a loading plaque
384         if (!sv.active)
385                 SCR_BeginLoadingPlaque();
386
387         // disable until we get textures for it
388         R_ResetSkyBox();
389
390         memset(cl.model_precache, 0, sizeof(cl.model_precache));
391         memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
392
393         // parse model precache list
394         for (nummodels=1 ; ; nummodels++)
395         {
396                 str = MSG_ReadString();
397                 if (!str[0])
398                         break;
399                 if (nummodels==MAX_MODELS)
400                         Host_Error ("Server sent too many model precaches\n");
401                 if (strlen(str) >= MAX_QPATH)
402                         Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
403                 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
404         }
405         // parse sound precache list
406         for (numsounds=1 ; ; numsounds++)
407         {
408                 str = MSG_ReadString();
409                 if (!str[0])
410                         break;
411                 if (numsounds==MAX_SOUNDS)
412                         Host_Error("Server sent too many sound precaches\n");
413                 if (strlen(str) >= MAX_QPATH)
414                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
415                 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
416         }
417
418         // touch all of the precached models that are still loaded so we can free
419         // anything that isn't needed
420         Mod_ClearUsed();
421         for (i = 1;i < nummodels;i++)
422                 Mod_FindName(parse_model_precache[i]);
423         Mod_PurgeUnused();
424
425         // do the same for sounds
426         S_ServerSounds (parse_sound_precache, numsounds);
427
428         // now we try to load everything that is new
429
430         // world model
431         CL_KeepaliveMessage ();
432         cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
433         if (cl.model_precache[1] == NULL)
434                 Con_Printf("Map %s not found\n", parse_model_precache[1]);
435
436         // normal models
437         for (i=2 ; i<nummodels ; i++)
438         {
439                 CL_KeepaliveMessage();
440                 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
441                         Con_Printf("Model %s not found\n", parse_model_precache[i]);
442         }
443
444         // sounds
445         for (i=1 ; i<numsounds ; i++)
446         {
447                 CL_KeepaliveMessage();
448
449                 // Don't lock the sfx here, S_ServerSounds already did that
450                 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
451         }
452
453         // local state
454         ent = &cl_entities[0];
455         // entire entity array was cleared, so just fill in a few fields
456         ent->state_current.active = true;
457         ent->render.model = cl.worldmodel = cl.model_precache[1];
458         ent->render.scale = 1; // some of the renderer still relies on scale
459         ent->render.alpha = 1;
460         ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
461         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
462         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
463         CL_BoundingBoxForEntity(&ent->render);
464
465         cl_num_entities = 1;
466
467         R_Modules_NewMap();
468         CL_CGVM_Start();
469
470         // noclip is turned off at start
471         noclip_anglehack = false;
472
473         // check memory integrity
474         Mem_CheckSentinelsGlobal();
475 }
476
477 void CL_ValidateState(entity_state_t *s)
478 {
479         model_t *model;
480
481         if (!s->active)
482                 return;
483
484         if (s->modelindex >= MAX_MODELS)
485                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
486
487         // colormap is client index + 1
488         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
489         {
490                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
491                 s->colormap = 0;
492         }
493
494         model = cl.model_precache[s->modelindex];
495         Mod_CheckLoaded(model);
496         if (model && model->type && s->frame >= model->numframes)
497         {
498                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
499                 s->frame = 0;
500         }
501         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
502         {
503                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
504                 s->skin = 0;
505         }
506 }
507
508 void CL_MoveLerpEntityStates(entity_t *ent)
509 {
510         float odelta[3], adelta[3];
511         CL_ValidateState(&ent->state_current);
512         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
513         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
514         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
515         {
516                 // reset all persistent stuff if this is a new entity
517                 ent->persistent.lerpdeltatime = 0;
518                 ent->persistent.lerpstarttime = cl.mtime[1];
519                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
520                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
521                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
522                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
523                 // reset animation interpolation as well
524                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
525                 ent->render.frame1time = ent->render.frame2time = cl.time;
526                 ent->render.framelerp = 1;
527                 // reset various persistent stuff
528                 ent->persistent.muzzleflash = 0;
529                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
530         }
531         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
532         {
533                 // don't interpolate the move
534                 ent->persistent.lerpdeltatime = 0;
535                 ent->persistent.lerpstarttime = cl.mtime[1];
536                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
537                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
538                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
539                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
540         }
541         else if (ent->state_current.flags & RENDER_STEP)
542         {
543                 // monster interpolation
544                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
545                 {
546                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
547                         ent->persistent.lerpstarttime = cl.mtime[1];
548                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
549                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
550                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
551                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
552                 }
553         }
554         else
555         {
556                 // not a monster
557                 ent->persistent.lerpstarttime = ent->state_previous.time;
558                 // no lerp if it's singleplayer
559                 if (cl.islocalgame)
560                         ent->persistent.lerpdeltatime = 0;
561                 else
562                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
563                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
564                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
565                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
566                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
567         }
568 }
569
570 /*
571 ==================
572 CL_ParseBaseline
573 ==================
574 */
575 void CL_ParseBaseline (entity_t *ent, int large)
576 {
577         int i;
578
579         ent->state_baseline = defaultstate;
580         // FIXME: set ent->state_baseline.number?
581         ent->state_baseline.active = true;
582         if (large)
583         {
584                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
585                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
586         }
587         else
588         {
589                 ent->state_baseline.modelindex = MSG_ReadByte ();
590                 ent->state_baseline.frame = MSG_ReadByte ();
591         }
592         ent->state_baseline.colormap = MSG_ReadByte();
593         ent->state_baseline.skin = MSG_ReadByte();
594         for (i = 0;i < 3;i++)
595         {
596                 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
597                 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
598         }
599         CL_ValidateState(&ent->state_baseline);
600         ent->state_previous = ent->state_current = ent->state_baseline;
601 }
602
603
604 /*
605 ==================
606 CL_ParseClientdata
607
608 Server information pertaining to this client only
609 ==================
610 */
611 void CL_ParseClientdata (int bits)
612 {
613         int i, j;
614
615         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
616         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
617         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
618         cl.mviewzoom[1] = cl.mviewzoom[0];
619
620         if (cl.protocol != PROTOCOL_DARKPLACES6)
621         {
622                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
623                 cl.stats[STAT_ITEMS] = 0;
624                 cl.stats[STAT_VIEWZOOM] = 255;
625         }
626         cl.idealpitch = 0;
627         cl.mpunchangle[0][0] = 0;
628         cl.mpunchangle[0][1] = 0;
629         cl.mpunchangle[0][2] = 0;
630         cl.mpunchvector[0][0] = 0;
631         cl.mpunchvector[0][1] = 0;
632         cl.mpunchvector[0][2] = 0;
633         cl.mvelocity[0][0] = 0;
634         cl.mvelocity[0][1] = 0;
635         cl.mvelocity[0][2] = 0;
636         cl.mviewzoom[0] = 1;
637
638         bits &= 0xFFFF;
639         if (bits & SU_EXTEND1)
640                 bits |= (MSG_ReadByte() << 16);
641         if (bits & SU_EXTEND2)
642                 bits |= (MSG_ReadByte() << 24);
643
644         if (bits & SU_VIEWHEIGHT)
645                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
646
647         if (bits & SU_IDEALPITCH)
648                 cl.idealpitch = MSG_ReadChar ();
649
650         for (i = 0;i < 3;i++)
651         {
652                 if (bits & (SU_PUNCH1<<i) )
653                 {
654                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
655                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
656                         else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
657                                 cl.mpunchangle[0][i] = MSG_ReadChar();
658                         else
659                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
660                 }
661                 if (bits & (SU_PUNCHVEC1<<i))
662                 {
663                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
664                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
665                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
666                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
667                         else
668                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
669                 }
670                 if (bits & (SU_VELOCITY1<<i) )
671                 {
672                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
673                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
674                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
675                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
676                         else
677                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
678                 }
679         }
680
681         if (bits & SU_ITEMS)
682                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
683
684         cl.onground = (bits & SU_ONGROUND) != 0;
685         cl.inwater = (bits & SU_INWATER) != 0;
686
687         if (cl.protocol == PROTOCOL_DARKPLACES6)
688         {
689         }
690         else if (cl.protocol == PROTOCOL_DARKPLACES5)
691         {
692                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
693                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
694                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
695                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
696                 cl.stats[STAT_AMMO] = MSG_ReadShort();
697                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
698                 cl.stats[STAT_NAILS] = MSG_ReadShort();
699                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
700                 cl.stats[STAT_CELLS] = MSG_ReadShort();
701                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
702         }
703         else
704         {
705                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
706                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
707                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
708                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
709                 cl.stats[STAT_AMMO] = MSG_ReadByte();
710                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
711                 cl.stats[STAT_NAILS] = MSG_ReadByte();
712                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
713                 cl.stats[STAT_CELLS] = MSG_ReadByte();
714                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
715                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
716                 else
717                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
718         }
719
720         if (bits & SU_VIEWZOOM)
721         {
722                 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
723                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
724                 else
725                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
726         }
727
728         // check for important changes
729
730         // set flash times
731         if (cl.olditems != cl.stats[STAT_ITEMS])
732                 for (j = 0;j < 32;j++)
733                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
734                                 cl.item_gettime[j] = cl.time;
735         cl.olditems = cl.stats[STAT_ITEMS];
736
737         // GAME_NEXUIZ hud needs weapon change time
738         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
739                 cl.weapontime = cl.time;
740         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
741
742         // viewzoom interpolation
743         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
744 }
745
746 /*
747 =====================
748 CL_ParseStatic
749 =====================
750 */
751 void CL_ParseStatic (int large)
752 {
753         entity_t *ent;
754
755         if (cl_num_static_entities >= cl_max_static_entities)
756                 Host_Error ("Too many static entities");
757         ent = &cl_static_entities[cl_num_static_entities++];
758         CL_ParseBaseline (ent, large);
759
760 // copy it to the current state
761         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
762         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
763         ent->render.framelerp = 0;
764         // make torchs play out of sync
765         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
766         ent->render.colormap = -1; // no special coloring
767         ent->render.skinnum = ent->state_baseline.skin;
768         ent->render.effects = ent->state_baseline.effects;
769         ent->render.alpha = 1;
770         //ent->render.scale = 1;
771
772         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
773         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
774
775         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
776         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
777         CL_BoundingBoxForEntity(&ent->render);
778
779         // This is definitely cheating...
780         if (ent->render.model == NULL)
781                 cl_num_static_entities--;
782 }
783
784 /*
785 ===================
786 CL_ParseStaticSound
787 ===================
788 */
789 void CL_ParseStaticSound (int large)
790 {
791         vec3_t          org;
792         int                     sound_num, vol, atten;
793
794         MSG_ReadVector(org, cl.protocol);
795         if (large)
796                 sound_num = (unsigned short) MSG_ReadShort ();
797         else
798                 sound_num = MSG_ReadByte ();
799         vol = MSG_ReadByte ();
800         atten = MSG_ReadByte ();
801
802         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
803 }
804
805 void CL_ParseEffect (void)
806 {
807         vec3_t          org;
808         int                     modelindex, startframe, framecount, framerate;
809
810         MSG_ReadVector(org, cl.protocol);
811         modelindex = MSG_ReadByte ();
812         startframe = MSG_ReadByte ();
813         framecount = MSG_ReadByte ();
814         framerate = MSG_ReadByte ();
815
816         CL_Effect(org, modelindex, startframe, framecount, framerate);
817 }
818
819 void CL_ParseEffect2 (void)
820 {
821         vec3_t          org;
822         int                     modelindex, startframe, framecount, framerate;
823
824         MSG_ReadVector(org, cl.protocol);
825         modelindex = (unsigned short) MSG_ReadShort ();
826         startframe = (unsigned short) MSG_ReadShort ();
827         framecount = MSG_ReadByte ();
828         framerate = MSG_ReadByte ();
829
830         CL_Effect(org, modelindex, startframe, framecount, framerate);
831 }
832
833 model_t *cl_model_bolt = NULL;
834 model_t *cl_model_bolt2 = NULL;
835 model_t *cl_model_bolt3 = NULL;
836 model_t *cl_model_beam = NULL;
837
838 sfx_t *cl_sfx_wizhit;
839 sfx_t *cl_sfx_knighthit;
840 sfx_t *cl_sfx_tink1;
841 sfx_t *cl_sfx_ric1;
842 sfx_t *cl_sfx_ric2;
843 sfx_t *cl_sfx_ric3;
844 sfx_t *cl_sfx_r_exp3;
845
846 /*
847 =================
848 CL_ParseTEnt
849 =================
850 */
851 void CL_InitTEnts (void)
852 {
853         cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
854         cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
855         cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
856         cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
857         cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
858         cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
859         cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
860 }
861
862 void CL_ParseBeam (model_t *m, int lightning)
863 {
864         int i, ent;
865         vec3_t start, end;
866         beam_t *b;
867
868         ent = (unsigned short) MSG_ReadShort ();
869         MSG_ReadVector(start, cl.protocol);
870         MSG_ReadVector(end, cl.protocol);
871
872         if (ent >= MAX_EDICTS)
873         {
874                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
875                 ent = 0;
876         }
877
878         if (ent >= cl_max_entities)
879                 CL_ExpandEntities(ent);
880
881         // override any beam with the same entity
882         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
883         {
884                 if (b->entity == ent)
885                 {
886                         //b->entity = ent;
887                         b->lightning = lightning;
888                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
889                         b->model = m;
890                         b->endtime = cl.time + 0.2;
891                         VectorCopy (start, b->start);
892                         VectorCopy (end, b->end);
893                         return;
894                 }
895         }
896
897         // find a free beam
898         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
899         {
900                 if (!b->model || b->endtime < cl.time)
901                 {
902                         b->entity = ent;
903                         b->lightning = lightning;
904                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
905                         b->model = m;
906                         b->endtime = cl.time + 0.2;
907                         VectorCopy (start, b->start);
908                         VectorCopy (end, b->end);
909                         return;
910                 }
911         }
912         Con_Print("beam list overflow!\n");
913 }
914
915 void CL_ParseTempEntity(void)
916 {
917         int type;
918         vec3_t pos;
919         vec3_t dir;
920         vec3_t pos2;
921         vec3_t color;
922         int rnd;
923         int colorStart, colorLength, count;
924         float velspeed, radius;
925         qbyte *tempcolor;
926         matrix4x4_t tempmatrix;
927
928         type = MSG_ReadByte();
929         switch (type)
930         {
931         case TE_WIZSPIKE:
932                 // spike hitting wall
933                 MSG_ReadVector(pos, cl.protocol);
934                 CL_FindNonSolidLocation(pos, pos, 4);
935                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
936                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
937                 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
938                 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
939                 break;
940
941         case TE_KNIGHTSPIKE:
942                 // spike hitting wall
943                 MSG_ReadVector(pos, cl.protocol);
944                 CL_FindNonSolidLocation(pos, pos, 4);
945                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
946                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
947                 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
948                 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
949                 break;
950
951         case TE_SPIKE:
952                 // spike hitting wall
953                 MSG_ReadVector(pos, cl.protocol);
954                 CL_FindNonSolidLocation(pos, pos, 4);
955                 if (cl_particles_bulletimpacts.integer)
956                 {
957                         CL_SparkShower(pos, vec3_origin, 15, 1);
958                         CL_Smoke(pos, vec3_origin, 15);
959                         CL_BulletMark(pos);
960                 }
961                 if (rand() % 5)
962                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
963                 else
964                 {
965                         rnd = rand() & 3;
966                         if (rnd == 1)
967                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
968                         else if (rnd == 2)
969                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
970                         else
971                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
972                 }
973                 break;
974         case TE_SPIKEQUAD:
975                 // quad spike hitting wall
976                 MSG_ReadVector(pos, cl.protocol);
977                 CL_FindNonSolidLocation(pos, pos, 4);
978                 // LordHavoc: changed to spark shower
979                 if (cl_particles_bulletimpacts.integer)
980                 {
981                         CL_SparkShower(pos, vec3_origin, 15, 1);
982                         CL_Smoke(pos, vec3_origin, 15);
983                         CL_BulletMark(pos);
984                 }
985                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
986                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
987                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
988                 if (rand() % 5)
989                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
990                 else
991                 {
992                         rnd = rand() & 3;
993                         if (rnd == 1)
994                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
995                         else if (rnd == 2)
996                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
997                         else
998                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
999                 }
1000                 break;
1001         case TE_SUPERSPIKE:
1002                 // super spike hitting wall
1003                 MSG_ReadVector(pos, cl.protocol);
1004                 CL_FindNonSolidLocation(pos, pos, 4);
1005                 // LordHavoc: changed to dust shower
1006                 if (cl_particles_bulletimpacts.integer)
1007                 {
1008                         CL_SparkShower(pos, vec3_origin, 30, 1);
1009                         CL_Smoke(pos, vec3_origin, 30);
1010                         CL_BulletMark(pos);
1011                 }
1012                 if (rand() % 5)
1013                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1014                 else
1015                 {
1016                         rnd = rand() & 3;
1017                         if (rnd == 1)
1018                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1019                         else if (rnd == 2)
1020                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1021                         else
1022                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1023                 }
1024                 break;
1025         case TE_SUPERSPIKEQUAD:
1026                 // quad super spike hitting wall
1027                 MSG_ReadVector(pos, cl.protocol);
1028                 CL_FindNonSolidLocation(pos, pos, 4);
1029                 // LordHavoc: changed to dust shower
1030                 if (cl_particles_bulletimpacts.integer)
1031                 {
1032                         CL_SparkShower(pos, vec3_origin, 30, 1);
1033                         CL_Smoke(pos, vec3_origin, 30);
1034                         CL_BulletMark(pos);
1035                 }
1036                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1037                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1038                 if (rand() % 5)
1039                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1040                 else
1041                 {
1042                         rnd = rand() & 3;
1043                         if (rnd == 1)
1044                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1045                         else if (rnd == 2)
1046                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1047                         else
1048                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1049                 }
1050                 break;
1051                 // LordHavoc: added for improved blood splatters
1052         case TE_BLOOD:
1053                 // blood puff
1054                 MSG_ReadVector(pos, cl.protocol);
1055                 CL_FindNonSolidLocation(pos, pos, 4);
1056                 dir[0] = MSG_ReadChar();
1057                 dir[1] = MSG_ReadChar();
1058                 dir[2] = MSG_ReadChar();
1059                 count = MSG_ReadByte();
1060                 CL_BloodPuff(pos, dir, count);
1061                 break;
1062         case TE_SPARK:
1063                 // spark shower
1064                 MSG_ReadVector(pos, cl.protocol);
1065                 CL_FindNonSolidLocation(pos, pos, 4);
1066                 dir[0] = MSG_ReadChar();
1067                 dir[1] = MSG_ReadChar();
1068                 dir[2] = MSG_ReadChar();
1069                 count = MSG_ReadByte();
1070                 CL_SparkShower(pos, dir, count, 1);
1071                 break;
1072         case TE_PLASMABURN:
1073                 MSG_ReadVector(pos, cl.protocol);
1074                 CL_FindNonSolidLocation(pos, pos, 4);
1075                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1076                 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1077                 CL_PlasmaBurn(pos);
1078                 break;
1079                 // LordHavoc: added for improved gore
1080         case TE_BLOODSHOWER:
1081                 // vaporized body
1082                 MSG_ReadVector(pos, cl.protocol); // mins
1083                 MSG_ReadVector(pos2, cl.protocol); // maxs
1084                 velspeed = MSG_ReadCoord(cl.protocol); // speed
1085                 count = (unsigned short) MSG_ReadShort(); // number of particles
1086                 CL_BloodShower(pos, pos2, velspeed, count);
1087                 break;
1088         case TE_PARTICLECUBE:
1089                 // general purpose particle effect
1090                 MSG_ReadVector(pos, cl.protocol); // mins
1091                 MSG_ReadVector(pos2, cl.protocol); // maxs
1092                 MSG_ReadVector(dir, cl.protocol); // dir
1093                 count = (unsigned short) MSG_ReadShort(); // number of particles
1094                 colorStart = MSG_ReadByte(); // color
1095                 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1096                 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1097                 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1098                 break;
1099
1100         case TE_PARTICLERAIN:
1101                 // general purpose particle effect
1102                 MSG_ReadVector(pos, cl.protocol); // mins
1103                 MSG_ReadVector(pos2, cl.protocol); // maxs
1104                 MSG_ReadVector(dir, cl.protocol); // dir
1105                 count = (unsigned short) MSG_ReadShort(); // number of particles
1106                 colorStart = MSG_ReadByte(); // color
1107                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1108                 break;
1109
1110         case TE_PARTICLESNOW:
1111                 // general purpose particle effect
1112                 MSG_ReadVector(pos, cl.protocol); // mins
1113                 MSG_ReadVector(pos2, cl.protocol); // maxs
1114                 MSG_ReadVector(dir, cl.protocol); // dir
1115                 count = (unsigned short) MSG_ReadShort(); // number of particles
1116                 colorStart = MSG_ReadByte(); // color
1117                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1118                 break;
1119
1120         case TE_GUNSHOT:
1121                 // bullet hitting wall
1122                 MSG_ReadVector(pos, cl.protocol);
1123                 CL_FindNonSolidLocation(pos, pos, 4);
1124                 CL_SparkShower(pos, vec3_origin, 15, 1);
1125                 CL_Smoke(pos, vec3_origin, 15);
1126                 CL_BulletMark(pos);
1127                 break;
1128
1129         case TE_GUNSHOTQUAD:
1130                 // quad bullet hitting wall
1131                 MSG_ReadVector(pos, cl.protocol);
1132                 CL_FindNonSolidLocation(pos, pos, 4);
1133                 CL_SparkShower(pos, vec3_origin, 15, 1);
1134                 CL_Smoke(pos, vec3_origin, 15);
1135                 CL_BulletMark(pos);
1136                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1137                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1138                 break;
1139
1140         case TE_EXPLOSION:
1141                 // rocket explosion
1142                 MSG_ReadVector(pos, cl.protocol);
1143                 CL_FindNonSolidLocation(pos, pos, 10);
1144                 CL_ParticleExplosion(pos);
1145                 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1146                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1147                 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1148                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1149                 break;
1150
1151         case TE_EXPLOSIONQUAD:
1152                 // quad rocket explosion
1153                 MSG_ReadVector(pos, cl.protocol);
1154                 CL_FindNonSolidLocation(pos, pos, 10);
1155                 CL_ParticleExplosion(pos);
1156                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1157                 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1158                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1159                 break;
1160
1161         case TE_EXPLOSION3:
1162                 // Nehahra movie colored lighting explosion
1163                 MSG_ReadVector(pos, cl.protocol);
1164                 CL_FindNonSolidLocation(pos, pos, 10);
1165                 CL_ParticleExplosion(pos);
1166                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1167                 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1168                 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1169                 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1170                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1171                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1172                 break;
1173
1174         case TE_EXPLOSIONRGB:
1175                 // colored lighting explosion
1176                 MSG_ReadVector(pos, cl.protocol);
1177                 CL_FindNonSolidLocation(pos, pos, 10);
1178                 CL_ParticleExplosion(pos);
1179                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1180                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1181                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1182                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1183                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1184                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1185                 break;
1186
1187         case TE_TAREXPLOSION:
1188                 // tarbaby explosion
1189                 MSG_ReadVector(pos, cl.protocol);
1190                 CL_FindNonSolidLocation(pos, pos, 10);
1191                 CL_BlobExplosion(pos);
1192
1193                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1194                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1195                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1196                 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1197                 break;
1198
1199         case TE_SMALLFLASH:
1200                 MSG_ReadVector(pos, cl.protocol);
1201                 CL_FindNonSolidLocation(pos, pos, 10);
1202                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1203                 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1204                 break;
1205
1206         case TE_CUSTOMFLASH:
1207                 MSG_ReadVector(pos, cl.protocol);
1208                 CL_FindNonSolidLocation(pos, pos, 4);
1209                 radius = MSG_ReadByte() * 8;
1210                 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1211                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1212                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1213                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1214                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1215                 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1216                 break;
1217
1218         case TE_FLAMEJET:
1219                 MSG_ReadVector(pos, cl.protocol);
1220                 MSG_ReadVector(dir, cl.protocol);
1221                 count = MSG_ReadByte();
1222                 CL_Flames(pos, dir, count);
1223                 break;
1224
1225         case TE_LIGHTNING1:
1226                 // lightning bolts
1227                 if (!cl_model_bolt)
1228                         cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1229                 CL_ParseBeam(cl_model_bolt, true);
1230                 break;
1231
1232         case TE_LIGHTNING2:
1233                 // lightning bolts
1234                 if (!cl_model_bolt2)
1235                         cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1236                 CL_ParseBeam(cl_model_bolt2, true);
1237                 break;
1238
1239         case TE_LIGHTNING3:
1240                 // lightning bolts
1241                 if (!cl_model_bolt3)
1242                         cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1243                 CL_ParseBeam(cl_model_bolt3, false);
1244                 break;
1245
1246 // PGM 01/21/97
1247         case TE_BEAM:
1248                 // grappling hook beam
1249                 if (!cl_model_beam)
1250                         cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1251                 CL_ParseBeam(cl_model_beam, false);
1252                 break;
1253 // PGM 01/21/97
1254
1255 // LordHavoc: for compatibility with the Nehahra movie...
1256         case TE_LIGHTNING4NEH:
1257                 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1258                 break;
1259
1260         case TE_LAVASPLASH:
1261                 MSG_ReadVector(pos, cl.protocol);
1262                 CL_LavaSplash(pos);
1263                 break;
1264
1265         case TE_TELEPORT:
1266                 MSG_ReadVector(pos, cl.protocol);
1267                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1268                 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1269                 CL_TeleportSplash(pos);
1270                 break;
1271
1272         case TE_EXPLOSION2:
1273                 // color mapped explosion
1274                 MSG_ReadVector(pos, cl.protocol);
1275                 CL_FindNonSolidLocation(pos, pos, 10);
1276                 colorStart = MSG_ReadByte();
1277                 colorLength = MSG_ReadByte();
1278                 CL_ParticleExplosion2(pos, colorStart, colorLength);
1279                 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1280                 color[0] = tempcolor[0] * (2.0f / 255.0f);
1281                 color[1] = tempcolor[1] * (2.0f / 255.0f);
1282                 color[2] = tempcolor[2] * (2.0f / 255.0f);
1283                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1284                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1285                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1286                 break;
1287
1288         case TE_TEI_G3:
1289                 MSG_ReadVector(pos, cl.protocol);
1290                 MSG_ReadVector(pos2, cl.protocol);
1291                 MSG_ReadVector(dir, cl.protocol);
1292                 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1293                 break;
1294
1295         case TE_TEI_SMOKE:
1296                 MSG_ReadVector(pos, cl.protocol);
1297                 MSG_ReadVector(dir, cl.protocol);
1298                 count = MSG_ReadByte();
1299                 CL_FindNonSolidLocation(pos, pos, 4);
1300                 CL_Tei_Smoke(pos, dir, count);
1301                 break;
1302
1303         case TE_TEI_BIGEXPLOSION:
1304                 MSG_ReadVector(pos, cl.protocol);
1305                 CL_FindNonSolidLocation(pos, pos, 10);
1306                 CL_ParticleExplosion(pos);
1307                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1308                 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1309                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1310                 break;
1311
1312         case TE_TEI_PLASMAHIT:
1313                 MSG_ReadVector(pos, cl.protocol);
1314                 MSG_ReadVector(dir, cl.protocol);
1315                 count = MSG_ReadByte();
1316                 CL_FindNonSolidLocation(pos, pos, 5);
1317                 CL_Tei_PlasmaHit(pos, dir, count);
1318                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1319                 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1320                 break;
1321
1322         default:
1323                 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1324         }
1325 }
1326
1327 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1328
1329 static qbyte cgamenetbuffer[65536];
1330
1331 /*
1332 =====================
1333 CL_ParseServerMessage
1334 =====================
1335 */
1336 int parsingerror = false;
1337 void CL_ParseServerMessage(void)
1338 {
1339         int                     cmd;
1340         int                     i;
1341         qbyte           cmdlog[32];
1342         char            *cmdlogname[32], *temp;
1343         int                     cmdindex, cmdcount = 0;
1344
1345         if (cls.demorecording)
1346                 CL_WriteDemoMessage ();
1347
1348         cl.last_received_message = realtime;
1349
1350 //
1351 // if recording demos, copy the message out
1352 //
1353         if (cl_shownet.integer == 1)
1354                 Con_Printf("%f %i\n", realtime, net_message.cursize);
1355         else if (cl_shownet.integer == 2)
1356                 Con_Print("------------------\n");
1357
1358         cl.onground = false;    // unless the server says otherwise
1359 //
1360 // parse the message
1361 //
1362         //MSG_BeginReading ();
1363
1364         parsingerror = true;
1365
1366         while (1)
1367         {
1368                 if (msg_badread)
1369                         Host_Error ("CL_ParseServerMessage: Bad server message");
1370
1371                 cmd = MSG_ReadByte ();
1372
1373                 if (cmd == -1)
1374                 {
1375                         SHOWNET("END OF MESSAGE");
1376                         break;          // end of message
1377                 }
1378
1379                 cmdindex = cmdcount & 31;
1380                 cmdcount++;
1381                 cmdlog[cmdindex] = cmd;
1382
1383                 // if the high bit of the command byte is set, it is a fast update
1384                 if (cmd & 128)
1385                 {
1386                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1387                         temp = "entity";
1388                         cmdlogname[cmdindex] = temp;
1389                         SHOWNET("fast update");
1390                         if (cls.signon == SIGNONS - 1)
1391                         {
1392                                 // first update is the final signon stage
1393                                 cls.signon = SIGNONS;
1394                                 CL_SignonReply ();
1395                         }
1396                         EntityFrameQuake_ReadEntity (cmd&127);
1397                         continue;
1398                 }
1399
1400                 SHOWNET(svc_strings[cmd]);
1401                 cmdlogname[cmdindex] = svc_strings[cmd];
1402                 if (!cmdlogname[cmdindex])
1403                 {
1404                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1405                         temp = "<unknown>";
1406                         cmdlogname[cmdindex] = temp;
1407                 }
1408
1409                 // other commands
1410                 switch (cmd)
1411                 {
1412                 default:
1413                         {
1414                                 char description[32*64], temp[64];
1415                                 int count;
1416                                 strcpy (description, "packet dump: ");
1417                                 i = cmdcount - 32;
1418                                 if (i < 0)
1419                                         i = 0;
1420                                 count = cmdcount - i;
1421                                 i &= 31;
1422                                 while(count > 0)
1423                                 {
1424                                         dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1425                                         strlcat (description, temp, sizeof (description));
1426                                         count--;
1427                                         i++;
1428                                         i &= 31;
1429                                 }
1430                                 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1431                                 Con_Print(description);
1432                                 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1433                         }
1434                         break;
1435
1436                 case svc_nop:
1437                         if (cls.signon < SIGNONS)
1438                                 Con_Print("<-- server to client keepalive\n");
1439                         break;
1440
1441                 case svc_time:
1442                         cl.mtime[1] = cl.mtime[0];
1443                         cl.mtime[0] = MSG_ReadFloat ();
1444                         break;
1445
1446                 case svc_clientdata:
1447                         i = (unsigned short) MSG_ReadShort ();
1448                         CL_ParseClientdata (i);
1449                         break;
1450
1451                 case svc_version:
1452                         i = MSG_ReadLong ();
1453                         // hack for unmarked Nehahra movie demos which had a custom protocol
1454                         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1455                                 i = PROTOCOL_NEHAHRAMOVIE;
1456                         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1457                                 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1458                         cl.protocol = i;
1459                         break;
1460
1461                 case svc_disconnect:
1462                         Con_Printf ("Server disconnected\n");
1463                         if (cls.demonum != -1)
1464                                 CL_NextDemo ();
1465                         else
1466                                 CL_Disconnect ();
1467                         break;
1468
1469                 case svc_print:
1470                         Con_Print(MSG_ReadString());
1471                         break;
1472
1473                 case svc_centerprint:
1474                         SCR_CenterPrint(MSG_ReadString ());
1475                         break;
1476
1477                 case svc_stufftext:
1478                         Cbuf_AddText (MSG_ReadString ());
1479                         break;
1480
1481                 case svc_damage:
1482                         V_ParseDamage ();
1483                         break;
1484
1485                 case svc_serverinfo:
1486                         CL_ParseServerInfo ();
1487                         break;
1488
1489                 case svc_setangle:
1490                         for (i=0 ; i<3 ; i++)
1491                                 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1492                         break;
1493
1494                 case svc_setview:
1495                         cl.viewentity = (unsigned short)MSG_ReadShort ();
1496                         if (cl.viewentity >= MAX_EDICTS)
1497                                 Host_Error("svc_setview >= MAX_EDICTS\n");
1498                         if (cl.viewentity >= cl_max_entities)
1499                                 CL_ExpandEntities(cl.viewentity);
1500                         // LordHavoc: assume first setview recieved is the real player entity
1501                         if (!cl.playerentity)
1502                                 cl.playerentity = cl.viewentity;
1503                         break;
1504
1505                 case svc_lightstyle:
1506                         i = MSG_ReadByte ();
1507                         if (i >= MAX_LIGHTSTYLES)
1508                                 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1509                         strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1510                         cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1511                         cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1512                         break;
1513
1514                 case svc_sound:
1515                         CL_ParseStartSoundPacket(false);
1516                         break;
1517
1518                 case svc_precache:
1519                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1520                         {
1521                                 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1522                                 CL_ParseStartSoundPacket(true);
1523                         }
1524                         else
1525                         {
1526                                 int i = (unsigned short)MSG_ReadShort();
1527                                 char *s = MSG_ReadString();
1528                                 if (i < 32768)
1529                                 {
1530                                         if (i >= 1 && i < MAX_MODELS)
1531                                         {
1532                                                 model_t *model = Mod_ForName(s, false, false, i == 1);
1533                                                 if (!model)
1534                                                         Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1535                                                 cl.model_precache[i] = model;
1536                                         }
1537                                         else
1538                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1539                                 }
1540                                 else
1541                                 {
1542                                         i -= 32768;
1543                                         if (i >= 1 && i < MAX_SOUNDS)
1544                                         {
1545                                                 sfx_t *sfx = S_PrecacheSound (s, true, false);
1546                                                 if (!sfx && snd_initialized.integer)
1547                                                         Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1548                                                 cl.sound_precache[i] = sfx;
1549                                         }
1550                                         else
1551                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1552                                 }
1553                         }
1554                         break;
1555
1556                 case svc_stopsound:
1557                         i = (unsigned short) MSG_ReadShort();
1558                         S_StopSound(i>>3, i&7);
1559                         break;
1560
1561                 case svc_updatename:
1562                         i = MSG_ReadByte ();
1563                         if (i >= cl.maxclients)
1564                                 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1565                         strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1566                         break;
1567
1568                 case svc_updatefrags:
1569                         i = MSG_ReadByte ();
1570                         if (i >= cl.maxclients)
1571                                 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1572                         cl.scores[i].frags = (signed short) MSG_ReadShort ();
1573                         break;
1574
1575                 case svc_updatecolors:
1576                         i = MSG_ReadByte ();
1577                         if (i >= cl.maxclients)
1578                                 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1579                         cl.scores[i].colors = MSG_ReadByte ();
1580                         break;
1581
1582                 case svc_particle:
1583                         CL_ParseParticleEffect ();
1584                         break;
1585
1586                 case svc_effect:
1587                         CL_ParseEffect ();
1588                         break;
1589
1590                 case svc_effect2:
1591                         CL_ParseEffect2 ();
1592                         break;
1593
1594                 case svc_spawnbaseline:
1595                         i = (unsigned short) MSG_ReadShort ();
1596                         if (i < 0 || i >= MAX_EDICTS)
1597                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1598                         if (i >= cl_max_entities)
1599                                 CL_ExpandEntities(i);
1600                         CL_ParseBaseline (cl_entities + i, false);
1601                         break;
1602                 case svc_spawnbaseline2:
1603                         i = (unsigned short) MSG_ReadShort ();
1604                         if (i < 0 || i >= MAX_EDICTS)
1605                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1606                         if (i >= cl_max_entities)
1607                                 CL_ExpandEntities(i);
1608                         CL_ParseBaseline (cl_entities + i, true);
1609                         break;
1610                 case svc_spawnstatic:
1611                         CL_ParseStatic (false);
1612                         break;
1613                 case svc_spawnstatic2:
1614                         CL_ParseStatic (true);
1615                         break;
1616                 case svc_temp_entity:
1617                         CL_ParseTempEntity ();
1618                         break;
1619
1620                 case svc_setpause:
1621                         cl.paused = MSG_ReadByte ();
1622                         if (cl.paused)
1623                                 CDAudio_Pause ();
1624                         else
1625                                 CDAudio_Resume ();
1626                         S_PauseGameSounds (cl.paused);
1627                         break;
1628
1629                 case svc_signonnum:
1630                         i = MSG_ReadByte ();
1631                         // LordHavoc: it's rude to kick off the client if they missed the
1632                         // reconnect somehow, so allow signon 1 even if at signon 1
1633                         if (i <= cls.signon && i != 1)
1634                                 Host_Error ("Received signon %i when at %i", i, cls.signon);
1635                         cls.signon = i;
1636                         CL_SignonReply ();
1637                         break;
1638
1639                 case svc_killedmonster:
1640                         cl.stats[STAT_MONSTERS]++;
1641                         break;
1642
1643                 case svc_foundsecret:
1644                         cl.stats[STAT_SECRETS]++;
1645                         break;
1646
1647                 case svc_updatestat:
1648                         i = MSG_ReadByte ();
1649                         if (i < 0 || i >= MAX_CL_STATS)
1650                                 Host_Error ("svc_updatestat: %i is invalid", i);
1651                         cl.stats[i] = MSG_ReadLong ();
1652                         break;
1653
1654                 case svc_updatestatubyte:
1655                         i = MSG_ReadByte ();
1656                         if (i < 0 || i >= MAX_CL_STATS)
1657                                 Host_Error ("svc_updatestat: %i is invalid", i);
1658                         cl.stats[i] = MSG_ReadByte ();
1659                         break;
1660
1661                 case svc_spawnstaticsound:
1662                         CL_ParseStaticSound (false);
1663                         break;
1664
1665                 case svc_spawnstaticsound2:
1666                         CL_ParseStaticSound (true);
1667                         break;
1668
1669                 case svc_cdtrack:
1670                         cl.cdtrack = MSG_ReadByte ();
1671                         cl.looptrack = MSG_ReadByte ();
1672                         if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1673                                 CDAudio_Play ((qbyte)cls.forcetrack, true);
1674                         else
1675                                 CDAudio_Play ((qbyte)cl.cdtrack, true);
1676                         break;
1677
1678                 case svc_intermission:
1679                         cl.intermission = 1;
1680                         cl.completed_time = cl.time;
1681                         break;
1682
1683                 case svc_finale:
1684                         cl.intermission = 2;
1685                         cl.completed_time = cl.time;
1686                         SCR_CenterPrint(MSG_ReadString ());
1687                         break;
1688
1689                 case svc_cutscene:
1690                         cl.intermission = 3;
1691                         cl.completed_time = cl.time;
1692                         SCR_CenterPrint(MSG_ReadString ());
1693                         break;
1694
1695                 case svc_sellscreen:
1696                         Cmd_ExecuteString ("help", src_command);
1697                         break;
1698                 case svc_hidelmp:
1699                         if (gamemode == GAME_TENEBRAE)
1700                         {
1701                                 // repeating particle effect
1702                                 MSG_ReadCoord(cl.protocol);
1703                                 MSG_ReadCoord(cl.protocol);
1704                                 MSG_ReadCoord(cl.protocol);
1705                                 MSG_ReadCoord(cl.protocol);
1706                                 MSG_ReadCoord(cl.protocol);
1707                                 MSG_ReadCoord(cl.protocol);
1708                                 MSG_ReadByte();
1709                                 MSG_ReadLong();
1710                                 MSG_ReadLong();
1711                                 MSG_ReadString();
1712                         }
1713                         else
1714                                 SHOWLMP_decodehide();
1715                         break;
1716                 case svc_showlmp:
1717                         if (gamemode == GAME_TENEBRAE)
1718                         {
1719                                 // particle effect
1720                                 MSG_ReadCoord(cl.protocol);
1721                                 MSG_ReadCoord(cl.protocol);
1722                                 MSG_ReadCoord(cl.protocol);
1723                                 MSG_ReadByte();
1724                                 MSG_ReadString();
1725                         }
1726                         else
1727                                 SHOWLMP_decodeshow();
1728                         break;
1729                 case svc_skybox:
1730                         R_SetSkyBox(MSG_ReadString());
1731                         break;
1732                 case svc_cgame:
1733                         {
1734                                 int length;
1735                                 length = (int) ((unsigned short) MSG_ReadShort());
1736                                 for (i = 0;i < length;i++)
1737                                         cgamenetbuffer[i] = MSG_ReadByte();
1738                                 if (!msg_badread)
1739                                         CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1740                         }
1741                         break;
1742                 case svc_entities:
1743                         if (cls.signon == SIGNONS - 1)
1744                         {
1745                                 // first update is the final signon stage
1746                                 cls.signon = SIGNONS;
1747                                 CL_SignonReply ();
1748                         }
1749                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1750                                 EntityFrame_CL_ReadFrame();
1751                         else if (cl.protocol == PROTOCOL_DARKPLACES4)
1752                                 EntityFrame4_CL_ReadFrame();
1753                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1754                                 EntityFrame5_CL_ReadFrame();
1755                         else
1756                                 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1757                         break;
1758                 }
1759         }
1760
1761         EntityFrameQuake_ISeeDeadEntities();
1762
1763         parsingerror = false;
1764 }
1765
1766 void CL_Parse_DumpPacket(void)
1767 {
1768         if (!parsingerror)
1769                 return;
1770         Con_Print("Packet dump:\n");
1771         SZ_HexDumpToConsole(&net_message);
1772         parsingerror = false;
1773 }
1774
1775 void CL_Parse_Init(void)
1776 {
1777         // LordHavoc: added demo_nehahra cvar
1778         cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1779         Cvar_RegisterVariable (&demo_nehahra);
1780         if (gamemode == GAME_NEHAHRA)
1781                 Cvar_SetValue("demo_nehahra", 1);
1782         Cvar_RegisterVariable(&developer_networkentities);
1783 }
1784
1785 void CL_Parse_Shutdown(void)
1786 {
1787         Mem_FreePool (&cl_scores_mempool);
1788 }