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fix some crashes with fogged surfaces
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25
26 char *svc_strings[128] =
27 {
28         "svc_bad",
29         "svc_nop",
30         "svc_disconnect",
31         "svc_updatestat",
32         "svc_version",          // [long] server version
33         "svc_setview",          // [short] entity number
34         "svc_sound",                    // <see code>
35         "svc_time",                     // [float] server time
36         "svc_print",                    // [string] null terminated string
37         "svc_stufftext",                // [string] stuffed into client's console buffer
38                                                 // the string should be \n terminated
39         "svc_setangle",         // [vec3] set the view angle to this absolute value
40
41         "svc_serverinfo",               // [long] version
42                                                 // [string] signon string
43                                                 // [string]..[0]model cache [string]...[0]sounds cache
44                                                 // [string]..[0]item cache
45         "svc_lightstyle",               // [byte] [string]
46         "svc_updatename",               // [byte] [string]
47         "svc_updatefrags",      // [byte] [short]
48         "svc_clientdata",               // <shortbits + data>
49         "svc_stopsound",                // <see code>
50         "svc_updatecolors",     // [byte] [byte]
51         "svc_particle",         // [vec3] <variable>
52         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
53
54         "svc_spawnstatic",
55         "OBSOLETE svc_spawnbinary",
56         "svc_spawnbaseline",
57
58         "svc_temp_entity",              // <variable>
59         "svc_setpause",
60         "svc_signonnum",
61         "svc_centerprint",
62         "svc_killedmonster",
63         "svc_foundsecret",
64         "svc_spawnstaticsound",
65         "svc_intermission",
66         "svc_finale",                   // [string] music [string] text
67         "svc_cdtrack",                  // [byte] track [byte] looptrack
68         "svc_sellscreen",
69         "svc_cutscene",
70         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
71         "svc_hidelmp",  // [string] iconlabel
72         "svc_skybox", // [string] skyname
73         "", // 38
74         "", // 39
75         "", // 40
76         "", // 41
77         "", // 42
78         "", // 43
79         "", // 44
80         "", // 45
81         "", // 46
82         "", // 47
83         "", // 48
84         "", // 49
85         "svc_cgame", //                         50              // [short] length [bytes] data
86         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
87         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89         "svc_sound2", //                        54              // short soundindex instead of byte
90         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
91         "svc_spawnstatic2", //          56              // short modelindex instead of byte
92         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93         "svc_unusedlh3", //                     58
94         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
95 };
96
97 //=============================================================================
98
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101
102 /*
103 ==================
104 CL_ParseStartSoundPacket
105 ==================
106 */
107 void CL_ParseStartSoundPacket(int largesoundindex)
108 {
109         vec3_t  pos;
110         int     channel, ent;
111         int     sound_num;
112         int     volume;
113         int     field_mask;
114         float   attenuation;
115
116         field_mask = MSG_ReadByte();
117
118         if (field_mask & SND_VOLUME)
119                 volume = MSG_ReadByte ();
120         else
121                 volume = DEFAULT_SOUND_PACKET_VOLUME;
122
123         if (field_mask & SND_ATTENUATION)
124                 attenuation = MSG_ReadByte () / 64.0;
125         else
126                 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
127
128         if (field_mask & SND_LARGEENTITY)
129         {
130                 ent = (unsigned short) MSG_ReadShort ();
131                 channel = MSG_ReadByte ();
132         }
133         else
134         {
135                 channel = (unsigned short) MSG_ReadShort ();
136                 ent = channel >> 3;
137                 channel &= 7;
138         }
139
140         if (largesoundindex || field_mask & SND_LARGESOUND)
141                 sound_num = (unsigned short) MSG_ReadShort ();
142         else
143                 sound_num = MSG_ReadByte ();
144
145         MSG_ReadVector(pos, cl.protocol);
146
147         if (sound_num >= MAX_SOUNDS)
148         {
149                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150                 return;
151         }
152
153         if (ent >= MAX_EDICTS)
154         {
155                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
156                 return;
157         }
158
159         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
160 }
161
162 /*
163 ==================
164 CL_KeepaliveMessage
165
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
168 ==================
169 */
170
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
173 {
174         float time;
175         static float lastmsg;
176         int oldreadcount;
177         qboolean oldbadread;
178         sizebuf_t old;
179
180         // no need if server is local and definitely not if this is a demo
181         if (sv.active || cls.demoplayback)
182                 return;
183
184 // read messages from server, should just be nops
185         oldreadcount = msg_readcount;
186         oldbadread = msg_badread;
187         old = net_message;
188         memcpy(olddata, net_message.data, net_message.cursize);
189
190         NetConn_ClientFrame();
191
192         msg_readcount = oldreadcount;
193         msg_badread = oldbadread;
194         net_message = old;
195         memcpy(net_message.data, olddata, net_message.cursize);
196
197         if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
198         {
199                 sizebuf_t       msg;
200                 qbyte           buf[4];
201                 lastmsg = time;
202                 // write out a nop
203                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204                 Con_Print("--> client to server keepalive\n");
205                 msg.data = buf;
206                 msg.maxsize = sizeof(buf);
207                 msg.cursize = 0;
208                 MSG_WriteChar(&msg, svc_nop);
209                 NetConn_SendUnreliableMessage(cls.netcon, &msg);
210         }
211 }
212
213 void CL_ParseEntityLump(char *entdata)
214 {
215         const char *data;
216         char key[128], value[4096];
217         FOG_clear(); // LordHavoc: no fog until set
218         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219         R_SetSkyBox(cl.worldmodel->brush.skybox);
220         data = entdata;
221         if (!data)
222                 return;
223         if (!COM_ParseToken(&data, false))
224                 return; // error
225         if (com_token[0] != '{')
226                 return; // error
227         while (1)
228         {
229                 if (!COM_ParseToken(&data, false))
230                         return; // error
231                 if (com_token[0] == '}')
232                         break; // end of worldspawn
233                 if (com_token[0] == '_')
234                         strlcpy (key, com_token + 1, sizeof (key));
235                 else
236                         strlcpy (key, com_token, sizeof (key));
237                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238                         key[strlen(key)-1] = 0;
239                 if (!COM_ParseToken(&data, false))
240                         return; // error
241                 strlcpy (value, com_token, sizeof (value));
242                 if (!strcmp("sky", key))
243                         R_SetSkyBox(value);
244                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
245                         R_SetSkyBox(value);
246                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
247                         R_SetSkyBox(value);
248                 else if (!strcmp("fog", key))
249                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250                 else if (!strcmp("fog_density", key))
251                         fog_density = atof(value);
252                 else if (!strcmp("fog_red", key))
253                         fog_red = atof(value);
254                 else if (!strcmp("fog_green", key))
255                         fog_green = atof(value);
256                 else if (!strcmp("fog_blue", key))
257                         fog_blue = atof(value);
258         }
259 }
260
261 /*
262 =====================
263 CL_SignonReply
264
265 An svc_signonnum has been received, perform a client side setup
266 =====================
267 */
268 static void CL_SignonReply (void)
269 {
270         //char  str[8192];
271
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
273
274         switch (cls.signon)
275         {
276         case 1:
277                 MSG_WriteByte (&cls.message, clc_stringcmd);
278                 MSG_WriteString (&cls.message, "prespawn");
279                 break;
280
281         case 2:
282                 MSG_WriteByte (&cls.message, clc_stringcmd);
283                 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
284
285                 MSG_WriteByte (&cls.message, clc_stringcmd);
286                 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
287
288                 if (cl_pmodel.integer)
289                 {
290                         MSG_WriteByte (&cls.message, clc_stringcmd);
291                         MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
292                 }
293                 if (*cl_playermodel.string)
294                 {
295                         MSG_WriteByte (&cls.message, clc_stringcmd);
296                         MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
297                 }
298                 if (*cl_playerskin.string)
299                 {
300                         MSG_WriteByte (&cls.message, clc_stringcmd);
301                         MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
302                 }
303
304                 MSG_WriteByte (&cls.message, clc_stringcmd);
305                 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
306
307                 MSG_WriteByte (&cls.message, clc_stringcmd);
308                 MSG_WriteString (&cls.message, "spawn");
309                 break;
310
311         case 3:
312                 MSG_WriteByte (&cls.message, clc_stringcmd);
313                 MSG_WriteString (&cls.message, "begin");
314                 break;
315
316         case 4:
317                 Con_ClearNotify();
318                 break;
319         }
320 }
321
322 /*
323 ==================
324 CL_ParseServerInfo
325 ==================
326 */
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
331 {
332         char *str;
333         int i;
334         int nummodels, numsounds;
335         entity_t *ent;
336
337         Con_DPrint("Serverinfo packet received.\n");
338
339 //
340 // wipe the client_state_t struct
341 //
342         CL_ClearState ();
343
344 // parse protocol version number
345         i = MSG_ReadLong ();
346         // hack for unmarked Nehahra movie demos which had a custom protocol
347         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
348                 i = PROTOCOL_NEHAHRAMOVIE;
349         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
350         {
351                 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
352                 return;
353         }
354         cl.protocol = i;
355         Con_DPrintf("Server protocol is %i\n", cl.protocol);
356
357 // parse maxclients
358         cl.maxclients = MSG_ReadByte ();
359         if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
360         {
361                 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
362                 return;
363         }
364         cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
365
366 // parse gametype
367         cl.gametype = MSG_ReadByte ();
368
369 // parse signon message
370         str = MSG_ReadString ();
371         strlcpy (cl.levelname, str, sizeof(cl.levelname));
372
373 // seperate the printfs so the server message can have a color
374         if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
375                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
376
377         // check memory integrity
378         Mem_CheckSentinelsGlobal();
379
380         S_StopAllSounds();
381         // if server is active, we already began a loading plaque
382         if (!sv.active)
383                 SCR_BeginLoadingPlaque();
384
385         // disable until we get textures for it
386         R_ResetSkyBox();
387
388         memset(cl.model_precache, 0, sizeof(cl.model_precache));
389         memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
390
391         // parse model precache list
392         for (nummodels=1 ; ; nummodels++)
393         {
394                 str = MSG_ReadString();
395                 if (!str[0])
396                         break;
397                 if (nummodels==MAX_MODELS)
398                         Host_Error ("Server sent too many model precaches\n");
399                 if (strlen(str) >= MAX_QPATH)
400                         Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
401                 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
402         }
403         // parse sound precache list
404         for (numsounds=1 ; ; numsounds++)
405         {
406                 str = MSG_ReadString();
407                 if (!str[0])
408                         break;
409                 if (numsounds==MAX_SOUNDS)
410                         Host_Error("Server sent too many sound precaches\n");
411                 if (strlen(str) >= MAX_QPATH)
412                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
413                 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
414         }
415
416         // touch all of the precached models that are still loaded so we can free
417         // anything that isn't needed
418         Mod_ClearUsed();
419         for (i = 1;i < nummodels;i++)
420                 Mod_FindName(parse_model_precache[i]);
421         Mod_PurgeUnused();
422
423         // do the same for sounds
424         S_ServerSounds (parse_sound_precache, numsounds);
425
426         // now we try to load everything that is new
427
428         // world model
429         CL_KeepaliveMessage ();
430         cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
431         if (cl.model_precache[1] == NULL)
432                 Con_Printf("Map %s not found\n", parse_model_precache[1]);
433
434         // normal models
435         for (i=2 ; i<nummodels ; i++)
436         {
437                 CL_KeepaliveMessage();
438                 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
439                         Con_Printf("Model %s not found\n", parse_model_precache[i]);
440         }
441
442         // sounds
443         for (i=1 ; i<numsounds ; i++)
444         {
445                 CL_KeepaliveMessage();
446
447                 // Don't lock the sfx here, S_ServerSounds already did that
448                 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
449         }
450
451         // local state
452         ent = &cl_entities[0];
453         // entire entity array was cleared, so just fill in a few fields
454         ent->state_current.active = true;
455         ent->render.model = cl.worldmodel = cl.model_precache[1];
456         ent->render.scale = 1; // some of the renderer still relies on scale
457         ent->render.alpha = 1;
458         ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
459         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
460         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
461         CL_BoundingBoxForEntity(&ent->render);
462
463         cl_num_entities = 1;
464
465         R_Modules_NewMap();
466         CL_CGVM_Start();
467
468         // noclip is turned off at start
469         noclip_anglehack = false;
470
471         // check memory integrity
472         Mem_CheckSentinelsGlobal();
473 }
474
475 void CL_ValidateState(entity_state_t *s)
476 {
477         model_t *model;
478
479         if (!s->active)
480                 return;
481
482         if (s->modelindex >= MAX_MODELS)
483                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
484
485         // colormap is client index + 1
486         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
487         {
488                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
489                 s->colormap = 0;
490         }
491
492         model = cl.model_precache[s->modelindex];
493         Mod_CheckLoaded(model);
494         if (model && model->type && s->frame >= model->numframes)
495         {
496                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
497                 s->frame = 0;
498         }
499         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
500         {
501                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
502                 s->skin = 0;
503         }
504 }
505
506 void CL_MoveLerpEntityStates(entity_t *ent)
507 {
508         float odelta[3], adelta[3];
509         CL_ValidateState(&ent->state_current);
510         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
511         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
512         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
513         {
514                 // reset all persistent stuff if this is a new entity
515                 ent->persistent.lerpdeltatime = 0;
516                 ent->persistent.lerpstarttime = cl.mtime[1];
517                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
518                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
519                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
520                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
521                 // reset animation interpolation as well
522                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
523                 ent->render.frame1time = ent->render.frame2time = cl.time;
524                 ent->render.framelerp = 1;
525                 // reset various persistent stuff
526                 ent->persistent.muzzleflash = 0;
527                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
528         }
529         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
530         {
531                 // don't interpolate the move
532                 ent->persistent.lerpdeltatime = 0;
533                 ent->persistent.lerpstarttime = cl.mtime[1];
534                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
535                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
536                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
537                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
538         }
539         else if (ent->state_current.flags & RENDER_STEP)
540         {
541                 // monster interpolation
542                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
543                 {
544                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
545                         ent->persistent.lerpstarttime = cl.mtime[1];
546                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
547                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
548                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
549                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
550                 }
551         }
552         else
553         {
554                 // not a monster
555                 ent->persistent.lerpstarttime = ent->state_previous.time;
556                 // no lerp if it's singleplayer
557                 if (cl.islocalgame)
558                         ent->persistent.lerpdeltatime = 0;
559                 else
560                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
561                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
562                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
563                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
564                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
565         }
566 }
567
568 /*
569 ==================
570 CL_ParseBaseline
571 ==================
572 */
573 void CL_ParseBaseline (entity_t *ent, int large)
574 {
575         int i;
576
577         ent->state_baseline = defaultstate;
578         // FIXME: set ent->state_baseline.number?
579         ent->state_baseline.active = true;
580         if (large)
581         {
582                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
583                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
584         }
585         else
586         {
587                 ent->state_baseline.modelindex = MSG_ReadByte ();
588                 ent->state_baseline.frame = MSG_ReadByte ();
589         }
590         ent->state_baseline.colormap = MSG_ReadByte();
591         ent->state_baseline.skin = MSG_ReadByte();
592         for (i = 0;i < 3;i++)
593         {
594                 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
595                 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
596         }
597         CL_ValidateState(&ent->state_baseline);
598         ent->state_previous = ent->state_current = ent->state_baseline;
599 }
600
601
602 /*
603 ==================
604 CL_ParseClientdata
605
606 Server information pertaining to this client only
607 ==================
608 */
609 void CL_ParseClientdata (int bits)
610 {
611         int i, j;
612
613         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
614         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
615         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
616         cl.mviewzoom[1] = cl.mviewzoom[0];
617
618         if (cl.protocol != PROTOCOL_DARKPLACES6)
619         {
620                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
621                 cl.stats[STAT_ITEMS] = 0;
622                 cl.stats[STAT_VIEWZOOM] = 255;
623         }
624         cl.idealpitch = 0;
625         cl.mpunchangle[0][0] = 0;
626         cl.mpunchangle[0][1] = 0;
627         cl.mpunchangle[0][2] = 0;
628         cl.mpunchvector[0][0] = 0;
629         cl.mpunchvector[0][1] = 0;
630         cl.mpunchvector[0][2] = 0;
631         cl.mvelocity[0][0] = 0;
632         cl.mvelocity[0][1] = 0;
633         cl.mvelocity[0][2] = 0;
634         cl.mviewzoom[0] = 1;
635
636         bits &= 0xFFFF;
637         if (bits & SU_EXTEND1)
638                 bits |= (MSG_ReadByte() << 16);
639         if (bits & SU_EXTEND2)
640                 bits |= (MSG_ReadByte() << 24);
641
642         if (bits & SU_VIEWHEIGHT)
643                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
644
645         if (bits & SU_IDEALPITCH)
646                 cl.idealpitch = MSG_ReadChar ();
647
648         for (i = 0;i < 3;i++)
649         {
650                 if (bits & (SU_PUNCH1<<i) )
651                 {
652                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
653                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
654                         else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
655                                 cl.mpunchangle[0][i] = MSG_ReadChar();
656                         else
657                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
658                 }
659                 if (bits & (SU_PUNCHVEC1<<i))
660                 {
661                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
662                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
663                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
664                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
665                         else
666                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
667                 }
668                 if (bits & (SU_VELOCITY1<<i) )
669                 {
670                         if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
671                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
672                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
673                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
674                         else
675                                 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
676                 }
677         }
678
679         if (bits & SU_ITEMS)
680                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
681
682         cl.onground = (bits & SU_ONGROUND) != 0;
683         cl.inwater = (bits & SU_INWATER) != 0;
684
685         if (cl.protocol == PROTOCOL_DARKPLACES6)
686         {
687         }
688         else if (cl.protocol == PROTOCOL_DARKPLACES5)
689         {
690                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
691                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
692                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
693                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
694                 cl.stats[STAT_AMMO] = MSG_ReadShort();
695                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
696                 cl.stats[STAT_NAILS] = MSG_ReadShort();
697                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
698                 cl.stats[STAT_CELLS] = MSG_ReadShort();
699                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
700         }
701         else
702         {
703                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
704                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
705                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
706                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
707                 cl.stats[STAT_AMMO] = MSG_ReadByte();
708                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
709                 cl.stats[STAT_NAILS] = MSG_ReadByte();
710                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
711                 cl.stats[STAT_CELLS] = MSG_ReadByte();
712                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
713                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
714                 else
715                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
716         }
717
718         if (bits & SU_VIEWZOOM)
719         {
720                 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
721                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
722                 else
723                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
724         }
725
726         // check for important changes
727
728         // set flash times
729         if (cl.olditems != cl.stats[STAT_ITEMS])
730                 for (j = 0;j < 32;j++)
731                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
732                                 cl.item_gettime[j] = cl.time;
733         cl.olditems = cl.stats[STAT_ITEMS];
734
735         // GAME_NEXUIZ hud needs weapon change time
736         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
737                 cl.weapontime = cl.time;
738         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
739
740         // viewzoom interpolation
741         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
742 }
743
744 /*
745 =====================
746 CL_ParseStatic
747 =====================
748 */
749 void CL_ParseStatic (int large)
750 {
751         entity_t *ent;
752
753         if (cl_num_static_entities >= cl_max_static_entities)
754                 Host_Error ("Too many static entities");
755         ent = &cl_static_entities[cl_num_static_entities++];
756         CL_ParseBaseline (ent, large);
757
758 // copy it to the current state
759         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
760         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
761         ent->render.framelerp = 0;
762         // make torchs play out of sync
763         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
764         ent->render.colormap = -1; // no special coloring
765         ent->render.skinnum = ent->state_baseline.skin;
766         ent->render.effects = ent->state_baseline.effects;
767         ent->render.alpha = 1;
768         //ent->render.scale = 1;
769
770         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
771         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
772
773         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
774         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
775         CL_BoundingBoxForEntity(&ent->render);
776
777         // This is definitely cheating...
778         if (ent->render.model == NULL)
779                 cl_num_static_entities--;
780 }
781
782 /*
783 ===================
784 CL_ParseStaticSound
785 ===================
786 */
787 void CL_ParseStaticSound (int large)
788 {
789         vec3_t          org;
790         int                     sound_num, vol, atten;
791
792         MSG_ReadVector(org, cl.protocol);
793         if (large)
794                 sound_num = (unsigned short) MSG_ReadShort ();
795         else
796                 sound_num = MSG_ReadByte ();
797         vol = MSG_ReadByte ();
798         atten = MSG_ReadByte ();
799
800         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
801 }
802
803 void CL_ParseEffect (void)
804 {
805         vec3_t          org;
806         int                     modelindex, startframe, framecount, framerate;
807
808         MSG_ReadVector(org, cl.protocol);
809         modelindex = MSG_ReadByte ();
810         startframe = MSG_ReadByte ();
811         framecount = MSG_ReadByte ();
812         framerate = MSG_ReadByte ();
813
814         CL_Effect(org, modelindex, startframe, framecount, framerate);
815 }
816
817 void CL_ParseEffect2 (void)
818 {
819         vec3_t          org;
820         int                     modelindex, startframe, framecount, framerate;
821
822         MSG_ReadVector(org, cl.protocol);
823         modelindex = (unsigned short) MSG_ReadShort ();
824         startframe = (unsigned short) MSG_ReadShort ();
825         framecount = MSG_ReadByte ();
826         framerate = MSG_ReadByte ();
827
828         CL_Effect(org, modelindex, startframe, framecount, framerate);
829 }
830
831 model_t *cl_model_bolt = NULL;
832 model_t *cl_model_bolt2 = NULL;
833 model_t *cl_model_bolt3 = NULL;
834 model_t *cl_model_beam = NULL;
835
836 sfx_t *cl_sfx_wizhit;
837 sfx_t *cl_sfx_knighthit;
838 sfx_t *cl_sfx_tink1;
839 sfx_t *cl_sfx_ric1;
840 sfx_t *cl_sfx_ric2;
841 sfx_t *cl_sfx_ric3;
842 sfx_t *cl_sfx_r_exp3;
843
844 /*
845 =================
846 CL_ParseTEnt
847 =================
848 */
849 void CL_InitTEnts (void)
850 {
851         cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
852         cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
853         cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
854         cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
855         cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
856         cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
857         cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
858 }
859
860 void CL_ParseBeam (model_t *m, int lightning)
861 {
862         int i, ent;
863         vec3_t start, end;
864         beam_t *b;
865
866         ent = (unsigned short) MSG_ReadShort ();
867         MSG_ReadVector(start, cl.protocol);
868         MSG_ReadVector(end, cl.protocol);
869
870         if (ent >= MAX_EDICTS)
871         {
872                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
873                 ent = 0;
874         }
875
876         if (ent >= cl_max_entities)
877                 CL_ExpandEntities(ent);
878
879         // override any beam with the same entity
880         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
881         {
882                 if (b->entity == ent)
883                 {
884                         //b->entity = ent;
885                         b->lightning = lightning;
886                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
887                         b->model = m;
888                         b->endtime = cl.time + 0.2;
889                         VectorCopy (start, b->start);
890                         VectorCopy (end, b->end);
891                         return;
892                 }
893         }
894
895         // find a free beam
896         for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
897         {
898                 if (!b->model || b->endtime < cl.time)
899                 {
900                         b->entity = ent;
901                         b->lightning = lightning;
902                         b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
903                         b->model = m;
904                         b->endtime = cl.time + 0.2;
905                         VectorCopy (start, b->start);
906                         VectorCopy (end, b->end);
907                         return;
908                 }
909         }
910         Con_Print("beam list overflow!\n");
911 }
912
913 void CL_ParseTempEntity(void)
914 {
915         int type;
916         vec3_t pos;
917         vec3_t dir;
918         vec3_t pos2;
919         vec3_t color;
920         int rnd;
921         int colorStart, colorLength, count;
922         float velspeed, radius;
923         qbyte *tempcolor;
924         matrix4x4_t tempmatrix;
925
926         type = MSG_ReadByte();
927         switch (type)
928         {
929         case TE_WIZSPIKE:
930                 // spike hitting wall
931                 MSG_ReadVector(pos, cl.protocol);
932                 CL_FindNonSolidLocation(pos, pos, 4);
933                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
934                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
935                 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
936                 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
937                 break;
938
939         case TE_KNIGHTSPIKE:
940                 // spike hitting wall
941                 MSG_ReadVector(pos, cl.protocol);
942                 CL_FindNonSolidLocation(pos, pos, 4);
943                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
944                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
945                 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
946                 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
947                 break;
948
949         case TE_SPIKE:
950                 // spike hitting wall
951                 MSG_ReadVector(pos, cl.protocol);
952                 CL_FindNonSolidLocation(pos, pos, 4);
953                 if (cl_particles_bulletimpacts.integer)
954                 {
955                         CL_SparkShower(pos, vec3_origin, 15, 1);
956                         CL_Smoke(pos, vec3_origin, 15);
957                         CL_BulletMark(pos);
958                 }
959                 if (rand() % 5)
960                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
961                 else
962                 {
963                         rnd = rand() & 3;
964                         if (rnd == 1)
965                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
966                         else if (rnd == 2)
967                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
968                         else
969                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
970                 }
971                 break;
972         case TE_SPIKEQUAD:
973                 // quad spike hitting wall
974                 MSG_ReadVector(pos, cl.protocol);
975                 CL_FindNonSolidLocation(pos, pos, 4);
976                 // LordHavoc: changed to spark shower
977                 if (cl_particles_bulletimpacts.integer)
978                 {
979                         CL_SparkShower(pos, vec3_origin, 15, 1);
980                         CL_Smoke(pos, vec3_origin, 15);
981                         CL_BulletMark(pos);
982                 }
983                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
984                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
985                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
986                 if (rand() % 5)
987                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
988                 else
989                 {
990                         rnd = rand() & 3;
991                         if (rnd == 1)
992                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
993                         else if (rnd == 2)
994                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
995                         else
996                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
997                 }
998                 break;
999         case TE_SUPERSPIKE:
1000                 // super spike hitting wall
1001                 MSG_ReadVector(pos, cl.protocol);
1002                 CL_FindNonSolidLocation(pos, pos, 4);
1003                 // LordHavoc: changed to dust shower
1004                 if (cl_particles_bulletimpacts.integer)
1005                 {
1006                         CL_SparkShower(pos, vec3_origin, 30, 1);
1007                         CL_Smoke(pos, vec3_origin, 30);
1008                         CL_BulletMark(pos);
1009                 }
1010                 if (rand() % 5)
1011                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1012                 else
1013                 {
1014                         rnd = rand() & 3;
1015                         if (rnd == 1)
1016                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1017                         else if (rnd == 2)
1018                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1019                         else
1020                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1021                 }
1022                 break;
1023         case TE_SUPERSPIKEQUAD:
1024                 // quad super spike hitting wall
1025                 MSG_ReadVector(pos, cl.protocol);
1026                 CL_FindNonSolidLocation(pos, pos, 4);
1027                 // LordHavoc: changed to dust shower
1028                 if (cl_particles_bulletimpacts.integer)
1029                 {
1030                         CL_SparkShower(pos, vec3_origin, 30, 1);
1031                         CL_Smoke(pos, vec3_origin, 30);
1032                         CL_BulletMark(pos);
1033                 }
1034                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1035                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1036                 if (rand() % 5)
1037                         S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1038                 else
1039                 {
1040                         rnd = rand() & 3;
1041                         if (rnd == 1)
1042                                 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1043                         else if (rnd == 2)
1044                                 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1045                         else
1046                                 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1047                 }
1048                 break;
1049                 // LordHavoc: added for improved blood splatters
1050         case TE_BLOOD:
1051                 // blood puff
1052                 MSG_ReadVector(pos, cl.protocol);
1053                 CL_FindNonSolidLocation(pos, pos, 4);
1054                 dir[0] = MSG_ReadChar();
1055                 dir[1] = MSG_ReadChar();
1056                 dir[2] = MSG_ReadChar();
1057                 count = MSG_ReadByte();
1058                 CL_BloodPuff(pos, dir, count);
1059                 break;
1060         case TE_SPARK:
1061                 // spark shower
1062                 MSG_ReadVector(pos, cl.protocol);
1063                 CL_FindNonSolidLocation(pos, pos, 4);
1064                 dir[0] = MSG_ReadChar();
1065                 dir[1] = MSG_ReadChar();
1066                 dir[2] = MSG_ReadChar();
1067                 count = MSG_ReadByte();
1068                 CL_SparkShower(pos, dir, count, 1);
1069                 break;
1070         case TE_PLASMABURN:
1071                 MSG_ReadVector(pos, cl.protocol);
1072                 CL_FindNonSolidLocation(pos, pos, 4);
1073                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1074                 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1075                 CL_PlasmaBurn(pos);
1076                 break;
1077                 // LordHavoc: added for improved gore
1078         case TE_BLOODSHOWER:
1079                 // vaporized body
1080                 MSG_ReadVector(pos, cl.protocol); // mins
1081                 MSG_ReadVector(pos2, cl.protocol); // maxs
1082                 velspeed = MSG_ReadCoord(cl.protocol); // speed
1083                 count = (unsigned short) MSG_ReadShort(); // number of particles
1084                 CL_BloodShower(pos, pos2, velspeed, count);
1085                 break;
1086         case TE_PARTICLECUBE:
1087                 // general purpose particle effect
1088                 MSG_ReadVector(pos, cl.protocol); // mins
1089                 MSG_ReadVector(pos2, cl.protocol); // maxs
1090                 MSG_ReadVector(dir, cl.protocol); // dir
1091                 count = (unsigned short) MSG_ReadShort(); // number of particles
1092                 colorStart = MSG_ReadByte(); // color
1093                 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1094                 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1095                 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1096                 break;
1097
1098         case TE_PARTICLERAIN:
1099                 // general purpose particle effect
1100                 MSG_ReadVector(pos, cl.protocol); // mins
1101                 MSG_ReadVector(pos2, cl.protocol); // maxs
1102                 MSG_ReadVector(dir, cl.protocol); // dir
1103                 count = (unsigned short) MSG_ReadShort(); // number of particles
1104                 colorStart = MSG_ReadByte(); // color
1105                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1106                 break;
1107
1108         case TE_PARTICLESNOW:
1109                 // general purpose particle effect
1110                 MSG_ReadVector(pos, cl.protocol); // mins
1111                 MSG_ReadVector(pos2, cl.protocol); // maxs
1112                 MSG_ReadVector(dir, cl.protocol); // dir
1113                 count = (unsigned short) MSG_ReadShort(); // number of particles
1114                 colorStart = MSG_ReadByte(); // color
1115                 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1116                 break;
1117
1118         case TE_GUNSHOT:
1119                 // bullet hitting wall
1120                 MSG_ReadVector(pos, cl.protocol);
1121                 CL_FindNonSolidLocation(pos, pos, 4);
1122                 CL_SparkShower(pos, vec3_origin, 15, 1);
1123                 CL_Smoke(pos, vec3_origin, 15);
1124                 CL_BulletMark(pos);
1125                 break;
1126
1127         case TE_GUNSHOTQUAD:
1128                 // quad bullet hitting wall
1129                 MSG_ReadVector(pos, cl.protocol);
1130                 CL_FindNonSolidLocation(pos, pos, 4);
1131                 CL_SparkShower(pos, vec3_origin, 15, 1);
1132                 CL_Smoke(pos, vec3_origin, 15);
1133                 CL_BulletMark(pos);
1134                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1135                 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1136                 break;
1137
1138         case TE_EXPLOSION:
1139                 // rocket explosion
1140                 MSG_ReadVector(pos, cl.protocol);
1141                 CL_FindNonSolidLocation(pos, pos, 10);
1142                 CL_ParticleExplosion(pos);
1143                 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1144                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1145                 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1146                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1147                 break;
1148
1149         case TE_EXPLOSIONQUAD:
1150                 // quad rocket explosion
1151                 MSG_ReadVector(pos, cl.protocol);
1152                 CL_FindNonSolidLocation(pos, pos, 10);
1153                 CL_ParticleExplosion(pos);
1154                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1155                 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1156                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1157                 break;
1158
1159         case TE_EXPLOSION3:
1160                 // Nehahra movie colored lighting explosion
1161                 MSG_ReadVector(pos, cl.protocol);
1162                 CL_FindNonSolidLocation(pos, pos, 10);
1163                 CL_ParticleExplosion(pos);
1164                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1165                 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1166                 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1167                 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1168                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1169                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1170                 break;
1171
1172         case TE_EXPLOSIONRGB:
1173                 // colored lighting explosion
1174                 MSG_ReadVector(pos, cl.protocol);
1175                 CL_FindNonSolidLocation(pos, pos, 10);
1176                 CL_ParticleExplosion(pos);
1177                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1178                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1179                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1180                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1181                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1182                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1183                 break;
1184
1185         case TE_TAREXPLOSION:
1186                 // tarbaby explosion
1187                 MSG_ReadVector(pos, cl.protocol);
1188                 CL_FindNonSolidLocation(pos, pos, 10);
1189                 CL_BlobExplosion(pos);
1190
1191                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1192                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1193                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1194                 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1195                 break;
1196
1197         case TE_SMALLFLASH:
1198                 MSG_ReadVector(pos, cl.protocol);
1199                 CL_FindNonSolidLocation(pos, pos, 10);
1200                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1201                 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1202                 break;
1203
1204         case TE_CUSTOMFLASH:
1205                 MSG_ReadVector(pos, cl.protocol);
1206                 CL_FindNonSolidLocation(pos, pos, 4);
1207                 radius = MSG_ReadByte() * 8;
1208                 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1209                 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1210                 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1211                 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1212                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1213                 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1214                 break;
1215
1216         case TE_FLAMEJET:
1217                 MSG_ReadVector(pos, cl.protocol);
1218                 MSG_ReadVector(dir, cl.protocol);
1219                 count = MSG_ReadByte();
1220                 CL_Flames(pos, dir, count);
1221                 break;
1222
1223         case TE_LIGHTNING1:
1224                 // lightning bolts
1225                 if (!cl_model_bolt)
1226                         cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1227                 CL_ParseBeam(cl_model_bolt, true);
1228                 break;
1229
1230         case TE_LIGHTNING2:
1231                 // lightning bolts
1232                 if (!cl_model_bolt2)
1233                         cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1234                 CL_ParseBeam(cl_model_bolt2, true);
1235                 break;
1236
1237         case TE_LIGHTNING3:
1238                 // lightning bolts
1239                 if (!cl_model_bolt3)
1240                         cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1241                 CL_ParseBeam(cl_model_bolt3, false);
1242                 break;
1243
1244 // PGM 01/21/97
1245         case TE_BEAM:
1246                 // grappling hook beam
1247                 if (!cl_model_beam)
1248                         cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1249                 CL_ParseBeam(cl_model_beam, false);
1250                 break;
1251 // PGM 01/21/97
1252
1253 // LordHavoc: for compatibility with the Nehahra movie...
1254         case TE_LIGHTNING4NEH:
1255                 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1256                 break;
1257
1258         case TE_LAVASPLASH:
1259                 MSG_ReadVector(pos, cl.protocol);
1260                 CL_LavaSplash(pos);
1261                 break;
1262
1263         case TE_TELEPORT:
1264                 MSG_ReadVector(pos, cl.protocol);
1265                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1266                 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1267                 CL_TeleportSplash(pos);
1268                 break;
1269
1270         case TE_EXPLOSION2:
1271                 // color mapped explosion
1272                 MSG_ReadVector(pos, cl.protocol);
1273                 CL_FindNonSolidLocation(pos, pos, 10);
1274                 colorStart = MSG_ReadByte();
1275                 colorLength = MSG_ReadByte();
1276                 CL_ParticleExplosion2(pos, colorStart, colorLength);
1277                 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1278                 color[0] = tempcolor[0] * (2.0f / 255.0f);
1279                 color[1] = tempcolor[1] * (2.0f / 255.0f);
1280                 color[2] = tempcolor[2] * (2.0f / 255.0f);
1281                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1282                 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1283                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1284                 break;
1285
1286         case TE_TEI_G3:
1287                 MSG_ReadVector(pos, cl.protocol);
1288                 MSG_ReadVector(pos2, cl.protocol);
1289                 MSG_ReadVector(dir, cl.protocol);
1290                 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1291                 break;
1292
1293         case TE_TEI_SMOKE:
1294                 MSG_ReadVector(pos, cl.protocol);
1295                 MSG_ReadVector(dir, cl.protocol);
1296                 count = MSG_ReadByte();
1297                 CL_FindNonSolidLocation(pos, pos, 4);
1298                 CL_Tei_Smoke(pos, dir, count);
1299                 break;
1300
1301         case TE_TEI_BIGEXPLOSION:
1302                 MSG_ReadVector(pos, cl.protocol);
1303                 CL_FindNonSolidLocation(pos, pos, 10);
1304                 CL_ParticleExplosion(pos);
1305                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1306                 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1307                 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1308                 break;
1309
1310         case TE_TEI_PLASMAHIT:
1311                 MSG_ReadVector(pos, cl.protocol);
1312                 MSG_ReadVector(dir, cl.protocol);
1313                 count = MSG_ReadByte();
1314                 CL_FindNonSolidLocation(pos, pos, 5);
1315                 CL_Tei_PlasmaHit(pos, dir, count);
1316                 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1317                 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1318                 break;
1319
1320         default:
1321                 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1322         }
1323 }
1324
1325 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1326
1327 static qbyte cgamenetbuffer[65536];
1328
1329 /*
1330 =====================
1331 CL_ParseServerMessage
1332 =====================
1333 */
1334 int parsingerror = false;
1335 void CL_ParseServerMessage(void)
1336 {
1337         int                     cmd;
1338         int                     i;
1339         qbyte           cmdlog[32];
1340         char            *cmdlogname[32], *temp;
1341         int                     cmdindex, cmdcount = 0;
1342
1343         if (cls.demorecording)
1344                 CL_WriteDemoMessage ();
1345
1346         cl.last_received_message = realtime;
1347
1348 //
1349 // if recording demos, copy the message out
1350 //
1351         if (cl_shownet.integer == 1)
1352                 Con_Printf("%f %i\n", realtime, net_message.cursize);
1353         else if (cl_shownet.integer == 2)
1354                 Con_Print("------------------\n");
1355
1356         cl.onground = false;    // unless the server says otherwise
1357 //
1358 // parse the message
1359 //
1360         //MSG_BeginReading ();
1361
1362         parsingerror = true;
1363
1364         while (1)
1365         {
1366                 if (msg_badread)
1367                         Host_Error ("CL_ParseServerMessage: Bad server message");
1368
1369                 cmd = MSG_ReadByte ();
1370
1371                 if (cmd == -1)
1372                 {
1373                         SHOWNET("END OF MESSAGE");
1374                         break;          // end of message
1375                 }
1376
1377                 cmdindex = cmdcount & 31;
1378                 cmdcount++;
1379                 cmdlog[cmdindex] = cmd;
1380
1381                 // if the high bit of the command byte is set, it is a fast update
1382                 if (cmd & 128)
1383                 {
1384                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1385                         temp = "entity";
1386                         cmdlogname[cmdindex] = temp;
1387                         SHOWNET("fast update");
1388                         if (cls.signon == SIGNONS - 1)
1389                         {
1390                                 // first update is the final signon stage
1391                                 cls.signon = SIGNONS;
1392                                 CL_SignonReply ();
1393                         }
1394                         EntityFrameQuake_ReadEntity (cmd&127);
1395                         continue;
1396                 }
1397
1398                 SHOWNET(svc_strings[cmd]);
1399                 cmdlogname[cmdindex] = svc_strings[cmd];
1400                 if (!cmdlogname[cmdindex])
1401                 {
1402                         // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1403                         temp = "<unknown>";
1404                         cmdlogname[cmdindex] = temp;
1405                 }
1406
1407                 // other commands
1408                 switch (cmd)
1409                 {
1410                 default:
1411                         {
1412                                 char description[32*64], temp[64];
1413                                 int count;
1414                                 strcpy (description, "packet dump: ");
1415                                 i = cmdcount - 32;
1416                                 if (i < 0)
1417                                         i = 0;
1418                                 count = cmdcount - i;
1419                                 i &= 31;
1420                                 while(count > 0)
1421                                 {
1422                                         dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1423                                         strlcat (description, temp, sizeof (description));
1424                                         count--;
1425                                         i++;
1426                                         i &= 31;
1427                                 }
1428                                 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1429                                 Con_Print(description);
1430                                 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1431                         }
1432                         break;
1433
1434                 case svc_nop:
1435                         if (cls.signon < SIGNONS)
1436                                 Con_Print("<-- server to client keepalive\n");
1437                         break;
1438
1439                 case svc_time:
1440                         cl.mtime[1] = cl.mtime[0];
1441                         cl.mtime[0] = MSG_ReadFloat ();
1442                         break;
1443
1444                 case svc_clientdata:
1445                         i = (unsigned short) MSG_ReadShort ();
1446                         CL_ParseClientdata (i);
1447                         break;
1448
1449                 case svc_version:
1450                         i = MSG_ReadLong ();
1451                         // hack for unmarked Nehahra movie demos which had a custom protocol
1452                         if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1453                                 i = PROTOCOL_NEHAHRAMOVIE;
1454                         if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1455                                 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1456                         cl.protocol = i;
1457                         break;
1458
1459                 case svc_disconnect:
1460                         Con_Printf ("Server disconnected\n");
1461                         if (cls.demonum != -1)
1462                                 CL_NextDemo ();
1463                         else
1464                                 CL_Disconnect ();
1465                         break;
1466
1467                 case svc_print:
1468                         Con_Print(MSG_ReadString());
1469                         break;
1470
1471                 case svc_centerprint:
1472                         SCR_CenterPrint(MSG_ReadString ());
1473                         break;
1474
1475                 case svc_stufftext:
1476                         Cbuf_AddText (MSG_ReadString ());
1477                         break;
1478
1479                 case svc_damage:
1480                         V_ParseDamage ();
1481                         break;
1482
1483                 case svc_serverinfo:
1484                         CL_ParseServerInfo ();
1485                         break;
1486
1487                 case svc_setangle:
1488                         for (i=0 ; i<3 ; i++)
1489                                 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1490                         break;
1491
1492                 case svc_setview:
1493                         cl.viewentity = (unsigned short)MSG_ReadShort ();
1494                         if (cl.viewentity >= MAX_EDICTS)
1495                                 Host_Error("svc_setview >= MAX_EDICTS\n");
1496                         if (cl.viewentity >= cl_max_entities)
1497                                 CL_ExpandEntities(cl.viewentity);
1498                         // LordHavoc: assume first setview recieved is the real player entity
1499                         if (!cl.playerentity)
1500                                 cl.playerentity = cl.viewentity;
1501                         break;
1502
1503                 case svc_lightstyle:
1504                         i = MSG_ReadByte ();
1505                         if (i >= MAX_LIGHTSTYLES)
1506                                 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1507                         strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1508                         cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1509                         cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1510                         break;
1511
1512                 case svc_sound:
1513                         CL_ParseStartSoundPacket(false);
1514                         break;
1515
1516                 case svc_precache:
1517                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1518                         {
1519                                 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1520                                 CL_ParseStartSoundPacket(true);
1521                         }
1522                         else
1523                         {
1524                                 int i = (unsigned short)MSG_ReadShort();
1525                                 char *s = MSG_ReadString();
1526                                 if (i < 32768)
1527                                 {
1528                                         if (i >= 1 && i < MAX_MODELS)
1529                                         {
1530                                                 model_t *model = Mod_ForName(s, false, false, i == 1);
1531                                                 if (!model)
1532                                                         Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1533                                                 cl.model_precache[i] = model;
1534                                         }
1535                                         else
1536                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1537                                 }
1538                                 else
1539                                 {
1540                                         i -= 32768;
1541                                         if (i >= 1 && i < MAX_SOUNDS)
1542                                         {
1543                                                 sfx_t *sfx = S_PrecacheSound (s, true, false);
1544                                                 if (!sfx && snd_initialized.integer)
1545                                                         Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1546                                                 cl.sound_precache[i] = sfx;
1547                                         }
1548                                         else
1549                                                 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1550                                 }
1551                         }
1552                         break;
1553
1554                 case svc_stopsound:
1555                         i = (unsigned short) MSG_ReadShort();
1556                         S_StopSound(i>>3, i&7);
1557                         break;
1558
1559                 case svc_updatename:
1560                         i = MSG_ReadByte ();
1561                         if (i >= cl.maxclients)
1562                                 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1563                         strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1564                         break;
1565
1566                 case svc_updatefrags:
1567                         i = MSG_ReadByte ();
1568                         if (i >= cl.maxclients)
1569                                 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1570                         cl.scores[i].frags = (signed short) MSG_ReadShort ();
1571                         break;
1572
1573                 case svc_updatecolors:
1574                         i = MSG_ReadByte ();
1575                         if (i >= cl.maxclients)
1576                                 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1577                         cl.scores[i].colors = MSG_ReadByte ();
1578                         break;
1579
1580                 case svc_particle:
1581                         CL_ParseParticleEffect ();
1582                         break;
1583
1584                 case svc_effect:
1585                         CL_ParseEffect ();
1586                         break;
1587
1588                 case svc_effect2:
1589                         CL_ParseEffect2 ();
1590                         break;
1591
1592                 case svc_spawnbaseline:
1593                         i = (unsigned short) MSG_ReadShort ();
1594                         if (i < 0 || i >= MAX_EDICTS)
1595                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1596                         if (i >= cl_max_entities)
1597                                 CL_ExpandEntities(i);
1598                         CL_ParseBaseline (cl_entities + i, false);
1599                         break;
1600                 case svc_spawnbaseline2:
1601                         i = (unsigned short) MSG_ReadShort ();
1602                         if (i < 0 || i >= MAX_EDICTS)
1603                                 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1604                         if (i >= cl_max_entities)
1605                                 CL_ExpandEntities(i);
1606                         CL_ParseBaseline (cl_entities + i, true);
1607                         break;
1608                 case svc_spawnstatic:
1609                         CL_ParseStatic (false);
1610                         break;
1611                 case svc_spawnstatic2:
1612                         CL_ParseStatic (true);
1613                         break;
1614                 case svc_temp_entity:
1615                         CL_ParseTempEntity ();
1616                         break;
1617
1618                 case svc_setpause:
1619                         cl.paused = MSG_ReadByte ();
1620                         if (cl.paused)
1621                                 CDAudio_Pause ();
1622                         else
1623                                 CDAudio_Resume ();
1624                         S_PauseGameSounds (cl.paused);
1625                         break;
1626
1627                 case svc_signonnum:
1628                         i = MSG_ReadByte ();
1629                         // LordHavoc: it's rude to kick off the client if they missed the
1630                         // reconnect somehow, so allow signon 1 even if at signon 1
1631                         if (i <= cls.signon && i != 1)
1632                                 Host_Error ("Received signon %i when at %i", i, cls.signon);
1633                         cls.signon = i;
1634                         CL_SignonReply ();
1635                         break;
1636
1637                 case svc_killedmonster:
1638                         cl.stats[STAT_MONSTERS]++;
1639                         break;
1640
1641                 case svc_foundsecret:
1642                         cl.stats[STAT_SECRETS]++;
1643                         break;
1644
1645                 case svc_updatestat:
1646                         i = MSG_ReadByte ();
1647                         if (i < 0 || i >= MAX_CL_STATS)
1648                                 Host_Error ("svc_updatestat: %i is invalid", i);
1649                         cl.stats[i] = MSG_ReadLong ();
1650                         break;
1651
1652                 case svc_updatestatubyte:
1653                         i = MSG_ReadByte ();
1654                         if (i < 0 || i >= MAX_CL_STATS)
1655                                 Host_Error ("svc_updatestat: %i is invalid", i);
1656                         cl.stats[i] = MSG_ReadByte ();
1657                         break;
1658
1659                 case svc_spawnstaticsound:
1660                         CL_ParseStaticSound (false);
1661                         break;
1662
1663                 case svc_spawnstaticsound2:
1664                         CL_ParseStaticSound (true);
1665                         break;
1666
1667                 case svc_cdtrack:
1668                         cl.cdtrack = MSG_ReadByte ();
1669                         cl.looptrack = MSG_ReadByte ();
1670                         if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1671                                 CDAudio_Play ((qbyte)cls.forcetrack, true);
1672                         else
1673                                 CDAudio_Play ((qbyte)cl.cdtrack, true);
1674                         break;
1675
1676                 case svc_intermission:
1677                         cl.intermission = 1;
1678                         cl.completed_time = cl.time;
1679                         break;
1680
1681                 case svc_finale:
1682                         cl.intermission = 2;
1683                         cl.completed_time = cl.time;
1684                         SCR_CenterPrint(MSG_ReadString ());
1685                         break;
1686
1687                 case svc_cutscene:
1688                         cl.intermission = 3;
1689                         cl.completed_time = cl.time;
1690                         SCR_CenterPrint(MSG_ReadString ());
1691                         break;
1692
1693                 case svc_sellscreen:
1694                         Cmd_ExecuteString ("help", src_command);
1695                         break;
1696                 case svc_hidelmp:
1697                         if (gamemode == GAME_TENEBRAE)
1698                         {
1699                                 // repeating particle effect
1700                                 MSG_ReadCoord(cl.protocol);
1701                                 MSG_ReadCoord(cl.protocol);
1702                                 MSG_ReadCoord(cl.protocol);
1703                                 MSG_ReadCoord(cl.protocol);
1704                                 MSG_ReadCoord(cl.protocol);
1705                                 MSG_ReadCoord(cl.protocol);
1706                                 MSG_ReadByte();
1707                                 MSG_ReadLong();
1708                                 MSG_ReadLong();
1709                                 MSG_ReadString();
1710                         }
1711                         else
1712                                 SHOWLMP_decodehide();
1713                         break;
1714                 case svc_showlmp:
1715                         if (gamemode == GAME_TENEBRAE)
1716                         {
1717                                 // particle effect
1718                                 MSG_ReadCoord(cl.protocol);
1719                                 MSG_ReadCoord(cl.protocol);
1720                                 MSG_ReadCoord(cl.protocol);
1721                                 MSG_ReadByte();
1722                                 MSG_ReadString();
1723                         }
1724                         else
1725                                 SHOWLMP_decodeshow();
1726                         break;
1727                 case svc_skybox:
1728                         R_SetSkyBox(MSG_ReadString());
1729                         break;
1730                 case svc_cgame:
1731                         {
1732                                 int length;
1733                                 length = (int) ((unsigned short) MSG_ReadShort());
1734                                 for (i = 0;i < length;i++)
1735                                         cgamenetbuffer[i] = MSG_ReadByte();
1736                                 if (!msg_badread)
1737                                         CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1738                         }
1739                         break;
1740                 case svc_entities:
1741                         if (cls.signon == SIGNONS - 1)
1742                         {
1743                                 // first update is the final signon stage
1744                                 cls.signon = SIGNONS;
1745                                 CL_SignonReply ();
1746                         }
1747                         if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1748                                 EntityFrame_CL_ReadFrame();
1749                         else if (cl.protocol == PROTOCOL_DARKPLACES4)
1750                                 EntityFrame4_CL_ReadFrame();
1751                         else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1752                                 EntityFrame5_CL_ReadFrame();
1753                         else
1754                                 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1755                         break;
1756                 }
1757         }
1758
1759         EntityFrameQuake_ISeeDeadEntities();
1760
1761         parsingerror = false;
1762 }
1763
1764 void CL_Parse_DumpPacket(void)
1765 {
1766         if (!parsingerror)
1767                 return;
1768         Con_Print("Packet dump:\n");
1769         SZ_HexDumpToConsole(&net_message);
1770         parsingerror = false;
1771 }
1772
1773 void CL_Parse_Init(void)
1774 {
1775         // LordHavoc: added demo_nehahra cvar
1776         Cvar_RegisterVariable (&demo_nehahra);
1777         if (gamemode == GAME_NEHAHRA)
1778                 Cvar_SetValue("demo_nehahra", 1);
1779         Cvar_RegisterVariable(&developer_networkentities);
1780 }
1781
1782 void CL_Parse_Shutdown(void)
1783 {
1784 }