Fix setinfo.
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32
33 const char *svc_strings[128] =
34 {
35         "svc_bad",
36         "svc_nop",
37         "svc_disconnect",
38         "svc_updatestat",
39         "svc_version",          // [int] server version
40         "svc_setview",          // [short] entity number
41         "svc_sound",                    // <see code>
42         "svc_time",                     // [float] server time
43         "svc_print",                    // [string] null terminated string
44         "svc_stufftext",                // [string] stuffed into client's console buffer
45                                                 // the string should be \n terminated
46         "svc_setangle",         // [vec3] set the view angle to this absolute value
47
48         "svc_serverinfo",               // [int] version
49                                                 // [string] signon string
50                                                 // [string]..[0]model cache [string]...[0]sounds cache
51                                                 // [string]..[0]item cache
52         "svc_lightstyle",               // [byte] [string]
53         "svc_updatename",               // [byte] [string]
54         "svc_updatefrags",      // [byte] [short]
55         "svc_clientdata",               // <shortbits + data>
56         "svc_stopsound",                // <see code>
57         "svc_updatecolors",     // [byte] [byte]
58         "svc_particle",         // [vec3] <variable>
59         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
60
61         "svc_spawnstatic",
62         "OBSOLETE svc_spawnbinary",
63         "svc_spawnbaseline",
64
65         "svc_temp_entity",              // <variable>
66         "svc_setpause",
67         "svc_signonnum",
68         "svc_centerprint",
69         "svc_killedmonster",
70         "svc_foundsecret",
71         "svc_spawnstaticsound",
72         "svc_intermission",
73         "svc_finale",                   // [string] music [string] text
74         "svc_cdtrack",                  // [byte] track [byte] looptrack
75         "svc_sellscreen",
76         "svc_cutscene",
77         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
78         "svc_hidelmp",  // [string] iconlabel
79         "svc_skybox", // [string] skyname
80         "", // 38
81         "", // 39
82         "", // 40
83         "", // 41
84         "", // 42
85         "", // 43
86         "", // 44
87         "", // 45
88         "", // 46
89         "", // 47
90         "", // 48
91         "", // 49
92         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
93         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
94         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96         "svc_sound2", //                        54              // short soundindex instead of byte
97         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
98         "svc_spawnstatic2", //          56              // short modelindex instead of byte
99         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
101         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
102         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
103         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
104         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 };
106
107 const char *qw_svc_strings[128] =
108 {
109         "qw_svc_bad",                                   // 0
110         "qw_svc_nop",                                   // 1
111         "qw_svc_disconnect",                    // 2
112         "qw_svc_updatestat",                    // 3    // [byte] [byte]
113         "",                                                             // 4
114         "qw_svc_setview",                               // 5    // [short] entity number
115         "qw_svc_sound",                                 // 6    // <see code>
116         "",                                                             // 7
117         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
118         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
119         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
120         "qw_svc_serverdata",                    // 11   // [long] protocol ...
121         "qw_svc_lightstyle",                    // 12   // [byte] [string]
122         "",                                                             // 13
123         "qw_svc_updatefrags",                   // 14   // [byte] [short]
124         "",                                                             // 15
125         "qw_svc_stopsound",                             // 16   // <see code>
126         "",                                                             // 17
127         "",                                                             // 18
128         "qw_svc_damage",                                // 19
129         "qw_svc_spawnstatic",                   // 20
130         "",                                                             // 21
131         "qw_svc_spawnbaseline",                 // 22
132         "qw_svc_temp_entity",                   // 23   // variable
133         "qw_svc_setpause",                              // 24   // [byte] on / off
134         "",                                                             // 25
135         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
136         "qw_svc_killedmonster",                 // 27
137         "qw_svc_foundsecret",                   // 28
138         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
139         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
140         "qw_svc_finale",                                // 31           // [string] text
141         "qw_svc_cdtrack",                               // 32           // [byte] track
142         "qw_svc_sellscreen",                    // 33
143         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
144         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
145         "qw_svc_updateping",                    // 36           // [byte] [short]
146         "qw_svc_updateentertime",               // 37           // [byte] [float]
147         "qw_svc_updatestatlong",                // 38           // [byte] [long]
148         "qw_svc_muzzleflash",                   // 39           // [short] entity
149         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
150         "qw_svc_download",                              // 41           // [short] size [size bytes]
151         "qw_svc_playerinfo",                    // 42           // variable
152         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
153         "qw_svc_chokecount",                    // 44           // [byte] packets choked
154         "qw_svc_modellist",                             // 45           // [strings]
155         "qw_svc_soundlist",                             // 46           // [strings]
156         "qw_svc_packetentities",                // 47           // [...]
157         "qw_svc_deltapacketentities",   // 48           // [...]
158         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
159         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
160         "qw_svc_setinfo",                               // 51           // setinfo on a client
161         "qw_svc_serverinfo",                    // 52           // serverinfo
162         "qw_svc_updatepl",                              // 53           // [byte] [byte]
163 };
164
165 //=============================================================================
166
167 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
171
172 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
181
182 #define RIC_GUNSHOT             1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
192
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload(void);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload(void);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 static void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     nvolume;
210         int     field_mask;
211         float   attenuation;
212         float   speed;
213         int             fflags = CHANNELFLAG_NONE;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort(&cl_message);
218
219                 if (channel & (1<<15))
220                         nvolume = MSG_ReadByte(&cl_message);
221                 else
222                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte(&cl_message);
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte(&cl_message);
239
240                 if (field_mask & SND_VOLUME)
241                         nvolume = MSG_ReadByte(&cl_message);
242                 else
243                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort(&cl_message);
258                         channel = MSG_ReadChar(&cl_message);
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort(&cl_message);
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
269                 else
270                         sound_num = MSG_ReadByte(&cl_message);
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(&cl_message, pos, cls.protocol);
276
277         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         static double lastdirtytime = 0;
309         static qboolean recursive = false;
310         double dirtytime;
311         double deltatime;
312         static double countdownmsg = 0;
313         static double countdownupdate = 0;
314         sizebuf_t old;
315
316         qboolean thisrecursive;
317
318         thisrecursive = recursive;
319         recursive = true;
320
321         dirtytime = Sys_DirtyTime();
322         deltatime = dirtytime - lastdirtytime;
323         lastdirtytime = dirtytime;
324         if (deltatime <= 0 || deltatime >= 1800.0)
325                 return;
326
327         countdownmsg -= deltatime;
328         countdownupdate -= deltatime;
329
330         if(!thisrecursive)
331         {
332                 if(cls.state != ca_dedicated)
333                 {
334                         if(countdownupdate <= 0) // check if time stepped backwards
335                         {
336                                 SCR_UpdateLoadingScreenIfShown();
337                                 countdownupdate = 2;
338                         }
339                 }
340         }
341
342         // no need if server is local and definitely not if this is a demo
343         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344         {
345                 recursive = thisrecursive;
346                 return;
347         }
348
349         if (readmessages)
350         {
351                 // read messages from server, should just be nops
352                 old = cl_message;
353                 memcpy(olddata, cl_message.data, cl_message.cursize);
354
355                 NetConn_ClientFrame();
356
357                 cl_message = old;
358                 memcpy(cl_message.data, olddata, cl_message.cursize);
359         }
360
361         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362         {
363                 sizebuf_t       msg;
364                 unsigned char           buf[4];
365                 countdownmsg = 5;
366                 // write out a nop
367                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
368                 Con_Print("--> client to server keepalive\n");
369                 memset(&msg, 0, sizeof(msg));
370                 msg.data = buf;
371                 msg.maxsize = sizeof(buf);
372                 MSG_WriteChar(&msg, clc_nop);
373                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374         }
375
376         recursive = thisrecursive;
377 }
378
379 void CL_ParseEntityLump(char *entdata)
380 {
381         qboolean loadedsky = false;
382         const char *data;
383         char key[128], value[MAX_INPUTLINE];
384         FOG_clear(); // LordHavoc: no fog until set
385         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
386         R_SetSkyBox(cl.worldmodel->brush.skybox);
387         data = entdata;
388         if (!data)
389                 return;
390         if (!COM_ParseToken_Simple(&data, false, false, true))
391                 return; // error
392         if (com_token[0] != '{')
393                 return; // error
394         while (1)
395         {
396                 if (!COM_ParseToken_Simple(&data, false, false, true))
397                         return; // error
398                 if (com_token[0] == '}')
399                         break; // end of worldspawn
400                 if (com_token[0] == '_')
401                         strlcpy (key, com_token + 1, sizeof (key));
402                 else
403                         strlcpy (key, com_token, sizeof (key));
404                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
405                         key[strlen(key)-1] = 0;
406                 if (!COM_ParseToken_Simple(&data, false, false, true))
407                         return; // error
408                 strlcpy (value, com_token, sizeof (value));
409                 if (!strcmp("sky", key))
410                 {
411                         loadedsky = true;
412                         R_SetSkyBox(value);
413                 }
414                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("fog", key))
425                 {
426                         FOG_clear(); // so missing values get good defaults
427                         r_refdef.fog_start = 0;
428                         r_refdef.fog_alpha = 1;
429                         r_refdef.fog_end = 16384;
430                         r_refdef.fog_height = 1<<30;
431                         r_refdef.fog_fadedepth = 128;
432 #if _MSC_VER >= 1400
433 #define sscanf sscanf_s
434 #endif
435                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
436                 }
437                 else if (!strcmp("fog_density", key))
438                         r_refdef.fog_density = atof(value);
439                 else if (!strcmp("fog_red", key))
440                         r_refdef.fog_red = atof(value);
441                 else if (!strcmp("fog_green", key))
442                         r_refdef.fog_green = atof(value);
443                 else if (!strcmp("fog_blue", key))
444                         r_refdef.fog_blue = atof(value);
445                 else if (!strcmp("fog_alpha", key))
446                         r_refdef.fog_alpha = atof(value);
447                 else if (!strcmp("fog_start", key))
448                         r_refdef.fog_start = atof(value);
449                 else if (!strcmp("fog_end", key))
450                         r_refdef.fog_end = atof(value);
451                 else if (!strcmp("fog_height", key))
452                         r_refdef.fog_height = atof(value);
453                 else if (!strcmp("fog_fadedepth", key))
454                         r_refdef.fog_fadedepth = atof(value);
455                 else if (!strcmp("fog_heighttexture", key))
456                 {
457                         FOG_clear(); // so missing values get good defaults
458 #if _MSC_VER >= 1400
459                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
460 #else
461                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
462 #endif
463                         r_refdef.fog_height_texturename[63] = 0;
464                 }
465         }
466
467         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
468                 R_SetSkyBox("unit1_");
469 }
470
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
474 {
475         prvm_prog_t *prog = CLVM_prog;
476         // update the world model
477         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478         CL_UpdateRenderEntity(&cl.entities[0].render);
479
480         // make sure the cl.worldname and related cvars are set up now that we know the world model name
481         // set up csqc world for collision culling
482         if (cl.worldmodel)
483         {
484                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488                 Cvar_SetQuick(&cl_worldname, cl.worldname);
489                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
492         }
493         else
494         {
495                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496                 Cvar_SetQuick(&cl_worldnamenoextension, "");
497                 Cvar_SetQuick(&cl_worldbasename, "");
498                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499         }
500         World_Start(&cl.world);
501
502         // load or reload .loc file for team chat messages
503         CL_Locs_Reload_f();
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // reset particles and other per-level things
509         R_Modules_NewMap();
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // load the team chat beep if possible
515         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
516
517         // check memory integrity
518         Mem_CheckSentinelsGlobal();
519
520 #ifdef CONFIG_MENU
521         // make menu know
522         MR_NewMap();
523 #endif
524
525         // load the csqc now
526         if (cl.loadcsqc)
527         {
528                 cl.loadcsqc = false;
529
530                 CL_VM_Init();
531         }
532 }
533
534 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
535 {
536         qfile_t *file;
537         char vabuf[1024];
538
539         // see if the file already exists
540         file = FS_OpenVirtualFile(filename, true);
541         if (file)
542         {
543                 FS_Close(file);
544                 return true;
545         }
546
547         // download messages in a demo would be bad
548         if (cls.demorecording)
549         {
550                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
551                 return true;
552         }
553
554         // don't try to download when playing a demo
555         if (!cls.netcon)
556                 return true;
557
558         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559         Con_Printf("Downloading %s\n", filename);
560
561         if (!cls.qw_downloadmemory)
562         {
563                 cls.qw_downloadmemory = NULL;
564                 cls.qw_downloadmemorycursize = 0;
565                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
566         }
567
568         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570
571         cls.qw_downloadnumber++;
572         cls.qw_downloadpercent = 0;
573         cls.qw_downloadmemorycursize = 0;
574
575         return false;
576 }
577
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
580 {
581         int i;
582         char vabuf[1024];
583
584         // clear name of file that just finished
585         cls.qw_downloadname[0] = 0;
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 return;
591         }
592
593         switch (cls.qw_downloadtype)
594         {
595         case dl_single:
596                 break;
597         case dl_skin:
598                 if (cls.qw_downloadnumber == 0)
599                         Con_Printf("Checking skins...\n");
600                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601                 {
602                         if (!cl.scores[cls.qw_downloadnumber].name[0])
603                                 continue;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // load any newly downloaded skins
612                 for (i = 0;i < cl.maxclients;i++)
613                         QW_CL_ProcessUserInfo(i);
614
615                 // if we're still in signon stages, request the next one
616                 if (cls.signon != SIGNONS)
617                 {
618                         cls.signon = SIGNONS-1;
619                         // we'll go to SIGNONS when the first entity update is received
620                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
622                 }
623                 break;
624         case dl_model:
625                 if (cls.qw_downloadnumber == 0)
626                 {
627                         Con_Printf("Checking models...\n");
628                         cls.qw_downloadnumber = 1;
629                 }
630
631                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
632                 {
633                         // skip submodels
634                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635                                 continue;
636                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644                         // check if we need to download the file, and return if so
645                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
646                                 return;
647                 }
648
649                 cls.qw_downloadtype = dl_none;
650
651                 // touch all of the precached models that are still loaded so we can free
652                 // anything that isn't needed
653                 if (!sv.active)
654                         Mod_ClearUsed();
655                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657                 // precache any models used by the client (this also marks them used)
658                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662
663                 // we purge the models and sounds later in CL_SignonReply
664                 //Mod_PurgeUnused();
665
666                 // now we try to load everything that is new
667
668                 // world model
669                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670                 if (cl.model_precache[1]->Draw == NULL)
671                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
672
673                 // normal models
674                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677
678                 // check memory integrity
679                 Mem_CheckSentinelsGlobal();
680
681                 // now that we have a world model, set up the world entity, renderer
682                 // modules and csqc
683                 CL_SetupWorldModel();
684
685                 // add pmodel/emodel CRCs to userinfo
686                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688
689                 // done checking sounds and models, send a prespawn command now
690                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692
693                 if (cls.qw_downloadmemory)
694                 {
695                         Mem_Free(cls.qw_downloadmemory);
696                         cls.qw_downloadmemory = NULL;
697                 }
698
699                 // done loading
700                 cl.loadfinished = true;
701                 break;
702         case dl_sound:
703                 if (cls.qw_downloadnumber == 0)
704                 {
705                         Con_Printf("Checking sounds...\n");
706                         cls.qw_downloadnumber = 1;
707                 }
708
709                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710                 {
711                         // check if we need to download the file, and return if so
712                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
713                                 return;
714                 }
715
716                 cls.qw_downloadtype = dl_none;
717
718                 // clear sound usage flags for purging of unused sounds
719                 S_ClearUsed();
720
721                 // precache any sounds used by the client
722                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729
730                 // sounds used by the game
731                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733
734                 // we purge the models and sounds later in CL_SignonReply
735                 //S_PurgeUnused();
736
737                 // check memory integrity
738                 Mem_CheckSentinelsGlobal();
739
740                 // done with sound downloads, next we check models
741                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
743                 break;
744         case dl_none:
745         default:
746                 Con_Printf("Unknown download type.\n");
747         }
748 }
749
750 static void QW_CL_ParseDownload(void)
751 {
752         int size = (signed short)MSG_ReadShort(&cl_message);
753         int percent = MSG_ReadByte(&cl_message);
754
755         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756
757         // skip the download fragment if playing a demo
758         if (!cls.netcon)
759         {
760                 if (size > 0)
761                         cl_message.readcount += size;
762                 return;
763         }
764
765         if (size == -1)
766         {
767                 Con_Printf("File not found.\n");
768                 QW_CL_RequestNextDownload();
769                 return;
770         }
771
772         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773                 Host_Error("corrupt download message\n");
774
775         // make sure the buffer is big enough to include this new fragment
776         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
777         {
778                 unsigned char *old;
779                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780                         cls.qw_downloadmemorymaxsize *= 2;
781                 old = cls.qw_downloadmemory;
782                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
783                 if (old)
784                 {
785                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786                         Mem_Free(old);
787                 }
788         }
789
790         // read the fragment out of the packet
791         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792         cls.qw_downloadmemorycursize += size;
793         cls.qw_downloadspeedcount += size;
794
795         cls.qw_downloadpercent = percent;
796
797         if (percent != 100)
798         {
799                 // request next fragment
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, "nextdl");
802         }
803         else
804         {
805                 // finished file
806                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807
808                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809
810                 cls.qw_downloadpercent = 0;
811
812                 // start downloading the next file (or join the game)
813                 QW_CL_RequestNextDownload();
814         }
815 }
816
817 static void QW_CL_ParseModelList(void)
818 {
819         int n;
820         int nummodels = MSG_ReadByte(&cl_message);
821         char *str;
822         char vabuf[1024];
823
824         // parse model precache list
825         for (;;)
826         {
827                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
828                 if (!str[0])
829                         break;
830                 nummodels++;
831                 if (nummodels==MAX_MODELS)
832                         Host_Error("Server sent too many model precaches");
833                 if (strlen(str) >= MAX_QPATH)
834                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
836         }
837
838         n = MSG_ReadByte(&cl_message);
839         if (n)
840         {
841                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843                 return;
844         }
845
846         cls.signon = 2;
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_model;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_ParseSoundList(void)
853 {
854         int n;
855         int numsounds = MSG_ReadByte(&cl_message);
856         char *str;
857         char vabuf[1024];
858
859         // parse sound precache list
860         for (;;)
861         {
862                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
863                 if (!str[0])
864                         break;
865                 numsounds++;
866                 if (numsounds==MAX_SOUNDS)
867                         Host_Error("Server sent too many sound precaches");
868                 if (strlen(str) >= MAX_QPATH)
869                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
871         }
872
873         n = MSG_ReadByte(&cl_message);
874
875         if (n)
876         {
877                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879                 return;
880         }
881
882         cls.signon = 2;
883         cls.qw_downloadnumber = 0;
884         cls.qw_downloadtype = dl_sound;
885         QW_CL_RequestNextDownload();
886 }
887
888 static void QW_CL_Skins_f(void)
889 {
890         cls.qw_downloadnumber = 0;
891         cls.qw_downloadtype = dl_skin;
892         QW_CL_RequestNextDownload();
893 }
894
895 static void QW_CL_Changing_f(void)
896 {
897         if (cls.qw_downloadmemory)  // don't change when downloading
898                 return;
899
900         S_StopAllSounds();
901         cl.intermission = 0;
902         cls.signon = 1; // not active anymore, but not disconnected
903         Con_Printf("\nChanging map...\n");
904 }
905
906 void QW_CL_NextUpload(void)
907 {
908         int r, percent, size;
909
910         if (!cls.qw_uploaddata)
911                 return;
912
913         r = cls.qw_uploadsize - cls.qw_uploadpos;
914         if (r > 768)
915                 r = 768;
916         size = min(1, cls.qw_uploadsize);
917         percent = (cls.qw_uploadpos+r)*100/size;
918
919         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920         MSG_WriteShort(&cls.netcon->message, r);
921         MSG_WriteByte(&cls.netcon->message, percent);
922         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923
924         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925
926         cls.qw_uploadpos += r;
927
928         if (cls.qw_uploadpos < cls.qw_uploadsize)
929                 return;
930
931         Con_Printf("Upload completed\n");
932
933         QW_CL_StopUpload();
934 }
935
936 void QW_CL_StartUpload(unsigned char *data, int size)
937 {
938         // do nothing in demos or if not connected
939         if (!cls.netcon)
940                 return;
941
942         // abort existing upload if in progress
943         QW_CL_StopUpload();
944
945         Con_DPrintf("Starting upload of %d bytes...\n", size);
946
947         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948         memcpy(cls.qw_uploaddata, data, size);
949         cls.qw_uploadsize = size;
950         cls.qw_uploadpos = 0;
951
952         QW_CL_NextUpload();
953 }
954
955 #if 0
956 qboolean QW_CL_IsUploading(void)
957 {
958         return cls.qw_uploaddata != NULL;
959 }
960 #endif
961
962 void QW_CL_StopUpload(void)
963 {
964         if (cls.qw_uploaddata)
965                 Mem_Free(cls.qw_uploaddata);
966         cls.qw_uploaddata = NULL;
967         cls.qw_uploadsize = 0;
968         cls.qw_uploadpos = 0;
969 }
970
971 static void QW_CL_ProcessUserInfo(int slot)
972 {
973         int topcolor, bottomcolor;
974         char temp[2048];
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980         cl.scores[slot].qw_spectator = temp[0] != 0;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983         if (!cl.scores[slot].qw_skin[0])
984                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
985         // TODO: skin cache
986 }
987
988 static void QW_CL_UpdateUserInfo(void)
989 {
990         int slot;
991         slot = MSG_ReadByte(&cl_message);
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995                 MSG_ReadLong(&cl_message);
996                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
997                 return;
998         }
999         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_SetInfo(void)
1006 {
1007         int slot;
1008         char key[2048];
1009         char value[2048];
1010         slot = MSG_ReadByte(&cl_message);
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         if (slot >= cl.maxclients)
1014         {
1015                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1016                 return;
1017         }
1018         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019
1020         QW_CL_ProcessUserInfo(slot);
1021 }
1022
1023 static void QW_CL_ServerInfo(void)
1024 {
1025         char key[2048];
1026         char value[2048];
1027         char temp[32];
1028         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033         cl.qw_teamplay = atoi(temp);
1034 }
1035
1036 static void QW_CL_ParseNails(void)
1037 {
1038         int i, j;
1039         int numnails = MSG_ReadByte(&cl_message);
1040         vec_t *v;
1041         unsigned char bits[6];
1042         for (i = 0;i < numnails;i++)
1043         {
1044                 for (j = 0;j < 6;j++)
1045                         bits[j] = MSG_ReadByte(&cl_message);
1046                 if (cl.qw_num_nails >= 255)
1047                         continue;
1048                 v = cl.qw_nails[cl.qw_num_nails++];
1049                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052                 v[3] = -360*(bits[4]>>4)/16;
1053                 v[4] = 360*bits[5]/256;
1054                 v[5] = 0;
1055         }
1056 }
1057
1058 static void CL_UpdateItemsAndWeapon(void)
1059 {
1060         int j;
1061         // check for important changes
1062
1063         // set flash times
1064         if (cl.olditems != cl.stats[STAT_ITEMS])
1065                 for (j = 0;j < 32;j++)
1066                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067                                 cl.item_gettime[j] = cl.time;
1068         cl.olditems = cl.stats[STAT_ITEMS];
1069
1070         // GAME_NEXUIZ hud needs weapon change time
1071         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072                 cl.weapontime = cl.time;
1073         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1074 }
1075
1076 #define LOADPROGRESSWEIGHT_SOUND            1.0
1077 #define LOADPROGRESSWEIGHT_MODEL            4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1080
1081 static void CL_BeginDownloads(qboolean aborteddownload)
1082 {
1083         char vabuf[1024];
1084         // quakeworld works differently
1085         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1086                 return;
1087
1088         // this would be a good place to do curl downloads
1089         if(Curl_Have_forthismap())
1090         {
1091                 Curl_Register_predownload(); // come back later
1092                 return;
1093         }
1094
1095         // if we got here...
1096         // curl is done, so let's start with the business
1097         if(!cl.loadbegun)
1098                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1099         cl.loadbegun = true;
1100
1101         // if already downloading something from the previous level, don't stop it
1102         if (cls.qw_downloadname[0])
1103                 return;
1104
1105         if (cl.downloadcsqc)
1106         {
1107                 size_t progsize;
1108                 cl.downloadcsqc = false;
1109                 if (cls.netcon
1110                  && !sv.active
1111                  && csqc_progname.string
1112                  && csqc_progname.string[0]
1113                  && csqc_progcrc.integer >= 0
1114                  && cl_serverextension_download.integer
1115                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117                 {
1118                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121                         else
1122                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123                         return;
1124                 }
1125         }
1126
1127         if (cl.loadmodel_current < cl.loadmodel_total)
1128         {
1129                 // loading models
1130                 if(cl.loadmodel_current == 1)
1131                 {
1132                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133                         SCR_PushLoadingScreen(false, "Loading precached models",
1134                                 (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 ) / (
1139                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1143                                 )
1144                         );
1145                         SCR_BeginLoadingPlaque(false);
1146                 }
1147                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1148                 {
1149                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1150                                 (
1151                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1152                                 ) / (
1153                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1154                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1155                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1156                                 )
1157                         );
1158                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1159                         {
1160                                 SCR_PopLoadingScreen(false);
1161                                 if(cl.loadmodel_current == 1)
1162                                 {
1163                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1164                                         SCR_PopLoadingScreen(false);
1165                                 }
1166                                 continue;
1167                         }
1168                         CL_KeepaliveMessage(true);
1169
1170                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1171                         if (sv.active)
1172                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1173                         else
1174                         {
1175                                 if(cl.loadmodel_current == 1)
1176                                 {
1177                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1178                                         Mod_FreeQ3Shaders();
1179                                 }
1180                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1181                         }
1182                         SCR_PopLoadingScreen(false);
1183                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1184                         {
1185                                 // we now have the worldmodel so we can set up the game world
1186                                 SCR_PushLoadingScreen(true, "world model setup",
1187                                         (
1188                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1189                                         ) / (
1190                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1191                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1192                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1193                                         )
1194                                 );
1195                                 CL_SetupWorldModel();
1196                                 SCR_PopLoadingScreen(true);
1197                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1198                                 {
1199                                         cl.loadfinished = true;
1200                                         // now issue the spawn to move on to signon 2 like normal
1201                                         if (cls.netcon)
1202                                                 Cmd_ForwardStringToServer("prespawn");
1203                                 }
1204                         }
1205                 }
1206                 SCR_PopLoadingScreen(false);
1207                 // finished loading models
1208         }
1209
1210         if (cl.loadsound_current < cl.loadsound_total)
1211         {
1212                 // loading sounds
1213                 if(cl.loadsound_current == 1)
1214                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1215                                 (
1216                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1217                                 ) / (
1218                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1219                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1220                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1221                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222                                 )
1223                         );
1224                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1225                 {
1226                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1227                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1228                         {
1229                                 SCR_PopLoadingScreen(false);
1230                                 continue;
1231                         }
1232                         CL_KeepaliveMessage(true);
1233                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1234                         SCR_PopLoadingScreen(false);
1235                 }
1236                 SCR_PopLoadingScreen(false);
1237                 // finished loading sounds
1238         }
1239
1240         if(IS_NEXUIZ_DERIVED(gamemode))
1241                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1242                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1243                 // of dependencies) anyway, and can mess around with the game directory;
1244                 // until this is fixed, only support pk3 downloads via curl, and turn off
1245                 // individual file downloads other than for CSQC
1246                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1247                 // to dlcache only
1248                 // idea: support download of pk3 files using this protocol later
1249
1250         // note: the reason these loops skip already-loaded things is that it
1251         // enables this command to be issued during the game if desired
1252
1253         if (cl.downloadmodel_current < cl.loadmodel_total)
1254         {
1255                 // loading models
1256
1257                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1258                 {
1259                         if (aborteddownload)
1260                         {
1261
1262                                 if (cl.downloadmodel_current == 1)
1263                                 {
1264                                         // the worldmodel failed, but we need to set up anyway
1265                                         Mod_FreeQ3Shaders();
1266                                         CL_SetupWorldModel();
1267                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268                                         {
1269                                                 cl.loadfinished = true;
1270                                                 // now issue the spawn to move on to signon 2 like normal
1271                                                 if (cls.netcon)
1272                                                         Cmd_ForwardStringToServer("prespawn");
1273                                         }
1274                                 }
1275                                 aborteddownload = false;
1276                                 continue;
1277                         }
1278                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1279                                 continue;
1280                         CL_KeepaliveMessage(true);
1281                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1282                         {
1283                                 if (cl.downloadmodel_current == 1)
1284                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285                                 else
1286                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1287                                 // regarding the * check: don't try to download submodels
1288                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1289                                 {
1290                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1291                                         // we'll try loading again when the download finishes
1292                                         return;
1293                                 }
1294                         }
1295
1296                         if(cl.downloadmodel_current == 1)
1297                         {
1298                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1299                                 Mod_FreeQ3Shaders();
1300                         }
1301
1302                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1303                         if (cl.downloadmodel_current == 1)
1304                         {
1305                                 // we now have the worldmodel so we can set up the game world
1306                                 // or maybe we do not have it (cl_serverextension_download 0)
1307                                 // then we need to continue loading ANYWAY!
1308                                 CL_SetupWorldModel();
1309                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1310                                 {
1311                                         cl.loadfinished = true;
1312                                         // now issue the spawn to move on to signon 2 like normal
1313                                         if (cls.netcon)
1314                                                 Cmd_ForwardStringToServer("prespawn");
1315                                 }
1316                         }
1317                 }
1318
1319                 // finished loading models
1320         }
1321
1322         if (cl.downloadsound_current < cl.loadsound_total)
1323         {
1324                 // loading sounds
1325
1326                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1327                 {
1328                         char soundname[MAX_QPATH];
1329                         if (aborteddownload)
1330                         {
1331                                 aborteddownload = false;
1332                                 continue;
1333                         }
1334                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1335                                 continue;
1336                         CL_KeepaliveMessage(true);
1337                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1338                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1339                         {
1340                                 Con_Printf("Sound %s not found\n", soundname);
1341                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1342                                 {
1343                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1344                                         // we'll try loading again when the download finishes
1345                                         return;
1346                                 }
1347                         }
1348                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1349                 }
1350
1351                 // finished loading sounds
1352         }
1353
1354         SCR_PopLoadingScreen(false);
1355
1356         if (!cl.loadfinished)
1357         {
1358                 cl.loadfinished = true;
1359
1360                 // check memory integrity
1361                 Mem_CheckSentinelsGlobal();
1362
1363                 // now issue the spawn to move on to signon 2 like normal
1364                 if (cls.netcon)
1365                         Cmd_ForwardStringToServer("prespawn");
1366         }
1367 }
1368
1369 static void CL_BeginDownloads_f(void)
1370 {
1371         // prevent cl_begindownloads from being issued multiple times in one match
1372         // to prevent accidentally cancelled downloads
1373         if(cl.loadbegun)
1374                 Con_Printf("cl_begindownloads is only valid once per match\n");
1375         else
1376                 CL_BeginDownloads(false);
1377 }
1378
1379 static void CL_StopDownload(int size, int crc)
1380 {
1381         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1382         {
1383                 int existingcrc;
1384                 size_t existingsize;
1385                 const char *extension;
1386
1387                 if(cls.qw_download_deflate)
1388                 {
1389                         unsigned char *out;
1390                         size_t inflated_size;
1391                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1392                         Mem_Free(cls.qw_downloadmemory);
1393                         if(out)
1394                         {
1395                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1396                                 cls.qw_downloadmemory = out;
1397                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1398                         }
1399                         else
1400                         {
1401                                 cls.qw_downloadmemory = NULL;
1402                                 cls.qw_downloadmemorycursize = 0;
1403                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1404                         }
1405                 }
1406
1407                 if(!cls.qw_downloadmemory)
1408                 {
1409                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1410                 }
1411                 else
1412                 {
1413                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414                         size = cls.qw_downloadmemorycursize;
1415                         // finished file
1416                         // save to disk only if we don't already have it
1417                         // (this is mainly for playing back demos)
1418                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1419                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1420                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1421                         {
1422                                 if ((int)existingsize != size || existingcrc != crc)
1423                                 {
1424                                         // we have a mismatching file, pick another name for it
1425                                         char name[MAX_QPATH*2];
1426                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1427                                         if (!FS_FileExists(name))
1428                                         {
1429                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1430                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1432                                                 {
1433                                                         if(cls.caughtcsprogsdata)
1434                                                                 Mem_Free(cls.caughtcsprogsdata);
1435                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1436                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1437                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1438                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1439                                                 }
1440                                         }
1441                                 }
1442                         }
1443                         else
1444                         {
1445                                 // we either don't have it or have a mismatching file...
1446                                 // so it's time to accept the file
1447                                 // but if we already have a mismatching file we need to rename
1448                                 // this new one, and if we already have this file in renamed form,
1449                                 // we do nothing
1450                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1451                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1452                                 extension = FS_FileExtension(cls.qw_downloadname);
1453                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1454                                         FS_Rescan();
1455                         }
1456                 }
1457         }
1458         else if (cls.qw_downloadmemory && size)
1459         {
1460                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1461                 CL_BeginDownloads(true);
1462         }
1463
1464         if (cls.qw_downloadmemory)
1465                 Mem_Free(cls.qw_downloadmemory);
1466         cls.qw_downloadmemory = NULL;
1467         cls.qw_downloadname[0] = 0;
1468         cls.qw_downloadmemorymaxsize = 0;
1469         cls.qw_downloadmemorycursize = 0;
1470         cls.qw_downloadpercent = 0;
1471 }
1472
1473 static void CL_ParseDownload(void)
1474 {
1475         int i, start, size;
1476         static unsigned char data[NET_MAXMESSAGE];
1477         start = MSG_ReadLong(&cl_message);
1478         size = (unsigned short)MSG_ReadShort(&cl_message);
1479
1480         // record the start/size information to ack in the next input packet
1481         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1482         {
1483                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1484                 {
1485                         cls.dp_downloadack[i].start = start;
1486                         cls.dp_downloadack[i].size = size;
1487                         break;
1488                 }
1489         }
1490
1491         MSG_ReadBytes(&cl_message, size, data);
1492
1493         if (!cls.qw_downloadname[0])
1494         {
1495                 if (size > 0)
1496                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1497                 return;
1498         }
1499
1500         if (start + size > cls.qw_downloadmemorymaxsize)
1501                 Host_Error("corrupt download message\n");
1502
1503         // only advance cursize if the data is at the expected position
1504         // (gaps are unacceptable)
1505         memcpy(cls.qw_downloadmemory + start, data, size);
1506         cls.qw_downloadmemorycursize = start + size;
1507         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1508         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1509         cls.qw_downloadspeedcount += size;
1510 }
1511
1512 static void CL_DownloadBegin_f(void)
1513 {
1514         int size = atoi(Cmd_Argv(1));
1515
1516         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1517         {
1518                 Con_Printf("cl_downloadbegin: received bogus information\n");
1519                 CL_StopDownload(0, 0);
1520                 return;
1521         }
1522
1523         if (cls.qw_downloadname[0])
1524                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1525
1526         CL_StopDownload(0, 0);
1527
1528         // we're really beginning a download now, so initialize stuff
1529         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1530         cls.qw_downloadmemorymaxsize = size;
1531         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1532         cls.qw_downloadnumber++;
1533
1534         cls.qw_download_deflate = false;
1535         if(Cmd_Argc() >= 4)
1536         {
1537                 if(!strcmp(Cmd_Argv(3), "deflate"))
1538                         cls.qw_download_deflate = true;
1539                 // check further encodings here
1540         }
1541
1542         Cmd_ForwardStringToServer("sv_startdownload");
1543 }
1544
1545 static void CL_StopDownload_f(void)
1546 {
1547         Curl_CancelAll();
1548         if (cls.qw_downloadname[0])
1549         {
1550                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1551                 CL_StopDownload(0, 0);
1552         }
1553         CL_BeginDownloads(true);
1554 }
1555
1556 static void CL_DownloadFinished_f(void)
1557 {
1558         if (Cmd_Argc() < 3)
1559         {
1560                 Con_Printf("Malformed cl_downloadfinished command\n");
1561                 return;
1562         }
1563         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1564         CL_BeginDownloads(false);
1565 }
1566
1567 static void CL_SendPlayerInfo(void)
1568 {
1569         char vabuf[1024];
1570         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1571         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1572
1573         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1575
1576         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1578
1579         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1581
1582         if (cl_pmodel.integer)
1583         {
1584                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1586         }
1587         if (*cl_playermodel.string)
1588         {
1589                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1590                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1591         }
1592         if (*cl_playerskin.string)
1593         {
1594                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1595                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1596         }
1597 }
1598
1599 /*
1600 =====================
1601 CL_SignonReply
1602
1603 An svc_signonnum has been received, perform a client side setup
1604 =====================
1605 */
1606 static void CL_SignonReply (void)
1607 {
1608         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1609
1610         switch (cls.signon)
1611         {
1612         case 1:
1613                 if (cls.netcon)
1614                 {
1615                         // send player info before we begin downloads
1616                         // (so that the server can see the player name while downloading)
1617                         CL_SendPlayerInfo();
1618
1619                         // execute cl_begindownloads next frame
1620                         // (after any commands added by svc_stufftext have been executed)
1621                         // when done with downloads the "prespawn" will be sent
1622                         Cbuf_AddText("\ncl_begindownloads\n");
1623
1624                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1625                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1626                 }
1627                 else // playing a demo...  make sure loading occurs as soon as possible
1628                         CL_BeginDownloads(false);
1629                 break;
1630
1631         case 2:
1632                 if (cls.netcon)
1633                 {
1634                         // LordHavoc: quake sent the player info here but due to downloads
1635                         // it is sent earlier instead
1636                         // CL_SendPlayerInfo();
1637
1638                         // LordHavoc: changed to begin a loading stage and issue this when done
1639                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1640                         MSG_WriteString (&cls.netcon->message, "spawn");
1641                 }
1642                 break;
1643
1644         case 3:
1645                 if (cls.netcon)
1646                 {
1647                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1648                         MSG_WriteString (&cls.netcon->message, "begin");
1649                 }
1650                 break;
1651
1652         case 4:
1653                 // after the level has been loaded, we shouldn't need the shaders, and
1654                 // if they are needed again they will be automatically loaded...
1655                 // we also don't need the unused models or sounds from the last level
1656                 Mod_FreeQ3Shaders();
1657                 Mod_PurgeUnused();
1658                 S_PurgeUnused();
1659
1660                 Con_ClearNotify();
1661                 if (COM_CheckParm("-profilegameonly"))
1662                         Sys_AllowProfiling(true);
1663                 break;
1664         }
1665 }
1666
1667 /*
1668 ==================
1669 CL_ParseServerInfo
1670 ==================
1671 */
1672 static void CL_ParseServerInfo (void)
1673 {
1674         char *str;
1675         int i;
1676         protocolversion_t protocol;
1677         int nummodels, numsounds;
1678         char vabuf[1024];
1679
1680         // if we start loading a level and a video is still playing, stop it
1681         CL_VideoStop();
1682
1683         Con_DPrint("Serverinfo packet received.\n");
1684         Collision_Cache_Reset(true);
1685
1686         // if server is active, we already began a loading plaque
1687         if (!sv.active)
1688         {
1689                 SCR_BeginLoadingPlaque(false);
1690                 S_StopAllSounds();
1691                 // free q3 shaders so that any newly downloaded shaders will be active
1692                 Mod_FreeQ3Shaders();
1693         }
1694
1695         // check memory integrity
1696         Mem_CheckSentinelsGlobal();
1697
1698         // clear cl_serverextension cvars
1699         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1700
1701 //
1702 // wipe the client_state_t struct
1703 //
1704         CL_ClearState ();
1705
1706 // parse protocol version number
1707         i = MSG_ReadLong(&cl_message);
1708         protocol = Protocol_EnumForNumber(i);
1709         if (protocol == PROTOCOL_UNKNOWN)
1710         {
1711                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1712                 return;
1713         }
1714         // hack for unmarked Nehahra movie demos which had a custom protocol
1715         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1716                 protocol = PROTOCOL_NEHAHRAMOVIE;
1717         cls.protocol = protocol;
1718         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1719
1720         cl.num_entities = 1;
1721
1722         if (protocol == PROTOCOL_QUAKEWORLD)
1723         {
1724                 char gamedir[1][MAX_QPATH];
1725
1726                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1727
1728                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1729                 Con_Printf("server gamedir is %s\n", str);
1730                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1731
1732                 // change gamedir if needed
1733                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1734                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1735
1736                 cl.gametype = GAME_DEATHMATCH;
1737                 cl.maxclients = 32;
1738
1739                 // parse player number
1740                 i = MSG_ReadByte(&cl_message);
1741                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1742                 //cl.qw_spectator = (i & 128) != 0;
1743                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1744                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1745
1746                 // get the full level name
1747                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1748                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1749
1750                 // get the movevars that are defined in the qw protocol
1751                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1752                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1753                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1761
1762                 // other movevars not in the protocol...
1763                 cl.movevars_wallfriction = 0;
1764                 cl.movevars_timescale = 1;
1765                 cl.movevars_jumpvelocity = 270;
1766                 cl.movevars_edgefriction = 1;
1767                 cl.movevars_maxairspeed = 30;
1768                 cl.movevars_stepheight = 18;
1769                 cl.movevars_airaccel_qw = 1;
1770                 cl.movevars_airaccel_sideways_friction = 0;
1771
1772                 // seperate the printfs so the server message can have a color
1773                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1774
1775                 // check memory integrity
1776                 Mem_CheckSentinelsGlobal();
1777
1778                 if (cls.netcon)
1779                 {
1780                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1781                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1782                 }
1783
1784                 cl.loadbegun = false;
1785                 cl.loadfinished = false;
1786
1787                 cls.state = ca_connected;
1788                 cls.signon = 1;
1789
1790                 // note: on QW protocol we can't set up the gameworld until after
1791                 // downloads finish...
1792                 // (we don't even know the name of the map yet)
1793                 // this also means cl_autodemo does not work on QW protocol...
1794
1795                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1796                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1797                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1798                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1799                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1800                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1801
1802                 // check memory integrity
1803                 Mem_CheckSentinelsGlobal();
1804         }
1805         else
1806         {
1807         // parse maxclients
1808                 cl.maxclients = MSG_ReadByte(&cl_message);
1809                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1810                 {
1811                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1812                         return;
1813                 }
1814                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1815
1816         // parse gametype
1817                 cl.gametype = MSG_ReadByte(&cl_message);
1818                 // the original id singleplayer demos are bugged and contain
1819                 // GAME_DEATHMATCH even for singleplayer
1820                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1821                         cl.gametype = GAME_COOP;
1822
1823         // parse signon message
1824                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1825                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1826
1827         // seperate the printfs so the server message can have a color
1828                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1829                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1830
1831                 // check memory integrity
1832                 Mem_CheckSentinelsGlobal();
1833
1834                 // parse model precache list
1835                 for (nummodels=1 ; ; nummodels++)
1836                 {
1837                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1838                         if (!str[0])
1839                                 break;
1840                         if (nummodels==MAX_MODELS)
1841                                 Host_Error ("Server sent too many model precaches");
1842                         if (strlen(str) >= MAX_QPATH)
1843                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1844                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1845                 }
1846                 // parse sound precache list
1847                 for (numsounds=1 ; ; numsounds++)
1848                 {
1849                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1850                         if (!str[0])
1851                                 break;
1852                         if (numsounds==MAX_SOUNDS)
1853                                 Host_Error("Server sent too many sound precaches");
1854                         if (strlen(str) >= MAX_QPATH)
1855                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1856                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1857                 }
1858
1859                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1860                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1861                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1862                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1863                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1864                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1865                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1866                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1867
1868                 // touch all of the precached models that are still loaded so we can free
1869                 // anything that isn't needed
1870                 if (!sv.active)
1871                         Mod_ClearUsed();
1872                 for (i = 1;i < nummodels;i++)
1873                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1874                 // precache any models used by the client (this also marks them used)
1875                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1876                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1877                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1878                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1879
1880                 // we purge the models and sounds later in CL_SignonReply
1881                 //Mod_PurgeUnused();
1882                 //S_PurgeUnused();
1883
1884                 // clear sound usage flags for purging of unused sounds
1885                 S_ClearUsed();
1886
1887                 // precache any sounds used by the client
1888                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1889                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1890                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1891                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1892                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1893                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1894                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1895
1896                 // sounds used by the game
1897                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1898                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1899
1900                 // now we try to load everything that is new
1901                 cl.loadmodel_current = 1;
1902                 cl.downloadmodel_current = 1;
1903                 cl.loadmodel_total = nummodels;
1904                 cl.loadsound_current = 1;
1905                 cl.downloadsound_current = 1;
1906                 cl.loadsound_total = numsounds;
1907                 cl.downloadcsqc = true;
1908                 cl.loadbegun = false;
1909                 cl.loadfinished = false;
1910                 cl.loadcsqc = true;
1911
1912                 // check memory integrity
1913                 Mem_CheckSentinelsGlobal();
1914
1915         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1916                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1917                 {
1918                         char demofile[MAX_OSPATH];
1919
1920                         if (cls.demorecording)
1921                         {
1922                                 // finish the previous level's demo file
1923                                 CL_Stop_f();
1924                         }
1925
1926                         // start a new demo file
1927                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1928
1929                         Con_Printf ("Auto-recording to %s.\n", demofile);
1930
1931                         // Reset bit 0 for every new demo
1932                         Cvar_SetValueQuick(&cl_autodemo_delete,
1933                                 (cl_autodemo_delete.integer & ~0x1)
1934                                 |
1935                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1936                         );
1937
1938                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1939                         if (cls.demofile)
1940                         {
1941                                 cls.forcetrack = -1;
1942                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1943                                 cls.demorecording = true;
1944                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1945                                 cls.demo_lastcsprogssize = -1;
1946                                 cls.demo_lastcsprogscrc = -1;
1947                         }
1948                         else
1949                                 Con_Print ("ERROR: couldn't open.\n");
1950                 }
1951         }
1952         cl.islocalgame = NetConn_IsLocalGame();
1953 }
1954
1955 void CL_ValidateState(entity_state_t *s)
1956 {
1957         dp_model_t *model;
1958
1959         if (!s->active)
1960                 return;
1961
1962         if (s->modelindex >= MAX_MODELS)
1963                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1964
1965         // these warnings are only warnings, no corrections are made to the state
1966         // because states are often copied for decoding, which otherwise would
1967         // propogate some of the corrections accidentally
1968         // (this used to happen, sometimes affecting skin and frame)
1969
1970         // colormap is client index + 1
1971         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1972                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1973
1974         if (developer_extra.integer)
1975         {
1976                 model = CL_GetModelByIndex(s->modelindex);
1977                 if (model && model->type && s->frame >= model->numframes)
1978                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1979                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1980                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1981         }
1982 }
1983
1984 void CL_MoveLerpEntityStates(entity_t *ent)
1985 {
1986         float odelta[3], adelta[3];
1987         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1988         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1989         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1990         {
1991                 // reset all persistent stuff if this is a new entity
1992                 ent->persistent.lerpdeltatime = 0;
1993                 ent->persistent.lerpstarttime = cl.mtime[1];
1994                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1995                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1996                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1997                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1998                 // reset animation interpolation as well
1999                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2000                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2001                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2002                 ent->render.shadertime = cl.time;
2003                 // reset various persistent stuff
2004                 ent->persistent.muzzleflash = 0;
2005                 ent->persistent.trail_allowed = false;
2006         }
2007         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2008         {
2009                 // don't interpolate the move
2010                 ent->persistent.lerpdeltatime = 0;
2011                 ent->persistent.lerpstarttime = cl.mtime[1];
2012                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2013                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2014                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2015                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2016                 ent->persistent.trail_allowed = false;
2017
2018                 // if(ent->state_current.frame != ent->state_previous.frame)
2019                 // do this even if we did change the frame
2020                 // teleport bit is only used if an animation restart, or a jump, is necessary
2021                 // so it should be always harmless to do this
2022                 {
2023                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2024                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2025                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2026                 }
2027
2028                 // note that this case must do everything the following case does too
2029         }
2030         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2031         {
2032                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2033                 ent->render.framegroupblend[1].lerp = 1;
2034                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2035                 ent->render.framegroupblend[0].start = cl.time;
2036                 ent->render.framegroupblend[0].lerp = 0;
2037         }
2038         else if (DotProduct(odelta, odelta) > 1000*1000
2039                 || (cl.fixangle[0] && !cl.fixangle[1])
2040                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2041                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2042         {
2043                 // don't interpolate the move
2044                 // (the fixangle[] check detects teleports, but not constant fixangles
2045                 //  such as when spectating)
2046                 ent->persistent.lerpdeltatime = 0;
2047                 ent->persistent.lerpstarttime = cl.mtime[1];
2048                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2049                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2050                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2051                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2052                 ent->persistent.trail_allowed = false;
2053         }
2054         else if (ent->state_current.flags & RENDER_STEP)
2055         {
2056                 // monster interpolation
2057                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2058                 {
2059                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2060                         ent->persistent.lerpstarttime = cl.mtime[1];
2061                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2062                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2063                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2065                 }
2066         }
2067         else
2068         {
2069                 // not a monster
2070                 ent->persistent.lerpstarttime = ent->state_previous.time;
2071                 // no lerp if it's singleplayer
2072                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2073                         ent->persistent.lerpdeltatime = 0;
2074                 else
2075                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2076                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2077                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2078                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2079                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2080         }
2081         // trigger muzzleflash effect if necessary
2082         if (ent->state_current.effects & EF_MUZZLEFLASH)
2083                 ent->persistent.muzzleflash = 1;
2084
2085         // restart animation bit
2086         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2087         {
2088                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2089                 ent->render.framegroupblend[1].lerp = 1;
2090                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2091                 ent->render.framegroupblend[0].start = cl.time;
2092                 ent->render.framegroupblend[0].lerp = 0;
2093         }
2094 }
2095
2096 /*
2097 ==================
2098 CL_ParseBaseline
2099 ==================
2100 */
2101 static void CL_ParseBaseline (entity_t *ent, int large)
2102 {
2103         int i;
2104
2105         ent->state_baseline = defaultstate;
2106         // FIXME: set ent->state_baseline.number?
2107         ent->state_baseline.active = true;
2108         if (large)
2109         {
2110                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2111                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2112         }
2113         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2114         {
2115                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2116                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2117         }
2118         else
2119         {
2120                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2121                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2122         }
2123         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2124         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2125         for (i = 0;i < 3;i++)
2126         {
2127                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2128                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2129         }
2130         ent->state_previous = ent->state_current = ent->state_baseline;
2131 }
2132
2133
2134 /*
2135 ==================
2136 CL_ParseClientdata
2137
2138 Server information pertaining to this client only
2139 ==================
2140 */
2141 static void CL_ParseClientdata (void)
2142 {
2143         int i, bits;
2144
2145         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2146         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2147         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2148         cl.mviewzoom[1] = cl.mviewzoom[0];
2149
2150         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2151         {
2152                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2153                 cl.stats[STAT_ITEMS] = 0;
2154                 cl.stats[STAT_VIEWZOOM] = 255;
2155         }
2156         cl.idealpitch = 0;
2157         cl.mpunchangle[0][0] = 0;
2158         cl.mpunchangle[0][1] = 0;
2159         cl.mpunchangle[0][2] = 0;
2160         cl.mpunchvector[0][0] = 0;
2161         cl.mpunchvector[0][1] = 0;
2162         cl.mpunchvector[0][2] = 0;
2163         cl.mvelocity[0][0] = 0;
2164         cl.mvelocity[0][1] = 0;
2165         cl.mvelocity[0][2] = 0;
2166         cl.mviewzoom[0] = 1;
2167
2168         bits = (unsigned short) MSG_ReadShort(&cl_message);
2169         if (bits & SU_EXTEND1)
2170                 bits |= (MSG_ReadByte(&cl_message) << 16);
2171         if (bits & SU_EXTEND2)
2172                 bits |= (MSG_ReadByte(&cl_message) << 24);
2173
2174         if (bits & SU_VIEWHEIGHT)
2175                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2176
2177         if (bits & SU_IDEALPITCH)
2178                 cl.idealpitch = MSG_ReadChar(&cl_message);
2179
2180         for (i = 0;i < 3;i++)
2181         {
2182                 if (bits & (SU_PUNCH1<<i) )
2183                 {
2184                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2185                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2186                         else
2187                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2188                 }
2189                 if (bits & (SU_PUNCHVEC1<<i))
2190                 {
2191                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2192                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2193                         else
2194                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2195                 }
2196                 if (bits & (SU_VELOCITY1<<i) )
2197                 {
2198                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2199                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2200                         else
2201                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2202                 }
2203         }
2204
2205         // LordHavoc: hipnotic demos don't have this bit set but should
2206         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2207                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2208
2209         cl.onground = (bits & SU_ONGROUND) != 0;
2210         cl.inwater = (bits & SU_INWATER) != 0;
2211
2212         if (cls.protocol == PROTOCOL_DARKPLACES5)
2213         {
2214                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2215                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2216                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2217                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2218                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2224         }
2225         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2226         {
2227                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2228                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2229                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2230                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2231                 else
2232                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2233                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2234                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2235                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2236                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2237                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2238                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2239                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2240                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2241                 else
2242                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2243         }
2244
2245         if (bits & SU_VIEWZOOM)
2246         {
2247                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2248                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2249                 else
2250                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2251         }
2252
2253         // viewzoom interpolation
2254         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2255 }
2256
2257 /*
2258 =====================
2259 CL_ParseStatic
2260 =====================
2261 */
2262 static void CL_ParseStatic (int large)
2263 {
2264         entity_t *ent;
2265
2266         if (cl.num_static_entities >= cl.max_static_entities)
2267                 Host_Error ("Too many static entities");
2268         ent = &cl.static_entities[cl.num_static_entities++];
2269         CL_ParseBaseline (ent, large);
2270
2271         if (ent->state_baseline.modelindex == 0)
2272         {
2273                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2274                 cl.num_static_entities--;
2275                 // This is definitely a cheesy way to conserve resources...
2276                 return;
2277         }
2278
2279 // copy it to the current state
2280         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2281         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2282         ent->render.framegroupblend[0].lerp = 1;
2283         // make torchs play out of sync
2284         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2285         ent->render.skinnum = ent->state_baseline.skin;
2286         ent->render.effects = ent->state_baseline.effects;
2287         ent->render.alpha = 1;
2288
2289         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2290         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2291
2292         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2293         ent->render.allowdecals = true;
2294         CL_UpdateRenderEntity(&ent->render);
2295 }
2296
2297 /*
2298 ===================
2299 CL_ParseStaticSound
2300 ===================
2301 */
2302 static void CL_ParseStaticSound (int large)
2303 {
2304         vec3_t          org;
2305         int                     sound_num, vol, atten;
2306
2307         MSG_ReadVector(&cl_message, org, cls.protocol);
2308         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2309                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2310         else
2311                 sound_num = MSG_ReadByte(&cl_message);
2312
2313         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2314         {
2315                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2316                 return;
2317         }
2318
2319         vol = MSG_ReadByte(&cl_message);
2320         atten = MSG_ReadByte(&cl_message);
2321
2322         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2323 }
2324
2325 static void CL_ParseEffect (void)
2326 {
2327         vec3_t          org;
2328         int                     modelindex, startframe, framecount, framerate;
2329
2330         MSG_ReadVector(&cl_message, org, cls.protocol);
2331         modelindex = MSG_ReadByte(&cl_message);
2332         startframe = MSG_ReadByte(&cl_message);
2333         framecount = MSG_ReadByte(&cl_message);
2334         framerate = MSG_ReadByte(&cl_message);
2335
2336         CL_Effect(org, modelindex, startframe, framecount, framerate);
2337 }
2338
2339 static void CL_ParseEffect2 (void)
2340 {
2341         vec3_t          org;
2342         int                     modelindex, startframe, framecount, framerate;
2343
2344         MSG_ReadVector(&cl_message, org, cls.protocol);
2345         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2346         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2347         framecount = MSG_ReadByte(&cl_message);
2348         framerate = MSG_ReadByte(&cl_message);
2349
2350         CL_Effect(org, modelindex, startframe, framecount, framerate);
2351 }
2352
2353 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2354 {
2355         int i;
2356         beam_t *b = NULL;
2357
2358         if (ent >= MAX_EDICTS)
2359         {
2360                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2361                 ent = 0;
2362         }
2363
2364         if (ent >= cl.max_entities)
2365                 CL_ExpandEntities(ent);
2366
2367         // override any beam with the same entity
2368         i = cl.max_beams;
2369         if (ent)
2370                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2371                         if (b->entity == ent)
2372                                 break;
2373         // if the entity was not found then just replace an unused beam
2374         if (i == cl.max_beams)
2375                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2376                         if (!b->model)
2377                                 break;
2378         if (i < cl.max_beams)
2379         {
2380                 cl.num_beams = max(cl.num_beams, i + 1);
2381                 b->entity = ent;
2382                 b->lightning = lightning;
2383                 b->model = m;
2384                 b->endtime = cl.mtime[0] + 0.2;
2385                 VectorCopy (start, b->start);
2386                 VectorCopy (end, b->end);
2387         }
2388         else
2389                 Con_Print("beam list overflow!\n");
2390 }
2391
2392 static void CL_ParseBeam (dp_model_t *m, int lightning)
2393 {
2394         int ent;
2395         vec3_t start, end;
2396
2397         ent = (unsigned short) MSG_ReadShort(&cl_message);
2398         MSG_ReadVector(&cl_message, start, cls.protocol);
2399         MSG_ReadVector(&cl_message, end, cls.protocol);
2400
2401         if (ent >= MAX_EDICTS)
2402         {
2403                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2404                 ent = 0;
2405         }
2406
2407         CL_NewBeam(ent, start, end, m, lightning);
2408 }
2409
2410 static void CL_ParseTempEntity(void)
2411 {
2412         int type;
2413         vec3_t pos, pos2;
2414         vec3_t vel1, vel2;
2415         vec3_t dir;
2416         vec3_t color;
2417         int rnd;
2418         int colorStart, colorLength, count;
2419         float velspeed, radius;
2420         unsigned char *tempcolor;
2421         matrix4x4_t tempmatrix;
2422
2423         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2424         {
2425                 type = MSG_ReadByte(&cl_message);
2426                 switch (type)
2427                 {
2428                 case QW_TE_WIZSPIKE:
2429                         // spike hitting wall
2430                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2431                         CL_FindNonSolidLocation(pos, pos, 4);
2432                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2434                         break;
2435
2436                 case QW_TE_KNIGHTSPIKE:
2437                         // spike hitting wall
2438                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2439                         CL_FindNonSolidLocation(pos, pos, 4);
2440                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2442                         break;
2443
2444                 case QW_TE_SPIKE:
2445                         // spike hitting wall
2446                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2447                         CL_FindNonSolidLocation(pos, pos, 4);
2448                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449                         if (rand() % 5)
2450                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2451                         else
2452                         {
2453                                 rnd = rand() & 3;
2454                                 if (rnd == 1)
2455                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2456                                 else if (rnd == 2)
2457                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2458                                 else
2459                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2460                         }
2461                         break;
2462                 case QW_TE_SUPERSPIKE:
2463                         // super spike hitting wall
2464                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2465                         CL_FindNonSolidLocation(pos, pos, 4);
2466                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         if (rand() % 5)
2468                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2469                         else
2470                         {
2471                                 rnd = rand() & 3;
2472                                 if (rnd == 1)
2473                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474                                 else if (rnd == 2)
2475                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476                                 else
2477                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2478                         }
2479                         break;
2480
2481                 case QW_TE_EXPLOSION:
2482                         // rocket explosion
2483                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2484                         CL_FindNonSolidLocation(pos, pos, 10);
2485                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2488                         break;
2489
2490                 case QW_TE_TAREXPLOSION:
2491                         // tarbaby explosion
2492                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2493                         CL_FindNonSolidLocation(pos, pos, 10);
2494                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2496                         break;
2497
2498                 case QW_TE_LIGHTNING1:
2499                         // lightning bolts
2500                         CL_ParseBeam(cl.model_bolt, true);
2501                         break;
2502
2503                 case QW_TE_LIGHTNING2:
2504                         // lightning bolts
2505                         CL_ParseBeam(cl.model_bolt2, true);
2506                         break;
2507
2508                 case QW_TE_LIGHTNING3:
2509                         // lightning bolts
2510                         CL_ParseBeam(cl.model_bolt3, false);
2511                         break;
2512
2513                 case QW_TE_LAVASPLASH:
2514                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2515                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2516                         break;
2517
2518                 case QW_TE_TELEPORT:
2519                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2520                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2521                         break;
2522
2523                 case QW_TE_GUNSHOT:
2524                         // bullet hitting wall
2525                         radius = MSG_ReadByte(&cl_message);
2526                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2527                         CL_FindNonSolidLocation(pos, pos, 4);
2528                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2529                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2530                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2531                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2532                         {
2533                                 if (rand() % 5)
2534                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2535                                 else
2536                                 {
2537                                         rnd = rand() & 3;
2538                                         if (rnd == 1)
2539                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2540                                         else if (rnd == 2)
2541                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2542                                         else
2543                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2544                                 }
2545                         }
2546                         break;
2547
2548                 case QW_TE_BLOOD:
2549                         count = MSG_ReadByte(&cl_message);
2550                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2551                         CL_FindNonSolidLocation(pos, pos, 4);
2552                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553                         break;
2554
2555                 case QW_TE_LIGHTNINGBLOOD:
2556                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2557                         CL_FindNonSolidLocation(pos, pos, 4);
2558                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559                         break;
2560
2561                 default:
2562                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2563                 }
2564         }
2565         else
2566         {
2567                 type = MSG_ReadByte(&cl_message);
2568                 switch (type)
2569                 {
2570                 case TE_WIZSPIKE:
2571                         // spike hitting wall
2572                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2573                         CL_FindNonSolidLocation(pos, pos, 4);
2574                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2575                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2576                         break;
2577
2578                 case TE_KNIGHTSPIKE:
2579                         // spike hitting wall
2580                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2581                         CL_FindNonSolidLocation(pos, pos, 4);
2582                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2583                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2584                         break;
2585
2586                 case TE_SPIKE:
2587                         // spike hitting wall
2588                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2589                         CL_FindNonSolidLocation(pos, pos, 4);
2590                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2591                         if (rand() % 5)
2592                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2593                         else
2594                         {
2595                                 rnd = rand() & 3;
2596                                 if (rnd == 1)
2597                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2598                                 else if (rnd == 2)
2599                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2600                                 else
2601                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2602                         }
2603                         break;
2604                 case TE_SPIKEQUAD:
2605                         // quad spike hitting wall
2606                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2607                         CL_FindNonSolidLocation(pos, pos, 4);
2608                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2609                         if (rand() % 5)
2610                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2611                         else
2612                         {
2613                                 rnd = rand() & 3;
2614                                 if (rnd == 1)
2615                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2616                                 else if (rnd == 2)
2617                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2618                                 else
2619                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2620                         }
2621                         break;
2622                 case TE_SUPERSPIKE:
2623                         // super spike hitting wall
2624                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2625                         CL_FindNonSolidLocation(pos, pos, 4);
2626                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2627                         if (rand() % 5)
2628                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2629                         else
2630                         {
2631                                 rnd = rand() & 3;
2632                                 if (rnd == 1)
2633                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2634                                 else if (rnd == 2)
2635                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2636                                 else
2637                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2638                         }
2639                         break;
2640                 case TE_SUPERSPIKEQUAD:
2641                         // quad super spike hitting wall
2642                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2643                         CL_FindNonSolidLocation(pos, pos, 4);
2644                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2645                         if (rand() % 5)
2646                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2647                         else
2648                         {
2649                                 rnd = rand() & 3;
2650                                 if (rnd == 1)
2651                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2652                                 else if (rnd == 2)
2653                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2654                                 else
2655                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2656                         }
2657                         break;
2658                         // LordHavoc: added for improved blood splatters
2659                 case TE_BLOOD:
2660                         // blood puff
2661                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2662                         CL_FindNonSolidLocation(pos, pos, 4);
2663                         dir[0] = MSG_ReadChar(&cl_message);
2664                         dir[1] = MSG_ReadChar(&cl_message);
2665                         dir[2] = MSG_ReadChar(&cl_message);
2666                         count = MSG_ReadByte(&cl_message);
2667                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2668                         break;
2669                 case TE_SPARK:
2670                         // spark shower
2671                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2672                         CL_FindNonSolidLocation(pos, pos, 4);
2673                         dir[0] = MSG_ReadChar(&cl_message);
2674                         dir[1] = MSG_ReadChar(&cl_message);
2675                         dir[2] = MSG_ReadChar(&cl_message);
2676                         count = MSG_ReadByte(&cl_message);
2677                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2678                         break;
2679                 case TE_PLASMABURN:
2680                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2681                         CL_FindNonSolidLocation(pos, pos, 4);
2682                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2683                         break;
2684                         // LordHavoc: added for improved gore
2685                 case TE_BLOODSHOWER:
2686                         // vaporized body
2687                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2688                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2689                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2690                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2691                         vel1[0] = -velspeed;
2692                         vel1[1] = -velspeed;
2693                         vel1[2] = -velspeed;
2694                         vel2[0] = velspeed;
2695                         vel2[1] = velspeed;
2696                         vel2[2] = velspeed;
2697                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2698                         break;
2699
2700                 case TE_PARTICLECUBE:
2701                         // general purpose particle effect
2702                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2703                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2704                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2705                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2706                         colorStart = MSG_ReadByte(&cl_message); // color
2707                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2708                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2709                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2710                         break;
2711
2712                 case TE_PARTICLERAIN:
2713                         // general purpose particle effect
2714                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2715                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2716                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2717                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2718                         colorStart = MSG_ReadByte(&cl_message); // color
2719                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2720                         break;
2721
2722                 case TE_PARTICLESNOW:
2723                         // general purpose particle effect
2724                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2725                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2726                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2727                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2728                         colorStart = MSG_ReadByte(&cl_message); // color
2729                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2730                         break;
2731
2732                 case TE_GUNSHOT:
2733                         // bullet hitting wall
2734                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2735                         CL_FindNonSolidLocation(pos, pos, 4);
2736                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2737                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2738                         {
2739                                 if (rand() % 5)
2740                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2741                                 else
2742                                 {
2743                                         rnd = rand() & 3;
2744                                         if (rnd == 1)
2745                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2746                                         else if (rnd == 2)
2747                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2748                                         else
2749                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2750                                 }
2751                         }
2752                         break;
2753
2754                 case TE_GUNSHOTQUAD:
2755                         // quad bullet hitting wall
2756                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2757                         CL_FindNonSolidLocation(pos, pos, 4);
2758                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2759                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2760                         {
2761                                 if (rand() % 5)
2762                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2763                                 else
2764                                 {
2765                                         rnd = rand() & 3;
2766                                         if (rnd == 1)
2767                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2768                                         else if (rnd == 2)
2769                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2770                                         else
2771                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2772                                 }
2773                         }
2774                         break;
2775
2776                 case TE_EXPLOSION:
2777                         // rocket explosion
2778                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2779                         CL_FindNonSolidLocation(pos, pos, 10);
2780                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2782                         break;
2783
2784                 case TE_EXPLOSIONQUAD:
2785                         // quad rocket explosion
2786                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2787                         CL_FindNonSolidLocation(pos, pos, 10);
2788                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2789                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2790                         break;
2791
2792                 case TE_EXPLOSION3:
2793                         // Nehahra movie colored lighting explosion
2794                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2795                         CL_FindNonSolidLocation(pos, pos, 10);
2796                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799                         CL_ParticleExplosion(pos);
2800                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2801                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2802                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2803                         break;
2804
2805                 case TE_EXPLOSIONRGB:
2806                         // colored lighting explosion
2807                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2808                         CL_FindNonSolidLocation(pos, pos, 10);
2809                         CL_ParticleExplosion(pos);
2810                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2814                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2815                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2816                         break;
2817
2818                 case TE_TAREXPLOSION:
2819                         // tarbaby explosion
2820                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2821                         CL_FindNonSolidLocation(pos, pos, 10);
2822                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2823                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2824                         break;
2825
2826                 case TE_SMALLFLASH:
2827                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2828                         CL_FindNonSolidLocation(pos, pos, 10);
2829                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2830                         break;
2831
2832                 case TE_CUSTOMFLASH:
2833                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2834                         CL_FindNonSolidLocation(pos, pos, 4);
2835                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2836                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2837                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2841                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2842                         break;
2843
2844                 case TE_FLAMEJET:
2845                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2846                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2847                         count = MSG_ReadByte(&cl_message);
2848                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2849                         break;
2850
2851                 case TE_LIGHTNING1:
2852                         // lightning bolts
2853                         CL_ParseBeam(cl.model_bolt, true);
2854                         break;
2855
2856                 case TE_LIGHTNING2:
2857                         // lightning bolts
2858                         CL_ParseBeam(cl.model_bolt2, true);
2859                         break;
2860
2861                 case TE_LIGHTNING3:
2862                         // lightning bolts
2863                         CL_ParseBeam(cl.model_bolt3, false);
2864                         break;
2865
2866         // PGM 01/21/97
2867                 case TE_BEAM:
2868                         // grappling hook beam
2869                         CL_ParseBeam(cl.model_beam, false);
2870                         break;
2871         // PGM 01/21/97
2872
2873         // LordHavoc: for compatibility with the Nehahra movie...
2874                 case TE_LIGHTNING4NEH:
2875                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2876                         break;
2877
2878                 case TE_LAVASPLASH:
2879                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2880                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2881                         break;
2882
2883                 case TE_TELEPORT:
2884                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2885                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2886                         break;
2887
2888                 case TE_EXPLOSION2:
2889                         // color mapped explosion
2890                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2891                         CL_FindNonSolidLocation(pos, pos, 10);
2892                         colorStart = MSG_ReadByte(&cl_message);
2893                         colorLength = MSG_ReadByte(&cl_message);
2894                         if (colorLength == 0)
2895                                 colorLength = 1;
2896                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2897                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2898                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2899                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2900                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2901                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2902                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2903                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2904                         break;
2905
2906                 case TE_TEI_G3:
2907                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2908                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2909                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2910                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2911                         break;
2912
2913                 case TE_TEI_SMOKE:
2914                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2915                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2916                         count = MSG_ReadByte(&cl_message);
2917                         CL_FindNonSolidLocation(pos, pos, 4);
2918                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2919                         break;
2920
2921                 case TE_TEI_BIGEXPLOSION:
2922                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2923                         CL_FindNonSolidLocation(pos, pos, 10);
2924                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2925                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2926                         break;
2927
2928                 case TE_TEI_PLASMAHIT:
2929                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2930                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2931                         count = MSG_ReadByte(&cl_message);
2932                         CL_FindNonSolidLocation(pos, pos, 5);
2933                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2934                         break;
2935
2936                 default:
2937                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2938                 }
2939         }
2940 }
2941
2942 static void CL_ParseTrailParticles(void)
2943 {
2944         int entityindex;
2945         int effectindex;
2946         vec3_t start, end;
2947         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2948         if (entityindex >= MAX_EDICTS)
2949                 entityindex = 0;
2950         if (entityindex >= cl.max_entities)
2951                 CL_ExpandEntities(entityindex);
2952         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2953         MSG_ReadVector(&cl_message, start, cls.protocol);
2954         MSG_ReadVector(&cl_message, end, cls.protocol);
2955         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2956 }
2957
2958 static void CL_ParsePointParticles(void)
2959 {
2960         int effectindex, count;
2961         vec3_t origin, velocity;
2962         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2963         MSG_ReadVector(&cl_message, origin, cls.protocol);
2964         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2965         count = (unsigned short)MSG_ReadShort(&cl_message);
2966         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2967 }
2968
2969 static void CL_ParsePointParticles1(void)
2970 {
2971         int effectindex;
2972         vec3_t origin;
2973         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2974         MSG_ReadVector(&cl_message, origin, cls.protocol);
2975         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2976 }
2977
2978 typedef struct cl_iplog_item_s
2979 {
2980         char *address;
2981         char *name;
2982 }
2983 cl_iplog_item_t;
2984
2985 static qboolean cl_iplog_loaded = false;
2986 static int cl_iplog_numitems = 0;
2987 static int cl_iplog_maxitems = 0;
2988 static cl_iplog_item_t *cl_iplog_items;
2989
2990 static void CL_IPLog_Load(void);
2991 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2992 {
2993         int i;
2994         size_t sz_name, sz_address;
2995         if (!address || !address[0] || !name || !name[0])
2996                 return;
2997         if (!cl_iplog_loaded)
2998                 CL_IPLog_Load();
2999         if (developer_extra.integer)
3000                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3001         // see if it already exists
3002         if (checkexisting)
3003         {
3004                 for (i = 0;i < cl_iplog_numitems;i++)
3005                 {
3006                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3007                         {
3008                                 if (developer_extra.integer)
3009                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3010                                 return;
3011                         }
3012                 }
3013         }
3014         // it does not already exist in the iplog, so add it
3015         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3016         {
3017                 cl_iplog_item_t *olditems = cl_iplog_items;
3018                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3019                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3020                 if (olditems)
3021                 {
3022                         if (cl_iplog_numitems)
3023                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3024                         Mem_Free(olditems);
3025                 }
3026         }
3027         sz_address = strlen(address) + 1;
3028         sz_name = strlen(name) + 1;
3029         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3030