]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - cl_parse.c
Fix missing loading screen text. A redraw must always occur when pushing.
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32
33 const char *svc_strings[128] =
34 {
35         "svc_bad",
36         "svc_nop",
37         "svc_disconnect",
38         "svc_updatestat",
39         "svc_version",          // [int] server version
40         "svc_setview",          // [short] entity number
41         "svc_sound",                    // <see code>
42         "svc_time",                     // [float] server time
43         "svc_print",                    // [string] null terminated string
44         "svc_stufftext",                // [string] stuffed into client's console buffer
45                                                 // the string should be \n terminated
46         "svc_setangle",         // [vec3] set the view angle to this absolute value
47
48         "svc_serverinfo",               // [int] version
49                                                 // [string] signon string
50                                                 // [string]..[0]model cache [string]...[0]sounds cache
51                                                 // [string]..[0]item cache
52         "svc_lightstyle",               // [byte] [string]
53         "svc_updatename",               // [byte] [string]
54         "svc_updatefrags",      // [byte] [short]
55         "svc_clientdata",               // <shortbits + data>
56         "svc_stopsound",                // <see code>
57         "svc_updatecolors",     // [byte] [byte]
58         "svc_particle",         // [vec3] <variable>
59         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
60
61         "svc_spawnstatic",
62         "OBSOLETE svc_spawnbinary",
63         "svc_spawnbaseline",
64
65         "svc_temp_entity",              // <variable>
66         "svc_setpause",
67         "svc_signonnum",
68         "svc_centerprint",
69         "svc_killedmonster",
70         "svc_foundsecret",
71         "svc_spawnstaticsound",
72         "svc_intermission",
73         "svc_finale",                   // [string] music [string] text
74         "svc_cdtrack",                  // [byte] track [byte] looptrack
75         "svc_sellscreen",
76         "svc_cutscene",
77         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
78         "svc_hidelmp",  // [string] iconlabel
79         "svc_skybox", // [string] skyname
80         "", // 38
81         "", // 39
82         "", // 40
83         "", // 41
84         "", // 42
85         "", // 43
86         "", // 44
87         "", // 45
88         "", // 46
89         "", // 47
90         "", // 48
91         "", // 49
92         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
93         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
94         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96         "svc_sound2", //                        54              // short soundindex instead of byte
97         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
98         "svc_spawnstatic2", //          56              // short modelindex instead of byte
99         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
101         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
102         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
103         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
104         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 };
106
107 const char *qw_svc_strings[128] =
108 {
109         "qw_svc_bad",                                   // 0
110         "qw_svc_nop",                                   // 1
111         "qw_svc_disconnect",                    // 2
112         "qw_svc_updatestat",                    // 3    // [byte] [byte]
113         "",                                                             // 4
114         "qw_svc_setview",                               // 5    // [short] entity number
115         "qw_svc_sound",                                 // 6    // <see code>
116         "",                                                             // 7
117         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
118         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
119         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
120         "qw_svc_serverdata",                    // 11   // [long] protocol ...
121         "qw_svc_lightstyle",                    // 12   // [byte] [string]
122         "",                                                             // 13
123         "qw_svc_updatefrags",                   // 14   // [byte] [short]
124         "",                                                             // 15
125         "qw_svc_stopsound",                             // 16   // <see code>
126         "",                                                             // 17
127         "",                                                             // 18
128         "qw_svc_damage",                                // 19
129         "qw_svc_spawnstatic",                   // 20
130         "",                                                             // 21
131         "qw_svc_spawnbaseline",                 // 22
132         "qw_svc_temp_entity",                   // 23   // variable
133         "qw_svc_setpause",                              // 24   // [byte] on / off
134         "",                                                             // 25
135         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
136         "qw_svc_killedmonster",                 // 27
137         "qw_svc_foundsecret",                   // 28
138         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
139         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
140         "qw_svc_finale",                                // 31           // [string] text
141         "qw_svc_cdtrack",                               // 32           // [byte] track
142         "qw_svc_sellscreen",                    // 33
143         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
144         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
145         "qw_svc_updateping",                    // 36           // [byte] [short]
146         "qw_svc_updateentertime",               // 37           // [byte] [float]
147         "qw_svc_updatestatlong",                // 38           // [byte] [long]
148         "qw_svc_muzzleflash",                   // 39           // [short] entity
149         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
150         "qw_svc_download",                              // 41           // [short] size [size bytes]
151         "qw_svc_playerinfo",                    // 42           // variable
152         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
153         "qw_svc_chokecount",                    // 44           // [byte] packets choked
154         "qw_svc_modellist",                             // 45           // [strings]
155         "qw_svc_soundlist",                             // 46           // [strings]
156         "qw_svc_packetentities",                // 47           // [...]
157         "qw_svc_deltapacketentities",   // 48           // [...]
158         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
159         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
160         "qw_svc_setinfo",                               // 51           // setinfo on a client
161         "qw_svc_serverinfo",                    // 52           // serverinfo
162         "qw_svc_updatepl",                              // 53           // [byte] [byte]
163 };
164
165 //=============================================================================
166
167 cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
171
172 cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
181
182 #define RIC_GUNSHOT             1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
192
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 static void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     nvolume;
210         int     field_mask;
211         float   attenuation;
212         float   speed;
213         int             fflags = CHANNELFLAG_NONE;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort(&cl_message);
218
219                 if (channel & (1<<15))
220                         nvolume = MSG_ReadByte(&cl_message);
221                 else
222                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte(&cl_message);
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte(&cl_message);
239
240                 if (field_mask & SND_VOLUME)
241                         nvolume = MSG_ReadByte(&cl_message);
242                 else
243                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort(&cl_message);
258                         channel = MSG_ReadChar(&cl_message);
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort(&cl_message);
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
269                 else
270                         sound_num = MSG_ReadByte(&cl_message);
271         }
272
273         channel = CHAN_NET2ENGINE(channel);
274
275         MSG_ReadVector(&cl_message, pos, cls.protocol);
276
277         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
278         {
279                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
280                 return;
281         }
282
283         if (ent >= MAX_EDICTS)
284         {
285                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
286                 return;
287         }
288
289         if (ent >= cl.max_entities)
290                 CL_ExpandEntities(ent);
291
292         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
294 }
295
296 /*
297 ==================
298 CL_KeepaliveMessage
299
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
302 ==================
303 */
304
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
307 {
308         static double lastdirtytime = 0;
309         static qboolean recursive = false;
310         double dirtytime;
311         double deltatime;
312         static double countdownmsg = 0;
313         static double countdownupdate = 0;
314         sizebuf_t old;
315
316         qboolean thisrecursive;
317
318         thisrecursive = recursive;
319         recursive = true;
320
321         dirtytime = Sys_DirtyTime();
322         deltatime = dirtytime - lastdirtytime;
323         lastdirtytime = dirtytime;
324         if (deltatime <= 0 || deltatime >= 1800.0)
325                 return;
326
327         countdownmsg -= deltatime;
328         countdownupdate -= deltatime;
329
330         if(!thisrecursive)
331         {
332                 if(cls.state != ca_dedicated)
333                 {
334                         if(countdownupdate <= 0) // check if time stepped backwards
335                         {
336                                 SCR_UpdateLoadingScreenIfShown();
337                                 countdownupdate = 2;
338                         }
339                 }
340         }
341
342         // no need if server is local and definitely not if this is a demo
343         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344         {
345                 recursive = thisrecursive;
346                 return;
347         }
348
349         if (readmessages)
350         {
351                 // read messages from server, should just be nops
352                 old = cl_message;
353                 memcpy(olddata, cl_message.data, cl_message.cursize);
354
355                 NetConn_ClientFrame();
356
357                 cl_message = old;
358                 memcpy(cl_message.data, olddata, cl_message.cursize);
359         }
360
361         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362         {
363                 sizebuf_t       msg;
364                 unsigned char           buf[4];
365                 countdownmsg = 5;
366                 // write out a nop
367                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
368                 Con_Print("--> client to server keepalive\n");
369                 memset(&msg, 0, sizeof(msg));
370                 msg.data = buf;
371                 msg.maxsize = sizeof(buf);
372                 MSG_WriteChar(&msg, clc_nop);
373                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374         }
375
376         recursive = thisrecursive;
377 }
378
379 void CL_ParseEntityLump(char *entdata)
380 {
381         qboolean loadedsky = false;
382         const char *data;
383         char key[128], value[MAX_INPUTLINE];
384         FOG_clear(); // LadyHavoc: no fog until set
385         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
386         R_SetSkyBox(cl.worldmodel->brush.skybox);
387         data = entdata;
388         if (!data)
389                 return;
390         if (!COM_ParseToken_Simple(&data, false, false, true))
391                 return; // error
392         if (com_token[0] != '{')
393                 return; // error
394         while (1)
395         {
396                 if (!COM_ParseToken_Simple(&data, false, false, true))
397                         return; // error
398                 if (com_token[0] == '}')
399                         break; // end of worldspawn
400                 if (com_token[0] == '_')
401                         strlcpy (key, com_token + 1, sizeof (key));
402                 else
403                         strlcpy (key, com_token, sizeof (key));
404                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
405                         key[strlen(key)-1] = 0;
406                 if (!COM_ParseToken_Simple(&data, false, false, true))
407                         return; // error
408                 strlcpy (value, com_token, sizeof (value));
409                 if (!strcmp("sky", key))
410                 {
411                         loadedsky = true;
412                         R_SetSkyBox(value);
413                 }
414                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("fog", key))
425                 {
426                         FOG_clear(); // so missing values get good defaults
427                         r_refdef.fog_start = 0;
428                         r_refdef.fog_alpha = 1;
429                         r_refdef.fog_end = 16384;
430                         r_refdef.fog_height = 1<<30;
431                         r_refdef.fog_fadedepth = 128;
432 #if _MSC_VER >= 1400
433 #define sscanf sscanf_s
434 #endif
435                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
436                 }
437                 else if (!strcmp("fog_density", key))
438                         r_refdef.fog_density = atof(value);
439                 else if (!strcmp("fog_red", key))
440                         r_refdef.fog_red = atof(value);
441                 else if (!strcmp("fog_green", key))
442                         r_refdef.fog_green = atof(value);
443                 else if (!strcmp("fog_blue", key))
444                         r_refdef.fog_blue = atof(value);
445                 else if (!strcmp("fog_alpha", key))
446                         r_refdef.fog_alpha = atof(value);
447                 else if (!strcmp("fog_start", key))
448                         r_refdef.fog_start = atof(value);
449                 else if (!strcmp("fog_end", key))
450                         r_refdef.fog_end = atof(value);
451                 else if (!strcmp("fog_height", key))
452                         r_refdef.fog_height = atof(value);
453                 else if (!strcmp("fog_fadedepth", key))
454                         r_refdef.fog_fadedepth = atof(value);
455                 else if (!strcmp("fog_heighttexture", key))
456                 {
457                         FOG_clear(); // so missing values get good defaults
458 #if _MSC_VER >= 1400
459                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
460 #else
461                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
462 #endif
463                         r_refdef.fog_height_texturename[63] = 0;
464                 }
465         }
466
467         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
468                 R_SetSkyBox("unit1_");
469 }
470
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
474 {
475         prvm_prog_t *prog = CLVM_prog;
476         // update the world model
477         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478         CL_UpdateRenderEntity(&cl.entities[0].render);
479
480         // make sure the cl.worldname and related cvars are set up now that we know the world model name
481         // set up csqc world for collision culling
482         if (cl.worldmodel)
483         {
484                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488                 Cvar_SetQuick(&cl_worldname, cl.worldname);
489                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
492         }
493         else
494         {
495                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496                 Cvar_SetQuick(&cl_worldnamenoextension, "");
497                 Cvar_SetQuick(&cl_worldbasename, "");
498                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499         }
500         World_Start(&cl.world);
501
502         // load or reload .loc file for team chat messages
503         CL_Locs_Reload_f(&cmd_client);
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // reset particles and other per-level things
509         R_Modules_NewMap();
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // load the team chat beep if possible
515         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
516
517         // check memory integrity
518         Mem_CheckSentinelsGlobal();
519
520 #ifdef CONFIG_MENU
521         // make menu know
522         MR_NewMap();
523 #endif
524
525         // load the csqc now
526         if (cl.loadcsqc)
527         {
528                 cl.loadcsqc = false;
529
530                 CL_VM_Init();
531         }
532 }
533
534 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
535 {
536         qfile_t *file;
537         char vabuf[1024];
538
539         // see if the file already exists
540         file = FS_OpenVirtualFile(filename, true);
541         if (file)
542         {
543                 FS_Close(file);
544                 return true;
545         }
546
547         // download messages in a demo would be bad
548         if (cls.demorecording)
549         {
550                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
551                 return true;
552         }
553
554         // don't try to download when playing a demo
555         if (!cls.netcon)
556                 return true;
557
558         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559         Con_Printf("Downloading %s\n", filename);
560
561         if (!cls.qw_downloadmemory)
562         {
563                 cls.qw_downloadmemory = NULL;
564                 cls.qw_downloadmemorycursize = 0;
565                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
566         }
567
568         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570
571         cls.qw_downloadnumber++;
572         cls.qw_downloadpercent = 0;
573         cls.qw_downloadmemorycursize = 0;
574
575         return false;
576 }
577
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
580 {
581         int i;
582         char vabuf[1024];
583
584         // clear name of file that just finished
585         cls.qw_downloadname[0] = 0;
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 return;
591         }
592
593         switch (cls.qw_downloadtype)
594         {
595         case dl_single:
596                 break;
597         case dl_skin:
598                 if (cls.qw_downloadnumber == 0)
599                         Con_Printf("Checking skins...\n");
600                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601                 {
602                         if (!cl.scores[cls.qw_downloadnumber].name[0])
603                                 continue;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // load any newly downloaded skins
612                 for (i = 0;i < cl.maxclients;i++)
613                         QW_CL_ProcessUserInfo(i);
614
615                 // if we're still in signon stages, request the next one
616                 if (cls.signon != SIGNONS)
617                 {
618                         cls.signon = SIGNONS-1;
619                         // we'll go to SIGNONS when the first entity update is received
620                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
622                 }
623                 break;
624         case dl_model:
625                 if (cls.qw_downloadnumber == 0)
626                 {
627                         Con_Printf("Checking models...\n");
628                         cls.qw_downloadnumber = 1;
629                 }
630
631                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
632                 {
633                         // skip submodels
634                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635                                 continue;
636                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644                         // check if we need to download the file, and return if so
645                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
646                                 return;
647                 }
648
649                 cls.qw_downloadtype = dl_none;
650
651                 // touch all of the precached models that are still loaded so we can free
652                 // anything that isn't needed
653                 if (!sv.active)
654                         Mod_ClearUsed();
655                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657                 // precache any models used by the client (this also marks them used)
658                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662
663                 // we purge the models and sounds later in CL_SignonReply
664                 //Mod_PurgeUnused();
665
666                 // now we try to load everything that is new
667
668                 // world model
669                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670                 if (cl.model_precache[1]->Draw == NULL)
671                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
672
673                 // normal models
674                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677
678                 // check memory integrity
679                 Mem_CheckSentinelsGlobal();
680
681                 // now that we have a world model, set up the world entity, renderer
682                 // modules and csqc
683                 CL_SetupWorldModel();
684
685                 // add pmodel/emodel CRCs to userinfo
686                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688
689                 // done checking sounds and models, send a prespawn command now
690                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692
693                 if (cls.qw_downloadmemory)
694                 {
695                         Mem_Free(cls.qw_downloadmemory);
696                         cls.qw_downloadmemory = NULL;
697                 }
698
699                 // done loading
700                 cl.loadfinished = true;
701                 break;
702         case dl_sound:
703                 if (cls.qw_downloadnumber == 0)
704                 {
705                         Con_Printf("Checking sounds...\n");
706                         cls.qw_downloadnumber = 1;
707                 }
708
709                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710                 {
711                         // check if we need to download the file, and return if so
712                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
713                                 return;
714                 }
715
716                 cls.qw_downloadtype = dl_none;
717
718                 // clear sound usage flags for purging of unused sounds
719                 S_ClearUsed();
720
721                 // precache any sounds used by the client
722                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729
730                 // sounds used by the game
731                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733
734                 // we purge the models and sounds later in CL_SignonReply
735                 //S_PurgeUnused();
736
737                 // check memory integrity
738                 Mem_CheckSentinelsGlobal();
739
740                 // done with sound downloads, next we check models
741                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
743                 break;
744         case dl_none:
745         default:
746                 Con_Printf("Unknown download type.\n");
747         }
748 }
749
750 static void QW_CL_ParseDownload(void)
751 {
752         int size = (signed short)MSG_ReadShort(&cl_message);
753         int percent = MSG_ReadByte(&cl_message);
754
755         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756
757         // skip the download fragment if playing a demo
758         if (!cls.netcon)
759         {
760                 if (size > 0)
761                         cl_message.readcount += size;
762                 return;
763         }
764
765         if (size == -1)
766         {
767                 Con_Printf("File not found.\n");
768                 QW_CL_RequestNextDownload();
769                 return;
770         }
771
772         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773                 Host_Error("corrupt download message\n");
774
775         // make sure the buffer is big enough to include this new fragment
776         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
777         {
778                 unsigned char *old;
779                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780                         cls.qw_downloadmemorymaxsize *= 2;
781                 old = cls.qw_downloadmemory;
782                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
783                 if (old)
784                 {
785                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786                         Mem_Free(old);
787                 }
788         }
789
790         // read the fragment out of the packet
791         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792         cls.qw_downloadmemorycursize += size;
793         cls.qw_downloadspeedcount += size;
794
795         cls.qw_downloadpercent = percent;
796
797         if (percent != 100)
798         {
799                 // request next fragment
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, "nextdl");
802         }
803         else
804         {
805                 // finished file
806                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807
808                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809
810                 cls.qw_downloadpercent = 0;
811
812                 // start downloading the next file (or join the game)
813                 QW_CL_RequestNextDownload();
814         }
815 }
816
817 static void QW_CL_ParseModelList(void)
818 {
819         int n;
820         int nummodels = MSG_ReadByte(&cl_message);
821         char *str;
822         char vabuf[1024];
823
824         // parse model precache list
825         for (;;)
826         {
827                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
828                 if (!str[0])
829                         break;
830                 nummodels++;
831                 if (nummodels==MAX_MODELS)
832                         Host_Error("Server sent too many model precaches");
833                 if (strlen(str) >= MAX_QPATH)
834                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
836         }
837
838         n = MSG_ReadByte(&cl_message);
839         if (n)
840         {
841                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843                 return;
844         }
845
846         cls.signon = 2;
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_model;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_ParseSoundList(void)
853 {
854         int n;
855         int numsounds = MSG_ReadByte(&cl_message);
856         char *str;
857         char vabuf[1024];
858
859         // parse sound precache list
860         for (;;)
861         {
862                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
863                 if (!str[0])
864                         break;
865                 numsounds++;
866                 if (numsounds==MAX_SOUNDS)
867                         Host_Error("Server sent too many sound precaches");
868                 if (strlen(str) >= MAX_QPATH)
869                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
871         }
872
873         n = MSG_ReadByte(&cl_message);
874
875         if (n)
876         {
877                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879                 return;
880         }
881
882         cls.signon = 2;
883         cls.qw_downloadnumber = 0;
884         cls.qw_downloadtype = dl_sound;
885         QW_CL_RequestNextDownload();
886 }
887
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 {
890         cls.qw_downloadnumber = 0;
891         cls.qw_downloadtype = dl_skin;
892         QW_CL_RequestNextDownload();
893 }
894
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 {
897         if (cls.qw_downloadmemory)  // don't change when downloading
898                 return;
899
900         S_StopAllSounds();
901         cl.intermission = 0;
902         cls.signon = 1; // not active anymore, but not disconnected
903         Con_Printf("\nChanging map...\n");
904 }
905
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 {
908         int r, percent, size;
909
910         if (!cls.qw_uploaddata)
911                 return;
912
913         r = cls.qw_uploadsize - cls.qw_uploadpos;
914         if (r > 768)
915                 r = 768;
916         size = min(1, cls.qw_uploadsize);
917         percent = (cls.qw_uploadpos+r)*100/size;
918
919         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920         MSG_WriteShort(&cls.netcon->message, r);
921         MSG_WriteByte(&cls.netcon->message, percent);
922         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923
924         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925
926         cls.qw_uploadpos += r;
927
928         if (cls.qw_uploadpos < cls.qw_uploadsize)
929                 return;
930
931         Con_Printf("Upload completed\n");
932
933         QW_CL_StopUpload_f(cmd);
934 }
935
936 void QW_CL_StartUpload(unsigned char *data, int size)
937 {
938         // do nothing in demos or if not connected
939         if (!cls.netcon)
940                 return;
941
942         // abort existing upload if in progress
943         QW_CL_StopUpload_f(&cmd_client);
944
945         Con_DPrintf("Starting upload of %d bytes...\n", size);
946
947         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948         memcpy(cls.qw_uploaddata, data, size);
949         cls.qw_uploadsize = size;
950         cls.qw_uploadpos = 0;
951
952         QW_CL_NextUpload_f(&cmd_client);
953 }
954
955 #if 0
956 qboolean QW_CL_IsUploading(void)
957 {
958         return cls.qw_uploaddata != NULL;
959 }
960 #endif
961
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 {
964         if (cls.qw_uploaddata)
965                 Mem_Free(cls.qw_uploaddata);
966         cls.qw_uploaddata = NULL;
967         cls.qw_uploadsize = 0;
968         cls.qw_uploadpos = 0;
969 }
970
971 static void QW_CL_ProcessUserInfo(int slot)
972 {
973         int topcolor, bottomcolor;
974         char temp[2048];
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980         cl.scores[slot].qw_spectator = temp[0] != 0;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983         if (!cl.scores[slot].qw_skin[0])
984                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
985         // TODO: skin cache
986 }
987
988 static void QW_CL_UpdateUserInfo(void)
989 {
990         int slot;
991         slot = MSG_ReadByte(&cl_message);
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995                 MSG_ReadLong(&cl_message);
996                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
997                 return;
998         }
999         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_SetInfo(void)
1006 {
1007         int slot;
1008         char key[2048];
1009         char value[2048];
1010         slot = MSG_ReadByte(&cl_message);
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         if (slot >= cl.maxclients)
1014         {
1015                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1016                 return;
1017         }
1018         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019
1020         QW_CL_ProcessUserInfo(slot);
1021 }
1022
1023 static void QW_CL_ServerInfo(void)
1024 {
1025         char key[2048];
1026         char value[2048];
1027         char temp[32];
1028         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033         cl.qw_teamplay = atoi(temp);
1034 }
1035
1036 static void QW_CL_ParseNails(void)
1037 {
1038         int i, j;
1039         int numnails = MSG_ReadByte(&cl_message);
1040         vec_t *v;
1041         unsigned char bits[6];
1042         for (i = 0;i < numnails;i++)
1043         {
1044                 for (j = 0;j < 6;j++)
1045                         bits[j] = MSG_ReadByte(&cl_message);
1046                 if (cl.qw_num_nails >= 255)
1047                         continue;
1048                 v = cl.qw_nails[cl.qw_num_nails++];
1049                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052                 v[3] = -360*(bits[4]>>4)/16;
1053                 v[4] = 360*bits[5]/256;
1054                 v[5] = 0;
1055         }
1056 }
1057
1058 static void CL_UpdateItemsAndWeapon(void)
1059 {
1060         int j;
1061         // check for important changes
1062
1063         // set flash times
1064         if (cl.olditems != cl.stats[STAT_ITEMS])
1065                 for (j = 0;j < 32;j++)
1066                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067                                 cl.item_gettime[j] = cl.time;
1068         cl.olditems = cl.stats[STAT_ITEMS];
1069
1070         // GAME_NEXUIZ hud needs weapon change time
1071         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072                 cl.weapontime = cl.time;
1073         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1074 }
1075
1076 #define LOADPROGRESSWEIGHT_SOUND            1.0
1077 #define LOADPROGRESSWEIGHT_MODEL            4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1080
1081 static void CL_BeginDownloads(qboolean aborteddownload)
1082 {
1083         char vabuf[1024];
1084         // quakeworld works differently
1085         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1086                 return;
1087
1088         // this would be a good place to do curl downloads
1089         if(Curl_Have_forthismap())
1090         {
1091                 Curl_Register_predownload(); // come back later
1092                 return;
1093         }
1094
1095         // if we got here...
1096         // curl is done, so let's start with the business
1097         if(!cl.loadbegun)
1098                 SCR_PushLoadingScreen("Loading precaches", 1);
1099         cl.loadbegun = true;
1100
1101         // if already downloading something from the previous level, don't stop it
1102         if (cls.qw_downloadname[0])
1103                 return;
1104
1105         if (cl.downloadcsqc)
1106         {
1107                 size_t progsize;
1108                 cl.downloadcsqc = false;
1109                 if (cls.netcon
1110                  && !sv.active
1111                  && csqc_progname.string
1112                  && csqc_progname.string[0]
1113                  && csqc_progcrc.integer >= 0
1114                  && cl_serverextension_download.integer
1115                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117                 {
1118                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121                         else
1122                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123                         return;
1124                 }
1125         }
1126
1127         if (cl.loadmodel_current < cl.loadmodel_total)
1128         {
1129                 // loading models
1130                 if(cl.loadmodel_current == 1)
1131                 {
1132                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133                         SCR_PushLoadingScreen("Loading precached models",
1134                                 (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 ) / (
1139                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1143                                 )
1144                         );
1145                 }
1146                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147                 {
1148                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149                                 (
1150                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151                                 ) / (
1152                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1154                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1155                                 )
1156                         );
1157                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158                         {
1159                                 SCR_PopLoadingScreen(false);
1160                                 if(cl.loadmodel_current == 1)
1161                                 {
1162                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163                                         SCR_PopLoadingScreen(false);
1164                                 }
1165                                 continue;
1166                         }
1167                         CL_KeepaliveMessage(true);
1168
1169                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1170                         if (sv.active)
1171                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1172                         else
1173                         {
1174                                 if(cl.loadmodel_current == 1)
1175                                 {
1176                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177                                         Mod_FreeQ3Shaders();
1178                                 }
1179                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180                         }
1181                         SCR_PopLoadingScreen(false);
1182                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183                         {
1184                                 // we now have the worldmodel so we can set up the game world
1185                                 SCR_PushLoadingScreen("world model setup",
1186                                         (
1187                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188                                         ) / (
1189                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1191                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1192                                         )
1193                                 );
1194                                 CL_SetupWorldModel();
1195                                 SCR_PopLoadingScreen(true);
1196                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197                                 {
1198                                         cl.loadfinished = true;
1199                                         // now issue the spawn to move on to signon 2 like normal
1200                                         if (cls.netcon)
1201                                                 Cmd_ForwardStringToServer("prespawn");
1202                                 }
1203                         }
1204                 }
1205                 SCR_PopLoadingScreen(false);
1206                 // finished loading models
1207         }
1208
1209         if (cl.loadsound_current < cl.loadsound_total)
1210         {
1211                 // loading sounds
1212                 if(cl.loadsound_current == 1)
1213                         SCR_PushLoadingScreen("Loading precached sounds",
1214                                 (
1215                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216                                 ) / (
1217                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1219                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1221                                 )
1222                         );
1223                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224                 {
1225                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227                         {
1228                                 SCR_PopLoadingScreen(false);
1229                                 continue;
1230                         }
1231                         CL_KeepaliveMessage(true);
1232                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233                         SCR_PopLoadingScreen(false);
1234                 }
1235                 SCR_PopLoadingScreen(false);
1236                 // finished loading sounds
1237         }
1238
1239         if(IS_NEXUIZ_DERIVED(gamemode))
1240                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242                 // of dependencies) anyway, and can mess around with the game directory;
1243                 // until this is fixed, only support pk3 downloads via curl, and turn off
1244                 // individual file downloads other than for CSQC
1245                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246                 // to dlcache only
1247                 // idea: support download of pk3 files using this protocol later
1248
1249         // note: the reason these loops skip already-loaded things is that it
1250         // enables this command to be issued during the game if desired
1251
1252         if (cl.downloadmodel_current < cl.loadmodel_total)
1253         {
1254                 // loading models
1255
1256                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257                 {
1258                         if (aborteddownload)
1259                         {
1260
1261                                 if (cl.downloadmodel_current == 1)
1262                                 {
1263                                         // the worldmodel failed, but we need to set up anyway
1264                                         Mod_FreeQ3Shaders();
1265                                         CL_SetupWorldModel();
1266                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                         {
1268                                                 cl.loadfinished = true;
1269                                                 // now issue the spawn to move on to signon 2 like normal
1270                                                 if (cls.netcon)
1271                                                         Cmd_ForwardStringToServer("prespawn");
1272                                         }
1273                                 }
1274                                 aborteddownload = false;
1275                                 continue;
1276                         }
1277                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278                                 continue;
1279                         CL_KeepaliveMessage(true);
1280                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281                         {
1282                                 if (cl.downloadmodel_current == 1) {
1283                                         // No way any game is playable without the map.
1284                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285                                         CL_Disconnect();
1286                                         return;
1287                                 }
1288                                 else
1289                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1290                                 // regarding the * check: don't try to download submodels
1291                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1292                                 {
1293                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1294                                         // we'll try loading again when the download finishes
1295                                         return;
1296                                 }
1297                         }
1298
1299                         if(cl.downloadmodel_current == 1)
1300                         {
1301                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1302                                 Mod_FreeQ3Shaders();
1303                         }
1304
1305                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1306                         if (cl.downloadmodel_current == 1)
1307                         {
1308                                 // we now have the worldmodel so we can set up the game world
1309                                 CL_SetupWorldModel();
1310                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1311                                 {
1312                                         cl.loadfinished = true;
1313                                         // now issue the spawn to move on to signon 2 like normal
1314                                         if (cls.netcon)
1315                                                 Cmd_ForwardStringToServer("prespawn");
1316                                 }
1317                         }
1318                 }
1319
1320                 // finished loading models
1321         }
1322
1323         if (cl.downloadsound_current < cl.loadsound_total)
1324         {
1325                 // loading sounds
1326
1327                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1328                 {
1329                         char soundname[MAX_QPATH];
1330                         if (aborteddownload)
1331                         {
1332                                 aborteddownload = false;
1333                                 continue;
1334                         }
1335                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1336                                 continue;
1337                         CL_KeepaliveMessage(true);
1338                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1339                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1340                         {
1341                                 Con_Printf("Sound %s not found\n", soundname);
1342                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1343                                 {
1344                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1345                                         // we'll try loading again when the download finishes
1346                                         return;
1347                                 }
1348                         }
1349                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1350                 }
1351
1352                 // finished loading sounds
1353         }
1354
1355         SCR_PopLoadingScreen(false);
1356
1357         if (!cl.loadfinished)
1358         {
1359                 cl.loadfinished = true;
1360
1361                 // check memory integrity
1362                 Mem_CheckSentinelsGlobal();
1363
1364                 // now issue the spawn to move on to signon 2 like normal
1365                 if (cls.netcon)
1366                         Cmd_ForwardStringToServer("prespawn");
1367         }
1368 }
1369
1370 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1371 {
1372         // prevent cl_begindownloads from being issued multiple times in one match
1373         // to prevent accidentally cancelled downloads
1374         if(cl.loadbegun)
1375                 Con_Printf("cl_begindownloads is only valid once per match\n");
1376         else
1377                 CL_BeginDownloads(false);
1378 }
1379
1380 static void CL_StopDownload(int size, int crc)
1381 {
1382         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1383         {
1384                 int existingcrc;
1385                 size_t existingsize;
1386                 const char *extension;
1387
1388                 if(cls.qw_download_deflate)
1389                 {
1390                         unsigned char *out;
1391                         size_t inflated_size;
1392                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1393                         Mem_Free(cls.qw_downloadmemory);
1394                         if(out)
1395                         {
1396                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1397                                 cls.qw_downloadmemory = out;
1398                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1399                         }
1400                         else
1401                         {
1402                                 cls.qw_downloadmemory = NULL;
1403                                 cls.qw_downloadmemorycursize = 0;
1404                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1405                         }
1406                 }
1407
1408                 if(!cls.qw_downloadmemory)
1409                 {
1410                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1411                 }
1412                 else
1413                 {
1414                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1415                         size = cls.qw_downloadmemorycursize;
1416                         // finished file
1417                         // save to disk only if we don't already have it
1418                         // (this is mainly for playing back demos)
1419                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1420                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1421                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1422                         {
1423                                 if ((int)existingsize != size || existingcrc != crc)
1424                                 {
1425                                         // we have a mismatching file, pick another name for it
1426                                         char name[MAX_QPATH*2];
1427                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1428                                         if (!FS_FileExists(name))
1429                                         {
1430                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1431                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1432                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1433                                                 {
1434                                                         if(cls.caughtcsprogsdata)
1435                                                                 Mem_Free(cls.caughtcsprogsdata);
1436                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1437                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1438                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1439                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1440                                                 }
1441                                         }
1442                                 }
1443                         }
1444                         else
1445                         {
1446                                 // we either don't have it or have a mismatching file...
1447                                 // so it's time to accept the file
1448                                 // but if we already have a mismatching file we need to rename
1449                                 // this new one, and if we already have this file in renamed form,
1450                                 // we do nothing
1451                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1452                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1453                                 extension = FS_FileExtension(cls.qw_downloadname);
1454                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1455                                         FS_Rescan();
1456                         }
1457                 }
1458         }
1459         else if (cls.qw_downloadmemory && size)
1460         {
1461                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1462                 CL_BeginDownloads(true);
1463         }
1464
1465         if (cls.qw_downloadmemory)
1466                 Mem_Free(cls.qw_downloadmemory);
1467         cls.qw_downloadmemory = NULL;
1468         cls.qw_downloadname[0] = 0;
1469         cls.qw_downloadmemorymaxsize = 0;
1470         cls.qw_downloadmemorycursize = 0;
1471         cls.qw_downloadpercent = 0;
1472 }
1473
1474 static void CL_ParseDownload(void)
1475 {
1476         int i, start, size;
1477         static unsigned char data[NET_MAXMESSAGE];
1478         start = MSG_ReadLong(&cl_message);
1479         size = (unsigned short)MSG_ReadShort(&cl_message);
1480
1481         // record the start/size information to ack in the next input packet
1482         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1483         {
1484                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1485                 {
1486                         cls.dp_downloadack[i].start = start;
1487                         cls.dp_downloadack[i].size = size;
1488                         break;
1489                 }
1490         }
1491
1492         MSG_ReadBytes(&cl_message, size, data);
1493
1494         if (!cls.qw_downloadname[0])
1495         {
1496                 if (size > 0)
1497                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1498                 return;
1499         }
1500
1501         if (start + size > cls.qw_downloadmemorymaxsize)
1502                 Host_Error("corrupt download message\n");
1503
1504         // only advance cursize if the data is at the expected position
1505         // (gaps are unacceptable)
1506         memcpy(cls.qw_downloadmemory + start, data, size);
1507         cls.qw_downloadmemorycursize = start + size;
1508         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1509         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1510         cls.qw_downloadspeedcount += size;
1511 }
1512
1513 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1514 {
1515         int size = atoi(Cmd_Argv(cmd, 1));
1516
1517         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1518         {
1519                 Con_Printf("cl_downloadbegin: received bogus information\n");
1520                 CL_StopDownload(0, 0);
1521                 return;
1522         }
1523
1524         if (cls.qw_downloadname[0])
1525                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1526
1527         CL_StopDownload(0, 0);
1528
1529         // we're really beginning a download now, so initialize stuff
1530         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1531         cls.qw_downloadmemorymaxsize = size;
1532         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1533         cls.qw_downloadnumber++;
1534
1535         cls.qw_download_deflate = false;
1536         if(Cmd_Argc(cmd) >= 4)
1537         {
1538                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1539                         cls.qw_download_deflate = true;
1540                 // check further encodings here
1541         }
1542
1543         Cmd_ForwardStringToServer("sv_startdownload");
1544 }
1545
1546 static void CL_StopDownload_f(cmd_state_t *cmd)
1547 {
1548         Curl_CancelAll();
1549         if (cls.qw_downloadname[0])
1550         {
1551                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1552                 CL_StopDownload(0, 0);
1553         }
1554         CL_BeginDownloads(true);
1555 }
1556
1557 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1558 {
1559         if (Cmd_Argc(cmd) < 3)
1560         {
1561                 Con_Printf("Malformed cl_downloadfinished command\n");
1562                 return;
1563         }
1564         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1565         CL_BeginDownloads(false);
1566 }
1567
1568 static void CL_SendPlayerInfo(void)
1569 {
1570         char vabuf[1024];
1571         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1572         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1573
1574         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1575         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1576
1577         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1579
1580         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1582
1583         if (cl_pmodel.integer)
1584         {
1585                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1587         }
1588         if (*cl_playermodel.string)
1589         {
1590                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1592         }
1593         if (*cl_playerskin.string)
1594         {
1595                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1597         }
1598 }
1599
1600 /*
1601 =====================
1602 CL_SignonReply
1603
1604 An svc_signonnum has been received, perform a client side setup
1605 =====================
1606 */
1607 static void CL_SignonReply (void)
1608 {
1609         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1610
1611         switch (cls.signon)
1612         {
1613         case 1:
1614                 if (cls.netcon)
1615                 {
1616                         // send player info before we begin downloads
1617                         // (so that the server can see the player name while downloading)
1618                         CL_SendPlayerInfo();
1619
1620                         // execute cl_begindownloads next frame
1621                         // (after any commands added by svc_stufftext have been executed)
1622                         // when done with downloads the "prespawn" will be sent
1623                         Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1624
1625                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1626                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1627                 }
1628                 else // playing a demo...  make sure loading occurs as soon as possible
1629                         CL_BeginDownloads(false);
1630                 break;
1631
1632         case 2:
1633                 if (cls.netcon)
1634                 {
1635                         // LadyHavoc: quake sent the player info here but due to downloads
1636                         // it is sent earlier instead
1637                         // CL_SendPlayerInfo();
1638
1639                         // LadyHavoc: changed to begin a loading stage and issue this when done
1640                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1641                         MSG_WriteString (&cls.netcon->message, "spawn");
1642                 }
1643                 break;
1644
1645         case 3:
1646                 if (cls.netcon)
1647                 {
1648                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1649                         MSG_WriteString (&cls.netcon->message, "begin");
1650                 }
1651                 break;
1652
1653         case 4:
1654                 // after the level has been loaded, we shouldn't need the shaders, and
1655                 // if they are needed again they will be automatically loaded...
1656                 // we also don't need the unused models or sounds from the last level
1657                 Mod_FreeQ3Shaders();
1658                 Mod_PurgeUnused();
1659                 S_PurgeUnused();
1660
1661                 Con_ClearNotify();
1662                 if (COM_CheckParm("-profilegameonly"))
1663                         Sys_AllowProfiling(true);
1664                 break;
1665         }
1666 }
1667
1668 /*
1669 ==================
1670 CL_ParseServerInfo
1671 ==================
1672 */
1673 static void CL_ParseServerInfo (void)
1674 {
1675         char *str;
1676         int i;
1677         protocolversion_t protocol;
1678         int nummodels, numsounds;
1679         char vabuf[1024];
1680
1681         // if we start loading a level and a video is still playing, stop it
1682         CL_VideoStop();
1683
1684         Con_DPrint("Serverinfo packet received.\n");
1685         Collision_Cache_Reset(true);
1686
1687         // if server is active, we already began a loading plaque
1688         if (!sv.active)
1689         {
1690                 SCR_BeginLoadingPlaque(false);
1691                 S_StopAllSounds();
1692                 // free q3 shaders so that any newly downloaded shaders will be active
1693                 Mod_FreeQ3Shaders();
1694         }
1695
1696         // check memory integrity
1697         Mem_CheckSentinelsGlobal();
1698
1699         // clear cl_serverextension cvars
1700         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1701
1702 //
1703 // wipe the client_state_t struct
1704 //
1705         CL_ClearState ();
1706
1707 // parse protocol version number
1708         i = MSG_ReadLong(&cl_message);
1709         protocol = Protocol_EnumForNumber(i);
1710         if (protocol == PROTOCOL_UNKNOWN)
1711         {
1712                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1713                 return;
1714         }
1715         // hack for unmarked Nehahra movie demos which had a custom protocol
1716         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1717                 protocol = PROTOCOL_NEHAHRAMOVIE;
1718         cls.protocol = protocol;
1719         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1720
1721         cl.num_entities = 1;
1722
1723         if (protocol == PROTOCOL_QUAKEWORLD)
1724         {
1725                 char gamedir[1][MAX_QPATH];
1726
1727                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1728
1729                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1730                 Con_Printf("server gamedir is %s\n", str);
1731                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1732
1733                 // change gamedir if needed
1734                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1735                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1736
1737                 cl.gametype = GAME_DEATHMATCH;
1738                 cl.maxclients = 32;
1739
1740                 // parse player number
1741                 i = MSG_ReadByte(&cl_message);
1742                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1743                 //cl.qw_spectator = (i & 128) != 0;
1744                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1745                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1746
1747                 // get the full level name
1748                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1749                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1750
1751                 // get the movevars that are defined in the qw protocol
1752                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1753                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1762
1763                 // other movevars not in the protocol...
1764                 cl.movevars_wallfriction = 0;
1765                 cl.movevars_timescale = 1;
1766                 cl.movevars_jumpvelocity = 270;
1767                 cl.movevars_edgefriction = 1;
1768                 cl.movevars_maxairspeed = 30;
1769                 cl.movevars_stepheight = 18;
1770                 cl.movevars_airaccel_qw = 1;
1771                 cl.movevars_airaccel_sideways_friction = 0;
1772
1773                 // seperate the printfs so the server message can have a color
1774                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1775
1776                 // check memory integrity
1777                 Mem_CheckSentinelsGlobal();
1778
1779                 if (cls.netcon)
1780                 {
1781                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1782                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1783                 }
1784
1785                 cl.loadbegun = false;
1786                 cl.loadfinished = false;
1787
1788                 cls.state = ca_connected;
1789                 cls.signon = 1;
1790
1791                 // note: on QW protocol we can't set up the gameworld until after
1792                 // downloads finish...
1793                 // (we don't even know the name of the map yet)
1794                 // this also means cl_autodemo does not work on QW protocol...
1795
1796                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1797                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1798                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1799                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1800                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1801                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1802
1803                 // check memory integrity
1804                 Mem_CheckSentinelsGlobal();
1805         }
1806         else
1807         {
1808         // parse maxclients
1809                 cl.maxclients = MSG_ReadByte(&cl_message);
1810                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1811                 {
1812                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1813                         return;
1814                 }
1815                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1816
1817         // parse gametype
1818                 cl.gametype = MSG_ReadByte(&cl_message);
1819                 // the original id singleplayer demos are bugged and contain
1820                 // GAME_DEATHMATCH even for singleplayer
1821                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1822                         cl.gametype = GAME_COOP;
1823
1824         // parse signon message
1825                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1826                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1827
1828         // seperate the printfs so the server message can have a color
1829                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1830                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1831
1832                 // check memory integrity
1833                 Mem_CheckSentinelsGlobal();
1834
1835                 // parse model precache list
1836                 for (nummodels=1 ; ; nummodels++)
1837                 {
1838                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1839                         if (!str[0])
1840                                 break;
1841                         if (nummodels==MAX_MODELS)
1842                                 Host_Error ("Server sent too many model precaches");
1843                         if (strlen(str) >= MAX_QPATH)
1844                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1845                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1846                 }
1847                 // parse sound precache list
1848                 for (numsounds=1 ; ; numsounds++)
1849                 {
1850                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1851                         if (!str[0])
1852                                 break;
1853                         if (numsounds==MAX_SOUNDS)
1854                                 Host_Error("Server sent too many sound precaches");
1855                         if (strlen(str) >= MAX_QPATH)
1856                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1857                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1858                 }
1859
1860                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1861                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1862                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1863                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1864                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1865                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1866                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1867                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1868
1869                 // touch all of the precached models that are still loaded so we can free
1870                 // anything that isn't needed
1871                 if (!sv.active)
1872                         Mod_ClearUsed();
1873                 for (i = 1;i < nummodels;i++)
1874                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1875                 // precache any models used by the client (this also marks them used)
1876                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1877                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1878                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1879                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1880
1881                 // we purge the models and sounds later in CL_SignonReply
1882                 //Mod_PurgeUnused();
1883                 //S_PurgeUnused();
1884
1885                 // clear sound usage flags for purging of unused sounds
1886                 S_ClearUsed();
1887
1888                 // precache any sounds used by the client
1889                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1890                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1891                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1892                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1893                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1894                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1895                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1896
1897                 // sounds used by the game
1898                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1899                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1900
1901                 // now we try to load everything that is new
1902                 cl.loadmodel_current = 1;
1903                 cl.downloadmodel_current = 1;
1904                 cl.loadmodel_total = nummodels;
1905                 cl.loadsound_current = 1;
1906                 cl.downloadsound_current = 1;
1907                 cl.loadsound_total = numsounds;
1908                 cl.downloadcsqc = true;
1909                 cl.loadbegun = false;
1910                 cl.loadfinished = false;
1911                 cl.loadcsqc = true;
1912
1913                 // check memory integrity
1914                 Mem_CheckSentinelsGlobal();
1915
1916         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1917                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1918                 {
1919                         char demofile[MAX_OSPATH];
1920
1921                         if (cls.demorecording)
1922                         {
1923                                 // finish the previous level's demo file
1924                                 CL_Stop_f(&cmd_client);
1925                         }
1926
1927                         // start a new demo file
1928                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1929
1930                         Con_Printf ("Auto-recording to %s.\n", demofile);
1931
1932                         // Reset bit 0 for every new demo
1933                         Cvar_SetValueQuick(&cl_autodemo_delete,
1934                                 (cl_autodemo_delete.integer & ~0x1)
1935                                 |
1936                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1937                         );
1938
1939                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1940                         if (cls.demofile)
1941                         {
1942                                 cls.forcetrack = -1;
1943                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1944                                 cls.demorecording = true;
1945                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1946                                 cls.demo_lastcsprogssize = -1;
1947                                 cls.demo_lastcsprogscrc = -1;
1948                         }
1949                         else
1950                                 Con_Print ("ERROR: couldn't open.\n");
1951                 }
1952         }
1953         cl.islocalgame = NetConn_IsLocalGame();
1954 }
1955
1956 void CL_ValidateState(entity_state_t *s)
1957 {
1958         dp_model_t *model;
1959
1960         if (!s->active)
1961                 return;
1962
1963         if (s->modelindex >= MAX_MODELS)
1964                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1965
1966         // these warnings are only warnings, no corrections are made to the state
1967         // because states are often copied for decoding, which otherwise would
1968         // propogate some of the corrections accidentally
1969         // (this used to happen, sometimes affecting skin and frame)
1970
1971         // colormap is client index + 1
1972         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1973                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1974
1975         if (developer_extra.integer)
1976         {
1977                 model = CL_GetModelByIndex(s->modelindex);
1978                 if (model && model->type && s->frame >= model->numframes)
1979                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1980                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1981                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1982         }
1983 }
1984
1985 void CL_MoveLerpEntityStates(entity_t *ent)
1986 {
1987         float odelta[3], adelta[3];
1988         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1989         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1990         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1991         {
1992                 // reset all persistent stuff if this is a new entity
1993                 ent->persistent.lerpdeltatime = 0;
1994                 ent->persistent.lerpstarttime = cl.mtime[1];
1995                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1996                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1997                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1998                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1999                 // reset animation interpolation as well
2000                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2001                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2002                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2003                 ent->render.shadertime = cl.time;
2004                 // reset various persistent stuff
2005                 ent->persistent.muzzleflash = 0;
2006                 ent->persistent.trail_allowed = false;
2007         }
2008         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2009         {
2010                 // don't interpolate the move
2011                 ent->persistent.lerpdeltatime = 0;
2012                 ent->persistent.lerpstarttime = cl.mtime[1];
2013                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2014                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2015                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2016                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2017                 ent->persistent.trail_allowed = false;
2018
2019                 // if(ent->state_current.frame != ent->state_previous.frame)
2020                 // do this even if we did change the frame
2021                 // teleport bit is only used if an animation restart, or a jump, is necessary
2022                 // so it should be always harmless to do this
2023                 {
2024                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2025                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2026                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2027                 }
2028
2029                 // note that this case must do everything the following case does too
2030         }
2031         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2032         {
2033                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2034                 ent->render.framegroupblend[1].lerp = 1;
2035                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2036                 ent->render.framegroupblend[0].start = cl.time;
2037                 ent->render.framegroupblend[0].lerp = 0;
2038         }
2039         else if (DotProduct(odelta, odelta) > 1000*1000
2040                 || (cl.fixangle[0] && !cl.fixangle[1])
2041                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2042                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2043         {
2044                 // don't interpolate the move
2045                 // (the fixangle[] check detects teleports, but not constant fixangles
2046                 //  such as when spectating)
2047                 ent->persistent.lerpdeltatime = 0;
2048                 ent->persistent.lerpstarttime = cl.mtime[1];
2049                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2050                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2051                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2052                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2053                 ent->persistent.trail_allowed = false;
2054         }
2055         else if (ent->state_current.flags & RENDER_STEP)
2056         {
2057                 // monster interpolation
2058                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2059                 {
2060                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2061                         ent->persistent.lerpstarttime = cl.mtime[1];
2062                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2063                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2064                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2065                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2066                 }
2067         }
2068         else
2069         {
2070                 // not a monster
2071                 ent->persistent.lerpstarttime = ent->state_previous.time;
2072                 // no lerp if it's singleplayer
2073                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2074                         ent->persistent.lerpdeltatime = 0;
2075                 else
2076                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2077                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2078                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2079                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2080                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2081         }
2082         // trigger muzzleflash effect if necessary
2083         if (ent->state_current.effects & EF_MUZZLEFLASH)
2084                 ent->persistent.muzzleflash = 1;
2085
2086         // restart animation bit
2087         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2088         {
2089                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2090                 ent->render.framegroupblend[1].lerp = 1;
2091                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2092                 ent->render.framegroupblend[0].start = cl.time;
2093                 ent->render.framegroupblend[0].lerp = 0;
2094         }
2095 }
2096
2097 /*
2098 ==================
2099 CL_ParseBaseline
2100 ==================
2101 */
2102 static void CL_ParseBaseline (entity_t *ent, int large)
2103 {
2104         int i;
2105
2106         ent->state_baseline = defaultstate;
2107         // FIXME: set ent->state_baseline.number?
2108         ent->state_baseline.active = true;
2109         if (large)
2110         {
2111                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2113         }
2114         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2115         {
2116                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2117                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2118         }
2119         else
2120         {
2121                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2122                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2123         }
2124         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2125         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2126         for (i = 0;i < 3;i++)
2127         {
2128                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2129                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2130         }
2131         ent->state_previous = ent->state_current = ent->state_baseline;
2132 }
2133
2134
2135 /*
2136 ==================
2137 CL_ParseClientdata
2138
2139 Server information pertaining to this client only
2140 ==================
2141 */
2142 static void CL_ParseClientdata (void)
2143 {
2144         int i, bits;
2145
2146         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2147         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2148         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2149         cl.mviewzoom[1] = cl.mviewzoom[0];
2150
2151         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2152         {
2153                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2154                 cl.stats[STAT_ITEMS] = 0;
2155                 cl.stats[STAT_VIEWZOOM] = 255;
2156         }
2157         cl.idealpitch = 0;
2158         cl.mpunchangle[0][0] = 0;
2159         cl.mpunchangle[0][1] = 0;
2160         cl.mpunchangle[0][2] = 0;
2161         cl.mpunchvector[0][0] = 0;
2162         cl.mpunchvector[0][1] = 0;
2163         cl.mpunchvector[0][2] = 0;
2164         cl.mvelocity[0][0] = 0;
2165         cl.mvelocity[0][1] = 0;
2166         cl.mvelocity[0][2] = 0;
2167         cl.mviewzoom[0] = 1;
2168
2169         bits = (unsigned short) MSG_ReadShort(&cl_message);
2170         if (bits & SU_EXTEND1)
2171                 bits |= (MSG_ReadByte(&cl_message) << 16);
2172         if (bits & SU_EXTEND2)
2173                 bits |= (MSG_ReadByte(&cl_message) << 24);
2174
2175         if (bits & SU_VIEWHEIGHT)
2176                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2177
2178         if (bits & SU_IDEALPITCH)
2179                 cl.idealpitch = MSG_ReadChar(&cl_message);
2180
2181         for (i = 0;i < 3;i++)
2182         {
2183                 if (bits & (SU_PUNCH1<<i) )
2184                 {
2185                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2186                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2187                         else
2188                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2189                 }
2190                 if (bits & (SU_PUNCHVEC1<<i))
2191                 {
2192                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2194                         else
2195                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2196                 }
2197                 if (bits & (SU_VELOCITY1<<i) )
2198                 {
2199                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2201                         else
2202                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2203                 }
2204         }
2205
2206         // LadyHavoc: hipnotic demos don't have this bit set but should
2207         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2208                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2209
2210         cl.onground = (bits & SU_ONGROUND) != 0;
2211         cl.inwater = (bits & SU_INWATER) != 0;
2212
2213         if (cls.protocol == PROTOCOL_DARKPLACES5)
2214         {
2215                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2216                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2217                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2218                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2224                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2225         }
2226         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2227         {
2228                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2229                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2230                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2231                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2232                 else
2233                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2234                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2235                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2236                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2237                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2238                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2239                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2240                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2241                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2242                 else
2243                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2244         }
2245
2246         if (bits & SU_VIEWZOOM)
2247         {
2248                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2249                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2250                 else
2251                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2252         }
2253
2254         // viewzoom interpolation
2255         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2256 }
2257
2258 /*
2259 =====================
2260 CL_ParseStatic
2261 =====================
2262 */
2263 static void CL_ParseStatic (int large)
2264 {
2265         entity_t *ent;
2266
2267         if (cl.num_static_entities >= cl.max_static_entities)
2268                 Host_Error ("Too many static entities");
2269         ent = &cl.static_entities[cl.num_static_entities++];
2270         CL_ParseBaseline (ent, large);
2271
2272         if (ent->state_baseline.modelindex == 0)
2273         {
2274                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2275                 cl.num_static_entities--;
2276                 // This is definitely a cheesy way to conserve resources...
2277                 return;
2278         }
2279
2280 // copy it to the current state
2281         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2282         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2283         ent->render.framegroupblend[0].lerp = 1;
2284         // make torchs play out of sync
2285         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2286         ent->render.skinnum = ent->state_baseline.skin;
2287         ent->render.effects = ent->state_baseline.effects;
2288         ent->render.alpha = 1;
2289
2290         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2291         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2292
2293         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2294         ent->render.allowdecals = true;
2295         CL_UpdateRenderEntity(&ent->render);
2296 }
2297
2298 /*
2299 ===================
2300 CL_ParseStaticSound
2301 ===================
2302 */
2303 static void CL_ParseStaticSound (int large)
2304 {
2305         vec3_t          org;
2306         int                     sound_num, vol, atten;
2307
2308         MSG_ReadVector(&cl_message, org, cls.protocol);
2309         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2310                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2311         else
2312                 sound_num = MSG_ReadByte(&cl_message);
2313
2314         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2315         {
2316                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2317                 return;
2318         }
2319
2320         vol = MSG_ReadByte(&cl_message);
2321         atten = MSG_ReadByte(&cl_message);
2322
2323         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2324 }
2325
2326 static void CL_ParseEffect (void)
2327 {
2328         vec3_t          org;
2329         int                     modelindex, startframe, framecount, framerate;
2330
2331         MSG_ReadVector(&cl_message, org, cls.protocol);
2332         modelindex = MSG_ReadByte(&cl_message);
2333         startframe = MSG_ReadByte(&cl_message);
2334         framecount = MSG_ReadByte(&cl_message);
2335         framerate = MSG_ReadByte(&cl_message);
2336
2337         CL_Effect(org, modelindex, startframe, framecount, framerate);
2338 }
2339
2340 static void CL_ParseEffect2 (void)
2341 {
2342         vec3_t          org;
2343         int                     modelindex, startframe, framecount, framerate;
2344
2345         MSG_ReadVector(&cl_message, org, cls.protocol);
2346         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2347         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2348         framecount = MSG_ReadByte(&cl_message);
2349         framerate = MSG_ReadByte(&cl_message);
2350
2351         CL_Effect(org, modelindex, startframe, framecount, framerate);
2352 }
2353
2354 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2355 {
2356         int i;
2357         beam_t *b = NULL;
2358
2359         if (ent >= MAX_EDICTS)
2360         {
2361                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2362                 ent = 0;
2363         }
2364
2365         if (ent >= cl.max_entities)
2366                 CL_ExpandEntities(ent);
2367
2368         // override any beam with the same entity
2369         i = cl.max_beams;
2370         if (ent)
2371                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2372                         if (b->entity == ent)
2373                                 break;
2374         // if the entity was not found then just replace an unused beam
2375         if (i == cl.max_beams)
2376                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2377                         if (!b->model)
2378                                 break;
2379         if (i < cl.max_beams)
2380         {
2381                 cl.num_beams = max(cl.num_beams, i + 1);
2382                 b->entity = ent;
2383                 b->lightning = lightning;
2384                 b->model = m;
2385                 b->endtime = cl.mtime[0] + 0.2;
2386                 VectorCopy (start, b->start);
2387                 VectorCopy (end, b->end);
2388         }
2389         else
2390                 Con_Print("beam list overflow!\n");
2391 }
2392
2393 static void CL_ParseBeam (dp_model_t *m, int lightning)
2394 {
2395         int ent;
2396         vec3_t start, end;
2397
2398         ent = (unsigned short) MSG_ReadShort(&cl_message);
2399         MSG_ReadVector(&cl_message, start, cls.protocol);
2400         MSG_ReadVector(&cl_message, end, cls.protocol);
2401
2402         if (ent >= MAX_EDICTS)
2403         {
2404                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2405                 ent = 0;
2406         }
2407
2408         CL_NewBeam(ent, start, end, m, lightning);
2409 }
2410
2411 static void CL_ParseTempEntity(void)
2412 {
2413         int type;
2414         vec3_t pos, pos2;
2415         vec3_t vel1, vel2;
2416         vec3_t dir;
2417         vec3_t color;
2418         int rnd;
2419         int colorStart, colorLength, count;
2420         float velspeed, radius;
2421         unsigned char *tempcolor;
2422         matrix4x4_t tempmatrix;
2423
2424         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2425         {
2426                 type = MSG_ReadByte(&cl_message);
2427                 switch (type)
2428                 {
2429                 case QW_TE_WIZSPIKE:
2430                         // spike hitting wall
2431                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 4);
2433                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2435                         break;
2436
2437                 case QW_TE_KNIGHTSPIKE:
2438                         // spike hitting wall
2439                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2440                         CL_FindNonSolidLocation(pos, pos, 4);
2441                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2443                         break;
2444
2445                 case QW_TE_SPIKE:
2446                         // spike hitting wall
2447                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 4);
2449                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         if (rand() % 5)
2451                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2452                         else
2453                         {
2454                                 rnd = rand() & 3;
2455                                 if (rnd == 1)
2456                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2457                                 else if (rnd == 2)
2458                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2459                                 else
2460                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2461                         }
2462                         break;
2463                 case QW_TE_SUPERSPIKE:
2464                         // super spike hitting wall
2465                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2466                         CL_FindNonSolidLocation(pos, pos, 4);
2467                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468                         if (rand() % 5)
2469                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2470                         else
2471                         {
2472                                 rnd = rand() & 3;
2473                                 if (rnd == 1)
2474                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475                                 else if (rnd == 2)
2476                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477                                 else
2478                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479                         }
2480                         break;
2481
2482                 case QW_TE_EXPLOSION:
2483                         // rocket explosion
2484                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2485                         CL_FindNonSolidLocation(pos, pos, 10);
2486                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2488                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2489                         break;
2490
2491                 case QW_TE_TAREXPLOSION:
2492                         // tarbaby explosion
2493                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2494                         CL_FindNonSolidLocation(pos, pos, 10);
2495                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2497                         break;
2498
2499                 case QW_TE_LIGHTNING1:
2500                         // lightning bolts
2501                         CL_ParseBeam(cl.model_bolt, true);
2502                         break;
2503
2504                 case QW_TE_LIGHTNING2:
2505                         // lightning bolts
2506                         CL_ParseBeam(cl.model_bolt2, true);
2507                         break;
2508
2509                 case QW_TE_LIGHTNING3:
2510                         // lightning bolts
2511                         CL_ParseBeam(cl.model_bolt3, false);
2512                         break;
2513
2514                 case QW_TE_LAVASPLASH:
2515                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2516                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         break;
2518
2519                 case QW_TE_TELEPORT:
2520                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2521                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         break;
2523
2524                 case QW_TE_GUNSHOT:
2525                         // bullet hitting wall
2526                         radius = MSG_ReadByte(&cl_message);
2527                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2528                         CL_FindNonSolidLocation(pos, pos, 4);
2529                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2530                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2531                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2532                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2533                         {
2534                                 if (rand() % 5)
2535                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2536                                 else
2537                                 {
2538                                         rnd = rand() & 3;
2539                                         if (rnd == 1)
2540                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2541                                         else if (rnd == 2)
2542                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2543                                         else
2544                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2545                                 }
2546                         }
2547                         break;
2548
2549                 case QW_TE_BLOOD:
2550                         count = MSG_ReadByte(&cl_message);
2551                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2552                         CL_FindNonSolidLocation(pos, pos, 4);
2553                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554                         break;
2555
2556                 case QW_TE_LIGHTNINGBLOOD:
2557                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2558                         CL_FindNonSolidLocation(pos, pos, 4);
2559                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560                         break;
2561
2562                 default:
2563                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2564                 }
2565         }
2566         else
2567         {
2568                 type = MSG_ReadByte(&cl_message);
2569                 switch (type)
2570                 {
2571                 case TE_WIZSPIKE:
2572                         // spike hitting wall
2573                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2574                         CL_FindNonSolidLocation(pos, pos, 4);
2575                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2577                         break;
2578
2579                 case TE_KNIGHTSPIKE:
2580                         // spike hitting wall
2581                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2582                         CL_FindNonSolidLocation(pos, pos, 4);
2583                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2585                         break;
2586
2587                 case TE_SPIKE:
2588                         // spike hitting wall
2589                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2590                         CL_FindNonSolidLocation(pos, pos, 4);
2591                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592                         if (rand() % 5)
2593                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2594                         else
2595                         {
2596                                 rnd = rand() & 3;
2597                                 if (rnd == 1)
2598                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2599                                 else if (rnd == 2)
2600                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2601                                 else
2602                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2603                         }
2604                         break;
2605                 case TE_SPIKEQUAD:
2606                         // quad spike hitting wall
2607                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2608                         CL_FindNonSolidLocation(pos, pos, 4);
2609                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610                         if (rand() % 5)
2611                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2612                         else
2613                         {
2614                                 rnd = rand() & 3;
2615                                 if (rnd == 1)
2616                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2617                                 else if (rnd == 2)
2618                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2619                                 else
2620                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2621                         }
2622                         break;
2623                 case TE_SUPERSPIKE:
2624                         // super spike hitting wall
2625                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2626                         CL_FindNonSolidLocation(pos, pos, 4);
2627                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628                         if (rand() % 5)
2629                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2630                         else
2631                         {
2632                                 rnd = rand() & 3;
2633                                 if (rnd == 1)
2634                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2635                                 else if (rnd == 2)
2636                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2637                                 else
2638                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2639                         }
2640                         break;
2641                 case TE_SUPERSPIKEQUAD:
2642                         // quad super spike hitting wall
2643                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2644                         CL_FindNonSolidLocation(pos, pos, 4);
2645                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2646                         if (rand() % 5)
2647                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2648                         else
2649                         {
2650                                 rnd = rand() & 3;
2651                                 if (rnd == 1)
2652                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2653                                 else if (rnd == 2)
2654                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2655                                 else
2656                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2657                         }
2658                         break;
2659                         // LadyHavoc: added for improved blood splatters
2660                 case TE_BLOOD:
2661                         // blood puff
2662                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2663                         CL_FindNonSolidLocation(pos, pos, 4);
2664                         dir[0] = MSG_ReadChar(&cl_message);
2665                         dir[1] = MSG_ReadChar(&cl_message);
2666                         dir[2] = MSG_ReadChar(&cl_message);
2667                         count = MSG_ReadByte(&cl_message);
2668                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2669                         break;
2670                 case TE_SPARK:
2671                         // spark shower
2672                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2673                         CL_FindNonSolidLocation(pos, pos, 4);
2674                         dir[0] = MSG_ReadChar(&cl_message);
2675                         dir[1] = MSG_ReadChar(&cl_message);
2676                         dir[2] = MSG_ReadChar(&cl_message);
2677                         count = MSG_ReadByte(&cl_message);
2678                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2679                         break;
2680                 case TE_PLASMABURN:
2681                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2682                         CL_FindNonSolidLocation(pos, pos, 4);
2683                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2684                         break;
2685                         // LadyHavoc: added for improved gore
2686                 case TE_BLOODSHOWER:
2687                         // vaporized body
2688                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2689                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2690                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2691                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2692                         vel1[0] = -velspeed;
2693                         vel1[1] = -velspeed;
2694                         vel1[2] = -velspeed;
2695                         vel2[0] = velspeed;
2696                         vel2[1] = velspeed;
2697                         vel2[2] = velspeed;
2698                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2699                         break;
2700
2701                 case TE_PARTICLECUBE:
2702                         // general purpose particle effect
2703                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2704                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2705                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2706                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2707                         colorStart = MSG_ReadByte(&cl_message); // color
2708                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2709                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2710                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2711                         break;
2712
2713                 case TE_PARTICLERAIN:
2714                         // general purpose particle effect
2715                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2716                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2717                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2718                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2719                         colorStart = MSG_ReadByte(&cl_message); // color
2720                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2721                         break;
2722
2723                 case TE_PARTICLESNOW:
2724                         // general purpose particle effect
2725                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2726                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2727                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2728                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2729                         colorStart = MSG_ReadByte(&cl_message); // color
2730                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2731                         break;
2732
2733                 case TE_GUNSHOT:
2734                         // bullet hitting wall
2735                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2736                         CL_FindNonSolidLocation(pos, pos, 4);
2737                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2739                         {
2740                                 if (rand() % 5)
2741                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2742                                 else
2743                                 {
2744                                         rnd = rand() & 3;
2745                                         if (rnd == 1)
2746                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2747                                         else if (rnd == 2)
2748                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2749                                         else
2750                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2751                                 }
2752                         }
2753                         break;
2754
2755                 case TE_GUNSHOTQUAD:
2756                         // quad bullet hitting wall
2757                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2758                         CL_FindNonSolidLocation(pos, pos, 4);
2759                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2760                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2761                         {
2762                                 if (rand() % 5)
2763                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2764                                 else
2765                                 {
2766                                         rnd = rand() & 3;
2767                                         if (rnd == 1)
2768                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2769                                         else if (rnd == 2)
2770                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2771                                         else
2772                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2773                                 }
2774                         }
2775                         break;
2776
2777                 case TE_EXPLOSION:
2778                         // rocket explosion
2779                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2780                         CL_FindNonSolidLocation(pos, pos, 10);
2781                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2783                         break;
2784
2785                 case TE_EXPLOSIONQUAD:
2786                         // quad rocket explosion
2787                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2788                         CL_FindNonSolidLocation(pos, pos, 10);
2789                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2791                         break;
2792
2793                 case TE_EXPLOSION3:
2794                         // Nehahra movie colored lighting explosion
2795                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2796                         CL_FindNonSolidLocation(pos, pos, 10);
2797                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800                         CL_ParticleExplosion(pos);
2801                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2802                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2803                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2804                         break;
2805
2806                 case TE_EXPLOSIONRGB:
2807                         // colored lighting explosion
2808                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2809                         CL_FindNonSolidLocation(pos, pos, 10);
2810                         CL_ParticleExplosion(pos);
2811                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2815                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2816                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2817                         break;
2818
2819                 case TE_TAREXPLOSION:
2820                         // tarbaby explosion
2821                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2822                         CL_FindNonSolidLocation(pos, pos, 10);
2823                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2824                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2825                         break;
2826
2827                 case TE_SMALLFLASH:
2828                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2829                         CL_FindNonSolidLocation(pos, pos, 10);
2830                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2831                         break;
2832
2833                 case TE_CUSTOMFLASH:
2834                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2835                         CL_FindNonSolidLocation(pos, pos, 4);
2836                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2837                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2838                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2842                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2843                         break;
2844
2845                 case TE_FLAMEJET:
2846                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2847                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2848                         count = MSG_ReadByte(&cl_message);
2849                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2850                         break;
2851
2852                 case TE_LIGHTNING1:
2853                         // lightning bolts
2854                         CL_ParseBeam(cl.model_bolt, true);
2855                         break;
2856
2857                 case TE_LIGHTNING2:
2858                         // lightning bolts
2859                         CL_ParseBeam(cl.model_bolt2, true);
2860                         break;
2861
2862                 case TE_LIGHTNING3:
2863                         // lightning bolts
2864                         CL_ParseBeam(cl.model_bolt3, false);
2865                         break;
2866
2867         // PGM 01/21/97
2868                 case TE_BEAM:
2869                         // grappling hook beam
2870                         CL_ParseBeam(cl.model_beam, false);
2871                         break;
2872         // PGM 01/21/97
2873
2874         // LadyHavoc: for compatibility with the Nehahra movie...
2875                 case TE_LIGHTNING4NEH:
2876                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2877                         break;
2878
2879                 case TE_LAVASPLASH:
2880                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2881                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882                         break;
2883
2884                 case TE_TELEPORT:
2885                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2886                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2887                         break;
2888
2889                 case TE_EXPLOSION2:
2890                         // color mapped explosion
2891                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2892                         CL_FindNonSolidLocation(pos, pos, 10);
2893                         colorStart = MSG_ReadByte(&cl_message);
2894                         colorLength = MSG_ReadByte(&cl_message);
2895                         if (colorLength == 0)
2896                                 colorLength = 1;
2897                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2898                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2899                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2900                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2901                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2902                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2903                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2904                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2905                         break;
2906
2907                 case TE_TEI_G3:
2908                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2909                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2910                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2911                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2912                         break;
2913
2914                 case TE_TEI_SMOKE:
2915                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2916                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2917                         count = MSG_ReadByte(&cl_message);
2918                         CL_FindNonSolidLocation(pos, pos, 4);
2919                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2920                         break;
2921
2922                 case TE_TEI_BIGEXPLOSION:
2923                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2924                         CL_FindNonSolidLocation(pos, pos, 10);
2925                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2927                         break;
2928
2929                 case TE_TEI_PLASMAHIT:
2930                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2931                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2932                         count = MSG_ReadByte(&cl_message);
2933                         CL_FindNonSolidLocation(pos, pos, 5);
2934                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2935                         break;
2936
2937                 default:
2938                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2939                 }
2940         }
2941 }
2942
2943 static void CL_ParseTrailParticles(void)
2944 {
2945         int entityindex;
2946         int effectindex;
2947         vec3_t start, end;
2948         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2949         if (entityindex >= MAX_EDICTS)
2950                 entityindex = 0;
2951         if (entityindex >= cl.max_entities)
2952                 CL_ExpandEntities(entityindex);
2953         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2954         MSG_ReadVector(&cl_message, start, cls.protocol);
2955         MSG_ReadVector(&cl_message, end, cls.protocol);
2956         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2957 }
2958
2959 static void CL_ParsePointParticles(void)
2960 {
2961         int effectindex, count;
2962         vec3_t origin, velocity;
2963         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2964         MSG_ReadVector(&cl_message, origin, cls.protocol);
2965         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2966         count = (unsigned short)MSG_ReadShort(&cl_message);
2967         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2968 }
2969
2970 static void CL_ParsePointParticles1(void)
2971 {
2972         int effectindex;
2973         vec3_t origin;
2974         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2975         MSG_ReadVector(&cl_message, origin, cls.protocol);
2976         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2977 }
2978
2979 typedef struct cl_iplog_item_s
2980 {
2981         char *address;
2982         char *name;
2983 }
2984 cl_iplog_item_t;
2985
2986 static qboolean cl_iplog_loaded = false;
2987 static int cl_iplog_numitems = 0;
2988 static int cl_iplog_maxitems = 0;
2989 static cl_iplog_item_t *cl_iplog_items;
2990
2991 static void CL_IPLog_Load(void);
2992 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2993 {
2994         int i;
2995         size_t sz_name, sz_address;
2996         if (!address || !address[0] || !name || !name[0])
2997                 return;
2998         if (!cl_iplog_loaded)
2999                 CL_IPLog_Load();
3000         if (developer_extra.integer)
3001                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3002         // see if it already exists
3003         if (checkexisting)
3004         {
3005                 for (i = 0;i < cl_iplog_numitems;i++)
3006                 {
3007                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3008                         {
3009                                 if (developer_extra.integer)
3010                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3011                                 return;
3012                         }
3013                 }
3014         }
3015         // it does not already exist in the iplog, so add it
3016         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3017         {
3018                 cl_iplog_item_t *olditems = cl_iplog_items;
3019                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3020                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3021                 if (olditems)
3022                 {
3023                         if (cl_iplog_numitems)
3024                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3025                         Mem_Free(olditems);
3026                 }
3027         }
3028         sz_address = strlen(address) + 1;
3029         sz_name = strlen(name) + 1;
3030         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3031         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3032         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3033         // TODO: maybe it would be better to strip weird characters from name when
3034         // copying it here rather than using a straight strcpy?
3035         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3036         cl_iplog_numitems++;
3037         if (addtofile)
3038         {
3039                 // add it to the iplog.txt file
3040                 // TODO: this ought to open the one in the userpath version of the base
3041                 // gamedir, not the current gamedir
3042 // not necessary for mobile
3043 #ifndef DP_MOBILETOUCH
3044                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3045                 if (developer_extra.integer)
3046                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3047 #endif
3048         }
3049 }
3050
3051 static void CL_IPLog_Load(void)
3052 {
3053         int i, len, linenumber;
3054         char *text, *textend;
3055         unsigned char *filedata;
3056         fs_offset_t filesize;
3057         char line[MAX_INPUTLINE];
3058         char address[MAX_INPUTLINE];
3059         cl_iplog_loaded = true;
3060         // TODO: this ought to open the one in the userpath version of the base
3061         // gamedir, not the current gamedir
3062 // not necessary for mobile
3063 #ifndef DP_MOBILETOUCH
3064         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3065 #else
3066         filedata = NULL;
3067 #endif
3068         if (!filedata)
3069                 return;
3070         text = (char *)filedata;
3071         textend = text + filesize;
3072         for (linenumber = 1;text < textend;linenumber++)
3073         {
3074                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3075                         if (len < (int)sizeof(line) - 1)
3076                                 line[len++] = *text;
3077                 line[len] = 0;
3078                 if (text < textend && *text == '\r' && text[1] == '\n')
3079                         text++;
3080                 if (text < textend && *text == '\n')
3081                         text++;
3082                 if (line[0] == '/' && line[1] == '/')
3083                         continue; // skip comments if anyone happens to add them
3084                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3085                         address[i] = line[i];
3086                 address[i] = 0;
3087                 // skip exactly one space character
3088                 i++;
3089                 // address contains the address with termination,
3090                 // line + i contains the name with termination
3091                 if (address[0] && line[i])
3092                         CL_IPLog_Add(address, line + i, false, false);
3093                 else
3094                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3095         }
3096 }
3097
3098 static void CL_IPLog_List_f(cmd_state_t *cmd)
3099 {
3100         int i, j;
3101         const char *addressprefix;
3102         if (Cmd_Argc(cmd) > 2)
3103         {
3104                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3105                 return;
3106         }
3107         addressprefix = "";
3108         if (Cmd_Argc(cmd) >= 2)
3109                 addressprefix = Cmd_Argv(cmd, 1);
3110         if (!cl_iplog_loaded)
3111                 CL_IPLog_Load();
3112         if (addressprefix && addressprefix[0])
3113                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3114         else
3115                 Con_Printf("Listing all iplog entries\n");
3116         Con_Printf("address         name\n");
3117         for (i = 0;i < cl_iplog_numitems;i++)
3118         {
3119                 if (addressprefix && addressprefix[0])
3120                 {
3121                         for (j = 0;addressprefix[j];j++)
3122                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3123                                         break;
3124                         // if this address does not begin with the addressprefix string
3125                         // simply omit it from the output
3126                         if (addressprefix[j])
3127                                 continue;
3128                 }
3129                 // if name is less than 15 characters, left justify it and pad
3130                 // if name is more than 15 characters, print all of it, not worrying
3131                 // about the fact it will misalign the columns
3132                 if (strlen(cl_iplog_items[i].address) < 15)
3133                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3134                 else
3135                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3136         }
3137 }
3138
3139 // look for anything interesting like player IP addresses or ping reports
3140 static qboolean CL_ExaminePrintString(const char *text)
3141 {
3142         int len;
3143         const char *t;
3144         char temp[MAX_INPUTLINE];
3145         if (!strcmp(text, "Client ping times:\n"))
3146         {
3147                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148                 // hide ping reports in demos
3149                 if (cls.demoplayback)
3150                         cl.parsingtextexpectingpingforscores = 1;
3151                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3152                         ;
3153                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3154                 {
3155                         Con_Printf("ping reply but empty scoreboard?!?\n");
3156                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157                         cl.parsingtextexpectingpingforscores = 0;
3158                 }
3159                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3160                 return !cl.parsingtextexpectingpingforscores;
3161         }
3162         if (!strncmp(text, "host:    ", 9))
3163         {
3164                 // cl.parsingtextexpectingpingforscores = false; // really?
3165                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3166                 cl.parsingtextplayerindex = 0;
3167                 return true;
3168         }
3169         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3170         {
3171                 // if anything goes wrong, we'll assume this is not a ping report
3172                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3173                 cl.parsingtextexpectingpingforscores = 0;
3174                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3175                 t = text;
3176                 while (*t == ' ')
3177                         t++;
3178                 if ((*t >= '0' && *t <= '9') || *t == '-')
3179                 {
3180                         int ping = atoi(t);
3181                         while ((*t >= '0' && *t <= '9') || *t == '-')
3182                                 t++;
3183                         if (*t == ' ')
3184                         {
3185                                 int charindex = 0;
3186                                 t++;
3187                                 if(cl.parsingtextplayerindex < cl.maxclients)
3188                                 {
3189                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3190                                                 ;
3191                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3192                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3193                                         if (t[charindex] == '\n')
3194                                         {
3195                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3196                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3197                                                         ;
3198                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3199                                                 {
3200                                                         // we parsed a valid ping entry, so expect another to follow
3201                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3202                                                         cl.parsingtextexpectingpingforscores = expected;
3203                                                 }
3204                                                 return !expected;
3205                                         }
3206                                 }
3207                                 if (!strncmp(t, "unconnected\n", 12))
3208                                 {
3209                                         // just ignore
3210                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3211                                         cl.parsingtextexpectingpingforscores = expected;
3212                                         return !expected;
3213                                 }
3214                                 else
3215                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3216                         }
3217                 }
3218         }
3219         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3220         {
3221                 if (!strncmp(text, "players: ", 9))
3222                 {
3223                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3224                         cl.parsingtextplayerindex = 0;
3225                         return true;
3226                 }
3227                 else if (!strstr(text, ": "))
3228                 {
3229                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3230                         return true;
3231                 }
3232         }
3233         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3234         {
3235                 // if anything goes wrong, we'll assume this is not a status report
3236                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3237                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3238                 {
3239                         t = text + 1;
3240                         cl.parsingtextplayerindex = atoi(t) - 1;
3241                         while (*t >= '0' && *t <= '9')
3242                                 t++;
3243                         if (*t == ' ')
3244                         {
3245                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3246                                 return true;
3247                         }
3248                         // the player name follows here, along with frags and time
3249                 }
3250         }
3251         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3252         {
3253                 // if anything goes wrong, we'll assume this is not a status report
3254                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3255                 if (text[0] == ' ')
3256                 {
3257                         t = text;
3258                         while (*t == ' ')
3259                                 t++;
3260                         for (len = 0;*t && *t != '\n';t++)
3261                                 if (len < (int)sizeof(temp) - 1)
3262                                         temp[len++] = *t;
3263                         temp[len] = 0;
3264                         // botclient is perfectly valid, but we don't care about bots
3265                         // also don't try to look up the name of an invalid player index
3266                         if (strcmp(temp, "botclient")
3267                          && cl.parsingtextplayerindex >= 0
3268                          && cl.parsingtextplayerindex < cl.maxclients
3269                          && cl.scores[cl.parsingtextplayerindex].name[0])
3270                         {
3271                                 // log the player name and IP address string
3272                                 // (this operates entirely on strings to avoid issues with the
3273                                 //  nature of a network address)
3274                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3275                         }
3276                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3277                         return true;
3278                 }
3279         }
3280         return true;
3281 }
3282
3283 extern cvar_t slowmo;
3284 extern cvar_t cl_lerpexcess;
3285 static void CL_NetworkTimeReceived(double newtime)
3286 {
3287         double timehigh;
3288         cl.mtime[1] = cl.mtime[0];
3289         cl.mtime[0] = newtime;
3290         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3291                 cl.time = cl.mtime[1] = newtime;
3292         else if (cls.demoplayback)
3293         {
3294                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3295                 // due to a large time gap, so treat it as an instant change in time
3296                 // (this can also happen during heavy packet loss in the demo)
3297                 if (cl.time < newtime - 0.1)
3298                         cl.mtime[1] = cl.time = newtime;
3299         }
3300         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3301         {
3302                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3303                 if (developer_extra.integer && vid_activewindow)
3304                 {
3305                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3306                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3307                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3308                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3309                 }
3310                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3311                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3312                 if (cl_nettimesyncboundmode.integer == 1)
3313                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3314                 else if (cl_nettimesyncboundmode.integer == 2)
3315                 {
3316                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3317                                 cl.time = cl.mtime[1];
3318                 }
3319                 else if (cl_nettimesyncboundmode.integer == 3)
3320                 {
3321                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3322                                 cl.time = cl.mtime[1];
3323                 }
3324                 else if (cl_nettimesyncboundmode.integer == 4)
3325                 {
3326                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3327                                 cl.time = cl.mtime[1]; // reset
3328                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3329                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3330                         else if (cl.time > cl.mtime[1])
3331                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3332                         else
3333                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3334                 }
3335                 else if (cl_nettimesyncboundmode.integer == 5)
3336                 {
3337                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3338                                 cl.time = cl.mtime[1]; // reset
3339                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3340                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3341                         else
3342                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3343                 }
3344                 else if (cl_nettimesyncboundmode.integer == 6)
3345                 {
3346                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3347                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3348                 }
3349         }
3350         // this packet probably contains a player entity update, so we will need
3351         // to update the prediction
3352         cl.movement_replay = true;
3353         // this may get updated later in parsing by svc_clientdata
3354         cl.onground = false;
3355         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3356         // during this frame
3357         // (makes spectating players much smoother and prevents mouse movement from turning)
3358         cl.fixangle[1] = cl.fixangle[0];
3359         cl.fixangle[0] = false;
3360         if (!cls.demoplayback)
3361                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3362         // update the csqc's server timestamps, critical for proper sync
3363         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3364
3365         if (cl.mtime[0] > cl.mtime[1])
3366                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3367
3368         // only lerp entities that also get an update in this frame, when lerp excess is used
3369         if(cl_lerpexcess.value > 0)
3370         {
3371                 int i;
3372                 for (i = 1;i < cl.num_entities;i++)
3373                 {
3374                         if (cl.entities_active[i])
3375                         {
3376                                 entity_t *ent = cl.entities + i;
3377                                 ent->persistent.lerpdeltatime = 0;
3378                         }
3379                 }
3380         }
3381 }
3382
3383 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3384
3385 /*
3386 =====================
3387 CL_ParseServerMessage
3388 =====================
3389 */
3390 int parsingerror = false;
3391 void CL_ParseServerMessage(void)
3392 {
3393         int                     cmd;
3394         int                     i;
3395         protocolversion_t protocol;
3396         unsigned char           cmdlog[32];
3397         const char              *cmdlogname[32], *temp;
3398         int                     cmdindex, cmdcount = 0;
3399         qboolean        qwplayerupdatereceived;
3400         qboolean        strip_pqc;
3401         char vabuf[1024];
3402
3403         // LadyHavoc: moved demo message writing from before the packet parse to
3404         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3405         // code in CL_ParseServerinfo
3406         //if (cls.demorecording)
3407         //      CL_WriteDemoMessage (&cl_message);
3408
3409         cl.last_received_message = realtime;
3410
3411         CL_KeepaliveMessage(false);
3412
3413 //
3414 // if recording demos, copy the message out
3415 //
3416         if (cl_shownet.integer == 1)
3417                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3418         else if (cl_shownet.integer == 2)
3419                 Con_Print("------------------\n");
3420
3421 //
3422 // parse the message
3423 //
3424         //MSG_BeginReading ();
3425
3426         parsingerror = true;
3427
3428         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3429         {
3430                 CL_NetworkTimeReceived(realtime); // qw has no clock
3431
3432                 // kill all qw nails
3433                 cl.qw_num_nails = 0;
3434
3435                 // fade weapon view kick
3436                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3437
3438                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3439
3440                 qwplayerupdatereceived = false;
3441
3442                 while (1)
3443                 {
3444                         if (cl_message.badread)
3445                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3446
3447                         cmd = MSG_ReadByte(&cl_message);
3448
3449                         if (cmd == -1)
3450                         {
3451                                 SHOWNET("END OF MESSAGE");
3452                                 break;          // end of message
3453                         }
3454
3455                         cmdindex = cmdcount & 31;
3456                         cmdcount++;
3457                         cmdlog[cmdindex] = cmd;
3458
3459                         SHOWNET(qw_svc_strings[cmd]);
3460                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3461                         if (!cmdlogname[cmdindex])
3462                         {
3463                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3464                                 const char *d = "<unknown>";
3465                                 cmdlogname[cmdindex] = d;
3466                         }
3467
3468                         // other commands
3469                         switch (cmd)
3470                         {
3471                         default:
3472                                 {
3473                                         char description[32*64], logtemp[64];
3474                                         int count;
3475                                         strlcpy(description, "packet dump: ", sizeof(description));
3476                                         i = cmdcount - 32;
3477                                         if (i < 0)
3478                                                 i = 0;
3479                                         count = cmdcount - i;
3480                                         i &= 31;
3481                                         while(count > 0)
3482                                         {
3483                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3484                                                 strlcat(description, logtemp, sizeof(description));
3485                                                 count--;
3486                                                 i++;
3487                                                 i &= 31;
3488                                         }
3489                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3490                                         Con_Print(description);
3491                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3492                                 }
3493                                 break;
3494
3495                         case qw_svc_nop:
3496                                 //Con_Printf("qw_svc_nop\n");
3497                                 break;
3498
3499                         case qw_svc_disconnect:
3500                                 Con_Printf("Server disconnected\n");
3501                                 if (cls.demonum != -1)
3502                                         CL_NextDemo();
3503                                 else
3504                                         CL_Disconnect();
3505                                 return;
3506
3507                         case qw_svc_print:
3508                                 i = MSG_ReadByte(&cl_message);
3509                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3510                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3511                                 {
3512                                         if (i == 3) // chat
3513                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3514                                         else
3515                                                 CSQC_AddPrintText(temp);
3516                                 }
3517                                 break;
3518
3519                         case qw_svc_centerprint:
3520                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3521                                 break;
3522
3523                         case qw_svc_stufftext:
3524                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3525                                 break;
3526
3527                         case qw_svc_damage:
3528                                 // svc_damage protocol is identical to nq
3529                                 V_ParseDamage ();
3530                                 break;
3531
3532                         case qw_svc_serverdata:
3533                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3534                                 CL_ParseServerInfo();
3535                                 break;
3536
3537                         case qw_svc_setangle:
3538                                 for (i=0 ; i<3 ; i++)
3539                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3540                                 if (!cls.demoplayback)
3541                                 {
3542                                         cl.fixangle[0] = true;
3543                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3544                                         // disable interpolation if this is new
3545                                         if (!cl.fixangle[1])
3546                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3547                                 }
3548                                 break;
3549
3550                         case qw_svc_lightstyle:
3551                                 i = MSG_ReadByte(&cl_message);
3552                                 if (i >= cl.max_lightstyle)
3553                                 {
3554                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3555                                         break;
3556                                 }
3557                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3558                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3559                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3560                                 break;
3561
3562                         case qw_svc_sound:
3563                                 CL_ParseStartSoundPacket(false);
3564                                 break;
3565
3566                         case qw_svc_stopsound:
3567                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3568                                 S_StopSound(i>>3, i&7);
3569                                 break;
3570
3571                         case qw_svc_updatefrags:
3572                                 i = MSG_ReadByte(&cl_message);
3573                                 if (i >= cl.maxclients)
3574                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3575                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3576                                 break;
3577
3578                         case qw_svc_updateping:
3579                                 i = MSG_ReadByte(&cl_message);
3580                                 if (i >= cl.maxclients)
3581                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3582                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3583                                 break;
3584
3585                         case qw_svc_updatepl:
3586                                 i = MSG_ReadByte(&cl_message);
3587                                 if (i >= cl.maxclients)
3588                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3589                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3590                                 break;
3591
3592                         case qw_svc_updateentertime:
3593                                 i = MSG_ReadByte(&cl_message);
3594                                 if (i >= cl.maxclients)
3595                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3596                                 // seconds ago
3597                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3598                                 break;
3599
3600                         case qw_svc_spawnbaseline:
3601                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3602                                 if (i < 0 || i >= MAX_EDICTS)
3603                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3604                                 if (i >= cl.max_entities)
3605                                         CL_ExpandEntities(i);
3606                                 CL_ParseBaseline(cl.entities + i, false);
3607                                 break;
3608                         case qw_svc_spawnstatic:
3609                                 CL_ParseStatic(false);
3610                                 break;
3611                         case qw_svc_temp_entity:
3612                                 if(!CL_VM_Parse_TempEntity())
3613                                         CL_ParseTempEntity ();
3614                                 break;
3615
3616                         case qw_svc_killedmonster:
3617                                 cl.stats[STAT_MONSTERS]++;
3618                                 break;
3619
3620                         case qw_svc_foundsecret:
3621                                 cl.stats[STAT_SECRETS]++;
3622                                 break;
3623
3624                         case qw_svc_updatestat:
3625                                 i = MSG_ReadByte(&cl_message);
3626                                 if (i < 0 || i >= MAX_CL_STATS)
3627                                         Host_Error ("svc_updatestat: %i is invalid", i);
3628                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3629                                 break;
3630
3631                         case qw_svc_updatestatlong:
3632                                 i = MSG_ReadByte(&cl_message);
3633                                 if (i < 0 || i >= MAX_CL_STATS)
3634                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3635                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3636                                 break;
3637
3638                         case qw_svc_spawnstaticsound:
3639                                 CL_ParseStaticSound (false);
3640                                 break;
3641
3642                         case qw_svc_cdtrack:
3643                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3644                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3645                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3646                                 else
3647                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3648                                 break;
3649
3650                         case qw_svc_intermission:
3651                                 if(!cl.intermission)
3652                                         cl.completed_time = cl.time;
3653                                 cl.intermission = 1;
3654                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3655                                 for (i = 0;i < 3;i++)
3656                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3657                                 break;
3658
3659                         case qw_svc_finale:
3660                                 if(!cl.intermission)
3661                                         cl.completed_time = cl.time;
3662                                 cl.intermission = 2;
3663                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3664                                 break;
3665
3666                         case qw_svc_sellscreen:
3667                                 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
3668                                 break;
3669
3670                         case qw_svc_smallkick:
3671                                 cl.qw_weaponkick = -2;
3672                                 break;
3673                         case qw_svc_bigkick:
3674                                 cl.qw_weaponkick = -4;
3675                                 break;
3676
3677                         case qw_svc_muzzleflash:
3678                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3679                                 // NOTE: in QW this only worked on clients
3680                                 if (i < 0 || i >= MAX_EDICTS)
3681                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3682                                 if (i >= cl.max_entities)
3683                                         CL_ExpandEntities(i);
3684                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3685                                 break;
3686
3687                         case qw_svc_updateuserinfo:
3688                                 QW_CL_UpdateUserInfo();
3689                                 break;
3690
3691                         case qw_svc_setinfo:
3692                                 QW_CL_SetInfo();
3693                                 break;
3694
3695                         case qw_svc_serverinfo:
3696                                 QW_CL_ServerInfo();
3697                                 break;
3698
3699                         case qw_svc_download:
3700                                 QW_CL_ParseDownload();
3701                                 break;
3702
3703                         case qw_svc_playerinfo:
3704                                 // slightly kill qw player entities now that we know there is
3705                                 // an update of player entities this frame...
3706                                 if (!qwplayerupdatereceived)
3707                                 {
3708                                         qwplayerupdatereceived = true;
3709                                         for (i = 1;i < cl.maxclients;i++)
3710                                                 cl.entities_active[i] = false;
3711                                 }
3712                                 EntityStateQW_ReadPlayerUpdate();
3713                                 break;
3714
3715                         case qw_svc_nails:
3716                                 QW_CL_ParseNails();
3717                                 break;
3718
3719                         case qw_svc_chokecount:
3720                                 (void) MSG_ReadByte(&cl_message);
3721                                 // FIXME: apply to netgraph
3722                                 //for (j = 0;j < i;j++)
3723                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3724                                 break;
3725
3726                         case qw_svc_modellist:
3727                                 QW_CL_ParseModelList();
3728                                 break;
3729
3730                         case qw_svc_soundlist:
3731                                 QW_CL_ParseSoundList();
3732                                 break;
3733
3734                         case qw_svc_packetentities:
3735                                 EntityFrameQW_CL_ReadFrame(false);
3736                                 // first update is the final signon stage
3737                                 if (cls.signon == SIGNONS - 1)
3738                                 {
3739                                         cls.signon = SIGNONS;
3740                                         CL_SignonReply ();
3741                                 }
3742                                 break;
3743
3744                         case qw_svc_deltapacketentities:
3745                                 EntityFrameQW_CL_ReadFrame(true);
3746                                 // first update is the final signon stage
3747                                 if (cls.signon == SIGNONS - 1)
3748                                 {
3749                                         cls.signon = SIGNONS;
3750                                         CL_SignonReply ();
3751                                 }
3752                                 break;
3753
3754                         case qw_svc_maxspeed:
3755                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3756                                 break;
3757
3758                         case qw_svc_entgravity:
3759                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3760                                 if (!cl.movevars_entgravity)
3761                                         cl.movevars_entgravity = 1.0f;
3762                                 break;
3763
3764                         case qw_svc_setpause:
3765                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3766                                 if (cl.paused)
3767                                         CDAudio_Pause ();
3768                                 else
3769                                         CDAudio_Resume ();
3770                                 S_PauseGameSounds (cl.paused);
3771                                 break;
3772                         }
3773                 }
3774
3775                 if (qwplayerupdatereceived)
3776                 {
3777                         // fully kill any player entities that were not updated this frame
3778                         for (i = 1;i <= cl.maxclients;i++)
3779                                 if (!cl.entities_active[i])
3780                                         cl.entities[i].state_current.active = false;
3781                 }
3782         }
3783         else
3784         {
3785                 while (1)
3786                 {
3787                         if (cl_message.badread)
3788                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3789
3790                         cmd = MSG_ReadByte(&cl_message);
3791
3792                         if (cmd == -1)
3793                         {
3794 //                              R_TimeReport("END OF MESSAGE");
3795                                 SHOWNET("END OF MESSAGE");
3796                                 break;          // end of message
3797                         }
3798
3799                         cmdindex = cmdcount & 31;
3800                         cmdcount++;
3801                         cmdlog[cmdindex] = cmd;
3802
3803                         // if the high bit of the command byte is set, it is a fast update
3804                         if (cmd & 128)
3805                         {
3806                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3807                                 temp = "entity";
3808                                 cmdlogname[cmdindex] = temp;
3809                                 SHOWNET("fast update");
3810                                 if (cls.signon == SIGNONS - 1)
3811                                 {
3812                                         // first update is the final signon stage
3813                                         cls.signon = SIGNONS;
3814                                         CL_SignonReply ();
3815                                 }
3816                                 EntityFrameQuake_ReadEntity (cmd&127);
3817                                 continue;
3818                         }
3819
3820                         SHOWNET(svc_strings[cmd]);
3821                         cmdlogname[cmdindex] = svc_strings[cmd];
3822                         if (!cmdlogname[cmdindex])
3823                         {
3824                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3825                                 const char *d = "<unknown>";
3826                                 cmdlogname[cmdindex] = d;
3827                         }
3828
3829                         // other commands
3830                         switch (cmd)
3831                         {
3832                         default:
3833                                 {
3834                                         char description[32*64], tempdesc[64];
3835                                         int count;
3836                                         strlcpy (description, "packet dump: ", sizeof(description));
3837                                         i = cmdcount - 32;
3838                                         if (i < 0)
3839                                                 i = 0;
3840                                         count = cmdcount - i;
3841                                         i &= 31;
3842                                         while(count > 0)
3843                                         {
3844                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3845                                                 strlcat (description, tempdesc, sizeof (description));
3846                                                 count--;
3847                                                 i++;
3848                                                 i &= 31;
3849                                         }
3850                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3851                                         Con_Print(description);
3852                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3853                                 }
3854                                 break;
3855
3856                         case svc_nop:
3857                                 if (cls.signon < SIGNONS)
3858                                         Con_Print("<-- server to client keepalive\n");
3859                                 break;
3860
3861                         case svc_time:
3862                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3863                                 break;
3864
3865                         case svc_clientdata:
3866                                 CL_ParseClientdata();
3867                                 break;
3868
3869                         case svc_version:
3870                                 i = MSG_ReadLong(&cl_message);
3871                                 protocol = Protocol_EnumForNumber(i);
3872                                 if (protocol == PROTOCOL_UNKNOWN)
3873                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3874                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3875                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3876                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3877                                 cls.protocol = protocol;
3878                                 break;
3879
3880                         case svc_disconnect:
3881                                 Con_Printf ("Server disconnected\n");
3882                                 if (cls.demonum != -1)
3883                                         CL_NextDemo ();
3884                                 else
3885                                         CL_Disconnect ();
3886                                 break;
3887
3888                         case svc_print:
3889                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3890                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3891                                         CSQC_AddPrintText(temp);        //[515]: csqc
3892                                 break;
3893
3894                         case svc_centerprint:
3895                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3896                                 break;
3897
3898                         case svc_stufftext:
3899                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3900                                 /* if(utf8_enable.integer)
3901                                 {
3902                                         strip_pqc = true;
3903                                         // we can safely strip and even
3904                                         // interpret these in utf8 mode
3905                                 }
3906                                 else */ switch(cls.protocol)
3907                                 {
3908                                         case PROTOCOL_QUAKE:
3909                                         case PROTOCOL_QUAKEDP:
3910                                                 // maybe add other protocols if
3911                                                 // so desired, but not DP7
3912                                                 strip_pqc = true;
3913                                                 break;
3914                                         case PROTOCOL_DARKPLACES7:
3915                                         default:
3916                                                 // ProQuake does not support
3917                                                 // these protocols
3918                                                 strip_pqc = false;
3919                                                 break;
3920                                 }
3921                                 if(strip_pqc)
3922                                 {
3923                                         // skip over ProQuake messages,
3924                                         // TODO actually interpret them
3925                                         // (they are sbar team score
3926                                         // updates), see proquake cl_parse.c
3927                                         if(*temp == 0x01)
3928                                         {
3929                                                 ++temp;
3930                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3931                                                         ++temp;
3932                                         }
3933                                 }
3934                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3935                                 break;
3936
3937                         case svc_damage:
3938                                 V_ParseDamage ();
3939                                 break;
3940
3941                         case svc_serverinfo:
3942                                 CL_ParseServerInfo ();
3943                                 break;
3944
3945                         case svc_setangle:
3946                                 for (i=0 ; i<3 ; i++)
3947                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3948                                 if (!cls.demoplayback)
3949                                 {
3950                                         cl.fixangle[0] = true;
3951                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3952                                         // disable interpolation if this is new
3953                                         if (!cl.fixangle[1])
3954                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3955                                 }
3956                                 break;
3957
3958                         case svc_setview:
3959                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3960                                 if (cl.viewentity >= MAX_EDICTS)
3961                                         Host_Error("svc_setview >= MAX_EDICTS");
3962                                 if (cl.viewentity >= cl.max_entities)
3963                                         CL_ExpandEntities(cl.viewentity);
3964                                 // LadyHavoc: assume first setview recieved is the real player entity
3965                                 if (!cl.realplayerentity)
3966                                         cl.realplayerentity = cl.viewentity;
3967                                 // update cl.playerentity to this one if it is a valid player
3968                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3969                                         cl.playerentity = cl.viewentity;
3970                                 break;
3971
3972                         case svc_lightstyle:
3973                                 i = MSG_ReadByte(&cl_message);
3974                                 if (i >= cl.max_lightstyle)
3975                                 {
3976                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3977                                         break;
3978                                 }
3979                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3980                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3981                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3982                                 break;
3983
3984                         case svc_sound:
3985                                 CL_ParseStartSoundPacket(false);
3986                                 break;
3987
3988                         case svc_precache:
3989                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3990                                 {
3991                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3992                                         CL_ParseStartSoundPacket(true);
3993                                 }
3994                                 else
3995                                 {
3996                                         char *s;
3997                                         i = (unsigned short)MSG_ReadShort(&cl_message);
3998                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3999                                         if (i < 32768)
4000                                         {
4001                                                 if (i >= 1 && i < MAX_MODELS)
4002                                                 {
4003                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4004                                                         if (!model)
4005                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4006                                                         cl.model_precache[i] = model;
4007                                                 }
4008                                                 else
4009                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4010                                         }
4011                                         else
4012                                         {
4013                                                 i -= 32768;
4014                                                 if (i >= 1 && i < MAX_SOUNDS)
4015                                                 {
4016                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4017                                                         if (!sfx && snd_initialized.integer)
4018                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4019                                                         cl.sound_precache[i] = sfx;
4020                                                 }
4021                                                 else
4022                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4023                                         }
4024                                 }
4025                                 break;
4026
4027                         case svc_stopsound:
4028                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4029                                 S_StopSound(i>>3, i&7);
4030                                 break;
4031
4032                         case svc_updatename:
4033                                 i = MSG_ReadByte(&cl_message);
4034                                 if (i >= cl.maxclients)
4035                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4036                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4037                                 break;
4038
4039                         case svc_updatefrags:
4040                                 i = MSG_ReadByte(&cl_message);
4041                                 if (i >= cl.maxclients)
4042                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4043                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4044                                 break;
4045
4046                         case svc_updatecolors:
4047                                 i = MSG_ReadByte(&cl_message);
4048                                 if (i >= cl.maxclients)
4049                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4050                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4051                                 break;
4052
4053                         case svc_particle:
4054                                 CL_ParseParticleEffect ();
4055                                 break;
4056
4057                         case svc_effect:
4058                                 CL_ParseEffect ();
4059                                 break;
4060
4061                         case svc_effect2:
4062                                 CL_ParseEffect2 ();
4063                                 break;
4064
4065                         case svc_spawnbaseline:
4066                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4067                                 if (i < 0 || i >= MAX_EDICTS)
4068                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4069                                 if (i >= cl.max_entities)
4070                                         CL_ExpandEntities(i);
4071                                 CL_ParseBaseline (cl.entities + i, false);
4072                                 break;
4073                         case svc_spawnbaseline2:
4074                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4075                                 if (i < 0 || i >= MAX_EDICTS)
4076                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4077                                 if (i >= cl.max_entities)
4078                                         CL_ExpandEntities(i);
4079                                 CL_ParseBaseline (cl.entities + i, true);
4080                                 break;
4081                         case svc_spawnstatic:
4082                                 CL_ParseStatic (false);
4083                                 break;
4084                         case svc_spawnstatic2:
4085                                 CL_ParseStatic (true);
4086                                 break;
4087                         case svc_temp_entity:
4088                                 if(!CL_VM_Parse_TempEntity())
4089                                         CL_ParseTempEntity ();
4090                                 break;
4091
4092                         case svc_setpause:
4093                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4094                                 if (cl.paused)
4095                                         CDAudio_Pause ();
4096                                 else
4097                                         CDAudio_Resume ();
4098                                 S_PauseGameSounds (cl.paused);
4099                                 break;
4100
4101                         case svc_signonnum:
4102                                 i = MSG_ReadByte(&cl_message);
4103                                 // LadyHavoc: it's rude to kick off the client if they missed the
4104                                 // reconnect somehow, so allow signon 1 even if at signon 1
4105                                 if (i <= cls.signon && i != 1)
4106                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4107                                 cls.signon = i;
4108                                 CL_SignonReply ();
4109                                 break;
4110
4111                         case svc_killedmonster:
4112                                 cl.stats[STAT_MONSTERS]++;
4113                                 break;
4114
4115                         case svc_foundsecret:
4116                                 cl.stats[STAT_SECRETS]++;
4117                                 break;
4118
4119                         case svc_updatestat:
4120                                 i = MSG_ReadByte(&cl_message);
4121                                 if (i < 0 || i >= MAX_CL_STATS)
4122                                         Host_Error ("svc_updatestat: %i is invalid", i);
4123                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4124                                 break;
4125
4126                         case svc_updatestatubyte:
4127                                 i = MSG_ReadByte(&cl_message);
4128                                 if (i < 0 || i >= MAX_CL_STATS)
4129                                         Host_Error ("svc_updatestat: %i is invalid", i);
4130                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4131                                 break;
4132
4133                         case svc_spawnstaticsound:
4134                                 CL_ParseStaticSound (false);
4135                                 break;
4136
4137                         case svc_spawnstaticsound2:
4138                                 CL_ParseStaticSound (true);
4139                                 break;
4140
4141                         case svc_cdtrack:
4142                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4143                                 cl.looptrack = MSG_ReadByte(&cl_message);
4144                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4145                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4146                                 else
4147                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4148                                 break;
4149
4150                         case svc_intermission:
4151                                 if(!cl.intermission)
4152                                         cl.completed_time = cl.time;
4153                                 cl.intermission = 1;
4154                                 CL_VM_UpdateIntermissionState(cl.intermission);
4155                                 break;
4156
4157                         case svc_finale:
4158                                 if(!cl.intermission)
4159                                         cl.completed_time = cl.time;
4160                                 cl.intermission = 2;
4161                                 CL_VM_UpdateIntermissionState(cl.intermission);
4162                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4163                                 break;
4164
4165                         case svc_cutscene:
4166                                 if(!cl.intermission)
4167                                         cl.completed_time = cl.time;
4168                                 cl.intermission = 3;
4169                                 CL_VM_UpdateIntermissionState(cl.intermission);
4170                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4171                                 break;
4172
4173                         case svc_sellscreen:
4174                                 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
4175                                 break;
4176                         case svc_hidelmp:
4177                                 if (gamemode == GAME_TENEBRAE)
4178                                 {
4179                                         // repeating particle effect
4180                                         MSG_ReadCoord(&cl_message, cls.protocol);
4181                                         MSG_ReadCoord(&cl_message, cls.protocol);
4182                                         MSG_ReadCoord(&cl_message, cls.protocol);
4183                                         MSG_ReadCoord(&cl_message, cls.protocol);
4184                                         MSG_ReadCoord(&cl_message, cls.protocol);
4185                                         MSG_ReadCoord(&cl_message, cls.protocol);
4186                                         (void) MSG_ReadByte(&cl_message);
4187                                         MSG_ReadLong(&cl_message);
4188                                         MSG_ReadLong(&cl_message);
4189                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4190                                 }
4191                                 else
4192                                         SHOWLMP_decodehide();
4193                                 break;
4194                         case svc_showlmp:
4195                                 if (gamemode == GAME_TENEBRAE)
4196                                 {
4197                                         // particle effect
4198                                         MSG_ReadCoord(&cl_message, cls.protocol);
4199                                         MSG_ReadCoord(&cl_message, cls.protocol);
4200                                         MSG_ReadCoord(&cl_message, cls.protocol);
4201                                         (void) MSG_ReadByte(&cl_message);
4202                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4203                                 }
4204                                 else
4205                                         SHOWLMP_decodeshow();
4206                                 break;
4207                         case svc_skybox:
4208                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4209                                 break;
4210                         case svc_entities:
4211                                 if (cls.signon == SIGNONS - 1)
4212                                 {
4213                                         // first update is the final signon stage
4214                                         cls.signon = SIGNONS;
4215                                         CL_SignonReply ();
4216                                 }
4217                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4218                                         EntityFrame_CL_ReadFrame();
4219                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4220                                         EntityFrame4_CL_ReadFrame();
4221                                 else
4222                                         EntityFrame5_CL_ReadFrame();
4223                                 break;
4224                         case svc_csqcentities:
4225                                 CSQC_ReadEntities();
4226                                 break;
4227                         case svc_downloaddata:
4228                                 CL_ParseDownload();
4229                                 break;
4230                         case svc_trailparticles:
4231                                 CL_ParseTrailParticles();
4232                                 break;
4233                         case svc_pointparticles:
4234                                 CL_ParsePointParticles();
4235                                 break;
4236                         case svc_pointparticles1:
4237                                 CL_ParsePointParticles1();
4238                                 break;
4239                         }
4240 //                      R_TimeReport(svc_strings[cmd]);
4241                 }
4242         }
4243
4244         if (cls.signon == SIGNONS)
4245                 CL_UpdateItemsAndWeapon();
4246 //      R_TimeReport("UpdateItems");
4247
4248         EntityFrameQuake_ISeeDeadEntities();
4249 //      R_TimeReport("ISeeDeadEntities");
4250
4251         CL_UpdateMoveVars();
4252 //      R_TimeReport("UpdateMoveVars");
4253
4254         parsingerror = false;
4255
4256         // LadyHavoc: this was at the start of the function before cl_autodemo was
4257         // implemented
4258         if (cls.demorecording)
4259         {
4260                 CL_WriteDemoMessage (&cl_message);
4261 //              R_TimeReport("WriteDemo");
4262         }
4263 }
4264
4265 void CL_Parse_DumpPacket(void)
4266 {
4267         if (!parsingerror)
4268                 return;
4269         Con_Print("Packet dump:\n");
4270         SZ_HexDumpToConsole(&cl_message);
4271         parsingerror = false;
4272 }
4273
4274 void CL_Parse_ErrorCleanUp(void)
4275 {
4276         CL_StopDownload(0, 0);
4277         QW_CL_StopUpload_f(&cmd_client);
4278 }
4279
4280 void CL_Parse_Init(void)
4281 {
4282         Cvar_RegisterVariable(&cl_worldmessage);
4283         Cvar_RegisterVariable(&cl_worldname);
4284         Cvar_RegisterVariable(&cl_worldnamenoextension);
4285         Cvar_RegisterVariable(&cl_worldbasename);
4286
4287         Cvar_RegisterVariable(&developer_networkentities);
4288         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4289
4290         Cvar_RegisterVariable(&cl_sound_wizardhit);
4291         Cvar_RegisterVariable(&cl_sound_hknighthit);
4292         Cvar_RegisterVariable(&cl_sound_tink1);
4293         Cvar_RegisterVariable(&cl_sound_ric1);
4294         Cvar_RegisterVariable(&cl_sound_ric2);
4295         Cvar_RegisterVariable(&cl_sound_ric3);
4296         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4297         Cvar_RegisterVariable(&cl_sound_r_exp3);
4298
4299         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4300
4301         // server extension cvars set by commands issued from the server during connect
4302         Cvar_RegisterVariable(&cl_serverextension_download);
4303
4304         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4305         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4306         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4307         Cvar_RegisterVariable(&cl_iplog_name);
4308         Cvar_RegisterVariable(&cl_readpicture_force);
4309
4310         Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4311         Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4312         Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4313         Cmd_AddCommand(&cmd_clientfromserver, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4314         Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4315         Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4316         Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4317         Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
4318         Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4319         Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4320 }
4321
4322 void CL_Parse_Shutdown(void)
4323 {
4324 }