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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_cgame", //                         50              // [short] length [bytes] data
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160
161 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
162 static void QW_CL_RequestNextDownload(void);
163 static void QW_CL_NextUpload(void);
164 void QW_CL_StartUpload(unsigned char *data, int size);
165 //static qboolean QW_CL_IsUploading(void);
166 static void QW_CL_StopUpload(void);
167
168 /*
169 ==================
170 CL_ParseStartSoundPacket
171 ==================
172 */
173 void CL_ParseStartSoundPacket(int largesoundindex)
174 {
175         vec3_t  pos;
176         int     channel, ent;
177         int     sound_num;
178         int     volume;
179         int     field_mask;
180         float   attenuation;
181
182         if (cls.protocol == PROTOCOL_QUAKEWORLD)
183         {
184                 channel = MSG_ReadShort();
185
186                 if (channel & (1<<15))
187                         volume = MSG_ReadByte ();
188                 else
189                         volume = DEFAULT_SOUND_PACKET_VOLUME;
190
191                 if (channel & (1<<14))
192                         attenuation = MSG_ReadByte () / 64.0;
193                 else
194                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
195
196                 ent = (channel>>3)&1023;
197                 channel &= 7;
198
199                 sound_num = MSG_ReadByte ();
200         }
201         else
202         {
203                 field_mask = MSG_ReadByte();
204
205                 if (field_mask & SND_VOLUME)
206                         volume = MSG_ReadByte ();
207                 else
208                         volume = DEFAULT_SOUND_PACKET_VOLUME;
209
210                 if (field_mask & SND_ATTENUATION)
211                         attenuation = MSG_ReadByte () / 64.0;
212                 else
213                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214
215                 if (field_mask & SND_LARGEENTITY)
216                 {
217                         ent = (unsigned short) MSG_ReadShort ();
218                         channel = MSG_ReadByte ();
219                 }
220                 else
221                 {
222                         channel = (unsigned short) MSG_ReadShort ();
223                         ent = channel >> 3;
224                         channel &= 7;
225                 }
226
227                 if (largesoundindex || field_mask & SND_LARGESOUND)
228                         sound_num = (unsigned short) MSG_ReadShort ();
229                 else
230                         sound_num = MSG_ReadByte ();
231         }
232
233         MSG_ReadVector(pos, cls.protocol);
234
235         if (sound_num >= MAX_SOUNDS)
236         {
237                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
238                 return;
239         }
240
241         if (ent >= MAX_EDICTS)
242         {
243                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
244                 return;
245         }
246
247         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
248 }
249
250 /*
251 ==================
252 CL_KeepaliveMessage
253
254 When the client is taking a long time to load stuff, send keepalive messages
255 so the server doesn't disconnect.
256 ==================
257 */
258
259 static unsigned char olddata[NET_MAXMESSAGE];
260 void CL_KeepaliveMessage (void)
261 {
262         float time;
263         static double nextmsg = -1;
264         int oldreadcount;
265         qboolean oldbadread;
266         sizebuf_t old;
267
268         // no need if server is local and definitely not if this is a demo
269         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
270                 return;
271
272 // read messages from server, should just be nops
273         oldreadcount = msg_readcount;
274         oldbadread = msg_badread;
275         old = net_message;
276         memcpy(olddata, net_message.data, net_message.cursize);
277
278         NetConn_ClientFrame();
279
280         msg_readcount = oldreadcount;
281         msg_badread = oldbadread;
282         net_message = old;
283         memcpy(net_message.data, olddata, net_message.cursize);
284
285         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
286         {
287                 sizebuf_t       msg;
288                 unsigned char           buf[4];
289                 nextmsg = time + 5;
290                 // write out a nop
291                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
292                 Con_Print("--> client to server keepalive\n");
293                 memset(&msg, 0, sizeof(msg));
294                 msg.data = buf;
295                 msg.maxsize = sizeof(buf);
296                 MSG_WriteChar(&msg, svc_nop);
297                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
298         }
299 }
300
301 void CL_ParseEntityLump(char *entdata)
302 {
303         const char *data;
304         char key[128], value[MAX_INPUTLINE];
305         FOG_clear(); // LordHavoc: no fog until set
306         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
307         R_SetSkyBox(cl.worldmodel->brush.skybox);
308         data = entdata;
309         if (!data)
310                 return;
311         if (!COM_ParseToken(&data, false))
312                 return; // error
313         if (com_token[0] != '{')
314                 return; // error
315         while (1)
316         {
317                 if (!COM_ParseToken(&data, false))
318                         return; // error
319                 if (com_token[0] == '}')
320                         break; // end of worldspawn
321                 if (com_token[0] == '_')
322                         strlcpy (key, com_token + 1, sizeof (key));
323                 else
324                         strlcpy (key, com_token, sizeof (key));
325                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
326                         key[strlen(key)-1] = 0;
327                 if (!COM_ParseToken(&data, false))
328                         return; // error
329                 strlcpy (value, com_token, sizeof (value));
330                 if (!strcmp("sky", key))
331                         R_SetSkyBox(value);
332                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
333                         R_SetSkyBox(value);
334                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
335                         R_SetSkyBox(value);
336                 else if (!strcmp("fog", key))
337                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
338                 else if (!strcmp("fog_density", key))
339                         fog_density = atof(value);
340                 else if (!strcmp("fog_red", key))
341                         fog_red = atof(value);
342                 else if (!strcmp("fog_green", key))
343                         fog_green = atof(value);
344                 else if (!strcmp("fog_blue", key))
345                         fog_blue = atof(value);
346         }
347 }
348
349 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
350 {
351         qfile_t *file;
352
353         // see if the file already exists
354         file = FS_Open(filename, "rb", true, false);
355         if (file)
356         {
357                 FS_Close(file);
358                 return true;
359         }
360
361         // download messages in a demo would be bad
362         if (cls.demorecording)
363         {
364                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
365                 return true;
366         }
367
368         // don't try to download when playing a demo
369         if (!cls.netcon)
370                 return true;
371
372         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
373         Con_Printf("Downloading %s\n", filename);
374
375         if (!cls.qw_downloadmemory)
376         {
377                 cls.qw_downloadmemory = NULL;
378                 cls.qw_downloadmemorycursize = 0;
379                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
380         }
381
382         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
383         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
384
385         cls.qw_downloadnumber++;
386         cls.qw_downloadpercent = 0;
387
388         return false;
389 }
390
391 static void QW_CL_ProcessUserInfo(int slot);
392 static void QW_CL_RequestNextDownload(void)
393 {
394         int i;
395
396         // clear name of file that just finished
397         cls.qw_downloadname[0] = 0;
398
399         switch (cls.qw_downloadtype)
400         {
401         case dl_single:
402                 break;
403         case dl_skin:
404                 if (cls.qw_downloadnumber == 0)
405                         Con_Printf("Checking skins...\n");
406                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
407                 {
408                         if (!cl.scores[cls.qw_downloadnumber].name[0])
409                                 continue;
410                         // check if we need to download the file, and return if so
411                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
412                                 return;
413                 }
414
415                 cls.qw_downloadtype = dl_none;
416
417                 // load any newly downloaded skins
418                 for (i = 0;i < cl.maxclients;i++)
419                         QW_CL_ProcessUserInfo(i);
420
421                 // if we're still in signon stages, request the next one
422                 if (cls.signon != SIGNONS)
423                 {
424                         cls.signon = SIGNONS-1;
425                         // we'll go to SIGNONS when the first entity update is received
426                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
427                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
428                 }
429                 break;
430         case dl_model:
431                 if (cls.qw_downloadnumber == 0)
432                 {
433                         Con_Printf("Checking models...\n");
434                         cls.qw_downloadnumber = 1;
435                 }
436
437                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
438                 {
439                         // skip submodels
440                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
441                                 continue;
442                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
443                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
444                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
445                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
446                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
447                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
448                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
449                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
450                         // check if we need to download the file, and return if so
451                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
452                                 return;
453                 }
454
455                 cls.qw_downloadtype = dl_none;
456
457                 // touch all of the precached models that are still loaded so we can free
458                 // anything that isn't needed
459                 Mod_ClearUsed();
460                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
461                         Mod_FindName(cl.model_name[i]);
462                 // precache any models used by the client (this also marks them used)
463                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
464                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
465                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
466                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
467                 Mod_PurgeUnused();
468
469                 // now we try to load everything that is new
470
471                 // world model
472                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
473                 if (cl.model_precache[1]->Draw == NULL)
474                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
475
476                 // normal models
477                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
478                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
479                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
480
481                 // check memory integrity
482                 Mem_CheckSentinelsGlobal();
483
484                 // now that we have a world model, set up the world entity, renderer
485                 // modules and csqc
486                 cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
487                 CL_BoundingBoxForEntity(&cl_entities[0].render);
488
489                 R_Modules_NewMap();
490                 CL_CGVM_Start();
491
492                 // done checking sounds and models, send a prespawn command now
493                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
495
496                 if (cls.qw_downloadmemory)
497                 {
498                         Mem_Free(cls.qw_downloadmemory);
499                         cls.qw_downloadmemory = NULL;
500                 }
501                 break;
502         case dl_sound:
503                 if (cls.qw_downloadnumber == 0)
504                 {
505                         Con_Printf("Checking sounds...\n");
506                         cls.qw_downloadnumber = 1;
507                 }
508
509                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
510                 {
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load new sounds and unload old ones
519                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
520                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
521
522                 // precache any sounds used by the client
523                 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
524                 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
525                 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
526                 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
527                 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
528                 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
529                 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
530
531                 // sounds
532                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
533                 {
534                         // Don't lock the sfx here, S_ServerSounds already did that
535                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
536                 }
537
538                 // check memory integrity
539                 Mem_CheckSentinelsGlobal();
540
541                 // done with sound downloads, next we check models
542                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
543                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
544                 break;
545         case dl_none:
546         default:
547                 Con_Printf("Unknown download type.\n");
548         }
549 }
550
551 static void QW_CL_ParseDownload(void)
552 {
553         int size = (signed short)MSG_ReadShort();
554         int percent = MSG_ReadByte();
555
556         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
557
558         // skip the download fragment if playing a demo
559         if (!cls.netcon)
560         {
561                 if (size > 0)
562                         msg_readcount += size;
563                 return;
564         }
565
566         if (size == -1)
567         {
568                 Con_Printf("File not found.\n");
569                 QW_CL_RequestNextDownload();
570                 return;
571         }
572
573         if (msg_readcount + (unsigned short)size > net_message.cursize)
574                 Host_Error("corrupt download message\n");
575
576         // make sure the buffer is big enough to include this new fragment
577         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
578         {
579                 unsigned char *old;
580                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
581                         cls.qw_downloadmemorymaxsize *= 2;
582                 old = cls.qw_downloadmemory;
583                 cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
584                 if (old)
585                 {
586                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
587                         Mem_Free(old);
588                 }
589         }
590
591         // read the fragment out of the packet
592         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
593         cls.qw_downloadmemorycursize += size;
594
595         cls.qw_downloadpercent = percent;
596
597         if (percent != 100)
598         {
599                 // request next fragment
600                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
601                 MSG_WriteString(&cls.netcon->message, "nextdl");
602         }
603         else
604         {
605                 // finished file
606                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
607
608                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
609
610                 cls.qw_downloadpercent = 0;
611
612                 // start downloading the next file (or join the game)
613                 QW_CL_RequestNextDownload();
614         }
615 }
616
617 static void QW_CL_ParseModelList(void)
618 {
619         int n;
620         int nummodels = MSG_ReadByte();
621         char *str;
622
623         // parse model precache list
624         for (;;)
625         {
626                 str = MSG_ReadString();
627                 if (!str[0])
628                         break;
629                 nummodels++;
630                 if (nummodels==MAX_MODELS)
631                         Host_Error("Server sent too many model precaches");
632                 if (strlen(str) >= MAX_QPATH)
633                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
634                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
635         }
636
637         n = MSG_ReadByte();
638         if (n)
639         {
640                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
641                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
642                 return;
643         }
644
645         cls.signon = 2;
646         cls.qw_downloadnumber = 0;
647         cls.qw_downloadtype = dl_model;
648         QW_CL_RequestNextDownload();
649 }
650
651 static void QW_CL_ParseSoundList(void)
652 {
653         int n;
654         int numsounds = MSG_ReadByte();
655         char *str;
656
657         // parse sound precache list
658         for (;;)
659         {
660                 str = MSG_ReadString();
661                 if (!str[0])
662                         break;
663                 numsounds++;
664                 if (numsounds==MAX_SOUNDS)
665                         Host_Error("Server sent too many sound precaches");
666                 if (strlen(str) >= MAX_QPATH)
667                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
668                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
669         }
670
671         n = MSG_ReadByte();
672
673         if (n)
674         {
675                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
676                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
677                 return;
678         }
679
680         cls.signon = 2;
681         cls.qw_downloadnumber = 0;
682         cls.qw_downloadtype = dl_sound;
683         QW_CL_RequestNextDownload();
684 }
685
686 static void QW_CL_Skins_f(void)
687 {
688         cls.qw_downloadnumber = 0;
689         cls.qw_downloadtype = dl_skin;
690         QW_CL_RequestNextDownload();
691 }
692
693 static void QW_CL_Changing_f(void)
694 {
695         if (cls.qw_downloadmemory)  // don't change when downloading
696                 return;
697
698         S_StopAllSounds();
699         cl.intermission = 0;
700         cls.signon = 1; // not active anymore, but not disconnected
701         Con_Printf("\nChanging map...\n");
702 }
703
704 void QW_CL_NextUpload(void)
705 {
706         int r, percent, size;
707
708         if (!cls.qw_uploaddata)
709                 return;
710
711         r = cls.qw_uploadsize - cls.qw_uploadpos;
712         if (r > 768)
713                 r = 768;
714         size = min(1, cls.qw_uploadsize);
715         percent = (cls.qw_uploadpos+r)*100/size;
716
717         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
718         MSG_WriteShort(&cls.netcon->message, r);
719         MSG_WriteByte(&cls.netcon->message, percent);
720         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
721
722         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
723
724         cls.qw_uploadpos += r;
725
726         if (cls.qw_uploadpos < cls.qw_uploadsize)
727                 return;
728
729         Con_Printf("Upload completed\n");
730
731         QW_CL_StopUpload();
732 }
733
734 void QW_CL_StartUpload(unsigned char *data, int size)
735 {
736         // do nothing in demos or if not connected
737         if (!cls.netcon)
738                 return;
739
740         // abort existing upload if in progress
741         QW_CL_StopUpload();
742
743         Con_DPrintf("Starting upload of %d bytes...\n", size);
744
745         cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
746         memcpy(cls.qw_uploaddata, data, size);
747         cls.qw_uploadsize = size;
748         cls.qw_uploadpos = 0;
749
750         QW_CL_NextUpload();
751 }
752
753 #if 0
754 qboolean QW_CL_IsUploading(void)
755 {
756         return cls.qw_uploaddata != NULL;
757 }
758 #endif
759
760 void QW_CL_StopUpload(void)
761 {
762         if (cls.qw_uploaddata)
763                 Mem_Free(cls.qw_uploaddata);
764         cls.qw_uploaddata = NULL;
765         cls.qw_uploadsize = 0;
766         cls.qw_uploadpos = 0;
767 }
768
769 static void QW_CL_ProcessUserInfo(int slot)
770 {
771         int topcolor, bottomcolor;
772         char temp[2048];
773         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
774         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
775         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
776         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
777         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
778         cl.scores[slot].qw_spectator = temp[0] != 0;
779         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
780         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
781         if (!cl.scores[slot].qw_skin[0])
782                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
783         // TODO: skin cache
784 }
785
786 static void QW_CL_UpdateUserInfo(void)
787 {
788         int slot;
789         slot = MSG_ReadByte();
790         if (slot >= cl.maxclients)
791         {
792                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
793                 MSG_ReadLong();
794                 MSG_ReadString();
795                 return;
796         }
797         cl.scores[slot].qw_userid = MSG_ReadLong();
798         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
799
800         QW_CL_ProcessUserInfo(slot);
801 }
802
803 static void QW_CL_SetInfo(void)
804 {
805         int slot;
806         char key[2048];
807         char value[2048];
808         slot = MSG_ReadByte();
809         strlcpy(key, MSG_ReadString(), sizeof(key));
810         strlcpy(value, MSG_ReadString(), sizeof(value));
811         if (slot >= cl.maxclients)
812         {
813                 Con_Printf("svc_setinfo >= cl.maxclients\n");
814                 return;
815         }
816         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
817
818         QW_CL_ProcessUserInfo(slot);
819 }
820
821 static void QW_CL_ServerInfo(void)
822 {
823         char key[2048];
824         char value[2048];
825         char temp[32];
826         strlcpy(key, MSG_ReadString(), sizeof(key));
827         strlcpy(value, MSG_ReadString(), sizeof(value));
828         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
829         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
830         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
831         cl.qw_teamplay = atoi(temp);
832 }
833
834 static void QW_CL_ParseNails(void)
835 {
836         int i, j;
837         int numnails = MSG_ReadByte();
838         vec_t *v;
839         unsigned char bits[6];
840         for (i = 0;i < numnails;i++)
841         {
842                 for (j = 0;j < 6;j++)
843                         bits[j] = MSG_ReadByte();
844                 if (cl.qw_num_nails > 255)
845                         continue;
846                 v = cl.qw_nails[cl.qw_num_nails++];
847                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
848                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
849                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
850                 v[3] = -360*(bits[4]>>4)/16;
851                 v[4] = 360*bits[5]/256;
852                 v[5] = 0;
853         }
854 }
855
856 static void QW_CL_UpdateItemsAndWeapon(void)
857 {
858         int j;
859         // check for important changes
860
861         // set flash times
862         if (cl.olditems != cl.stats[STAT_ITEMS])
863                 for (j = 0;j < 32;j++)
864                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
865                                 cl.item_gettime[j] = cl.time;
866         cl.olditems = cl.stats[STAT_ITEMS];
867
868         // GAME_NEXUIZ hud needs weapon change time
869         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
870                 cl.weapontime = cl.time;
871         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
872 }
873
874 /*
875 =====================
876 CL_SignonReply
877
878 An svc_signonnum has been received, perform a client side setup
879 =====================
880 */
881 static void CL_SignonReply (void)
882 {
883         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
884
885         switch (cls.signon)
886         {
887         case 1:
888                 if (cls.netcon)
889                 {
890                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
891                         MSG_WriteString (&cls.netcon->message, "prespawn");
892                 }
893                 break;
894
895         case 2:
896                 if (cls.netcon)
897                 {
898                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
899                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
900
901                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
902                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
903
904                         if (cl_pmodel.integer)
905                         {
906                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
907                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
908                         }
909                         if (*cl_playermodel.string)
910                         {
911                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
912                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
913                         }
914                         if (*cl_playerskin.string)
915                         {
916                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
917                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
918                         }
919
920                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
921                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
922
923                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
924                         MSG_WriteString (&cls.netcon->message, "spawn");
925                 }
926                 break;
927
928         case 3:
929                 if (cls.netcon)
930                 {
931                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
932                         MSG_WriteString (&cls.netcon->message, "begin");
933                 }
934                 break;
935
936         case 4:
937                 Con_ClearNotify();
938                 break;
939         }
940 }
941
942 /*
943 ==================
944 CL_ParseServerInfo
945 ==================
946 */
947 void CL_ParseServerInfo (void)
948 {
949         char *str;
950         int i;
951         protocolversion_t protocol;
952         int nummodels, numsounds;
953         entity_t *ent;
954
955         Con_DPrint("Serverinfo packet received.\n");
956
957         // if server is active, we already began a loading plaque
958         if (!sv.active)
959                 SCR_BeginLoadingPlaque();
960
961         // check memory integrity
962         Mem_CheckSentinelsGlobal();
963
964 //
965 // wipe the client_state_t struct
966 //
967         CL_ClearState ();
968
969 // parse protocol version number
970         i = MSG_ReadLong ();
971         protocol = Protocol_EnumForNumber(i);
972         if (protocol == PROTOCOL_UNKNOWN)
973         {
974                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
975                 return;
976         }
977         // hack for unmarked Nehahra movie demos which had a custom protocol
978         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
979                 protocol = PROTOCOL_NEHAHRAMOVIE;
980         cls.protocol = protocol;
981         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
982
983         cl_num_entities = 1;
984
985         if (protocol == PROTOCOL_QUAKEWORLD)
986         {
987                 cl.qw_servercount = MSG_ReadLong();
988
989                 str = MSG_ReadString();
990                 Con_Printf("server gamedir is %s\n", str);
991 #if 0
992                 // FIXME: change gamedir if needed!
993                 if (strcasecmp(gamedirfile, str))
994                 {
995                         Host_SaveConfig_f();
996                         cflag = 1;
997                 }
998
999                 Com_Gamedir(str); // change gamedir
1000
1001                 if (cflag)
1002                 {
1003                         // exec the new config stuff
1004                 }
1005 #endif
1006
1007                 cl.gametype = GAME_DEATHMATCH;
1008                 cl.maxclients = 32;
1009
1010                 // parse player number
1011                 i = MSG_ReadByte();
1012                 cl.qw_spectator = (i & 128) != 0;
1013                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1014                 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
1015
1016                 // get the full level name
1017                 str = MSG_ReadString ();
1018                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1019
1020                 // get the movevars
1021                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1022                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1023                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1024                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1025                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1026                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1027                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1028                 cl.qw_movevars_friction           = MSG_ReadFloat();
1029                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1030                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1031
1032                 // seperate the printfs so the server message can have a color
1033                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1034
1035                 // check memory integrity
1036                 Mem_CheckSentinelsGlobal();
1037
1038                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1039                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1040
1041                 cls.state = ca_connected;
1042                 cls.signon = 1;
1043
1044                 // note: on QW protocol we can't set up the gameworld until after
1045                 // downloads finish...
1046                 // (we don't even know the name of the map yet)
1047         }
1048         else
1049         {
1050         // parse maxclients
1051                 cl.maxclients = MSG_ReadByte ();
1052                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1053                 {
1054                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1055                         return;
1056                 }
1057                 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
1058
1059         // parse gametype
1060                 cl.gametype = MSG_ReadByte ();
1061
1062         // parse signon message
1063                 str = MSG_ReadString ();
1064                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1065
1066         // seperate the printfs so the server message can have a color
1067                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1068                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1069
1070                 // check memory integrity
1071                 Mem_CheckSentinelsGlobal();
1072
1073                 // parse model precache list
1074                 for (nummodels=1 ; ; nummodels++)
1075                 {
1076                         str = MSG_ReadString();
1077                         if (!str[0])
1078                                 break;
1079                         if (nummodels==MAX_MODELS)
1080                                 Host_Error ("Server sent too many model precaches");
1081                         if (strlen(str) >= MAX_QPATH)
1082                                 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1083                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1084                 }
1085                 // parse sound precache list
1086                 for (numsounds=1 ; ; numsounds++)
1087                 {
1088                         str = MSG_ReadString();
1089                         if (!str[0])
1090                                 break;
1091                         if (numsounds==MAX_SOUNDS)
1092                                 Host_Error("Server sent too many sound precaches");
1093                         if (strlen(str) >= MAX_QPATH)
1094                                 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1095                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1096                 }
1097
1098                 // touch all of the precached models that are still loaded so we can free
1099                 // anything that isn't needed
1100                 Mod_ClearUsed();
1101                 for (i = 1;i < nummodels;i++)
1102                         Mod_FindName(cl.model_name[i]);
1103                 // precache any models used by the client (this also marks them used)
1104                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1105                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1106                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1107                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1108                 Mod_PurgeUnused();
1109
1110                 // do the same for sounds
1111                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1112                 S_ServerSounds (cl.sound_name, numsounds);
1113
1114                 // precache any sounds used by the client
1115                 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
1116                 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
1117                 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
1118                 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
1119                 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
1120                 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
1121                 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
1122
1123                 // now we try to load everything that is new
1124
1125                 // world model
1126                 CL_KeepaliveMessage ();
1127                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1128                 if (cl.model_precache[1]->Draw == NULL)
1129                         Con_Printf("Map %s not found\n", cl.model_name[1]);
1130
1131                 // normal models
1132                 for (i=2 ; i<nummodels ; i++)
1133                 {
1134                         CL_KeepaliveMessage();
1135                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1136                                 Con_Printf("Model %s not found\n", cl.model_name[i]);
1137                 }
1138
1139                 // sounds
1140                 for (i=1 ; i<numsounds ; i++)
1141                 {
1142                         CL_KeepaliveMessage();
1143                         // Don't lock the sfx here, S_ServerSounds already did that
1144                         cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1145                 }
1146
1147                 // we now have the worldmodel so we can set up the game world
1148                 ent->render.model = cl.worldmodel = cl.model_precache[1];
1149                 CL_BoundingBoxForEntity(&ent->render);
1150                 R_Modules_NewMap();
1151                 CL_CGVM_Start();
1152         }
1153
1154         // check memory integrity
1155         Mem_CheckSentinelsGlobal();
1156 }
1157
1158 void CL_ValidateState(entity_state_t *s)
1159 {
1160         model_t *model;
1161
1162         if (!s->active)
1163                 return;
1164
1165         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1166                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1167
1168         // colormap is client index + 1
1169         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1170         {
1171                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1172                 s->colormap = 0;
1173         }
1174
1175         model = cl.model_precache[s->modelindex];
1176         if (model && model->type && s->frame >= model->numframes)
1177         {
1178                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1179                 s->frame = 0;
1180         }
1181         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1182         {
1183                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1184                 s->skin = 0;
1185         }
1186 }
1187
1188 void CL_MoveLerpEntityStates(entity_t *ent)
1189 {
1190         float odelta[3], adelta[3];
1191         CL_ValidateState(&ent->state_current);
1192         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1193         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1194         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1195         {
1196                 // reset all persistent stuff if this is a new entity
1197                 ent->persistent.lerpdeltatime = 0;
1198                 ent->persistent.lerpstarttime = cl.mtime[1];
1199                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1200                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1201                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1202                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1203                 // reset animation interpolation as well
1204                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1205                 ent->render.frame1time = ent->render.frame2time = cl.time;
1206                 ent->render.framelerp = 1;
1207                 // reset various persistent stuff
1208                 ent->persistent.muzzleflash = 0;
1209                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1210         }
1211         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
1212         {
1213                 // don't interpolate the move
1214                 ent->persistent.lerpdeltatime = 0;
1215                 ent->persistent.lerpstarttime = cl.mtime[1];
1216                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1217                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1218                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1219                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1220         }
1221         else if (ent->state_current.flags & RENDER_STEP)
1222         {
1223                 // monster interpolation
1224                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1225                 {
1226                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1227                         ent->persistent.lerpstarttime = cl.mtime[1];
1228                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1229                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1230                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1231                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1232                 }
1233         }
1234         else
1235         {
1236                 // not a monster
1237                 ent->persistent.lerpstarttime = ent->state_previous.time;
1238                 // no lerp if it's singleplayer
1239                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1240                         ent->persistent.lerpdeltatime = 0;
1241                 else
1242                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1243                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1244                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1245                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1246                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1247         }
1248 }
1249
1250 /*
1251 ==================
1252 CL_ParseBaseline
1253 ==================
1254 */
1255 void CL_ParseBaseline (entity_t *ent, int large)
1256 {
1257         int i;
1258
1259         ent->state_baseline = defaultstate;
1260         // FIXME: set ent->state_baseline.number?
1261         ent->state_baseline.active = true;
1262         if (large)
1263         {
1264                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1265                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1266         }
1267         else
1268         {
1269                 ent->state_baseline.modelindex = MSG_ReadByte ();
1270                 ent->state_baseline.frame = MSG_ReadByte ();
1271         }
1272         ent->state_baseline.colormap = MSG_ReadByte();
1273         ent->state_baseline.skin = MSG_ReadByte();
1274         for (i = 0;i < 3;i++)
1275         {
1276                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1277                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1278         }
1279         CL_ValidateState(&ent->state_baseline);
1280         ent->state_previous = ent->state_current = ent->state_baseline;
1281 }
1282
1283
1284 /*
1285 ==================
1286 CL_ParseClientdata
1287
1288 Server information pertaining to this client only
1289 ==================
1290 */
1291 void CL_ParseClientdata (void)
1292 {
1293         int i, j, bits;
1294
1295         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1296         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1297         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1298         cl.mviewzoom[1] = cl.mviewzoom[0];
1299
1300         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1301         {
1302                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1303                 cl.stats[STAT_ITEMS] = 0;
1304                 cl.stats[STAT_VIEWZOOM] = 255;
1305         }
1306         cl.idealpitch = 0;
1307         cl.mpunchangle[0][0] = 0;
1308         cl.mpunchangle[0][1] = 0;
1309         cl.mpunchangle[0][2] = 0;
1310         cl.mpunchvector[0][0] = 0;
1311         cl.mpunchvector[0][1] = 0;
1312         cl.mpunchvector[0][2] = 0;
1313         cl.mvelocity[0][0] = 0;
1314         cl.mvelocity[0][1] = 0;
1315         cl.mvelocity[0][2] = 0;
1316         cl.mviewzoom[0] = 1;
1317
1318         bits = (unsigned short) MSG_ReadShort ();
1319         if (bits & SU_EXTEND1)
1320                 bits |= (MSG_ReadByte() << 16);
1321         if (bits & SU_EXTEND2)
1322                 bits |= (MSG_ReadByte() << 24);
1323
1324         if (bits & SU_VIEWHEIGHT)
1325                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1326
1327         if (bits & SU_IDEALPITCH)
1328                 cl.idealpitch = MSG_ReadChar ();
1329
1330         for (i = 0;i < 3;i++)
1331         {
1332                 if (bits & (SU_PUNCH1<<i) )
1333                 {
1334                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1335                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1336                         else
1337                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1338                 }
1339                 if (bits & (SU_PUNCHVEC1<<i))
1340                 {
1341                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1342                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1343                         else
1344                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1345                 }
1346                 if (bits & (SU_VELOCITY1<<i) )
1347                 {
1348                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1349                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1350                         else
1351                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1352                 }
1353         }
1354
1355         // LordHavoc: hipnotic demos don't have this bit set but should
1356         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1357                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1358
1359         cl.onground = (bits & SU_ONGROUND) != 0;
1360         csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
1361         cl.inwater = (bits & SU_INWATER) != 0;
1362
1363         if (cls.protocol == PROTOCOL_DARKPLACES5)
1364         {
1365                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1366                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1367                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1368                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1369                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1370                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1371                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1372                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1373                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1374                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1375         }
1376         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1377         {
1378                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1379                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1380                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1381                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1382                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1383                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1384                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1385                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1386                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1387                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1388                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1389                 else
1390                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1391         }
1392
1393         if (bits & SU_VIEWZOOM)
1394         {
1395                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1396                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1397                 else
1398                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1399         }
1400
1401         // check for important changes
1402
1403         // set flash times
1404         if (cl.olditems != cl.stats[STAT_ITEMS])
1405                 for (j = 0;j < 32;j++)
1406                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1407                                 cl.item_gettime[j] = cl.time;
1408         cl.olditems = cl.stats[STAT_ITEMS];
1409
1410         // GAME_NEXUIZ hud needs weapon change time
1411         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1412                 cl.weapontime = cl.time;
1413         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1414
1415         // viewzoom interpolation
1416         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1417 }
1418
1419 /*
1420 =====================
1421 CL_ParseStatic
1422 =====================
1423 */
1424 void CL_ParseStatic (int large)
1425 {
1426         entity_t *ent;
1427
1428         if (cl_num_static_entities >= cl_max_static_entities)
1429                 Host_Error ("Too many static entities");
1430         ent = &cl_static_entities[cl_num_static_entities++];
1431         CL_ParseBaseline (ent, large);
1432
1433 // copy it to the current state
1434         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1435         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1436         ent->render.framelerp = 0;
1437         // make torchs play out of sync
1438         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1439         ent->render.colormap = -1; // no special coloring
1440         ent->render.skinnum = ent->state_baseline.skin;
1441         ent->render.effects = ent->state_baseline.effects;
1442         ent->render.alpha = 1;
1443         //ent->render.scale = 1;
1444
1445         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1446         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1447
1448         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1449         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1450         CL_BoundingBoxForEntity(&ent->render);
1451
1452         // This is definitely cheating...
1453         if (ent->render.model == NULL)
1454                 cl_num_static_entities--;
1455 }
1456
1457 /*
1458 ===================
1459 CL_ParseStaticSound
1460 ===================
1461 */
1462 void CL_ParseStaticSound (int large)
1463 {
1464         vec3_t          org;
1465         int                     sound_num, vol, atten;
1466
1467         MSG_ReadVector(org, cls.protocol);
1468         if (large)
1469                 sound_num = (unsigned short) MSG_ReadShort ();
1470         else
1471                 sound_num = MSG_ReadByte ();
1472         vol = MSG_ReadByte ();
1473         atten = MSG_ReadByte ();
1474
1475         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1476 }
1477
1478 void CL_ParseEffect (void)
1479 {
1480         vec3_t          org;
1481         int                     modelindex, startframe, framecount, framerate;
1482
1483         MSG_ReadVector(org, cls.protocol);
1484         modelindex = MSG_ReadByte ();
1485         startframe = MSG_ReadByte ();
1486         framecount = MSG_ReadByte ();
1487         framerate = MSG_ReadByte ();
1488
1489         CL_Effect(org, modelindex, startframe, framecount, framerate);
1490 }
1491
1492 void CL_ParseEffect2 (void)
1493 {
1494         vec3_t          org;
1495         int                     modelindex, startframe, framecount, framerate;
1496
1497         MSG_ReadVector(org, cls.protocol);
1498         modelindex = (unsigned short) MSG_ReadShort ();
1499         startframe = (unsigned short) MSG_ReadShort ();
1500         framecount = MSG_ReadByte ();
1501         framerate = MSG_ReadByte ();
1502
1503         CL_Effect(org, modelindex, startframe, framecount, framerate);
1504 }
1505
1506 void CL_ParseBeam (model_t *m, int lightning)
1507 {
1508         int i, ent;
1509         vec3_t start, end;
1510         beam_t *b = NULL;
1511
1512         ent = (unsigned short) MSG_ReadShort ();
1513         MSG_ReadVector(start, cls.protocol);
1514         MSG_ReadVector(end, cls.protocol);
1515
1516         if (ent >= MAX_EDICTS)
1517         {
1518                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1519                 ent = 0;
1520         }
1521
1522         if (ent >= cl_max_entities)
1523                 CL_ExpandEntities(ent);
1524
1525         // override any beam with the same entity
1526         i = cl_max_beams;
1527         if (ent)
1528                 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1529                         if (b->entity == ent)
1530                                 break;
1531         // if the entity was not found then just replace an unused beam
1532         if (i == cl_max_beams)
1533                 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1534                         if (!b->model || b->endtime < cl.time)
1535                                 break;
1536         if (i < cl_max_beams)
1537         {
1538                 b->entity = ent;
1539                 b->lightning = lightning;
1540                 b->model = m;
1541                 b->endtime = cl.time + 0.2;
1542                 VectorCopy (start, b->start);
1543                 VectorCopy (end, b->end);
1544                 b->relativestartvalid = 0;
1545                 if (ent && cl_entities[ent].state_current.active)
1546                 {
1547                         entity_state_t *p;
1548                         matrix4x4_t matrix, imatrix;
1549                         if (ent == cl.viewentity && cl.movement)
1550                                 p = &cl_entities[b->entity].state_previous;
1551                         else
1552                                 p = &cl_entities[b->entity].state_current;
1553                         // not really valid yet, we need to get the orientation now
1554                         // (ParseBeam flagged this because it is received before
1555                         //  entities are received, by now they have been received)
1556                         // note: because players create lightning in their think
1557                         // function (which occurs before movement), they actually
1558                         // have some lag in it's location, so compare to the
1559                         // previous player state, not the latest
1560                         Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1561                         Matrix4x4_Invert_Simple(&imatrix, &matrix);
1562                         Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1563                         Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1564                         b->relativestartvalid = 1;
1565                 }
1566         }
1567         else
1568                 Con_Print("beam list overflow!\n");
1569 }
1570
1571 void CL_ParseTempEntity(void)
1572 {
1573         int type;
1574         vec3_t pos;
1575         vec3_t dir;
1576         vec3_t pos2;
1577         vec3_t color;
1578         int rnd;
1579         int colorStart, colorLength, count;
1580         float velspeed, radius;
1581         unsigned char *tempcolor;
1582         matrix4x4_t tempmatrix;
1583
1584         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1585         {
1586                 type = MSG_ReadByte();
1587                 switch (type)
1588                 {
1589                 case QW_TE_WIZSPIKE:
1590                         // spike hitting wall
1591                         MSG_ReadVector(pos, cls.protocol);
1592                         CL_FindNonSolidLocation(pos, pos, 4);
1593                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1594                         //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1595                         CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1596                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1597                         break;
1598
1599                 case QW_TE_KNIGHTSPIKE:
1600                         // spike hitting wall
1601                         MSG_ReadVector(pos, cls.protocol);
1602                         CL_FindNonSolidLocation(pos, pos, 4);
1603                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1604                         //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1605                         CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1606                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1607                         break;
1608
1609                 case QW_TE_SPIKE:
1610                         // spike hitting wall
1611                         MSG_ReadVector(pos, cls.protocol);
1612                         CL_FindNonSolidLocation(pos, pos, 4);
1613                         if (cl_particles_quake.integer)
1614                                 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1615                         else if (cl_particles_bulletimpacts.integer)
1616                         {
1617                                 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1618                                 CL_Smoke(pos, vec3_origin, 15, 0);
1619                         }
1620                         CL_BulletMark(pos);
1621                         if (rand() % 5)
1622                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1623                         else
1624                         {
1625                                 rnd = rand() & 3;
1626                                 if (rnd == 1)
1627                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1628                                 else if (rnd == 2)
1629                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1630                                 else
1631                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1632                         }
1633                         break;
1634                 case QW_TE_SUPERSPIKE:
1635                         // super spike hitting wall
1636                         MSG_ReadVector(pos, cls.protocol);
1637                         CL_FindNonSolidLocation(pos, pos, 4);
1638                         if (cl_particles_quake.integer)
1639                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1640                         else if (cl_particles_bulletimpacts.integer)
1641                         {
1642                                 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1643                                 CL_Smoke(pos, vec3_origin, 30, 0);
1644                         }
1645                         CL_BulletMark(pos);
1646                         if (rand() % 5)
1647                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1648                         else
1649                         {
1650                                 rnd = rand() & 3;
1651                                 if (rnd == 1)
1652                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1653                                 else if (rnd == 2)
1654                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1655                                 else
1656                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1657                         }
1658                         break;
1659
1660                 case QW_TE_EXPLOSION:
1661                         // rocket explosion
1662                         MSG_ReadVector(pos, cls.protocol);
1663                         CL_FindNonSolidLocation(pos, pos, 10);
1664                         CL_ParticleExplosion(pos);
1665                         // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1666                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1667                         CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1668                         if (gamemode != GAME_NEXUIZ)
1669                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1670                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1671                         break;
1672
1673                 case QW_TE_TAREXPLOSION:
1674                         // tarbaby explosion
1675                         MSG_ReadVector(pos, cls.protocol);
1676                         CL_FindNonSolidLocation(pos, pos, 10);
1677                         CL_BlobExplosion(pos);
1678
1679                         if (gamemode != GAME_NEXUIZ)
1680                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1681                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1682                         CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1683                         break;
1684
1685                 case QW_TE_LIGHTNING1:
1686                         // lightning bolts
1687                         CL_ParseBeam(cl.model_bolt, true);
1688                         break;
1689
1690                 case QW_TE_LIGHTNING2:
1691                         // lightning bolts
1692                         CL_ParseBeam(cl.model_bolt2, true);
1693                         break;
1694
1695                 case QW_TE_LIGHTNING3:
1696                         // lightning bolts
1697                         CL_ParseBeam(cl.model_bolt3, false);
1698                         break;
1699
1700                 case QW_TE_LAVASPLASH:
1701                         MSG_ReadVector(pos, cls.protocol);
1702                         CL_LavaSplash(pos);
1703                         break;
1704
1705                 case QW_TE_TELEPORT:
1706                         MSG_ReadVector(pos, cls.protocol);
1707                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1708                         CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1709                         CL_TeleportSplash(pos);
1710                         break;
1711
1712                 case QW_TE_GUNSHOT:
1713                         // bullet hitting wall
1714                         radius = MSG_ReadByte();
1715                         MSG_ReadVector(pos, cls.protocol);
1716                         CL_FindNonSolidLocation(pos, pos, 4);
1717                         if (cl_particles_quake.integer)
1718                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
1719                         else
1720                         {
1721                                 CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
1722                                 CL_Smoke(pos, vec3_origin, 15*radius, radius);
1723                         }
1724                         // TODO: scatter bullet marks throughout the sphere?
1725                         CL_BulletMark(pos);
1726                         break;
1727
1728                 case QW_TE_BLOOD:
1729                         count = MSG_ReadByte();
1730                         MSG_ReadVector(pos, cls.protocol);
1731                         CL_FindNonSolidLocation(pos, pos, 4);
1732                         CL_BloodPuff(pos, vec3_origin, 20*count);
1733                         break;
1734
1735                 case QW_TE_LIGHTNINGBLOOD:
1736                         MSG_ReadVector(pos, cls.protocol);
1737                         CL_FindNonSolidLocation(pos, pos, 4);
1738                         CL_BloodPuff(pos, vec3_origin, 50);
1739                         break;
1740
1741                 default:
1742                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1743                 }
1744         }
1745         else
1746         {
1747                 type = MSG_ReadByte();
1748                 switch (type)
1749                 {
1750                 case TE_WIZSPIKE:
1751                         // spike hitting wall
1752                         MSG_ReadVector(pos, cls.protocol);
1753                         CL_FindNonSolidLocation(pos, pos, 4);
1754                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1755                         //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1756                         CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1757                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1758                         break;
1759
1760                 case TE_KNIGHTSPIKE:
1761                         // spike hitting wall
1762                         MSG_ReadVector(pos, cls.protocol);
1763                         CL_FindNonSolidLocation(pos, pos, 4);
1764                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1765                         //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1766                         CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1767                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1768                         break;
1769
1770                 case TE_SPIKE:
1771                         // spike hitting wall
1772                         MSG_ReadVector(pos, cls.protocol);
1773                         CL_FindNonSolidLocation(pos, pos, 4);
1774                         if (cl_particles_quake.integer)
1775                                 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1776                         else if (cl_particles_bulletimpacts.integer)
1777                         {
1778                                 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1779                                 CL_Smoke(pos, vec3_origin, 15, 0);
1780                         }
1781                         CL_BulletMark(pos);
1782                         if (rand() % 5)
1783                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1784                         else
1785                         {
1786                                 rnd = rand() & 3;
1787                                 if (rnd == 1)
1788                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1789                                 else if (rnd == 2)
1790                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1791                                 else
1792                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1793                         }
1794                         break;
1795                 case TE_SPIKEQUAD:
1796                         // quad spike hitting wall
1797                         MSG_ReadVector(pos, cls.protocol);
1798                         CL_FindNonSolidLocation(pos, pos, 4);
1799                         if (cl_particles_quake.integer)
1800                                 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1801                         else if (cl_particles_bulletimpacts.integer)
1802                         {
1803                                 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1804                                 CL_Smoke(pos, vec3_origin, 15, 0);
1805                         }
1806                         CL_BulletMark(pos);
1807                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1808                         CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1809                         if (rand() % 5)
1810                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1811                         else
1812                         {
1813                                 rnd = rand() & 3;
1814                                 if (rnd == 1)
1815                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1816                                 else if (rnd == 2)
1817                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1818                                 else
1819                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1820                         }
1821                         break;
1822                 case TE_SUPERSPIKE:
1823                         // super spike hitting wall
1824                         MSG_ReadVector(pos, cls.protocol);
1825                         CL_FindNonSolidLocation(pos, pos, 4);
1826                         if (cl_particles_quake.integer)
1827                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1828                         else if (cl_particles_bulletimpacts.integer)
1829                         {
1830                                 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1831                                 CL_Smoke(pos, vec3_origin, 30, 0);
1832                         }
1833                         CL_BulletMark(pos);
1834                         if (rand() % 5)
1835                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1836                         else
1837                         {
1838                                 rnd = rand() & 3;
1839                                 if (rnd == 1)
1840                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1841                                 else if (rnd == 2)
1842                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1843                                 else
1844                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1845                         }
1846                         break;
1847                 case TE_SUPERSPIKEQUAD:
1848                         // quad super spike hitting wall
1849                         MSG_ReadVector(pos, cls.protocol);
1850                         CL_FindNonSolidLocation(pos, pos, 4);
1851                         if (cl_particles_quake.integer)
1852                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1853                         else if (cl_particles_bulletimpacts.integer)
1854                         {
1855                                 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1856                                 CL_Smoke(pos, vec3_origin, 30, 0);
1857                         }
1858                         CL_BulletMark(pos);
1859                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1860                         CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1861                         if (rand() % 5)
1862                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1863                         else
1864                         {
1865                                 rnd = rand() & 3;
1866                                 if (rnd == 1)
1867                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1868                                 else if (rnd == 2)
1869                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1870                                 else
1871                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1872                         }
1873                         break;
1874                         // LordHavoc: added for improved blood splatters
1875                 case TE_BLOOD:
1876                         // blood puff
1877                         MSG_ReadVector(pos, cls.protocol);
1878                         CL_FindNonSolidLocation(pos, pos, 4);
1879                         dir[0] = MSG_ReadChar();
1880                         dir[1] = MSG_ReadChar();
1881                         dir[2] = MSG_ReadChar();
1882                         count = MSG_ReadByte();
1883                         CL_BloodPuff(pos, dir, count);
1884                         break;
1885                 case TE_SPARK:
1886                         // spark shower
1887                         MSG_ReadVector(pos, cls.protocol);
1888                         CL_FindNonSolidLocation(pos, pos, 4);
1889                         dir[0] = MSG_ReadChar();
1890                         dir[1] = MSG_ReadChar();
1891                         dir[2] = MSG_ReadChar();
1892                         count = MSG_ReadByte();
1893                         CL_SparkShower(pos, dir, count, 1, 0);
1894                         break;
1895                 case TE_PLASMABURN:
1896                         MSG_ReadVector(pos, cls.protocol);
1897                         CL_FindNonSolidLocation(pos, pos, 4);
1898                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1899                         CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1900                         CL_PlasmaBurn(pos);
1901                         break;
1902                         // LordHavoc: added for improved gore
1903                 case TE_BLOODSHOWER:
1904                         // vaporized body
1905                         MSG_ReadVector(pos, cls.protocol); // mins
1906                         MSG_ReadVector(pos2, cls.protocol); // maxs
1907                         velspeed = MSG_ReadCoord(cls.protocol); // speed
1908                         count = (unsigned short) MSG_ReadShort(); // number of particles
1909                         CL_BloodShower(pos, pos2, velspeed, count);
1910                         break;
1911                 case TE_PARTICLECUBE:
1912                         // general purpose particle effect
1913                         MSG_ReadVector(pos, cls.protocol); // mins
1914                         MSG_ReadVector(pos2, cls.protocol); // maxs
1915                         MSG_ReadVector(dir, cls.protocol); // dir
1916                         count = (unsigned short) MSG_ReadShort(); // number of particles
1917                         colorStart = MSG_ReadByte(); // color
1918                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
1919                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1920                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1921                         break;
1922
1923                 case TE_PARTICLERAIN:
1924                         // general purpose particle effect
1925                         MSG_ReadVector(pos, cls.protocol); // mins
1926                         MSG_ReadVector(pos2, cls.protocol); // maxs
1927                         MSG_ReadVector(dir, cls.protocol); // dir
1928                         count = (unsigned short) MSG_ReadShort(); // number of particles
1929                         colorStart = MSG_ReadByte(); // color
1930                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1931                         break;
1932
1933                 case TE_PARTICLESNOW:
1934                         // general purpose particle effect
1935                         MSG_ReadVector(pos, cls.protocol); // mins
1936                         MSG_ReadVector(pos2, cls.protocol); // maxs
1937                         MSG_ReadVector(dir, cls.protocol); // dir
1938                         count = (unsigned short) MSG_ReadShort(); // number of particles
1939                         colorStart = MSG_ReadByte(); // color
1940                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1941                         break;
1942
1943                 case TE_GUNSHOT:
1944                         // bullet hitting wall
1945                         MSG_ReadVector(pos, cls.protocol);
1946                         CL_FindNonSolidLocation(pos, pos, 4);
1947                         if (cl_particles_quake.integer)
1948                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1949                         else
1950                         {
1951                                 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1952                                 CL_Smoke(pos, vec3_origin, 15, 0);
1953                         }
1954                         CL_BulletMark(pos);
1955                         break;
1956
1957                 case TE_GUNSHOTQUAD:
1958                         // quad bullet hitting wall
1959                         MSG_ReadVector(pos, cls.protocol);
1960                         CL_FindNonSolidLocation(pos, pos, 4);
1961                         if (cl_particles_quake.integer)
1962                                 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1963                         else
1964                         {
1965                                 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1966                                 CL_Smoke(pos, vec3_origin, 15, 0);
1967                         }
1968                         CL_BulletMark(pos);
1969                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1970                         CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1971                         break;
1972
1973                 case TE_EXPLOSION:
1974                         // rocket explosion
1975                         MSG_ReadVector(pos, cls.protocol);
1976                         CL_FindNonSolidLocation(pos, pos, 10);
1977                         CL_ParticleExplosion(pos);
1978                         // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1979                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1980                         CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1981                         if (gamemode != GAME_NEXUIZ)
1982                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1983                         break;
1984
1985                 case TE_EXPLOSIONQUAD:
1986                         // quad rocket explosion
1987                         MSG_ReadVector(pos, cls.protocol);
1988                         CL_FindNonSolidLocation(pos, pos, 10);
1989                         CL_ParticleExplosion(pos);
1990                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1991                         CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1992                         if (gamemode != GAME_NEXUIZ)
1993                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1994                         break;
1995
1996                 case TE_EXPLOSION3:
1997                         // Nehahra movie colored lighting explosion
1998                         MSG_ReadVector(pos, cls.protocol);
1999                         CL_FindNonSolidLocation(pos, pos, 10);
2000                         CL_ParticleExplosion(pos);
2001                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2002                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2003                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2004                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2005                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2006                         if (gamemode != GAME_NEXUIZ)
2007                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2008                         break;
2009
2010                 case TE_EXPLOSIONRGB:
2011                         // colored lighting explosion
2012                         MSG_ReadVector(pos, cls.protocol);
2013                         CL_FindNonSolidLocation(pos, pos, 10);
2014                         CL_ParticleExplosion(pos);
2015                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2016                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2017                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2018                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2019                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2020                         if (gamemode != GAME_NEXUIZ)
2021                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2022                         break;
2023
2024                 case TE_TAREXPLOSION:
2025                         // tarbaby explosion
2026                         MSG_ReadVector(pos, cls.protocol);
2027                         CL_FindNonSolidLocation(pos, pos, 10);
2028                         CL_BlobExplosion(pos);
2029
2030                         if (gamemode != GAME_NEXUIZ)
2031                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2032                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2033                         CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2034                         break;
2035
2036                 case TE_SMALLFLASH:
2037                         MSG_ReadVector(pos, cls.protocol);
2038                         CL_FindNonSolidLocation(pos, pos, 10);
2039                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2040                         CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2041                         break;
2042
2043                 case TE_CUSTOMFLASH:
2044                         MSG_ReadVector(pos, cls.protocol);
2045                         CL_FindNonSolidLocation(pos, pos, 4);
2046                         radius = (MSG_ReadByte() + 1) * 8;
2047                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2048                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2049                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2050                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2051                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2052                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2053                         break;
2054
2055                 case TE_FLAMEJET:
2056                         MSG_ReadVector(pos, cls.protocol);
2057                         MSG_ReadVector(dir, cls.protocol);
2058                         count = MSG_ReadByte();
2059                         CL_Flames(pos, dir, count);
2060                         break;
2061
2062                 case TE_LIGHTNING1:
2063                         // lightning bolts
2064                         CL_ParseBeam(cl.model_bolt, true);
2065                         break;
2066
2067                 case TE_LIGHTNING2:
2068                         // lightning bolts
2069                         CL_ParseBeam(cl.model_bolt2, true);
2070                         break;
2071
2072                 case TE_LIGHTNING3:
2073                         // lightning bolts
2074                         CL_ParseBeam(cl.model_bolt3, false);
2075                         break;
2076
2077         // PGM 01/21/97
2078                 case TE_BEAM:
2079                         // grappling hook beam
2080                         CL_ParseBeam(cl.model_beam, false);
2081                         break;
2082         // PGM 01/21/97
2083
2084         // LordHavoc: for compatibility with the Nehahra movie...
2085                 case TE_LIGHTNING4NEH:
2086                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2087                         break;
2088
2089                 case TE_LAVASPLASH:
2090                         MSG_ReadVector(pos, cls.protocol);
2091                         CL_LavaSplash(pos);
2092                         break;
2093
2094                 case TE_TELEPORT:
2095                         MSG_ReadVector(pos, cls.protocol);
2096                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2097                         CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2098                         CL_TeleportSplash(pos);
2099                         break;
2100
2101                 case TE_EXPLOSION2:
2102                         // color mapped explosion
2103                         MSG_ReadVector(pos, cls.protocol);
2104                         CL_FindNonSolidLocation(pos, pos, 10);
2105                         colorStart = MSG_ReadByte();
2106                         colorLength = MSG_ReadByte();
2107                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2108                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2109                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2110                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2111                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2112                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2113                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2114                         if (gamemode != GAME_NEXUIZ)
2115                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2116                         break;
2117
2118                 case TE_TEI_G3:
2119                         MSG_ReadVector(pos, cls.protocol);
2120                         MSG_ReadVector(pos2, cls.protocol);
2121                         MSG_ReadVector(dir, cls.protocol);
2122                         CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
2123                         break;
2124
2125                 case TE_TEI_SMOKE:
2126                         MSG_ReadVector(pos, cls.protocol);
2127                         MSG_ReadVector(dir, cls.protocol);
2128                         count = MSG_ReadByte();
2129                         CL_FindNonSolidLocation(pos, pos, 4);
2130                         CL_Tei_Smoke(pos, dir, count);
2131                         break;
2132
2133                 case TE_TEI_BIGEXPLOSION:
2134                         MSG_ReadVector(pos, cls.protocol);
2135                         CL_FindNonSolidLocation(pos, pos, 10);
2136                         CL_ParticleExplosion(pos);
2137                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2138                         CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2139                         if (gamemode != GAME_NEXUIZ)
2140                                 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2141                         break;
2142
2143                 case TE_TEI_PLASMAHIT:
2144                         MSG_ReadVector(pos, cls.protocol);
2145                         MSG_ReadVector(dir, cls.protocol);
2146                         count = MSG_ReadByte();
2147                         CL_FindNonSolidLocation(pos, pos, 5);
2148                         CL_Tei_PlasmaHit(pos, dir, count);
2149                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2150                         CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2151                         break;
2152
2153                 default:
2154                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2155                 }
2156         }
2157 }
2158
2159 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2160
2161 //[515]: csqc
2162 void CL_VM_Init (void);
2163 qboolean CL_VM_Parse_TempEntity (void);
2164 void CL_VM_Parse_StuffCmd (const char *msg);
2165 void CL_VM_Parse_CenterPrint (const char *msg);
2166 void CSQC_AddPrintText (const char *msg);
2167 void CSQC_ReadEntities (void);
2168 //
2169 static unsigned char cgamenetbuffer[65536];
2170
2171 /*
2172 =====================
2173 CL_ParseServerMessage
2174 =====================
2175 */
2176 int parsingerror = false;
2177 void CL_ParseServerMessage(void)
2178 {
2179         int                     cmd;
2180         int                     i;
2181         protocolversion_t protocol;
2182         unsigned char           cmdlog[32];
2183         char            *cmdlogname[32], *temp;
2184         int                     cmdindex, cmdcount = 0;
2185
2186         if (cls.demorecording)
2187                 CL_WriteDemoMessage ();
2188
2189         cl.last_received_message = realtime;
2190
2191 //
2192 // if recording demos, copy the message out
2193 //
2194         if (cl_shownet.integer == 1)
2195                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2196         else if (cl_shownet.integer == 2)
2197                 Con_Print("------------------\n");
2198
2199         cl.onground = false;    // unless the server says otherwise
2200 //
2201 // parse the message
2202 //
2203         //MSG_BeginReading ();
2204
2205         parsingerror = true;
2206
2207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2208         {
2209                 cl.mtime[1] = cl.mtime[0];
2210                 cl.mtime[0] = realtime; // qw has no clock
2211                 cl.movement_needupdate = true;
2212
2213                 // slightly kill qw player entities each frame
2214                 for (i = 1;i < cl.maxclients;i++)
2215                         cl_entities_active[i] = false;
2216
2217                 // kill all qw nails
2218                 cl.qw_num_nails = 0;
2219
2220                 // fade weapon view kick
2221                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
2222
2223                 while (1)
2224                 {
2225                         if (msg_badread)
2226                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2227
2228                         cmd = MSG_ReadByte ();
2229
2230                         if (cmd == -1)
2231                         {
2232                                 SHOWNET("END OF MESSAGE");
2233                                 break;          // end of message
2234                         }
2235
2236                         cmdindex = cmdcount & 31;
2237                         cmdcount++;
2238                         cmdlog[cmdindex] = cmd;
2239
2240                         SHOWNET(qw_svc_strings[cmd]);
2241                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2242                         if (!cmdlogname[cmdindex])
2243                         {
2244                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2245                                 temp = "<unknown>";
2246                                 cmdlogname[cmdindex] = temp;
2247                         }
2248
2249                         // other commands
2250                         switch (cmd)
2251                         {
2252                         default:
2253                                 {
2254                                         char description[32*64], temp[64];
2255                                         int count;
2256                                         strcpy(description, "packet dump: ");
2257                                         i = cmdcount - 32;
2258                                         if (i < 0)
2259                                                 i = 0;
2260                                         count = cmdcount - i;
2261                                         i &= 31;
2262                                         while(count > 0)
2263                                         {
2264                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2265                                                 strlcat(description, temp, sizeof(description));
2266                                                 count--;
2267                                                 i++;
2268                                                 i &= 31;
2269                                         }
2270                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2271                                         Con_Print(description);
2272                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2273                                 }
2274                                 break;
2275
2276                         case qw_svc_nop:
2277                                 //Con_Printf("qw_svc_nop\n");
2278                                 break;
2279
2280                         case qw_svc_disconnect:
2281                                 Con_Printf("Server disconnected\n");
2282                                 if (cls.demonum != -1)
2283                                         CL_NextDemo();
2284                                 else
2285                                         CL_Disconnect();
2286                                 return;
2287
2288                         case qw_svc_print:
2289                                 i = MSG_ReadByte();
2290                                 if (i == 3) // chat
2291                                         CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
2292                                 else
2293                                         CSQC_AddPrintText(MSG_ReadString());
2294                                 break;
2295
2296                         case qw_svc_centerprint:
2297                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2298                                 break;
2299
2300                         case qw_svc_stufftext:
2301                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2302                                 break;
2303
2304                         case qw_svc_damage:
2305                                 // svc_damage protocol is identical to nq
2306                                 V_ParseDamage ();
2307                                 break;
2308
2309                         case qw_svc_serverdata:
2310                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2311                                 CL_ParseServerInfo();
2312                                 CL_VM_Init();   //[515]: init csqc
2313                                 break;
2314
2315                         case qw_svc_setangle:
2316                                 for (i=0 ; i<3 ; i++)
2317                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2318                                 break;
2319
2320                         case qw_svc_lightstyle:
2321                                 i = MSG_ReadByte ();
2322                                 if (i >= cl_max_lightstyle)
2323                                 {
2324                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2325                                         break;
2326                                 }
2327                                 strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2328                                 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2329                                 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2330                                 break;
2331
2332                         case qw_svc_sound:
2333                                 CL_ParseStartSoundPacket(false);
2334                                 break;
2335
2336                         case qw_svc_stopsound:
2337                                 i = (unsigned short) MSG_ReadShort();
2338                                 S_StopSound(i>>3, i&7);
2339                                 break;
2340
2341                         case qw_svc_updatefrags:
2342                                 i = MSG_ReadByte();
2343                                 if (i >= cl.maxclients)
2344                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2345                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2346                                 break;
2347
2348                         case qw_svc_updateping:
2349                                 i = MSG_ReadByte();
2350                                 if (i >= cl.maxclients)
2351                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2352                                 cl.scores[i].qw_ping = MSG_ReadShort();
2353                                 break;
2354
2355                         case qw_svc_updatepl:
2356                                 i = MSG_ReadByte();
2357                                 if (i >= cl.maxclients)
2358                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2359                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2360                                 break;
2361
2362                         case qw_svc_updateentertime:
2363                                 i = MSG_ReadByte();
2364                                 if (i >= cl.maxclients)
2365                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2366                                 // seconds ago
2367                                 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2368                                 break;
2369
2370                         case qw_svc_spawnbaseline:
2371                                 i = (unsigned short) MSG_ReadShort();
2372                                 if (i < 0 || i >= MAX_EDICTS)
2373                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2374                                 if (i >= cl_max_entities)
2375                                         CL_ExpandEntities(i);
2376                                 CL_ParseBaseline(cl_entities + i, false);
2377                                 break;
2378                         case qw_svc_spawnstatic:
2379                                 CL_ParseStatic(false);
2380                                 break;
2381                         case qw_svc_temp_entity:
2382                                 if(!CL_VM_Parse_TempEntity())
2383                                         CL_ParseTempEntity ();
2384                                 break;
2385
2386                         case qw_svc_killedmonster:
2387                                 cl.stats[STAT_MONSTERS]++;
2388                                 break;
2389
2390                         case qw_svc_foundsecret:
2391                                 cl.stats[STAT_SECRETS]++;
2392                                 break;
2393
2394                         case qw_svc_updatestat:
2395                                 i = MSG_ReadByte ();
2396                                 if (i < 0 || i >= MAX_CL_STATS)
2397                                         Host_Error ("svc_updatestat: %i is invalid", i);
2398                                 cl.stats[i] = MSG_ReadByte ();
2399                                 break;
2400
2401                         case qw_svc_updatestatlong:
2402                                 i = MSG_ReadByte ();
2403                                 if (i < 0 || i >= MAX_CL_STATS)
2404                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2405                                 cl.stats[i] = MSG_ReadLong ();
2406                                 break;
2407
2408                         case qw_svc_spawnstaticsound:
2409                                 CL_ParseStaticSound (false);
2410                                 break;
2411
2412                         case qw_svc_cdtrack:
2413                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2414                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2415                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2416                                 else
2417                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2418                                 break;
2419
2420                         case qw_svc_intermission:
2421                                 cl.intermission = 1;
2422                                 cl.completed_time = cl.time;
2423                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2424                                 for (i = 0;i < 3;i++)
2425                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2426                                 break;
2427
2428                         case qw_svc_finale:
2429                                 cl.intermission = 2;
2430                                 cl.completed_time = cl.time;
2431                                 SCR_CenterPrint(MSG_ReadString ());
2432                                 break;
2433
2434                         case qw_svc_sellscreen:
2435                                 Cmd_ExecuteString ("help", src_command);
2436                                 break;
2437
2438                         case qw_svc_smallkick:
2439                                 cl.qw_weaponkick = -2;
2440                                 break;
2441                         case qw_svc_bigkick:
2442                                 cl.qw_weaponkick = -4;
2443                                 break;
2444
2445                         case qw_svc_muzzleflash:
2446                                 i = (unsigned short) MSG_ReadShort();
2447                                 // NOTE: in QW this only worked on clients
2448                                 if (i < 0 || i >= MAX_EDICTS)
2449                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2450                                 if (i >= cl_max_entities)
2451                                         CL_ExpandEntities(i);
2452                                 cl_entities[i].persistent.muzzleflash = 1.0f;
2453                                 break;
2454
2455                         case qw_svc_updateuserinfo:
2456                                 QW_CL_UpdateUserInfo();
2457                                 break;
2458
2459                         case qw_svc_setinfo:
2460                                 QW_CL_SetInfo();
2461                                 break;
2462
2463                         case qw_svc_serverinfo:
2464                                 QW_CL_ServerInfo();
2465                                 break;
2466
2467                         case qw_svc_download:
2468                                 QW_CL_ParseDownload();
2469                                 break;
2470
2471                         case qw_svc_playerinfo:
2472                                 EntityStateQW_ReadPlayerUpdate();
2473                                 break;
2474
2475                         case qw_svc_nails:
2476                                 QW_CL_ParseNails();
2477                                 break;
2478
2479                         case qw_svc_chokecount:
2480                                 i = MSG_ReadByte();
2481                                 // FIXME: apply to netgraph
2482                                 //for (j = 0;j < i;j++)
2483                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2484                                 break;
2485
2486                         case qw_svc_modellist:
2487                                 QW_CL_ParseModelList();
2488                                 break;
2489
2490                         case qw_svc_soundlist:
2491                                 QW_CL_ParseSoundList();
2492                                 break;
2493
2494                         case qw_svc_packetentities:
2495                                 EntityFrameQW_CL_ReadFrame(false);
2496                                 // first update is the final signon stage
2497                                 if (cls.signon == SIGNONS - 1)
2498                                         cls.signon = SIGNONS;
2499                                 break;
2500
2501                         case qw_svc_deltapacketentities:
2502                                 EntityFrameQW_CL_ReadFrame(true);
2503                                 // first update is the final signon stage
2504                                 if (cls.signon == SIGNONS - 1)
2505                                         cls.signon = SIGNONS;
2506                                 break;
2507
2508                         case qw_svc_maxspeed:
2509                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2510                                 break;
2511
2512                         case qw_svc_entgravity:
2513                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2514                                 break;
2515
2516                         case qw_svc_setpause:
2517                                 cl.paused = MSG_ReadByte ();
2518                                 if (cl.paused)
2519                                         CDAudio_Pause ();
2520                                 else
2521                                         CDAudio_Resume ();
2522                                 S_PauseGameSounds (cl.paused);
2523                                 break;
2524                         }
2525                 }
2526
2527                 // fully kill the still slightly dead qw player entities each frame
2528                 for (i = 1;i < cl.maxclients;i++)
2529                         if (!cl_entities_active[i])
2530                                 cl_entities[i].state_current.active = false;
2531
2532                 QW_CL_UpdateItemsAndWeapon();
2533         }
2534         else
2535         {
2536                 while (1)
2537                 {
2538                         if (msg_badread)
2539                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2540
2541                         cmd = MSG_ReadByte ();
2542
2543                         if (cmd == -1)
2544                         {
2545                                 SHOWNET("END OF MESSAGE");
2546                                 break;          // end of message
2547                         }
2548
2549                         cmdindex = cmdcount & 31;
2550                         cmdcount++;
2551                         cmdlog[cmdindex] = cmd;
2552
2553                         // if the high bit of the command byte is set, it is a fast update
2554                         if (cmd & 128)
2555                         {
2556                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2557                                 temp = "entity";
2558                                 cmdlogname[cmdindex] = temp;
2559                                 SHOWNET("fast update");
2560                                 if (cls.signon == SIGNONS - 1)
2561                                 {
2562                                         // first update is the final signon stage
2563                                         cls.signon = SIGNONS;
2564                                         CL_SignonReply ();
2565                                 }
2566                                 EntityFrameQuake_ReadEntity (cmd&127);
2567                                 continue;
2568                         }
2569
2570                         SHOWNET(svc_strings[cmd]);
2571                         cmdlogname[cmdindex] = svc_strings[cmd];
2572                         if (!cmdlogname[cmdindex])
2573                         {
2574                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2575                                 temp = "<unknown>";
2576                                 cmdlogname[cmdindex] = temp;
2577                         }
2578
2579                         // other commands
2580                         switch (cmd)
2581                         {
2582                         default:
2583                                 {
2584                                         char description[32*64], temp[64];
2585                                         int count;
2586                                         strcpy (description, "packet dump: ");
2587                                         i = cmdcount - 32;
2588                                         if (i < 0)
2589                                                 i = 0;
2590                                         count = cmdcount - i;
2591                                         i &= 31;
2592                                         while(count > 0)
2593                                         {
2594                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2595                                                 strlcat (description, temp, sizeof (description));
2596                                                 count--;
2597                                                 i++;
2598                                                 i &= 31;
2599                                         }
2600                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2601                                         Con_Print(description);
2602                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2603                                 }
2604                                 break;
2605
2606                         case svc_nop:
2607                                 if (cls.signon < SIGNONS)
2608                                         Con_Print("<-- server to client keepalive\n");
2609                                 break;
2610
2611                         case svc_time:
2612                                 cl.mtime[1] = cl.mtime[0];
2613                                 cl.mtime[0] = MSG_ReadFloat ();
2614                                 cl.movement_needupdate = true;
2615                                 break;
2616
2617                         case svc_clientdata:
2618                                 CL_ParseClientdata();
2619                                 break;
2620
2621                         case svc_version:
2622                                 i = MSG_ReadLong ();
2623                                 protocol = Protocol_EnumForNumber(i);
2624                                 if (protocol == PROTOCOL_UNKNOWN)
2625                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2626                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2627                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2628                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2629                                 cls.protocol = protocol;
2630                                 break;
2631
2632                         case svc_disconnect:
2633                                 Con_Printf ("Server disconnected\n");
2634                                 if (cls.demonum != -1)
2635                                         CL_NextDemo ();
2636                                 else
2637                                         CL_Disconnect ();
2638                                 break;
2639
2640                         case svc_print:
2641                                 CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
2642                                 break;
2643
2644                         case svc_centerprint:
2645                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2646                                 break;
2647
2648                         case svc_stufftext:
2649                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2650                                 break;
2651
2652                         case svc_damage:
2653                                 V_ParseDamage ();
2654                                 break;
2655
2656                         case svc_serverinfo:
2657                                 CL_ParseServerInfo ();
2658                                 CL_VM_Init();   //[515]: init csqc
2659                                 break;
2660
2661                         case svc_setangle:
2662                                 for (i=0 ; i<3 ; i++)
2663                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2664                                 break;
2665
2666                         case svc_setview:
2667                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
2668                                 if (cl.viewentity >= MAX_EDICTS)
2669                                         Host_Error("svc_setview >= MAX_EDICTS");
2670                                 if (cl.viewentity >= cl_max_entities)
2671                                         CL_ExpandEntities(cl.viewentity);
2672                                 // LordHavoc: assume first setview recieved is the real player entity
2673                                 if (!cl.playerentity)
2674                                         cl.playerentity = cl.viewentity;
2675                                 break;
2676
2677                         case svc_lightstyle:
2678                                 i = MSG_ReadByte ();
2679                                 if (i >= cl_max_lightstyle)
2680                                 {
2681                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2682                                         break;
2683                                 }
2684                                 strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2685                                 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2686                                 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2687                                 break;
2688
2689                         case svc_sound:
2690                                 CL_ParseStartSoundPacket(false);
2691                                 break;
2692
2693                         case svc_precache:
2694                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2695                                 {
2696                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2697                                         CL_ParseStartSoundPacket(true);
2698                                 }
2699                                 else
2700                                 {
2701                                         int i = (unsigned short)MSG_ReadShort();
2702                                         char *s = MSG_ReadString();
2703                                         if (i < 32768)
2704                                         {
2705                                                 if (i >= 1 && i < MAX_MODELS)
2706                                                 {
2707                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
2708                                                         if (!model)
2709                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2710                                                         cl.model_precache[i] = model;
2711                                                 }
2712                                                 else
2713                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2714                                         }
2715                                         else
2716                                         {
2717                                                 i -= 32768;
2718                                                 if (i >= 1 && i < MAX_SOUNDS)
2719                                                 {
2720                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
2721                                                         if (!sfx && snd_initialized.integer)
2722                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2723                                                         cl.sound_precache[i] = sfx;
2724                                                 }
2725                                                 else
2726                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2727                                         }
2728                                 }
2729                                 break;
2730
2731                         case svc_stopsound:
2732                                 i = (unsigned short) MSG_ReadShort();
2733                                 S_StopSound(i>>3, i&7);
2734                                 break;
2735
2736                         case svc_updatename:
2737                                 i = MSG_ReadByte ();
2738                                 if (i >= cl.maxclients)
2739                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2740                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2741                                 break;
2742
2743                         case svc_updatefrags:
2744                                 i = MSG_ReadByte ();
2745                                 if (i >= cl.maxclients)
2746                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2747                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2748                                 break;
2749
2750                         case svc_updatecolors:
2751                                 i = MSG_ReadByte ();
2752                                 if (i >= cl.maxclients)
2753                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2754                                 cl.scores[i].colors = MSG_ReadByte ();
2755                                 break;
2756
2757                         case svc_particle:
2758                                 CL_ParseParticleEffect ();
2759                                 break;
2760
2761                         case svc_effect:
2762                                 CL_ParseEffect ();
2763                                 break;
2764
2765                         case svc_effect2:
2766                                 CL_ParseEffect2 ();
2767                                 break;
2768
2769                         case svc_spawnbaseline:
2770                                 i = (unsigned short) MSG_ReadShort ();
2771                                 if (i < 0 || i >= MAX_EDICTS)
2772                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2773                                 if (i >= cl_max_entities)
2774                                         CL_ExpandEntities(i);
2775                                 CL_ParseBaseline (cl_entities + i, false);
2776                                 break;
2777                         case svc_spawnbaseline2:
2778                                 i = (unsigned short) MSG_ReadShort ();
2779                                 if (i < 0 || i >= MAX_EDICTS)
2780                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2781                                 if (i >= cl_max_entities)
2782                                         CL_ExpandEntities(i);
2783                                 CL_ParseBaseline (cl_entities + i, true);
2784                                 break;
2785                         case svc_spawnstatic:
2786                                 CL_ParseStatic (false);
2787                                 break;
2788                         case svc_spawnstatic2:
2789                                 CL_ParseStatic (true);
2790                                 break;
2791                         case svc_temp_entity:
2792                                 if(!CL_VM_Parse_TempEntity())
2793                                         CL_ParseTempEntity ();
2794                                 break;
2795
2796                         case svc_setpause:
2797                                 cl.paused = MSG_ReadByte ();
2798                                 if (cl.paused)
2799                                         CDAudio_Pause ();
2800                                 else
2801                                         CDAudio_Resume ();
2802                                 S_PauseGameSounds (cl.paused);
2803                                 break;
2804
2805                         case svc_signonnum:
2806                                 i = MSG_ReadByte ();
2807                                 // LordHavoc: it's rude to kick off the client if they missed the
2808                                 // reconnect somehow, so allow signon 1 even if at signon 1
2809                                 if (i <= cls.signon && i != 1)
2810                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
2811                                 cls.signon = i;
2812                                 CL_SignonReply ();
2813                                 break;
2814
2815                         case svc_killedmonster:
2816                                 cl.stats[STAT_MONSTERS]++;
2817                                 break;
2818
2819                         case svc_foundsecret:
2820                                 cl.stats[STAT_SECRETS]++;
2821                                 break;
2822
2823                         case svc_updatestat:
2824                                 i = MSG_ReadByte ();
2825                                 if (i < 0 || i >= MAX_CL_STATS)
2826                                         Host_Error ("svc_updatestat: %i is invalid", i);
2827                                 cl.stats[i] = MSG_ReadLong ();
2828                                 break;
2829
2830                         case svc_updatestatubyte:
2831                                 i = MSG_ReadByte ();
2832                                 if (i < 0 || i >= MAX_CL_STATS)
2833                                         Host_Error ("svc_updatestat: %i is invalid", i);
2834                                 cl.stats[i] = MSG_ReadByte ();
2835                                 break;
2836
2837                         case svc_spawnstaticsound:
2838                                 CL_ParseStaticSound (false);
2839                                 break;
2840
2841                         case svc_spawnstaticsound2:
2842                                 CL_ParseStaticSound (true);
2843                                 break;
2844
2845                         case svc_cdtrack:
2846                                 cl.cdtrack = MSG_ReadByte ();
2847                                 cl.looptrack = MSG_ReadByte ();
2848                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2849                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2850                                 else
2851                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2852                                 break;
2853
2854                         case svc_intermission:
2855                                 cl.intermission = 1;
2856                                 cl.completed_time = cl.time;
2857                                 break;
2858
2859                         case svc_finale:
2860                                 cl.intermission = 2;
2861                                 cl.completed_time = cl.time;
2862                                 SCR_CenterPrint(MSG_ReadString ());
2863                                 break;
2864
2865                         case svc_cutscene:
2866                                 cl.intermission = 3;
2867                                 cl.completed_time = cl.time;
2868                                 SCR_CenterPrint(MSG_ReadString ());
2869                                 break;
2870
2871                         case svc_sellscreen:
2872                                 Cmd_ExecuteString ("help", src_command);
2873                                 break;
2874                         case svc_hidelmp:
2875                                 if (gamemode == GAME_TENEBRAE)
2876                                 {
2877                                         // repeating particle effect
2878                                         MSG_ReadCoord(cls.protocol);
2879                                         MSG_ReadCoord(cls.protocol);
2880                                         MSG_ReadCoord(cls.protocol);
2881                                         MSG_ReadCoord(cls.protocol);
2882                                         MSG_ReadCoord(cls.protocol);
2883                                         MSG_ReadCoord(cls.protocol);
2884                                         MSG_ReadByte();
2885                                         MSG_ReadLong();
2886                                         MSG_ReadLong();
2887                                         MSG_ReadString();
2888                                 }
2889                                 else
2890                                         SHOWLMP_decodehide();
2891                                 break;
2892                         case svc_showlmp:
2893                                 if (gamemode == GAME_TENEBRAE)
2894                                 {
2895                                         // particle effect
2896                                         MSG_ReadCoord(cls.protocol);
2897                                         MSG_ReadCoord(cls.protocol);
2898                                         MSG_ReadCoord(cls.protocol);
2899                                         MSG_ReadByte();
2900                                         MSG_ReadString();
2901                                 }
2902                                 else
2903                                         SHOWLMP_decodeshow();
2904                                 break;
2905                         case svc_skybox:
2906                                 R_SetSkyBox(MSG_ReadString());
2907                                 break;
2908                         case svc_cgame:
2909                                 {
2910                                         int length;
2911                                         length = (int) ((unsigned short) MSG_ReadShort());
2912                                         for (i = 0;i < length;i++)
2913                                                 cgamenetbuffer[i] = MSG_ReadByte();
2914                                         if (!msg_badread)
2915                                                 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
2916                                 }
2917                                 break;
2918                         case svc_entities:
2919                                 if (cls.signon == SIGNONS - 1)
2920                                 {
2921                                         // first update is the final signon stage
2922                                         cls.signon = SIGNONS;
2923                                         CL_SignonReply ();
2924                                 }
2925                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2926                                         EntityFrame_CL_ReadFrame();
2927                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2928                                         EntityFrame4_CL_ReadFrame();
2929                                 else
2930                                         EntityFrame5_CL_ReadFrame();
2931                                 break;
2932                         case svc_csqcentities:
2933                                 CSQC_ReadEntities();
2934                                 break;
2935                         }
2936                 }
2937         }
2938
2939         EntityFrameQuake_ISeeDeadEntities();
2940
2941         parsingerror = false;
2942 }
2943
2944 void CL_Parse_DumpPacket(void)
2945 {
2946         if (!parsingerror)
2947                 return;
2948         Con_Print("Packet dump:\n");
2949         SZ_HexDumpToConsole(&net_message);
2950         parsingerror = false;
2951 }
2952
2953 void CL_Parse_ErrorCleanUp(void)
2954 {
2955         if (cls.qw_downloadmemory)
2956         {
2957                 Mem_Free(cls.qw_downloadmemory);
2958                 cls.qw_downloadmemory = NULL;
2959         }
2960         cls.qw_downloadpercent = 0;
2961         QW_CL_StopUpload();
2962 }
2963
2964 void CL_Parse_Init(void)
2965 {
2966         // LordHavoc: added demo_nehahra cvar
2967         Cvar_RegisterVariable (&demo_nehahra);
2968         if (gamemode == GAME_NEHAHRA)
2969                 Cvar_SetValue("demo_nehahra", 1);
2970         Cvar_RegisterVariable(&developer_networkentities);
2971
2972         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2973         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2974         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2975         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2976 }
2977
2978 void CL_Parse_Shutdown(void)
2979 {
2980 }