d12296436b66a01a23bd16a265094226cd6d5f6c
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
169
170 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
171 static void QW_CL_RequestNextDownload(void);
172 static void QW_CL_NextUpload(void);
173 void QW_CL_StartUpload(unsigned char *data, int size);
174 //static qboolean QW_CL_IsUploading(void);
175 static void QW_CL_StopUpload(void);
176
177 /*
178 ==================
179 CL_ParseStartSoundPacket
180 ==================
181 */
182 void CL_ParseStartSoundPacket(int largesoundindex)
183 {
184         vec3_t  pos;
185         int     channel, ent;
186         int     sound_num;
187         int     volume;
188         int     field_mask;
189         float   attenuation;
190
191         if (cls.protocol == PROTOCOL_QUAKEWORLD)
192         {
193                 channel = MSG_ReadShort();
194
195                 if (channel & (1<<15))
196                         volume = MSG_ReadByte ();
197                 else
198                         volume = DEFAULT_SOUND_PACKET_VOLUME;
199
200                 if (channel & (1<<14))
201                         attenuation = MSG_ReadByte () / 64.0;
202                 else
203                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
204
205                 ent = (channel>>3)&1023;
206                 channel &= 7;
207
208                 sound_num = MSG_ReadByte ();
209         }
210         else
211         {
212                 field_mask = MSG_ReadByte();
213
214                 if (field_mask & SND_VOLUME)
215                         volume = MSG_ReadByte ();
216                 else
217                         volume = DEFAULT_SOUND_PACKET_VOLUME;
218
219                 if (field_mask & SND_ATTENUATION)
220                         attenuation = MSG_ReadByte () / 64.0;
221                 else
222                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
223
224                 if (field_mask & SND_LARGEENTITY)
225                 {
226                         ent = (unsigned short) MSG_ReadShort ();
227                         channel = MSG_ReadByte ();
228                 }
229                 else
230                 {
231                         channel = (unsigned short) MSG_ReadShort ();
232                         ent = channel >> 3;
233                         channel &= 7;
234                 }
235
236                 if (largesoundindex || field_mask & SND_LARGESOUND)
237                         sound_num = (unsigned short) MSG_ReadShort ();
238                 else
239                         sound_num = MSG_ReadByte ();
240         }
241
242         MSG_ReadVector(pos, cls.protocol);
243
244         if (sound_num >= MAX_SOUNDS)
245         {
246                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
247                 return;
248         }
249
250         if (ent >= MAX_EDICTS)
251         {
252                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
253                 return;
254         }
255
256         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
257 }
258
259 /*
260 ==================
261 CL_KeepaliveMessage
262
263 When the client is taking a long time to load stuff, send keepalive messages
264 so the server doesn't disconnect.
265 ==================
266 */
267
268 static unsigned char olddata[NET_MAXMESSAGE];
269 void CL_KeepaliveMessage (qboolean readmessages)
270 {
271         float time;
272         static double nextmsg = -1;
273         int oldreadcount;
274         qboolean oldbadread;
275         sizebuf_t old;
276
277         // no need if server is local and definitely not if this is a demo
278         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279                 return;
280
281         if (readmessages)
282         {
283                 // read messages from server, should just be nops
284                 oldreadcount = msg_readcount;
285                 oldbadread = msg_badread;
286                 old = net_message;
287                 memcpy(olddata, net_message.data, net_message.cursize);
288
289                 NetConn_ClientFrame();
290
291                 msg_readcount = oldreadcount;
292                 msg_badread = oldbadread;
293                 net_message = old;
294                 memcpy(net_message.data, olddata, net_message.cursize);
295         }
296
297         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
298         {
299                 sizebuf_t       msg;
300                 unsigned char           buf[4];
301                 nextmsg = time + 5;
302                 // write out a nop
303                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
304                 Con_Print("--> client to server keepalive\n");
305                 memset(&msg, 0, sizeof(msg));
306                 msg.data = buf;
307                 msg.maxsize = sizeof(buf);
308                 MSG_WriteChar(&msg, clc_nop);
309                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
310         }
311 }
312
313 void CL_ParseEntityLump(char *entdata)
314 {
315         const char *data;
316         char key[128], value[MAX_INPUTLINE];
317         FOG_clear(); // LordHavoc: no fog until set
318         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
319         R_SetSkyBox(cl.worldmodel->brush.skybox);
320         data = entdata;
321         if (!data)
322                 return;
323         if (!COM_ParseTokenConsole(&data))
324                 return; // error
325         if (com_token[0] != '{')
326                 return; // error
327         while (1)
328         {
329                 if (!COM_ParseTokenConsole(&data))
330                         return; // error
331                 if (com_token[0] == '}')
332                         break; // end of worldspawn
333                 if (com_token[0] == '_')
334                         strlcpy (key, com_token + 1, sizeof (key));
335                 else
336                         strlcpy (key, com_token, sizeof (key));
337                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
338                         key[strlen(key)-1] = 0;
339                 if (!COM_ParseTokenConsole(&data))
340                         return; // error
341                 strlcpy (value, com_token, sizeof (value));
342                 if (!strcmp("sky", key))
343                         R_SetSkyBox(value);
344                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
345                         R_SetSkyBox(value);
346                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
347                         R_SetSkyBox(value);
348                 else if (!strcmp("fog", key))
349                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
350                 else if (!strcmp("fog_density", key))
351                         r_refdef.fog_density = atof(value);
352                 else if (!strcmp("fog_red", key))
353                         r_refdef.fog_red = atof(value);
354                 else if (!strcmp("fog_green", key))
355                         r_refdef.fog_green = atof(value);
356                 else if (!strcmp("fog_blue", key))
357                         r_refdef.fog_blue = atof(value);
358         }
359 }
360
361 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
362 {
363         qfile_t *file;
364
365         // see if the file already exists
366         file = FS_Open(filename, "rb", true, false);
367         if (file)
368         {
369                 FS_Close(file);
370                 return true;
371         }
372
373         // download messages in a demo would be bad
374         if (cls.demorecording)
375         {
376                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
377                 return true;
378         }
379
380         // don't try to download when playing a demo
381         if (!cls.netcon)
382                 return true;
383
384         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
385         Con_Printf("Downloading %s\n", filename);
386
387         if (!cls.qw_downloadmemory)
388         {
389                 cls.qw_downloadmemory = NULL;
390                 cls.qw_downloadmemorycursize = 0;
391                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
392         }
393
394         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
395         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
396
397         cls.qw_downloadnumber++;
398         cls.qw_downloadpercent = 0;
399         cls.qw_downloadmemorycursize = 0;
400
401         return false;
402 }
403
404 static void QW_CL_ProcessUserInfo(int slot);
405 static void QW_CL_RequestNextDownload(void)
406 {
407         int i;
408
409         // clear name of file that just finished
410         cls.qw_downloadname[0] = 0;
411
412         switch (cls.qw_downloadtype)
413         {
414         case dl_single:
415                 break;
416         case dl_skin:
417                 if (cls.qw_downloadnumber == 0)
418                         Con_Printf("Checking skins...\n");
419                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
420                 {
421                         if (!cl.scores[cls.qw_downloadnumber].name[0])
422                                 continue;
423                         // check if we need to download the file, and return if so
424                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
425                                 return;
426                 }
427
428                 cls.qw_downloadtype = dl_none;
429
430                 // load any newly downloaded skins
431                 for (i = 0;i < cl.maxclients;i++)
432                         QW_CL_ProcessUserInfo(i);
433
434                 // if we're still in signon stages, request the next one
435                 if (cls.signon != SIGNONS)
436                 {
437                         cls.signon = SIGNONS-1;
438                         // we'll go to SIGNONS when the first entity update is received
439                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
440                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
441                 }
442                 break;
443         case dl_model:
444                 if (cls.qw_downloadnumber == 0)
445                 {
446                         Con_Printf("Checking models...\n");
447                         cls.qw_downloadnumber = 1;
448                 }
449
450                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
451                 {
452                         // skip submodels
453                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
454                                 continue;
455                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
456                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
457                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
458                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
459                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
460                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
461                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
462                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
463                         // check if we need to download the file, and return if so
464                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
465                                 return;
466                 }
467
468                 cls.qw_downloadtype = dl_none;
469
470                 // touch all of the precached models that are still loaded so we can free
471                 // anything that isn't needed
472                 Mod_ClearUsed();
473                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
474                         Mod_FindName(cl.model_name[i]);
475                 // precache any models used by the client (this also marks them used)
476                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
477                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
478                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
479                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
480                 Mod_PurgeUnused();
481
482                 // now we try to load everything that is new
483
484                 // world model
485                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
486                 if (cl.model_precache[1]->Draw == NULL)
487                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
488
489                 // normal models
490                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
491                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
492                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
493
494                 // check memory integrity
495                 Mem_CheckSentinelsGlobal();
496
497                 // now that we have a world model, set up the world entity, renderer
498                 // modules and csqc
499                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
500                 CL_UpdateRenderEntity(&cl.entities[0].render);
501
502                 R_Modules_NewMap();
503
504                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
505
506                 // done checking sounds and models, send a prespawn command now
507                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
508                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
509
510                 if (cls.qw_downloadmemory)
511                 {
512                         Mem_Free(cls.qw_downloadmemory);
513                         cls.qw_downloadmemory = NULL;
514                 }
515
516                 // done loading
517                 cl.loadfinished = true;
518                 break;
519         case dl_sound:
520                 if (cls.qw_downloadnumber == 0)
521                 {
522                         Con_Printf("Checking sounds...\n");
523                         cls.qw_downloadnumber = 1;
524                 }
525
526                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
527                 {
528                         // check if we need to download the file, and return if so
529                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
530                                 return;
531                 }
532
533                 cls.qw_downloadtype = dl_none;
534
535                 // load new sounds and unload old ones
536                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
537                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
538
539                 // precache any sounds used by the client
540                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
541                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
542                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
543                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
544                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
545                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
546                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
547
548                 // sounds
549                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
550                 {
551                         // Don't lock the sfx here, S_ServerSounds already did that
552                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
553                 }
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // done with sound downloads, next we check models
559                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
561                 break;
562         case dl_none:
563         default:
564                 Con_Printf("Unknown download type.\n");
565         }
566 }
567
568 static void QW_CL_ParseDownload(void)
569 {
570         int size = (signed short)MSG_ReadShort();
571         int percent = MSG_ReadByte();
572
573         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
574
575         // skip the download fragment if playing a demo
576         if (!cls.netcon)
577         {
578                 if (size > 0)
579                         msg_readcount += size;
580                 return;
581         }
582
583         if (size == -1)
584         {
585                 Con_Printf("File not found.\n");
586                 QW_CL_RequestNextDownload();
587                 return;
588         }
589
590         if (msg_readcount + (unsigned short)size > net_message.cursize)
591                 Host_Error("corrupt download message\n");
592
593         // make sure the buffer is big enough to include this new fragment
594         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
595         {
596                 unsigned char *old;
597                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
598                         cls.qw_downloadmemorymaxsize *= 2;
599                 old = cls.qw_downloadmemory;
600                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
601                 if (old)
602                 {
603                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
604                         Mem_Free(old);
605                 }
606         }
607
608         // read the fragment out of the packet
609         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
610         cls.qw_downloadmemorycursize += size;
611         cls.qw_downloadspeedcount += size;
612
613         cls.qw_downloadpercent = percent;
614
615         if (percent != 100)
616         {
617                 // request next fragment
618                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
619                 MSG_WriteString(&cls.netcon->message, "nextdl");
620         }
621         else
622         {
623                 // finished file
624                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
625
626                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
627
628                 cls.qw_downloadpercent = 0;
629
630                 // start downloading the next file (or join the game)
631                 QW_CL_RequestNextDownload();
632         }
633 }
634
635 static void QW_CL_ParseModelList(void)
636 {
637         int n;
638         int nummodels = MSG_ReadByte();
639         char *str;
640
641         // parse model precache list
642         for (;;)
643         {
644                 str = MSG_ReadString();
645                 if (!str[0])
646                         break;
647                 nummodels++;
648                 if (nummodels==MAX_MODELS)
649                         Host_Error("Server sent too many model precaches");
650                 if (strlen(str) >= MAX_QPATH)
651                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
652                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
653         }
654
655         n = MSG_ReadByte();
656         if (n)
657         {
658                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
660                 return;
661         }
662
663         cls.signon = 2;
664         cls.qw_downloadnumber = 0;
665         cls.qw_downloadtype = dl_model;
666         QW_CL_RequestNextDownload();
667 }
668
669 static void QW_CL_ParseSoundList(void)
670 {
671         int n;
672         int numsounds = MSG_ReadByte();
673         char *str;
674
675         // parse sound precache list
676         for (;;)
677         {
678                 str = MSG_ReadString();
679                 if (!str[0])
680                         break;
681                 numsounds++;
682                 if (numsounds==MAX_SOUNDS)
683                         Host_Error("Server sent too many sound precaches");
684                 if (strlen(str) >= MAX_QPATH)
685                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
686                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
687         }
688
689         n = MSG_ReadByte();
690
691         if (n)
692         {
693                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
694                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
695                 return;
696         }
697
698         cls.signon = 2;
699         cls.qw_downloadnumber = 0;
700         cls.qw_downloadtype = dl_sound;
701         QW_CL_RequestNextDownload();
702 }
703
704 static void QW_CL_Skins_f(void)
705 {
706         cls.qw_downloadnumber = 0;
707         cls.qw_downloadtype = dl_skin;
708         QW_CL_RequestNextDownload();
709 }
710
711 static void QW_CL_Changing_f(void)
712 {
713         if (cls.qw_downloadmemory)  // don't change when downloading
714                 return;
715
716         S_StopAllSounds();
717         cl.intermission = 0;
718         cls.signon = 1; // not active anymore, but not disconnected
719         Con_Printf("\nChanging map...\n");
720 }
721
722 void QW_CL_NextUpload(void)
723 {
724         int r, percent, size;
725
726         if (!cls.qw_uploaddata)
727                 return;
728
729         r = cls.qw_uploadsize - cls.qw_uploadpos;
730         if (r > 768)
731                 r = 768;
732         size = min(1, cls.qw_uploadsize);
733         percent = (cls.qw_uploadpos+r)*100/size;
734
735         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
736         MSG_WriteShort(&cls.netcon->message, r);
737         MSG_WriteByte(&cls.netcon->message, percent);
738         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
739
740         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
741
742         cls.qw_uploadpos += r;
743
744         if (cls.qw_uploadpos < cls.qw_uploadsize)
745                 return;
746
747         Con_Printf("Upload completed\n");
748
749         QW_CL_StopUpload();
750 }
751
752 void QW_CL_StartUpload(unsigned char *data, int size)
753 {
754         // do nothing in demos or if not connected
755         if (!cls.netcon)
756                 return;
757
758         // abort existing upload if in progress
759         QW_CL_StopUpload();
760
761         Con_DPrintf("Starting upload of %d bytes...\n", size);
762
763         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
764         memcpy(cls.qw_uploaddata, data, size);
765         cls.qw_uploadsize = size;
766         cls.qw_uploadpos = 0;
767
768         QW_CL_NextUpload();
769 }
770
771 #if 0
772 qboolean QW_CL_IsUploading(void)
773 {
774         return cls.qw_uploaddata != NULL;
775 }
776 #endif
777
778 void QW_CL_StopUpload(void)
779 {
780         if (cls.qw_uploaddata)
781                 Mem_Free(cls.qw_uploaddata);
782         cls.qw_uploaddata = NULL;
783         cls.qw_uploadsize = 0;
784         cls.qw_uploadpos = 0;
785 }
786
787 static void QW_CL_ProcessUserInfo(int slot)
788 {
789         int topcolor, bottomcolor;
790         char temp[2048];
791         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
792         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
793         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
794         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
796         cl.scores[slot].qw_spectator = temp[0] != 0;
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
799         if (!cl.scores[slot].qw_skin[0])
800                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
801         // TODO: skin cache
802 }
803
804 static void QW_CL_UpdateUserInfo(void)
805 {
806         int slot;
807         slot = MSG_ReadByte();
808         if (slot >= cl.maxclients)
809         {
810                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
811                 MSG_ReadLong();
812                 MSG_ReadString();
813                 return;
814         }
815         cl.scores[slot].qw_userid = MSG_ReadLong();
816         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
817
818         QW_CL_ProcessUserInfo(slot);
819 }
820
821 static void QW_CL_SetInfo(void)
822 {
823         int slot;
824         char key[2048];
825         char value[2048];
826         slot = MSG_ReadByte();
827         strlcpy(key, MSG_ReadString(), sizeof(key));
828         strlcpy(value, MSG_ReadString(), sizeof(value));
829         if (slot >= cl.maxclients)
830         {
831                 Con_Printf("svc_setinfo >= cl.maxclients\n");
832                 return;
833         }
834         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
835
836         QW_CL_ProcessUserInfo(slot);
837 }
838
839 static void QW_CL_ServerInfo(void)
840 {
841         char key[2048];
842         char value[2048];
843         char temp[32];
844         strlcpy(key, MSG_ReadString(), sizeof(key));
845         strlcpy(value, MSG_ReadString(), sizeof(value));
846         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
847         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
848         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
849         cl.qw_teamplay = atoi(temp);
850 }
851
852 static void QW_CL_ParseNails(void)
853 {
854         int i, j;
855         int numnails = MSG_ReadByte();
856         vec_t *v;
857         unsigned char bits[6];
858         for (i = 0;i < numnails;i++)
859         {
860                 for (j = 0;j < 6;j++)
861                         bits[j] = MSG_ReadByte();
862                 if (cl.qw_num_nails > 255)
863                         continue;
864                 v = cl.qw_nails[cl.qw_num_nails++];
865                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
866                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
867                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
868                 v[3] = -360*(bits[4]>>4)/16;
869                 v[4] = 360*bits[5]/256;
870                 v[5] = 0;
871         }
872 }
873
874 static void CL_UpdateItemsAndWeapon(void)
875 {
876         int j;
877         // check for important changes
878
879         // set flash times
880         if (cl.olditems != cl.stats[STAT_ITEMS])
881                 for (j = 0;j < 32;j++)
882                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
883                                 cl.item_gettime[j] = cl.time;
884         cl.olditems = cl.stats[STAT_ITEMS];
885
886         // GAME_NEXUIZ hud needs weapon change time
887         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
888                 cl.weapontime = cl.time;
889         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
890 }
891
892 void CL_BeginDownloads(qboolean aborteddownload)
893 {
894         // quakeworld works differently
895         if (cls.protocol == PROTOCOL_QUAKEWORLD)
896                 return;
897
898         // TODO: this would be a good place to do curl downloads
899
900         if (cl.downloadcsqc)
901         {
902                 size_t progsize;
903                 cl.downloadcsqc = false;
904                 if (cls.netcon
905                  && !sv.active
906                  && csqc_progname.string
907                  && csqc_progname.string[0]
908                  && csqc_progcrc.integer >= 0
909                  && cl_serverextension_download.integer
910                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
911                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
912                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
913         }
914
915         if (cl.loadmodel_current < cl.loadmodel_total)
916         {
917                 // loading models
918
919                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
920                 {
921                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
922                                 continue;
923                         if (cls.signon < SIGNONS)
924                                 CL_KeepaliveMessage(true);
925                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
926                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
927                         {
928                                 // we now have the worldmodel so we can set up the game world
929                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
930                                 CL_UpdateRenderEntity(&cl.entities[0].render);
931                                 R_Modules_NewMap();
932                                 // check memory integrity
933                                 Mem_CheckSentinelsGlobal();
934                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
935                                 {
936                                         cl.loadfinished = true;
937                                         // now issue the spawn to move on to signon 3 like normal
938                                         if (cls.netcon)
939                                                 Cmd_ForwardStringToServer("spawn");
940                                 }
941                         }
942                 }
943
944                 // finished loading models
945         }
946
947         if (cl.loadsound_current < cl.loadsound_total)
948         {
949                 // loading sounds
950
951                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
952                 {
953                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
954                                 continue;
955                         if (cls.signon < SIGNONS)
956                                 CL_KeepaliveMessage(true);
957                         // Don't lock the sfx here, S_ServerSounds already did that
958                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
959                 }
960
961                 // finished loading sounds
962         }
963
964         // note: the reason these loops skip already-loaded things is that it
965         // enables this command to be issued during the game if desired
966
967         if (cl.downloadmodel_current < cl.loadmodel_total)
968         {
969                 // loading models
970
971                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
972                 {
973                         if (aborteddownload)
974                         {
975                                 if (cl.downloadmodel_current == 1)
976                                 {
977                                         // the worldmodel failed, but we need to set up anyway
978                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
979                                         CL_UpdateRenderEntity(&cl.entities[0].render);
980                                         R_Modules_NewMap();
981                                         // check memory integrity
982                                         Mem_CheckSentinelsGlobal();
983                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
984                                         {
985                                                 cl.loadfinished = true;
986                                                 // now issue the spawn to move on to signon 3 like normal
987                                                 if (cls.netcon)
988                                                         Cmd_ForwardStringToServer("spawn");
989                                         }
990                                 }
991                                 aborteddownload = false;
992                                 continue;
993                         }
994                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
995                                 continue;
996                         if (cls.signon < SIGNONS)
997                                 CL_KeepaliveMessage(true);
998                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
999                         {
1000                                 if (cl.downloadmodel_current == 1)
1001                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1002                                 else
1003                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1004                                 // regarding the * check: don't try to download submodels
1005                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1006                                 {
1007                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1008                                         // we'll try loading again when the download finishes
1009                                         return;
1010                                 }
1011                         }
1012                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1013                         if (cl.downloadmodel_current == 1)
1014                         {
1015                                 // we now have the worldmodel so we can set up the game world
1016                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1017                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1018                                 R_Modules_NewMap();
1019                                 // check memory integrity
1020                                 Mem_CheckSentinelsGlobal();
1021                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1022                                 {
1023                                         cl.loadfinished = true;
1024                                         // now issue the spawn to move on to signon 3 like normal
1025                                         if (cls.netcon)
1026                                                 Cmd_ForwardStringToServer("spawn");
1027                                 }
1028                         }
1029                 }
1030
1031                 // finished loading models
1032         }
1033
1034         if (cl.downloadsound_current < cl.loadsound_total)
1035         {
1036                 // loading sounds
1037
1038                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1039                 {
1040                         char soundname[MAX_QPATH];
1041                         if (aborteddownload)
1042                         {
1043                                 aborteddownload = false;
1044                                 continue;
1045                         }
1046                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1047                                 continue;
1048                         if (cls.signon < SIGNONS)
1049                                 CL_KeepaliveMessage(true);
1050                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1051                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1052                         {
1053                                 Con_Printf("Sound %s not found\n", soundname);
1054                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1055                                 {
1056                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1057                                         // we'll try loading again when the download finishes
1058                                         return;
1059                                 }
1060                         }
1061                         // Don't lock the sfx here, S_ServerSounds already did that
1062                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1063                 }
1064
1065                 // finished loading sounds
1066         }
1067
1068         if (!cl.loadfinished)
1069         {
1070                 cl.loadfinished = true;
1071
1072                 // check memory integrity
1073                 Mem_CheckSentinelsGlobal();
1074
1075                 // now issue the spawn to move on to signon 3 like normal
1076                 if (cls.netcon)
1077                         Cmd_ForwardStringToServer("spawn");
1078         }
1079 }
1080
1081 void CL_BeginDownloads_f(void)
1082 {
1083         CL_BeginDownloads(false);
1084 }
1085
1086 void CL_StopDownload(int size, int crc)
1087 {
1088         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1089         {
1090                 int existingcrc;
1091                 size_t existingsize;
1092                 const char *extension;
1093
1094                 // finished file
1095                 // save to disk only if we don't already have it
1096                 // (this is mainly for playing back demos)
1097                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1098                 if (existingsize)
1099                 {
1100                         if ((int)existingsize != size || existingcrc != crc)
1101                         {
1102                                 // we have a mismatching file, pick another name for it
1103                                 char name[MAX_QPATH*2];
1104                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1105                                 if (!FS_FileExists(name))
1106                                 {
1107                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1108                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1109                                 }
1110                         }
1111                 }
1112                 else
1113                 {
1114                         // we either don't have it or have a mismatching file...
1115                         // so it's time to accept the file
1116                         // but if we already have a mismatching file we need to rename
1117                         // this new one, and if we already have this file in renamed form,
1118                         // we do nothing
1119                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1120                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1121                         extension = FS_FileExtension(cls.qw_downloadname);
1122                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1123                                 FS_Rescan();
1124                 }
1125         }
1126
1127         if (cls.qw_downloadmemory)
1128                 Mem_Free(cls.qw_downloadmemory);
1129         cls.qw_downloadmemory = NULL;
1130         cls.qw_downloadname[0] = 0;
1131         cls.qw_downloadmemorymaxsize = 0;
1132         cls.qw_downloadmemorycursize = 0;
1133         cls.qw_downloadpercent = 0;
1134 }
1135
1136 void CL_ParseDownload(void)
1137 {
1138         int i, start, size;
1139         unsigned char data[65536];
1140         start = MSG_ReadLong();
1141         size = (unsigned short)MSG_ReadShort();
1142
1143         // record the start/size information to ack in the next input packet
1144         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1145         {
1146                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1147                 {
1148                         cls.dp_downloadack[i].start = start;
1149                         cls.dp_downloadack[i].size = size;
1150                         break;
1151                 }
1152         }
1153
1154         MSG_ReadBytes(size, data);
1155
1156         if (!cls.qw_downloadname[0])
1157         {
1158                 if (size > 0)
1159                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1160                 return;
1161         }
1162
1163         if (start + size > cls.qw_downloadmemorymaxsize)
1164                 Host_Error("corrupt download message\n");
1165
1166         // only advance cursize if the data is at the expected position
1167         // (gaps are unacceptable)
1168         memcpy(cls.qw_downloadmemory + start, data, size);
1169         cls.qw_downloadmemorycursize = start + size;
1170         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1171         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1172         cls.qw_downloadspeedcount += size;
1173 }
1174
1175 void CL_DownloadBegin_f(void)
1176 {
1177         int size = atoi(Cmd_Argv(1));
1178
1179         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1180         {
1181                 Con_Printf("cl_downloadbegin: received bogus information\n");
1182                 CL_StopDownload(0, 0);
1183                 return;
1184         }
1185
1186         if (cls.qw_downloadname[0])
1187                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1188
1189         CL_StopDownload(0, 0);
1190
1191         // we're really beginning a download now, so initialize stuff
1192         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1193         cls.qw_downloadmemorymaxsize = size;
1194         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1195         cls.qw_downloadnumber++;
1196
1197         Cmd_ForwardStringToServer("sv_startdownload");
1198 }
1199
1200 void CL_StopDownload_f(void)
1201 {
1202         if (cls.qw_downloadname[0])
1203         {
1204                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1205                 CL_StopDownload(0, 0);
1206         }
1207         CL_BeginDownloads(true);
1208 }
1209
1210 void CL_DownloadFinished_f(void)
1211 {
1212         if (Cmd_Argc() < 3)
1213         {
1214                 Con_Printf("Malformed cl_downloadfinished command\n");
1215                 return;
1216         }
1217         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1218         CL_BeginDownloads(false);
1219 }
1220
1221 /*
1222 =====================
1223 CL_SignonReply
1224
1225 An svc_signonnum has been received, perform a client side setup
1226 =====================
1227 */
1228 static void CL_SignonReply (void)
1229 {
1230         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1231
1232         switch (cls.signon)
1233         {
1234         case 1:
1235                 if (cls.netcon)
1236                 {
1237                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1238                         MSG_WriteString (&cls.netcon->message, "prespawn");
1239                 }
1240                 else // playing a demo...  make sure loading occurs as soon as possible
1241                         CL_BeginDownloads(false);
1242                 break;
1243
1244         case 2:
1245                 if (cls.netcon)
1246                 {
1247                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1248                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1249
1250                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1252
1253                         if (cl_pmodel.integer)
1254                         {
1255                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1256                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1257                         }
1258                         if (*cl_playermodel.string)
1259                         {
1260                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1261                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1262                         }
1263                         if (*cl_playerskin.string)
1264                         {
1265                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1266                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1267                         }
1268
1269                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1270                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1271
1272                         // LordHavoc: changed to begin a loading stage and issue this when done
1273                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1274                         //MSG_WriteString (&cls.netcon->message, "spawn");
1275
1276                         // execute cl_begindownloads next frame after this message is sent
1277                         // (so that the server can see the player name while downloading)
1278                         Cbuf_AddText("\ncl_begindownloads\n");
1279                 }
1280                 break;
1281
1282         case 3:
1283                 if (cls.netcon)
1284                 {
1285                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286                         MSG_WriteString (&cls.netcon->message, "begin");
1287                 }
1288                 break;
1289
1290         case 4:
1291                 Con_ClearNotify();
1292                 break;
1293         }
1294 }
1295
1296 /*
1297 ==================
1298 CL_ParseServerInfo
1299 ==================
1300 */
1301 void CL_ParseServerInfo (void)
1302 {
1303         char *str;
1304         int i;
1305         protocolversion_t protocol;
1306         int nummodels, numsounds;
1307
1308         Con_DPrint("Serverinfo packet received.\n");
1309
1310         // if server is active, we already began a loading plaque
1311         if (!sv.active)
1312                 SCR_BeginLoadingPlaque();
1313
1314         // check memory integrity
1315         Mem_CheckSentinelsGlobal();
1316
1317         // clear cl_serverextension cvars
1318         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1319
1320 //
1321 // wipe the client_state_t struct
1322 //
1323         CL_ClearState ();
1324
1325 // parse protocol version number
1326         i = MSG_ReadLong ();
1327         protocol = Protocol_EnumForNumber(i);
1328         if (protocol == PROTOCOL_UNKNOWN)
1329         {
1330                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1331                 return;
1332         }
1333         // hack for unmarked Nehahra movie demos which had a custom protocol
1334         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1335                 protocol = PROTOCOL_NEHAHRAMOVIE;
1336         cls.protocol = protocol;
1337         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1338
1339         cl.num_entities = 1;
1340
1341         if (protocol == PROTOCOL_QUAKEWORLD)
1342         {
1343                 char gamedir[1][MAX_QPATH];
1344
1345                 cl.qw_servercount = MSG_ReadLong();
1346
1347                 str = MSG_ReadString();
1348                 Con_Printf("server gamedir is %s\n", str);
1349                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1350
1351                 // change gamedir if needed
1352                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1353                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1354
1355                 cl.gametype = GAME_DEATHMATCH;
1356                 cl.maxclients = 32;
1357
1358                 // parse player number
1359                 i = MSG_ReadByte();
1360                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1361                 //cl.qw_spectator = (i & 128) != 0;
1362                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1363                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1364
1365                 // get the full level name
1366                 str = MSG_ReadString ();
1367                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1368
1369                 // get the movevars
1370                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1371                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1372                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1373                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1374                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1375                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1376                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1377                 cl.qw_movevars_friction           = MSG_ReadFloat();
1378                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1379                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1380
1381                 // seperate the printfs so the server message can have a color
1382                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1383
1384                 // check memory integrity
1385                 Mem_CheckSentinelsGlobal();
1386
1387                 if (cls.netcon)
1388                 {
1389                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1390                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1391                 }
1392
1393                 cl.loadfinished = false;
1394
1395                 cls.state = ca_connected;
1396                 cls.signon = 1;
1397
1398                 // note: on QW protocol we can't set up the gameworld until after
1399                 // downloads finish...
1400                 // (we don't even know the name of the map yet)
1401         }
1402         else
1403         {
1404         // parse maxclients
1405                 cl.maxclients = MSG_ReadByte ();
1406                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1407                 {
1408                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1409                         return;
1410                 }
1411                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1412
1413         // parse gametype
1414                 cl.gametype = MSG_ReadByte ();
1415
1416         // parse signon message
1417                 str = MSG_ReadString ();
1418                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1419
1420         // seperate the printfs so the server message can have a color
1421                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1422                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1423
1424                 // check memory integrity
1425                 Mem_CheckSentinelsGlobal();
1426
1427                 // parse model precache list
1428                 for (nummodels=1 ; ; nummodels++)
1429                 {
1430                         str = MSG_ReadString();
1431                         if (!str[0])
1432                                 break;
1433                         if (nummodels==MAX_MODELS)
1434                                 Host_Error ("Server sent too many model precaches");
1435                         if (strlen(str) >= MAX_QPATH)
1436                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1437                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1438                 }
1439                 // parse sound precache list
1440                 for (numsounds=1 ; ; numsounds++)
1441                 {
1442                         str = MSG_ReadString();
1443                         if (!str[0])
1444                                 break;
1445                         if (numsounds==MAX_SOUNDS)
1446                                 Host_Error("Server sent too many sound precaches");
1447                         if (strlen(str) >= MAX_QPATH)
1448                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1449                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1450                 }
1451
1452                 // touch all of the precached models that are still loaded so we can free
1453                 // anything that isn't needed
1454                 Mod_ClearUsed();
1455                 for (i = 1;i < nummodels;i++)
1456                         Mod_FindName(cl.model_name[i]);
1457                 // precache any models used by the client (this also marks them used)
1458                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1459                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1460                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1461                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1462                 Mod_PurgeUnused();
1463
1464                 // do the same for sounds
1465                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1466                 S_ServerSounds (cl.sound_name, numsounds);
1467
1468                 // precache any sounds used by the client
1469                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1470                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1471                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1472                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1473                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1474                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1475                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1476
1477                 // now we try to load everything that is new
1478                 cl.loadmodel_current = 1;
1479                 cl.downloadmodel_current = 1;
1480                 cl.loadmodel_total = nummodels;
1481                 cl.loadsound_current = 1;
1482                 cl.downloadsound_current = 1;
1483                 cl.loadsound_total = numsounds;
1484                 cl.downloadcsqc = true;
1485                 cl.loadfinished = false;
1486         }
1487
1488         // check memory integrity
1489         Mem_CheckSentinelsGlobal();
1490 }
1491
1492 void CL_ValidateState(entity_state_t *s)
1493 {
1494         model_t *model;
1495
1496         if (!s->active)
1497                 return;
1498
1499         if (s->modelindex >= MAX_MODELS)
1500                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1501
1502         // colormap is client index + 1
1503         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1504         {
1505                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1506                 s->colormap = 0;
1507         }
1508
1509         model = cl.model_precache[s->modelindex];
1510         if (model && model->type && s->frame >= model->numframes)
1511         {
1512                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1513                 s->frame = 0;
1514         }
1515         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1516         {
1517                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1518                 s->skin = 0;
1519         }
1520 }
1521
1522 void CL_MoveLerpEntityStates(entity_t *ent)
1523 {
1524         float odelta[3], adelta[3];
1525         CL_ValidateState(&ent->state_current);
1526         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1527         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1528         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1529         {
1530                 // reset all persistent stuff if this is a new entity
1531                 ent->persistent.lerpdeltatime = 0;
1532                 ent->persistent.lerpstarttime = cl.mtime[1];
1533                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1534                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1535                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1536                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1537                 // reset animation interpolation as well
1538                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1539                 ent->render.frame1time = ent->render.frame2time = cl.time;
1540                 ent->render.framelerp = 1;
1541                 // reset various persistent stuff
1542                 ent->persistent.muzzleflash = 0;
1543                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1544         }
1545         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1546         {
1547                 // don't interpolate the move
1548                 // (the fixangle[] check detects teleports, but not constant fixangles
1549                 //  such as when spectating)
1550                 ent->persistent.lerpdeltatime = 0;
1551                 ent->persistent.lerpstarttime = cl.mtime[1];
1552                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1553                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1554                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1555                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1556         }
1557         else if (ent->state_current.flags & RENDER_STEP)
1558         {
1559                 // monster interpolation
1560                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1561                 {
1562                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1563                         ent->persistent.lerpstarttime = cl.mtime[1];
1564                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1565                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1566                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1567                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1568                 }
1569         }
1570         else
1571         {
1572                 // not a monster
1573                 ent->persistent.lerpstarttime = ent->state_previous.time;
1574                 // no lerp if it's singleplayer
1575                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1576                         ent->persistent.lerpdeltatime = 0;
1577                 else
1578                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1579                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1580                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1581                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1582                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1583         }
1584         // trigger muzzleflash effect if necessary
1585         if (ent->state_current.effects & EF_MUZZLEFLASH)
1586                 ent->persistent.muzzleflash = 1;
1587 }
1588
1589 /*
1590 ==================
1591 CL_ParseBaseline
1592 ==================
1593 */
1594 void CL_ParseBaseline (entity_t *ent, int large)
1595 {
1596         int i;
1597
1598         ent->state_baseline = defaultstate;
1599         // FIXME: set ent->state_baseline.number?
1600         ent->state_baseline.active = true;
1601         if (large)
1602         {
1603                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1604                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1605         }
1606         else
1607         {
1608                 ent->state_baseline.modelindex = MSG_ReadByte ();
1609                 ent->state_baseline.frame = MSG_ReadByte ();
1610         }
1611         ent->state_baseline.colormap = MSG_ReadByte();
1612         ent->state_baseline.skin = MSG_ReadByte();
1613         for (i = 0;i < 3;i++)
1614         {
1615                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1616                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1617         }
1618         ent->state_previous = ent->state_current = ent->state_baseline;
1619 }
1620
1621
1622 /*
1623 ==================
1624 CL_ParseClientdata
1625
1626 Server information pertaining to this client only
1627 ==================
1628 */
1629 void CL_ParseClientdata (void)
1630 {
1631         int i, bits;
1632
1633         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1634         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1635         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1636         cl.mviewzoom[1] = cl.mviewzoom[0];
1637
1638         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1639         {
1640                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1641                 cl.stats[STAT_ITEMS] = 0;
1642                 cl.stats[STAT_VIEWZOOM] = 255;
1643         }
1644         cl.idealpitch = 0;
1645         cl.mpunchangle[0][0] = 0;
1646         cl.mpunchangle[0][1] = 0;
1647         cl.mpunchangle[0][2] = 0;
1648         cl.mpunchvector[0][0] = 0;
1649         cl.mpunchvector[0][1] = 0;
1650         cl.mpunchvector[0][2] = 0;
1651         cl.mvelocity[0][0] = 0;
1652         cl.mvelocity[0][1] = 0;
1653         cl.mvelocity[0][2] = 0;
1654         cl.mviewzoom[0] = 1;
1655
1656         bits = (unsigned short) MSG_ReadShort ();
1657         if (bits & SU_EXTEND1)
1658                 bits |= (MSG_ReadByte() << 16);
1659         if (bits & SU_EXTEND2)
1660                 bits |= (MSG_ReadByte() << 24);
1661
1662         if (bits & SU_VIEWHEIGHT)
1663                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1664
1665         if (bits & SU_IDEALPITCH)
1666                 cl.idealpitch = MSG_ReadChar ();
1667
1668         for (i = 0;i < 3;i++)
1669         {
1670                 if (bits & (SU_PUNCH1<<i) )
1671                 {
1672                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1673                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1674                         else
1675                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1676                 }
1677                 if (bits & (SU_PUNCHVEC1<<i))
1678                 {
1679                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1680                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1681                         else
1682                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1683                 }
1684                 if (bits & (SU_VELOCITY1<<i) )
1685                 {
1686                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1687                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1688                         else
1689                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1690                 }
1691         }
1692
1693         // LordHavoc: hipnotic demos don't have this bit set but should
1694         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1695                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1696
1697         cl.onground = (bits & SU_ONGROUND) != 0;
1698         cl.inwater = (bits & SU_INWATER) != 0;
1699
1700         if (cls.protocol == PROTOCOL_DARKPLACES5)
1701         {
1702                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1703                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1704                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1705                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1706                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1707                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1708                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1709                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1710                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1711                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1712         }
1713         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1714         {
1715                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1716                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1717                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1718                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1719                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1720                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1721                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1722                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1723                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1724                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1725                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1726                 else
1727                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1728         }
1729
1730         if (bits & SU_VIEWZOOM)
1731         {
1732                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1733                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1734                 else
1735                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1736         }
1737
1738         // viewzoom interpolation
1739         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1740
1741         // force a recalculation of the player prediction
1742         cl.movement_replay = true;
1743 }
1744
1745 /*
1746 =====================
1747 CL_ParseStatic
1748 =====================
1749 */
1750 void CL_ParseStatic (int large)
1751 {
1752         entity_t *ent;
1753
1754         if (cl.num_static_entities >= cl.max_static_entities)
1755                 Host_Error ("Too many static entities");
1756         ent = &cl.static_entities[cl.num_static_entities++];
1757         CL_ParseBaseline (ent, large);
1758
1759 // copy it to the current state
1760         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1761         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1762         ent->render.framelerp = 0;
1763         // make torchs play out of sync
1764         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1765         ent->render.colormap = -1; // no special coloring
1766         ent->render.skinnum = ent->state_baseline.skin;
1767         ent->render.effects = ent->state_baseline.effects;
1768         ent->render.alpha = 1;
1769
1770         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1771         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1772
1773         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1774         CL_UpdateRenderEntity(&ent->render);
1775
1776         // This is definitely a cheesy way to conserve resources...
1777         //if (ent->render.model == NULL)
1778         //      cl.num_static_entities--;
1779 }
1780
1781 /*
1782 ===================
1783 CL_ParseStaticSound
1784 ===================
1785 */
1786 void CL_ParseStaticSound (int large)
1787 {
1788         vec3_t          org;
1789         int                     sound_num, vol, atten;
1790
1791         MSG_ReadVector(org, cls.protocol);
1792         if (large)
1793                 sound_num = (unsigned short) MSG_ReadShort ();
1794         else
1795                 sound_num = MSG_ReadByte ();
1796         vol = MSG_ReadByte ();
1797         atten = MSG_ReadByte ();
1798
1799         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1800 }
1801
1802 void CL_ParseEffect (void)
1803 {
1804         vec3_t          org;
1805         int                     modelindex, startframe, framecount, framerate;
1806
1807         MSG_ReadVector(org, cls.protocol);
1808         modelindex = MSG_ReadByte ();
1809         startframe = MSG_ReadByte ();
1810         framecount = MSG_ReadByte ();
1811         framerate = MSG_ReadByte ();
1812
1813         CL_Effect(org, modelindex, startframe, framecount, framerate);
1814 }
1815
1816 void CL_ParseEffect2 (void)
1817 {
1818         vec3_t          org;
1819         int                     modelindex, startframe, framecount, framerate;
1820
1821         MSG_ReadVector(org, cls.protocol);
1822         modelindex = (unsigned short) MSG_ReadShort ();
1823         startframe = (unsigned short) MSG_ReadShort ();
1824         framecount = MSG_ReadByte ();
1825         framerate = MSG_ReadByte ();
1826
1827         CL_Effect(org, modelindex, startframe, framecount, framerate);
1828 }
1829
1830 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1831 {
1832         int i;
1833         beam_t *b = NULL;
1834
1835         if (ent >= MAX_EDICTS)
1836         {
1837                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1838                 ent = 0;
1839         }
1840
1841         if (ent >= cl.max_entities)
1842                 CL_ExpandEntities(ent);
1843
1844         // override any beam with the same entity
1845         i = cl.max_beams;
1846         if (ent)
1847                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1848                         if (b->entity == ent)
1849                                 break;
1850         // if the entity was not found then just replace an unused beam
1851         if (i == cl.max_beams)
1852                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1853                         if (!b->model)
1854                                 break;
1855         if (i < cl.max_beams)
1856         {
1857                 cl.num_beams = max(cl.num_beams, i + 1);
1858                 b->entity = ent;
1859                 b->lightning = lightning;
1860                 b->model = m;
1861                 b->endtime = cl.mtime[0] + 0.2;
1862                 VectorCopy (start, b->start);
1863                 VectorCopy (end, b->end);
1864         }
1865         else
1866                 Con_Print("beam list overflow!\n");
1867 }
1868
1869 void CL_ParseBeam (model_t *m, int lightning)
1870 {
1871         int ent;
1872         vec3_t start, end;
1873
1874         ent = (unsigned short) MSG_ReadShort ();
1875         MSG_ReadVector(start, cls.protocol);
1876         MSG_ReadVector(end, cls.protocol);
1877
1878         if (ent >= MAX_EDICTS)
1879         {
1880                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1881                 ent = 0;
1882         }
1883
1884         CL_NewBeam(ent, start, end, m, lightning);
1885 }
1886
1887 void CL_ParseTempEntity(void)
1888 {
1889         int type;
1890         vec3_t pos, pos2;
1891         vec3_t vel1, vel2;
1892         vec3_t dir;
1893         vec3_t color;
1894         int rnd;
1895         int colorStart, colorLength, count;
1896         float velspeed, radius;
1897         unsigned char *tempcolor;
1898         matrix4x4_t tempmatrix;
1899
1900         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1901         {
1902                 type = MSG_ReadByte();
1903                 switch (type)
1904                 {
1905                 case QW_TE_WIZSPIKE:
1906                         // spike hitting wall
1907                         MSG_ReadVector(pos, cls.protocol);
1908                         CL_FindNonSolidLocation(pos, pos, 4);
1909                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1910                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1911                         break;
1912
1913                 case QW_TE_KNIGHTSPIKE:
1914                         // spike hitting wall
1915                         MSG_ReadVector(pos, cls.protocol);
1916                         CL_FindNonSolidLocation(pos, pos, 4);
1917                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1918                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1919                         break;
1920
1921                 case QW_TE_SPIKE:
1922                         // spike hitting wall
1923                         MSG_ReadVector(pos, cls.protocol);
1924                         CL_FindNonSolidLocation(pos, pos, 4);
1925                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1926                         if (rand() % 5)
1927                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1928                         else
1929                         {
1930                                 rnd = rand() & 3;
1931                                 if (rnd == 1)
1932                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1933                                 else if (rnd == 2)
1934                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1935                                 else
1936                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1937                         }
1938                         break;
1939                 case QW_TE_SUPERSPIKE:
1940                         // super spike hitting wall
1941                         MSG_ReadVector(pos, cls.protocol);
1942                         CL_FindNonSolidLocation(pos, pos, 4);
1943                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1944                         if (rand() % 5)
1945                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1946                         else
1947                         {
1948                                 rnd = rand() & 3;
1949                                 if (rnd == 1)
1950                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1951                                 else if (rnd == 2)
1952                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1953                                 else
1954                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1955                         }
1956                         break;
1957
1958                 case QW_TE_EXPLOSION:
1959                         // rocket explosion
1960                         MSG_ReadVector(pos, cls.protocol);
1961                         CL_FindNonSolidLocation(pos, pos, 10);
1962                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1963                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1964                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1965                         break;
1966
1967                 case QW_TE_TAREXPLOSION:
1968                         // tarbaby explosion
1969                         MSG_ReadVector(pos, cls.protocol);
1970                         CL_FindNonSolidLocation(pos, pos, 10);
1971                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1972                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1973                         break;
1974
1975                 case QW_TE_LIGHTNING1:
1976                         // lightning bolts
1977                         CL_ParseBeam(cl.model_bolt, true);
1978                         break;
1979
1980                 case QW_TE_LIGHTNING2:
1981                         // lightning bolts
1982                         CL_ParseBeam(cl.model_bolt2, true);
1983                         break;
1984
1985                 case QW_TE_LIGHTNING3:
1986                         // lightning bolts
1987                         CL_ParseBeam(cl.model_bolt3, false);
1988                         break;
1989
1990                 case QW_TE_LAVASPLASH:
1991                         MSG_ReadVector(pos, cls.protocol);
1992                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1993                         break;
1994
1995                 case QW_TE_TELEPORT:
1996                         MSG_ReadVector(pos, cls.protocol);
1997                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1998                         break;
1999
2000                 case QW_TE_GUNSHOT:
2001                         // bullet hitting wall
2002                         radius = MSG_ReadByte();
2003                         MSG_ReadVector(pos, cls.protocol);
2004                         CL_FindNonSolidLocation(pos, pos, 4);
2005                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2006                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2007                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2008                         break;
2009
2010                 case QW_TE_BLOOD:
2011                         count = MSG_ReadByte();
2012                         MSG_ReadVector(pos, cls.protocol);
2013                         CL_FindNonSolidLocation(pos, pos, 4);
2014                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2015                         break;
2016
2017                 case QW_TE_LIGHTNINGBLOOD:
2018                         MSG_ReadVector(pos, cls.protocol);
2019                         CL_FindNonSolidLocation(pos, pos, 4);
2020                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2021                         break;
2022
2023                 default:
2024                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2025                 }
2026         }
2027         else
2028         {
2029                 type = MSG_ReadByte();
2030                 switch (type)
2031                 {
2032                 case TE_WIZSPIKE:
2033                         // spike hitting wall
2034                         MSG_ReadVector(pos, cls.protocol);
2035                         CL_FindNonSolidLocation(pos, pos, 4);
2036                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2037                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2038                         break;
2039
2040                 case TE_KNIGHTSPIKE:
2041                         // spike hitting wall
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 4);
2044                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2046                         break;
2047
2048                 case TE_SPIKE:
2049                         // spike hitting wall
2050                         MSG_ReadVector(pos, cls.protocol);
2051                         CL_FindNonSolidLocation(pos, pos, 4);
2052                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2053                         if (rand() % 5)
2054                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2055                         else
2056                         {
2057                                 rnd = rand() & 3;
2058                                 if (rnd == 1)
2059                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2060                                 else if (rnd == 2)
2061                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2062                                 else
2063                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2064                         }
2065                         break;
2066                 case TE_SPIKEQUAD:
2067                         // quad spike hitting wall
2068                         MSG_ReadVector(pos, cls.protocol);
2069                         CL_FindNonSolidLocation(pos, pos, 4);
2070                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         if (rand() % 5)
2072                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2073                         else
2074                         {
2075                                 rnd = rand() & 3;
2076                                 if (rnd == 1)
2077                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2078                                 else if (rnd == 2)
2079                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2080                                 else
2081                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2082                         }
2083                         break;
2084                 case TE_SUPERSPIKE:
2085                         // super spike hitting wall
2086                         MSG_ReadVector(pos, cls.protocol);
2087                         CL_FindNonSolidLocation(pos, pos, 4);
2088                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2089                         if (rand() % 5)
2090                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2091                         else
2092                         {
2093                                 rnd = rand() & 3;
2094                                 if (rnd == 1)
2095                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2096                                 else if (rnd == 2)
2097                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2098                                 else
2099                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2100                         }
2101                         break;
2102                 case TE_SUPERSPIKEQUAD:
2103                         // quad super spike hitting wall
2104                         MSG_ReadVector(pos, cls.protocol);
2105                         CL_FindNonSolidLocation(pos, pos, 4);
2106                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2107                         if (rand() % 5)
2108                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2109                         else
2110                         {
2111                                 rnd = rand() & 3;
2112                                 if (rnd == 1)
2113                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2114                                 else if (rnd == 2)
2115                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2116                                 else
2117                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2118                         }
2119                         break;
2120                         // LordHavoc: added for improved blood splatters
2121                 case TE_BLOOD:
2122                         // blood puff
2123                         MSG_ReadVector(pos, cls.protocol);
2124                         CL_FindNonSolidLocation(pos, pos, 4);
2125                         dir[0] = MSG_ReadChar();
2126                         dir[1] = MSG_ReadChar();
2127                         dir[2] = MSG_ReadChar();
2128                         count = MSG_ReadByte();
2129                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2130                         break;
2131                 case TE_SPARK:
2132                         // spark shower
2133                         MSG_ReadVector(pos, cls.protocol);
2134                         CL_FindNonSolidLocation(pos, pos, 4);
2135                         dir[0] = MSG_ReadChar();
2136                         dir[1] = MSG_ReadChar();
2137                         dir[2] = MSG_ReadChar();
2138                         count = MSG_ReadByte();
2139                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2140                         break;
2141                 case TE_PLASMABURN:
2142                         MSG_ReadVector(pos, cls.protocol);
2143                         CL_FindNonSolidLocation(pos, pos, 4);
2144                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2145                         break;
2146                         // LordHavoc: added for improved gore
2147                 case TE_BLOODSHOWER:
2148                         // vaporized body
2149                         MSG_ReadVector(pos, cls.protocol); // mins
2150                         MSG_ReadVector(pos2, cls.protocol); // maxs
2151                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2152                         count = (unsigned short) MSG_ReadShort(); // number of particles
2153                         vel1[0] = -velspeed;
2154                         vel1[1] = -velspeed;
2155                         vel1[2] = -velspeed;
2156                         vel2[0] = velspeed;
2157                         vel2[1] = velspeed;
2158                         vel2[2] = velspeed;
2159                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2160                         break;
2161
2162                 case TE_PARTICLECUBE:
2163                         // general purpose particle effect
2164                         MSG_ReadVector(pos, cls.protocol); // mins
2165                         MSG_ReadVector(pos2, cls.protocol); // maxs
2166                         MSG_ReadVector(dir, cls.protocol); // dir
2167                         count = (unsigned short) MSG_ReadShort(); // number of particles
2168                         colorStart = MSG_ReadByte(); // color
2169                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2170                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2171                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2172                         break;
2173
2174                 case TE_PARTICLERAIN:
2175                         // general purpose particle effect
2176                         MSG_ReadVector(pos, cls.protocol); // mins
2177                         MSG_ReadVector(pos2, cls.protocol); // maxs
2178                         MSG_ReadVector(dir, cls.protocol); // dir
2179                         count = (unsigned short) MSG_ReadShort(); // number of particles
2180                         colorStart = MSG_ReadByte(); // color
2181                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2182                         break;
2183
2184                 case TE_PARTICLESNOW:
2185                         // general purpose particle effect
2186                         MSG_ReadVector(pos, cls.protocol); // mins
2187                         MSG_ReadVector(pos2, cls.protocol); // maxs
2188                         MSG_ReadVector(dir, cls.protocol); // dir
2189                         count = (unsigned short) MSG_ReadShort(); // number of particles
2190                         colorStart = MSG_ReadByte(); // color
2191                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2192                         break;
2193
2194                 case TE_GUNSHOT:
2195                         // bullet hitting wall
2196                         MSG_ReadVector(pos, cls.protocol);
2197                         CL_FindNonSolidLocation(pos, pos, 4);
2198                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2199                         break;
2200
2201                 case TE_GUNSHOTQUAD:
2202                         // quad bullet hitting wall
2203                         MSG_ReadVector(pos, cls.protocol);
2204                         CL_FindNonSolidLocation(pos, pos, 4);
2205                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2206                         break;
2207
2208                 case TE_EXPLOSION:
2209                         // rocket explosion
2210                         MSG_ReadVector(pos, cls.protocol);
2211                         CL_FindNonSolidLocation(pos, pos, 10);
2212                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2214                         break;
2215
2216                 case TE_EXPLOSIONQUAD:
2217                         // quad rocket explosion
2218                         MSG_ReadVector(pos, cls.protocol);
2219                         CL_FindNonSolidLocation(pos, pos, 10);
2220                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2222                         break;
2223
2224                 case TE_EXPLOSION3:
2225                         // Nehahra movie colored lighting explosion
2226                         MSG_ReadVector(pos, cls.protocol);
2227                         CL_FindNonSolidLocation(pos, pos, 10);
2228                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2229                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2230                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2231                         CL_ParticleExplosion(pos);
2232                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2233                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2235                         break;
2236
2237                 case TE_EXPLOSIONRGB:
2238                         // colored lighting explosion
2239                         MSG_ReadVector(pos, cls.protocol);
2240                         CL_FindNonSolidLocation(pos, pos, 10);
2241                         CL_ParticleExplosion(pos);
2242                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2243                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2244                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2245                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2246                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2247                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2248                         break;
2249
2250                 case TE_TAREXPLOSION:
2251                         // tarbaby explosion
2252                         MSG_ReadVector(pos, cls.protocol);
2253                         CL_FindNonSolidLocation(pos, pos, 10);
2254                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2256                         break;
2257
2258                 case TE_SMALLFLASH:
2259                         MSG_ReadVector(pos, cls.protocol);
2260                         CL_FindNonSolidLocation(pos, pos, 10);
2261                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2262                         break;
2263
2264                 case TE_CUSTOMFLASH:
2265                         MSG_ReadVector(pos, cls.protocol);
2266                         CL_FindNonSolidLocation(pos, pos, 4);
2267                         radius = (MSG_ReadByte() + 1) * 8;
2268                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2269                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2270                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2271                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2272                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2273                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2274                         break;
2275
2276                 case TE_FLAMEJET:
2277                         MSG_ReadVector(pos, cls.protocol);
2278                         MSG_ReadVector(dir, cls.protocol);
2279                         count = MSG_ReadByte();
2280                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2281                         break;
2282
2283                 case TE_LIGHTNING1:
2284                         // lightning bolts
2285                         CL_ParseBeam(cl.model_bolt, true);
2286                         break;
2287
2288                 case TE_LIGHTNING2:
2289                         // lightning bolts
2290                         CL_ParseBeam(cl.model_bolt2, true);
2291                         break;
2292
2293                 case TE_LIGHTNING3:
2294                         // lightning bolts
2295                         CL_ParseBeam(cl.model_bolt3, false);
2296                         break;
2297
2298         // PGM 01/21/97
2299                 case TE_BEAM:
2300                         // grappling hook beam
2301                         CL_ParseBeam(cl.model_beam, false);
2302                         break;
2303         // PGM 01/21/97
2304
2305         // LordHavoc: for compatibility with the Nehahra movie...
2306                 case TE_LIGHTNING4NEH:
2307                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2308                         break;
2309
2310                 case TE_LAVASPLASH:
2311                         MSG_ReadVector(pos, cls.protocol);
2312                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2313                         break;
2314
2315                 case TE_TELEPORT:
2316                         MSG_ReadVector(pos, cls.protocol);
2317                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2318                         break;
2319
2320                 case TE_EXPLOSION2:
2321                         // color mapped explosion
2322                         MSG_ReadVector(pos, cls.protocol);
2323                         CL_FindNonSolidLocation(pos, pos, 10);
2324                         colorStart = MSG_ReadByte();
2325                         colorLength = MSG_ReadByte();
2326                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2327                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2328                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2329                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2330                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2331                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2332                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2333                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2334                         break;
2335
2336                 case TE_TEI_G3:
2337                         MSG_ReadVector(pos, cls.protocol);
2338                         MSG_ReadVector(pos2, cls.protocol);
2339                         MSG_ReadVector(dir, cls.protocol);
2340                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2341                         break;
2342
2343                 case TE_TEI_SMOKE:
2344                         MSG_ReadVector(pos, cls.protocol);
2345                         MSG_ReadVector(dir, cls.protocol);
2346                         count = MSG_ReadByte();
2347                         CL_FindNonSolidLocation(pos, pos, 4);
2348                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2349                         break;
2350
2351                 case TE_TEI_BIGEXPLOSION:
2352                         MSG_ReadVector(pos, cls.protocol);
2353                         CL_FindNonSolidLocation(pos, pos, 10);
2354                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2356                         break;
2357
2358                 case TE_TEI_PLASMAHIT:
2359                         MSG_ReadVector(pos, cls.protocol);
2360                         MSG_ReadVector(dir, cls.protocol);
2361                         count = MSG_ReadByte();
2362                         CL_FindNonSolidLocation(pos, pos, 5);
2363                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364                         break;
2365
2366                 default:
2367                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2368                 }
2369         }
2370 }
2371
2372 // look for anything interesting like player IP addresses or ping reports
2373 qboolean CL_ExaminePrintString(const char *text)
2374 {
2375         const char *t;
2376         if (!strcmp(text, "Client ping times:\n"))
2377         {
2378                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2379                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2380                         ;
2381                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2382                 {
2383                         Con_Printf("ping reply but empty scoreboard?!?\n");
2384                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2385                         cl.parsingtextexpectingpingforscores = 0;
2386                 }
2387                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2388                 return !cl.parsingtextexpectingpingforscores;
2389         }
2390         if (!strncmp(text, "host:    ", 9))
2391         {
2392                 // cl.parsingtextexpectingpingforscores = false; // really?
2393                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2394                 cl.parsingtextplayerindex = 0;
2395                 return true;
2396         }
2397         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2398         {
2399                 // if anything goes wrong, we'll assume this is not a ping report
2400                 qboolean expected = cl.parsingtextexpectingpingforscores;
2401                 cl.parsingtextexpectingpingforscores = 0;
2402                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2403                 t = text;
2404                 while (*t == ' ')
2405                         t++;
2406                 if ((*t >= '0' && *t <= '9') || *t == '-')
2407                 {
2408                         int ping = atoi(t);
2409                         while ((*t >= '0' && *t <= '9') || *t == '-')
2410                                 t++;
2411                         if (*t == ' ')
2412                         {
2413                                 int charindex = 0;
2414                                 t++;
2415                                 if(cl.parsingtextplayerindex < cl.maxclients)
2416                                 {
2417                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2418                                                 ;
2419                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2420                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2421                                         if (t[charindex] == '\n')
2422                                         {
2423                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2424                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2425                                                         ;
2426                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2427                                                 {
2428                                                         // we parsed a valid ping entry, so expect another to follow
2429                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2430                                                         cl.parsingtextexpectingpingforscores = expected;
2431                                                 }
2432                                                 return !expected;
2433                                         }
2434                                 }
2435                                 if (!strncmp(t, "unconnected\n", 12))
2436                                 {
2437                                         // just ignore
2438                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2439                                         cl.parsingtextexpectingpingforscores = expected;
2440                                         return !expected;
2441                                 }
2442                                 else
2443                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2444                         }
2445                 }
2446         }
2447         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2448         {
2449                 if (!strncmp(text, "players: ", 9))
2450                 {
2451                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2452                         cl.parsingtextplayerindex = 0;
2453                         return true;
2454                 }
2455                 else if (!strstr(text, ": "))
2456                 {
2457                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2458                         return true;
2459                 }
2460         }
2461         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2462         {
2463                 // if anything goes wrong, we'll assume this is not a status report
2464                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2465                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2466                 {
2467                         t = text + 1;
2468                         cl.parsingtextplayerindex = atoi(t);
2469                         while (*t >= '0' && *t <= '9')
2470                                 t++;
2471                         if (*t == ' ')
2472                         {
2473                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2474                                 return true;
2475                         }
2476                 }
2477         }
2478         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2479         {
2480                 // if anything goes wrong, we'll assume this is not a status report
2481                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2482                 if (text[0] == ' ')
2483                 {
2484                         t = text;
2485                         while (*t == ' ')
2486                                 t++;
2487                         // botclient is perfectly valid, but we don't care about bots
2488                         if (strcmp(t, "botclient\n"))
2489                         {
2490                                 lhnetaddress_t address;
2491                                 LHNETADDRESS_FromString(&address, t, 0);
2492                                 // TODO: log the IP address and player name?
2493                         }
2494                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2495                         return true;
2496                 }
2497         }
2498         return true;
2499 }
2500
2501 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2502
2503 //[515]: csqc
2504 void CL_VM_Init (void);
2505 qboolean CL_VM_Parse_TempEntity (void);
2506 void CL_VM_Parse_StuffCmd (const char *msg);
2507 void CL_VM_Parse_CenterPrint (const char *msg);
2508 void CSQC_AddPrintText (const char *msg);
2509 void CSQC_ReadEntities (void);
2510
2511 /*
2512 =====================
2513 CL_ParseServerMessage
2514 =====================
2515 */
2516 int parsingerror = false;
2517 void CL_ParseServerMessage(void)
2518 {
2519         int                     cmd;
2520         int                     i;
2521         protocolversion_t protocol;
2522         unsigned char           cmdlog[32];
2523         char            *cmdlogname[32], *temp;
2524         int                     cmdindex, cmdcount = 0;
2525
2526         if (cls.demorecording)
2527                 CL_WriteDemoMessage ();
2528
2529         cl.last_received_message = realtime;
2530
2531         if (cls.netcon && cls.signon < SIGNONS)
2532                 CL_KeepaliveMessage(false);
2533
2534 //
2535 // if recording demos, copy the message out
2536 //
2537         if (cl_shownet.integer == 1)
2538                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2539         else if (cl_shownet.integer == 2)
2540                 Con_Print("------------------\n");
2541
2542 //
2543 // parse the message
2544 //
2545         //MSG_BeginReading ();
2546
2547         parsingerror = true;
2548
2549         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2550         {
2551                 cl.mtime[1] = cl.mtime[0];
2552                 cl.mtime[0] = realtime; // qw has no clock
2553                 cl.movement_needupdate = true;
2554                 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2555                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2556                 // during this frame
2557                 // (makes spectating players much smoother and prevents mouse movement from turning)
2558                 cl.fixangle[1] = cl.fixangle[0];
2559                 cl.fixangle[0] = false;
2560                 if (!cls.demoplayback)
2561                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2562
2563                 // force a recalculation of the player prediction
2564                 cl.movement_replay = true;
2565
2566                 // slightly kill qw player entities each frame
2567                 for (i = 1;i < cl.maxclients;i++)
2568                         cl.entities_active[i] = false;
2569
2570                 // kill all qw nails
2571                 cl.qw_num_nails = 0;
2572
2573                 // fade weapon view kick
2574                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2575
2576                 while (1)
2577                 {
2578                         if (msg_badread)
2579                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2580
2581                         cmd = MSG_ReadByte ();
2582
2583                         if (cmd == -1)
2584                         {
2585                                 SHOWNET("END OF MESSAGE");
2586                                 break;          // end of message
2587                         }
2588
2589                         cmdindex = cmdcount & 31;
2590                         cmdcount++;
2591                         cmdlog[cmdindex] = cmd;
2592
2593                         SHOWNET(qw_svc_strings[cmd]);
2594                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2595                         if (!cmdlogname[cmdindex])
2596                         {
2597                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2598                                 temp = "<unknown>";
2599                                 cmdlogname[cmdindex] = temp;
2600                         }
2601
2602                         // other commands
2603                         switch (cmd)
2604                         {
2605                         default:
2606                                 {
2607                                         char description[32*64], temp[64];
2608                                         int count;
2609                                         strlcpy(description, "packet dump: ", sizeof(description));
2610                                         i = cmdcount - 32;
2611                                         if (i < 0)
2612                                                 i = 0;
2613                                         count = cmdcount - i;
2614                                         i &= 31;
2615                                         while(count > 0)
2616                                         {
2617                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2618                                                 strlcat(description, temp, sizeof(description));
2619                                                 count--;
2620                                                 i++;
2621                                                 i &= 31;
2622                                         }
2623                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2624                                         Con_Print(description);
2625                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2626                                 }
2627                                 break;
2628
2629                         case qw_svc_nop:
2630                                 //Con_Printf("qw_svc_nop\n");
2631                                 break;
2632
2633                         case qw_svc_disconnect:
2634                                 Con_Printf("Server disconnected\n");
2635                                 if (cls.demonum != -1)
2636                                         CL_NextDemo();
2637                                 else
2638                                         CL_Disconnect();
2639                                 return;
2640
2641                         case qw_svc_print:
2642                                 i = MSG_ReadByte();
2643                                 temp = MSG_ReadString();
2644                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2645                                 {
2646                                         if (i == 3) // chat
2647                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2648                                         else
2649                                                 CSQC_AddPrintText(temp);
2650                                 }
2651                                 break;
2652
2653                         case qw_svc_centerprint:
2654                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2655                                 break;
2656
2657                         case qw_svc_stufftext:
2658                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2659                                 break;
2660
2661                         case qw_svc_damage:
2662                                 // svc_damage protocol is identical to nq
2663                                 V_ParseDamage ();
2664                                 break;
2665
2666                         case qw_svc_serverdata:
2667                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2668                                 CL_ParseServerInfo();
2669                                 CL_VM_Init();   //[515]: init csqc
2670                                 break;
2671
2672                         case qw_svc_setangle:
2673                                 for (i=0 ; i<3 ; i++)
2674                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2675                                 if (!cls.demoplayback)
2676                                 {
2677                                         cl.fixangle[0] = true;
2678                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2679                                         // disable interpolation if this is new
2680                                         if (!cl.fixangle[1])
2681                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2682                                 }
2683                                 break;
2684
2685                         case qw_svc_lightstyle:
2686                                 i = MSG_ReadByte ();
2687                                 if (i >= cl.max_lightstyle)
2688                                 {
2689                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2690                                         break;
2691                                 }
2692                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2693                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2694                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2695                                 break;
2696
2697                         case qw_svc_sound:
2698                                 CL_ParseStartSoundPacket(false);
2699                                 break;
2700
2701                         case qw_svc_stopsound:
2702                                 i = (unsigned short) MSG_ReadShort();
2703                                 S_StopSound(i>>3, i&7);
2704                                 break;
2705
2706                         case qw_svc_updatefrags:
2707                                 i = MSG_ReadByte();
2708                                 if (i >= cl.maxclients)
2709                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2710                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2711                                 break;
2712
2713                         case qw_svc_updateping:
2714                                 i = MSG_ReadByte();
2715                                 if (i >= cl.maxclients)
2716                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2717                                 cl.scores[i].qw_ping = MSG_ReadShort();
2718                                 break;
2719
2720                         case qw_svc_updatepl:
2721                                 i = MSG_ReadByte();
2722                                 if (i >= cl.maxclients)
2723                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2724                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2725                                 break;
2726
2727                         case qw_svc_updateentertime:
2728                                 i = MSG_ReadByte();
2729                                 if (i >= cl.maxclients)
2730                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2731                                 // seconds ago
2732                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2733                                 break;
2734
2735                         case qw_svc_spawnbaseline:
2736                                 i = (unsigned short) MSG_ReadShort();
2737                                 if (i < 0 || i >= MAX_EDICTS)
2738                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2739                                 if (i >= cl.max_entities)
2740                                         CL_ExpandEntities(i);
2741                                 CL_ParseBaseline(cl.entities + i, false);
2742                                 break;
2743                         case qw_svc_spawnstatic:
2744                                 CL_ParseStatic(false);
2745                                 break;
2746                         case qw_svc_temp_entity:
2747                                 if(!CL_VM_Parse_TempEntity())
2748                                         CL_ParseTempEntity ();
2749                                 break;
2750
2751                         case qw_svc_killedmonster:
2752                                 cl.stats[STAT_MONSTERS]++;
2753                                 break;
2754
2755                         case qw_svc_foundsecret:
2756                                 cl.stats[STAT_SECRETS]++;
2757                                 break;
2758
2759                         case qw_svc_updatestat:
2760                                 i = MSG_ReadByte ();
2761                                 if (i < 0 || i >= MAX_CL_STATS)
2762                                         Host_Error ("svc_updatestat: %i is invalid", i);
2763                                 cl.stats[i] = MSG_ReadByte ();
2764                                 break;
2765
2766                         case qw_svc_updatestatlong:
2767                                 i = MSG_ReadByte ();
2768                                 if (i < 0 || i >= MAX_CL_STATS)
2769                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2770                                 cl.stats[i] = MSG_ReadLong ();
2771                                 break;
2772
2773                         case qw_svc_spawnstaticsound:
2774                                 CL_ParseStaticSound (false);
2775                                 break;
2776
2777                         case qw_svc_cdtrack:
2778                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2779                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2780                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2781                                 else
2782                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2783                                 break;
2784
2785                         case qw_svc_intermission:
2786                                 cl.intermission = 1;
2787                                 cl.completed_time = cl.time;
2788                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2789                                 for (i = 0;i < 3;i++)
2790                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2791                                 break;
2792
2793                         case qw_svc_finale:
2794                                 cl.intermission = 2;
2795                                 cl.completed_time = cl.time;
2796                                 SCR_CenterPrint(MSG_ReadString ());
2797                                 break;
2798
2799                         case qw_svc_sellscreen:
2800                                 Cmd_ExecuteString ("help", src_command);
2801                                 break;
2802
2803                         case qw_svc_smallkick:
2804                                 cl.qw_weaponkick = -2;
2805                                 break;
2806                         case qw_svc_bigkick:
2807                                 cl.qw_weaponkick = -4;
2808                                 break;
2809
2810                         case qw_svc_muzzleflash:
2811                                 i = (unsigned short) MSG_ReadShort();
2812                                 // NOTE: in QW this only worked on clients
2813                                 if (i < 0 || i >= MAX_EDICTS)
2814                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2815                                 if (i >= cl.max_entities)
2816                                         CL_ExpandEntities(i);
2817                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2818                                 break;
2819
2820                         case qw_svc_updateuserinfo:
2821                                 QW_CL_UpdateUserInfo();
2822                                 break;
2823
2824                         case qw_svc_setinfo:
2825                                 QW_CL_SetInfo();
2826                                 break;
2827
2828                         case qw_svc_serverinfo:
2829                                 QW_CL_ServerInfo();
2830                                 break;
2831
2832                         case qw_svc_download:
2833                                 QW_CL_ParseDownload();
2834                                 break;
2835
2836                         case qw_svc_playerinfo:
2837                                 EntityStateQW_ReadPlayerUpdate();
2838                                 break;
2839
2840                         case qw_svc_nails:
2841                                 QW_CL_ParseNails();
2842                                 break;
2843
2844                         case qw_svc_chokecount:
2845                                 i = MSG_ReadByte();
2846                                 // FIXME: apply to netgraph
2847                                 //for (j = 0;j < i;j++)
2848                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2849                                 break;
2850
2851                         case qw_svc_modellist:
2852                                 QW_CL_ParseModelList();
2853                                 break;
2854
2855                         case qw_svc_soundlist:
2856                                 QW_CL_ParseSoundList();
2857                                 break;
2858
2859                         case qw_svc_packetentities:
2860                                 EntityFrameQW_CL_ReadFrame(false);
2861                                 // first update is the final signon stage
2862                                 if (cls.signon == SIGNONS - 1)
2863                                         cls.signon = SIGNONS;
2864                                 break;
2865
2866                         case qw_svc_deltapacketentities:
2867                                 EntityFrameQW_CL_ReadFrame(true);
2868                                 // first update is the final signon stage
2869                                 if (cls.signon == SIGNONS - 1)
2870                                         cls.signon = SIGNONS;
2871                                 break;
2872
2873                         case qw_svc_maxspeed:
2874                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2875                                 break;
2876
2877                         case qw_svc_entgravity:
2878                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2879                                 break;
2880
2881                         case qw_svc_setpause:
2882                                 cl.paused = MSG_ReadByte ();
2883                                 if (cl.paused)
2884                                         CDAudio_Pause ();
2885                                 else
2886                                         CDAudio_Resume ();
2887                                 S_PauseGameSounds (cl.paused);
2888                                 break;
2889                         }
2890                 }
2891
2892                 // fully kill the still slightly dead qw player entities each frame
2893                 for (i = 1;i < cl.maxclients;i++)
2894                         if (!cl.entities_active[i])
2895                                 cl.entities[i].state_current.active = false;
2896         }
2897         else
2898         {
2899                 while (1)
2900                 {
2901                         if (msg_badread)
2902                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2903
2904                         cmd = MSG_ReadByte ();
2905
2906                         if (cmd == -1)
2907                         {
2908                                 SHOWNET("END OF MESSAGE");
2909                                 break;          // end of message
2910                         }
2911
2912                         cmdindex = cmdcount & 31;
2913                         cmdcount++;
2914                         cmdlog[cmdindex] = cmd;
2915
2916                         // if the high bit of the command byte is set, it is a fast update
2917                         if (cmd & 128)
2918                         {
2919                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2920                                 temp = "entity";
2921                                 cmdlogname[cmdindex] = temp;
2922                                 SHOWNET("fast update");
2923                                 if (cls.signon == SIGNONS - 1)
2924                                 {
2925                                         // first update is the final signon stage
2926                                         cls.signon = SIGNONS;
2927                                         CL_SignonReply ();
2928                                 }
2929                                 EntityFrameQuake_ReadEntity (cmd&127);
2930                                 continue;
2931                         }
2932
2933                         SHOWNET(svc_strings[cmd]);
2934                         cmdlogname[cmdindex] = svc_strings[cmd];
2935                         if (!cmdlogname[cmdindex])
2936                         {
2937                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2938                                 temp = "<unknown>";
2939                                 cmdlogname[cmdindex] = temp;
2940                         }
2941
2942                         // other commands
2943                         switch (cmd)
2944                         {
2945                         default:
2946                                 {
2947                                         char description[32*64], temp[64];
2948                                         int count;
2949                                         strlcpy (description, "packet dump: ", sizeof(description));
2950                                         i = cmdcount - 32;
2951                                         if (i < 0)
2952                                                 i = 0;
2953                                         count = cmdcount - i;
2954                                         i &= 31;
2955                                         while(count > 0)
2956                                         {
2957                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2958                                                 strlcat (description, temp, sizeof (description));
2959                                                 count--;
2960                                                 i++;
2961                                                 i &= 31;
2962                                         }
2963                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2964                                         Con_Print(description);
2965                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2966                                 }
2967                                 break;
2968
2969                         case svc_nop:
2970                                 if (cls.signon < SIGNONS)
2971                                         Con_Print("<-- server to client keepalive\n");
2972                                 break;
2973
2974                         case svc_time:
2975                                 cl.mtime[1] = cl.mtime[0];
2976                                 cl.mtime[0] = MSG_ReadFloat ();
2977                                 cl.movement_needupdate = true;
2978                                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2979                                 // during this frame
2980                                 // (makes spectating players much smoother and prevents mouse movement from turning)
2981                                 cl.fixangle[1] = cl.fixangle[0];
2982                                 cl.fixangle[0] = false;
2983                                 if (!cls.demoplayback)
2984                                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2985                                 break;
2986
2987                         case svc_clientdata:
2988                                 CL_ParseClientdata();
2989                                 break;
2990
2991                         case svc_version:
2992                                 i = MSG_ReadLong ();
2993                                 protocol = Protocol_EnumForNumber(i);
2994                                 if (protocol == PROTOCOL_UNKNOWN)
2995                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2996                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2997                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2998                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2999                                 cls.protocol = protocol;
3000                                 break;
3001
3002                         case svc_disconnect:
3003                                 Con_Printf ("Server disconnected\n");
3004                                 if (cls.demonum != -1)
3005                                         CL_NextDemo ();
3006                                 else
3007                                         CL_Disconnect ();
3008                                 break;
3009
3010                         case svc_print:
3011                                 temp = MSG_ReadString();
3012                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3013                                         CSQC_AddPrintText(temp);        //[515]: csqc
3014                                 break;
3015
3016                         case svc_centerprint:
3017                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3018                                 break;
3019
3020                         case svc_stufftext:
3021                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3022                                 break;
3023
3024                         case svc_damage:
3025                                 V_ParseDamage ();
3026                                 break;
3027
3028                         case svc_serverinfo:
3029                                 CL_ParseServerInfo ();
3030                                 CL_VM_Init();   //[515]: init csqc
3031                                 break;
3032
3033                         case svc_setangle:
3034                                 for (i=0 ; i<3 ; i++)
3035                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3036                                 if (!cls.demoplayback)
3037                                 {
3038                                         cl.fixangle[0] = true;
3039                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3040                                         // disable interpolation if this is new
3041                                         if (!cl.fixangle[1])
3042                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3043                                 }
3044                                 break;
3045
3046                         case svc_setview:
3047                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3048                                 if (cl.viewentity >= MAX_EDICTS)
3049                                         Host_Error("svc_setview >= MAX_EDICTS");
3050                                 if (cl.viewentity >= cl.max_entities)
3051                                         CL_ExpandEntities(cl.viewentity);
3052                                 // LordHavoc: assume first setview recieved is the real player entity
3053                                 if (!cl.playerentity)
3054                                         cl.playerentity = cl.viewentity;
3055                                 break;
3056
3057                         case svc_lightstyle:
3058                                 i = MSG_ReadByte ();
3059                                 if (i >= cl.max_lightstyle)
3060                                 {
3061                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3062                                         break;
3063                                 }
3064                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3065                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3066                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3067                                 break;
3068
3069                         case svc_sound:
3070                                 CL_ParseStartSoundPacket(false);
3071                                 break;
3072
3073                         case svc_precache:
3074                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3075                                 {
3076                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3077                                         CL_ParseStartSoundPacket(true);
3078                                 }
3079                                 else
3080                                 {
3081                                         int i = (unsigned short)MSG_ReadShort();
3082                                         char *s = MSG_ReadString();
3083                                         if (i < 32768)
3084                                         {
3085                                                 if (i >= 1 && i < MAX_MODELS)
3086                                                 {
3087                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3088                                                         if (!model)
3089                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3090                                                         cl.model_precache[i] = model;
3091                                                 }
3092                                                 else
3093                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3094                                         }
3095                                         else
3096                                         {
3097                                                 i -= 32768;
3098                                                 if (i >= 1 && i < MAX_SOUNDS)
3099                                                 {
3100                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3101                                                         if (!sfx && snd_initialized.integer)
3102                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3103                                                         cl.sound_precache[i] = sfx;
3104                                                 }
3105                                                 else
3106                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3107                                         }
3108                                 }
3109                                 break;
3110
3111                         case svc_stopsound:
3112                                 i = (unsigned short) MSG_ReadShort();
3113                                 S_StopSound(i>>3, i&7);
3114                                 break;
3115
3116                         case svc_updatename:
3117                                 i = MSG_ReadByte ();
3118                                 if (i >= cl.maxclients)
3119                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3120                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3121                                 break;
3122
3123                         case svc_updatefrags:
3124                                 i = MSG_ReadByte ();
3125                                 if (i >= cl.maxclients)
3126                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3127                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3128                                 break;
3129
3130                         case svc_updatecolors:
3131                                 i = MSG_ReadByte ();
3132                                 if (i >= cl.maxclients)
3133                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3134                                 cl.scores[i].colors = MSG_ReadByte ();
3135                                 break;
3136
3137                         case svc_particle:
3138                                 CL_ParseParticleEffect ();
3139                                 break;
3140
3141                         case svc_effect:
3142                                 CL_ParseEffect ();
3143                                 break;
3144
3145                         case svc_effect2:
3146                                 CL_ParseEffect2 ();
3147                                 break;
3148
3149                         case svc_spawnbaseline:
3150                                 i = (unsigned short) MSG_ReadShort ();
3151                                 if (i < 0 || i >= MAX_EDICTS)
3152                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3153                                 if (i >= cl.max_entities)
3154                                         CL_ExpandEntities(i);
3155                                 CL_ParseBaseline (cl.entities + i, false);
3156                                 break;
3157                         case svc_spawnbaseline2:
3158                                 i = (unsigned short) MSG_ReadShort ();
3159                                 if (i < 0 || i >= MAX_EDICTS)
3160                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3161                                 if (i >= cl.max_entities)
3162                                         CL_ExpandEntities(i);
3163                                 CL_ParseBaseline (cl.entities + i, true);
3164                                 break;
3165                         case svc_spawnstatic:
3166                                 CL_ParseStatic (false);
3167                                 break;
3168                         case svc_spawnstatic2:
3169                                 CL_ParseStatic (true);
3170                                 break;
3171                         case svc_temp_entity:
3172                                 if(!CL_VM_Parse_TempEntity())
3173                                         CL_ParseTempEntity ();
3174                                 break;
3175
3176                         case svc_setpause:
3177                                 cl.paused = MSG_ReadByte ();
3178                                 if (cl.paused)
3179                                         CDAudio_Pause ();
3180                                 else
3181                                         CDAudio_Resume ();
3182                                 S_PauseGameSounds (cl.paused);
3183                                 break;
3184
3185                         case svc_signonnum:
3186                                 i = MSG_ReadByte ();
3187                                 // LordHavoc: it's rude to kick off the client if they missed the
3188                                 // reconnect somehow, so allow signon 1 even if at signon 1
3189                                 if (i <= cls.signon && i != 1)
3190                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3191                                 cls.signon = i;
3192                                 CL_SignonReply ();
3193                                 break;
3194
3195                         case svc_killedmonster:
3196                                 cl.stats[STAT_MONSTERS]++;
3197                                 break;
3198
3199                         case svc_foundsecret:
3200                                 cl.stats[STAT_SECRETS]++;
3201                                 break;
3202
3203                         case svc_updatestat:
3204                                 i = MSG_ReadByte ();
3205                                 if (i < 0 || i >= MAX_CL_STATS)
3206                                         Host_Error ("svc_updatestat: %i is invalid", i);
3207                                 cl.stats[i] = MSG_ReadLong ();
3208                                 break;
3209
3210                         case svc_updatestatubyte:
3211                                 i = MSG_ReadByte ();
3212                                 if (i < 0 || i >= MAX_CL_STATS)
3213                                         Host_Error ("svc_updatestat: %i is invalid", i);
3214                                 cl.stats[i] = MSG_ReadByte ();
3215                                 break;
3216
3217                         case svc_spawnstaticsound:
3218                                 CL_ParseStaticSound (false);
3219                                 break;
3220
3221                         case svc_spawnstaticsound2:
3222                                 CL_ParseStaticSound (true);
3223                                 break;
3224
3225                         case svc_cdtrack:
3226                                 cl.cdtrack = MSG_ReadByte ();
3227                                 cl.looptrack = MSG_ReadByte ();
3228                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3229                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3230                                 else
3231                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3232                                 break;
3233
3234                         case svc_intermission:
3235                                 cl.intermission = 1;
3236                                 cl.completed_time = cl.time;
3237                                 break;
3238
3239                         case svc_finale:
3240                                 cl.intermission = 2;
3241                                 cl.completed_time = cl.time;
3242                                 SCR_CenterPrint(MSG_ReadString ());
3243                                 break;
3244
3245                         case svc_cutscene:
3246                                 cl.intermission = 3;
3247                                 cl.completed_time = cl.time;
3248                                 SCR_CenterPrint(MSG_ReadString ());
3249                                 break;
3250
3251                         case svc_sellscreen:
3252                                 Cmd_ExecuteString ("help", src_command);
3253                                 break;
3254                         case svc_hidelmp:
3255                                 if (gamemode == GAME_TENEBRAE)
3256                                 {
3257                                         // repeating particle effect
3258                                         MSG_ReadCoord(cls.protocol);
3259                                         MSG_ReadCoord(cls.protocol);
3260                                         MSG_ReadCoord(cls.protocol);
3261                                         MSG_ReadCoord(cls.protocol);
3262                                         MSG_ReadCoord(cls.protocol);
3263                                         MSG_ReadCoord(cls.protocol);
3264                                         MSG_ReadByte();
3265                                         MSG_ReadLong();
3266                                         MSG_ReadLong();
3267                                         MSG_ReadString();
3268                                 }
3269                                 else
3270                                         SHOWLMP_decodehide();
3271                                 break;
3272                         case svc_showlmp:
3273                                 if (gamemode == GAME_TENEBRAE)
3274                                 {
3275                                         // particle effect
3276                                         MSG_ReadCoord(cls.protocol);
3277                                         MSG_ReadCoord(cls.protocol);
3278                                         MSG_ReadCoord(cls.protocol);
3279                                         MSG_ReadByte();
3280                                         MSG_ReadString();
3281                                 }
3282                                 else
3283                                         SHOWLMP_decodeshow();
3284                                 break;
3285                         case svc_skybox:
3286                                 R_SetSkyBox(MSG_ReadString());
3287                                 break;
3288                         case svc_entities:
3289                                 if (cls.signon == SIGNONS - 1)
3290                                 {
3291                                         // first update is the final signon stage
3292                                         cls.signon = SIGNONS;
3293                                         CL_SignonReply ();
3294                                 }
3295                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3296                                         EntityFrame_CL_ReadFrame();
3297                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3298                                         EntityFrame4_CL_ReadFrame();
3299                                 else
3300                                         EntityFrame5_CL_ReadFrame();
3301                                 break;
3302                         case svc_csqcentities:
3303                                 CSQC_ReadEntities();
3304                                 break;
3305                         case svc_downloaddata:
3306                                 CL_ParseDownload();
3307                                 break;
3308                         }
3309                 }
3310         }
3311
3312         if (cls.signon == SIGNONS)
3313                 CL_UpdateItemsAndWeapon();
3314
3315         EntityFrameQuake_ISeeDeadEntities();
3316
3317         parsingerror = false;
3318 }
3319
3320 void CL_Parse_DumpPacket(void)
3321 {
3322         if (!parsingerror)
3323                 return;
3324         Con_Print("Packet dump:\n");
3325         SZ_HexDumpToConsole(&net_message);
3326         parsingerror = false;
3327 }
3328
3329 void CL_Parse_ErrorCleanUp(void)
3330 {
3331         CL_StopDownload(0, 0);
3332         QW_CL_StopUpload();
3333 }
3334
3335 void CL_Parse_Init(void)
3336 {
3337         // LordHavoc: added demo_nehahra cvar
3338         Cvar_RegisterVariable (&demo_nehahra);
3339         if (gamemode == GAME_NEHAHRA)
3340                 Cvar_SetValue("demo_nehahra", 1);
3341         Cvar_RegisterVariable(&developer_networkentities);
3342
3343         Cvar_RegisterVariable(&cl_sound_wizardhit);
3344         Cvar_RegisterVariable(&cl_sound_hknighthit);
3345         Cvar_RegisterVariable(&cl_sound_tink1);
3346         Cvar_RegisterVariable(&cl_sound_ric1);
3347         Cvar_RegisterVariable(&cl_sound_ric2);
3348         Cvar_RegisterVariable(&cl_sound_ric3);
3349         Cvar_RegisterVariable(&cl_sound_r_exp3);
3350
3351         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3352
3353         // server extension cvars set by commands issued from the server during connect
3354         Cvar_RegisterVariable(&cl_serverextension_download);
3355
3356         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3357         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3358         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3359         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3360         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3361         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3362         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3363         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3364 }
3365
336