implemented .loc file support, including some editing (add command, and removenearest...
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
509
510                 // done checking sounds and models, send a prespawn command now
511                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
513
514                 if (cls.qw_downloadmemory)
515                 {
516                         Mem_Free(cls.qw_downloadmemory);
517                         cls.qw_downloadmemory = NULL;
518                 }
519
520                 // done loading
521                 cl.loadfinished = true;
522                 break;
523         case dl_sound:
524                 if (cls.qw_downloadnumber == 0)
525                 {
526                         Con_Printf("Checking sounds...\n");
527                         cls.qw_downloadnumber = 1;
528                 }
529
530                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
531                 {
532                         // check if we need to download the file, and return if so
533                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
534                                 return;
535                 }
536
537                 cls.qw_downloadtype = dl_none;
538
539                 // load new sounds and unload old ones
540                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
541                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
542
543                 // precache any sounds used by the client
544                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
545                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
546                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
547                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
548                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
549                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
550                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
551
552                 // sounds
553                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
554                 {
555                         // Don't lock the sfx here, S_ServerSounds already did that
556                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
557                 }
558
559                 // check memory integrity
560                 Mem_CheckSentinelsGlobal();
561
562                 // done with sound downloads, next we check models
563                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
565                 break;
566         case dl_none:
567         default:
568                 Con_Printf("Unknown download type.\n");
569         }
570 }
571
572 static void QW_CL_ParseDownload(void)
573 {
574         int size = (signed short)MSG_ReadShort();
575         int percent = MSG_ReadByte();
576
577         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
578
579         // skip the download fragment if playing a demo
580         if (!cls.netcon)
581         {
582                 if (size > 0)
583                         msg_readcount += size;
584                 return;
585         }
586
587         if (size == -1)
588         {
589                 Con_Printf("File not found.\n");
590                 QW_CL_RequestNextDownload();
591                 return;
592         }
593
594         if (msg_readcount + (unsigned short)size > net_message.cursize)
595                 Host_Error("corrupt download message\n");
596
597         // make sure the buffer is big enough to include this new fragment
598         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
599         {
600                 unsigned char *old;
601                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
602                         cls.qw_downloadmemorymaxsize *= 2;
603                 old = cls.qw_downloadmemory;
604                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
605                 if (old)
606                 {
607                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
608                         Mem_Free(old);
609                 }
610         }
611
612         // read the fragment out of the packet
613         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
614         cls.qw_downloadmemorycursize += size;
615         cls.qw_downloadspeedcount += size;
616
617         cls.qw_downloadpercent = percent;
618
619         if (percent != 100)
620         {
621                 // request next fragment
622                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623                 MSG_WriteString(&cls.netcon->message, "nextdl");
624         }
625         else
626         {
627                 // finished file
628                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
629
630                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
631
632                 cls.qw_downloadpercent = 0;
633
634                 // start downloading the next file (or join the game)
635                 QW_CL_RequestNextDownload();
636         }
637 }
638
639 static void QW_CL_ParseModelList(void)
640 {
641         int n;
642         int nummodels = MSG_ReadByte();
643         char *str;
644
645         // parse model precache list
646         for (;;)
647         {
648                 str = MSG_ReadString();
649                 if (!str[0])
650                         break;
651                 nummodels++;
652                 if (nummodels==MAX_MODELS)
653                         Host_Error("Server sent too many model precaches");
654                 if (strlen(str) >= MAX_QPATH)
655                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
656                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
657         }
658
659         n = MSG_ReadByte();
660         if (n)
661         {
662                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
663                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
664                 return;
665         }
666
667         cls.signon = 2;
668         cls.qw_downloadnumber = 0;
669         cls.qw_downloadtype = dl_model;
670         QW_CL_RequestNextDownload();
671 }
672
673 static void QW_CL_ParseSoundList(void)
674 {
675         int n;
676         int numsounds = MSG_ReadByte();
677         char *str;
678
679         // parse sound precache list
680         for (;;)
681         {
682                 str = MSG_ReadString();
683                 if (!str[0])
684                         break;
685                 numsounds++;
686                 if (numsounds==MAX_SOUNDS)
687                         Host_Error("Server sent too many sound precaches");
688                 if (strlen(str) >= MAX_QPATH)
689                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
690                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
691         }
692
693         n = MSG_ReadByte();
694
695         if (n)
696         {
697                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
698                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
699                 return;
700         }
701
702         cls.signon = 2;
703         cls.qw_downloadnumber = 0;
704         cls.qw_downloadtype = dl_sound;
705         QW_CL_RequestNextDownload();
706 }
707
708 static void QW_CL_Skins_f(void)
709 {
710         cls.qw_downloadnumber = 0;
711         cls.qw_downloadtype = dl_skin;
712         QW_CL_RequestNextDownload();
713 }
714
715 static void QW_CL_Changing_f(void)
716 {
717         if (cls.qw_downloadmemory)  // don't change when downloading
718                 return;
719
720         S_StopAllSounds();
721         cl.intermission = 0;
722         cls.signon = 1; // not active anymore, but not disconnected
723         Con_Printf("\nChanging map...\n");
724 }
725
726 void QW_CL_NextUpload(void)
727 {
728         int r, percent, size;
729
730         if (!cls.qw_uploaddata)
731                 return;
732
733         r = cls.qw_uploadsize - cls.qw_uploadpos;
734         if (r > 768)
735                 r = 768;
736         size = min(1, cls.qw_uploadsize);
737         percent = (cls.qw_uploadpos+r)*100/size;
738
739         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
740         MSG_WriteShort(&cls.netcon->message, r);
741         MSG_WriteByte(&cls.netcon->message, percent);
742         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
743
744         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
745
746         cls.qw_uploadpos += r;
747
748         if (cls.qw_uploadpos < cls.qw_uploadsize)
749                 return;
750
751         Con_Printf("Upload completed\n");
752
753         QW_CL_StopUpload();
754 }
755
756 void QW_CL_StartUpload(unsigned char *data, int size)
757 {
758         // do nothing in demos or if not connected
759         if (!cls.netcon)
760                 return;
761
762         // abort existing upload if in progress
763         QW_CL_StopUpload();
764
765         Con_DPrintf("Starting upload of %d bytes...\n", size);
766
767         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
768         memcpy(cls.qw_uploaddata, data, size);
769         cls.qw_uploadsize = size;
770         cls.qw_uploadpos = 0;
771
772         QW_CL_NextUpload();
773 }
774
775 #if 0
776 qboolean QW_CL_IsUploading(void)
777 {
778         return cls.qw_uploaddata != NULL;
779 }
780 #endif
781
782 void QW_CL_StopUpload(void)
783 {
784         if (cls.qw_uploaddata)
785                 Mem_Free(cls.qw_uploaddata);
786         cls.qw_uploaddata = NULL;
787         cls.qw_uploadsize = 0;
788         cls.qw_uploadpos = 0;
789 }
790
791 static void QW_CL_ProcessUserInfo(int slot)
792 {
793         int topcolor, bottomcolor;
794         char temp[2048];
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
796         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
798         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
800         cl.scores[slot].qw_spectator = temp[0] != 0;
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
802         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
803         if (!cl.scores[slot].qw_skin[0])
804                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
805         // TODO: skin cache
806 }
807
808 static void QW_CL_UpdateUserInfo(void)
809 {
810         int slot;
811         slot = MSG_ReadByte();
812         if (slot >= cl.maxclients)
813         {
814                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
815                 MSG_ReadLong();
816                 MSG_ReadString();
817                 return;
818         }
819         cl.scores[slot].qw_userid = MSG_ReadLong();
820         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
821
822         QW_CL_ProcessUserInfo(slot);
823 }
824
825 static void QW_CL_SetInfo(void)
826 {
827         int slot;
828         char key[2048];
829         char value[2048];
830         slot = MSG_ReadByte();
831         strlcpy(key, MSG_ReadString(), sizeof(key));
832         strlcpy(value, MSG_ReadString(), sizeof(value));
833         if (slot >= cl.maxclients)
834         {
835                 Con_Printf("svc_setinfo >= cl.maxclients\n");
836                 return;
837         }
838         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
839
840         QW_CL_ProcessUserInfo(slot);
841 }
842
843 static void QW_CL_ServerInfo(void)
844 {
845         char key[2048];
846         char value[2048];
847         char temp[32];
848         strlcpy(key, MSG_ReadString(), sizeof(key));
849         strlcpy(value, MSG_ReadString(), sizeof(value));
850         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
851         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
852         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
853         cl.qw_teamplay = atoi(temp);
854 }
855
856 static void QW_CL_ParseNails(void)
857 {
858         int i, j;
859         int numnails = MSG_ReadByte();
860         vec_t *v;
861         unsigned char bits[6];
862         for (i = 0;i < numnails;i++)
863         {
864                 for (j = 0;j < 6;j++)
865                         bits[j] = MSG_ReadByte();
866                 if (cl.qw_num_nails > 255)
867                         continue;
868                 v = cl.qw_nails[cl.qw_num_nails++];
869                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
870                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
871                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
872                 v[3] = -360*(bits[4]>>4)/16;
873                 v[4] = 360*bits[5]/256;
874                 v[5] = 0;
875         }
876 }
877
878 static void CL_UpdateItemsAndWeapon(void)
879 {
880         int j;
881         // check for important changes
882
883         // set flash times
884         if (cl.olditems != cl.stats[STAT_ITEMS])
885                 for (j = 0;j < 32;j++)
886                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
887                                 cl.item_gettime[j] = cl.time;
888         cl.olditems = cl.stats[STAT_ITEMS];
889
890         // GAME_NEXUIZ hud needs weapon change time
891         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
892                 cl.weapontime = cl.time;
893         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
894 }
895
896 void CL_BeginDownloads(qboolean aborteddownload)
897 {
898         // quakeworld works differently
899         if (cls.protocol == PROTOCOL_QUAKEWORLD)
900                 return;
901
902         // this would be a good place to do curl downloads
903         if(Curl_Have_forthismap())
904         {
905                 Curl_Register_predownload(); // come back later
906                 return;
907         }
908
909         // if we got here...
910         // curl is done, so let's start with the business
911         cl.loadbegun = true;
912
913         if (cl.downloadcsqc)
914         {
915                 size_t progsize;
916                 cl.downloadcsqc = false;
917                 if (cls.netcon
918                  && !sv.active
919                  && csqc_progname.string
920                  && csqc_progname.string[0]
921                  && csqc_progcrc.integer >= 0
922                  && cl_serverextension_download.integer
923                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
924                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
925                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
926         }
927
928         if (cl.loadmodel_current < cl.loadmodel_total)
929         {
930                 // loading models
931
932                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
933                 {
934                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
935                                 continue;
936                         if (cls.signon < SIGNONS)
937                                 CL_KeepaliveMessage(true);
938                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
939                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
940                         {
941                                 // we now have the worldmodel so we can set up the game world
942                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
943                                 CL_UpdateRenderEntity(&cl.entities[0].render);
944                                 CL_Locs_Reload_f();
945                                 R_Modules_NewMap();
946                                 // check memory integrity
947                                 Mem_CheckSentinelsGlobal();
948                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
949                                 {
950                                         cl.loadfinished = true;
951                                         // now issue the spawn to move on to signon 3 like normal
952                                         if (cls.netcon)
953                                                 Cmd_ForwardStringToServer("spawn");
954                                 }
955                         }
956                 }
957
958                 // finished loading models
959         }
960
961         if (cl.loadsound_current < cl.loadsound_total)
962         {
963                 // loading sounds
964
965                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
966                 {
967                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
968                                 continue;
969                         if (cls.signon < SIGNONS)
970                                 CL_KeepaliveMessage(true);
971                         // Don't lock the sfx here, S_ServerSounds already did that
972                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
973                 }
974
975                 // finished loading sounds
976         }
977
978         // note: the reason these loops skip already-loaded things is that it
979         // enables this command to be issued during the game if desired
980
981         if (cl.downloadmodel_current < cl.loadmodel_total)
982         {
983                 // loading models
984
985                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
986                 {
987                         if (aborteddownload)
988                         {
989                                 if (cl.downloadmodel_current == 1)
990                                 {
991                                         // the worldmodel failed, but we need to set up anyway
992                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
993                                         CL_UpdateRenderEntity(&cl.entities[0].render);
994                                         CL_Locs_Reload_f();
995                                         R_Modules_NewMap();
996                                         // check memory integrity
997                                         Mem_CheckSentinelsGlobal();
998                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
999                                         {
1000                                                 cl.loadfinished = true;
1001                                                 // now issue the spawn to move on to signon 3 like normal
1002                                                 if (cls.netcon)
1003                                                         Cmd_ForwardStringToServer("spawn");
1004                                         }
1005                                 }
1006                                 aborteddownload = false;
1007                                 continue;
1008                         }
1009                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1010                                 continue;
1011                         if (cls.signon < SIGNONS)
1012                                 CL_KeepaliveMessage(true);
1013                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1014                         {
1015                                 if (cl.downloadmodel_current == 1)
1016                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1017                                 else
1018                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1019                                 // regarding the * check: don't try to download submodels
1020                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1021                                 {
1022                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1023                                         // we'll try loading again when the download finishes
1024                                         return;
1025                                 }
1026                         }
1027                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1028                         if (cl.downloadmodel_current == 1)
1029                         {
1030                                 // we now have the worldmodel so we can set up the game world
1031                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1032                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1033                                 CL_Locs_Reload_f();
1034                                 R_Modules_NewMap();
1035                                 // check memory integrity
1036                                 Mem_CheckSentinelsGlobal();
1037                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1038                                 {
1039                                         cl.loadfinished = true;
1040                                         // now issue the spawn to move on to signon 3 like normal
1041                                         if (cls.netcon)
1042                                                 Cmd_ForwardStringToServer("spawn");
1043                                 }
1044                         }
1045                 }
1046
1047                 // finished loading models
1048         }
1049
1050         if (cl.downloadsound_current < cl.loadsound_total)
1051         {
1052                 // loading sounds
1053
1054                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1055                 {
1056                         char soundname[MAX_QPATH];
1057                         if (aborteddownload)
1058                         {
1059                                 aborteddownload = false;
1060                                 continue;
1061                         }
1062                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1063                                 continue;
1064                         if (cls.signon < SIGNONS)
1065                                 CL_KeepaliveMessage(true);
1066                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1067                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1068                         {
1069                                 Con_Printf("Sound %s not found\n", soundname);
1070                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1071                                 {
1072                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1073                                         // we'll try loading again when the download finishes
1074                                         return;
1075                                 }
1076                         }
1077                         // Don't lock the sfx here, S_ServerSounds already did that
1078                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1079                 }
1080
1081                 // finished loading sounds
1082         }
1083
1084         if (!cl.loadfinished)
1085         {
1086                 cl.loadfinished = true;
1087
1088                 // check memory integrity
1089                 Mem_CheckSentinelsGlobal();
1090
1091                 // now issue the spawn to move on to signon 3 like normal
1092                 if (cls.netcon)
1093                         Cmd_ForwardStringToServer("spawn");
1094         }
1095 }
1096
1097 void CL_BeginDownloads_f(void)
1098 {
1099         // prevent cl_begindownloads from being issued multiple times in one match
1100         // to prevent accidentally cancelled downloads
1101         if(cl.loadbegun)
1102                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1103         else
1104                 CL_BeginDownloads(false);
1105 }
1106
1107 void CL_StopDownload(int size, int crc)
1108 {
1109         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1110         {
1111                 int existingcrc;
1112                 size_t existingsize;
1113                 const char *extension;
1114
1115                 // finished file
1116                 // save to disk only if we don't already have it
1117                 // (this is mainly for playing back demos)
1118                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1119                 if (existingsize)
1120                 {
1121                         if ((int)existingsize != size || existingcrc != crc)
1122                         {
1123                                 // we have a mismatching file, pick another name for it
1124                                 char name[MAX_QPATH*2];
1125                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1126                                 if (!FS_FileExists(name))
1127                                 {
1128                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1129                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1130                                 }
1131                         }
1132                 }
1133                 else
1134                 {
1135                         // we either don't have it or have a mismatching file...
1136                         // so it's time to accept the file
1137                         // but if we already have a mismatching file we need to rename
1138                         // this new one, and if we already have this file in renamed form,
1139                         // we do nothing
1140                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1141                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1142                         extension = FS_FileExtension(cls.qw_downloadname);
1143                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1144                                 FS_Rescan();
1145                 }
1146         }
1147
1148         if (cls.qw_downloadmemory)
1149                 Mem_Free(cls.qw_downloadmemory);
1150         cls.qw_downloadmemory = NULL;
1151         cls.qw_downloadname[0] = 0;
1152         cls.qw_downloadmemorymaxsize = 0;
1153         cls.qw_downloadmemorycursize = 0;
1154         cls.qw_downloadpercent = 0;
1155 }
1156
1157 void CL_ParseDownload(void)
1158 {
1159         int i, start, size;
1160         unsigned char data[65536];
1161         start = MSG_ReadLong();
1162         size = (unsigned short)MSG_ReadShort();
1163
1164         // record the start/size information to ack in the next input packet
1165         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1166         {
1167                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1168                 {
1169                         cls.dp_downloadack[i].start = start;
1170                         cls.dp_downloadack[i].size = size;
1171                         break;
1172                 }
1173         }
1174
1175         MSG_ReadBytes(size, data);
1176
1177         if (!cls.qw_downloadname[0])
1178         {
1179                 if (size > 0)
1180                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1181                 return;
1182         }
1183
1184         if (start + size > cls.qw_downloadmemorymaxsize)
1185                 Host_Error("corrupt download message\n");
1186
1187         // only advance cursize if the data is at the expected position
1188         // (gaps are unacceptable)
1189         memcpy(cls.qw_downloadmemory + start, data, size);
1190         cls.qw_downloadmemorycursize = start + size;
1191         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1192         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1193         cls.qw_downloadspeedcount += size;
1194 }
1195
1196 void CL_DownloadBegin_f(void)
1197 {
1198         int size = atoi(Cmd_Argv(1));
1199
1200         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1201         {
1202                 Con_Printf("cl_downloadbegin: received bogus information\n");
1203                 CL_StopDownload(0, 0);
1204                 return;
1205         }
1206
1207         if (cls.qw_downloadname[0])
1208                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1209
1210         CL_StopDownload(0, 0);
1211
1212         // we're really beginning a download now, so initialize stuff
1213         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1214         cls.qw_downloadmemorymaxsize = size;
1215         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1216         cls.qw_downloadnumber++;
1217
1218         Cmd_ForwardStringToServer("sv_startdownload");
1219 }
1220
1221 void CL_StopDownload_f(void)
1222 {
1223         if (cls.qw_downloadname[0])
1224         {
1225                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1226                 CL_StopDownload(0, 0);
1227         }
1228         CL_BeginDownloads(true);
1229 }
1230
1231 void CL_DownloadFinished_f(void)
1232 {
1233         if (Cmd_Argc() < 3)
1234         {
1235                 Con_Printf("Malformed cl_downloadfinished command\n");
1236                 return;
1237         }
1238         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1239         CL_BeginDownloads(false);
1240 }
1241
1242 /*
1243 =====================
1244 CL_SignonReply
1245
1246 An svc_signonnum has been received, perform a client side setup
1247 =====================
1248 */
1249 static void CL_SignonReply (void)
1250 {
1251         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1252
1253         switch (cls.signon)
1254         {
1255         case 1:
1256                 if (cls.netcon)
1257                 {
1258                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1259                         MSG_WriteString (&cls.netcon->message, "prespawn");
1260                 }
1261                 else // playing a demo...  make sure loading occurs as soon as possible
1262                         CL_BeginDownloads(false);
1263                 break;
1264
1265         case 2:
1266                 if (cls.netcon)
1267                 {
1268                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1269                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1270
1271                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1273
1274                         if (cl_pmodel.integer)
1275                         {
1276                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1278                         }
1279                         if (*cl_playermodel.string)
1280                         {
1281                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1282                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1283                         }
1284                         if (*cl_playerskin.string)
1285                         {
1286                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1287                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1288                         }
1289
1290                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1291                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1292
1293                         // LordHavoc: changed to begin a loading stage and issue this when done
1294                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295                         //MSG_WriteString (&cls.netcon->message, "spawn");
1296
1297                         // execute cl_begindownloads next frame after this message is sent
1298                         // (so that the server can see the player name while downloading)
1299                         Cbuf_AddText("\ncl_begindownloads\n");
1300                 }
1301                 break;
1302
1303         case 3:
1304                 if (cls.netcon)
1305                 {
1306                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307                         MSG_WriteString (&cls.netcon->message, "begin");
1308                 }
1309                 break;
1310
1311         case 4:
1312                 Con_ClearNotify();
1313                 break;
1314         }
1315 }
1316
1317 /*
1318 ==================
1319 CL_ParseServerInfo
1320 ==================
1321 */
1322 void CL_ParseServerInfo (void)
1323 {
1324         char *str;
1325         int i;
1326         protocolversion_t protocol;
1327         int nummodels, numsounds;
1328
1329         Con_DPrint("Serverinfo packet received.\n");
1330
1331         // if server is active, we already began a loading plaque
1332         if (!sv.active)
1333                 SCR_BeginLoadingPlaque();
1334
1335         // check memory integrity
1336         Mem_CheckSentinelsGlobal();
1337
1338         // clear cl_serverextension cvars
1339         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1340
1341 //
1342 // wipe the client_state_t struct
1343 //
1344         CL_ClearState ();
1345
1346 // parse protocol version number
1347         i = MSG_ReadLong ();
1348         protocol = Protocol_EnumForNumber(i);
1349         if (protocol == PROTOCOL_UNKNOWN)
1350         {
1351                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1352                 return;
1353         }
1354         // hack for unmarked Nehahra movie demos which had a custom protocol
1355         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1356                 protocol = PROTOCOL_NEHAHRAMOVIE;
1357         cls.protocol = protocol;
1358         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1359
1360         cl.num_entities = 1;
1361
1362         if (protocol == PROTOCOL_QUAKEWORLD)
1363         {
1364                 char gamedir[1][MAX_QPATH];
1365
1366                 cl.qw_servercount = MSG_ReadLong();
1367
1368                 str = MSG_ReadString();
1369                 Con_Printf("server gamedir is %s\n", str);
1370                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1371
1372                 // change gamedir if needed
1373                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1374                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1375
1376                 cl.gametype = GAME_DEATHMATCH;
1377                 cl.maxclients = 32;
1378
1379                 // parse player number
1380                 i = MSG_ReadByte();
1381                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1382                 //cl.qw_spectator = (i & 128) != 0;
1383                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1384                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1385
1386                 // get the full level name
1387                 str = MSG_ReadString ();
1388                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1389
1390                 // get the movevars
1391                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1392                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1393                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1394                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1395                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1396                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1397                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1398                 cl.qw_movevars_friction           = MSG_ReadFloat();
1399                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1400                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1401
1402                 // seperate the printfs so the server message can have a color
1403                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1404
1405                 // check memory integrity
1406                 Mem_CheckSentinelsGlobal();
1407
1408                 if (cls.netcon)
1409                 {
1410                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1411                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1412                 }
1413
1414                 cl.loadbegun = false;
1415                 cl.loadfinished = false;
1416
1417                 cls.state = ca_connected;
1418                 cls.signon = 1;
1419
1420                 // note: on QW protocol we can't set up the gameworld until after
1421                 // downloads finish...
1422                 // (we don't even know the name of the map yet)
1423         }
1424         else
1425         {
1426         // parse maxclients
1427                 cl.maxclients = MSG_ReadByte ();
1428                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1429                 {
1430                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1431                         return;
1432                 }
1433                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1434
1435         // parse gametype
1436                 cl.gametype = MSG_ReadByte ();
1437
1438         // parse signon message
1439                 str = MSG_ReadString ();
1440                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1441
1442         // seperate the printfs so the server message can have a color
1443                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1444                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1445
1446                 // check memory integrity
1447                 Mem_CheckSentinelsGlobal();
1448
1449                 // parse model precache list
1450                 for (nummodels=1 ; ; nummodels++)
1451                 {
1452                         str = MSG_ReadString();
1453                         if (!str[0])
1454                                 break;
1455                         if (nummodels==MAX_MODELS)
1456                                 Host_Error ("Server sent too many model precaches");
1457                         if (strlen(str) >= MAX_QPATH)
1458                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1459                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1460                 }
1461                 // parse sound precache list
1462                 for (numsounds=1 ; ; numsounds++)
1463                 {
1464                         str = MSG_ReadString();
1465                         if (!str[0])
1466                                 break;
1467                         if (numsounds==MAX_SOUNDS)
1468                                 Host_Error("Server sent too many sound precaches");
1469                         if (strlen(str) >= MAX_QPATH)
1470                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1471                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1472                 }
1473
1474                 // touch all of the precached models that are still loaded so we can free
1475                 // anything that isn't needed
1476                 Mod_ClearUsed();
1477                 for (i = 1;i < nummodels;i++)
1478                         Mod_FindName(cl.model_name[i]);
1479                 // precache any models used by the client (this also marks them used)
1480                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1481                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1482                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1483                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1484                 Mod_PurgeUnused();
1485
1486                 // do the same for sounds
1487                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1488                 S_ServerSounds (cl.sound_name, numsounds);
1489
1490                 // precache any sounds used by the client
1491                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1492                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1493                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1494                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1495                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1496                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1497                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1498
1499                 // now we try to load everything that is new
1500                 cl.loadmodel_current = 1;
1501                 cl.downloadmodel_current = 1;
1502                 cl.loadmodel_total = nummodels;
1503                 cl.loadsound_current = 1;
1504                 cl.downloadsound_current = 1;
1505                 cl.loadsound_total = numsounds;
1506                 cl.downloadcsqc = true;
1507                 cl.loadbegun = false;
1508                 cl.loadfinished = false;
1509         }
1510
1511         // check memory integrity
1512         Mem_CheckSentinelsGlobal();
1513 }
1514
1515 void CL_ValidateState(entity_state_t *s)
1516 {
1517         model_t *model;
1518
1519         if (!s->active)
1520                 return;
1521
1522         if (s->modelindex >= MAX_MODELS)
1523                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1524
1525         // colormap is client index + 1
1526         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1527         {
1528                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1529                 s->colormap = 0;
1530         }
1531
1532         model = cl.model_precache[s->modelindex];
1533         if (model && model->type && s->frame >= model->numframes)
1534         {
1535                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1536                 s->frame = 0;
1537         }
1538         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1539         {
1540                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1541                 s->skin = 0;
1542         }
1543 }
1544
1545 void CL_MoveLerpEntityStates(entity_t *ent)
1546 {
1547         float odelta[3], adelta[3];
1548         CL_ValidateState(&ent->state_current);
1549         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1550         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1551         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1552         {
1553                 // reset all persistent stuff if this is a new entity
1554                 ent->persistent.lerpdeltatime = 0;
1555                 ent->persistent.lerpstarttime = cl.mtime[1];
1556                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1557                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1558                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1559                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1560                 // reset animation interpolation as well
1561                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1562                 ent->render.frame1time = ent->render.frame2time = cl.time;
1563                 ent->render.framelerp = 1;
1564                 // reset various persistent stuff
1565                 ent->persistent.muzzleflash = 0;
1566                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1567         }
1568         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1569         {
1570                 // don't interpolate the move
1571                 // (the fixangle[] check detects teleports, but not constant fixangles
1572                 //  such as when spectating)
1573                 ent->persistent.lerpdeltatime = 0;
1574                 ent->persistent.lerpstarttime = cl.mtime[1];
1575                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1576                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1577                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1578                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1579         }
1580         else if (ent->state_current.flags & RENDER_STEP)
1581         {
1582                 // monster interpolation
1583                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1584                 {
1585                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1586                         ent->persistent.lerpstarttime = cl.mtime[1];
1587                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1588                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1589                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1590                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1591                 }
1592         }
1593         else
1594         {
1595                 // not a monster
1596                 ent->persistent.lerpstarttime = ent->state_previous.time;
1597                 // no lerp if it's singleplayer
1598                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1599                         ent->persistent.lerpdeltatime = 0;
1600                 else
1601                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1602                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1603                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1604                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1605                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1606         }
1607         // trigger muzzleflash effect if necessary
1608         if (ent->state_current.effects & EF_MUZZLEFLASH)
1609                 ent->persistent.muzzleflash = 1;
1610 }
1611
1612 /*
1613 ==================
1614 CL_ParseBaseline
1615 ==================
1616 */
1617 void CL_ParseBaseline (entity_t *ent, int large)
1618 {
1619         int i;
1620
1621         ent->state_baseline = defaultstate;
1622         // FIXME: set ent->state_baseline.number?
1623         ent->state_baseline.active = true;
1624         if (large)
1625         {
1626                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1627                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1628         }
1629         else
1630         {
1631                 ent->state_baseline.modelindex = MSG_ReadByte ();
1632                 ent->state_baseline.frame = MSG_ReadByte ();
1633         }
1634         ent->state_baseline.colormap = MSG_ReadByte();
1635         ent->state_baseline.skin = MSG_ReadByte();
1636         for (i = 0;i < 3;i++)
1637         {
1638                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1639                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1640         }
1641         ent->state_previous = ent->state_current = ent->state_baseline;
1642 }
1643
1644
1645 /*
1646 ==================
1647 CL_ParseClientdata
1648
1649 Server information pertaining to this client only
1650 ==================
1651 */
1652 void CL_ParseClientdata (void)
1653 {
1654         int i, bits;
1655
1656         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1657         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1658         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1659         cl.mviewzoom[1] = cl.mviewzoom[0];
1660
1661         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1662         {
1663                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1664                 cl.stats[STAT_ITEMS] = 0;
1665                 cl.stats[STAT_VIEWZOOM] = 255;
1666         }
1667         cl.idealpitch = 0;
1668         cl.mpunchangle[0][0] = 0;
1669         cl.mpunchangle[0][1] = 0;
1670         cl.mpunchangle[0][2] = 0;
1671         cl.mpunchvector[0][0] = 0;
1672         cl.mpunchvector[0][1] = 0;
1673         cl.mpunchvector[0][2] = 0;
1674         cl.mvelocity[0][0] = 0;
1675         cl.mvelocity[0][1] = 0;
1676         cl.mvelocity[0][2] = 0;
1677         cl.mviewzoom[0] = 1;
1678
1679         bits = (unsigned short) MSG_ReadShort ();
1680         if (bits & SU_EXTEND1)
1681                 bits |= (MSG_ReadByte() << 16);
1682         if (bits & SU_EXTEND2)
1683                 bits |= (MSG_ReadByte() << 24);
1684
1685         if (bits & SU_VIEWHEIGHT)
1686                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1687
1688         if (bits & SU_IDEALPITCH)
1689                 cl.idealpitch = MSG_ReadChar ();
1690
1691         for (i = 0;i < 3;i++)
1692         {
1693                 if (bits & (SU_PUNCH1<<i) )
1694                 {
1695                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1696                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1697                         else
1698                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1699                 }
1700                 if (bits & (SU_PUNCHVEC1<<i))
1701                 {
1702                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1703                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1704                         else
1705                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1706                 }
1707                 if (bits & (SU_VELOCITY1<<i) )
1708                 {
1709                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1710                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1711                         else
1712                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1713                 }
1714         }
1715
1716         // LordHavoc: hipnotic demos don't have this bit set but should
1717         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1718                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1719
1720         cl.onground = (bits & SU_ONGROUND) != 0;
1721         cl.inwater = (bits & SU_INWATER) != 0;
1722
1723         if (cls.protocol == PROTOCOL_DARKPLACES5)
1724         {
1725                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1726                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1727                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1728                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1729                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1730                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1731                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1732                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1733                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1734                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1735         }
1736         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1737         {
1738                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1739                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1740                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1741                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1742                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1743                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1744                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1745                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1746                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1747                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1748                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1749                 else
1750                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1751         }
1752
1753         if (bits & SU_VIEWZOOM)
1754         {
1755                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1756                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1757                 else
1758                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1759         }
1760
1761         // viewzoom interpolation
1762         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1763 }
1764
1765 /*
1766 =====================
1767 CL_ParseStatic
1768 =====================
1769 */
1770 void CL_ParseStatic (int large)
1771 {
1772         entity_t *ent;
1773
1774         if (cl.num_static_entities >= cl.max_static_entities)
1775                 Host_Error ("Too many static entities");
1776         ent = &cl.static_entities[cl.num_static_entities++];
1777         CL_ParseBaseline (ent, large);
1778
1779         if (ent->state_baseline.modelindex == 0)
1780         {
1781                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1782                 cl.num_static_entities--;
1783                 // This is definitely a cheesy way to conserve resources...
1784                 return;
1785         }
1786
1787 // copy it to the current state
1788         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1789         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1790         ent->render.framelerp = 0;
1791         // make torchs play out of sync
1792         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1793         ent->render.colormap = -1; // no special coloring
1794         ent->render.skinnum = ent->state_baseline.skin;
1795         ent->render.effects = ent->state_baseline.effects;
1796         ent->render.alpha = 1;
1797
1798         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1799         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1800
1801         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1802         CL_UpdateRenderEntity(&ent->render);
1803 }
1804
1805 /*
1806 ===================
1807 CL_ParseStaticSound
1808 ===================
1809 */
1810 void CL_ParseStaticSound (int large)
1811 {
1812         vec3_t          org;
1813         int                     sound_num, vol, atten;
1814
1815         MSG_ReadVector(org, cls.protocol);
1816         if (large)
1817                 sound_num = (unsigned short) MSG_ReadShort ();
1818         else
1819                 sound_num = MSG_ReadByte ();
1820         vol = MSG_ReadByte ();
1821         atten = MSG_ReadByte ();
1822
1823         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1824 }
1825
1826 void CL_ParseEffect (void)
1827 {
1828         vec3_t          org;
1829         int                     modelindex, startframe, framecount, framerate;
1830
1831         MSG_ReadVector(org, cls.protocol);
1832         modelindex = MSG_ReadByte ();
1833         startframe = MSG_ReadByte ();
1834         framecount = MSG_ReadByte ();
1835         framerate = MSG_ReadByte ();
1836
1837         CL_Effect(org, modelindex, startframe, framecount, framerate);
1838 }
1839
1840 void CL_ParseEffect2 (void)
1841 {
1842         vec3_t          org;
1843         int                     modelindex, startframe, framecount, framerate;
1844
1845         MSG_ReadVector(org, cls.protocol);
1846         modelindex = (unsigned short) MSG_ReadShort ();
1847         startframe = (unsigned short) MSG_ReadShort ();
1848         framecount = MSG_ReadByte ();
1849         framerate = MSG_ReadByte ();
1850
1851         CL_Effect(org, modelindex, startframe, framecount, framerate);
1852 }
1853
1854 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1855 {
1856         int i;
1857         beam_t *b = NULL;
1858
1859         if (ent >= MAX_EDICTS)
1860         {
1861                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1862                 ent = 0;
1863         }
1864
1865         if (ent >= cl.max_entities)
1866                 CL_ExpandEntities(ent);
1867
1868         // override any beam with the same entity
1869         i = cl.max_beams;
1870         if (ent)
1871                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1872                         if (b->entity == ent)
1873                                 break;
1874         // if the entity was not found then just replace an unused beam
1875         if (i == cl.max_beams)
1876                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1877                         if (!b->model)
1878                                 break;
1879         if (i < cl.max_beams)
1880         {
1881                 cl.num_beams = max(cl.num_beams, i + 1);
1882                 b->entity = ent;
1883                 b->lightning = lightning;
1884                 b->model = m;
1885                 b->endtime = cl.mtime[0] + 0.2;
1886                 VectorCopy (start, b->start);
1887                 VectorCopy (end, b->end);
1888         }
1889         else
1890                 Con_Print("beam list overflow!\n");
1891 }
1892
1893 void CL_ParseBeam (model_t *m, int lightning)
1894 {
1895         int ent;
1896         vec3_t start, end;
1897
1898         ent = (unsigned short) MSG_ReadShort ();
1899         MSG_ReadVector(start, cls.protocol);
1900         MSG_ReadVector(end, cls.protocol);
1901
1902         if (ent >= MAX_EDICTS)
1903         {
1904                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1905                 ent = 0;
1906         }
1907
1908         CL_NewBeam(ent, start, end, m, lightning);
1909 }
1910
1911 void CL_ParseTempEntity(void)
1912 {
1913         int type;
1914         vec3_t pos, pos2;
1915         vec3_t vel1, vel2;
1916         vec3_t dir;
1917         vec3_t color;
1918         int rnd;
1919         int colorStart, colorLength, count;
1920         float velspeed, radius;
1921         unsigned char *tempcolor;
1922         matrix4x4_t tempmatrix;
1923
1924         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1925         {
1926                 type = MSG_ReadByte();
1927                 switch (type)
1928                 {
1929                 case QW_TE_WIZSPIKE:
1930                         // spike hitting wall
1931                         MSG_ReadVector(pos, cls.protocol);
1932                         CL_FindNonSolidLocation(pos, pos, 4);
1933                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1934                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1935                         break;
1936
1937                 case QW_TE_KNIGHTSPIKE:
1938                         // spike hitting wall
1939                         MSG_ReadVector(pos, cls.protocol);
1940                         CL_FindNonSolidLocation(pos, pos, 4);
1941                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1942                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1943                         break;
1944
1945                 case QW_TE_SPIKE:
1946                         // spike hitting wall
1947                         MSG_ReadVector(pos, cls.protocol);
1948                         CL_FindNonSolidLocation(pos, pos, 4);
1949                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1950                         if (rand() % 5)
1951                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1952                         else
1953                         {
1954                                 rnd = rand() & 3;
1955                                 if (rnd == 1)
1956                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1957                                 else if (rnd == 2)
1958                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1959                                 else
1960                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1961                         }
1962                         break;
1963                 case QW_TE_SUPERSPIKE:
1964                         // super spike hitting wall
1965                         MSG_ReadVector(pos, cls.protocol);
1966                         CL_FindNonSolidLocation(pos, pos, 4);
1967                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1968                         if (rand() % 5)
1969                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1970                         else
1971                         {
1972                                 rnd = rand() & 3;
1973                                 if (rnd == 1)
1974                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1975                                 else if (rnd == 2)
1976                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1977                                 else
1978                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1979                         }
1980                         break;
1981
1982                 case QW_TE_EXPLOSION:
1983                         // rocket explosion
1984                         MSG_ReadVector(pos, cls.protocol);
1985                         CL_FindNonSolidLocation(pos, pos, 10);
1986                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1987                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1988                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1989                         break;
1990
1991                 case QW_TE_TAREXPLOSION:
1992                         // tarbaby explosion
1993                         MSG_ReadVector(pos, cls.protocol);
1994                         CL_FindNonSolidLocation(pos, pos, 10);
1995                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1996                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1997                         break;
1998
1999                 case QW_TE_LIGHTNING1:
2000                         // lightning bolts
2001                         CL_ParseBeam(cl.model_bolt, true);
2002                         break;
2003
2004                 case QW_TE_LIGHTNING2:
2005                         // lightning bolts
2006                         CL_ParseBeam(cl.model_bolt2, true);
2007                         break;
2008
2009                 case QW_TE_LIGHTNING3:
2010                         // lightning bolts
2011                         CL_ParseBeam(cl.model_bolt3, false);
2012                         break;
2013
2014                 case QW_TE_LAVASPLASH:
2015                         MSG_ReadVector(pos, cls.protocol);
2016                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2017                         break;
2018
2019                 case QW_TE_TELEPORT:
2020                         MSG_ReadVector(pos, cls.protocol);
2021                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2022                         break;
2023
2024                 case QW_TE_GUNSHOT:
2025                         // bullet hitting wall
2026                         radius = MSG_ReadByte();
2027                         MSG_ReadVector(pos, cls.protocol);
2028                         CL_FindNonSolidLocation(pos, pos, 4);
2029                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2030                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2031                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2032                         break;
2033
2034                 case QW_TE_BLOOD:
2035                         count = MSG_ReadByte();
2036                         MSG_ReadVector(pos, cls.protocol);
2037                         CL_FindNonSolidLocation(pos, pos, 4);
2038                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2039                         break;
2040
2041                 case QW_TE_LIGHTNINGBLOOD:
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 4);
2044                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         break;
2046
2047                 default:
2048                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2049                 }
2050         }
2051         else
2052         {
2053                 type = MSG_ReadByte();
2054                 switch (type)
2055                 {
2056                 case TE_WIZSPIKE:
2057                         // spike hitting wall
2058                         MSG_ReadVector(pos, cls.protocol);
2059                         CL_FindNonSolidLocation(pos, pos, 4);
2060                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2061                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2062                         break;
2063
2064                 case TE_KNIGHTSPIKE:
2065                         // spike hitting wall
2066                         MSG_ReadVector(pos, cls.protocol);
2067                         CL_FindNonSolidLocation(pos, pos, 4);
2068                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2070                         break;
2071
2072                 case TE_SPIKE:
2073                         // spike hitting wall
2074                         MSG_ReadVector(pos, cls.protocol);
2075                         CL_FindNonSolidLocation(pos, pos, 4);
2076                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077                         if (rand() % 5)
2078                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2079                         else
2080                         {
2081                                 rnd = rand() & 3;
2082                                 if (rnd == 1)
2083                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2084                                 else if (rnd == 2)
2085                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2086                                 else
2087                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2088                         }
2089                         break;
2090                 case TE_SPIKEQUAD:
2091                         // quad spike hitting wall
2092                         MSG_ReadVector(pos, cls.protocol);
2093                         CL_FindNonSolidLocation(pos, pos, 4);
2094                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095                         if (rand() % 5)
2096                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2097                         else
2098                         {
2099                                 rnd = rand() & 3;
2100                                 if (rnd == 1)
2101                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2102                                 else if (rnd == 2)
2103                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2104                                 else
2105                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2106                         }
2107                         break;
2108                 case TE_SUPERSPIKE:
2109                         // super spike hitting wall
2110                         MSG_ReadVector(pos, cls.protocol);
2111                         CL_FindNonSolidLocation(pos, pos, 4);
2112                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2113                         if (rand() % 5)
2114                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2115                         else
2116                         {
2117                                 rnd = rand() & 3;
2118                                 if (rnd == 1)
2119                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2120                                 else if (rnd == 2)
2121                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2122                                 else
2123                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2124                         }
2125                         break;
2126                 case TE_SUPERSPIKEQUAD:
2127                         // quad super spike hitting wall
2128                         MSG_ReadVector(pos, cls.protocol);
2129                         CL_FindNonSolidLocation(pos, pos, 4);
2130                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2131                         if (rand() % 5)
2132                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2133                         else
2134                         {
2135                                 rnd = rand() & 3;
2136                                 if (rnd == 1)
2137                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2138                                 else if (rnd == 2)
2139                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2140                                 else
2141                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2142                         }
2143                         break;
2144                         // LordHavoc: added for improved blood splatters
2145                 case TE_BLOOD:
2146                         // blood puff
2147                         MSG_ReadVector(pos, cls.protocol);
2148                         CL_FindNonSolidLocation(pos, pos, 4);
2149                         dir[0] = MSG_ReadChar();
2150                         dir[1] = MSG_ReadChar();
2151                         dir[2] = MSG_ReadChar();
2152                         count = MSG_ReadByte();
2153                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2154                         break;
2155                 case TE_SPARK:
2156                         // spark shower
2157                         MSG_ReadVector(pos, cls.protocol);
2158                         CL_FindNonSolidLocation(pos, pos, 4);
2159                         dir[0] = MSG_ReadChar();
2160                         dir[1] = MSG_ReadChar();
2161                         dir[2] = MSG_ReadChar();
2162                         count = MSG_ReadByte();
2163                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2164                         break;
2165                 case TE_PLASMABURN:
2166                         MSG_ReadVector(pos, cls.protocol);
2167                         CL_FindNonSolidLocation(pos, pos, 4);
2168                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2169                         break;
2170                         // LordHavoc: added for improved gore
2171                 case TE_BLOODSHOWER:
2172                         // vaporized body
2173                         MSG_ReadVector(pos, cls.protocol); // mins
2174                         MSG_ReadVector(pos2, cls.protocol); // maxs
2175                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2176                         count = (unsigned short) MSG_ReadShort(); // number of particles
2177                         vel1[0] = -velspeed;
2178                         vel1[1] = -velspeed;
2179                         vel1[2] = -velspeed;
2180                         vel2[0] = velspeed;
2181                         vel2[1] = velspeed;
2182                         vel2[2] = velspeed;
2183                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2184                         break;
2185
2186                 case TE_PARTICLECUBE:
2187                         // general purpose particle effect
2188                         MSG_ReadVector(pos, cls.protocol); // mins
2189                         MSG_ReadVector(pos2, cls.protocol); // maxs
2190                         MSG_ReadVector(dir, cls.protocol); // dir
2191                         count = (unsigned short) MSG_ReadShort(); // number of particles
2192                         colorStart = MSG_ReadByte(); // color
2193                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2194                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2195                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2196                         break;
2197
2198                 case TE_PARTICLERAIN:
2199                         // general purpose particle effect
2200                         MSG_ReadVector(pos, cls.protocol); // mins
2201                         MSG_ReadVector(pos2, cls.protocol); // maxs
2202                         MSG_ReadVector(dir, cls.protocol); // dir
2203                         count = (unsigned short) MSG_ReadShort(); // number of particles
2204                         colorStart = MSG_ReadByte(); // color
2205                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2206                         break;
2207
2208                 case TE_PARTICLESNOW:
2209                         // general purpose particle effect
2210                         MSG_ReadVector(pos, cls.protocol); // mins
2211                         MSG_ReadVector(pos2, cls.protocol); // maxs
2212                         MSG_ReadVector(dir, cls.protocol); // dir
2213                         count = (unsigned short) MSG_ReadShort(); // number of particles
2214                         colorStart = MSG_ReadByte(); // color
2215                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2216                         break;
2217
2218                 case TE_GUNSHOT:
2219                         // bullet hitting wall
2220                         MSG_ReadVector(pos, cls.protocol);
2221                         CL_FindNonSolidLocation(pos, pos, 4);
2222                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2223                         break;
2224
2225                 case TE_GUNSHOTQUAD:
2226                         // quad bullet hitting wall
2227                         MSG_ReadVector(pos, cls.protocol);
2228                         CL_FindNonSolidLocation(pos, pos, 4);
2229                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2230                         break;
2231
2232                 case TE_EXPLOSION:
2233                         // rocket explosion
2234                         MSG_ReadVector(pos, cls.protocol);
2235                         CL_FindNonSolidLocation(pos, pos, 10);
2236                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2238                         break;
2239
2240                 case TE_EXPLOSIONQUAD:
2241                         // quad rocket explosion
2242                         MSG_ReadVector(pos, cls.protocol);
2243                         CL_FindNonSolidLocation(pos, pos, 10);
2244                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2245                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2246                         break;
2247
2248                 case TE_EXPLOSION3:
2249                         // Nehahra movie colored lighting explosion
2250                         MSG_ReadVector(pos, cls.protocol);
2251                         CL_FindNonSolidLocation(pos, pos, 10);
2252                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2253                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2254                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2255                         CL_ParticleExplosion(pos);
2256                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2257                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2258                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2259                         break;
2260
2261                 case TE_EXPLOSIONRGB:
2262                         // colored lighting explosion
2263                         MSG_ReadVector(pos, cls.protocol);
2264                         CL_FindNonSolidLocation(pos, pos, 10);
2265                         CL_ParticleExplosion(pos);
2266                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2267                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2268                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2269                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2270                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2271                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2272                         break;
2273
2274                 case TE_TAREXPLOSION:
2275                         // tarbaby explosion
2276                         MSG_ReadVector(pos, cls.protocol);
2277                         CL_FindNonSolidLocation(pos, pos, 10);
2278                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2280                         break;
2281
2282                 case TE_SMALLFLASH:
2283                         MSG_ReadVector(pos, cls.protocol);
2284                         CL_FindNonSolidLocation(pos, pos, 10);
2285                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2286                         break;
2287
2288                 case TE_CUSTOMFLASH:
2289                         MSG_ReadVector(pos, cls.protocol);
2290                         CL_FindNonSolidLocation(pos, pos, 4);
2291                         radius = (MSG_ReadByte() + 1) * 8;
2292                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2293                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2294                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2295                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2296                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2297                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2298                         break;
2299
2300                 case TE_FLAMEJET:
2301                         MSG_ReadVector(pos, cls.protocol);
2302                         MSG_ReadVector(dir, cls.protocol);
2303                         count = MSG_ReadByte();
2304                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2305                         break;
2306
2307                 case TE_LIGHTNING1:
2308                         // lightning bolts
2309                         CL_ParseBeam(cl.model_bolt, true);
2310                         break;
2311
2312                 case TE_LIGHTNING2:
2313                         // lightning bolts
2314                         CL_ParseBeam(cl.model_bolt2, true);
2315                         break;
2316
2317                 case TE_LIGHTNING3:
2318                         // lightning bolts
2319                         CL_ParseBeam(cl.model_bolt3, false);
2320                         break;
2321
2322         // PGM 01/21/97
2323                 case TE_BEAM:
2324                         // grappling hook beam
2325                         CL_ParseBeam(cl.model_beam, false);
2326                         break;
2327         // PGM 01/21/97
2328
2329         // LordHavoc: for compatibility with the Nehahra movie...
2330                 case TE_LIGHTNING4NEH:
2331                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2332                         break;
2333
2334                 case TE_LAVASPLASH:
2335                         MSG_ReadVector(pos, cls.protocol);
2336                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337                         break;
2338
2339                 case TE_TELEPORT:
2340                         MSG_ReadVector(pos, cls.protocol);
2341                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2342                         break;
2343
2344                 case TE_EXPLOSION2:
2345                         // color mapped explosion
2346                         MSG_ReadVector(pos, cls.protocol);
2347                         CL_FindNonSolidLocation(pos, pos, 10);
2348                         colorStart = MSG_ReadByte();
2349                         colorLength = MSG_ReadByte();
2350                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2351                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2352                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2353                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2354                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2355                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2356                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2357                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2358                         break;
2359
2360                 case TE_TEI_G3:
2361                         MSG_ReadVector(pos, cls.protocol);
2362                         MSG_ReadVector(pos2, cls.protocol);
2363                         MSG_ReadVector(dir, cls.protocol);
2364                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2365                         break;
2366
2367                 case TE_TEI_SMOKE:
2368                         MSG_ReadVector(pos, cls.protocol);
2369                         MSG_ReadVector(dir, cls.protocol);
2370                         count = MSG_ReadByte();
2371                         CL_FindNonSolidLocation(pos, pos, 4);
2372                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2373                         break;
2374
2375                 case TE_TEI_BIGEXPLOSION:
2376                         MSG_ReadVector(pos, cls.protocol);
2377                         CL_FindNonSolidLocation(pos, pos, 10);
2378                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2379                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2380                         break;
2381
2382                 case TE_TEI_PLASMAHIT:
2383                         MSG_ReadVector(pos, cls.protocol);
2384                         MSG_ReadVector(dir, cls.protocol);
2385                         count = MSG_ReadByte();
2386                         CL_FindNonSolidLocation(pos, pos, 5);
2387                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2388                         break;
2389
2390                 default:
2391                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2392                 }
2393         }
2394 }
2395
2396 void CL_ParseTrailParticles(void)
2397 {
2398         int entityindex;
2399         int effectindex;
2400         vec3_t start, end;
2401         entityindex = (unsigned short)MSG_ReadShort();
2402         if (entityindex >= MAX_EDICTS)
2403                 entityindex = 0;
2404         if (entityindex >= cl.max_entities)
2405                 CL_ExpandEntities(entityindex);
2406         effectindex = (unsigned short)MSG_ReadShort();
2407         MSG_ReadVector(start, cls.protocol);
2408         MSG_ReadVector(end, cls.protocol);
2409         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2410 }
2411
2412 void CL_ParsePointParticles(void)
2413 {
2414         int effectindex, count;
2415         vec3_t origin, velocity;
2416         effectindex = (unsigned short)MSG_ReadShort();
2417         MSG_ReadVector(origin, cls.protocol);
2418         MSG_ReadVector(velocity, cls.protocol);
2419         count = (unsigned short)MSG_ReadShort();
2420         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2421 }
2422
2423 // look for anything interesting like player IP addresses or ping reports
2424 qboolean CL_ExaminePrintString(const char *text)
2425 {
2426         const char *t;
2427         if (!strcmp(text, "Client ping times:\n"))
2428         {
2429                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2430                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2431                         ;
2432                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2433                 {
2434                         Con_Printf("ping reply but empty scoreboard?!?\n");
2435                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2436                         cl.parsingtextexpectingpingforscores = 0;
2437                 }
2438                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2439                 return !cl.parsingtextexpectingpingforscores;
2440         }
2441         if (!strncmp(text, "host:    ", 9))
2442         {
2443                 // cl.parsingtextexpectingpingforscores = false; // really?
2444                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2445                 cl.parsingtextplayerindex = 0;
2446                 return true;
2447         }
2448         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2449         {
2450                 // if anything goes wrong, we'll assume this is not a ping report
2451                 qboolean expected = cl.parsingtextexpectingpingforscores;
2452                 cl.parsingtextexpectingpingforscores = 0;
2453                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2454                 t = text;
2455                 while (*t == ' ')
2456                         t++;
2457                 if ((*t >= '0' && *t <= '9') || *t == '-')
2458                 {
2459                         int ping = atoi(t);
2460                         while ((*t >= '0' && *t <= '9') || *t == '-')
2461                                 t++;
2462                         if (*t == ' ')
2463                         {
2464                                 int charindex = 0;
2465                                 t++;
2466                                 if(cl.parsingtextplayerindex < cl.maxclients)
2467                                 {
2468                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2469                                                 ;
2470                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2471                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2472                                         if (t[charindex] == '\n')
2473                                         {
2474                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2475                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2476                                                         ;
2477                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2478                                                 {
2479                                                         // we parsed a valid ping entry, so expect another to follow
2480                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2481                                                         cl.parsingtextexpectingpingforscores = expected;
2482                                                 }
2483                                                 return !expected;
2484                                         }
2485                                 }
2486                                 if (!strncmp(t, "unconnected\n", 12))
2487                                 {
2488                                         // just ignore
2489                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2490                                         cl.parsingtextexpectingpingforscores = expected;
2491                                         return !expected;
2492                                 }
2493                                 else
2494                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2495                         }
2496                 }
2497         }
2498         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2499         {
2500                 if (!strncmp(text, "players: ", 9))
2501                 {
2502                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2503                         cl.parsingtextplayerindex = 0;
2504                         return true;
2505                 }
2506                 else if (!strstr(text, ": "))
2507                 {
2508                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2509                         return true;
2510                 }
2511         }
2512         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2513         {
2514                 // if anything goes wrong, we'll assume this is not a status report
2515                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2516                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2517                 {
2518                         t = text + 1;
2519                         cl.parsingtextplayerindex = atoi(t);
2520                         while (*t >= '0' && *t <= '9')
2521                                 t++;
2522                         if (*t == ' ')
2523                         {
2524                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2525                                 return true;
2526                         }
2527                 }
2528         }
2529         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2530         {
2531                 // if anything goes wrong, we'll assume this is not a status report
2532                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2533                 if (text[0] == ' ')
2534                 {
2535                         t = text;
2536                         while (*t == ' ')
2537                                 t++;
2538                         // botclient is perfectly valid, but we don't care about bots
2539                         if (strcmp(t, "botclient\n"))
2540                         {
2541                                 lhnetaddress_t address;
2542                                 LHNETADDRESS_FromString(&address, t, 0);
2543                                 // TODO: log the IP address and player name?
2544                         }
2545                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2546                         return true;
2547                 }
2548         }
2549         return true;
2550 }
2551
2552 static void CL_NetworkTimeReceived(double newtime)
2553 {
2554         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2555                 cl.mtime[1] = cl.mtime[0] = newtime;
2556         else
2557         {
2558                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2559                 cl.mtime[0] = newtime;
2560         }
2561         if (cl_nettimesyncmode.integer == 3)
2562                 cl.time = cl.mtime[1];
2563         if (cl_nettimesyncmode.integer == 2)
2564         {
2565                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2566                         cl.time = cl.mtime[1];
2567         }
2568         else if (cl_nettimesyncmode.integer == 1)
2569                 cl.time = cl.mtime[1];
2570         // this packet probably contains a player entity update, so we will need
2571         // to update the prediction
2572         cl.movement_needupdate = true;
2573         // this may get updated later in parsing by svc_clientdata
2574         cl.onground = false;
2575         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2576         // during this frame
2577         // (makes spectating players much smoother and prevents mouse movement from turning)
2578         cl.fixangle[1] = cl.fixangle[0];
2579         cl.fixangle[0] = false;
2580         if (!cls.demoplayback)
2581                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2582 }
2583
2584 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2585
2586 //[515]: csqc
2587 void CL_VM_Init (void);
2588 qboolean CL_VM_Parse_TempEntity (void);
2589 void CL_VM_Parse_StuffCmd (const char *msg);
2590 void CL_VM_Parse_CenterPrint (const char *msg);
2591 void CSQC_AddPrintText (const char *msg);
2592 void CSQC_ReadEntities (void);
2593
2594 /*
2595 =====================
2596 CL_ParseServerMessage
2597 =====================
2598 */
2599 int parsingerror = false;
2600 void CL_ParseServerMessage(void)
2601 {
2602         int                     cmd;
2603         int                     i;
2604         protocolversion_t protocol;
2605         unsigned char           cmdlog[32];
2606         char            *cmdlogname[32], *temp;
2607         int                     cmdindex, cmdcount = 0;
2608
2609         if (cls.demorecording)
2610                 CL_WriteDemoMessage ();
2611
2612         cl.last_received_message = realtime;
2613
2614         if (cls.netcon && cls.signon < SIGNONS)
2615                 CL_KeepaliveMessage(false);
2616
2617 //
2618 // if recording demos, copy the message out
2619 //
2620         if (cl_shownet.integer == 1)
2621                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2622         else if (cl_shownet.integer == 2)
2623                 Con_Print("------------------\n");
2624
2625 //
2626 // parse the message
2627 //
2628         //MSG_BeginReading ();
2629
2630         parsingerror = true;
2631
2632         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2633         {
2634                 CL_NetworkTimeReceived(realtime); // qw has no clock
2635
2636                 // slightly kill qw player entities each frame
2637                 for (i = 1;i < cl.maxclients;i++)
2638                         cl.entities_active[i] = false;
2639
2640                 // kill all qw nails
2641                 cl.qw_num_nails = 0;
2642
2643                 // fade weapon view kick
2644                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2645
2646                 while (1)
2647                 {
2648                         if (msg_badread)
2649                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2650
2651                         cmd = MSG_ReadByte ();
2652
2653                         if (cmd == -1)
2654                         {
2655                                 SHOWNET("END OF MESSAGE");
2656                                 break;          // end of message
2657                         }
2658
2659                         cmdindex = cmdcount & 31;
2660                         cmdcount++;
2661                         cmdlog[cmdindex] = cmd;
2662
2663                         SHOWNET(qw_svc_strings[cmd]);
2664                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2665                         if (!cmdlogname[cmdindex])
2666                         {
2667                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2668                                 temp = "<unknown>";
2669                                 cmdlogname[cmdindex] = temp;
2670                         }
2671
2672                         // other commands
2673                         switch (cmd)
2674                         {
2675                         default:
2676                                 {
2677                                         char description[32*64], temp[64];
2678                                         int count;
2679                                         strlcpy(description, "packet dump: ", sizeof(description));
2680                                         i = cmdcount - 32;
2681                                         if (i < 0)
2682                                                 i = 0;
2683                                         count = cmdcount - i;
2684                                         i &= 31;
2685                                         while(count > 0)
2686                                         {
2687                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2688                                                 strlcat(description, temp, sizeof(description));
2689                                                 count--;
2690                                                 i++;
2691                                                 i &= 31;
2692                                         }
2693                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2694                                         Con_Print(description);
2695                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2696                                 }
2697                                 break;
2698
2699                         case qw_svc_nop:
2700                                 //Con_Printf("qw_svc_nop\n");
2701                                 break;
2702
2703                         case qw_svc_disconnect:
2704                                 Con_Printf("Server disconnected\n");
2705                                 if (cls.demonum != -1)
2706                                         CL_NextDemo();
2707                                 else
2708                                         CL_Disconnect();
2709                                 return;
2710
2711                         case qw_svc_print:
2712                                 i = MSG_ReadByte();
2713                                 temp = MSG_ReadString();
2714                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2715                                 {
2716                                         if (i == 3) // chat
2717                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2718                                         else
2719                                                 CSQC_AddPrintText(temp);
2720                                 }
2721                                 break;
2722
2723                         case qw_svc_centerprint:
2724                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2725                                 break;
2726
2727                         case qw_svc_stufftext:
2728                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2729                                 break;
2730
2731                         case qw_svc_damage:
2732                                 // svc_damage protocol is identical to nq
2733                                 V_ParseDamage ();
2734                                 break;
2735
2736                         case qw_svc_serverdata:
2737                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2738                                 CL_ParseServerInfo();
2739                                 CL_VM_Init();   //[515]: init csqc
2740                                 break;
2741
2742                         case qw_svc_setangle:
2743                                 for (i=0 ; i<3 ; i++)
2744                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2745                                 if (!cls.demoplayback)
2746                                 {
2747                                         cl.fixangle[0] = true;
2748                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2749                                         // disable interpolation if this is new
2750                                         if (!cl.fixangle[1])
2751                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2752                                 }
2753                                 break;
2754
2755                         case qw_svc_lightstyle:
2756                                 i = MSG_ReadByte ();
2757                                 if (i >= cl.max_lightstyle)
2758                                 {
2759                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2760                                         break;
2761                                 }
2762                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2763                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2764                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2765                                 break;
2766
2767                         case qw_svc_sound:
2768                                 CL_ParseStartSoundPacket(false);
2769                                 break;
2770
2771                         case qw_svc_stopsound:
2772                                 i = (unsigned short) MSG_ReadShort();
2773                                 S_StopSound(i>>3, i&7);
2774                                 break;
2775
2776                         case qw_svc_updatefrags:
2777                                 i = MSG_ReadByte();
2778                                 if (i >= cl.maxclients)
2779                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2780                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2781                                 break;
2782
2783                         case qw_svc_updateping:
2784                                 i = MSG_ReadByte();
2785                                 if (i >= cl.maxclients)
2786                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2787                                 cl.scores[i].qw_ping = MSG_ReadShort();
2788                                 break;
2789
2790                         case qw_svc_updatepl:
2791                                 i = MSG_ReadByte();
2792                                 if (i >= cl.maxclients)
2793                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2794                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2795                                 break;
2796
2797                         case qw_svc_updateentertime:
2798                                 i = MSG_ReadByte();
2799                                 if (i >= cl.maxclients)
2800                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2801                                 // seconds ago
2802                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2803                                 break;
2804
2805                         case qw_svc_spawnbaseline:
2806                                 i = (unsigned short) MSG_ReadShort();
2807                                 if (i < 0 || i >= MAX_EDICTS)
2808                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2809                                 if (i >= cl.max_entities)
2810                                         CL_ExpandEntities(i);
2811                                 CL_ParseBaseline(cl.entities + i, false);
2812                                 break;
2813                         case qw_svc_spawnstatic:
2814                                 CL_ParseStatic(false);
2815                                 break;
2816                         case qw_svc_temp_entity:
2817                                 if(!CL_VM_Parse_TempEntity())
2818                                         CL_ParseTempEntity ();
2819                                 break;
2820
2821                         case qw_svc_killedmonster:
2822                                 cl.stats[STAT_MONSTERS]++;
2823                                 break;
2824
2825                         case qw_svc_foundsecret:
2826                                 cl.stats[STAT_SECRETS]++;
2827                                 break;
2828
2829                         case qw_svc_updatestat:
2830                                 i = MSG_ReadByte ();
2831                                 if (i < 0 || i >= MAX_CL_STATS)
2832                                         Host_Error ("svc_updatestat: %i is invalid", i);
2833                                 cl.stats[i] = MSG_ReadByte ();
2834                                 break;
2835
2836                         case qw_svc_updatestatlong:
2837                                 i = MSG_ReadByte ();
2838                                 if (i < 0 || i >= MAX_CL_STATS)
2839                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2840                                 cl.stats[i] = MSG_ReadLong ();
2841                                 break;
2842
2843                         case qw_svc_spawnstaticsound:
2844                                 CL_ParseStaticSound (false);
2845                                 break;
2846
2847                         case qw_svc_cdtrack:
2848                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2849                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2850                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2851                                 else
2852                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2853                                 break;
2854
2855                         case qw_svc_intermission:
2856                                 cl.intermission = 1;
2857                                 cl.completed_time = cl.time;
2858                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2859                                 for (i = 0;i < 3;i++)
2860                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2861                                 break;
2862
2863                         case qw_svc_finale:
2864                                 cl.intermission = 2;
2865                                 cl.completed_time = cl.time;
2866                                 SCR_CenterPrint(MSG_ReadString ());
2867                                 break;
2868
2869                         case qw_svc_sellscreen:
2870                                 Cmd_ExecuteString ("help", src_command);
2871                                 break;
2872
2873                         case qw_svc_smallkick:
2874                                 cl.qw_weaponkick = -2;
2875                                 break;
2876                         case qw_svc_bigkick:
2877                                 cl.qw_weaponkick = -4;
2878                                 break;
2879
2880                         case qw_svc_muzzleflash:
2881                                 i = (unsigned short) MSG_ReadShort();
2882                                 // NOTE: in QW this only worked on clients
2883                                 if (i < 0 || i >= MAX_EDICTS)
2884                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2885                                 if (i >= cl.max_entities)
2886                                         CL_ExpandEntities(i);
2887                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2888                                 break;
2889
2890                         case qw_svc_updateuserinfo:
2891                                 QW_CL_UpdateUserInfo();
2892                                 break;
2893
2894                         case qw_svc_setinfo:
2895                                 QW_CL_SetInfo();
2896                                 break;
2897
2898                         case qw_svc_serverinfo:
2899                                 QW_CL_ServerInfo();
2900                                 break;
2901
2902                         case qw_svc_download:
2903                                 QW_CL_ParseDownload();
2904                                 break;
2905
2906                         case qw_svc_playerinfo:
2907                                 EntityStateQW_ReadPlayerUpdate();
2908                                 break;
2909
2910                         case qw_svc_nails:
2911                                 QW_CL_ParseNails();
2912                                 break;
2913
2914                         case qw_svc_chokecount:
2915                                 i = MSG_ReadByte();
2916                                 // FIXME: apply to netgraph
2917                                 //for (j = 0;j < i;j++)
2918                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2919                                 break;
2920
2921                         case qw_svc_modellist:
2922                                 QW_CL_ParseModelList();
2923                                 break;
2924
2925                         case qw_svc_soundlist:
2926                                 QW_CL_ParseSoundList();
2927                                 break;
2928
2929                         case qw_svc_packetentities:
2930                                 EntityFrameQW_CL_ReadFrame(false);
2931                                 // first update is the final signon stage
2932                                 if (cls.signon == SIGNONS - 1)
2933                                         cls.signon = SIGNONS;
2934                                 break;
2935
2936                         case qw_svc_deltapacketentities:
2937                                 EntityFrameQW_CL_ReadFrame(true);
2938                                 // first update is the final signon stage
2939                                 if (cls.signon == SIGNONS - 1)
2940                                         cls.signon = SIGNONS;
2941                                 break;
2942
2943                         case qw_svc_maxspeed:
2944                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2945                                 break;
2946
2947                         case qw_svc_entgravity:
2948                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2949                                 break;
2950
2951                         case qw_svc_setpause:
2952                                 cl.paused = MSG_ReadByte ();
2953                                 if (cl.paused)
2954                                         CDAudio_Pause ();
2955                                 else
2956                                         CDAudio_Resume ();
2957                                 S_PauseGameSounds (cl.paused);
2958                                 break;
2959                         }
2960                 }
2961
2962                 // fully kill the still slightly dead qw player entities each frame
2963                 for (i = 1;i < cl.maxclients;i++)
2964                         if (!cl.entities_active[i])
2965                                 cl.entities[i].state_current.active = false;
2966         }
2967         else
2968         {
2969                 while (1)
2970                 {
2971                         if (msg_badread)
2972                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2973
2974                         cmd = MSG_ReadByte ();
2975
2976                         if (cmd == -1)
2977                         {
2978                                 SHOWNET("END OF MESSAGE");
2979                                 break;          // end of message
2980                         }
2981
2982                         cmdindex = cmdcount & 31;
2983                         cmdcount++;
2984                         cmdlog[cmdindex] = cmd;
2985
2986                         // if the high bit of the command byte is set, it is a fast update
2987                         if (cmd & 128)
2988                         {
2989                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2990                                 temp = "entity";
2991                                 cmdlogname[cmdindex] = temp;
2992                                 SHOWNET("fast update");
2993                                 if (cls.signon == SIGNONS - 1)
2994                                 {
2995                                         // first update is the final signon stage
2996                                         cls.signon = SIGNONS;
2997                                         CL_SignonReply ();
2998                                 }
2999                                 EntityFrameQuake_ReadEntity (cmd&127);
3000                                 continue;
3001                         }
3002
3003                         SHOWNET(svc_strings[cmd]);
3004                         cmdlogname[cmdindex] = svc_strings[cmd];
3005                         if (!cmdlogname[cmdindex])
3006                         {
3007                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3008                                 temp = "<unknown>";
3009                                 cmdlogname[cmdindex] = temp;
3010                         }
3011
3012                         // other commands
3013                         switch (cmd)
3014                         {
3015                         default:
3016                                 {
3017                                         char description[32*64], temp[64];
3018                                  &nb