fix crash when playing some demos
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293 #if 0
294         static double lasttime = -1;
295 #endif
296         int oldreadcount;
297         qboolean oldbadread;
298         sizebuf_t old;
299
300         // no need if server is local and definitely not if this is a demo
301         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
302                 return;
303
304         if (readmessages)
305         {
306                 // read messages from server, should just be nops
307                 oldreadcount = msg_readcount;
308                 oldbadread = msg_badread;
309                 old = net_message;
310                 memcpy(olddata, net_message.data, net_message.cursize);
311
312                 NetConn_ClientFrame();
313
314                 msg_readcount = oldreadcount;
315                 msg_badread = oldbadread;
316                 net_message = old;
317                 memcpy(net_message.data, olddata, net_message.cursize);
318         }
319
320 #if 0
321         if((time = Sys_DoubleTime()) >= lasttime + 1)
322         {
323                 Con_Printf("long delta: %f\n", time - lasttime);
324         }
325         lasttime = Sys_DoubleTime();
326 #endif
327
328         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
329         {
330                 sizebuf_t       msg;
331                 unsigned char           buf[4];
332                 nextmsg = time + 5;
333                 // write out a nop
334                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335                 Con_Print("--> client to server keepalive\n");
336                 memset(&msg, 0, sizeof(msg));
337                 msg.data = buf;
338                 msg.maxsize = sizeof(buf);
339                 MSG_WriteChar(&msg, clc_nop);
340                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
341         }
342 }
343
344 void CL_ParseEntityLump(char *entdata)
345 {
346         const char *data;
347         char key[128], value[MAX_INPUTLINE];
348         FOG_clear(); // LordHavoc: no fog until set
349         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350         R_SetSkyBox(cl.worldmodel->brush.skybox);
351         data = entdata;
352         if (!data)
353                 return;
354         if (!COM_ParseToken_Simple(&data, false, false))
355                 return; // error
356         if (com_token[0] != '{')
357                 return; // error
358         while (1)
359         {
360                 if (!COM_ParseToken_Simple(&data, false, false))
361                         return; // error
362                 if (com_token[0] == '}')
363                         break; // end of worldspawn
364                 if (com_token[0] == '_')
365                         strlcpy (key, com_token + 1, sizeof (key));
366                 else
367                         strlcpy (key, com_token, sizeof (key));
368                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369                         key[strlen(key)-1] = 0;
370                 if (!COM_ParseToken_Simple(&data, false, false))
371                         return; // error
372                 strlcpy (value, com_token, sizeof (value));
373                 if (!strcmp("sky", key))
374                         R_SetSkyBox(value);
375                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
376                         R_SetSkyBox(value);
377                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
378                         R_SetSkyBox(value);
379                 else if (!strcmp("fog", key))
380                 {
381                         r_refdef.fog_start = 0;
382                         r_refdef.fog_alpha = 1;
383                         r_refdef.fog_end = 16384;
384 #if _MSC_VER >= 1400
385 #define sscanf sscanf_s
386 #endif
387                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
388                 }
389                 else if (!strcmp("fog_density", key))
390                         r_refdef.fog_density = atof(value);
391                 else if (!strcmp("fog_red", key))
392                         r_refdef.fog_red = atof(value);
393                 else if (!strcmp("fog_green", key))
394                         r_refdef.fog_green = atof(value);
395                 else if (!strcmp("fog_blue", key))
396                         r_refdef.fog_blue = atof(value);
397                 else if (!strcmp("fog_alpha", key))
398                         r_refdef.fog_alpha = atof(value);
399                 else if (!strcmp("fog_start", key))
400                         r_refdef.fog_start = atof(value);
401                 else if (!strcmp("fog_end", key))
402                         r_refdef.fog_end = atof(value);
403         }
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
411 {
412         // update the world model
413         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414         CL_UpdateRenderEntity(&cl.entities[0].render);
415
416         // set up csqc world for collision culling
417         if (cl.worldmodel)
418                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
419         else
420                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
421
422         // load or reload .loc file for team chat messages
423         CL_Locs_Reload_f();
424
425         // make sure we send enough keepalives
426         CL_KeepaliveMessage(false);
427
428         // reset particles and other per-level things
429         R_Modules_NewMap();
430
431         // make sure we send enough keepalives
432         CL_KeepaliveMessage(false);
433
434         // load the team chat beep if possible
435         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
436
437         // check memory integrity
438         Mem_CheckSentinelsGlobal();
439
440         // load the csqc now
441         if (cl.loadcsqc)
442         {
443                 cl.loadcsqc = false;
444
445                 CL_VM_Init();
446         }
447 }
448
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
450 {
451         qfile_t *file;
452
453         // see if the file already exists
454         file = FS_OpenVirtualFile(filename, true);
455         if (file)
456         {
457                 FS_Close(file);
458                 return true;
459         }
460
461         // download messages in a demo would be bad
462         if (cls.demorecording)
463         {
464                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
465                 return true;
466         }
467
468         // don't try to download when playing a demo
469         if (!cls.netcon)
470                 return true;
471
472         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473         Con_Printf("Downloading %s\n", filename);
474
475         if (!cls.qw_downloadmemory)
476         {
477                 cls.qw_downloadmemory = NULL;
478                 cls.qw_downloadmemorycursize = 0;
479                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
480         }
481
482         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
484
485         cls.qw_downloadnumber++;
486         cls.qw_downloadpercent = 0;
487         cls.qw_downloadmemorycursize = 0;
488
489         return false;
490 }
491
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
494 {
495         int i;
496
497         // clear name of file that just finished
498         cls.qw_downloadname[0] = 0;
499
500         switch (cls.qw_downloadtype)
501         {
502         case dl_single:
503                 break;
504         case dl_skin:
505                 if (cls.qw_downloadnumber == 0)
506                         Con_Printf("Checking skins...\n");
507                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
508                 {
509                         if (!cl.scores[cls.qw_downloadnumber].name[0])
510                                 continue;
511                         // check if we need to download the file, and return if so
512                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
513                                 return;
514                 }
515
516                 cls.qw_downloadtype = dl_none;
517
518                 // load any newly downloaded skins
519                 for (i = 0;i < cl.maxclients;i++)
520                         QW_CL_ProcessUserInfo(i);
521
522                 // if we're still in signon stages, request the next one
523                 if (cls.signon != SIGNONS)
524                 {
525                         cls.signon = SIGNONS-1;
526                         // we'll go to SIGNONS when the first entity update is received
527                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
529                 }
530                 break;
531         case dl_model:
532                 if (cls.qw_downloadnumber == 0)
533                 {
534                         Con_Printf("Checking models...\n");
535                         cls.qw_downloadnumber = 1;
536                 }
537
538                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
539                 {
540                         // skip submodels
541                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
542                                 continue;
543                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
547                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551                         // check if we need to download the file, and return if so
552                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
553                                 return;
554                 }
555
556                 cls.qw_downloadtype = dl_none;
557
558                 // touch all of the precached models that are still loaded so we can free
559                 // anything that isn't needed
560                 if (!sv.active)
561                         Mod_ClearUsed();
562                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564                 // precache any models used by the client (this also marks them used)
565                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
569                 Mod_PurgeUnused();
570
571                 // now we try to load everything that is new
572
573                 // world model
574                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575                 if (cl.model_precache[1]->Draw == NULL)
576                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
577
578                 // normal models
579                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
582
583                 // check memory integrity
584                 Mem_CheckSentinelsGlobal();
585
586                 // now that we have a world model, set up the world entity, renderer
587                 // modules and csqc
588                 CL_SetupWorldModel();
589
590                 // add pmodel/emodel CRCs to userinfo
591                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
593
594                 // done checking sounds and models, send a prespawn command now
595                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
597
598                 if (cls.qw_downloadmemory)
599                 {
600                         Mem_Free(cls.qw_downloadmemory);
601                         cls.qw_downloadmemory = NULL;
602                 }
603
604                 // done loading
605                 cl.loadfinished = true;
606                 break;
607         case dl_sound:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking sounds...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // check if we need to download the file, and return if so
617                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
618                                 return;
619                 }
620
621                 cls.qw_downloadtype = dl_none;
622
623                 // load new sounds and unload old ones
624                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
626
627                 // precache any sounds used by the client
628                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
635
636                 // sounds
637                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
638                 {
639                         // Don't lock the sfx here, S_ServerSounds already did that
640                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
641                 }
642
643                 // check memory integrity
644                 Mem_CheckSentinelsGlobal();
645
646                 // done with sound downloads, next we check models
647                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
649                 break;
650         case dl_none:
651         default:
652                 Con_Printf("Unknown download type.\n");
653         }
654 }
655
656 static void QW_CL_ParseDownload(void)
657 {
658         int size = (signed short)MSG_ReadShort();
659         int percent = MSG_ReadByte();
660
661         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
662
663         // skip the download fragment if playing a demo
664         if (!cls.netcon)
665         {
666                 if (size > 0)
667                         msg_readcount += size;
668                 return;
669         }
670
671         if (size == -1)
672         {
673                 Con_Printf("File not found.\n");
674                 QW_CL_RequestNextDownload();
675                 return;
676         }
677
678         if (msg_readcount + (unsigned short)size > net_message.cursize)
679                 Host_Error("corrupt download message\n");
680
681         // make sure the buffer is big enough to include this new fragment
682         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
683         {
684                 unsigned char *old;
685                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686                         cls.qw_downloadmemorymaxsize *= 2;
687                 old = cls.qw_downloadmemory;
688                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
689                 if (old)
690                 {
691                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
692                         Mem_Free(old);
693                 }
694         }
695
696         // read the fragment out of the packet
697         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698         cls.qw_downloadmemorycursize += size;
699         cls.qw_downloadspeedcount += size;
700
701         cls.qw_downloadpercent = percent;
702
703         if (percent != 100)
704         {
705                 // request next fragment
706                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707                 MSG_WriteString(&cls.netcon->message, "nextdl");
708         }
709         else
710         {
711                 // finished file
712                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
713
714                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
715
716                 cls.qw_downloadpercent = 0;
717
718                 // start downloading the next file (or join the game)
719                 QW_CL_RequestNextDownload();
720         }
721 }
722
723 static void QW_CL_ParseModelList(void)
724 {
725         int n;
726         int nummodels = MSG_ReadByte();
727         char *str;
728
729         // parse model precache list
730         for (;;)
731         {
732                 str = MSG_ReadString();
733                 if (!str[0])
734                         break;
735                 nummodels++;
736                 if (nummodels==MAX_MODELS)
737                         Host_Error("Server sent too many model precaches");
738                 if (strlen(str) >= MAX_QPATH)
739                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
741         }
742
743         n = MSG_ReadByte();
744         if (n)
745         {
746                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
748                 return;
749         }
750
751         cls.signon = 2;
752         cls.qw_downloadnumber = 0;
753         cls.qw_downloadtype = dl_model;
754         QW_CL_RequestNextDownload();
755 }
756
757 static void QW_CL_ParseSoundList(void)
758 {
759         int n;
760         int numsounds = MSG_ReadByte();
761         char *str;
762
763         // parse sound precache list
764         for (;;)
765         {
766                 str = MSG_ReadString();
767                 if (!str[0])
768                         break;
769                 numsounds++;
770                 if (numsounds==MAX_SOUNDS)
771                         Host_Error("Server sent too many sound precaches");
772                 if (strlen(str) >= MAX_QPATH)
773                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
775         }
776
777         n = MSG_ReadByte();
778
779         if (n)
780         {
781                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
783                 return;
784         }
785
786         cls.signon = 2;
787         cls.qw_downloadnumber = 0;
788         cls.qw_downloadtype = dl_sound;
789         QW_CL_RequestNextDownload();
790 }
791
792 static void QW_CL_Skins_f(void)
793 {
794         cls.qw_downloadnumber = 0;
795         cls.qw_downloadtype = dl_skin;
796         QW_CL_RequestNextDownload();
797 }
798
799 static void QW_CL_Changing_f(void)
800 {
801         if (cls.qw_downloadmemory)  // don't change when downloading
802                 return;
803
804         S_StopAllSounds();
805         cl.intermission = 0;
806         cls.signon = 1; // not active anymore, but not disconnected
807         Con_Printf("\nChanging map...\n");
808 }
809
810 void QW_CL_NextUpload(void)
811 {
812         int r, percent, size;
813
814         if (!cls.qw_uploaddata)
815                 return;
816
817         r = cls.qw_uploadsize - cls.qw_uploadpos;
818         if (r > 768)
819                 r = 768;
820         size = min(1, cls.qw_uploadsize);
821         percent = (cls.qw_uploadpos+r)*100/size;
822
823         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824         MSG_WriteShort(&cls.netcon->message, r);
825         MSG_WriteByte(&cls.netcon->message, percent);
826         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
827
828         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
829
830         cls.qw_uploadpos += r;
831
832         if (cls.qw_uploadpos < cls.qw_uploadsize)
833                 return;
834
835         Con_Printf("Upload completed\n");
836
837         QW_CL_StopUpload();
838 }
839
840 void QW_CL_StartUpload(unsigned char *data, int size)
841 {
842         // do nothing in demos or if not connected
843         if (!cls.netcon)
844                 return;
845
846         // abort existing upload if in progress
847         QW_CL_StopUpload();
848
849         Con_DPrintf("Starting upload of %d bytes...\n", size);
850
851         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852         memcpy(cls.qw_uploaddata, data, size);
853         cls.qw_uploadsize = size;
854         cls.qw_uploadpos = 0;
855
856         QW_CL_NextUpload();
857 }
858
859 #if 0
860 qboolean QW_CL_IsUploading(void)
861 {
862         return cls.qw_uploaddata != NULL;
863 }
864 #endif
865
866 void QW_CL_StopUpload(void)
867 {
868         if (cls.qw_uploaddata)
869                 Mem_Free(cls.qw_uploaddata);
870         cls.qw_uploaddata = NULL;
871         cls.qw_uploadsize = 0;
872         cls.qw_uploadpos = 0;
873 }
874
875 static void QW_CL_ProcessUserInfo(int slot)
876 {
877         int topcolor, bottomcolor;
878         char temp[2048];
879         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884         cl.scores[slot].qw_spectator = temp[0] != 0;
885         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887         if (!cl.scores[slot].qw_skin[0])
888                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
889         // TODO: skin cache
890 }
891
892 static void QW_CL_UpdateUserInfo(void)
893 {
894         int slot;
895         slot = MSG_ReadByte();
896         if (slot >= cl.maxclients)
897         {
898                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
899                 MSG_ReadLong();
900                 MSG_ReadString();
901                 return;
902         }
903         cl.scores[slot].qw_userid = MSG_ReadLong();
904         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
905
906         QW_CL_ProcessUserInfo(slot);
907 }
908
909 static void QW_CL_SetInfo(void)
910 {
911         int slot;
912         char key[2048];
913         char value[2048];
914         slot = MSG_ReadByte();
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         if (slot >= cl.maxclients)
918         {
919                 Con_Printf("svc_setinfo >= cl.maxclients\n");
920                 return;
921         }
922         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
923
924         QW_CL_ProcessUserInfo(slot);
925 }
926
927 static void QW_CL_ServerInfo(void)
928 {
929         char key[2048];
930         char value[2048];
931         char temp[32];
932         strlcpy(key, MSG_ReadString(), sizeof(key));
933         strlcpy(value, MSG_ReadString(), sizeof(value));
934         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937         cl.qw_teamplay = atoi(temp);
938 }
939
940 static void QW_CL_ParseNails(void)
941 {
942         int i, j;
943         int numnails = MSG_ReadByte();
944         vec_t *v;
945         unsigned char bits[6];
946         for (i = 0;i < numnails;i++)
947         {
948                 for (j = 0;j < 6;j++)
949                         bits[j] = MSG_ReadByte();
950                 if (cl.qw_num_nails > 255)
951                         continue;
952                 v = cl.qw_nails[cl.qw_num_nails++];
953                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956                 v[3] = -360*(bits[4]>>4)/16;
957                 v[4] = 360*bits[5]/256;
958                 v[5] = 0;
959         }
960 }
961
962 static void CL_UpdateItemsAndWeapon(void)
963 {
964         int j;
965         // check for important changes
966
967         // set flash times
968         if (cl.olditems != cl.stats[STAT_ITEMS])
969                 for (j = 0;j < 32;j++)
970                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971                                 cl.item_gettime[j] = cl.time;
972         cl.olditems = cl.stats[STAT_ITEMS];
973
974         // GAME_NEXUIZ hud needs weapon change time
975         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976                 cl.weapontime = cl.time;
977         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
978 }
979
980 void CL_BeginDownloads(qboolean aborteddownload)
981 {
982         // quakeworld works differently
983         if (cls.protocol == PROTOCOL_QUAKEWORLD)
984                 return;
985
986         // this would be a good place to do curl downloads
987         if(Curl_Have_forthismap())
988         {
989                 Curl_Register_predownload(); // come back later
990                 return;
991         }
992
993         // if we got here...
994         // curl is done, so let's start with the business
995         if(!cl.loadbegun)
996                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
997         cl.loadbegun = true;
998
999         // if already downloading something from the previous level, don't stop it
1000         if (cls.qw_downloadname[0])
1001                 return;
1002
1003         if (cl.downloadcsqc)
1004         {
1005                 size_t progsize;
1006                 cl.downloadcsqc = false;
1007                 if (cls.netcon
1008                  && !sv.active
1009                  && csqc_progname.string
1010                  && csqc_progname.string[0]
1011                  && csqc_progcrc.integer >= 0
1012                  && cl_serverextension_download.integer
1013                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1014                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1015                 {
1016                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1017                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1018                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1019                         else
1020                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1021                         return;
1022                 }
1023         }
1024
1025         if (cl.loadmodel_current < cl.loadmodel_total)
1026         {
1027                 // loading models
1028                 if(cl.loadmodel_current == 1)
1029                 {
1030                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1031                         SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1032                         SCR_BeginLoadingPlaque();
1033                 }
1034                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1035                 {
1036                         SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1037                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1038                         {
1039                                 SCR_PopLoadingScreen(false);
1040                                 if(cl.loadmodel_current == 1)
1041                                 {
1042                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1043                                         SCR_PopLoadingScreen(false);
1044                                 }
1045                                 continue;
1046                         }
1047                         CL_KeepaliveMessage(true);
1048                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1049                         SCR_PopLoadingScreen(false);
1050                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1051                         {
1052                                 // we now have the worldmodel so we can set up the game world
1053                                 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1054                                 CL_SetupWorldModel();
1055                                 SCR_PopLoadingScreen(true);
1056                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1057                                 {
1058                                         cl.loadfinished = true;
1059                                         // now issue the spawn to move on to signon 2 like normal
1060                                         if (cls.netcon)
1061                                                 Cmd_ForwardStringToServer("prespawn");
1062                                 }
1063                         }
1064                 }
1065                 SCR_PopLoadingScreen(false);
1066                 // finished loading models
1067         }
1068
1069         if (cl.loadsound_current < cl.loadsound_total)
1070         {
1071                 // loading sounds
1072                 if(cl.loadsound_current == 1)
1073                         SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1074                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1075                 {
1076                         SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1077                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1078                         {
1079                                 SCR_PopLoadingScreen(false);
1080                                 continue;
1081                         }
1082                         CL_KeepaliveMessage(true);
1083                         // Don't lock the sfx here, S_ServerSounds already did that
1084                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1085                         SCR_PopLoadingScreen(false);
1086                 }
1087                 SCR_PopLoadingScreen(false);
1088                 // finished loading sounds
1089         }
1090
1091         if(gamemode == GAME_NEXUIZ)
1092                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1093                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1094                 // of dependencies) anyway, and can mess around with the game directory;
1095                 // until this is fixed, only support pk3 downloads via curl, and turn off
1096                 // individual file downloads other than for CSQC
1097                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1098                 // to dlcache only
1099                 // idea: support download of pk3 files using this protocol later
1100
1101         // note: the reason these loops skip already-loaded things is that it
1102         // enables this command to be issued during the game if desired
1103
1104         if (cl.downloadmodel_current < cl.loadmodel_total)
1105         {
1106                 // loading models
1107
1108                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1109                 {
1110                         if (aborteddownload)
1111                         {
1112                                 if (cl.downloadmodel_current == 1)
1113                                 {
1114                                         // the worldmodel failed, but we need to set up anyway
1115                                         CL_SetupWorldModel();
1116                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1117                                         {
1118                                                 cl.loadfinished = true;
1119                                                 // now issue the spawn to move on to signon 2 like normal
1120                                                 if (cls.netcon)
1121                                                         Cmd_ForwardStringToServer("prespawn");
1122                                         }
1123                                 }
1124                                 aborteddownload = false;
1125                                 continue;
1126                         }
1127                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1128                                 continue;
1129                         CL_KeepaliveMessage(true);
1130                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1131                         {
1132                                 if (cl.downloadmodel_current == 1)
1133                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1134                                 else
1135                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1136                                 // regarding the * check: don't try to download submodels
1137                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1138                                 {
1139                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1140                                         // we'll try loading again when the download finishes
1141                                         return;
1142                                 }
1143                         }
1144                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1145                         if (cl.downloadmodel_current == 1)
1146                         {
1147                                 // we now have the worldmodel so we can set up the game world
1148                                 // or maybe we do not have it (cl_serverextension_download 0)
1149                                 // then we need to continue loading ANYWAY!
1150                                 CL_SetupWorldModel();
1151                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1152                                 {
1153                                         cl.loadfinished = true;
1154                                         // now issue the spawn to move on to signon 2 like normal
1155                                         if (cls.netcon)
1156                                                 Cmd_ForwardStringToServer("prespawn");
1157                                 }
1158                         }
1159                 }
1160
1161                 // finished loading models
1162         }
1163
1164         if (cl.downloadsound_current < cl.loadsound_total)
1165         {
1166                 // loading sounds
1167
1168                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1169                 {
1170                         char soundname[MAX_QPATH];
1171                         if (aborteddownload)
1172                         {
1173                                 aborteddownload = false;
1174                                 continue;
1175                         }
1176                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1177                                 continue;
1178                         CL_KeepaliveMessage(true);
1179                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1180                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1181                         {
1182                                 Con_Printf("Sound %s not found\n", soundname);
1183                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1184                                 {
1185                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1186                                         // we'll try loading again when the download finishes
1187                                         return;
1188                                 }
1189                         }
1190                         // Don't lock the sfx here, S_ServerSounds already did that
1191                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1192                 }
1193
1194                 // finished loading sounds
1195         }
1196
1197         SCR_PopLoadingScreen(false);
1198
1199         if (!cl.loadfinished)
1200         {
1201                 cl.loadfinished = true;
1202
1203                 // check memory integrity
1204                 Mem_CheckSentinelsGlobal();
1205
1206                 // now issue the spawn to move on to signon 2 like normal
1207                 if (cls.netcon)
1208                         Cmd_ForwardStringToServer("prespawn");
1209         }
1210 }
1211
1212 void CL_BeginDownloads_f(void)
1213 {
1214         // prevent cl_begindownloads from being issued multiple times in one match
1215         // to prevent accidentally cancelled downloads
1216         if(cl.loadbegun)
1217                 Con_Printf("cl_begindownloads is only valid once per match\n");
1218         else
1219                 CL_BeginDownloads(false);
1220 }
1221
1222 void CL_StopDownload(int size, int crc)
1223 {
1224         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1225         {
1226                 int existingcrc;
1227                 size_t existingsize;
1228                 const char *extension;
1229
1230                 if(cls.qw_download_deflate)
1231                 {
1232                         unsigned char *out;
1233                         size_t inflated_size;
1234                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1235                         Mem_Free(cls.qw_downloadmemory);
1236                         Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1237                         cls.qw_downloadmemory = out;
1238                         cls.qw_downloadmemorycursize = inflated_size;
1239                 }
1240
1241                 if(!cls.qw_downloadmemory)
1242                 {
1243                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1244                 }
1245                 else
1246                 {
1247                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1248                         size = cls.qw_downloadmemorycursize;
1249                         // finished file
1250                         // save to disk only if we don't already have it
1251                         // (this is mainly for playing back demos)
1252                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1253                         if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1254                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1255                         {
1256                                 if ((int)existingsize != size || existingcrc != crc)
1257                                 {
1258                                         // we have a mismatching file, pick another name for it
1259                                         char name[MAX_QPATH*2];
1260                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1261                                         if (!FS_FileExists(name))
1262                                         {
1263                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1264                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1265                                         }
1266                                 }
1267                         }
1268                         else
1269                         {
1270                                 // we either don't have it or have a mismatching file...
1271                                 // so it's time to accept the file
1272                                 // but if we already have a mismatching file we need to rename
1273                                 // this new one, and if we already have this file in renamed form,
1274                                 // we do nothing
1275                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1276                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1277                                 extension = FS_FileExtension(cls.qw_downloadname);
1278                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1279                                         FS_Rescan();
1280                         }
1281                 }
1282         }
1283         else if (cls.qw_downloadmemory && size)
1284         {
1285                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1286                 CL_BeginDownloads(true);
1287         }
1288
1289         if (cls.qw_downloadmemory)
1290                 Mem_Free(cls.qw_downloadmemory);
1291         cls.qw_downloadmemory = NULL;
1292         cls.qw_downloadname[0] = 0;
1293         cls.qw_downloadmemorymaxsize = 0;
1294         cls.qw_downloadmemorycursize = 0;
1295         cls.qw_downloadpercent = 0;
1296 }
1297
1298 void CL_ParseDownload(void)
1299 {
1300         int i, start, size;
1301         unsigned char data[65536];
1302         start = MSG_ReadLong();
1303         size = (unsigned short)MSG_ReadShort();
1304
1305         // record the start/size information to ack in the next input packet
1306         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1307         {
1308                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1309                 {
1310                         cls.dp_downloadack[i].start = start;
1311                         cls.dp_downloadack[i].size = size;
1312                         break;
1313                 }
1314         }
1315
1316         MSG_ReadBytes(size, data);
1317
1318         if (!cls.qw_downloadname[0])
1319         {
1320                 if (size > 0)
1321                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1322                 return;
1323         }
1324
1325         if (start + size > cls.qw_downloadmemorymaxsize)
1326                 Host_Error("corrupt download message\n");
1327
1328         // only advance cursize if the data is at the expected position
1329         // (gaps are unacceptable)
1330         memcpy(cls.qw_downloadmemory + start, data, size);
1331         cls.qw_downloadmemorycursize = start + size;
1332         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1333         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1334         cls.qw_downloadspeedcount += size;
1335 }
1336
1337 void CL_DownloadBegin_f(void)
1338 {
1339         int size = atoi(Cmd_Argv(1));
1340
1341         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1342         {
1343                 Con_Printf("cl_downloadbegin: received bogus information\n");
1344                 CL_StopDownload(0, 0);
1345                 return;
1346         }
1347
1348         if (cls.qw_downloadname[0])
1349                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1350
1351         CL_StopDownload(0, 0);
1352
1353         // we're really beginning a download now, so initialize stuff
1354         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1355         cls.qw_downloadmemorymaxsize = size;
1356         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1357         cls.qw_downloadnumber++;
1358
1359         cls.qw_download_deflate = false;
1360         if(Cmd_Argc() >= 4)
1361         {
1362                 if(!strcmp(Cmd_Argv(3), "deflate"))
1363                         cls.qw_download_deflate = true;
1364                 // check further encodings here
1365         }
1366
1367         Cmd_ForwardStringToServer("sv_startdownload");
1368 }
1369
1370 void CL_StopDownload_f(void)
1371 {
1372         Curl_CancelAll();
1373         if (cls.qw_downloadname[0])
1374         {
1375                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1376                 CL_StopDownload(0, 0);
1377         }
1378         CL_BeginDownloads(true);
1379 }
1380
1381 void CL_DownloadFinished_f(void)
1382 {
1383         if (Cmd_Argc() < 3)
1384         {
1385                 Con_Printf("Malformed cl_downloadfinished command\n");
1386                 return;
1387         }
1388         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1389         CL_BeginDownloads(false);
1390 }
1391
1392 static void CL_SendPlayerInfo(void)
1393 {
1394         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1395         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1396
1397         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1398         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1399
1400         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1401         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1402
1403         if (cl_pmodel.integer)
1404         {
1405                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1406                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1407         }
1408         if (*cl_playermodel.string)
1409         {
1410                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1411                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1412         }
1413         if (*cl_playerskin.string)
1414         {
1415                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1416                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1417         }
1418 }
1419
1420 /*
1421 =====================
1422 CL_SignonReply
1423
1424 An svc_signonnum has been received, perform a client side setup
1425 =====================
1426 */
1427 static void CL_SignonReply (void)
1428 {
1429         if (developer.integer >= 100)
1430                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1431
1432         switch (cls.signon)
1433         {
1434         case 1:
1435                 if (cls.netcon)
1436                 {
1437                         // send player info before we begin downloads
1438                         // (so that the server can see the player name while downloading)
1439                         CL_SendPlayerInfo();
1440
1441                         // execute cl_begindownloads next frame
1442                         // (after any commands added by svc_stufftext have been executed)
1443                         // when done with downloads the "prespawn" will be sent
1444                         Cbuf_AddText("\ncl_begindownloads\n");
1445
1446                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1447                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1448                 }
1449                 else // playing a demo...  make sure loading occurs as soon as possible
1450                         CL_BeginDownloads(false);
1451                 break;
1452
1453         case 2:
1454                 if (cls.netcon)
1455                 {
1456                         // LordHavoc: quake sent the player info here but due to downloads
1457                         // it is sent earlier instead
1458                         // CL_SendPlayerInfo();
1459
1460                         // LordHavoc: changed to begin a loading stage and issue this when done
1461                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1462                         MSG_WriteString (&cls.netcon->message, "spawn");
1463                 }
1464                 break;
1465
1466         case 3:
1467                 if (cls.netcon)
1468                 {
1469                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1470                         MSG_WriteString (&cls.netcon->message, "begin");
1471                 }
1472                 break;
1473
1474         case 4:
1475                 // after the level has been loaded, we shouldn't need the shaders, and
1476                 // if they are needed again they will be automatically loaded...
1477                 Mod_FreeQ3Shaders();
1478
1479                 Con_ClearNotify();
1480                 if (COM_CheckParm("-profilegameonly"))
1481                         Sys_AllowProfiling(true);
1482                 break;
1483         }
1484 }
1485
1486 /*
1487 ==================
1488 CL_ParseServerInfo
1489 ==================
1490 */
1491 void CL_ParseServerInfo (void)
1492 {
1493         char *str;
1494         int i;
1495         protocolversion_t protocol;
1496         int nummodels, numsounds;
1497
1498         Con_DPrint("Serverinfo packet received.\n");
1499
1500         // if server is active, we already began a loading plaque
1501         if (!sv.active)
1502         {
1503                 SCR_BeginLoadingPlaque();
1504                 S_StopAllSounds();
1505                 // free q3 shaders so that any newly downloaded shaders will be active
1506                 Mod_FreeQ3Shaders();
1507         }
1508
1509         // check memory integrity
1510         Mem_CheckSentinelsGlobal();
1511
1512         // clear cl_serverextension cvars
1513         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1514
1515 //
1516 // wipe the client_state_t struct
1517 //
1518         CL_ClearState ();
1519
1520 // parse protocol version number
1521         i = MSG_ReadLong ();
1522         protocol = Protocol_EnumForNumber(i);
1523         if (protocol == PROTOCOL_UNKNOWN)
1524         {
1525                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1526                 return;
1527         }
1528         // hack for unmarked Nehahra movie demos which had a custom protocol
1529         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1530                 protocol = PROTOCOL_NEHAHRAMOVIE;
1531         cls.protocol = protocol;
1532         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1533
1534         cl.num_entities = 1;
1535
1536         if (protocol == PROTOCOL_QUAKEWORLD)
1537         {
1538                 char gamedir[1][MAX_QPATH];
1539
1540                 cl.qw_servercount = MSG_ReadLong();
1541
1542                 str = MSG_ReadString();
1543                 Con_Printf("server gamedir is %s\n", str);
1544                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1545
1546                 // change gamedir if needed
1547                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1548                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1549
1550                 cl.gametype = GAME_DEATHMATCH;
1551                 cl.maxclients = 32;
1552
1553                 // parse player number
1554                 i = MSG_ReadByte();
1555                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1556                 //cl.qw_spectator = (i & 128) != 0;
1557                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1558                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1559
1560                 // get the full level name
1561                 str = MSG_ReadString ();
1562                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1563
1564                 // get the movevars that are defined in the qw protocol
1565                 cl.movevars_gravity            = MSG_ReadFloat();
1566                 cl.movevars_stopspeed          = MSG_ReadFloat();
1567                 cl.movevars_maxspeed           = MSG_ReadFloat();
1568                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1569                 cl.movevars_accelerate         = MSG_ReadFloat();
1570                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1571                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1572                 cl.movevars_friction           = MSG_ReadFloat();
1573                 cl.movevars_waterfriction      = MSG_ReadFloat();
1574                 cl.movevars_entgravity         = MSG_ReadFloat();
1575
1576                 // other movevars not in the protocol...
1577                 cl.movevars_wallfriction = 0;
1578                 cl.movevars_timescale = 1;
1579                 cl.movevars_jumpvelocity = 270;
1580                 cl.movevars_edgefriction = 1;
1581                 cl.movevars_maxairspeed = 30;
1582                 cl.movevars_stepheight = 18;
1583                 cl.movevars_airaccel_qw = 1;
1584                 cl.movevars_airaccel_sideways_friction = 0;
1585
1586                 // seperate the printfs so the server message can have a color
1587                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1588
1589                 // check memory integrity
1590                 Mem_CheckSentinelsGlobal();
1591
1592                 if (cls.netcon)
1593                 {
1594                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1595                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1596                 }
1597
1598                 cl.loadbegun = false;
1599                 cl.loadfinished = false;
1600
1601                 cls.state = ca_connected;
1602                 cls.signon = 1;
1603
1604                 // note: on QW protocol we can't set up the gameworld until after
1605                 // downloads finish...
1606                 // (we don't even know the name of the map yet)
1607         }
1608         else
1609         {
1610         // parse maxclients
1611                 cl.maxclients = MSG_ReadByte ();
1612                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1613                 {
1614                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1615                         return;
1616                 }
1617                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1618
1619         // parse gametype
1620                 cl.gametype = MSG_ReadByte ();
1621                 // the original id singleplayer demos are bugged and contain
1622                 // GAME_DEATHMATCH even for singleplayer
1623                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1624                         cl.gametype = GAME_COOP;
1625
1626         // parse signon message
1627                 str = MSG_ReadString ();
1628                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1629
1630         // seperate the printfs so the server message can have a color
1631                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1632                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1633
1634                 // check memory integrity
1635                 Mem_CheckSentinelsGlobal();
1636
1637                 // parse model precache list
1638                 for (nummodels=1 ; ; nummodels++)
1639                 {
1640                         str = MSG_ReadString();
1641                         if (!str[0])
1642                                 break;
1643                         if (nummodels==MAX_MODELS)
1644                                 Host_Error ("Server sent too many model precaches");
1645                         if (strlen(str) >= MAX_QPATH)
1646                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1647                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1648                 }
1649                 // parse sound precache list
1650                 for (numsounds=1 ; ; numsounds++)
1651                 {
1652                         str = MSG_ReadString();
1653                         if (!str[0])
1654                                 break;
1655                         if (numsounds==MAX_SOUNDS)
1656                                 Host_Error("Server sent too many sound precaches");
1657                         if (strlen(str) >= MAX_QPATH)
1658                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1659                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1660                 }
1661
1662                 // touch all of the precached models that are still loaded so we can free
1663                 // anything that isn't needed
1664                 if (!sv.active)
1665                         Mod_ClearUsed();
1666                 for (i = 1;i < nummodels;i++)
1667                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1668                 // precache any models used by the client (this also marks them used)
1669                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1670                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1671                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1672                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1673                 Mod_PurgeUnused();
1674
1675                 // do the same for sounds
1676                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1677                 S_ServerSounds (cl.sound_name, numsounds);
1678
1679                 // precache any sounds used by the client
1680                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1681                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1682                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1683                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1684                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1685                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1686                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1687
1688                 // now we try to load everything that is new
1689                 cl.loadmodel_current = 1;
1690                 cl.downloadmodel_current = 1;
1691                 cl.loadmodel_total = nummodels;
1692                 cl.loadsound_current = 1;
1693                 cl.downloadsound_current = 1;
1694                 cl.loadsound_total = numsounds;
1695                 cl.downloadcsqc = true;
1696                 cl.loadbegun = false;
1697                 cl.loadfinished = false;
1698                 cl.loadcsqc = true;
1699         }
1700
1701         // check memory integrity
1702         Mem_CheckSentinelsGlobal();
1703
1704 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1705         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1706         {
1707                 char demofile[MAX_OSPATH];
1708                 char levelname[MAX_QPATH];
1709
1710                 if (cls.demorecording)
1711                 {
1712                         // finish the previous level's demo file
1713                         CL_Stop_f();
1714                 }
1715
1716                 // start a new demo file
1717                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1718                 if (strrchr(levelname, '.'))
1719                         *(strrchr(levelname, '.')) = 0;
1720                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1721
1722                 Con_Printf ("Auto-recording to %s.\n", demofile);
1723
1724                 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1725                 if (cls.demofile)
1726                 {
1727                         cls.forcetrack = -1;
1728                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1729                         cls.demorecording = true;
1730                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1731                         cls.demo_lastcsprogssize = -1;
1732                         cls.demo_lastcsprogscrc = -1;
1733                 }
1734                 else
1735                         Con_Print ("ERROR: couldn't open.\n");
1736         }
1737 }
1738
1739 void CL_ValidateState(entity_state_t *s)
1740 {
1741         dp_model_t *model;
1742
1743         if (!s->active)
1744                 return;
1745
1746         if (s->modelindex >= MAX_MODELS)
1747                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1748
1749         // these warnings are only warnings, no corrections are made to the state
1750         // because states are often copied for decoding, which otherwise would
1751         // propogate some of the corrections accidentally
1752         // (this used to happen, sometimes affecting skin and frame)
1753
1754         // colormap is client index + 1
1755         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1756                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1757
1758         model = cl.model_precache[s->modelindex];
1759         if (model && model->type && s->frame >= model->numframes)
1760                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1761         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1762                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1763 }
1764
1765 void CL_MoveLerpEntityStates(entity_t *ent)
1766 {
1767         float odelta[3], adelta[3];
1768         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1769         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1770         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1771         {
1772                 // reset all persistent stuff if this is a new entity
1773                 ent->persistent.lerpdeltatime = 0;
1774                 ent->persistent.lerpstarttime = cl.mtime[1];
1775                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1776                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1777                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1778                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1779                 // reset animation interpolation as well
1780                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1781                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1782                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1783                 ent->render.shadertime = cl.time;
1784                 // reset various persistent stuff
1785                 ent->persistent.muzzleflash = 0;
1786                 ent->persistent.trail_allowed = false;
1787         }
1788         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1789         {
1790                 // don't interpolate the move
1791                 ent->persistent.lerpdeltatime = 0;
1792                 ent->persistent.lerpstarttime = cl.mtime[1];
1793                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1794                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1795                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1796                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1797                 ent->persistent.trail_allowed = false;
1798
1799                 if(ent->state_current.frame != ent->state_previous.frame)
1800                 {
1801                         // if we ALSO changed animation frame in the process (but ONLY then!)
1802                         // then let's reset the animation interpolation too
1803                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1804                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1805                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1806                 }
1807
1808                 // note that this case must do everything the following case does too
1809         }
1810         else if (DotProduct(odelta, odelta) > 1000*1000
1811                 || (cl.fixangle[0] && !cl.fixangle[1])
1812                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1813                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1814         {
1815                 // don't interpolate the move
1816                 // (the fixangle[] check detects teleports, but not constant fixangles
1817                 //  such as when spectating)
1818                 ent->persistent.lerpdeltatime = 0;
1819                 ent->persistent.lerpstarttime = cl.mtime[1];
1820                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1821                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1822                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1823                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1824                 ent->persistent.trail_allowed = false;
1825         }
1826         else if (ent->state_current.flags & RENDER_STEP)
1827         {
1828                 // monster interpolation
1829                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1830                 {
1831                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1832                         ent->persistent.lerpstarttime = cl.mtime[1];
1833                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1834                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1835                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1836                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1837                 }
1838         }
1839         else
1840         {
1841                 // not a monster
1842                 ent->persistent.lerpstarttime = ent->state_previous.time;
1843                 // no lerp if it's singleplayer
1844                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1845                         ent->persistent.lerpdeltatime = 0;
1846                 else
1847                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1848                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1849                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1850                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1851                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1852         }
1853         // trigger muzzleflash effect if necessary
1854         if (ent->state_current.effects & EF_MUZZLEFLASH)
1855                 ent->persistent.muzzleflash = 1;
1856 }
1857
1858 /*
1859 ==================
1860 CL_ParseBaseline
1861 ==================
1862 */
1863 void CL_ParseBaseline (entity_t *ent, int large)
1864 {
1865         int i;
1866
1867         ent->state_baseline = defaultstate;
1868         // FIXME: set ent->state_baseline.number?
1869         ent->state_baseline.active = true;
1870         if (large)
1871         {
1872                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1873                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1874         }
1875         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1876         {
1877                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1878                 ent->state_baseline.frame = MSG_ReadByte ();
1879         }
1880         else
1881         {
1882                 ent->state_baseline.modelindex = MSG_ReadByte ();
1883                 ent->state_baseline.frame = MSG_ReadByte ();
1884         }
1885         ent->state_baseline.colormap = MSG_ReadByte();
1886         ent->state_baseline.skin = MSG_ReadByte();
1887         for (i = 0;i < 3;i++)
1888         {
1889                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1890                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1891         }
1892         ent->state_previous = ent->state_current = ent->state_baseline;
1893 }
1894
1895
1896 /*
1897 ==================
1898 CL_ParseClientdata
1899
1900 Server information pertaining to this client only
1901 ==================
1902 */
1903 void CL_ParseClientdata (void)
1904 {
1905         int i, bits;
1906
1907         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1908         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1909         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1910         cl.mviewzoom[1] = cl.mviewzoom[0];
1911
1912         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1913         {
1914                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1915                 cl.stats[STAT_ITEMS] = 0;
1916                 cl.stats[STAT_VIEWZOOM] = 255;
1917         }
1918         cl.idealpitch = 0;
1919         cl.mpunchangle[0][0] = 0;
1920         cl.mpunchangle[0][1] = 0;
1921         cl.mpunchangle[0][2] = 0;
1922         cl.mpunchvector[0][0] = 0;
1923         cl.mpunchvector[0][1] = 0;
1924         cl.mpunchvector[0][2] = 0;
1925         cl.mvelocity[0][0] = 0;
1926         cl.mvelocity[0][1] = 0;
1927         cl.mvelocity[0][2] = 0;
1928         cl.mviewzoom[0] = 1;
1929
1930         bits = (unsigned short) MSG_ReadShort ();
1931         if (bits & SU_EXTEND1)
1932                 bits |= (MSG_ReadByte() << 16);
1933         if (bits & SU_EXTEND2)
1934                 bits |= (MSG_ReadByte() << 24);
1935
1936         if (bits & SU_VIEWHEIGHT)
1937                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1938
1939         if (bits & SU_IDEALPITCH)
1940                 cl.idealpitch = MSG_ReadChar ();
1941
1942         for (i = 0;i < 3;i++)
1943         {
1944                 if (bits & (SU_PUNCH1<<i) )
1945                 {
1946                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1947                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1948                         else
1949                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1950                 }
1951                 if (bits & (SU_PUNCHVEC1<<i))
1952                 {
1953                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1954                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1955                         else
1956                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1957                 }
1958                 if (bits & (SU_VELOCITY1<<i) )
1959                 {
1960                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1961                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1962                         else
1963                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1964                 }
1965         }
1966
1967         // LordHavoc: hipnotic demos don't have this bit set but should
1968         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1969                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1970
1971         cl.onground = (bits & SU_ONGROUND) != 0;
1972         cl.inwater = (bits & SU_INWATER) != 0;
1973
1974         if (cls.protocol == PROTOCOL_DARKPLACES5)
1975         {
1976                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1977                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1978                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1979                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1980                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1981                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1982                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1983                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1984                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1985                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1986         }
1987         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1988         {
1989                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1990                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1991                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1992                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1993                 else
1994                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1995                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1996                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1997                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1998                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1999                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2000                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2001                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2002                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2003                 else
2004                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2005         }
2006
2007         if (bits & SU_VIEWZOOM)
2008         {
2009                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2010                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2011                 else
2012                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2013         }
2014
2015         // viewzoom interpolation
2016         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2017 }
2018
2019 /*
2020 =====================
2021 CL_ParseStatic
2022 =====================
2023 */
2024 void CL_ParseStatic (int large)
2025 {
2026         entity_t *ent;
2027
2028         if (cl.num_static_entities >= cl.max_static_entities)
2029                 Host_Error ("Too many static entities");
2030         ent = &cl.static_entities[cl.num_static_entities++];
2031         CL_ParseBaseline (ent, large);
2032
2033         if (ent->state_baseline.modelindex == 0)
2034         {
2035                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2036                 cl.num_static_entities--;
2037                 // This is definitely a cheesy way to conserve resources...
2038                 return;
2039         }
2040
2041 // copy it to the current state
2042         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2043         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2044         ent->render.framegroupblend[0].lerp = 1;
2045         // make torchs play out of sync
2046         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2047         ent->render.skinnum = ent->state_baseline.skin;
2048         ent->render.effects = ent->state_baseline.effects;
2049         ent->render.alpha = 1;
2050
2051         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2052         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2053
2054         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2055         CL_UpdateRenderEntity(&ent->render);
2056 }
2057
2058 /*
2059 ===================
2060 CL_ParseStaticSound
2061 ===================
2062 */
2063 void CL_ParseStaticSound (int large)
2064 {
2065         vec3_t          org;
2066         int                     sound_num, vol, atten;
2067
2068         MSG_ReadVector(org, cls.protocol);
2069         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2070                 sound_num = (unsigned short) MSG_ReadShort ();
2071         else
2072                 sound_num = MSG_ReadByte ();
2073         vol = MSG_ReadByte ();
2074         atten = MSG_ReadByte ();
2075
2076         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2077 }
2078
2079 void CL_ParseEffect (void)
2080 {
2081         vec3_t          org;
2082         int                     modelindex, startframe, framecount, framerate;
2083
2084         MSG_ReadVector(org, cls.protocol);
2085         modelindex = MSG_ReadByte ();
2086         startframe = MSG_ReadByte ();
2087         framecount = MSG_ReadByte ();
2088         framerate = MSG_ReadByte ();
2089
2090         CL_Effect(org, modelindex, startframe, framecount, framerate);
2091 }
2092
2093 void CL_ParseEffect2 (void)
2094 {
2095         vec3_t          org;
2096         int                     modelindex, startframe, framecount, framerate;
2097
2098         MSG_ReadVector(org, cls.protocol);
2099         modelindex = (unsigned short) MSG_ReadShort ();
2100         startframe = (unsigned short) MSG_ReadShort ();
2101         framecount = MSG_ReadByte ();
2102         framerate = MSG_ReadByte ();
2103
2104         CL_Effect(org, modelindex, startframe, framecount, framerate);
2105 }
2106
2107 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2108 {
2109         int i;
2110         beam_t *b = NULL;
2111
2112         if (ent >= MAX_EDICTS)
2113         {
2114                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2115                 ent = 0;
2116         }
2117
2118         if (ent >= cl.max_entities)
2119                 CL_ExpandEntities(ent);
2120
2121         // override any beam with the same entity
2122         i = cl.max_beams;
2123         if (ent)
2124                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2125                         if (b->entity == ent)
2126                                 break;
2127         // if the entity was not found then just replace an unused beam
2128         if (i == cl.max_beams)
2129                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2130                         if (!b->model)
2131                                 break;
2132         if (i < cl.max_beams)
2133         {
2134                 cl.num_beams = max(cl.num_beams, i + 1);
2135                 b->entity = ent;
2136                 b->lightning = lightning;
2137                 b->model = m;
2138                 b->endtime = cl.mtime[0] + 0.2;
2139                 VectorCopy (start, b->start);
2140                 VectorCopy (end, b->end);
2141         }
2142         else
2143                 Con_Print("beam list overflow!\n");
2144 }
2145
2146 void CL_ParseBeam (dp_model_t *m, int lightning)
2147 {
2148         int ent;
2149         vec3_t start, end;
2150
2151         ent = (unsigned short) MSG_ReadShort ();
2152         MSG_ReadVector(start, cls.protocol);
2153         MSG_ReadVector(end, cls.protocol);
2154
2155         if (ent >= MAX_EDICTS)
2156         {
2157                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2158                 ent = 0;
2159         }
2160
2161         CL_NewBeam(ent, start, end, m, lightning);
2162 }
2163
2164 void CL_ParseTempEntity(void)
2165 {
2166         int type;
2167         vec3_t pos, pos2;
2168         vec3_t vel1, vel2;
2169         vec3_t dir;
2170         vec3_t color;
2171         int rnd;
2172         int colorStart, colorLength, count;
2173         float velspeed, radius;
2174         unsigned char *tempcolor;
2175         matrix4x4_t tempmatrix;
2176
2177         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2178         {
2179                 type = MSG_ReadByte();
2180                 switch (type)
2181                 {
2182                 case QW_TE_WIZSPIKE:
2183                         // spike hitting wall
2184                         MSG_ReadVector(pos, cls.protocol);
2185                         CL_FindNonSolidLocation(pos, pos, 4);
2186                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2187                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2188                         break;
2189
2190                 case QW_TE_KNIGHTSPIKE:
2191                         // spike hitting wall
2192                         MSG_ReadVector(pos, cls.protocol);
2193                         CL_FindNonSolidLocation(pos, pos, 4);
2194                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2195                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2196                         break;
2197
2198                 case QW_TE_SPIKE:
2199                         // spike hitting wall
2200                         MSG_ReadVector(pos, cls.protocol);
2201                         CL_FindNonSolidLocation(pos, pos, 4);
2202                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203                         if (rand() % 5)
2204                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2205                         else
2206                         {
2207                                 rnd = rand() & 3;
2208                                 if (rnd == 1)
2209                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2210                                 else if (rnd == 2)
2211                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2212                                 else
2213                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2214                         }
2215                         break;
2216                 case QW_TE_SUPERSPIKE:
2217                         // super spike hitting wall
2218                         MSG_ReadVector(pos, cls.protocol);
2219                         CL_FindNonSolidLocation(pos, pos, 4);
2220                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221                         if (rand() % 5)
2222                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2223                         else
2224                         {
2225                                 rnd = rand() & 3;
2226                                 if (rnd == 1)
2227                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2228                                 else if (rnd == 2)
2229                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2230                                 else
2231                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2232                         }
2233                         break;
2234
2235                 case QW_TE_EXPLOSION:
2236                         // rocket explosion
2237                         MSG_ReadVector(pos, cls.protocol);
2238                         CL_FindNonSolidLocation(pos, pos, 10);
2239                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2241                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2242                         break;
2243
2244                 case QW_TE_TAREXPLOSION:
2245                         // tarbaby explosion
2246                         MSG_ReadVector(pos, cls.protocol);
2247                         CL_FindNonSolidLocation(pos, pos, 10);
2248                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2250                         break;
2251
2252                 case QW_TE_LIGHTNING1:
2253                         // lightning bolts
2254                         CL_ParseBeam(cl.model_bolt, true);
2255                         break;
2256
2257                 case QW_TE_LIGHTNING2:
2258                         // lightning bolts
2259                         CL_ParseBeam(cl.model_bolt2, true);
2260                         break;
2261
2262                 case QW_TE_LIGHTNING3:
2263                         // lightning bolts
2264                         CL_ParseBeam(cl.model_bolt3, false);
2265                         break;
2266
2267                 case QW_TE_LAVASPLASH:
2268                         MSG_ReadVector(pos, cls.protocol);
2269                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2270                         break;
2271
2272                 case QW_TE_TELEPORT:
2273                         MSG_ReadVector(pos, cls.protocol);
2274                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2275                         break;
2276
2277                 case QW_TE_GUNSHOT:
2278                         // bullet hitting wall
2279                         radius = MSG_ReadByte();
2280                         MSG_ReadVector(pos, cls.protocol);
2281                         CL_FindNonSolidLocation(pos, pos, 4);
2282                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2283                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2284                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2285                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2286                         {
2287                                 if (rand() % 5)
2288                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2289                                 else
2290                                 {
2291                                         rnd = rand() & 3;
2292                                         if (rnd == 1)
2293                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2294                                         else if (rnd == 2)
2295                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2296                                         else
2297                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2298                                 }
2299                         }
2300                         break;
2301
2302                 case QW_TE_BLOOD:
2303                         count = MSG_ReadByte();
2304                         MSG_ReadVector(pos, cls.protocol);
2305                         CL_FindNonSolidLocation(pos, pos, 4);
2306                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307                         break;
2308
2309                 case QW_TE_LIGHTNINGBLOOD:
2310                         MSG_ReadVector(pos, cls.protocol);
2311                         CL_FindNonSolidLocation(pos, pos, 4);
2312                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2313                         break;
2314
2315                 default:
2316                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2317                 }
2318         }
2319         else
2320         {
2321                 type = MSG_ReadByte();
2322                 switch (type)
2323                 {
2324                 case TE_WIZSPIKE:
2325                         // spike hitting wall
2326                         MSG_ReadVector(pos, cls.protocol);
2327                         CL_FindNonSolidLocation(pos, pos, 4);
2328                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2329                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2330                         break;
2331
2332                 case TE_KNIGHTSPIKE:
2333                         // spike hitting wall
2334                         MSG_ReadVector(pos, cls.protocol);
2335                         CL_FindNonSolidLocation(pos, pos, 4);
2336                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2338                         break;
2339
2340                 case TE_SPIKE:
2341                         // spike hitting wall
2342                         MSG_ReadVector(pos, cls.protocol);
2343                         CL_FindNonSolidLocation(pos, pos, 4);
2344                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345                         if (rand() % 5)
2346                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2347                         else
2348                         {
2349                                 rnd = rand() & 3;
2350                                 if (rnd == 1)
2351                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2352                                 else if (rnd == 2)
2353                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2354                                 else
2355                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2356                         }
2357                         break;
2358                 case TE_SPIKEQUAD:
2359                         // quad spike hitting wall
2360                         MSG_ReadVector(pos, cls.protocol);
2361                         CL_FindNonSolidLocation(pos, pos, 4);
2362                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363                         if (rand() % 5)
2364                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2365                         else
2366                         {
2367                                 rnd = rand() & 3;
2368                                 if (rnd == 1)
2369                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2370                                 else if (rnd == 2)
2371                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2372                                 else
2373                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2374                         }
2375                         break;
2376                 case TE_SUPERSPIKE:
2377                         // super spike hitting wall
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         CL_FindNonSolidLocation(pos, pos, 4);
2380                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         if (rand() % 5)
2382                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2383                         else
2384                         {
2385                                 rnd = rand() & 3;
2386                                 if (rnd == 1)
2387                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2388                                 else if (rnd == 2)
2389                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2390                                 else
2391                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2392                         }
2393                         break;
2394                 case TE_SUPERSPIKEQUAD:
2395                         // quad super spike hitting wall
2396                         MSG_ReadVector(pos, cls.protocol);
2397                         CL_FindNonSolidLocation(pos, pos, 4);
2398                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399                         if (rand() % 5)
2400                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2401                         else
2402                         {
2403                                 rnd = rand() & 3;
2404                                 if (rnd == 1)
2405                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2406                                 else if (rnd == 2)
2407                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2408                                 else
2409                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2410                         }
2411                         break;
2412                         // LordHavoc: added for improved blood splatters
2413                 case TE_BLOOD:
2414                         // blood puff
2415                         MSG_ReadVector(pos, cls.protocol);
2416                         CL_FindNonSolidLocation(pos, pos, 4);
2417                         dir[0] = MSG_ReadChar();
2418                         dir[1] = MSG_ReadChar();
2419                         dir[2] = MSG_ReadChar();
2420                         count = MSG_ReadByte();
2421                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2422                         break;
2423                 case TE_SPARK:
2424                         // spark shower
2425                         MSG_ReadVector(pos, cls.protocol);
2426                         CL_FindNonSolidLocation(pos, pos, 4);
2427                         dir[0] = MSG_ReadChar();
2428                         dir[1] = MSG_ReadChar();
2429                         dir[2] = MSG_ReadChar();
2430                         count = MSG_ReadByte();
2431                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2432                         break;
2433                 case TE_PLASMABURN:
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 4);
2436                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         break;
2438                         // LordHavoc: added for improved gore
2439                 case TE_BLOODSHOWER:
2440                         // vaporized body
2441                         MSG_ReadVector(pos, cls.protocol); // mins
2442                         MSG_ReadVector(pos2, cls.protocol); // maxs
2443                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2444                         count = (unsigned short) MSG_ReadShort(); // number of particles
2445                         vel1[0] = -velspeed;
2446                         vel1[1] = -velspeed;
2447                         vel1[2] = -velspeed;
2448                         vel2[0] = velspeed;
2449                         vel2[1] = velspeed;
2450                         vel2[2] = velspeed;
2451                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2452                         break;
2453
2454                 case TE_PARTICLECUBE:
2455                         // general purpose particle effect
2456                         MSG_ReadVector(pos, cls.protocol); // mins
2457                         MSG_ReadVector(pos2, cls.protocol); // maxs
2458                         MSG_ReadVector(dir, cls.protocol); // dir
2459                         count = (unsigned short) MSG_ReadShort(); // number of particles
2460                         colorStart = MSG_ReadByte(); // color
2461                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2462                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2463                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2464                         break;
2465
2466                 case TE_PARTICLERAIN:
2467                         // general purpose particle effect
2468                         MSG_ReadVector(pos, cls.protocol); // mins
2469                         MSG_ReadVector(pos2, cls.protocol); // maxs
2470                         MSG_ReadVector(dir, cls.protocol); // dir
2471                         count = (unsigned short) MSG_ReadShort(); // number of particles
2472                         colorStart = MSG_ReadByte(); // color
2473                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2474                         break;
2475
2476                 case TE_PARTICLESNOW:
2477                         // general purpose particle effect
2478                         MSG_ReadVector(pos, cls.protocol); // mins
2479                         MSG_ReadVector(pos2, cls.protocol); // maxs
2480                         MSG_ReadVector(dir, cls.protocol); // dir
2481                         count = (unsigned short) MSG_ReadShort(); // number of particles
2482                         colorStart = MSG_ReadByte(); // color
2483                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2484                         break;
2485
2486                 case TE_GUNSHOT:
2487                         // bullet hitting wall
2488                         MSG_ReadVector(pos, cls.protocol);
2489                         CL_FindNonSolidLocation(pos, pos, 4);
2490                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2491                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2492                         {
2493                                 if (rand() % 5)
2494                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2495                                 else
2496                                 {
2497                                         rnd = rand() & 3;
2498                                         if (rnd == 1)
2499                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2500                                         else if (rnd == 2)
2501                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2502                                         else
2503                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2504                                 }
2505                         }
2506                         break;
2507
2508                 case TE_GUNSHOTQUAD:
2509                         // quad bullet hitting wall
2510                         MSG_ReadVector(pos, cls.protocol);
2511                         CL_FindNonSolidLocation(pos, pos, 4);
2512                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2514                         {
2515                                 if (rand() % 5)
2516                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2517                                 else
2518                                 {
2519                                         rnd = rand() & 3;
2520                                         if (rnd == 1)
2521                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2522                                         else if (rnd == 2)
2523                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2524                                         else
2525                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2526                                 }
2527                         }
2528                         break;
2529
2530                 case TE_EXPLOSION:
2531                         // rocket explosion
2532                         MSG_ReadVector(pos, cls.protocol);
2533                         CL_FindNonSolidLocation(pos, pos, 10);
2534                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2536                         break;
2537
2538                 case TE_EXPLOSIONQUAD:
2539                         // quad rocket explosion
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         CL_FindNonSolidLocation(pos, pos, 10);
2542                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2544                         break;
2545
2546                 case TE_EXPLOSION3:
2547                         // Nehahra movie colored lighting explosion
2548                         MSG_ReadVector(pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 10);
2550                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2551                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2552                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2553                         CL_ParticleExplosion(pos);
2554                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2555                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2556                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2557                         break;
2558
2559                 case TE_EXPLOSIONRGB:
2560                         // colored lighting explosion
2561                         MSG_ReadVector(pos, cls.protocol);
2562                         CL_FindNonSolidLocation(pos, pos, 10);
2563                         CL_ParticleExplosion(pos);
2564                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2565                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2566                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2567                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2568                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2569                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2570                         break;
2571
2572                 case TE_TAREXPLOSION:
2573                         // tarbaby explosion
2574                         MSG_ReadVector(pos, cls.protocol);
2575                         CL_FindNonSolidLocation(pos, pos, 10);
2576                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2578                         break;
2579
2580                 case TE_SMALLFLASH:
2581                         MSG_ReadVector(pos, cls.protocol);
2582                         CL_FindNonSolidLocation(pos, pos, 10);
2583                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584                         break;
2585
2586                 case TE_CUSTOMFLASH:
2587                         MSG_ReadVector(pos, cls.protocol);
2588                         CL_FindNonSolidLocation(pos, pos, 4);
2589                         radius = (MSG_ReadByte() + 1) * 8;
2590                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2591                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2592                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2593                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2594                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2595                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2596                         break;
2597
2598                 case TE_FLAMEJET:
2599                         MSG_ReadVector(pos, cls.protocol);
2600                         MSG_ReadVector(dir, cls.protocol);
2601                         count = MSG_ReadByte();
2602                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2603                         break;
2604
2605                 case TE_LIGHTNING1:
2606                         // lightning bolts
2607                         CL_ParseBeam(cl.model_bolt, true);
2608                         break;
2609
2610                 case TE_LIGHTNING2:
2611                         // lightning bolts
2612                         CL_ParseBeam(cl.model_bolt2, true);
2613                         break;
2614
2615                 case TE_LIGHTNING3:
2616                         // lightning bolts
2617                         CL_ParseBeam(cl.model_bolt3, false);
2618                         break;
2619
2620         // PGM 01/21/97
2621                 case TE_BEAM:
2622                         // grappling hook beam
2623                         CL_ParseBeam(cl.model_beam, false);
2624                         break;
2625         // PGM 01/21/97
2626
2627         // LordHavoc: for compatibility with the Nehahra movie...
2628                 case TE_LIGHTNING4NEH:
2629                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2630                         break;
2631
2632                 case TE_LAVASPLASH:
2633                         MSG_ReadVector(pos, cls.protocol);
2634                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635                         break;
2636
2637                 case TE_TELEPORT:
2638                         MSG_ReadVector(pos, cls.protocol);
2639                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2640                         break;
2641
2642                 case TE_EXPLOSION2:
2643                         // color mapped explosion
2644                         MSG_ReadVector(pos, cls.protocol);
2645                         CL_FindNonSolidLocation(pos, pos, 10);
2646                         colorStart = MSG_ReadByte();
2647                         colorLength = MSG_ReadByte();
2648                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2649                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2650                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2651                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2652                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2653                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2654                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2655                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2656                         break;
2657
2658                 case TE_TEI_G3:
2659                         MSG_ReadVector(pos, cls.protocol);
2660                         MSG_ReadVector(pos2, cls.protocol);
2661                         MSG_ReadVector(dir, cls.protocol);
2662                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2663                         break;
2664
2665                 case TE_TEI_SMOKE:
2666                         MSG_ReadVector(pos, cls.protocol);
2667                         MSG_ReadVector(dir, cls.protocol);
2668                         count = MSG_ReadByte();
2669                         CL_FindNonSolidLocation(pos, pos, 4);
2670                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2671                         break;
2672
2673                 case TE_TEI_BIGEXPLOSION:
2674                         MSG_ReadVector(pos, cls.protocol);
2675                         CL_FindNonSolidLocation(pos, pos, 10);
2676                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2677                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2678                         break;
2679
2680                 case TE_TEI_PLASMAHIT:
2681                         MSG_ReadVector(pos, cls.protocol);
2682                         MSG_ReadVector(dir, cls.protocol);
2683                         count = MSG_ReadByte();
2684                         CL_FindNonSolidLocation(pos, pos, 5);
2685                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2686                         break;
2687
2688                 default:
2689                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2690                 }
2691         }
2692 }
2693
2694 void CL_ParseTrailParticles(void)
2695 {
2696         int entityindex;
2697         int effectindex;
2698         vec3_t start, end;
2699         entityindex = (unsigned short)MSG_ReadShort();
2700         if (entityindex >= MAX_EDICTS)
2701                 entityindex = 0;
2702         if (entityindex >= cl.max_entities)
2703                 CL_ExpandEntities(entityindex);
2704         effectindex = (unsigned short)MSG_ReadShort();
2705         MSG_ReadVector(start, cls.protocol);
2706         MSG_ReadVector(end, cls.protocol);
2707         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2708 }
2709
2710 void CL_ParsePointParticles(void)
2711 {
2712         int effectindex, count;
2713         vec3_t origin, velocity;
2714         effectindex = (unsigned short)MSG_ReadShort();
2715         MSG_ReadVector(origin, cls.protocol);
2716         MSG_ReadVector(velocity, cls.protocol);
2717         count = (unsigned short)MSG_ReadShort();
2718         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2719 }
2720
2721 void CL_ParsePointParticles1(void)
2722 {
2723         int effectindex;
2724         vec3_t origin;
2725         effectindex = (unsigned short)MSG_ReadShort();
2726         MSG_ReadVector(origin, cls.protocol);
2727         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2728 }
2729
2730 typedef struct cl_iplog_item_s
2731 {
2732         char *address;
2733         char *name;
2734 }
2735 cl_iplog_item_t;
2736
2737 static qboolean cl_iplog_loaded = false;
2738 static int cl_iplog_numitems = 0;
2739 static int cl_iplog_maxitems = 0;
2740 static cl_iplog_item_t *cl_iplog_items;
2741
2742 static void CL_IPLog_Load(void);
2743 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2744 {
2745         int i;
2746         if (!address || !address[0] || !name || !name[0])
2747                 return;
2748         if (!cl_iplog_loaded)
2749                 CL_IPLog_Load();
2750         if (developer.integer >= 100)
2751                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2752         // see if it already exists
2753         if (checkexisting)
2754         {
2755                 for (i = 0;i < cl_iplog_numitems;i++)
2756                 {
2757                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2758                         {
2759                                 if (developer.integer >= 100)
2760                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2761                                 return;
2762                         }
2763                 }
2764         }
2765         // it does not already exist in the iplog, so add it
2766         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2767         {
2768                 cl_iplog_item_t *olditems = cl_iplog_items;
2769                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2770                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2771                 if (olditems)
2772                 {
2773                         if (cl_iplog_numitems)
2774                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2775                         Mem_Free(olditems);
2776                 }
2777         }
2778         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2779         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2780         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2781         // TODO: maybe it would be better to strip weird characters from name when
2782         // copying it here rather than using a straight strcpy?
2783         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2784         cl_iplog_numitems++;
2785         if (addtofile)
2786         {
2787                 // add it to the iplog.txt file
2788                 // TODO: this ought to open the one in the userpath version of the base
2789                 // gamedir, not the current gamedir
2790                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2791                 if (developer.integer >= 100)
2792                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2793         }
2794 }
2795
2796 static void CL_IPLog_Load(void)
2797 {
2798         int i, len, linenumber;
2799         char *text, *textend;
2800         unsigned char *filedata;
2801         fs_offset_t filesize;
2802         char line[MAX_INPUTLINE];
2803         char address[MAX_INPUTLINE];
2804         cl_iplog_loaded = true;
2805         // TODO: this ought to open the one in the userpath version of the base
2806         // gamedir, not the current gamedir
2807         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2808         if (!filedata)
2809                 return;
2810         text = (char *)filedata;
2811         textend = text + filesize;
2812         for (linenumber = 1;text < textend;linenumber++)
2813         {
2814                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2815                         if (len < (int)sizeof(line) - 1)
2816                                 line[len++] = *text;
2817                 line[len] = 0;
2818                 if (text < textend && *text == '\r' && text[1] == '\n')
2819                         text++;
2820                 if (text < textend && *text == '\n')
2821                         text++;
2822                 if (line[0] == '/' && line[1] == '/')
2823                         continue; // skip comments if anyone happens to add them
2824                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2825                         address[i] = line[i];
2826                 address[i] = 0;
2827                 // skip exactly one space character
2828                 i++;
2829                 // address contains the address with termination,
2830                 // line + i contains the name with termination
2831                 if (address[0] && line[i])
2832                         CL_IPLog_Add(address, line + i, false, false);
2833                 else
2834                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2835         }
2836 }
2837
2838 static void CL_IPLog_List_f(void)
2839 {
2840         int i, j;
2841         const char *addressprefix;
2842         if (Cmd_Argc() > 2)
2843         {
2844                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2845                 return;
2846         }
2847         addressprefix = "";
2848         if (Cmd_Argc() >= 2)
2849                 addressprefix = Cmd_Argv(1);
2850         if (!cl_iplog_loaded)
2851                 CL_IPLog_Load();
2852         if (addressprefix && addressprefix[0])
2853                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2854         else
2855                 Con_Printf("Listing all iplog entries\n");
2856         Con_Printf("address         name\n");
2857         for (i = 0;i < cl_iplog_numitems;i++)
2858         {
2859                 if (addressprefix && addressprefix[0])
2860                 {
2861                         for (j = 0;addressprefix[j];j++)
2862                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2863                                         break;
2864                         // if this address does not begin with the addressprefix string
2865                         // simply omit it from the output
2866                         if (addressprefix[j])
2867                                 continue;
2868                 }
2869                 // if name is less than 15 characters, left justify it and pad
2870                 // if name is more than 15 characters, print all of it, not worrying
2871                 // about the fact it will misalign the columns
2872                 if (strlen(cl_iplog_items[i].address) < 15)
2873                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2874                 else
2875                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2876         }
2877 }
2878
2879 // look for anything interesting like player IP addresses or ping reports
2880 qboolean CL_ExaminePrintString(const char *text)
2881 {
2882         int len;
2883         const char *t;
2884         char temp[MAX_INPUTLINE];
2885         if (!strcmp(text, "Client ping times:\n"))
2886         {
2887                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2888                 // hide ping reports in demos
2889                 if (cls.demoplayback)
2890                         cl.parsingtextexpectingpingforscores = 1;
2891                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2892                         ;
2893                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2894                 {
2895                         Con_Printf("ping reply but empty scoreboard?!?\n");
2896                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2897                         cl.parsingtextexpectingpingforscores = 0;
2898                 }
2899                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2900                 return !cl.parsingtextexpectingpingforscores;
2901         }
2902         if (!strncmp(text, "host:    ", 9))
2903         {
2904                 // cl.parsingtextexpectingpingforscores = false; // really?
2905                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2906                 cl.parsingtextplayerindex = 0;
2907                 return true;
2908         }
2909         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2910         {
2911                 // if anything goes wrong, we'll assume this is not a ping report
2912                 qboolean expected = cl.parsingtextexpectingpingforscores;
2913                 cl.parsingtextexpectingpingforscores = 0;
2914                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2915                 t = text;
2916                 while (*t == ' ')
2917                         t++;
2918                 if ((*t >= '0' && *t <= '9') || *t == '-')
2919                 {
2920                         int ping = atoi(t);
2921                         while ((*t >= '0' && *t <= '9') || *t == '-')
2922                                 t++;
2923                         if (*t == ' ')
2924                         {
2925                                 int charindex = 0;
2926                                 t++;
2927                                 if(cl.parsingtextplayerindex < cl.maxclients)
2928                                 {
2929                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2930                                                 ;
2931                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2932                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2933                                         if (t[charindex] == '\n')
2934                                         {
2935                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2936                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2937                                                         ;
2938                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2939                                                 {
2940                                                         // we parsed a valid ping entry, so expect another to follow
2941                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2942                                                         cl.parsingtextexpectingpingforscores = expected;
2943                                                 }
2944                                                 return !expected;
2945                                         }
2946                                 }
2947                                 if (!strncmp(t, "unconnected\n", 12))
2948                                 {
2949                                         // just ignore
2950                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2951                                         cl.parsingtextexpectingpingforscores = expected;
2952                                         return !expected;
2953                                 }
2954                                 else
2955                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2956                         }
2957                 }
2958         }
2959         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2960         {
2961                 if (!strncmp(text, "players: ", 9))
2962                 {
2963                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2964                         cl.parsingtextplayerindex = 0;
2965                         return true;
2966                 }
2967                 else if (!strstr(text, ": "))
2968                 {
2969                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2970                         return true;
2971                 }
2972         }
2973         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2974         {
2975                 // if anything goes wrong, we'll assume this is not a status report
2976                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2977                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2978                 {
2979                         t = text + 1;
2980                         cl.parsingtextplayerindex = atoi(t) - 1;
2981                         while (*t >= '0' && *t <= '9')
2982                                 t++;
2983                         if (*t == ' ')
2984                         {
2985                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2986                                 return true;
2987                         }
2988                         // the player name follows here, along with frags and time
2989                 }
2990         }
2991         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2992         {
2993                 // if anything goes wrong, we'll assume this is not a status report
2994                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2995                 if (text[0] == ' ')
2996                 {
2997                         t = text;
2998                         while (*t == ' ')
2999                                 t++;
3000                         for (len = 0;*t && *t != '\n';t++)
3001                                 if (len < (int)sizeof(temp) - 1)
3002                                         temp[len++] = *t;
3003                         temp[len] = 0;
3004                         // botclient is perfectly valid, but we don't care about bots
3005                         // also don't try to look up the name of an invalid player index
3006                         if (strcmp(temp, "botclient")
3007                          && cl.parsingtextplayerindex >= 0
3008                          && cl.parsingtextplayerindex < cl.maxclients
3009                          && cl.scores[cl.parsingtextplayerindex].name[0])
3010                         {
3011                                 // log the player name and IP address string
3012                                 // (this operates entirely on strings to avoid issues with the
3013                                 //  nature of a network address)
3014                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3015                         }
3016                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3017                         return true;
3018                 }
3019         }
3020         return true;
3021 }
3022
3023 extern cvar_t slowmo;
3024 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3025 static void CL_NetworkTimeReceived(double newtime)
3026 {
3027         double timehigh;
3028         cl.mtime[1] = cl.mtime[0];
3029         cl.mtime[0] = newtime;
3030         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3031                 cl.time = cl.mtime[1] = newtime;
3032         else if (cls.demoplayback)
3033         {
3034                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3035                 // due to a large time gap, so treat it as an instant change in time
3036                 // (this can also happen during heavy packet loss in the demo)
3037                 if (cl.time < newtime - 0.1)
3038                         cl.mtime[1] = cl.time = newtime;
3039         }
3040         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3041         {
3042                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3043                 if (developer.integer >= 100 && vid_activewindow)
3044                 {
3045                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3046                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3047                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3048                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3049                 }
3050                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3051                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3052                 if (cl_nettimesyncboundmode.integer == 1)
3053                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3054                 else if (cl_nettimesyncboundmode.integer == 2)
3055                 {
3056                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3057                                 cl.time = cl.mtime[1];
3058                 }
3059                 else if (cl_nettimesyncboundmode.integer == 3)
3060                 {
3061                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3062                                 cl.time = cl.mtime[1];
3063                 }
3064                 else if (cl_nettimesyncboundmode.integer == 4)
3065                 {
3066                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3067                                 cl.time = cl.mtime[1]; // reset
3068                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3069                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3070                         else if (cl.time > cl.mtime[1])
3071                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3072                         else
3073                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3074                 }
3075                 else if (cl_nettimesyncboundmode.integer == 5)
3076                 {
3077                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3078                                 cl.time = cl.mtime[1]; // reset
3079                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3080                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3081                         else
3082                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3083                 }
3084                 else if (cl_nettimesyncboundmode.integer == 6)
3085                 {
3086                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3087                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3088                 }
3089         }
3090         // this packet probably contains a player entity update, so we will need
3091         // to update the prediction
3092         cl.movement_replay = true;
3093         // this may get updated later in parsing by svc_clientdata
3094         cl.onground = false;
3095         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3096         // during this frame
3097         // (makes spectating players much smoother and prevents mouse movement from turning)
3098         cl.fixangle[1] = cl.fixangle[0];
3099         cl.fixangle[0] = false;
3100         if (!cls.demoplayback)
3101                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3102         // update the csqc's server timestamps, critical for proper sync
3103         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3104 }
3105
3106 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3107
3108 //[515]: csqc
3109 qboolean CL_VM_Parse_TempEntity (void);
3110 void CL_VM_Parse_StuffCmd (const char *msg);
3111 void CL_VM_Parse_CenterPrint (const char *msg);
3112 void CSQC_AddPrintText (const char *msg);
3113 void CSQC_ReadEntities (void);
3114
3115 /*
3116 =====================
3117 CL_ParseServerMessage
3118 =====================
3119 */
3120 int parsingerror = false;
3121 extern void CL_UpdateMoveVars(void);
3122 void CL_ParseServerMessage(void)
3123 {
3124         int                     cmd;
3125         int                     i;
3126         protocolversion_t protocol;
3127         unsigned char           cmdlog[32];
3128         char            *cmdlogname[32], *temp;
3129         int                     cmdindex, cmdcount = 0;
3130         qboolean        qwplayerupdatereceived;
3131
3132         // LordHavoc: moved demo message writing from before the packet parse to
3133         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3134         // code in CL_ParseServerinfo
3135         //if (cls.demorecording)
3136         //      CL_WriteDemoMessage (&net_message);
3137
3138         cl.last_received_message = realtime;
3139
3140         CL_KeepaliveMessage(false);
3141
3142 //
3143 // if recording demos, copy the message out
3144 //
3145         if (cl_shownet.integer == 1)
3146                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3147         else if (cl_shownet.integer == 2)
3148                 Con_Print("------------------\n");
3149
3150 //
3151 // parse the message
3152 //
3153         //MSG_BeginReading ();
3154
3155         parsingerror = true;
3156
3157         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3158         {
3159                 CL_NetworkTimeReceived(realtime); // qw has no clock
3160
3161                 // kill all qw nails
3162                 cl.qw_num_nails = 0;
3163
3164                 // fade weapon view kick
3165                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3166
3167                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3168
3169                 qwplayerupdatereceived = false;
3170
3171                 while (1)
3172                 {
3173                         if (msg_badread)
3174                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3175
3176                         cmd = MSG_ReadByte ();
3177
3178                         if (cmd == -1)
3179                         {
3180                                 SHOWNET("END OF MESSAGE");
3181                                 break;          // end of message
3182                         }
3183
3184                         cmdindex = cmdcount & 31;
3185                         cmdcount++;
3186                         cmdlog[cmdindex] = cmd;
3187
3188                         SHOWNET(qw_svc_strings[cmd]);
3189                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3190                         if (!cmdlogname[cmdindex])
3191                         {
3192                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3193                                 temp = "<unknown>";
3194                                 cmdlogname[cmdindex] = temp;
3195                         }
3196
3197                         // other commands
3198                         switch (cmd)
3199                         {
3200                         default:
3201                                 {
3202                                         char description[32*64], temp[64];
3203                                         int count;
3204                                         strlcpy(description, "packet dump: ", sizeof(description));
3205                                         i = cmdcount - 32;
3206                                         if (i < 0)
3207                                                 i = 0;
3208                                         count = cmdcount - i;
3209                                         i &= 31;
3210                                         while(count > 0)
3211                                         {
3212                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3213                                                 strlcat(description, temp, sizeof(description));
3214                                                 count--;
3215                                                 i++;
3216                                                 i &= 31;
3217                                         }
3218                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3219                                         Con_Print(description);
3220                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3221                                 }
3222                                 break;
3223
3224                         case qw_svc_nop:
3225                                 //Con_Printf("qw_svc_nop\n");
3226                                 break;
3227
3228                         case qw_svc_disconnect:
3229                                 Con_Printf("Server disconnected\n");
3230                                 if (cls.demonum != -1)
3231                                         CL_NextDemo();
3232                                 else
3233                                         CL_Disconnect();
3234                                 return;
3235
3236                         case qw_svc_print:
3237                                 i = MSG_ReadByte();
3238                                 temp = MSG_ReadString();
3239                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3240                                 {
3241                                         if (i == 3) // chat
3242                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3243                                         else
3244                                                 CSQC_AddPrintText(temp);
3245                                 }
3246                                 break;
3247
3248                         case qw_svc_centerprint:
3249                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3250                                 break;
3251
3252                         case qw_svc_stufftext:
3253                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3254                                 break;
3255
3256                         case qw_svc_damage:
3257                                 // svc_damage protocol is identical to nq
3258                                 V_ParseDamage ();
3259                                 break;
3260
3261                         case qw_svc_serverdata:
3262                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3263                                 CL_ParseServerInfo();
3264                                 break;
3265
3266                         case qw_svc_setangle:
3267                                 for (i=0 ; i<3 ; i++)
3268                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3269                                 if (!cls.demoplayback)
3270                                 {
3271                                         cl.fixangle[0] = true;
3272                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3273                                         // disable interpolation if this is new
3274                                         if (!cl.fixangle[1])
3275                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3276                                 }
3277                                 break;
3278
3279                         case qw_svc_lightstyle:
3280                                 i = MSG_ReadByte ();
3281                                 if (i >= cl.max_lightstyle)
3282                                 {
3283                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3284                                         break;
3285                                 }
3286                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3287                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3288                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3289                                 break;
3290
3291                         case qw_svc_sound:
3292                                 CL_ParseStartSoundPacket(false);
3293                                 break;
3294
3295                         case qw_svc_stopsound:
3296                                 i = (unsigned short) MSG_ReadShort();
3297                                 S_StopSound(i>>3, i&7);
3298                                 break;
3299
3300                         case qw_svc_updatefrags:
3301                                 i = MSG_ReadByte();
3302                                 if (i >= cl.maxclients)
3303                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3304                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3305                                 break;
3306
3307                         case qw_svc_updateping:
3308                                 i = MSG_ReadByte();
3309                                 if (i >= cl.maxclients)
3310                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3311                                 cl.scores[i].qw_ping = MSG_ReadShort();
3312                                 break;
3313
3314                         case qw_svc_updatepl:
3315                                 i = MSG_ReadByte();
3316                                 if (i >= cl.maxclients)
3317                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3318                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3319                                 break;
3320
3321                         case qw_svc_updateentertime:
3322                                 i = MSG_ReadByte();
3323                                 if (i >= cl.maxclients)
3324                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3325                                 // seconds ago
3326                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3327                                 break;
3328
3329                         case qw_svc_spawnbaseline:
3330                                 i = (unsigned short) MSG_ReadShort();
3331                                 if (i < 0 || i >= MAX_EDICTS)
3332                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3333                                 if (i >= cl.max_entities)
3334                                         CL_ExpandEntities(i);
3335                                 CL_ParseBaseline(cl.entities + i, false);
3336                                 break;
3337                         case qw_svc_spawnstatic:
3338                                 CL_ParseStatic(false);
3339                                 break;
3340                         case qw_svc_temp_entity:
3341                                 if(!CL_VM_Parse_TempEntity())
3342                                         CL_ParseTempEntity ();
3343                                 break;
3344
3345                         case qw_svc_killedmonster:
3346                                 cl.stats[STAT_MONSTERS]++;
3347                                 break;
3348
3349                         case qw_svc_foundsecret:
3350                                 cl.stats[STAT_SECRETS]++;
3351                                 break;
3352
3353                         case qw_svc_updatestat:
3354                                 i = MSG_ReadByte ();
3355                                 if (i < 0 || i >= MAX_CL_STATS)
3356                                         Host_Error ("svc_updatestat: %i is invalid", i);
3357                                 cl.stats[i] = MSG_ReadByte ();
3358                                 break;
3359
3360                         case qw_svc_updatestatlong:
3361                                 i = MSG_ReadByte ();
3362                                 if (i < 0 || i >= MAX_CL_STATS)
3363                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3364                                 cl.stats[i] = MSG_ReadLong ();
3365                                 break;
3366
3367                         case qw_svc_spawnstaticsound:
3368                                 CL_ParseStaticSound (false);
3369                                 break;
3370
3371                         case qw_svc_cdtrack:
3372                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3373                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3374                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3375                                 else
3376                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3377                                 break;
3378
3379                         case qw_svc_intermission:
3380                                 if(!cl.intermission)
3381                                         cl.completed_time = cl.time;
3382                                 cl.intermission = 1;
3383                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3384                                 for (i = 0;i < 3;i++)
3385                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3386                                 break;
3387
3388                         case qw_svc_finale:
3389                                 if(!cl.intermission)
3390                                         cl.completed_time = cl.time;
3391                                 cl.intermission = 2;
3392                                 SCR_CenterPrint(MSG_ReadString ());
3393                                 break;
3394
3395                         case qw_svc_sellscreen:
3396                                 Cmd_ExecuteString ("help", src_command);
3397                                 break;
3398
3399                         case qw_svc_smallkick:
3400                                 cl.qw_weaponkick = -2;
3401                                 break;
3402                         case qw_svc_bigkick:
3403                                 cl.qw_weaponkick = -4;
3404                                 break;
3405
3406                         case qw_svc_muzzleflash:
3407                                 i = (unsigned short) MSG_ReadShort();
3408                                 // NOTE: in QW this only worked on clients
3409                                 if (i < 0 || i >= MAX_EDICTS)
3410                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3411                                 if (i >= cl.max_entities)
3412                                         CL_ExpandEntities(i);
3413                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3414                                 break;
3415
3416                         case qw_svc_updateuserinfo:
3417                                 QW_CL_UpdateUserInfo();
3418                                 break;
3419
3420                         case qw_svc_setinfo:
3421                                 QW_CL_SetInfo();
3422                                 break;
3423
3424                         case qw_svc_serverinfo:
3425                                 QW_CL_ServerInfo();
3426                                 break;
3427
3428                         case qw_svc_download:
3429                                 QW_CL_ParseDownload();
3430                                 break;
3431