Rework game specific hacks to have a special group for Nexuiz-derived games.
[xonotic/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #ifdef CONFIG_CD
24 #include "cdaudio.h"
25 #endif
26 #include "cl_collision.h"
27 #include "csprogs.h"
28 #include "libcurl.h"
29 #include "utf8lib.h"
30 #ifdef CONFIG_MENU
31 #include "menu.h"
32 #endif
33 #include "cl_video.h"
34
35 const char *svc_strings[128] =
36 {
37         "svc_bad",
38         "svc_nop",
39         "svc_disconnect",
40         "svc_updatestat",
41         "svc_version",          // [int] server version
42         "svc_setview",          // [short] entity number
43         "svc_sound",                    // <see code>
44         "svc_time",                     // [float] server time
45         "svc_print",                    // [string] null terminated string
46         "svc_stufftext",                // [string] stuffed into client's console buffer
47                                                 // the string should be \n terminated
48         "svc_setangle",         // [vec3] set the view angle to this absolute value
49
50         "svc_serverinfo",               // [int] version
51                                                 // [string] signon string
52                                                 // [string]..[0]model cache [string]...[0]sounds cache
53                                                 // [string]..[0]item cache
54         "svc_lightstyle",               // [byte] [string]
55         "svc_updatename",               // [byte] [string]
56         "svc_updatefrags",      // [byte] [short]
57         "svc_clientdata",               // <shortbits + data>
58         "svc_stopsound",                // <see code>
59         "svc_updatecolors",     // [byte] [byte]
60         "svc_particle",         // [vec3] <variable>
61         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
62
63         "svc_spawnstatic",
64         "OBSOLETE svc_spawnbinary",
65         "svc_spawnbaseline",
66
67         "svc_temp_entity",              // <variable>
68         "svc_setpause",
69         "svc_signonnum",
70         "svc_centerprint",
71         "svc_killedmonster",
72         "svc_foundsecret",
73         "svc_spawnstaticsound",
74         "svc_intermission",
75         "svc_finale",                   // [string] music [string] text
76         "svc_cdtrack",                  // [byte] track [byte] looptrack
77         "svc_sellscreen",
78         "svc_cutscene",
79         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
80         "svc_hidelmp",  // [string] iconlabel
81         "svc_skybox", // [string] skyname
82         "", // 38
83         "", // 39
84         "", // 40
85         "", // 41
86         "", // 42
87         "", // 43
88         "", // 44
89         "", // 45
90         "", // 46
91         "", // 47
92         "", // 48
93         "", // 49
94         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
95         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
96         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98         "svc_sound2", //                        54              // short soundindex instead of byte
99         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
100         "svc_spawnstatic2", //          56              // short modelindex instead of byte
101         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
103         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
104         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
105         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
106         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 };
108
109 const char *qw_svc_strings[128] =
110 {
111         "qw_svc_bad",                                   // 0
112         "qw_svc_nop",                                   // 1
113         "qw_svc_disconnect",                    // 2
114         "qw_svc_updatestat",                    // 3    // [byte] [byte]
115         "",                                                             // 4
116         "qw_svc_setview",                               // 5    // [short] entity number
117         "qw_svc_sound",                                 // 6    // <see code>
118         "",                                                             // 7
119         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
120         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
121         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
122         "qw_svc_serverdata",                    // 11   // [long] protocol ...
123         "qw_svc_lightstyle",                    // 12   // [byte] [string]
124         "",                                                             // 13
125         "qw_svc_updatefrags",                   // 14   // [byte] [short]
126         "",                                                             // 15
127         "qw_svc_stopsound",                             // 16   // <see code>
128         "",                                                             // 17
129         "",                                                             // 18
130         "qw_svc_damage",                                // 19
131         "qw_svc_spawnstatic",                   // 20
132         "",                                                             // 21
133         "qw_svc_spawnbaseline",                 // 22
134         "qw_svc_temp_entity",                   // 23   // variable
135         "qw_svc_setpause",                              // 24   // [byte] on / off
136         "",                                                             // 25
137         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
138         "qw_svc_killedmonster",                 // 27
139         "qw_svc_foundsecret",                   // 28
140         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
141         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
142         "qw_svc_finale",                                // 31           // [string] text
143         "qw_svc_cdtrack",                               // 32           // [byte] track
144         "qw_svc_sellscreen",                    // 33
145         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
146         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
147         "qw_svc_updateping",                    // 36           // [byte] [short]
148         "qw_svc_updateentertime",               // 37           // [byte] [float]
149         "qw_svc_updatestatlong",                // 38           // [byte] [long]
150         "qw_svc_muzzleflash",                   // 39           // [short] entity
151         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
152         "qw_svc_download",                              // 41           // [short] size [size bytes]
153         "qw_svc_playerinfo",                    // 42           // variable
154         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
155         "qw_svc_chokecount",                    // 44           // [byte] packets choked
156         "qw_svc_modellist",                             // 45           // [strings]
157         "qw_svc_soundlist",                             // 46           // [strings]
158         "qw_svc_packetentities",                // 47           // [...]
159         "qw_svc_deltapacketentities",   // 48           // [...]
160         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
161         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
162         "qw_svc_setinfo",                               // 51           // setinfo on a client
163         "qw_svc_serverinfo",                    // 52           // serverinfo
164         "qw_svc_updatepl",                              // 53           // [byte] [byte]
165 };
166
167 //=============================================================================
168
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183
184 #define RIC_GUNSHOT             1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
194
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
200
201 /*
202 ==================
203 CL_ParseStartSoundPacket
204 ==================
205 */
206 static void CL_ParseStartSoundPacket(int largesoundindex)
207 {
208         vec3_t  pos;
209         int     channel, ent;
210         int     sound_num;
211         int     volume;
212         int     field_mask;
213         float   attenuation;
214         float   speed;
215         int             fflags = CHANNELFLAG_NONE;
216
217         if (cls.protocol == PROTOCOL_QUAKEWORLD)
218         {
219                 channel = MSG_ReadShort(&cl_message);
220
221                 if (channel & (1<<15))
222                         volume = MSG_ReadByte(&cl_message);
223                 else
224                         volume = DEFAULT_SOUND_PACKET_VOLUME;
225
226                 if (channel & (1<<14))
227                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
228                 else
229                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
230         
231                 speed = 1.0f;
232
233                 ent = (channel>>3)&1023;
234                 channel &= 7;
235
236                 sound_num = MSG_ReadByte(&cl_message);
237         }
238         else
239         {
240                 field_mask = MSG_ReadByte(&cl_message);
241
242                 if (field_mask & SND_VOLUME)
243                         volume = MSG_ReadByte(&cl_message);
244                 else
245                         volume = DEFAULT_SOUND_PACKET_VOLUME;
246
247                 if (field_mask & SND_ATTENUATION)
248                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
249                 else
250                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251
252                 if (field_mask & SND_SPEEDUSHORT4000)
253                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
254                 else
255                         speed = 1.0f;
256
257                 if (field_mask & SND_LARGEENTITY)
258                 {
259                         ent = (unsigned short) MSG_ReadShort(&cl_message);
260                         channel = MSG_ReadChar(&cl_message);
261                 }
262                 else
263                 {
264                         channel = (unsigned short) MSG_ReadShort(&cl_message);
265                         ent = channel >> 3;
266                         channel &= 7;
267                 }
268
269                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
271                 else
272                         sound_num = MSG_ReadByte(&cl_message);
273         }
274
275         channel = CHAN_NET2ENGINE(channel);
276
277         MSG_ReadVector(&cl_message, pos, cls.protocol);
278
279         if (sound_num >= MAX_SOUNDS)
280         {
281                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
282                 return;
283         }
284
285         if (ent >= MAX_EDICTS)
286         {
287                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
288                 return;
289         }
290
291         if (ent >= cl.max_entities)
292                 CL_ExpandEntities(ent);
293
294         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
296 }
297
298 /*
299 ==================
300 CL_KeepaliveMessage
301
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
304 ==================
305 */
306
307 static unsigned char olddata[NET_MAXMESSAGE];
308 void CL_KeepaliveMessage (qboolean readmessages)
309 {
310         static double lastdirtytime = 0;
311         static qboolean recursive = false;
312         double dirtytime;
313         double deltatime;
314         static double countdownmsg = 0;
315         static double countdownupdate = 0;
316         sizebuf_t old;
317
318         qboolean thisrecursive;
319
320         thisrecursive = recursive;
321         recursive = true;
322
323         dirtytime = Sys_DirtyTime();
324         deltatime = dirtytime - lastdirtytime;
325         lastdirtytime = dirtytime;
326         if (deltatime <= 0 || deltatime >= 1800.0)
327                 return;
328
329         countdownmsg -= deltatime;
330         countdownupdate -= deltatime;
331
332         if(!thisrecursive)
333         {
334                 if(cls.state != ca_dedicated)
335                 {
336                         if(countdownupdate <= 0) // check if time stepped backwards
337                         {
338                                 SCR_UpdateLoadingScreenIfShown();
339                                 countdownupdate = 2;
340                         }
341                 }
342         }
343
344         // no need if server is local and definitely not if this is a demo
345         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
346         {
347                 recursive = thisrecursive;
348                 return;
349         }
350
351         if (readmessages)
352         {
353                 // read messages from server, should just be nops
354                 old = cl_message;
355                 memcpy(olddata, cl_message.data, cl_message.cursize);
356
357                 NetConn_ClientFrame();
358
359                 cl_message = old;
360                 memcpy(cl_message.data, olddata, cl_message.cursize);
361         }
362
363         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364         {
365                 sizebuf_t       msg;
366                 unsigned char           buf[4];
367                 countdownmsg = 5;
368                 // write out a nop
369                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370                 Con_Print("--> client to server keepalive\n");
371                 memset(&msg, 0, sizeof(msg));
372                 msg.data = buf;
373                 msg.maxsize = sizeof(buf);
374                 MSG_WriteChar(&msg, clc_nop);
375                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376         }
377
378         recursive = thisrecursive;
379 }
380
381 void CL_ParseEntityLump(char *entdata)
382 {
383         const char *data;
384         char key[128], value[MAX_INPUTLINE];
385         FOG_clear(); // LordHavoc: no fog until set
386         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
387         R_SetSkyBox(cl.worldmodel->brush.skybox);
388         data = entdata;
389         if (!data)
390                 return;
391         if (!COM_ParseToken_Simple(&data, false, false, true))
392                 return; // error
393         if (com_token[0] != '{')
394                 return; // error
395         while (1)
396         {
397                 if (!COM_ParseToken_Simple(&data, false, false, true))
398                         return; // error
399                 if (com_token[0] == '}')
400                         break; // end of worldspawn
401                 if (com_token[0] == '_')
402                         strlcpy (key, com_token + 1, sizeof (key));
403                 else
404                         strlcpy (key, com_token, sizeof (key));
405                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
406                         key[strlen(key)-1] = 0;
407                 if (!COM_ParseToken_Simple(&data, false, false, true))
408                         return; // error
409                 strlcpy (value, com_token, sizeof (value));
410                 if (!strcmp("sky", key))
411                         R_SetSkyBox(value);
412                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
413                         R_SetSkyBox(value);
414                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
415                         R_SetSkyBox(value);
416                 else if (!strcmp("fog", key))
417                 {
418                         FOG_clear(); // so missing values get good defaults
419                         r_refdef.fog_start = 0;
420                         r_refdef.fog_alpha = 1;
421                         r_refdef.fog_end = 16384;
422                         r_refdef.fog_height = 1<<30;
423                         r_refdef.fog_fadedepth = 128;
424 #if _MSC_VER >= 1400
425 #define sscanf sscanf_s
426 #endif
427                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
428                 }
429                 else if (!strcmp("fog_density", key))
430                         r_refdef.fog_density = atof(value);
431                 else if (!strcmp("fog_red", key))
432                         r_refdef.fog_red = atof(value);
433                 else if (!strcmp("fog_green", key))
434                         r_refdef.fog_green = atof(value);
435                 else if (!strcmp("fog_blue", key))
436                         r_refdef.fog_blue = atof(value);
437                 else if (!strcmp("fog_alpha", key))
438                         r_refdef.fog_alpha = atof(value);
439                 else if (!strcmp("fog_start", key))
440                         r_refdef.fog_start = atof(value);
441                 else if (!strcmp("fog_end", key))
442                         r_refdef.fog_end = atof(value);
443                 else if (!strcmp("fog_height", key))
444                         r_refdef.fog_height = atof(value);
445                 else if (!strcmp("fog_fadedepth", key))
446                         r_refdef.fog_fadedepth = atof(value);
447                 else if (!strcmp("fog_heighttexture", key))
448                 {
449                         FOG_clear(); // so missing values get good defaults
450 #if _MSC_VER >= 1400
451                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
452 #else
453                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
454 #endif
455                         r_refdef.fog_height_texturename[63] = 0;
456                 }
457         }
458 }
459
460 static const vec3_t defaultmins = {-4096, -4096, -4096};
461 static const vec3_t defaultmaxs = {4096, 4096, 4096};
462 static void CL_SetupWorldModel(void)
463 {
464         prvm_prog_t *prog = CLVM_prog;
465         // update the world model
466         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
467         CL_UpdateRenderEntity(&cl.entities[0].render);
468
469         // make sure the cl.worldname and related cvars are set up now that we know the world model name
470         // set up csqc world for collision culling
471         if (cl.worldmodel)
472         {
473                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
474                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
475                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
476                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
477                 Cvar_SetQuick(&cl_worldname, cl.worldname);
478                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
479                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
480                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
481         }
482         else
483         {
484                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
485                 Cvar_SetQuick(&cl_worldnamenoextension, "");
486                 Cvar_SetQuick(&cl_worldbasename, "");
487                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
488         }
489         World_Start(&cl.world);
490
491         // load or reload .loc file for team chat messages
492         CL_Locs_Reload_f();
493
494         // make sure we send enough keepalives
495         CL_KeepaliveMessage(false);
496
497         // reset particles and other per-level things
498         R_Modules_NewMap();
499
500         // make sure we send enough keepalives
501         CL_KeepaliveMessage(false);
502
503         // load the team chat beep if possible
504         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
505
506         // check memory integrity
507         Mem_CheckSentinelsGlobal();
508
509 #ifdef CONFIG_MENU
510         // make menu know
511         MR_NewMap();
512 #endif
513
514         // load the csqc now
515         if (cl.loadcsqc)
516         {
517                 cl.loadcsqc = false;
518
519                 CL_VM_Init();
520         }
521 }
522
523 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
524 {
525         qfile_t *file;
526         char vabuf[1024];
527
528         // see if the file already exists
529         file = FS_OpenVirtualFile(filename, true);
530         if (file)
531         {
532                 FS_Close(file);
533                 return true;
534         }
535
536         // download messages in a demo would be bad
537         if (cls.demorecording)
538         {
539                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
540                 return true;
541         }
542
543         // don't try to download when playing a demo
544         if (!cls.netcon)
545                 return true;
546
547         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
548         Con_Printf("Downloading %s\n", filename);
549
550         if (!cls.qw_downloadmemory)
551         {
552                 cls.qw_downloadmemory = NULL;
553                 cls.qw_downloadmemorycursize = 0;
554                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
555         }
556
557         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
558         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
559
560         cls.qw_downloadnumber++;
561         cls.qw_downloadpercent = 0;
562         cls.qw_downloadmemorycursize = 0;
563
564         return false;
565 }
566
567 static void QW_CL_ProcessUserInfo(int slot);
568 static void QW_CL_RequestNextDownload(void)
569 {
570         int i;
571         char vabuf[1024];
572
573         // clear name of file that just finished
574         cls.qw_downloadname[0] = 0;
575
576         switch (cls.qw_downloadtype)
577         {
578         case dl_single:
579                 break;
580         case dl_skin:
581                 if (cls.qw_downloadnumber == 0)
582                         Con_Printf("Checking skins...\n");
583                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
584                 {
585                         if (!cl.scores[cls.qw_downloadnumber].name[0])
586                                 continue;
587                         // check if we need to download the file, and return if so
588                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
589                                 return;
590                 }
591
592                 cls.qw_downloadtype = dl_none;
593
594                 // load any newly downloaded skins
595                 for (i = 0;i < cl.maxclients;i++)
596                         QW_CL_ProcessUserInfo(i);
597
598                 // if we're still in signon stages, request the next one
599                 if (cls.signon != SIGNONS)
600                 {
601                         cls.signon = SIGNONS-1;
602                         // we'll go to SIGNONS when the first entity update is received
603                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
604                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
605                 }
606                 break;
607         case dl_model:
608                 if (cls.qw_downloadnumber == 0)
609                 {
610                         Con_Printf("Checking models...\n");
611                         cls.qw_downloadnumber = 1;
612                 }
613
614                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
615                 {
616                         // skip submodels
617                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
618                                 continue;
619                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
620                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
621                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
622                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
623                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
624                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
625                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
626                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
627                         // check if we need to download the file, and return if so
628                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
629                                 return;
630                 }
631
632                 cls.qw_downloadtype = dl_none;
633
634                 // touch all of the precached models that are still loaded so we can free
635                 // anything that isn't needed
636                 if (!sv.active)
637                         Mod_ClearUsed();
638                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
639                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
640                 // precache any models used by the client (this also marks them used)
641                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
642                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
643                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
644                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
645
646                 // we purge the models and sounds later in CL_SignonReply
647                 //Mod_PurgeUnused();
648
649                 // now we try to load everything that is new
650
651                 // world model
652                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
653                 if (cl.model_precache[1]->Draw == NULL)
654                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
655
656                 // normal models
657                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
658                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
659                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
660
661                 // check memory integrity
662                 Mem_CheckSentinelsGlobal();
663
664                 // now that we have a world model, set up the world entity, renderer
665                 // modules and csqc
666                 CL_SetupWorldModel();
667
668                 // add pmodel/emodel CRCs to userinfo
669                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
670                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
671
672                 // done checking sounds and models, send a prespawn command now
673                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
674                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
675
676                 if (cls.qw_downloadmemory)
677                 {
678                         Mem_Free(cls.qw_downloadmemory);
679                         cls.qw_downloadmemory = NULL;
680                 }
681
682                 // done loading
683                 cl.loadfinished = true;
684                 break;
685         case dl_sound:
686                 if (cls.qw_downloadnumber == 0)
687                 {
688                         Con_Printf("Checking sounds...\n");
689                         cls.qw_downloadnumber = 1;
690                 }
691
692                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
693                 {
694                         // check if we need to download the file, and return if so
695                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
696                                 return;
697                 }
698
699                 cls.qw_downloadtype = dl_none;
700
701                 // clear sound usage flags for purging of unused sounds
702                 S_ClearUsed();
703
704                 // precache any sounds used by the client
705                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
706                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
707                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
708                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
709                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
710                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
711                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
712
713                 // sounds used by the game
714                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
715                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
716
717                 // we purge the models and sounds later in CL_SignonReply
718                 //S_PurgeUnused();
719
720                 // check memory integrity
721                 Mem_CheckSentinelsGlobal();
722
723                 // done with sound downloads, next we check models
724                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
726                 break;
727         case dl_none:
728         default:
729                 Con_Printf("Unknown download type.\n");
730         }
731 }
732
733 static void QW_CL_ParseDownload(void)
734 {
735         int size = (signed short)MSG_ReadShort(&cl_message);
736         int percent = MSG_ReadByte(&cl_message);
737
738         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
739
740         // skip the download fragment if playing a demo
741         if (!cls.netcon)
742         {
743                 if (size > 0)
744                         cl_message.readcount += size;
745                 return;
746         }
747
748         if (size == -1)
749         {
750                 Con_Printf("File not found.\n");
751                 QW_CL_RequestNextDownload();
752                 return;
753         }
754
755         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
756                 Host_Error("corrupt download message\n");
757
758         // make sure the buffer is big enough to include this new fragment
759         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
760         {
761                 unsigned char *old;
762                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
763                         cls.qw_downloadmemorymaxsize *= 2;
764                 old = cls.qw_downloadmemory;
765                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
766                 if (old)
767                 {
768                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
769                         Mem_Free(old);
770                 }
771         }
772
773         // read the fragment out of the packet
774         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
775         cls.qw_downloadmemorycursize += size;
776         cls.qw_downloadspeedcount += size;
777
778         cls.qw_downloadpercent = percent;
779
780         if (percent != 100)
781         {
782                 // request next fragment
783                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
784                 MSG_WriteString(&cls.netcon->message, "nextdl");
785         }
786         else
787         {
788                 // finished file
789                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
790
791                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
792
793                 cls.qw_downloadpercent = 0;
794
795                 // start downloading the next file (or join the game)
796                 QW_CL_RequestNextDownload();
797         }
798 }
799
800 static void QW_CL_ParseModelList(void)
801 {
802         int n;
803         int nummodels = MSG_ReadByte(&cl_message);
804         char *str;
805         char vabuf[1024];
806
807         // parse model precache list
808         for (;;)
809         {
810                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
811                 if (!str[0])
812                         break;
813                 nummodels++;
814                 if (nummodels==MAX_MODELS)
815                         Host_Error("Server sent too many model precaches");
816                 if (strlen(str) >= MAX_QPATH)
817                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
818                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
819         }
820
821         n = MSG_ReadByte(&cl_message);
822         if (n)
823         {
824                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
825                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
826                 return;
827         }
828
829         cls.signon = 2;
830         cls.qw_downloadnumber = 0;
831         cls.qw_downloadtype = dl_model;
832         QW_CL_RequestNextDownload();
833 }
834
835 static void QW_CL_ParseSoundList(void)
836 {
837         int n;
838         int numsounds = MSG_ReadByte(&cl_message);
839         char *str;
840         char vabuf[1024];
841
842         // parse sound precache list
843         for (;;)
844         {
845                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
846                 if (!str[0])
847                         break;
848                 numsounds++;
849                 if (numsounds==MAX_SOUNDS)
850                         Host_Error("Server sent too many sound precaches");
851                 if (strlen(str) >= MAX_QPATH)
852                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
853                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
854         }
855
856         n = MSG_ReadByte(&cl_message);
857
858         if (n)
859         {
860                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
861                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
862                 return;
863         }
864
865         cls.signon = 2;
866         cls.qw_downloadnumber = 0;
867         cls.qw_downloadtype = dl_sound;
868         QW_CL_RequestNextDownload();
869 }
870
871 static void QW_CL_Skins_f(void)
872 {
873         cls.qw_downloadnumber = 0;
874         cls.qw_downloadtype = dl_skin;
875         QW_CL_RequestNextDownload();
876 }
877
878 static void QW_CL_Changing_f(void)
879 {
880         if (cls.qw_downloadmemory)  // don't change when downloading
881                 return;
882
883         S_StopAllSounds();
884         cl.intermission = 0;
885         cls.signon = 1; // not active anymore, but not disconnected
886         Con_Printf("\nChanging map...\n");
887 }
888
889 void QW_CL_NextUpload(void)
890 {
891         int r, percent, size;
892
893         if (!cls.qw_uploaddata)
894                 return;
895
896         r = cls.qw_uploadsize - cls.qw_uploadpos;
897         if (r > 768)
898                 r = 768;
899         size = min(1, cls.qw_uploadsize);
900         percent = (cls.qw_uploadpos+r)*100/size;
901
902         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
903         MSG_WriteShort(&cls.netcon->message, r);
904         MSG_WriteByte(&cls.netcon->message, percent);
905         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
906
907         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
908
909         cls.qw_uploadpos += r;
910
911         if (cls.qw_uploadpos < cls.qw_uploadsize)
912                 return;
913
914         Con_Printf("Upload completed\n");
915
916         QW_CL_StopUpload();
917 }
918
919 void QW_CL_StartUpload(unsigned char *data, int size)
920 {
921         // do nothing in demos or if not connected
922         if (!cls.netcon)
923                 return;
924
925         // abort existing upload if in progress
926         QW_CL_StopUpload();
927
928         Con_DPrintf("Starting upload of %d bytes...\n", size);
929
930         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
931         memcpy(cls.qw_uploaddata, data, size);
932         cls.qw_uploadsize = size;
933         cls.qw_uploadpos = 0;
934
935         QW_CL_NextUpload();
936 }
937
938 #if 0
939 qboolean QW_CL_IsUploading(void)
940 {
941         return cls.qw_uploaddata != NULL;
942 }
943 #endif
944
945 void QW_CL_StopUpload(void)
946 {
947         if (cls.qw_uploaddata)
948                 Mem_Free(cls.qw_uploaddata);
949         cls.qw_uploaddata = NULL;
950         cls.qw_uploadsize = 0;
951         cls.qw_uploadpos = 0;
952 }
953
954 static void QW_CL_ProcessUserInfo(int slot)
955 {
956         int topcolor, bottomcolor;
957         char temp[2048];
958         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
959         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
960         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
961         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
962         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
963         cl.scores[slot].qw_spectator = temp[0] != 0;
964         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
965         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
966         if (!cl.scores[slot].qw_skin[0])
967                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
968         // TODO: skin cache
969 }
970
971 static void QW_CL_UpdateUserInfo(void)
972 {
973         int slot;
974         slot = MSG_ReadByte(&cl_message);
975         if (slot >= cl.maxclients)
976         {
977                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
978                 MSG_ReadLong(&cl_message);
979                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
980                 return;
981         }
982         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
983         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
984
985         QW_CL_ProcessUserInfo(slot);
986 }
987
988 static void QW_CL_SetInfo(void)
989 {
990         int slot;
991         char key[2048];
992         char value[2048];
993         slot = MSG_ReadByte(&cl_message);
994         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
995         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
996         if (slot >= cl.maxclients)
997         {
998                 Con_Printf("svc_setinfo >= cl.maxclients\n");
999                 return;
1000         }
1001         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1002
1003         QW_CL_ProcessUserInfo(slot);
1004 }
1005
1006 static void QW_CL_ServerInfo(void)
1007 {
1008         char key[2048];
1009         char value[2048];
1010         char temp[32];
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1014         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1015         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1016         cl.qw_teamplay = atoi(temp);
1017 }
1018
1019 static void QW_CL_ParseNails(void)
1020 {
1021         int i, j;
1022         int numnails = MSG_ReadByte(&cl_message);
1023         vec_t *v;
1024         unsigned char bits[6];
1025         for (i = 0;i < numnails;i++)
1026         {
1027                 for (j = 0;j < 6;j++)
1028                         bits[j] = MSG_ReadByte(&cl_message);
1029                 if (cl.qw_num_nails > 255)
1030                         continue;
1031                 v = cl.qw_nails[cl.qw_num_nails++];
1032                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1033                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1034                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1035                 v[3] = -360*(bits[4]>>4)/16;
1036                 v[4] = 360*bits[5]/256;
1037                 v[5] = 0;
1038         }
1039 }
1040
1041 static void CL_UpdateItemsAndWeapon(void)
1042 {
1043         int j;
1044         // check for important changes
1045
1046         // set flash times
1047         if (cl.olditems != cl.stats[STAT_ITEMS])
1048                 for (j = 0;j < 32;j++)
1049                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1050                                 cl.item_gettime[j] = cl.time;
1051         cl.olditems = cl.stats[STAT_ITEMS];
1052
1053         // GAME_NEXUIZ hud needs weapon change time
1054         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1055                 cl.weapontime = cl.time;
1056         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1057 }
1058
1059 #define LOADPROGRESSWEIGHT_SOUND            1.0
1060 #define LOADPROGRESSWEIGHT_MODEL            4.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1062 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1063
1064 static void CL_BeginDownloads(qboolean aborteddownload)
1065 {
1066         char vabuf[1024];
1067         // quakeworld works differently
1068         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1069                 return;
1070
1071         // this would be a good place to do curl downloads
1072         if(Curl_Have_forthismap())
1073         {
1074                 Curl_Register_predownload(); // come back later
1075                 return;
1076         }
1077
1078         // if we got here...
1079         // curl is done, so let's start with the business
1080         if(!cl.loadbegun)
1081                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1082         cl.loadbegun = true;
1083
1084         // if already downloading something from the previous level, don't stop it
1085         if (cls.qw_downloadname[0])
1086                 return;
1087
1088         if (cl.downloadcsqc)
1089         {
1090                 size_t progsize;
1091                 cl.downloadcsqc = false;
1092                 if (cls.netcon
1093                  && !sv.active
1094                  && csqc_progname.string
1095                  && csqc_progname.string[0]
1096                  && csqc_progcrc.integer >= 0
1097                  && cl_serverextension_download.integer
1098                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1099                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1100                 {
1101                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1102                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1103                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1104                         else
1105                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1106                         return;
1107                 }
1108         }
1109
1110         if (cl.loadmodel_current < cl.loadmodel_total)
1111         {
1112                 // loading models
1113                 if(cl.loadmodel_current == 1)
1114                 {
1115                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1116                         SCR_PushLoadingScreen(false, "Loading precached models",
1117                                 (
1118                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1119                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1120                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1121                                 ) / (
1122                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1123                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1124                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1125                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1126                                 )
1127                         );
1128                         SCR_BeginLoadingPlaque(false);
1129                 }
1130                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1131                 {
1132                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1133                                 (
1134                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1135                                 ) / (
1136                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1138                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139                                 )
1140                         );
1141                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1142                         {
1143                                 SCR_PopLoadingScreen(false);
1144                                 if(cl.loadmodel_current == 1)
1145                                 {
1146                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1147                                         SCR_PopLoadingScreen(false);
1148                                 }
1149                                 continue;
1150                         }
1151                         CL_KeepaliveMessage(true);
1152
1153                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1154                         if (sv.active)
1155                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1156                         else
1157                         {
1158                                 if(cl.loadmodel_current == 1)
1159                                 {
1160                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1161                                         Mod_FreeQ3Shaders();
1162                                 }
1163                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1164                         }
1165                         SCR_PopLoadingScreen(false);
1166                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1167                         {
1168                                 // we now have the worldmodel so we can set up the game world
1169                                 SCR_PushLoadingScreen(true, "world model setup",
1170                                         (
1171                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1172                                         ) / (
1173                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1174                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1175                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1176                                         )
1177                                 );
1178                                 CL_SetupWorldModel();
1179                                 SCR_PopLoadingScreen(true);
1180                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1181                                 {
1182                                         cl.loadfinished = true;
1183                                         // now issue the spawn to move on to signon 2 like normal
1184                                         if (cls.netcon)
1185                                                 Cmd_ForwardStringToServer("prespawn");
1186                                 }
1187                         }
1188                 }
1189                 SCR_PopLoadingScreen(false);
1190                 // finished loading models
1191         }
1192
1193         if (cl.loadsound_current < cl.loadsound_total)
1194         {
1195                 // loading sounds
1196                 if(cl.loadsound_current == 1)
1197                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1198                                 (
1199                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1200                                 ) / (
1201                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1202                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1203                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1204                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1205                                 )
1206                         );
1207                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1208                 {
1209                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1210                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1211                         {
1212                                 SCR_PopLoadingScreen(false);
1213                                 continue;
1214                         }
1215                         CL_KeepaliveMessage(true);
1216                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1217                         SCR_PopLoadingScreen(false);
1218                 }
1219                 SCR_PopLoadingScreen(false);
1220                 // finished loading sounds
1221         }
1222
1223         if(IS_NEXUIZ_DERIVED(gamemode))
1224                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1225                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1226                 // of dependencies) anyway, and can mess around with the game directory;
1227                 // until this is fixed, only support pk3 downloads via curl, and turn off
1228                 // individual file downloads other than for CSQC
1229                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1230                 // to dlcache only
1231                 // idea: support download of pk3 files using this protocol later
1232
1233         // note: the reason these loops skip already-loaded things is that it
1234         // enables this command to be issued during the game if desired
1235
1236         if (cl.downloadmodel_current < cl.loadmodel_total)
1237         {
1238                 // loading models
1239
1240                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1241                 {
1242                         if (aborteddownload)
1243                         {
1244
1245                                 if (cl.downloadmodel_current == 1)
1246                                 {
1247                                         // the worldmodel failed, but we need to set up anyway
1248                                         Mod_FreeQ3Shaders();
1249                                         CL_SetupWorldModel();
1250                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1251                                         {
1252                                                 cl.loadfinished = true;
1253                                                 // now issue the spawn to move on to signon 2 like normal
1254                                                 if (cls.netcon)
1255                                                         Cmd_ForwardStringToServer("prespawn");
1256                                         }
1257                                 }
1258                                 aborteddownload = false;
1259                                 continue;
1260                         }
1261                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1262                                 continue;
1263                         CL_KeepaliveMessage(true);
1264                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1265                         {
1266                                 if (cl.downloadmodel_current == 1)
1267                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1268                                 else
1269                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1270                                 // regarding the * check: don't try to download submodels
1271                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1272                                 {
1273                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1274                                         // we'll try loading again when the download finishes
1275                                         return;
1276                                 }
1277                         }
1278
1279                         if(cl.downloadmodel_current == 1)
1280                         {
1281                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1282                                 Mod_FreeQ3Shaders();
1283                         }
1284
1285                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1286                         if (cl.downloadmodel_current == 1)
1287                         {
1288                                 // we now have the worldmodel so we can set up the game world
1289                                 // or maybe we do not have it (cl_serverextension_download 0)
1290                                 // then we need to continue loading ANYWAY!
1291                                 CL_SetupWorldModel();
1292                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1293                                 {
1294                                         cl.loadfinished = true;
1295                                         // now issue the spawn to move on to signon 2 like normal
1296                                         if (cls.netcon)
1297                                                 Cmd_ForwardStringToServer("prespawn");
1298                                 }
1299                         }
1300                 }
1301
1302                 // finished loading models
1303         }
1304
1305         if (cl.downloadsound_current < cl.loadsound_total)
1306         {
1307                 // loading sounds
1308
1309                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1310                 {
1311                         char soundname[MAX_QPATH];
1312                         if (aborteddownload)
1313                         {
1314                                 aborteddownload = false;
1315                                 continue;
1316                         }
1317                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1318                                 continue;
1319                         CL_KeepaliveMessage(true);
1320                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1321                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1322                         {
1323                                 Con_Printf("Sound %s not found\n", soundname);
1324                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1325                                 {
1326                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1327                                         // we'll try loading again when the download finishes
1328                                         return;
1329                                 }
1330                         }
1331                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1332                 }
1333
1334                 // finished loading sounds
1335         }
1336
1337         SCR_PopLoadingScreen(false);
1338
1339         if (!cl.loadfinished)
1340         {
1341                 cl.loadfinished = true;
1342
1343                 // check memory integrity
1344                 Mem_CheckSentinelsGlobal();
1345
1346                 // now issue the spawn to move on to signon 2 like normal
1347                 if (cls.netcon)
1348                         Cmd_ForwardStringToServer("prespawn");
1349         }
1350 }
1351
1352 static void CL_BeginDownloads_f(void)
1353 {
1354         // prevent cl_begindownloads from being issued multiple times in one match
1355         // to prevent accidentally cancelled downloads
1356         if(cl.loadbegun)
1357                 Con_Printf("cl_begindownloads is only valid once per match\n");
1358         else
1359                 CL_BeginDownloads(false);
1360 }
1361
1362 static void CL_StopDownload(int size, int crc)
1363 {
1364         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1365         {
1366                 int existingcrc;
1367                 size_t existingsize;
1368                 const char *extension;
1369
1370                 if(cls.qw_download_deflate)
1371                 {
1372                         unsigned char *out;
1373                         size_t inflated_size;
1374                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1375                         Mem_Free(cls.qw_downloadmemory);
1376                         if(out)
1377                         {
1378                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1379                                 cls.qw_downloadmemory = out;
1380                                 cls.qw_downloadmemorycursize = inflated_size;
1381                         }
1382                         else
1383                         {
1384                                 cls.qw_downloadmemory = NULL;
1385                                 cls.qw_downloadmemorycursize = 0;
1386                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1387                         }
1388                 }
1389
1390                 if(!cls.qw_downloadmemory)
1391                 {
1392                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1393                 }
1394                 else
1395                 {
1396                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1397                         size = cls.qw_downloadmemorycursize;
1398                         // finished file
1399                         // save to disk only if we don't already have it
1400                         // (this is mainly for playing back demos)
1401                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1402                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1403                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1404                         {
1405                                 if ((int)existingsize != size || existingcrc != crc)
1406                                 {
1407                                         // we have a mismatching file, pick another name for it
1408                                         char name[MAX_QPATH*2];
1409                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1410                                         if (!FS_FileExists(name))
1411                                         {
1412                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1413                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1415                                                 {
1416                                                         if(cls.caughtcsprogsdata)
1417                                                                 Mem_Free(cls.caughtcsprogsdata);
1418                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1419                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1420                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1421                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1422                                                 }
1423                                         }
1424                                 }
1425                         }
1426                         else
1427                         {
1428                                 // we either don't have it or have a mismatching file...
1429                                 // so it's time to accept the file
1430                                 // but if we already have a mismatching file we need to rename
1431                                 // this new one, and if we already have this file in renamed form,
1432                                 // we do nothing
1433                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1434                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435                                 extension = FS_FileExtension(cls.qw_downloadname);
1436                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1437                                         FS_Rescan();
1438                         }
1439                 }
1440         }
1441         else if (cls.qw_downloadmemory && size)
1442         {
1443                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1444                 CL_BeginDownloads(true);
1445         }
1446
1447         if (cls.qw_downloadmemory)
1448                 Mem_Free(cls.qw_downloadmemory);
1449         cls.qw_downloadmemory = NULL;
1450         cls.qw_downloadname[0] = 0;
1451         cls.qw_downloadmemorymaxsize = 0;
1452         cls.qw_downloadmemorycursize = 0;
1453         cls.qw_downloadpercent = 0;
1454 }
1455
1456 static void CL_ParseDownload(void)
1457 {
1458         int i, start, size;
1459         static unsigned char data[NET_MAXMESSAGE];
1460         start = MSG_ReadLong(&cl_message);
1461         size = (unsigned short)MSG_ReadShort(&cl_message);
1462
1463         // record the start/size information to ack in the next input packet
1464         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1465         {
1466                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1467                 {
1468                         cls.dp_downloadack[i].start = start;
1469                         cls.dp_downloadack[i].size = size;
1470                         break;
1471                 }
1472         }
1473
1474         MSG_ReadBytes(&cl_message, size, data);
1475
1476         if (!cls.qw_downloadname[0])
1477         {
1478                 if (size > 0)
1479                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1480                 return;
1481         }
1482
1483         if (start + size > cls.qw_downloadmemorymaxsize)
1484                 Host_Error("corrupt download message\n");
1485
1486         // only advance cursize if the data is at the expected position
1487         // (gaps are unacceptable)
1488         memcpy(cls.qw_downloadmemory + start, data, size);
1489         cls.qw_downloadmemorycursize = start + size;
1490         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1491         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1492         cls.qw_downloadspeedcount += size;
1493 }
1494
1495 static void CL_DownloadBegin_f(void)
1496 {
1497         int size = atoi(Cmd_Argv(1));
1498
1499         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1500         {
1501                 Con_Printf("cl_downloadbegin: received bogus information\n");
1502                 CL_StopDownload(0, 0);
1503                 return;
1504         }
1505
1506         if (cls.qw_downloadname[0])
1507                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1508
1509         CL_StopDownload(0, 0);
1510
1511         // we're really beginning a download now, so initialize stuff
1512         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1513         cls.qw_downloadmemorymaxsize = size;
1514         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1515         cls.qw_downloadnumber++;
1516
1517         cls.qw_download_deflate = false;
1518         if(Cmd_Argc() >= 4)
1519         {
1520                 if(!strcmp(Cmd_Argv(3), "deflate"))
1521                         cls.qw_download_deflate = true;
1522                 // check further encodings here
1523         }
1524
1525         Cmd_ForwardStringToServer("sv_startdownload");
1526 }
1527
1528 static void CL_StopDownload_f(void)
1529 {
1530         Curl_CancelAll();
1531         if (cls.qw_downloadname[0])
1532         {
1533                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1534                 CL_StopDownload(0, 0);
1535         }
1536         CL_BeginDownloads(true);
1537 }
1538
1539 static void CL_DownloadFinished_f(void)
1540 {
1541         if (Cmd_Argc() < 3)
1542         {
1543                 Con_Printf("Malformed cl_downloadfinished command\n");
1544                 return;
1545         }
1546         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1547         CL_BeginDownloads(false);
1548 }
1549
1550 static void CL_SendPlayerInfo(void)
1551 {
1552         char vabuf[1024];
1553         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1554         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1555
1556         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1557         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1558
1559         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1560         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1561
1562         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1563         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1564
1565         if (cl_pmodel.integer)
1566         {
1567                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1569         }
1570         if (*cl_playermodel.string)
1571         {
1572                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1574         }
1575         if (*cl_playerskin.string)
1576         {
1577                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1579         }
1580 }
1581
1582 /*
1583 =====================
1584 CL_SignonReply
1585
1586 An svc_signonnum has been received, perform a client side setup
1587 =====================
1588 */
1589 static void CL_SignonReply (void)
1590 {
1591         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1592
1593         switch (cls.signon)
1594         {
1595         case 1:
1596                 if (cls.netcon)
1597                 {
1598                         // send player info before we begin downloads
1599                         // (so that the server can see the player name while downloading)
1600                         CL_SendPlayerInfo();
1601
1602                         // execute cl_begindownloads next frame
1603                         // (after any commands added by svc_stufftext have been executed)
1604                         // when done with downloads the "prespawn" will be sent
1605                         Cbuf_AddText("\ncl_begindownloads\n");
1606
1607                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1609                 }
1610                 else // playing a demo...  make sure loading occurs as soon as possible
1611                         CL_BeginDownloads(false);
1612                 break;
1613
1614         case 2:
1615                 if (cls.netcon)
1616                 {
1617                         // LordHavoc: quake sent the player info here but due to downloads
1618                         // it is sent earlier instead
1619                         // CL_SendPlayerInfo();
1620
1621                         // LordHavoc: changed to begin a loading stage and issue this when done
1622                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1623                         MSG_WriteString (&cls.netcon->message, "spawn");
1624                 }
1625                 break;
1626
1627         case 3:
1628                 if (cls.netcon)
1629                 {
1630                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1631                         MSG_WriteString (&cls.netcon->message, "begin");
1632                 }
1633                 break;
1634
1635         case 4:
1636                 // after the level has been loaded, we shouldn't need the shaders, and
1637                 // if they are needed again they will be automatically loaded...
1638                 // we also don't need the unused models or sounds from the last level
1639                 Mod_FreeQ3Shaders();
1640                 Mod_PurgeUnused();
1641                 S_PurgeUnused();
1642
1643                 Con_ClearNotify();
1644                 if (COM_CheckParm("-profilegameonly"))
1645                         Sys_AllowProfiling(true);
1646                 break;
1647         }
1648 }
1649
1650 /*
1651 ==================
1652 CL_ParseServerInfo
1653 ==================
1654 */
1655 static void CL_ParseServerInfo (void)
1656 {
1657         char *str;
1658         int i;
1659         protocolversion_t protocol;
1660         int nummodels, numsounds;
1661         char vabuf[1024];
1662
1663         // if we start loading a level and a video is still playing, stop it
1664         CL_VideoStop();
1665
1666         Con_DPrint("Serverinfo packet received.\n");
1667         Collision_Cache_Reset(true);
1668
1669         // if server is active, we already began a loading plaque
1670         if (!sv.active)
1671         {
1672                 SCR_BeginLoadingPlaque(false);
1673                 S_StopAllSounds();
1674                 // free q3 shaders so that any newly downloaded shaders will be active
1675                 Mod_FreeQ3Shaders();
1676         }
1677
1678         // check memory integrity
1679         Mem_CheckSentinelsGlobal();
1680
1681         // clear cl_serverextension cvars
1682         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1683
1684 //
1685 // wipe the client_state_t struct
1686 //
1687         CL_ClearState ();
1688
1689 // parse protocol version number
1690         i = MSG_ReadLong(&cl_message);
1691         protocol = Protocol_EnumForNumber(i);
1692         if (protocol == PROTOCOL_UNKNOWN)
1693         {
1694                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1695                 return;
1696         }
1697         // hack for unmarked Nehahra movie demos which had a custom protocol
1698         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1699                 protocol = PROTOCOL_NEHAHRAMOVIE;
1700         cls.protocol = protocol;
1701         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1702
1703         cl.num_entities = 1;
1704
1705         if (protocol == PROTOCOL_QUAKEWORLD)
1706         {
1707                 char gamedir[1][MAX_QPATH];
1708
1709                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1710
1711                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1712                 Con_Printf("server gamedir is %s\n", str);
1713                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1714
1715                 // change gamedir if needed
1716                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1717                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1718
1719                 cl.gametype = GAME_DEATHMATCH;
1720                 cl.maxclients = 32;
1721
1722                 // parse player number
1723                 i = MSG_ReadByte(&cl_message);
1724                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1725                 //cl.qw_spectator = (i & 128) != 0;
1726                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1727                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1728
1729                 // get the full level name
1730                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1732
1733                 // get the movevars that are defined in the qw protocol
1734                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1735                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1736                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1737                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1738                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1739                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1740                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1741                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1742                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1743                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1744
1745                 // other movevars not in the protocol...
1746                 cl.movevars_wallfriction = 0;
1747                 cl.movevars_timescale = 1;
1748                 cl.movevars_jumpvelocity = 270;
1749                 cl.movevars_edgefriction = 1;
1750                 cl.movevars_maxairspeed = 30;
1751                 cl.movevars_stepheight = 18;
1752                 cl.movevars_airaccel_qw = 1;
1753                 cl.movevars_airaccel_sideways_friction = 0;
1754
1755                 // seperate the printfs so the server message can have a color
1756                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1757
1758                 // check memory integrity
1759                 Mem_CheckSentinelsGlobal();
1760
1761                 if (cls.netcon)
1762                 {
1763                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1764                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1765                 }
1766
1767                 cl.loadbegun = false;
1768                 cl.loadfinished = false;
1769
1770                 cls.state = ca_connected;
1771                 cls.signon = 1;
1772
1773                 // note: on QW protocol we can't set up the gameworld until after
1774                 // downloads finish...
1775                 // (we don't even know the name of the map yet)
1776                 // this also means cl_autodemo does not work on QW protocol...
1777
1778                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1779                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1780                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1781                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1782                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1783                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1784
1785                 // check memory integrity
1786                 Mem_CheckSentinelsGlobal();
1787         }
1788         else
1789         {
1790         // parse maxclients
1791                 cl.maxclients = MSG_ReadByte(&cl_message);
1792                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1793                 {
1794                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1795                         return;
1796                 }
1797                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1798
1799         // parse gametype
1800                 cl.gametype = MSG_ReadByte(&cl_message);
1801                 // the original id singleplayer demos are bugged and contain
1802                 // GAME_DEATHMATCH even for singleplayer
1803                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1804                         cl.gametype = GAME_COOP;
1805
1806         // parse signon message
1807                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1808                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1809
1810         // seperate the printfs so the server message can have a color
1811                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1812                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1813
1814                 // check memory integrity
1815                 Mem_CheckSentinelsGlobal();
1816
1817                 // parse model precache list
1818                 for (nummodels=1 ; ; nummodels++)
1819                 {
1820                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1821                         if (!str[0])
1822                                 break;
1823                         if (nummodels==MAX_MODELS)
1824                                 Host_Error ("Server sent too many model precaches");
1825                         if (strlen(str) >= MAX_QPATH)
1826                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1827                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1828                 }
1829                 // parse sound precache list
1830                 for (numsounds=1 ; ; numsounds++)
1831                 {
1832                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1833                         if (!str[0])
1834                                 break;
1835                         if (numsounds==MAX_SOUNDS)
1836                                 Host_Error("Server sent too many sound precaches");
1837                         if (strlen(str) >= MAX_QPATH)
1838                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1839                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1840                 }
1841
1842                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1843                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1844                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1845                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1846                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1847                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1848                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1849                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1850
1851                 // touch all of the precached models that are still loaded so we can free
1852                 // anything that isn't needed
1853                 if (!sv.active)
1854                         Mod_ClearUsed();
1855                 for (i = 1;i < nummodels;i++)
1856                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1857                 // precache any models used by the client (this also marks them used)
1858                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1859                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1860                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1861                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1862
1863                 // we purge the models and sounds later in CL_SignonReply
1864                 //Mod_PurgeUnused();
1865                 //S_PurgeUnused();
1866
1867                 // clear sound usage flags for purging of unused sounds
1868                 S_ClearUsed();
1869
1870                 // precache any sounds used by the client
1871                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1872                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1873                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1874                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1875                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1876                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1877                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1878
1879                 // sounds used by the game
1880                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1881                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1882
1883                 // now we try to load everything that is new
1884                 cl.loadmodel_current = 1;
1885                 cl.downloadmodel_current = 1;
1886                 cl.loadmodel_total = nummodels;
1887                 cl.loadsound_current = 1;
1888                 cl.downloadsound_current = 1;
1889                 cl.loadsound_total = numsounds;
1890                 cl.downloadcsqc = true;
1891                 cl.loadbegun = false;
1892                 cl.loadfinished = false;
1893                 cl.loadcsqc = true;
1894
1895                 // check memory integrity
1896                 Mem_CheckSentinelsGlobal();
1897
1898         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1899                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1900                 {
1901                         char demofile[MAX_OSPATH];
1902
1903                         if (cls.demorecording)
1904                         {
1905                                 // finish the previous level's demo file
1906                                 CL_Stop_f();
1907                         }
1908
1909                         // start a new demo file
1910                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1911
1912                         Con_Printf ("Auto-recording to %s.\n", demofile);
1913
1914                         // Reset bit 0 for every new demo
1915                         Cvar_SetValueQuick(&cl_autodemo_delete,
1916                                 (cl_autodemo_delete.integer & ~0x1)
1917                                 |
1918                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1919                         );
1920
1921                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1922                         if (cls.demofile)
1923                         {
1924                                 cls.forcetrack = -1;
1925                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1926                                 cls.demorecording = true;
1927                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1928                                 cls.demo_lastcsprogssize = -1;
1929                                 cls.demo_lastcsprogscrc = -1;
1930                         }
1931                         else
1932                                 Con_Print ("ERROR: couldn't open.\n");
1933                 }
1934         }
1935         cl.islocalgame = NetConn_IsLocalGame();
1936 }
1937
1938 void CL_ValidateState(entity_state_t *s)
1939 {
1940         dp_model_t *model;
1941
1942         if (!s->active)
1943                 return;
1944
1945         if (s->modelindex >= MAX_MODELS)
1946                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1947
1948         // these warnings are only warnings, no corrections are made to the state
1949         // because states are often copied for decoding, which otherwise would
1950         // propogate some of the corrections accidentally
1951         // (this used to happen, sometimes affecting skin and frame)
1952
1953         // colormap is client index + 1
1954         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1955                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1956
1957         if (developer_extra.integer)
1958         {
1959                 model = CL_GetModelByIndex(s->modelindex);
1960                 if (model && model->type && s->frame >= model->numframes)
1961                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1962                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1963                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1964         }
1965 }
1966
1967 void CL_MoveLerpEntityStates(entity_t *ent)
1968 {
1969         float odelta[3], adelta[3];
1970         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1971         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1972         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1973         {
1974                 // reset all persistent stuff if this is a new entity
1975                 ent->persistent.lerpdeltatime = 0;
1976                 ent->persistent.lerpstarttime = cl.mtime[1];
1977                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1978                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1979                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1980                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1981                 // reset animation interpolation as well
1982                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1983                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1984                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1985                 ent->render.shadertime = cl.time;
1986                 // reset various persistent stuff
1987                 ent->persistent.muzzleflash = 0;
1988                 ent->persistent.trail_allowed = false;
1989         }
1990         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1991         {
1992                 // don't interpolate the move
1993                 ent->persistent.lerpdeltatime = 0;
1994                 ent->persistent.lerpstarttime = cl.mtime[1];
1995                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1996                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1997                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1998                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1999                 ent->persistent.trail_allowed = false;
2000
2001                 // if(ent->state_current.frame != ent->state_previous.frame)
2002                 // do this even if we did change the frame
2003                 // teleport bit is only used if an animation restart, or a jump, is necessary
2004                 // so it should be always harmless to do this
2005                 {
2006                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2007                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2008                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2009                 }
2010
2011                 // note that this case must do everything the following case does too
2012         }
2013         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2014         {
2015                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2016                 ent->render.framegroupblend[1].lerp = 1;
2017                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2018                 ent->render.framegroupblend[0].start = cl.time;
2019                 ent->render.framegroupblend[0].lerp = 0;
2020         }
2021         else if (DotProduct(odelta, odelta) > 1000*1000
2022                 || (cl.fixangle[0] && !cl.fixangle[1])
2023                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2024                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2025         {
2026                 // don't interpolate the move
2027                 // (the fixangle[] check detects teleports, but not constant fixangles
2028                 //  such as when spectating)
2029                 ent->persistent.lerpdeltatime = 0;
2030                 ent->persistent.lerpstarttime = cl.mtime[1];
2031                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2032                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2033                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2034                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2035                 ent->persistent.trail_allowed = false;
2036         }
2037         else if (ent->state_current.flags & RENDER_STEP)
2038         {
2039                 // monster interpolation
2040                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2041                 {
2042                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2043                         ent->persistent.lerpstarttime = cl.mtime[1];
2044                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2045                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2046                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2047                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2048                 }
2049         }
2050         else
2051         {
2052                 // not a monster
2053                 ent->persistent.lerpstarttime = ent->state_previous.time;
2054                 // no lerp if it's singleplayer
2055                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2056                         ent->persistent.lerpdeltatime = 0;
2057                 else
2058                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2059                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2060                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2061                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2062                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2063         }
2064         // trigger muzzleflash effect if necessary
2065         if (ent->state_current.effects & EF_MUZZLEFLASH)
2066                 ent->persistent.muzzleflash = 1;
2067
2068         // restart animation bit
2069         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2070         {
2071                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2072                 ent->render.framegroupblend[1].lerp = 1;
2073                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2074                 ent->render.framegroupblend[0].start = cl.time;
2075                 ent->render.framegroupblend[0].lerp = 0;
2076         }
2077 }
2078
2079 /*
2080 ==================
2081 CL_ParseBaseline
2082 ==================
2083 */
2084 static void CL_ParseBaseline (entity_t *ent, int large)
2085 {
2086         int i;
2087
2088         ent->state_baseline = defaultstate;
2089         // FIXME: set ent->state_baseline.number?
2090         ent->state_baseline.active = true;
2091         if (large)
2092         {
2093                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2094                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2095         }
2096         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2097         {
2098                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2099                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2100         }
2101         else
2102         {
2103                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2104                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2105         }
2106         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2107         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2108         for (i = 0;i < 3;i++)
2109         {
2110                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2111                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2112         }
2113         ent->state_previous = ent->state_current = ent->state_baseline;
2114 }
2115
2116
2117 /*
2118 ==================
2119 CL_ParseClientdata
2120
2121 Server information pertaining to this client only
2122 ==================
2123 */
2124 static void CL_ParseClientdata (void)
2125 {
2126         int i, bits;
2127
2128         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2129         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2130         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2131         cl.mviewzoom[1] = cl.mviewzoom[0];
2132
2133         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2134         {
2135                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2136                 cl.stats[STAT_ITEMS] = 0;
2137                 cl.stats[STAT_VIEWZOOM] = 255;
2138         }
2139         cl.idealpitch = 0;
2140         cl.mpunchangle[0][0] = 0;
2141         cl.mpunchangle[0][1] = 0;
2142         cl.mpunchangle[0][2] = 0;
2143         cl.mpunchvector[0][0] = 0;
2144         cl.mpunchvector[0][1] = 0;
2145         cl.mpunchvector[0][2] = 0;
2146         cl.mvelocity[0][0] = 0;
2147         cl.mvelocity[0][1] = 0;
2148         cl.mvelocity[0][2] = 0;
2149         cl.mviewzoom[0] = 1;
2150
2151         bits = (unsigned short) MSG_ReadShort(&cl_message);
2152         if (bits & SU_EXTEND1)
2153                 bits |= (MSG_ReadByte(&cl_message) << 16);
2154         if (bits & SU_EXTEND2)
2155                 bits |= (MSG_ReadByte(&cl_message) << 24);
2156
2157         if (bits & SU_VIEWHEIGHT)
2158                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2159
2160         if (bits & SU_IDEALPITCH)
2161                 cl.idealpitch = MSG_ReadChar(&cl_message);
2162
2163         for (i = 0;i < 3;i++)
2164         {
2165                 if (bits & (SU_PUNCH1<<i) )
2166                 {
2167                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2168                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2169                         else
2170                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2171                 }
2172                 if (bits & (SU_PUNCHVEC1<<i))
2173                 {
2174                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2175                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2176                         else
2177                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2178                 }
2179                 if (bits & (SU_VELOCITY1<<i) )
2180                 {
2181                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2182                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2183                         else
2184                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2185                 }
2186         }
2187
2188         // LordHavoc: hipnotic demos don't have this bit set but should
2189         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2190                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2191
2192         cl.onground = (bits & SU_ONGROUND) != 0;
2193         cl.inwater = (bits & SU_INWATER) != 0;
2194
2195         if (cls.protocol == PROTOCOL_DARKPLACES5)
2196         {
2197                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2198                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2199                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2200                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2201                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2202                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2203                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2204                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2205                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2206                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2207         }
2208         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2209         {
2210                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2211                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2212                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2213                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2214                 else
2215                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2216                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2217                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2218                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2219                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2220                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2221                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2222                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2223                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2224                 else
2225                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2226         }
2227
2228         if (bits & SU_VIEWZOOM)
2229         {
2230                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2231                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2232                 else
2233                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2234         }
2235
2236         // viewzoom interpolation
2237         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2238 }
2239
2240 /*
2241 =====================
2242 CL_ParseStatic
2243 =====================
2244 */
2245 static void CL_ParseStatic (int large)
2246 {
2247         entity_t *ent;
2248
2249         if (cl.num_static_entities >= cl.max_static_entities)
2250                 Host_Error ("Too many static entities");
2251         ent = &cl.static_entities[cl.num_static_entities++];
2252         CL_ParseBaseline (ent, large);
2253
2254         if (ent->state_baseline.modelindex == 0)
2255         {
2256                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2257                 cl.num_static_entities--;
2258                 // This is definitely a cheesy way to conserve resources...
2259                 return;
2260         }
2261
2262 // copy it to the current state
2263         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2264         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2265         ent->render.framegroupblend[0].lerp = 1;
2266         // make torchs play out of sync
2267         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2268         ent->render.skinnum = ent->state_baseline.skin;
2269         ent->render.effects = ent->state_baseline.effects;
2270         ent->render.alpha = 1;
2271
2272         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2273         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2274
2275         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2276         ent->render.allowdecals = true;
2277         CL_UpdateRenderEntity(&ent->render);
2278 }
2279
2280 /*
2281 ===================
2282 CL_ParseStaticSound
2283 ===================
2284 */
2285 static void CL_ParseStaticSound (int large)
2286 {
2287         vec3_t          org;
2288         int                     sound_num, vol, atten;
2289
2290         MSG_ReadVector(&cl_message, org, cls.protocol);
2291         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2292                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2293         else
2294                 sound_num = MSG_ReadByte(&cl_message);
2295         vol = MSG_ReadByte(&cl_message);
2296         atten = MSG_ReadByte(&cl_message);
2297
2298         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2299 }
2300
2301 static void CL_ParseEffect (void)
2302 {
2303         vec3_t          org;
2304         int                     modelindex, startframe, framecount, framerate;
2305
2306         MSG_ReadVector(&cl_message, org, cls.protocol);
2307         modelindex = MSG_ReadByte(&cl_message);
2308         startframe = MSG_ReadByte(&cl_message);
2309         framecount = MSG_ReadByte(&cl_message);
2310         framerate = MSG_ReadByte(&cl_message);
2311
2312         CL_Effect(org, modelindex, startframe, framecount, framerate);
2313 }
2314
2315 static void CL_ParseEffect2 (void)
2316 {
2317         vec3_t          org;
2318         int                     modelindex, startframe, framecount, framerate;
2319
2320         MSG_ReadVector(&cl_message, org, cls.protocol);
2321         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2322         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2323         framecount = MSG_ReadByte(&cl_message);
2324         framerate = MSG_ReadByte(&cl_message);
2325
2326         CL_Effect(org, modelindex, startframe, framecount, framerate);
2327 }
2328
2329 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2330 {
2331         int i;
2332         beam_t *b = NULL;
2333
2334         if (ent >= MAX_EDICTS)
2335         {
2336                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2337                 ent = 0;
2338         }
2339
2340         if (ent >= cl.max_entities)
2341                 CL_ExpandEntities(ent);
2342
2343         // override any beam with the same entity
2344         i = cl.max_beams;
2345         if (ent)
2346                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2347                         if (b->entity == ent)
2348                                 break;
2349         // if the entity was not found then just replace an unused beam
2350         if (i == cl.max_beams)
2351                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2352                         if (!b->model)
2353                                 break;
2354         if (i < cl.max_beams)
2355         {
2356                 cl.num_beams = max(cl.num_beams, i + 1);
2357                 b->entity = ent;
2358                 b->lightning = lightning;
2359                 b->model = m;
2360                 b->endtime = cl.mtime[0] + 0.2;
2361                 VectorCopy (start, b->start);
2362                 VectorCopy (end, b->end);
2363         }
2364         else
2365                 Con_Print("beam list overflow!\n");
2366 }
2367
2368 static void CL_ParseBeam (dp_model_t *m, int lightning)
2369 {
2370         int ent;
2371         vec3_t start, end;
2372
2373         ent = (unsigned short) MSG_ReadShort(&cl_message);
2374         MSG_ReadVector(&cl_message, start, cls.protocol);
2375         MSG_ReadVector(&cl_message, end, cls.protocol);
2376
2377         if (ent >= MAX_EDICTS)
2378         {
2379                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2380                 ent = 0;
2381         }
2382
2383         CL_NewBeam(ent, start, end, m, lightning);
2384 }
2385
2386 static void CL_ParseTempEntity(void)
2387 {
2388         int type;
2389         vec3_t pos, pos2;
2390         vec3_t vel1, vel2;
2391         vec3_t dir;
2392         vec3_t color;
2393         int rnd;
2394         int colorStart, colorLength, count;
2395         float velspeed, radius;
2396         unsigned char *tempcolor;
2397         matrix4x4_t tempmatrix;
2398
2399         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2400         {
2401                 type = MSG_ReadByte(&cl_message);
2402                 switch (type)
2403                 {
2404                 case QW_TE_WIZSPIKE:
2405                         // spike hitting wall
2406                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2407                         CL_FindNonSolidLocation(pos, pos, 4);
2408                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2410                         break;
2411
2412                 case QW_TE_KNIGHTSPIKE:
2413                         // spike hitting wall
2414                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2415                         CL_FindNonSolidLocation(pos, pos, 4);
2416                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2418                         break;
2419
2420                 case QW_TE_SPIKE:
2421                         // spike hitting wall
2422                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2423                         CL_FindNonSolidLocation(pos, pos, 4);
2424                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2425                         if (rand() % 5)
2426                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2427                         else
2428                         {
2429                                 rnd = rand() & 3;
2430                                 if (rnd == 1)
2431                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2432                                 else if (rnd == 2)
2433                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2434                                 else
2435                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2436                         }
2437                         break;
2438                 case QW_TE_SUPERSPIKE:
2439                         // super spike hitting wall
2440                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2441                         CL_FindNonSolidLocation(pos, pos, 4);
2442                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443                         if (rand() % 5)
2444                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2445                         else
2446                         {
2447                                 rnd = rand() & 3;
2448                                 if (rnd == 1)
2449                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2450                                 else if (rnd == 2)
2451                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2452                                 else
2453                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2454                         }
2455                         break;
2456
2457                 case QW_TE_EXPLOSION:
2458                         // rocket explosion
2459                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2460                         CL_FindNonSolidLocation(pos, pos, 10);
2461                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2462                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2463                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2464                         break;
2465
2466                 case QW_TE_TAREXPLOSION:
2467                         // tarbaby explosion
2468                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2469                         CL_FindNonSolidLocation(pos, pos, 10);
2470                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2471                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2472                         break;
2473
2474                 case QW_TE_LIGHTNING1:
2475                         // lightning bolts
2476                         CL_ParseBeam(cl.model_bolt, true);
2477                         break;
2478
2479                 case QW_TE_LIGHTNING2:
2480                         // lightning bolts
2481                         CL_ParseBeam(cl.model_bolt2, true);
2482                         break;
2483
2484                 case QW_TE_LIGHTNING3:
2485                         // lightning bolts
2486                         CL_ParseBeam(cl.model_bolt3, false);
2487                         break;
2488
2489                 case QW_TE_LAVASPLASH:
2490                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2491                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492                         break;
2493
2494                 case QW_TE_TELEPORT:
2495                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2496                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497                         break;
2498
2499                 case QW_TE_GUNSHOT:
2500                         // bullet hitting wall
2501                         radius = MSG_ReadByte(&cl_message);
2502                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2503                         CL_FindNonSolidLocation(pos, pos, 4);
2504                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2505                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2506                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2507                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2508                         {
2509                                 if (rand() % 5)
2510                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2511                                 else
2512                                 {
2513                                         rnd = rand() & 3;
2514                                         if (rnd == 1)
2515                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2516                                         else if (rnd == 2)
2517                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2518                                         else
2519                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2520                                 }
2521                         }
2522                         break;
2523
2524                 case QW_TE_BLOOD:
2525                         count = MSG_ReadByte(&cl_message);
2526                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2527                         CL_FindNonSolidLocation(pos, pos, 4);
2528                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529                         break;
2530
2531                 case QW_TE_LIGHTNINGBLOOD:
2532                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2533                         CL_FindNonSolidLocation(pos, pos, 4);
2534                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535                         break;
2536
2537                 default:
2538                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2539                 }
2540         }
2541         else
2542         {
2543                 type = MSG_ReadByte(&cl_message);
2544                 switch (type)
2545                 {
2546                 case TE_WIZSPIKE:
2547                         // spike hitting wall
2548                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 4);
2550                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2552                         break;
2553
2554                 case TE_KNIGHTSPIKE:
2555                         // spike hitting wall
2556                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2557                         CL_FindNonSolidLocation(pos, pos, 4);
2558                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2560                         break;
2561
2562                 case TE_SPIKE:
2563                         // spike hitting wall
2564                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2565                         CL_FindNonSolidLocation(pos, pos, 4);
2566                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2567                         if (rand() % 5)
2568                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2569                         else
2570                         {
2571                                 rnd = rand() & 3;
2572                                 if (rnd == 1)
2573                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2574                                 else if (rnd == 2)
2575                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2576                                 else
2577                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2578                         }
2579                         break;
2580                 case TE_SPIKEQUAD:
2581                         // quad spike hitting wall
2582                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2583                         CL_FindNonSolidLocation(pos, pos, 4);
2584                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585                         if (rand() % 5)
2586                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2587                         else
2588                         {
2589                                 rnd = rand() & 3;
2590                                 if (rnd == 1)
2591                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2592                                 else if (rnd == 2)
2593                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2594                                 else
2595                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2596                         }
2597                         break;
2598                 case TE_SUPERSPIKE:
2599                         // super spike hitting wall
2600                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2601                         CL_FindNonSolidLocation(pos, pos, 4);
2602                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2603                         if (rand() % 5)
2604                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2605                         else
2606                         {
2607                                 rnd = rand() & 3;
2608                                 if (rnd == 1)
2609                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2610                                 else if (rnd == 2)
2611                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2612                                 else
2613                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2614                         }
2615                         break;
2616                 case TE_SUPERSPIKEQUAD:
2617                         // quad super spike hitting wall
2618                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2619                         CL_FindNonSolidLocation(pos, pos, 4);
2620                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2621                         if (rand() % 5)
2622                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2623                         else
2624                         {
2625                                 rnd = rand() & 3;
2626                                 if (rnd == 1)
2627                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2628                                 else if (rnd == 2)
2629                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2630                                 else
2631                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2632                         }
2633                         break;
2634                         // LordHavoc: added for improved blood splatters
2635                 case TE_BLOOD:
2636                         // blood puff
2637                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2638                         CL_FindNonSolidLocation(pos, pos, 4);
2639                         dir[0] = MSG_ReadChar(&cl_message);
2640                         dir[1] = MSG_ReadChar(&cl_message);
2641                         dir[2] = MSG_ReadChar(&cl_message);
2642                         count = MSG_ReadByte(&cl_message);
2643                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2644                         break;
2645                 case TE_SPARK:
2646                         // spark shower
2647                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2648                         CL_FindNonSolidLocation(pos, pos, 4);
2649                         dir[0] = MSG_ReadChar(&cl_message);
2650                         dir[1] = MSG_ReadChar(&cl_message);
2651                         dir[2] = MSG_ReadChar(&cl_message);
2652                         count = MSG_ReadByte(&cl_message);
2653                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2654                         break;
2655                 case TE_PLASMABURN:
2656                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2657                         CL_FindNonSolidLocation(pos, pos, 4);
2658                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2659                         break;
2660                         // LordHavoc: added for improved gore
2661                 case TE_BLOODSHOWER:
2662                         // vaporized body
2663                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2664                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2665                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2666                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2667                         vel1[0] = -velspeed;
2668                         vel1[1] = -velspeed;
2669                         vel1[2] = -velspeed;
2670                         vel2[0] = velspeed;
2671                         vel2[1] = velspeed;
2672                         vel2[2] = velspeed;
2673                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2674                         break;
2675
2676                 case TE_PARTICLECUBE:
2677                         // general purpose particle effect
2678                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2679                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2680                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2681                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2682                         colorStart = MSG_ReadByte(&cl_message); // color
2683                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2684                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2685                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2686                         break;
2687
2688                 case TE_PARTICLERAIN:
2689                         // general purpose particle effect
2690                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2691                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2692                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2693                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2694                         colorStart = MSG_ReadByte(&cl_message); // color
2695                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2696                         break;
2697
2698                 case TE_PARTICLESNOW:
2699                         // general purpose particle effect
2700                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2701                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2702                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2703                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2704                         colorStart = MSG_ReadByte(&cl_message); // color
2705                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2706                         break;
2707
2708                 case TE_GUNSHOT:
2709                         // bullet hitting wall
2710                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2711                         CL_FindNonSolidLocation(pos, pos, 4);
2712                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2713                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2714                         {
2715                                 if (rand() % 5)
2716                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2717                                 else
2718                                 {
2719                                         rnd = rand() & 3;
2720                                         if (rnd == 1)
2721                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2722                                         else if (rnd == 2)
2723                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2724                                         else
2725                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2726                                 }
2727                         }
2728                         break;
2729
2730                 case TE_GUNSHOTQUAD:
2731                         // quad bullet hitting wall
2732                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2733                         CL_FindNonSolidLocation(pos, pos, 4);
2734                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2736                         {
2737                                 if (rand() % 5)
2738                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2739                                 else
2740                                 {
2741                                         rnd = rand() & 3;
2742                                         if (rnd == 1)
2743                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2744                                         else if (rnd == 2)
2745                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2746                                         else
2747                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2748                                 }
2749                         }
2750                         break;
2751
2752                 case TE_EXPLOSION:
2753                         // rocket explosion
2754                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2755                         CL_FindNonSolidLocation(pos, pos, 10);
2756                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2758                         break;
2759
2760                 case TE_EXPLOSIONQUAD:
2761                         // quad rocket explosion
2762                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2763                         CL_FindNonSolidLocation(pos, pos, 10);
2764                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2765                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2766                         break;
2767
2768                 case TE_EXPLOSION3:
2769                         // Nehahra movie colored lighting explosion
2770                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2771                         CL_FindNonSolidLocation(pos, pos, 10);
2772                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2773                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2774                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2775                         CL_ParticleExplosion(pos);
2776                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2777                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2778                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2779                         break;
2780
2781                 case TE_EXPLOSIONRGB:
2782                         // colored lighting explosion
2783                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2784                         CL_FindNonSolidLocation(pos, pos, 10);
2785                         CL_ParticleExplosion(pos);
2786                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2787                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2788                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2789                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2790                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2791                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2792                         break;
2793
2794                 case TE_TAREXPLOSION:
2795                         // tarbaby explosion
2796                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2797                         CL_FindNonSolidLocation(pos, pos, 10);
2798                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2799                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2800                         break;
2801
2802                 case TE_SMALLFLASH:
2803                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2804                         CL_FindNonSolidLocation(pos, pos, 10);
2805                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2806                         break;
2807
2808                 case TE_CUSTOMFLASH:
2809                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2810                         CL_FindNonSolidLocation(pos, pos, 4);
2811                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2812                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2813                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2816                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2817                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2818                         break;
2819
2820                 case TE_FLAMEJET:
2821                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2822                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2823                         count = MSG_ReadByte(&cl_message);
2824                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2825                         break;
2826
2827                 case TE_LIGHTNING1:
2828                         // lightning bolts
2829                         CL_ParseBeam(cl.model_bolt, true);
2830                         break;
2831
2832                 case TE_LIGHTNING2:
2833                         // lightning bolts
2834                         CL_ParseBeam(cl.model_bolt2, true);
2835                         break;
2836
2837                 case TE_LIGHTNING3:
2838                         // lightning bolts
2839                         CL_ParseBeam(cl.model_bolt3, false);
2840                         break;
2841
2842         // PGM 01/21/97
2843                 case TE_BEAM:
2844                         // grappling hook beam
2845                         CL_ParseBeam(cl.model_beam, false);
2846                         break;
2847         // PGM 01/21/97
2848
2849         // LordHavoc: for compatibility with the Nehahra movie...
2850                 case TE_LIGHTNING4NEH:
2851                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2852                         break;
2853
2854                 case TE_LAVASPLASH:
2855                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2856                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2857                         break;
2858
2859                 case TE_TELEPORT:
2860                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2861                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2862                         break;
2863
2864                 case TE_EXPLOSION2:
2865                         // color mapped explosion
2866                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2867                         CL_FindNonSolidLocation(pos, pos, 10);
2868                         colorStart = MSG_ReadByte(&cl_message);
2869                         colorLength = MSG_ReadByte(&cl_message);
2870                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2871                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2872                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2873                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2874                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2875                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2876                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2877                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2878                         break;
2879
2880                 case TE_TEI_G3:
2881                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2882                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2883                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2884                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2885                         break;
2886
2887                 case TE_TEI_SMOKE:
2888                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2889                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2890                         count = MSG_ReadByte(&cl_message);
2891                         CL_FindNonSolidLocation(pos, pos, 4);
2892                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2893                         break;
2894
2895                 case TE_TEI_BIGEXPLOSION:
2896                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2897                         CL_FindNonSolidLocation(pos, pos, 10);
2898                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2899                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2900                         break;
2901
2902                 case TE_TEI_PLASMAHIT:
2903                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2904                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2905                         count = MSG_ReadByte(&cl_message);
2906                         CL_FindNonSolidLocation(pos, pos, 5);
2907                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2908                         break;
2909
2910                 default:
2911                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2912                 }
2913         }
2914 }
2915
2916 static void CL_ParseTrailParticles(void)
2917 {
2918         int entityindex;
2919         int effectindex;
2920         vec3_t start, end;
2921         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2922         if (entityindex >= MAX_EDICTS)
2923                 entityindex = 0;
2924         if (entityindex >= cl.max_entities)
2925                 CL_ExpandEntities(entityindex);
2926         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2927         MSG_ReadVector(&cl_message, start, cls.protocol);
2928         MSG_ReadVector(&cl_message, end, cls.protocol);
2929         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2930 }
2931
2932 static void CL_ParsePointParticles(void)
2933 {
2934         int effectindex, count;
2935         vec3_t origin, velocity;
2936         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2937         MSG_ReadVector(&cl_message, origin, cls.protocol);
2938         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2939         count = (unsigned short)MSG_ReadShort(&cl_message);
2940         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2941 }
2942
2943 static void CL_ParsePointParticles1(void)
2944 {
2945         int effectindex;
2946         vec3_t origin;
2947         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2948         MSG_ReadVector(&cl_message, origin, cls.protocol);
2949         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2950 }
2951
2952 typedef struct cl_iplog_item_s
2953 {
2954         char *address;
2955         char *name;
2956 }
2957 cl_iplog_item_t;
2958
2959 static qboolean cl_iplog_loaded = false;
2960 static int cl_iplog_numitems = 0;
2961 static int cl_iplog_maxitems = 0;
2962 static cl_iplog_item_t *cl_iplog_items;
2963
2964 static void CL_IPLog_Load(void);
2965 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2966 {
2967         int i;
2968         size_t sz_name, sz_address;
2969         if (!address || !address[0] || !name || !name[0])
2970                 return;
2971         if (!cl_iplog_loaded)
2972                 CL_IPLog_Load();
2973         if (developer_extra.integer)
2974                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2975         // see if it already exists
2976         if (checkexisting)
2977         {
2978                 for (i = 0;i < cl_iplog_numitems;i++)
2979                 {
2980                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2981                         {
2982                                 if (developer_extra.integer)
2983                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2984                                 return;
2985                         }
2986                 }
2987         }
2988         // it does not already exist in the iplog, so add it
2989         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2990         {
2991                 cl_iplog_item_t *olditems = cl_iplog_items;
2992                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2993                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2994                 if (olditems)
2995                 {
2996                         if (cl_iplog_numitems)
2997                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2998                         Mem_Free(olditems);
2999                 }
3000         }
3001         sz_address = strlen(address) + 1;
3002         sz_name = strlen(name) + 1;
3003         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3004         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3005         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3006         // TODO: maybe it would be better to strip weird characters from name when
3007         // copying it here rather than using a straight strcpy?
3008         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3009         cl_iplog_numitems++;
3010         if (addtofile)
3011         {
3012                 // add it to the iplog.txt file
3013                 // TODO: this ought to open the one in the userpath version of the base
3014                 // gamedir, not the current gamedir
3015 // not necessary for mobile
3016 #ifndef DP_MOBILETOUCH
3017                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3018                 if (developer_extra.integer)
3019                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3020 #endif
3021         }
3022 }
3023
3024 static void CL_IPLog_Load(void)
3025 {
3026         int i, len, linenumber;
3027         char *text, *textend;
3028         unsigned char *filedata;
3029         fs_offset_t filesize;
3030         char line[MAX_INPUTLINE];
3031         char address[MAX_INPUTLINE];
3032         cl_iplog_loaded = true;
3033         // TODO: this ought to open the one in the userpath version of the base
3034         // gamedir, not the current gamedir
3035 // not necessary for mobile
3036 #ifndef DP_MOBILETOUCH
3037         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3038 #else
3039         filedata = NULL;
3040 #endif
3041         if (!filedata)
3042                 return;
3043         text = (char *)filedata;
3044         textend = text + filesize;
3045         for (linenumber = 1;text < textend;linenumber++)
3046         {
3047                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3048                         if (len < (int)sizeof(line) - 1)
3049                                 line[len++] = *text;
3050                 line[len] = 0;
3051                 if (text < textend && *text == '\r' && text[1] == '\n')
3052                         text++;
3053                 if (text < textend && *text == '\n')
3054                         text++;
3055                 if (line[0] == '/' && line[1] == '/')
3056                         continue; // skip comments if anyone happens to add them
3057                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3058                         address[i] = line[i];
3059                 address[i] = 0;
3060                 // skip exactly one space character
3061                 i++;
3062                 // address contains the address with termination,
3063                 // line + i contains the name with termination
3064                 if (address[0] && line[i])
3065                         CL_IPLog_Add(address, line + i, false, false);
3066                 else
3067                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3068         }
3069 }
3070
3071 static void CL_IPLog_List_f(void)
3072 {
3073         int i, j;
3074         const char *addressprefix;
3075         if (Cmd_Argc() > 2)
3076         {
3077                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3078                 return;
3079         }
3080         addressprefix = "";
3081         if (Cmd_Argc() >= 2)
3082                 addressprefix = Cmd_Argv(1);
3083         if (!cl_iplog_loaded)
3084                 CL_IPLog_Load();
3085         if (addressprefix && addressprefix[0])
3086                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3087         else
3088                 Con_Printf("Listing all iplog entries\n");
3089         Con_Printf("address         name\n");
3090         for (i = 0;i < cl_iplog_numitems;i++)
3091         {
3092                 if (addressprefix && addressprefix[0])
3093                 {
3094                         for (j = 0;addressprefix[j];j++)
3095                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3096                                         break;
3097                         // if this address does not begin with the addressprefix string
3098                         // simply omit it from the output
3099                         if (addressprefix[j])
3100                                 continue;
3101                 }
3102                 // if name is less than 15 characters, left justify it and pad
3103                 // if name is more than 15 characters, print all of it, not worrying
3104                 // about the fact it will misalign the columns
3105                 if (strlen(cl_iplog_items[i].address) < 15)
3106                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3107                 else
3108                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3109         }
3110 }
3111
3112 // look for anything interesting like player IP addresses or ping reports
3113 static qboolean CL_ExaminePrintString(const char *text)
3114 {
3115         int len;
3116         const char *t;
3117         char temp[MAX_INPUTLINE];
3118         if (!strcmp(text, "Client ping times:\n"))
3119         {
3120                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3121                 // hide ping reports in demos
3122                 if (cls.demoplayback)
3123                         cl.parsingtextexpectingpingforscores = 1;
3124                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3125                         ;
3126                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3127                 {
3128                         Con_Printf("ping reply but empty scoreboard?!?\n");
3129                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3130                         cl.parsingtextexpectingpingforscores = 0;
3131                 }
3132                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3133                 return !cl.parsingtextexpectingpingforscores;
3134         }
3135         if (!strncmp(text, "host:    ", 9))
3136         {
3137                 // cl.parsingtextexpectingpingforscores = false; // really?
3138                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3139                 cl.parsingtextplayerindex = 0;
3140                 return true;
3141         }
3142         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3143         {
3144                 // if anything goes wrong, we'll assume this is not a ping report
3145                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3146                 cl.parsingtextexpectingpingforscores = 0;
3147                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3148                 t = text;
3149                 while (*t == ' ')
3150                         t++;
3151                 if ((*t >= '0' && *t <= '9') || *t == '-')
3152                 {
3153                         int ping = atoi(t);
3154                         while ((*t >= '0' && *t <= '9') || *t == '-')
3155                                 t++;
3156                         if (*t == ' ')
3157                         {
3158                                 int charindex = 0;
3159                                 t++;
3160                                 if(cl.parsingtextplayerindex < cl.maxclients)
3161                                 {
3162                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3163                                                 ;
3164                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3165                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3166                                         if (t[charindex] == '\n')
3167                                         {
3168                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3169                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3170                                                         ;
3171                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3172                                                 {
3173                                                         // we parsed a valid ping entry, so expect another to follow
3174                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3175                                                         cl.parsingtextexpectingpingforscores = expected;
3176                                                 }
3177                                                 return !expected;
3178                                         }
3179                                 }
3180                                 if (!strncmp(t, "unconnected\n", 12))
3181                                 {
3182                                         // just ignore
3183                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3184                                         cl.parsingtextexpectingpingforscores = expected;
3185                                         return !expected;
3186                                 }
3187                                 else
3188                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3189                         }
3190                 }
3191         }
3192         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3193         {
3194                 if (!strncmp(text, "players: ", 9))
3195                 {
3196                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3197                         cl.parsingtextplayerindex = 0;
3198                         return true;
3199                 }
3200                 else if (!strstr(text, ": "))
3201                 {
3202                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3203                         return true;
3204                 }
3205         }
3206         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3207         {
3208                 // if anything goes wrong, we'll assume this is not a status report
3209                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3210                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3211                 {
3212                         t = text + 1;
3213                         cl.parsingtextplayerindex = atoi(t) - 1;
3214                         while (*t >= '0' && *t <= '9')
3215                                 t++;
3216                         if (*t == ' ')
3217                         {
3218                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3219                                 return true;
3220                         }
3221                         // the player name follows here, along with frags and time
3222                 }
3223         }
3224         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3225         {
3226                 // if anything goes wrong, we'll assume this is not a status report
3227                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3228                 if (text[0] == ' ')
3229                 {
3230                         t = text;
3231                         while (*t == ' ')
3232                                 t++;
3233                         for (len = 0;*t && *t != '\n';t++)
3234                                 if (len < (int)sizeof(temp) - 1)
3235                                         temp[len++] = *t;
3236                         temp[len] = 0;
3237                         // botclient is perfectly valid, but we don't care about bots
3238                         // also don't try to look up the name of an invalid player index
3239                         if (strcmp(temp, "botclient")
3240                          && cl.parsingtextplayerindex >= 0
3241                          && cl.parsingtextplayerindex < cl.maxclients
3242                          && cl.scores[cl.parsingtextplayerindex].name[0])
3243                         {
3244                                 // log the player name and IP address string
3245                                 // (this operates entirely on strings to avoid issues with the
3246                                 //  nature of a network address)
3247                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3248                         }
3249                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3250                         return true;
3251                 }
3252         }
3253         return true;
3254 }
3255
3256 extern cvar_t slowmo;
3257 extern cvar_t cl_lerpexcess;
3258 static void CL_NetworkTimeReceived(double newtime)
3259 {
3260         double timehigh;
3261         cl.mtime[1] = cl.mtime[0];
3262         cl.mtime[0] = newtime;
3263         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3264                 cl.time = cl.mtime[1] = newtime;
3265         else if (cls.demoplayback)
3266         {
3267                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3268                 // due to a large time gap, so treat it as an instant change in time
3269                 // (this can also happen during heavy packet loss in the demo)
3270                 if (cl.time < newtime - 0.1)
3271                         cl.mtime[1] = cl.time = newtime;
3272         }
3273         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3274         {
3275                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3276                 if (developer_extra.integer && vid_activewindow)
3277                 {
3278                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3279                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3280                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3281                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3282                 }
3283                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3284                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3285                 if (cl_nettimesyncboundmode.integer == 1)
3286                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3287                 else if (cl_nettimesyncboundmode.integer == 2)
3288                 {
3289                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3290                                 cl.time = cl.mtime[1];
3291                 }
3292                 else if (cl_nettimesyncboundmode.integer == 3)
3293                 {
3294                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3295                                 cl.time = cl.mtime[1];
3296                 }
3297                 else if (cl_nettimesyncboundmode.integer == 4)
3298                 {
3299                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3300                                 cl.time = cl.mtime[1]; // reset
3301                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3302                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3303                         else if (cl.time > cl.mtime[1])
3304                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3305                         else
3306                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3307                 }
3308                 else if (cl_nettimesyncboundmode.integer == 5)
3309                 {
3310                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3311                                 cl.time = cl.mtime[1]; // reset
3312                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3313                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3314                         else
3315                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3316                 }
3317                 else if (cl_nettimesyncboundmode.integer == 6)
3318                 {
3319                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3320                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3321                 }
3322         }
3323         // this packet probably contains a player entity update, so we will need
3324         // to update the prediction
3325         cl.movement_replay = true;
3326         // this may get updated later in parsing by svc_clientdata
3327         cl.onground = false;
3328         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3329         // during this frame
3330         // (makes spectating players much smoother and prevents mouse movement from turning)
3331         cl.fixangle[1] = cl.fixangle[0];
3332         cl.fixangle[0] = false;
3333         if (!cls.demoplayback)
3334                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3335         // update the csqc's server timestamps, critical for proper sync
3336         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3337
3338         if (cl.mtime[0] > cl.mtime[1])
3339                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3340
3341         // only lerp entities that also get an update in this frame, when lerp excess is used
3342         if(cl_lerpexcess.value > 0)
3343         {
3344                 int i;
3345                 for (i = 1;i < cl.num_entities;i++)
3346                 {
3347                         if (cl.entities_active[i])
3348                         {
3349                                 entity_t *ent = cl.entities + i;
3350                                 ent->persistent.lerpdeltatime = 0;
3351                         }
3352                 }
3353         }
3354 }
3355
3356 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3357
3358 /*
3359 =====================
3360 CL_ParseServerMessage
3361 =====================
3362 */
3363 int parsingerror = false;
3364 void CL_ParseServerMessage(void)
3365 {
3366         int                     cmd;
3367         int                     i;
3368         protocolversion_t protocol;
3369         unsigned char           cmdlog[32];
3370         const char              *cmdlogname[32], *temp;
3371         int                     cmdindex, cmdcount = 0;
3372         qboolean        qwplayerupdatereceived;
3373         qboolean        strip_pqc;
3374         char vabuf[1024];
3375
3376         // LordHavoc: moved demo message writing from before the packet parse to
3377         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3378         // code in CL_ParseServerinfo
3379         //if (cls.demorecording)
3380         //      CL_WriteDemoMessage (&cl_message);
3381
3382         cl.last_received_message = realtime;
3383
3384         CL_KeepaliveMessage(false);
3385
3386 //
3387 // if recording demos, copy the message out
3388 //
3389         if (cl_shownet.integer == 1)
3390                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3391         else if (cl_shownet.integer == 2)
3392                 Con_Print("------------------\n");
3393
3394 //
3395 // parse the message
3396 //
3397         //MSG_BeginReading ();
3398
3399         parsingerror = true;
3400
3401         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3402         {
3403                 CL_NetworkTimeReceived(realtime); // qw has no clock
3404
3405                 // kill all qw nails
3406                 cl.qw_num_nails = 0;
3407
3408                 // fade weapon view kick
3409                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3410
3411                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3412
3413                 qwplayerupdatereceived = false;
3414
3415                 while (1)
3416                 {
3417                         if (cl_message.badread)
3418                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3419
3420                         cmd = MSG_ReadByte(&cl_message);
3421
3422                         if (cmd == -1)
3423                         {
3424                                 SHOWNET("END OF MESSAGE");
3425                                 break;          // end of message
3426                         }
3427
3428                         cmdindex = cmdcount & 31;
3429                         cmdcount++;
3430                         cmdlog[cmdindex] = cmd;
3431
3432                         SHOWNET(qw_svc_strings[cmd]);
3433                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3434                         if (!cmdlogname[cmdindex])
3435                         {
3436                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3437                                 temp = "<unknown>";
3438                                 cmdlogname[cmdindex] = temp;
3439                         }
3440
3441                         // other commands
3442                         switch (cmd)
3443                         {